Zasril

Borq, the Skeedish Chef's page

141 posts. Organized Play character for Meranthi.


Full Name

Borq, the Skeedish Chef!

Race

| SP 63/63 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +13 | Perc: +20, SM: +19; darkvision (60 ft.), low-light vision

Classes/Levels

| Speed 40 ft | Active conditions: None.

Gender

M skittermander sensate operative 7

About Borq, the Skeedish Chef

Borq, the Skeedish Chef
Operative 7
Small humanoid (skittermander)
Init +13; Senses Perc +20, SM +19; darkvision (60 ft.), low-light vision

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Defense
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EAC 25, KAC 26
SP 63 HP 44 RP 9
Fort +4, Ref +11, Will +9; evasion

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Offense
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Speed 40 ft.
Melee
Survival knife +11; 1d4+4 S (analog, operative, thrown (20 ft.))
Tactical switchblade +11; 1d4+4 S (analog, conceal, operative)
Ranged
Single-valve plasma ring +11; 1d4+3 E&F; crit wound
Subzero hail pistol +11; 1d4+3 C&P; crit bleed 1d4
Space 5 ft.; Reach 5 ft.
Special Attacks trick attack

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Statistics
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Str 12, Dex 23, Con 15, Int 8, Wis 18, Cha 12

Skills
Acrobatics +19
Athletics +12
Bluff +7
Computers +6
Culture +12; -5 DC artistic innovations and traditions
Diplomacy +7
Disguise +7
Engineering +12
Intimidate +7
Life Science +5; -5 DC when identifying consumables such as drugs, medicinals, poisons, food, and drink
Medicine +5
Mysticism +11
Perception +20
Physical Science +5
Piloting +19
Sense Motive +19; +3 with vesk and citizens of the Veskarium
Sleight of Hand +12
Stealth +12
Survival +17; +4 to trick attack, +4 circumstance bonus to Survival checks to handle an animal or rear a wild animal
Profession (Celebrity Chef) +24; +1 for Day Job
Profession (Anthropologist) +13; +1 for Day Job

Starship-Combat Version of Skills
Acrobatics +19
Athletics +12
Computers +6
Diplomacy +6
Engineering +12
Intimidate +6
Piloting +19
Gunnery +13

Feats
Skill Focus (Culture, Survival)
Constant Alert
Scurry
Toughness

Languages Common, Vesk, Shirren, Ysoki, Castrovelian, Triaxian, Akitonian, Azlanti, Aklo

Other Abilities:

Other Abilities
Constant Alert
Once per day, you can reroll an initiative check. You also win tied initiative checks as though you had the higher initiative bonus. If multiple characters have this feat, ties are resolved normally.

Improved Initiative
Your quick reflexes allow you to react rapidly to danger. You gain a +4 bonus to initiative checks.

Scurry
You gain the compression universal creature rule. In addition, you can occupy the same space as an ally of your size or larger without you or your ally taking any penalties for your doing so.

Skill Focus (Culture, Survival)

Toughness
For every character level you have (and whenever you gain a new level), you gain 1 Stamina Point. In addition, you gain a +4 bonus to Constitution checks to continue running, to avoid damage from a forced march, to hold your breath, and to avoid damage from starvation or thirst. You also gain a +4 bonus to Fortitude saving throws to avoid taking damage from hot or cold environments, to withstand the harmful effects of thick and thin atmospheres, to avoid choking when breathing in heavy smoke, and to avoid fatigue caused by sleep deprivation.

Six-Armed

Charming Curiosity
Your broad awareness provides you with insight when you try to influence people. This talent is valuable when you try to talk others into allowing you access to new experiences. Strangers might not understand your motivations, but your passion is contagious, and your ardent quest endears you to those who share your curiosity. Up to twice per day, you can roll twice when attempting a Diplomacy check and use the better of the two results.

Specialization Exploit (Ever Vigilant)
You’ve been on enough solo missions to know that you can’t let your guard down, even while sleeping. You take no penalties to Perception checks for being asleep, though you still can’t succeed at purely visual Perception checks while asleep. You can always act on the surprise round, though if you choose to do so when you would otherwise be surprised, you use your initiative result or the initiative result of the first creature that would have surprised you – 1, whichever is lower.

Specialization Skill Mastery
You become so confident in certain skills that you can use them reliably even under adverse conditions. When attempting a skill check with a skill in which you have the Skill Focus feat, you can take 10 even if stress or distractions would normally prevent you from doing so.

Jack of All Trades
You’ve learned how to handle any situation. You can use all skills untrained, and you double your operative’s edge bonus when using a skill in which you have no ranks.

Trick Attack
You can attempt a Survival check with a +4 bonus to make a trick attack

Uncanny Shooter
Your ranged attacks with small arms do not provoke attacks of opportunity.

Efficient Forager
You can attempt Survival checks in place of Life Science checks to identify animal, plant, and vermin creatures. You can move at your full overland speed when using Survival to live off the land, and your successful check provides food and water for an additional number of creatures equal to your operative’s edge bonus.

Weapon Specialization
You gain Weapon Specialization as a bonus feat for each weapon type this class grants you proficiency with.

Quick Movement
As long as you are unencumbered and wearing light armor or no armor, your land speed increases by 10 feet. At 9th level, your land speed instead increases by 20 feet, and at 15th level, your land speed instead increases by 30 feet.

Debilitating Trick
When you succeed at both the skill check and attack roll of your trick attack, you can make the target flat-footed or off-target until the beginning of your next turn. You might learn exploits that grant you additional options for your debilitating trick, but you can select only one option each time you hit with a trick attack.

Uncanny Agility
You are immune to the flat-footed condition, and your opponent doesn’t gain any bonuses to attack rolls against you from flanking you or attacking you when you’re prone. Furthermore, covering fire and harrying fire don’t provide any advantage against you.

Combat Gear
Lashunta tempweave advanced, subzero hail pistol, survival knife, single-valve plasma ring, tactical switchblade
Other Gear
Augmentations: standard darkvision capacitors (60 ft.), synergizing symbiote mk 1 (wisdom +2), synergizing symbiote mk 2 (dexterity +4)
Weapons: subzero hail pistol, survival knife, single-valve plasma ring, tactical switchblade, thasphalt grenade II, foam grenade I
Armor: Lashunta tempweave advanced
Cartographer boot, professional clothing (Celebrity Chef, Anthropologist), earrings of dampening mk 1, habitat box (hexoglin pup), basic medkit, serum of healing mk 1 & mk 2, starfinder backpack, tool kit (animal trainer’s kit, broad-spectrum scanning kit, climbing kit, disguise kit, engineering kit, hacking kit, navigator’s kit, professional’s tools (celebrity chef, anthropologist), survivalist’s kit, swimmer’s kit, thieves’ tools, trapsmith’s tools)

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Special Abilities
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Society Stuff:

SFS 246222
Experience 4
Slotted Faction Acquisitives
Wealth 53 Credits

Reputation 43 Reputation
Reputation with Acquisitives: 30
Reputation with Advocates: 2
Reputation with Cognates:
Reputation with Dataphiles: 7
Reputation with Exoguardians: 1
Reputation with Manifold Host: 1
Reputation with Second Seekers (Ehu Hadif): 1
Reputation with Wayfinders: 1
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Boons Slotted this Adventure
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Ally: Professional Hireling - 4+level (Bluff, Diplomacy, Intimidate)
Faction:
Personal: Skittermander (+2 to stat)
Promotional: Campaign Coin
Social: Known Quality (Tier 3)
Starship: none
Slotless: bajillion random things.

All My Boons:

Ally:
Publicist - Culture, Diplomacy, Profession +2 circumstance during the adventure
Professional Hireling - 4+level (Bluff, Diplomacy, Intimidate)
Allies in the Aeon Empire - purchase in Azlanti Star Empire

Faction:
Personal:
Skittermander Access
Halfling Admittance

Promotional:
Social:
Known Quality (Tier 3)
AbadarCorp Acquaintance - AbadarCorp Respect
AbadarCorp Augmentation - 20% discount on an augmentation
Tsuchi-ko’s Spectacular Gift - +1 morale to attack, damage, Will saves for 4 rounds
Near Space Tourist - +1 circumstance bonus on skill checks to recall knowledge about these planets and a +1 circumstance bonus on Diplomacy checks to gather information while on these planets. Once per adventure, you can gain a +2 bonus on a single Bluff, Diplomacy, or Intimidate check you attempt when interacting with a citizen of one of these planets or with a species from one of these planets. [ ] Daimalko [ ] Gaskar III [ ] Nemenar [ ] Vesk-4

Starship:

Slotless:
Digital Presence - 1 additional rep with Dataphiles when play online (need more Dataphiles rep before it can be used)
Purveyor of Fortunes - 1 additional rep with Acquisitives when achieved primary success and RIP of $10
Subdermal Graft - Hand augmentation. SF symbol and increases light level within 5 feet by one step
Drift Crasher - Allows for Drift Crashed theme, when you play Drift Crisis scenarios can take a free spell ampoule or spell gem.
Planar Preparations - +1 on Mysticism check to identify. Once per scenario, if you ID, resistance for that creature is reduced by 5.
Flower of Celebration - 1/day as a standard action, cast dazzling flares (DC 15)
True Savior of Tasch - forego day job to grow Tasch. At end 500 UPBs to craft equipment.

Vanity:
Hexoglin Pup - pet!

Bot Me!:

Borq leaps into the fray, staying out of reach if at all possible.

[dice=Survival to Trick Attack, take 10]10+17+4[/dice] for [dice=Trick Damage]4d8[/dice]

[dice=Pew pew (alphelion laser pistol, temp)]1d20+11[/dice] for [dice=F Damage]3d4+3[/dice] with crit [dice=burn]1d4[/dice]

[dice=Smacky]1d20+11[/dice] for [dice=Slashing Damage]1d4+4[/dice]
[dice=Pew pew (single-valve plasma ring)]1d20+11[/dice] for [dice=E&F Damage]1d4+3[/dice] with crit wound
[dice=Pew pew (subzero hail pistol)]1d20+11[/dice] for [dice=C&P Damage]1d4+3[/dice]

[dice=Skill]d20+5[/dice]

In ship combat, he is happy to serve as Pilot or Chief Mate, but he can do almost any job.