Rima Kell

Oria's page

23 posts. Organized Play character for Rosc.


Pet Stats:
Pet AC 14 T 11 FF 14 | Pet HP 22/22 | Pet F +3 R -1 W +4 | Pet Init -3 | Pet Perc -2| Active Buffs: Endure Elements


Shaman 6 | AC 21+3 T 12 FF 20+3 | HP 36/45 | F +5 R +4 W +12 | Init +1 | Perc +5 | Active Buffs: Barkskin, Resist Energy (fire?) (familiar)

About Oria

Oh, hello. Welcome to Oria's profile. Do be kind to the young lady; If you're reading this while she's on a mission, she's likely having a bad day.

Character Sheet:

Female Human Shaman 6
N Medium Humanoid (human)
Init +1; Senses darkvision 60 ft; Perception +5
AC 21, touch 12, flat-footed 20 (+1 Dex, +1 deflection, +2 shield)
hp 45 (6d8+12)
Fort +5, Ref +4, Will +12
Speed 30 ft.
Melee spiked gauntlet +6 (1d4+1), touch of the void +6 (1d6+3 cold)
Special Attacks touch of the void
Shaman Spells Prepared(CL 6th; concentration +11):
3 (3/day) (b)contact entity II, dispel magic, fly, summon nature's ally III
2 (4/day) barkskin, barkskin, (b)contact entity I, hold person, resist energy
1 (5/day) burning hands, (b)entropic shield, frostbite, heightened awareness, monkey fish, obscuring mist
0 (at will) arcane mark, detect magic, mending, stabilize
Str 12, Dex 12, Con 4, Int 12, Wis 21, Cha 8
Base Atk +4; CMB +5; CMD 17
Feats Augment Summons, Extra Hex (Pierce the Veil), Heighten Spell, Spell Focus (Conjuration)
Traits Fast Talker, Scholar of Ruin
Skills Bluff +9, Craft (Alchemy) +5, Diplomacy +3, Fly +8, Handle Animal +3, Heal +8, Knowledge (Dungeoneering) +11, Knowledge (Nature) +5, Knowledge (Planes) +10, Knowledge (Religion) +5, Linguistics +3, Profession (Cook) +8, Profession (Merchant) +8, Spellcraft +10
Languages Aklo, Common, Polyglot, Undercommon
Combat Gearpotion of monkey fish, scroll of lesser restoration (5 copies), wand of cure light wounds (15 charges)
Other Gear cloak of resistance +1, headband of inspired wisdom +2, lesser rod of metamagic: extend, mithral breast plate +1, mithral heavy shield, pearl of power (1st)
Special Abilities
Favored Class Bonus Oria's flavored class is Shaman. She adds cleric spells to her Shaman spell list, so long as they're below her highest possible spell level. Spells added: Summon Monster 1, Shield of Faith, Summon Monster 2, Make Whole.
Shaman Spirit Oria has a connection to the Dark Tapestry. While she may never fully grasp the consequences of this corruption, she gains several benefits as seen here as well as the ability to cast Shaman spells.
Spirit Magic Oria can spontaneously cast a limited number of spells per day beyond those she prepared ahead of time. She has one spell slot per day of each shaman spell level she can cast, not including orisons. She can choose these spells from the list of spells granted by her spirit (or her wandering spirit, see below) at the time she casts them.
Spirit Animal Oria's conduit to the Dark Tapestry is a mutated banana slug she calls Xya'Lorash. Its stats are detailed below.
Hex: Pierce the Veil Oria gains Darkvision 60 ft. from her spirit.
Hex: Alien Summons Oria has the ability to summon void-corrupted versions of natural and supernatural creatures. Details are in the link above.
Wandering Spirit Oria has the ability to steal the powers of another spirit, subjugating it to her will. She gains the spirit's spirit ability as well as the ability to prepare its spirit spells. She must make this selection each day while preparing her spells.
Wandering Hex When selecting her wandering spirit, she may also gain one of that's spirit's hexes for the duration.


Leopard Slug Familiar 6
N Diminutive Outsider (native)
Init -3; Senses darkvision 60 ft; Perception -2
AC 14, touch 11, flat-footed 14 (-3 Dex, +3 natural, +4 size)
hp 22 (1/2 of master's)
Fort +3, Ref -1, Will +4
Speed 5 ft., climb 5 ft., swim 5 ft.
Melee tentacle +4 (1-5)
Space 1 ft., Reach 5ft.
Str 1, Dex 4, Con 12, Int 8, Wis 7, Cha 9
Base Atk +4; CMB -5; CMD 2
Skills Bluff +5, Climb +3, Craft (Alchemy) +0, Diplomacy +0, Fly +2, Handle Animal +0, Heal -1, Knowledge (Dungeoneering) +5, Knowledge (Nature) +0, Knowledge (Planes) +5, Knowledge (Religion) +0, Linguistics +1, Profession (Cook) -1, Profession (Merchant) -1, Spellcraft +5
Special Abilities
(Work In Progress)
Empathic Link (Su) Oria has an empathic link with her familiar to a 1 mile distance. She can communicate empathically with the familiar, but cannot see through its eyes. Because of the link’s limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
Deliver Touch Spells If the Oria and the familiar are in contact at the time she casts a touch spell, she can designate her familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
Improved Evasion When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells Oria may cast a spell with a target of “You” on her familiar (as a touch spell) instead of on herself. Oria may cast spells on her familiar even if the spells do not normally affect creatures of the familiar’s type (native outsider).
Slime Strand A leopard slug can turn its mucus into a 30-foot-long strand, much like a spider’s silk. It can hang from this strand indefinitely and lower itself safely at a rate of 5 feet per round. It can climb back up the strand at the same rate. Once the slug breaks contact with the strand, the mucus disintegrates in 1d4 rounds.
Speak With Master The familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.
Suction A leopard slug secretes sticky mucus, which allows it to apply its climb speed to any surface, even sheer walls and ceilings. Once attached to a surface, it has no chance of falling off unless it’s grappled and actively peeled away.

PFS Resources:

Pearl of Power (1st) 1/1
Lesser Rod of Extend 1/3

Wandering Spirit: Fire
Wandering Hex: Cinder Dance

Spells Prepared
3) (b)fireball, dispel magic, fly, summon nature's ally III
2) (b)resist energy, barkskin, barkskin, hold person, resist energy
1) (b)burning hands, burning hands, endure elements, heightened awareness, monkey fish, obscuring mist
0) arcane mark, detect magic, mending, stabilize