Dawn Piper

Shine*'s page

69 posts. Organized Play character for Skorn.


Full Name

Fairspendle Shining Star or Shine

Race

Gnome (Lava)

Classes/Levels

Cleric 5, HP: 43/43 AC: 27/ FF: 25 Touch: 14 Init:+2 F:+710, R:+7, W:+12 Perception+16 Sense Motive+11

Gender

F

Size

AS

Age

44

Special Abilities

Cleric and fire gnome

Alignment

NG

Deity

Sarenrae

Languages

Abyssal, Common, Gnome, Sylvan

Strength 7
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 18
Charisma 16

About Shine*

Shine
Female lava gnome cleric of Sarenrae 7
NG Small humanoid (gnome)
Init +2; Senses darkvision 60 ft.; Perception +16

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Defense
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AC 27, touch 14, flat-footed 25 (+8 armor, +1 deflection, +2 Dex, +1 natural, +4 shield, +1 size) hp 56 (7d8+18)
Fort +10 (+5 circumstance bonus vs. cold weather), Ref +7, Will +12
Defensive Abilities defensive training; Resist fire 10

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Offense
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Speed 20 ft. (15 ft. in armor)
Melee heavy mace +4 (1d6-2)
Ranged mwk light crossbow +9 (1d6/19-20)
Special Attacks channel positive energy 9/day (DC 18, 4d6), hatred
Spell-Like Abilities (CL 7th; concentration +11)
1/day—dancing lights, flare (DC 14), prestidigitation, produce flame Domain Spell-Like Abilities (CL 7th; concentration +11)
7/day—fire bolt (1d6+4 fire)

Cleric Spells Prepared (CL 7th; concentration +11)
4th—dismissal (DC 18), terrible remorse (DC 18), wall of fireD
3rd—fireballD (DC 17), magic circle against evil, communal resist energy, searing light
2nd—admonishing ray, burst of radiance (DC 16), produce flame, remove paralysis, sound burst (DC 16)
1st—burning disarm (DC 15), burning handsD (DC 15), deathwatch, liberating commandUC, murderous command (DC 15), protection from evil
0 (at will)—detect magic, enhanced diplomacy, guidance, mending D Domain spell; Domains Fire, Healing (Restoration subdomain)

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Statistics
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Str 7, Dex 14, Con 14, Int 12, Wis 18, Cha 18
Base Atk +5; CMB +2; CMD 15
Feats Extra Channel, Glorious Heat, Quick ChannelUM, Selective Channeling
Traits sacred conduit, valashmai veteran

Skills
Acrobatics -1 (-9 to jump),
Diplomacy +11,
Heal +11 (+12 circumstance to treat wounds or deadly wounds),
Knowledge (arcana) +5,
Knowledge (planes) +5,
Knowledge (religion) +11,
Perception +16,
Sense Motive +11,
Spellcraft +5

Languages Abyssal, Common, Gnome, Sylvan

SQ restorative touch

Gear
Armor
+2 breastplate Holy Reliquary
+2 heavy wooden shield with Consecrate and Holy Reliquary.

Weapons
Cold Iron heavy mace
mwk light crossbow with 20 cold iron bolts +10 alchemical silver and 10 adamantime

Misc
dawnflower sash
cloak of resistance +3
handy haversack
headband of Mental Prowess +2 Wis, +2 Chr
Dark Blue Rhomboid Ioun Stone +1 Perception
Ring of protection +1
Amulet of NA +1

cleats
climber's kit
cold weather outfit
dungeoneering kit
pathfinder's kit,
silver holy symbol of Sarenrae
surgeon's tools
wrist sheath, spring loaded(x2)

Consumable
potion of fly
snapleaf
wand of bless (50 charges)
wand of Comprehend Languages (50 charges)
wand of cure light wounds (50 charges)
wand of Expeditious Retreat (50 charges)
wand of lesser restoration (10 charges)
healer's kit
holy water (4)

3,929 gp, 1 sp

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Special Abilities
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Cleats -50% walking penalty for slick surfaces.
Cleric Channel Positive Energy 4d6 (9/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain (Restoration)
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Fire Bolt 1d6+4 fire (7/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Glorious Heat When you cast divine fire spells, their heat empowers nearby allies.
Prerequisites: Ability to cast divine spells, caster level 5th, worshiper of Sarenrae.
Benefit: Whenever you cast a divine spell with the fire descriptor
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Healer's Blessing (Su) Your cure spells are empowered for free.
Quick Channel Channel energy faster by expending more uses
Restorative Touch (7/day) (Su) Remove the dazed, fatigued, shaken, sickened, or staggered conditions by touch.
Selective Channeling Exclude targets from the area of your Channel Energy.

Valashmai Veteran (Perception) +1 trait bonus on Survival in the jungle.

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Kayle’s Blessing - +1 to refelx saves vs dragon breath
Diamond Sage Gift
Smite Evil once
Mythic Legacy - free action 1 round mythic feat Savior of the Sages - Die at 17, +3 to stabalize Scrutiny of the Stars - +5 to confusion rolls
Embeth Hound - Riding dog with +4 Climb and Swim, tracks and trained for war Henbanes’ Token - out of time for a round
Can cast Haste or Slow once
Trace - +4 saves vs mind affecting, +10 feet speed, or igniore concealment for 1 round