
![]() |

"WHAT??? OH IT CAME CLOSER, THAT'S SO MUCH--sorry, was I shouting?"
Well... uh oh, he got what he wanted. Natalu lowers his hand-held cannon and holds up his rotolaser instead, firing jets of laser haphazardly (so it seems at least) into the mass of undead.
◆ swap hands
◆◆ Autofire rotolaser primary target: 1d20 + 19 ⇒ (14) + 19 = 33 for fire: 2d8 + 2 ⇒ (7, 3) + 2 = 12 and sonic damage: 1d6 ⇒ 1
DC 30 basic Reflex vs another fire: 2d8 + 2 ⇒ (3, 3) + 2 = 8 and sonic damage: 1d6 ⇒ 4. If the attack hits but it would succeed the Reflex save, it fails instead. If the attack hits and/or the Reflex is a success or worse, it's Suppressed and Off-Guard.
On a critical hit or critical failure, it must make a DC 29 Fortitude save or be dazzled from Crit Spec and a DC 24 Fort save or be deafened for 1 minute by the Loudener

AbadarCorp Entertainment |

That's one headache our former contestant won't recover from.
As announced, red is down
Iseph skirts just out range of the contestant glob, and lands another hit!
And so does Aleon
Reflex: 1d20 + 18 ⇒ (7) + 18 = 25
That's a heavy bombardment, and our former contestant are running right into it. Good thing they have so many ears, or they would've been deafened for sure!
Fort: 1d20 + 23 ⇒ (17) + 23 = 40
Fort: 1d20 + 23 ⇒ (14) + 23 = 37
Natalu is under attack!
Flash Mob, Natalu: 1d20 + 24 ⇒ (7) + 24 = 312d8 + 13 ⇒ (5, 8) + 13 = 26
Flash Mob, Natalu: 1d20 + 24 - 5 ⇒ (7) + 24 - 5 = 262d8 + 13 ⇒ (6, 7) + 13 = 26
Flash Mob, Natalu: 1d20 + 24 - 10 ⇒ (19) + 24 - 10 = 332d8 + 13 ⇒ (1, 2) + 13 = 16
---
Natalu
Iseph
---
The-One
Aleon
---
Monster (Red, DEAD)
Monster (Blue, 63)
---

The-One-Who-Is-Many |

Seeing as it worked so well last time, The-One-Who-Is-Many drops another temporal guillotine upon the remaining mob of former contestants.
Time's Edge(4th): 8d6 ⇒ (5, 6, 1, 3, 3, 1, 5, 3) = 27 Slashing damage, and Sickened 1. Dc 29 Reflex for half, and negates the Sickened.

A Shifty Pregen |

"They keep sending monsters, we keep shooting them"
Attack 1d20 + 20 ⇒ (8) + 20 = 28
Damage 2d6 + 3 + 2d4 ⇒ (1, 2) + 3 + (1, 3) = 10
Attack 1d20 + 15 ⇒ (3) + 15 = 18
Damage 2d6 + 3 + 2d4 ⇒ (6, 6) + 3 + (1, 2) = 18
◆ Aim
◆ Strike
◆ Strike
Dicebot isn't playing though!

Aleon Hunter |

1st action, aim at blue precision dmg: 2d4 ⇒ (2, 2) = 4
2nd action, shoot at blue hit: 1d20 + 21 ⇒ (20) + 21 = 41 dmg: 2d10 + 3 ⇒ (6, 3) + 3 = 12 piercing, edit so 24 piercing and the precision is doubled to 8, I also have bloody wounds, so persistent bleed 2 assuming it can bleed.
3rd action, shoot at blue hit: 1d20 + 21 - 5 ⇒ (15) + 21 - 5 = 31 dmg: 2d10 + 3 ⇒ (5, 1) + 3 = 9
4th hasted action, shoot at blue hit: 1d20 + 21 - 10 ⇒ (9) + 21 - 10 = 20 dmg: 2d10 + 3 ⇒ (3, 7) + 3 = 13

![]() |

Natalu has it right where he wants it! Unfortunately, the reverse also seems to be true.
He kicks his armor's force field into gear while continuing to spray laser fire into the beasts.
◆ Raise Force Field. It has 20 HP. If Natalu takes damage, it's subtracted from the field's HP first. If depleted it shuts down, but if not depleted it recovers 4 HP on his turn and lasts up to 1 minute. If he's hit by a crit while it's active, he gets to attempt a DC 19 flat check to turn it into a regular hit.
◆◆ Autofire. Primary Target: 1d20 + 19 ⇒ (7) + 19 = 26 for fire: 2d8 + 2 ⇒ (6, 8) + 2 = 16 and sonic damage: 1d6 ⇒ 6. Then it can attempt a DC 30 basic Reflex against another fire: 2d8 + 2 ⇒ (4, 6) + 2 = 12 and sonic damage: 1d6 ⇒ 6.
If the attack hits but it succeeds on the Reflex save, it becomes a failure. If either the attack hits or the Reflex save is a success or better, it's suppressed and off-guard.
On a critical hit or critical failure (this is only on a crit), it must make a DC 29 Fortitude save or be dazzled from Crit Spec and a DC 24 Fort save or be deafened for 1 minute by the Loudener

AbadarCorp Entertainment |

Refl: 1d20 + 18 ⇒ (4) + 18 = 22
The-One is going all-out, and do you hear that crowd noise? They're loving it!
Do the heads look a bit green to you, Quell? I don't like what is next...
Well, it isn't Iseph hitting anything, all his shots are wide
Aleon on the other hand is on a roll, that's a deep slashing cut.
Yes, careful with the equipment there, Aleon!
Reflex: 1d20 + 18 ⇒ (8) + 18 = 26
I do think the heads look greener Lethea... Oh no, that's gross, is it really...
Yep, it's puking
Ugh
Fort: 1d20 + 23 ⇒ (12) + 23 = 35
Well, that's relieved the glob a bit, and it's back to harassing Natalu
Flash Mob, Natalu: 1d20 + 24 ⇒ (8) + 24 = 322d8 + 13 ⇒ (3, 1) + 13 = 17
Flash Mob, Natalu: 1d20 + 24 - 5 ⇒ (9) + 24 - 5 = 282d8 + 13 ⇒ (6, 3) + 13 = 22
---
Natalu
Iseph
---
The-One
Aleon
---
Monster (Red, DEAD)
Monster (Blue, 149, Sickened 1, Bleed 2)
---

The-One-Who-Is-Many |

Encouraged, The-One-Who-Is-Many drops another guillotine on the remaining mob.
Time's up!
Time's Edge(4th): 8d6 ⇒ (3, 2, 5, 2, 3, 4, 5, 5) = 29 Slashing damage, and Sickened 1. Dc 29 Reflex for half, and negates the Sickened.

AbadarCorp Entertainment |

Reflex: 1d20 + 18 ⇒ (16) + 18 = 34
The-one repeats that slashing success, but this time the glob sees it coming!
The crowd is cheering Iseph on, and he just barely scores a hit!
Yes, the glob is in trouble now, and it looks like our Starfinders have the upper hand! FINISH IT!
---
Natalu
Iseph
---
The-One
Aleon
---
Monster (Red, DEAD)
Monster (Blue, 179, Bleed 2)
---

Aleon Hunter |

1st action, aim precision: 2d4 ⇒ (4, 4) = 8
2nd action shoot at blue hit: 1d20 + 21 ⇒ (9) + 21 = 30 dmg: 2d10 + 3 ⇒ (2, 9) + 3 = 14
3rd action shoot at blue hit: 1d20 + 16 ⇒ (14) + 16 = 30 dmg: 2d10 + 3 ⇒ (9, 6) + 3 = 18
4th hasted action, I'm out of ammo until I reload and I don't plan on moving. Can't use this extra action to reload.

AbadarCorp Entertainment |

Blam blam blam! How's that for a show? Aleon hits twice, but keeps the tension! The monster is still moving!
---
Natalu
Iseph
---
The-One
Aleon
---
Monster (Red, DEAD)
Monster (Blue, 219, Bleed 2)
---

AbadarCorp Entertainment |

Can somebody post for Natalu, please? Player seems to be indisposed for a moment

![]() |

"Oh, that thing works pretty good!" Natalu's new force field generator does its job.
He sprays the undead with laser fire, then takes an additional shot.
Force field takes 17 damage. It's not fully depleted, so it recovers 4 on Nat's turn.
◆◆ Autofire. Primary Target: 1d20 + 19 ⇒ (18) + 19 = 37 for fire: 2d8 + 2 ⇒ (7, 2) + 2 = 11 and sonic damage: 1d6 ⇒ 6. Then it can attempt a DC 30 basic Reflex against another fire: fire: 2d8 + 2 ⇒ (3, 7) + 2 = 12 and sonic damage: 1d6 ⇒ 5.
If the attack hits but it succeeds on the Reflex save, it becomes a failure. If either the attack hits or the Reflex save is a success or better, it's suppressed and off-guard.
On a critical hit or critical failure (this is only on a crit), it must make a DC 29 Fortitude save or be dazzled from Crit Spec and a DC 24 Fort save or be deafened for 1 minute by the Loudener
◆ Strike Rotolaser: 1d20 + 19 - 5 ⇒ (13) + 19 - 5 = 27 for fire: 2d8 + 2 ⇒ (5, 5) + 2 = 12 and sonic damage: 1d6 ⇒ 5
On a critical hit (this is only on a crit), it must make a DC 29 Fortitude save or be dazzled from Crit Spec and a DC 24 Fort save or be deafened for 1 minute by the Loudener

AbadarCorp Entertainment |

Baam! Those former contestants are now former former contestants!
Starfinders are the winner again in this totally-planned bonus round!
Combat over!
Several flying drones with the faces of Quell and Lethea approach as fanfare music tries to drown out the sound of approaching ambulances. Congratulations to our contestants on a truly record-breaking appearance! Join us next week on WHEEL OF MONSTERS to see what a group of veteran Morlamaws can do against a hungry-hungry space kraken!
---
...and cut! Wazashi concludes the post-game interview. That will be all for today. Enjoy your advertising endorsements, you're sure to get some!
That's a wrap. Feel free to play out the post-game commentary.
Could you all give me your PFS# (just the player number, character numbers are not needed), so I can report the game?

![]() |

2389841
"Aw, I though there were gonna bring out something dangerous," says Natalu.
While trying to hide his bleeding wounds from the camera.

AbadarCorp Entertainment |

Game Reported! Thanks all for playing! I'll close the campaign in a day or so.