[SF2/ACE] SPS1 Shards of the Glass Planet

Game Master Kludde

Maps and Handouts


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Iseph|hp 24 | AC 18 | fort +5 ref +9, will +5| Perc 7

Iseph continues to blaze away!

Attack 1d20 + 9 ⇒ (9) + 9 = 18
Damage 1d6 + 1d4 ⇒ (3) + (1) = 4

Attack 1d20 + 5 ⇒ (16) + 5 = 21
Damage 1d6 + 1d4 ⇒ (2) + (1) = 3

◆ Aim
◆ Strike
◆ Strike

REACTION: If it makes an offensive move or action towards us, Iseph will use Hair Trigger as a reaction to shoot it again
Attack 1d20 + 9 ⇒ (9) + 9 = 18
Damage 1d6 + 1d4 ⇒ (1) + (4) = 5

Wayfinders

Male Vesk | Trooper | Bombard Soldier AC 18|HP 24/24|hp 1/1|Fort +9, Ref +5, Will +5|IPerc: +3| Speed 25 ft | ◆ ◇ ↺

Will: 1d20 + 5 ⇒ (12) + 5 = 17
Frightened 1

"Back down you can't beat us!"
Intimidation: 1d20 + 3 - 1 ⇒ (20) + 3 - 1 = 22

◆◆ Machine Gun auto-fire,
DC17-1 basic reflex save.
Machine Gun damage P: 1d8 ⇒ 8

PRIMARY TARGET follow-up Strike on a single target
Machine Gun: 1d20 + 5 - 1 ⇒ (3) + 5 - 1 = 7
Machine Gun damage P: 1d8 ⇒ 7

ammo 12/20

Advocates

botting for AFK47-1

AFK47-1 follows Iseph example
◆ Aim
◆ Strike
◆ Strike MAP -5

Semi-auto pistol: 1d20 + 9 ⇒ (1) + 9 = 10
Damage P: 1d6 ⇒ 3
Aimed precision damage P: 1d4 ⇒ 4

Semi-auto pistol: 1d20 + 9 - 5 ⇒ (17) + 9 - 5 = 21
Damage P: 1d6 ⇒ 2
Aimed precision damage P: 1d4 ⇒ 2


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Iseph riddles the skorresh with bullets, and as Torbokka gets the upper hand intimidating it, AFK hires a headshot, sending the lifeless form slumping to the ground.

Combat over!

One of the rocky beings steps forward from the group that’s huddled in a corner near the magitech consoles. They raise an incongruously lanky appendage and speak in a grating voice— perhaps a greeting, perhaps a threat—then speak a few longer phrases and tilt their body from one side to the other as the other beings all turn toward the survey team.

Wayfinders

Male Vesk | Trooper | Bombard Soldier AC 18|HP 24/24|hp 1/1|Fort +9, Ref +5, Will +5|IPerc: +3| Speed 25 ft | ◆ ◇ ↺

"Odd creature, didn't put up much for a fight but didn't want to run either."

Torbokka looks over the rocky things steps forward to see if they are armed and dangrous
Perception: 1d20 + 3 ⇒ (1) + 3 = 4


Iseph|hp 24 | AC 18 | fort +5 ref +9, will +5| Perc 7

Iseph isn't sure what to make of it - "Anyone good at charades?"


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The creature is trying to communicate, but the language it speaks in is incomprehensible. Still, there might be some way to understand what it is trying to communicate.

Each PC can attempt a Arcana, Computers, Crafting, or Society check, or a Warfare Lore (or other relevant Lore) check

Wayfinders

Male Vesk | Trooper | Bombard Soldier AC 18|HP 24/24|hp 1/1|Fort +9, Ref +5, Will +5|IPerc: +3| Speed 25 ft | ◆ ◇ ↺

Lore warfare: 1d20 + 4 ⇒ (7) + 4 = 11


Iseph|hp 24 | AC 18 | fort +5 ref +9, will +5| Perc 7

Computers 1d20 + 4 ⇒ (2) + 4 = 6

"Let me see if I can interwebs an answer..."


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Torbokka has no clue what the creature is trying to say. Even worse, Iseph understands the garbled message as "ugly android, I will kill you with Magitech"

AFK roll: 1d20 + 11 ⇒ (16) + 11 = 27

AFK understand the creature a bit better. Its name is Glerak-Akk-Totho-Sorak (Glerak for friends), and it's talking of the Alithee Alliance, who created magitech that existed harmoniously with the life essence of creatures on the planet, allowing the magitech to hide living creatures from detection. The strange rock formations and symbiotic plants growing near the magitech tower are all “ingredients” in a “formula” used to power the technology.

I'll still take a check from Chk Chk

Since AFK is... AFK, I'll allow other character to chime in what AFK responds.

Glerak becomes a bit more agitated, and seems to have some sort of warning...

I need everyone to rol a Arcana, Nature, or Society check, or a check with a relevant Lore skill

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