[Gameday XIII] GM Jhaeman's SFS1 # 2-18: "Forbidden Tides"

Game Master Jhaeman

Maps & Handouts


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Dataphiles

intersex N khizar nanocyte 9 | SP 94/108 HP 60/60 | RP 13/14 | EAC 24; KAC 26 | Fort +12; Ref +7; Will +5 (many bonuses) | Init: +1 | Perc: +6 (unusual senses), SM: +2 | Speed 40 ft. | Current Arrays: Gear (Paramegnetic Storm Hammer), Sheath | Nanite Surge 10/10 | Reroll: 1 | Active conditions: None

Kosigan double swims toward the enemy.

Athletics: 1d20 + 18 ⇒ (15) + 18 = 33
Athletics: 1d20 + 18 ⇒ (19) + 18 = 37

Wayfinders

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Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7

thanks for the bot was doing holiday stuff this weekend


"Destroy their leader!" Farimther orders, darting forward to try to impale J'Shun with his tusks.

Farimther is going to do Improved Get 'em on J'Shun again as a standard action, which combines an attack alongside a +2 bonus to all attacks on J'Shun for 1 round. Result of Tusks: *Just* misses.

GM Dice:

Farimther Tusks (Improved Get 'Em) vs J'Shun KAC: 1d20 + 19 + 2 ⇒ (11) + 19 + 2 = 32
Damage (P): 3d4 + 13 ⇒ (4, 2, 3) + 13 = 22


Initiative (Round 2)

Loki
Chorizal (Weakened)
Rattus
Cultists
Kosigan
Farimther (FF)
J'Shun (Get 'Em Target, Need Will save vs mind thrust)
Mummies

Bold should go!

The closest token (White) is Farimther. Blue, Gray, and Green are other morlamaw cultists. Yellow and Red are undead mummified morlamaws like the ones you just fought.

This encounter takes place underwater. Please consult Slides # 6 and # 7.

Second Seekers (Jadnura)

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Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 122/140 HP 74/74 | RP 11/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.

Will Save: 1d20 + 5 ⇒ (20) + 5 = 25

Tusk meets shield and shield defeats tusk as J'Shun's superior martial skills deflect Farimther's attack

The cultist's mental assault only gives a J'Shun a slight headache as the strong willed space admiral sends two more strikes with his blade at Farimther.

"Your heresy ends now cultist!!!"

Entropic Strike (Reach) vs. Farimther EAC: 1d20 + 14 - 2 - 4 ⇒ (17) + 14 - 2 - 4 = 25
Acid (Force) Damage: 3d6 + 20 ⇒ (6, 3, 2) + 20 = 31

Entropic Strike (Reach) vs. Farimther EAC: 1d20 + 14 - 2 - 4 ⇒ (1) + 14 - 2 - 4 = 9
Acid (Force) Damage: 3d6 + 20 ⇒ (6, 3, 6) + 20 = 35

Entropy points +1, EAC 31 KAC 33 this round.


Farimther grunts in pain as J'Shun lands another blow, but now the cultist's mummified minions are close enough to join in on the chaotic melee!

J'Shun's first attack hit Farimther for half damage.

Red and Yellow do one tusk attack each vs Chorizal. Results: Both miss!

GM Dice:

Red Tusk vs Chorizal KAC: 1d20 + 15 ⇒ (2) + 15 = 17
damage: 1d6 + 10 ⇒ (2) + 10 = 12
Yellow Tusk vs Chorizal KAC: 1d20 + 15 ⇒ (3) + 15 = 18
damage: 1d6 + 10 ⇒ (5) + 10 = 15


Initiative (Round 3)

Loki
Chorizal (Weakened)
Rattus

Cultists
Kosigan
Farimther (FF)
J'Shun (Get 'Em Target)
Mummies

Bold should go!

The closest token (White) is Farimther. Blue, Gray, and Green are other morlamaw cultists. Yellow and Red are undead mummified morlamaws like the ones you just fought.

This encounter takes place underwater. Please consult Slides # 6 and # 7.

Second Seekers (Ehu Hadif)

? Gray Xenoarchaeologist Operative 10 (SP 90/90) (HP 62/62) (EAC 30, KAC 30) (Fort +6, Ref +13, Will +10) (Init +13) (Perception +21)

Loki calmly directs another blast of super-heated steam at Farimther.

Trick - 'Take 10' = 39. Flat-Footed for 1 round on a success.

Living Underwater Aphelion Laser Pistol (EAC): 1d20 + 15 ⇒ (14) + 15 = 29, for 2d4 + 5 + 5d8 ⇒ (4, 2) + 5 + (8, 5, 3, 3, 4) = 34 Fire damage.

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