[Gameday XIII] GM Jhaeman's SFS1 # 2-18: "Forbidden Tides" (Inactive)

Game Master Jhaeman

Maps & Handouts


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Acquisitives

Vesk Soldier (Blitz)/Starknight 8th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +4, Will +6 | [SP] 11/72[HP] 62/62| Resolve: 7/8 | Fire Resistance: 7

"Or the Fifth Son!" Chorizal adds.

AoO Advanced cryopike: 1d20 + 13 ⇒ (2) + 13 = 15
Cold Damage: 2d8 + 14 ⇒ (6, 2) + 14 = 22

Should it live, he does not bother pursuing the injured crab (though it looks delicious) but instead goes to attack the uninjured one.

Advanced cryopike: 1d20 + 13 ⇒ (6) + 13 = 19
Cold Damage: 2d8 + 14 ⇒ (4, 5) + 14 = 23

Dataphiles

intersex N khizar nanocyte 10 | SP 120/120 HP 66/66 | RP 15/15 | EAC 28; KAC 30 | Fort +13; Ref +7; Will +5 (many bonuses) | Init: +2 | Perc: +7 (unusual senses), SM: +3 | Speed 35 ft. | Current Arrays: Gear (hoverskates), Sheath | Nanite Surge 10/10 | Reroll: 1 | Active conditions: None

Paramangetic Storm Hammer: 1d20 + 14 - 4 ⇒ (5) + 14 - 4 = 15
Bludgeoning and Cold Damage: 3d6 + 14 ⇒ (3, 4, 4) + 14 = 25
Miss Chance if target not alive (both ≤ 50 = miss): 2d100 ⇒ (72, 92) = 164

Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7

Rattus aims at blue.

attack semi auto pistol: 1d20 + 9 ⇒ (18) + 9 = 27

damage: 2d6 + 3 ⇒ (6, 4) + 3 = 13


Before it can flee, J'Shun delivers a final, killing blow to one of the giant crabs! Chorizal turns his attention to the other one, but its armored shell is too thick for his cryopike to penetrate! Rattus fires at it, but the water slows the slug down too much and it lacks the power to do any harm.

J'Shun's AoO hits and takes out Red.

Chorizal's attack versus Blue misses.

Rattus' attack missed due to the underwater combat penalty and soft cover.

@Everyone: Please factor the underwater combat penalty into your attack rolls, note whether your attacks are versus KAC or EAC, and list damage types. It saves me having to look stuff up :)


Initiative (Round 3)

Loki
J'Shun
Kosigan

Crab
Rattus
Chorizal

Bold should go!

Acquisitives

? Gray Xenoarchaeologist Operative 10 (SP 90/90) (HP 62/62) (EAC 30, KAC 30) (Fort +6, Ref +13, Will +10) (Init +13) (Perception +21)

Loki motors forward, and once he can see the other crab, fires upon it.

Trick - Skill Mastery 'Take 10' = 39. Flat-Footed for 1 round on a success.

Living Underwater Aphelion Laser Pistol: 1d20 + 15 ⇒ (16) + 15 = 31, for 3d4 + 5 + 5d8 ⇒ (4, 3, 3) + 5 + (7, 6, 2, 2, 5) = 37 Fire damage.

Dataphiles

intersex N khizar nanocyte 10 | SP 120/120 HP 66/66 | RP 15/15 | EAC 28; KAC 30 | Fort +13; Ref +7; Will +5 (many bonuses) | Init: +2 | Perc: +7 (unusual senses), SM: +3 | Speed 35 ft. | Current Arrays: Gear (hoverskates), Sheath | Nanite Surge 10/10 | Reroll: 1 | Active conditions: None

Kosigan changes his hammer into a gun and fires on the second crab.

Liquidator Disintegrator Rifle: 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15 vs. EAC
Acid Damage: 1d20 + 9 ⇒ (2) + 9 = 11
Miss Chance if target not alive and within 30 ft. (both ≤ 50 = miss): 2d100 ⇒ (55, 61) = 116
plus bleeding 1d6 (Fort DC 20 negates)


Loki lands another long-range laser blast, but the acid spray from Kosigan's disintegrator disperses harmlessly in the water!

Loki's attack hits Blue, even through soft cover.

Kosigan's ranged attack misses Blue (and doesn't provoke an AoO because it's flat-footed).

J'Shun is up.

Second Seekers (Jadnura)

Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.

J'Shun uses entropy to boost the efficiency of his hydrojet, so that he can close the gap between himself and the fleeing crab. Double move and spend 1 entropy point to boost his swim speed by 10'. His double move allows him to regain the 1 entropy point he just spent.

Entropy points +2, EAC 31, KAC 33 this round.


The crab tries to catch new targets in its lightning-quick pincers!

Blue does a Full action, one attack vs J'Shun and one versus Chorizal. Results: Attack vs J'Shun misses. Attack vs Chorizal is a nat 20. Chorizal, you take 45 B and are Grappled.

GM Dice:

Attack (Full) vs J'Shun KAC: 1d20 + 19 - 4 ⇒ (14) + 19 - 4 = 29
damage: 3d4 + 14 ⇒ (1, 2, 3) + 14 = 20
Attack (Full) vs Chorizal KAC: 1d20 + 19 - 4 ⇒ (20) + 19 - 4 = 35
damage: 3d4 + 14 ⇒ (1, 2, 4) + 14 = 21
crit damage: 3d4 + 14 ⇒ (4, 2, 4) + 14 = 24


Initiative (Round 3)

Loki
J'Shun
Kosigan
Crab
Rattus
Chorizal (grappled)

Bold should go!

Grappled Condition:
You are restrained by a creature, effect, or trap. You can’t move, and you take a –2 penalty to your Armor Class, attack rolls, Reflex saving throws, initiative checks, and Dexterity-based skill and ability checks, except those made to grapple your opponent in turn or to escape a grapple. In addition, you can’t take actions that require two hands (or other limbs) to perform. You can’t make attacks of opportunity.

You can’t use Stealth to hide from the creature grappling you, even if a special ability allows you to hide when you normally couldn’t. If you become invisible, through a Spell or other ability, you gain a +2 circumstance bonus to your check to escape being grappled, but you receive no other benefit.

Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7

Rattus tries to shoot again.

attack: 1d20 + 7 ⇒ (9) + 7 = 16

damage: 2d6 + 3 ⇒ (3, 5) + 3 = 11

with the -2

But it goes wide!


Rattus' shot doesn't connect!

Rattus' attack misses Blue.

Chorizal (grappled) is up.

Acquisitives

Vesk Soldier (Blitz)/Starknight 8th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +4, Will +6 | [SP] 11/72[HP] 62/62| Resolve: 7/8 | Fire Resistance: 7

"Thanks...but I like to be the BIG spoon," Chorizal says with a grunt as the crab grabs him.

Grapple: 1d20 + 13 ⇒ (19) + 13 = 32


Chorizal uses leverage to slip out of the giant crab's grasp and then, in an amazing pro wrestling move, reverses the hold!

Chorizal is now grappling the crab!


Initiative (Round 4)

Loki
J'Shun
Kosigan

Crab (grappled)
Rattus
Chorizal (grappling)

Bold should go!

Acquisitives

? Gray Xenoarchaeologist Operative 10 (SP 90/90) (HP 62/62) (EAC 30, KAC 30) (Fort +6, Ref +13, Will +10) (Init +13) (Perception +21)

Loki is impressed by Chorizal's wrestling moves, motors forward and upward (so he can shoot down on the crab), and attempts to super-heat the crab.

Trick - Skill Mastery 'Take 10' = 39. Flat-Footed for 1 round on a success.

Living Underwater Aphelion Laser Pistol: 1d20 + 15 ⇒ (10) + 15 = 25, for 3d4 + 5 + 5d8 ⇒ (4, 4, 4) + 5 + (8, 1, 5, 3, 6) = 40 Fire damage.

Dataphiles

intersex N khizar nanocyte 10 | SP 120/120 HP 66/66 | RP 15/15 | EAC 28; KAC 30 | Fort +13; Ref +7; Will +5 (many bonuses) | Init: +2 | Perc: +7 (unusual senses), SM: +3 | Speed 35 ft. | Current Arrays: Gear (hoverskates), Sheath | Nanite Surge 10/10 | Reroll: 1 | Active conditions: None

Pew. Also, pew.

Liquidator Disintegrator Rifle: 1d20 + 11 - 2 - 4 ⇒ (12) + 11 - 2 - 4 = 17 vs. EAC
Acid Damage: 1d20 + 9 ⇒ (16) + 9 = 25
Miss Chance if target not alive and within 30 ft. (both ≤ 50 = miss): 2d100 ⇒ (38, 55) = 93
plus bleeding 1d6 (Fort DC 20 negates)

Liquidator Disintegrator Rifle: 1d20 + 11 - 2 - 4 ⇒ (9) + 11 - 2 - 4 = 14 vs. EAC
Acid Damage: 1d20 + 9 ⇒ (17) + 9 = 26
Miss Chance if target not alive and within 30 ft. (both ≤ 50 = miss): 2d100 ⇒ (11, 76) = 87
plus bleeding 1d6 (Fort DC 20 negates)

Second Seekers (Jadnura)

Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.

"You cannot defeat the Sons of Summersword!"

J'Shun once again empowers his blade with entropy and slashes twice at the now vulnerable crab.

Entropic Strike vs. Crab EAC: 1d20 + 14 - 4 - 2 ⇒ (16) + 14 - 4 - 2 = 24
Acid Damage (Force): 3d6 + 20 ⇒ (6, 2, 1) + 20 = 29

Entropic Strike vs. Crab EAC: 1d20 + 14 - 4 - 2 ⇒ (16) + 14 - 4 - 2 = 24
Acid Damage (Force): 3d6 + 20 ⇒ (3, 5, 6) + 20 = 34

Entropy points +3, EAC 31, KAC 33 this round.


A flurry of Starfinder attacks nearly overwhelm the giant crab! It makes a desperate bid to escape but Chorizal keeps hold of it!

Loki's attack hit and does full damage.

Kosigan's attacks missed (with soft cover cancelling out the flat-footed and grappled AC penalties).

Both of J'Shun's attacks hit, each doing half damage. This giant crab is hurting!

On its turn, the giant crab does an Acrobatics check to try to break free of the grapple. Result: Failure.

GM Dice:

Acrobatics (Escape): 1d20 + 16 ⇒ (17) + 16 = 33


Initiative (Round 4)

Loki
J'Shun
Kosigan
Crab (grappled)
Rattus
Chorizal (grappling*)

Bold should go!

*Chorizal, you need to decide at the beginning of your turn whether or not to try to maintain the grapple with another grapple combat maneuver.

Acquisitives

Vesk Soldier (Blitz)/Starknight 8th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +4, Will +6 | [SP] 11/72[HP] 62/62| Resolve: 7/8 | Fire Resistance: 7

As appealing as a seafood feast is, Chorizal doesn't actually want to hang on to this crab.

He releases his hold on it and makes a jab with his cryopike.

Advanced cryopike: 1d20 + 13 ⇒ (13) + 13 = 26
Cold Damage: 2d8 + 14 ⇒ (1, 2) + 14 = 17


Chorizal's cryopike penetrates deep into the crab's armored shell!

Chorizal's attack hit for half damage.

Rattus, you're up (or I can bot in the/my morning).


Rattus takes careful aim but the churning water and fierce fighting makes the crab nearly impossible to hit!

Botting Rattus as doing a ranged attack against Blue. Result: Miss.

attack semi auto pistol (underwater penalty) vs Blue (soft cover): 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19

damage (piercing): 2d6 + 3 ⇒ (6, 3) + 3 = 12


Initiative (Round 5)

Loki
J'Shun
Kosigan

Crab
Rattus
Chorizal

Bold should go!

Acquisitives

? Gray Xenoarchaeologist Operative 10 (SP 90/90) (HP 62/62) (EAC 30, KAC 30) (Fort +6, Ref +13, Will +10) (Init +13) (Perception +21)

Loki continues to motor forward, and fires off another super-heated blast.

Trick - Skill Mastery 'Take 10' = 39. Flat-Footed for 1 round on a success.

Living Underwater Aphelion Laser Pistol: 1d20 + 15 ⇒ (3) + 15 = 18, for 3d4 + 5 + 5d8 ⇒ (4, 1, 1) + 5 + (8, 2, 6, 8, 7) = 42 Fire damage.

Second Seekers (Jadnura)

Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.

J'Shun focuses all of his might into one devastating strike.

Entropic Strike vs. Crab EAC: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32
Acid (Force) Damage: 3d6 + 3d4 + 20 ⇒ (1, 3, 2) + (1, 2, 2) + 20 = 31 I'll spend all 3 of J'Shun's entropy points to boost the damage of his attack.
Critical Acid (Force) Damage: 3d6 + 3d4 + 20 ⇒ (1, 3, 6) + (3, 2, 1) + 20 = 36
Bleed Damage: 2d6 ⇒ (1, 5) = 6
The crab now has the bleeding condition and is also staggered if it is still alive.

Entropy points +0, EAC 30, KAC 32 this round.


Loki's pinpoint laser blast drills a steaming hole through the crab! The crustacean shakes violently and then begins to float, obviously dead.

With the giant crabs defeated, the way forward is clear. A circular trench surrounds a section of the basalt growths prevalent in this part of the seafloor, and extensive basalt columns and growths run rampant over the top of a visible structure. The front door to the mine is easily visible on approach, but covered in warning labels listing dangerous chemicals and heavy equipment on the premises.

Loki's attack hit FF EAC and kills Blue.

J'Shun, you don't need to expend your entropy points (I don't know if you're allowed to save them or not).

We are off Initiative.

Acquisitives

? Gray Xenoarchaeologist Operative 10 (SP 90/90) (HP 62/62) (EAC 30, KAC 30) (Fort +6, Ref +13, Will +10) (Init +13) (Perception +21)

Loki gestures towards the door.

"Shall we?"

Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7

thanks for botting me was swamped

"yeah let's try the door"

Second Seekers (Jadnura)

Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.

"Captain Chorizal, you're on point. Kommandos move out."

J'Shun accesses the door for anything suspicious.

Perception: 1d20 + 15 ⇒ (6) + 15 = 21

Unfortunately J'Shun can't carry over any unused entropy points to the next combat.


There's nothing suspicious about the door--but it's locked!

Acquisitives

? Gray Xenoarchaeologist Operative 10 (SP 90/90) (HP 62/62) (EAC 30, KAC 30) (Fort +6, Ref +13, Will +10) (Init +13) (Perception +21)

Loki deploys his skills as a gadgeteer on the locked door.

Engineering - 'Mastery Take 10' = 35.

Acquisitives

Vesk Soldier (Blitz)/Starknight 8th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +4, Will +6 | [SP] 11/72[HP] 62/62| Resolve: 7/8 | Fire Resistance: 7

Chorizal takes a breather after helping beat down the crabs, during which time the contraption he's put together to hold the cryopike and machine gun together falls apart.

He opts for the pike and slings the gun on his back.

He stands just to the side of the door on the opposite side from Loki with his back against the wall, pike at the ready so that he can spin in and motor forward when the door is opened.

Taking 10 and spending a Resolve to get my SP back unless there is a compelling reason not to.

Dataphiles

intersex N khizar nanocyte 10 | SP 120/120 HP 66/66 | RP 15/15 | EAC 28; KAC 30 | Fort +13; Ref +7; Will +5 (many bonuses) | Init: +2 | Perc: +7 (unusual senses), SM: +3 | Speed 35 ft. | Current Arrays: Gear (hoverskates), Sheath | Nanite Surge 10/10 | Reroll: 1 | Active conditions: None

Kosigan thinks about how nice it would be if it had some nanite ability to prevent damage. Oh, wait, it does, and the player keeps forgetting. It switches back to the hammer, and tries to come up with new forms that would be more useful here.

Letting my -40 SP ride for now... nanocytes are very hardy, until they're not...


As Chorizal takes a quick breather, Loki goes to work on the door and finds the lock a snap to pick.

The door opens to reveal a nicely furnished lobby with AbadarCorp logos patterned onto the walls and furniture.

The room contains oversized chairs, a low table, and a receptionist’s desk that is cleared of items except for a datapad set into the surface of the desk, protected from the water that fills the room by a covering.

Another set of doors stand on the far side of the room.

This map is on Slide # 4 (you're at the bottom).

@Chorizal: Yep, you're able to take a 10 minute rest without interruption.

Acquisitives

? Gray Xenoarchaeologist Operative 10 (SP 90/90) (HP 62/62) (EAC 30, KAC 30) (Fort +6, Ref +13, Will +10) (Init +13) (Perception +21)

Loki motors over, and attempts to hack the datapad.

Using Holographic Interface, so I don't actually have to touch it.

Computers: 1d20 + 22 ⇒ (10) + 22 = 32.

Acquisitives

Vesk Soldier (Blitz)/Starknight 8th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +4, Will +6 | [SP] 11/72[HP] 62/62| Resolve: 7/8 | Fire Resistance: 7

With Loki doing his job, Chorizal moves to do his. He closes the distance to the other doors in the room, keeping his pike at the ready but hopefully not getting close enough to trigger any alarms or traps or even just an automatic door sensor.

Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7

is the room filled with water?


A glowing, transparent, and occasionally glitching hologram of Loki appears and interfaces with the datapad. There are four applications of interest: mail, calendar, security logs, and temperature control.

The mail logs don’t reveal anything unusual and are fairly mundane; the last messages were sent on year ago and were generally cancelling services and arranging for transport; the messages indicate that a starship named The Golden Meteor was contracted to pick up mining equipment.

The calendar shows no appointments in the past year, though the receptionist did keep the calendars for two other people: the General Manager Datch and the mine supervisor Farimther.

The security logs show that the front door was opened moments ago (when you came in) but wasn’t opened for a year prior to that.

The temperature controls indicate that someone has been adjusting the water temperature in the facility quite recently.

@Rattus: Yes, the room is completely underwater.

Acquisitives

? Gray Xenoarchaeologist Operative 10 (SP 90/90) (HP 62/62) (EAC 30, KAC 30) (Fort +6, Ref +13, Will +10) (Init +13) (Perception +21)

Loki reacts to the name 'Datch'.

"Well. Things definitely just got more interesting... I wonder what sort of surprises she left for us?"

He then moves over to the only other door out of the room, and opens it.

Second Seekers (Jadnura)

Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.

J'Shun looks to see if there is more to be revealed in the calendar about Datch and Farimther.

"Petty Officer Loki hold your position while we secure all the intelligence data in this room."

If there is nothing more to be found J'Shun will follow Loki.

Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7

"Datch I remember that name!"

Rattus looks around the area for something missed.

Perception: 1d20 + 10 ⇒ (2) + 10 = 12

@GM thanks


With a search of the lobby turning up nothing else of interest, the Starfinders advance into the mine proper.

Long tracks allow carts to move easily through the mine, set just inside from the front lobby and extending several hundred feet.

A branching tunnel extends even further into the depths of the facility, though hazard tape indicates the area has seen little use.

Crates stacked throughout the quiet space bear neat labels with their contents, though the tags indicate that they were packed almost a year ago.

A large loading dock has a platform that can be raised to a hatch in the ceiling, which is now welded shut.

Double doors are fixed at multiple points in the walls of a structure, and an airlock door is also set into the structure.

A pair of mining robots stand motionless on the loading dock.

Acquisitives

? Gray Xenoarchaeologist Operative 10 (SP 90/90) (HP 62/62) (EAC 30, KAC 30) (Fort +6, Ref +13, Will +10) (Init +13) (Perception +21)

Loki cautiously moves to check-out the double doors, and tries to open them, fully expecting the mining robots to activate and attack at some point...

Second Seekers (Jadnura)

Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.

J'Shun uses his hydrojet to propel himself forward, so he can backup Loki.

"Form a perimeter, don't bunch up. Keep your eyes on the mining robots."

J'Shun has his entire arsenal in his four hands: longsword, shield, SMG, and plasma lash.

The light projector attached to his shield provides plenty of illumination in the murky water of the flooded mine.

Dataphiles

intersex N khizar nanocyte 10 | SP 120/120 HP 66/66 | RP 15/15 | EAC 28; KAC 30 | Fort +13; Ref +7; Will +5 (many bonuses) | Init: +2 | Perc: +7 (unusual senses), SM: +3 | Speed 35 ft. | Current Arrays: Gear (hoverskates), Sheath | Nanite Surge 10/10 | Reroll: 1 | Active conditions: None

Kosigan moves through the water the old-fashioned way, likely being a rear guard by necessity.

Acquisitives

Vesk Soldier (Blitz)/Starknight 8th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +4, Will +6 | [SP] 11/72[HP] 62/62| Resolve: 7/8 | Fire Resistance: 7

"By your command," Chorizal acknowledges J'Shun's request.

He positions himself between the rest of the group as they gather around the doors and the mining bots.

"Anyone else feel like everyone packed up then decided to move without their stuff? I'm no expert but it seems like someone could come in and get this whole operation up and running again in a few days," he comments as all the equipment left behind becomes more and more evident.


Loki swims to the nearest set of double doors; they open easily. A chamber that looks like a research laboratory of some type is on the other side. Several desks with computers line the walls of this room off the main entrance, while long tables down the middle of the room are crowded with machinery and experiments. Basalt samples float in suspension in front of sensors or set up for strength testing, and many broken pieces of basalt fill waste bins. A first-aid cabinet is mounted to one wall

Loki:
You notice a datapad in the crevice between a desk and the wall just off to your right. The little yellow rectangle.

GM Dice:

Perception (Loki): 1d20 + 21 ⇒ (10) + 21 = 31

Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7

"What's in here?"

Rattus looks around again.

Perception: 1d20 + 10 ⇒ (11) + 10 = 21

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