Gourd Leshy

Kosigan's page

215 posts. Organized Play character for cmlobue.


Race

| SP 120/120 HP 66/66 | RP 15/15 | EAC 28; KAC 30 | Fort +13; Ref +7; Will +5 (many bonuses) | Init: +2 | Perc: +7 (unusual senses), SM: +3

Classes/Levels

| Speed 35 ft. | Current Arrays: Gear (hoverskates), Sheath | Nanite Surge 10/10 | Reroll: 1 | Active conditions: None

Gender

intersex N khizar nanocyte 10

About Kosigan

Nanocyte (Obliteration, Regeneration) 10
N medium humanoid (khizar, plantlike)
Init +2; Senses Perc +7, SM +3 (blind; blindsense (electricity) 60 ft., blindsense (vibration) 30 ft., blindsight (life) 30 ft.)

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Defense
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EAC 28, KAC 30
SP 120 HP 66 RP 15
Fort +13, Ref +7*, Will +5 (+2 saves vs. mind-affecting, paralysis, poison, sleep, stun, bleed, disease; +3 Reflex while in Sheath array)

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Offense
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Speed 35 ft.
Melee Ultrathin Curve Blade +15 vs. KAC (3d10+15 S {&or C/E/F}; critical bleed 2d6; boost 2d6, penetrating, analog, {reach or disarm}) [gear array]
Melee Cestus Battleglove +15 vs. KAC (1d4+9 B; analog)
Ranged Heavy Sonic Bolter +12 vs. EAC (2d10+9 So {&or C/E/F}; critical sicken; antibiological, boost 2d6, line, penetrating, unwieldy) [gear array]
Ranged Liquidator Disintegrator Rifle +12 vs. EAC (1d20+9 A {&or C/E/F}; critical corrode 1d6; boost 2d6, penetrating) [gear array]
Ranged Aurora Polarity Wire +12 vs. KAC (2d4+4 E & P; critical electrocute; injection, integrated)
Ranged Tactical Semi-Auto Pistol +12 vs. KAC (1d6+4 P; analog)
Space 5 ft.; Reach 5 ft.

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Statistics
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Str 20, Dex 14, Con 23, Int 11, Wis 16, Cha 10
Skills
Acrobatics +4, Athletics +17*, Computers +4, Culture +1, Engineering +13*, Life Science +15, Medicine +4, Mysticism +4, Perception +7, Physical Science +4, Piloting +15*, Profession (Cook) +21, Profession (Vidgamer) +9, Sleight of Hand +4, Stealth +4*, Survival +5
* +3 if using sheath array
Bluff +18, Diplomacy +18, Intimidate +18 if hireling slotted

Starship-Combat Version of Skills Gunnery +12

Feats
Weapon Proficiency (basic melee, advanced melee, small arms, longarms, heavy weapons)
Armor Proficiency (light, heavy)
Weapon Focus (advanced melee)
Weapon Specialization (basic melee, advanced melee, small arms, longarms, heavy weapons)
Blind-Fight
Versatile Focus
Step Up

Languages Castrovelian, Common, Ghoran

Combat Gear Vesk Overplate III (Jetpack, Aurora Polarity Wire); Merciful Fusion Seal (9th)
Other Gear Synaptic Accelerators Mk 2 (Con), Synergizing Symbiote Mk 1 (Str), Ring of Resistance Mk 3, Clear Spindle Aeon Stone, Viridian Balbis Aeon Stone, Turquoise Cube Aeon Stone, Electrolocation Graft, Professional Toolkit (Cook), Professional Clothing (Cook), Professional Toolkit (Vidgamer), Professional Clothing (Vidgamer), Starfinder Backpack, Serum of Healing Mk 3 (6), Serum of Healing Mk 2, Serum of Healing Mk 1 (2), Engineering Kit, Hacking Kit, Trapsmith's Tools, Personal Comm Unit, Standard Battery (5), Small Arms Rounds (30); 29053 credits

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Special Abilities
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Nanite Array
* Sheath Array (+3 Reflex, Athletics, Engineering, Piloting, Stealth; surge for 10 temp HP)
* Cloud Array (9 squares; surge for 20% concealment)
* Gear Array (ultrathin curve blade, standard speed suspension, heavy sonic bolter, liquidator disintegrator rifle, high-density datajack; hovercraft emergency raft, portable antigravity field, hoverskates, advanced swarmproof bangles, system-wide comm unit, relaxu, holographic sashimono, portaledge tent)
Nanite Surge (10/day)
Primary Nanite Faculty (Obliteration)
Secondary Nanite Faculty (Regeneration)
Unstoppable Nanites (array weapons gain penetrating and boost 2d6 abilities)
Energized Swarm (swift to make half/all array weapon damage cold, electricity or fire)
Defensive Dispersal (surge to reduce damage by 15 and get +1 to save against effect)
Nanocyte Knacks
* Heavy Armor Edge
* Versatile Nanites
* Hungry Nanites (reaction to cause bleeding 1d6 on creature damaged by array or in cloud (Fort DC 20 negates))
* Heavy Weapon Edge
* One With The Weapon (array weapons integrated and have reach or disarm)
Cyto-Conversion (+2 saves vs. bleed, disease, poison, sleep; 20% chance to ignore critical)
Physical Prowess (climb at full speed; running start requires only 5 ft. of movement)
Manifold Array (2nd active array at level - 4)
Spreading Swarm (when gear array weapon hits, second target within 10 ft. takes minimum damage (Reflex half))
Reactive Repair (grant fast healing 1 (stamina) for 1 minute to self or ally adjacent to self/cloud)
Carbonic Respiration (reduce number of creatures by 2 for suffocation)
Evergreen (counts as humanoid and plant; 4 hours light triples starvation time)
Limited Telepathy 30 ft.
Natural Empathy (can communicate telepathically with plants)
Senses and Speech (blind)

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Boons Slotted this Adventure
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Ally: Master Hireling Access (Diplomat)
Faction: Acquisitives Champion
Personal: Khizar Admittance
Promotional: Promotional Reroll
Social: Improved Purchasing Power
Starship: Runedrive Rewrite
Slotless: Digital Presence, Flower of Celebration, I Saw It In A Game, Year of the Scoured Stars

Bot Me!:
Melee is preferred, but Kosigan will try to use the best weapon for the job. Only the cestus, wire and pistol can be used when not formed with a gear array.

[dice="Paramangetic Storm Hammer"]1d20+14[/dice] vs. KAC
[dice="Bludgeoning and Electricity Damage"]3d6+14[/dice] (can be half/all converted to cold, electricity or fire)
[dice="Miss Chance if target not alive (both ≤ 50 = miss)"]2d100[/dice]
plus bleeding 1d6 (Fort DC 20 negates)

[dice="Cestus Battleglove"]1d20+14[/dice] vs. KAC
[dice="Bludgeoning Damage"]1d4+9[/dice]
[dice="Miss Chance if target not alive (both ≤ 50 = miss)"]2d100[/dice]

[dice="Liquidator Disintegrator Rifle"]1d20+11[/dice] vs. EAC
[dice="Acid Damage"]1d20+9[/dice] (can be half/all converted to cold, electricity or fire)
[dice="Miss Chance if target not alive and within 30 ft. (both ≤ 50 = miss)"]2d100[/dice]
plus bleeding 1d6 (Fort DC 20 negates)

[dice="Heavy Sonic Bolter"]1d20+10[/dice] vs. EAC (80 ft. line)
[dice="Sonic Damage"]2d10+9[/dice] (can be half/all converted to cold, electricity or fire)
[dice="Miss Chance if target not alive and within 30 ft. (both ≤ 50 = miss)"]2d100[/dice]
plus bleeding 1d6 (Fort DC 20 negates)

[dice="Aurora Polarity Wire"]1d20+11[/dice] vs. EAC
[dice="Electricity and Piercing Damage"]2d4+4[/dice]
[dice="Miss Chance if target not alive and within 30 ft. (both ≤ 50 = miss)"]2d100[/dice]

[dice="Tactical Semi-Auto Pistol"]1d20+11[/dice] vs. KAC
[dice="Piercing Damage"]1d6+4[/dice]
[dice="Miss Chance if target not alive and within 30 ft. (both ≤ 50 = miss)"]2d100[/dice]

Updated 11 Mar 2025