Jadrenka

Anabelle Charlotte Rolliere's page

31 posts. Organized Play character for G4lkun.


Full Name

Annabelle Charlotte Rolliere

Race

Human

Classes/Levels

Witch

Gender

Female

Size

Medium

Age

18

About Anabelle Charlotte Rolliere

Boting options:Will focus on attacking enemies with Needle darts or with Galileo if appropiate, ( Spending one action give the cosntrcuct 2 actions, not independent yet ) She has Chunks of silver and cold iron son the needle darts can be done with any of those materials if neded she usualy defaults to cold iron

It things start to get too bad she will heal herlsef or someone else who were hurt with a 2nd or 3rd rank heal Staff of healing would give that +1 to hp.

Annabelle Charlotte RolliereWitch 7

N Mediu HumanVersatile HumanHumanoid

Perception +11;
Languages Taldane, Elven, Sylvan, Gnome, Goblin, Kellid

Skills Acrobatics +12, Arcana +14, Athletics +9, Crafting +17, Diplomacy +13, Lore: Mercantile +13, Nature +9, Occultism +14, Religion +11, Society +13, Thievery +12

Str +0, Dex +3, Con +2, Int +4, Wis +0, Cha +3

Items +1 Explorer's Clothing, Wayfinder, Aeon Stone (Pearly White Spindle), Handwraps of Mighty Blows (+1), Grappling Hook (2), Hat of the Magi, Pendant of the Occult, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Glasses of Sociability, Rime Crystal, Flaming Star, Staff of Healing, Scroll of See the Unseen , Scroll of Dispel Magic

AC 23; Fort +13, Ref +12, Will +11
HP 71
Speed 30 feet

Melee Dagger (x3) +12 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 P

Melee Staff +9 (Monk, Two-Hand d8), Damage 1d4 B

Ranged Hand Crossbow +12 (Crossbow), Damage 1d6 P

Wayfinder (Uncommon, Invested, Magical) Activate Light (concentrate) Effect The wayfinder is targeted by a 1st-rank light spell.
Hat of the Magi (Arcane, Conjuration, Invested) Activate Cast a Spell; Frequency once per day; Effect You cast a 4th-level arcane summon elemental spell.

Glasses of Sociability (Divination, Invested, Magical) Activate envision; Effect You stare at another creature and instantly remember their name if you've met and exchanged names. The glasses rely on your latent memories, so if the creature is disguising their identity, the glasses don't penetrate the disguise. If a doppelganger was disguised as an innkeeper you met, the glasses would give you the innkeeper's name, and if a noble you met before was in disguise as a masked vigilante, the glasses wouldn't reveal their name.

Divine Prepared Spells DC 25, attack +15; 4th Air Walk, Heal (H+3); 3rd Heal (H+2), Dispel Magic (H+1), Heroism; 2nd Heal (H+1), Sound Burst, Spiritual Armament; 1st Heal, Heal, Bless; Cantrips Shield, Needle Darts, Detect Magic, Guidance, Light, Divine Lance
Focus Spells (3 points) Cackle
Patron's Puppet
Stoke the Heart
Elemental Betrayal
Additional Feats Bargain Hunter, Basic Lesson, Cackle, Canny Acumen, Clever Improviser, Fleet, Inventor, Inventor Dedication, Magical Crafting, Quick Repair, Reverse Engineer, Streetwise, Toughness, Untrained Improvisation
Additional Specials Basic Lesson (Lesson of the Elements), Canny Acumen (Perception), Familiar, Familiar of Restored Spirit, Hex Spells (Patron's Puppet), Innovation (Construct Innovation), Patron (Faith's Flamekeeper), Witch Spellcasting