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Marigold grabs another arrow. As she draws it back, the head morphs into a tiny metal fist, with the middle finger extended as a spike.
”Catch!”, she says cheerily to the elemental who attacked Aerin, and lets it fly.
Eldritch Shot (telekinetic projectile) at Green
Attack: 1d20 + 16 ⇒ (16) + 16 = 32
Piercing: 2d6 + 2 ⇒ (3, 3) + 2 = 8+Bludgeoning: 5d6 ⇒ (6, 3, 5, 5, 1) = 20

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Khunbish starts chanting, following Arfsnarf's lead, sending a bead of fire that explodes into a ball of flames washing over the two humanoids at the back.
(Should be able to position it to avoid the party members.)
vs red and yellow: fireball (L4): 8d6 ⇒ (4, 1, 3, 2, 5, 1, 2, 5) = 23
He then commands the unicorn to attack the elemental.
---
The unicorn paws the ground, lowers its horn and charges straight at the elemental!
Thanks for keeping a clear path. :)
Powerful Charge [two-actions] The unicorn Strides up to double its Speed in a straight line and then makes a horn Strike. If the unicorn moved at least 20 feet, it deals an additional 2d6 damage on a hit.
vs green: horn: 1d20 + 12 ⇒ (20) + 12 = 32 damage (piercing, power charge, spirit): 1d10 + 4 + 2d6 + 1d4 ⇒ (6) + 4 + (5, 1) + (1) = 17
Unicorn Stats: AC 20; Fort +10, Ref +8, Will +11 (+2 vs. mental); HP 45/45
Khunbish:
◆◆ Cast Spell: Fireball (L4)
◆ Sustain Spell (Summon Fey)
Unicorn:
◆◆ Powerful Charge

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Aerin move towards the elemental and strikes with his sword
Spell strike@green, flanked: 1d20 + 14 ⇒ (7) + 14 = 21
Damage, s: 2d10 + 4 ⇒ (2, 3) + 4 = 9
Telekinetic projectile, s: 4d6 ⇒ (4, 1, 4, 4) = 13

GM Watery Soup |

Marigold's arrow fells Green.
Alright, this causes some problems, so I'll try my best - the unicorn can still make a Powerful Charge against Red or Yellow, but Aerin won't be able to reach anyone with a Stride, so I've moved him back but redirected the unicorn's attack.
Red Reflex: 1d20 + 13 ⇒ (5) + 13 = 18 vs DC 25
Yellow Reflex: 1d20 + 13 ⇒ (10) + 13 = 23 vs DC 25
Khunbish's fireball and unicorn brings Red to the verge of death.
--Round 2
Aerin (24/61)
Marigold (46/62)
Rannarix (51/71, sphere -0 hp) / Mr. Snappers (sphere -0 hp)
Khunbish (66/83) / Shayan (69/69) / Unicorn (45/45)
Red Humanoid (-109 hp) <10%
Yellow Humanoid (-68 hp) <50%
--Round 3
Itka (80/80, bane 10')
Arfsnarf (54/69)
Green Elemental (-90 hp)
Blue Elemental (-104 hp)

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Aerin moves forwards and begins chanting "I can play this game as well"
Soon his body is covered with electricity and he unleashes the fury of lightning at the foes
I am not sure about line spells and angles, if I can't get both I will prioritize red ;)
Lightning bolt: 4d12 ⇒ (2, 11, 11, 5) = 29Basic reflex dc21

GM Watery Soup |

Getting both isn't a problem.
Red Reflex: 1d20 + 13 ⇒ (16) + 13 = 29 vs DC 21
Yellow Reflex: 1d20 + 13 ⇒ (2) + 13 = 15 vs DC 21
Red collapses, Yellow looks in very rough shape. I'm actually not sure if Red's resilient sphere disappears when he dies. The spell is not sustained. I'll act like it remains, since it's one of the few times I've seen this spell in action.
Botting Rannarix, since they can't do much besides try to break out.
Rannarix commands Mr. Snappers to sting, but even at max damage, Mr. Snappers can't break through the hardness. Rannarix's jaws are a little more effective. Hardness 10.
Rannarix Bite: 2d6 + 4 ⇒ (4, 3) + 4 = 11
Rannarix Bite: 2d6 + 4 ⇒ (2, 6) + 4 = 12
Mr. Snappers Stinger: 1d6 + 3 ⇒ (6) + 3 = 9
Mr. Snappers Stinger: 1d6 + 3 ⇒ (6) + 3 = 9
Yellow winds up and throws a force barrage at Aerin.
Force: 3d4 + 3 ⇒ (3, 3, 1) + 3 = 10
It is likely the last thing he gets to do.
--Round 3
Itka (80/80, bane 10')
Arfsnarf (54/69)
Green Elemental (-90 hp)
Blue Elemental (-104 hp)
Aerin (14/61)
Marigold (46/62)
Rannarix (51/71, sphere -3 hp) / Mr. Snappers (sphere -0 hp)
Khunbish (66/83) / Shayan (69/69) / Unicorn (45/45)
Red Humanoid (-123 hp)
Yellow Humanoid (-97 hp) <50%

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Not looking for a retcon of last turn, but Rannarix succeeded on his Reflex save. Might he be free from the sphere this turn?

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"Hmp." Itka drops her Bane spell. It doesn't seem to be necessary anymore. She hobbles closer to the yellow elemental before casting Spirit Object on a large boulder nearby. It wobbles briefly before rising up on a pair of scaly, yellow chicken legs. The ambulatory boulder scuttles over to the yellow elemental, teeters a moment, then falls on top of it. The legs jerk once...twice...thrice...then fold up and meld into the boulder as if they'd always been there.
Per the spell description, this boulder could be up to 4 Bulk.
Spirit Object vs. Yellow: 1d20 + 16 ⇒ (15) + 16 = 31
Bludgeoning damage: 6d4 ⇒ (1, 1, 3, 4, 3, 4) = 16
◆ Stride, ◆◆ Cast a spell

GM Watery Soup |

Not looking for a retcon of last turn, but Rannarix succeeded on his Reflex save. Might he be free from the sphere this turn?
Nope - your sphere has fewer hit points than Mr. Snappers'. Specifically, yours has 10 hp, his has 40 (!!) hp. Both have a hardness of 10, though.
It will quickly become moot, though, as their poor saving early on has trivialized this encounter.
Itka summons a spirit object, which runs up and Yellow definitely smelllllllllllls what the rock is cooking.
End of Initiative!
The humanoids have a collection of planar maps, intricate devices, and etched gold medallions. The information and gold are worth 2 Treasure Bundles when sold.
With the path cleared, the way is clear to finally pass on to the Woodsedge Lodge. Eliza stops briefly near the still-partially-blocked portal, which she determines leads to Akiton, noting that the portal seems to be sound and removing the detritus should be easy once the maze is stabilized.
After everything is fully investigated, Eliza leads them through the final portal to the Woodsedge Lodge.
The Pathfinders and Eliza make it back to the Woodsedge Lodge with their samples. A group of Society spellcrafters and sages are ready with an array of arcane implements, eager to receive the samples Eliza has collected. Eliza calls for a cleric and turns over the magic satchel containing Rainfickle’s body, asking that the halfling be raised at the Society’s expense.
With her responsibilities and magic paraphernalia successfully handed off, Eliza thanks the Pathfinders for their efforts and lets them know that if they don’t mind resting overnight at the lodge, she’ll arrange less “unstable” transport back to the Grand Lodge for them.
This is formally the end of the scenario, but I anticipate there are some lingering questions, like, "who were the antagonists?" I've made a first stab in Discussion, and I'm happy to stay and answer as many questions as best as I can, either OOC or IC.

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It will quickly become moot, though, as their poor saving early on has trivialized this encounter.
Arfsnarf in sunglasses flashing a confident double thumbs-up!

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Khunbish still has another L3 fireball to follow up if necessary. :)
Khunbish nods in thanks at the unicorn for its support, before releasing it back into the ether.
Although still unclear of the origins of the Maze's disorientation, Khunbish is at least satisfied that it has come to an end. Through his long years, he has come to recognise that incidences don't always make consistent sense but what matters is that they are resolved.
"Pleasure making acquaintances. I trust our paths will cross again."

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"Hmp. I have to wonder if there was a mastermind behind all this, or if a bunch of opportunists spontaneously latched onto a single fraying thread without intentional coordination." Itka's gravelly voice retreats as she follows the researchers to offer her assistance.

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Arfsnarf scratches his chin with a dragon-like claw.
Um, I think it the second one Itka! Agents of chaos pile on the fun like a bunch of goblins at a birthday party!