Sesserak

Rannarix's page

347 posts. Organized Play character for Tarondor.


Full Name

Rannarix

Classes/Levels

Kobold Ranger 5 (male) - HP 71/71, AC 23 - Perception +9 (+10 to seek Prey) (Darkvision) - F: 11*/ R: +12/ W: +9 - Speed: 25 - Hero Points: 1/3, Active Conditions: None; Default Exploration Activity: Scout

About Rannarix

PFS# 2405-2005

Common die rolls

[dice=Rannarix Bite]1d20+13;2d6+4[/dice]

[dice=Mr. Snappers Stinger]1d20+10; 1d6+3[/dice] plus [dice]1d4[/dice] poison

[dice=Athletics]1d20+13[/dice]
[dice=Athletics, w/ Assurance]19[/dice]

Ranger: When you Hunt Prey, your animal companion gains the action's benefits and your hunter's edge benefit if you have one.

Statblock:
Rannarix
Rannarix, 5th level (Remastered)
Kobold ranger 5
Uncommon, Small, Humanoid, Kobold
Heritage strongjaw kobold
Background lumber consortium laborer
Perception +9; darkvision
Languages Common, Sakvroth, Varisian
Skills Acrobatics +13, Athletics +13, Diplomacy +11, Forest Lore +7, Intimidation +12 (+13 circ to Intimidation when physically menacing the target.), Nature +7, Pathfinder Society Lore +7, Survival +7, Thievery +10
Str +4, Dex +3, Con +2, Int +0, Wis +0, Cha +3
Items +1 slick studded leather, +1 striking composite shortbow, dagger, +1 striking ghost touch handwraps of mighty blows, aerial cloak[RE], arrows (10), backpack, bedroll, bracelet of dashing, candle (10), chalk (10), diplomat's badge, flint and steel, lesser rope of climbing[APG], rations (1 week) (2), rope (foot) (50), soap, torch (5), waterskin, animal companion, purse (454 gp, 8 sp)
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AC 23; Fort +11; Ref +12; Will +9
HP 71
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Speed 25 feet
Melee [1] dagger +13 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P
Melee [1] striking ghost touch jaws +14 (finesse, magical), Damage 2d6+4 P
Ranged [1] [i]+1 striking composite shortbow[/i] +13 (magical, propulsive, deadly d10, range increment 60 feet, reload 0), Damage 2d6+2 P
Ranged [1] dagger +12 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P
Ancestry Feats Ally's Shelter[APG], Kobold Breath[APG]
Class Feats Animal Companion, Combat Grab[LOGB], Wrestler Dedication[LOGB]
General Feats Toughness
Skill Feats Assurance, Intimidating Glare, Intimidating Prowess, Titan Wrestler
Other Abilities animal companion, hunt prey, hunter's edge, trackless journey

Abilities:

Assurance (Athletics) Choose a skill you’re trained in. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).

Flurry - You have trained to unleash a devastating flurry of attacks upon your prey. Your multiple attack penalty for attacks against your hunted prey is –3 (–2 with an agile weapon) on your second attack of the turn instead of –5, and –6 (–4 with an agile weapon) on your third or subsequent attack of the turn, instead of –10.

Hunt Prey - You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.

You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting.

Intimidating Glare - You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language.

Titan Wrestler - You can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than you, or up to three sizes larger than you if you’re legendary in Athletics.

Toughness - Increase your maximum Hit Points by your level. The DC of recovery checks is equal to 9 + your dying condition value.

Wrestler Dedication - You don't take the –2 circumstance penalty for making a lethal attack with your nonlethal unarmed attacks. In addition, you gain a +2 circumstance bonus to your Fortitude DC when resisting an opponent's attempts to Grapple you or Swallow you Whole.

Personality:
Rannarix is brave and loyal, but sneaky and slightly paranoid. He both fears and adores dragons, and is also absolutely convinced that he is one.

Mr. Snappers (Minion):

Ruyi Jingu Bang (aka Mr. Snappers)
Male scorpion
CG, Small, Animal, Minion
darkvision
Skills Acrobatics +9, Athletics +9, Stealth +9
Str +3, Dex +3, Con +1, Int -4, Wis +1, Cha +0
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AC 19; Fort +7; Ref +9; Will +7
HP 34
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Speed 30 feet
Melee [1] pincer +9 (agile), Damage 1d6+3 S
Melee [1] stinger +9, Damage 1d6+3 P +1d4 Pois
Support (scorpion) [1] Requirements The creature is an animal companion. Effect Your scorpion drips poison from its stinger when you create an opening. Until the start of your next turn, your Strikes that damage a creature in your scorpion’s reach also deal 1d6 persistent poison damage. If your scorpion is nimble or savage, the persistent poison damage increases to 2d6.
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Ruyi Jingu Bang is the "compliant golden-hooped rod", the weapon of Sun Wukong.

Rannarix's Projected Build:

2 - Wrestler Dedication (can give up Fangwire and use bite); Intimidating Glare
3 - Toughness; Expert in Intimidation
4 - Combat Grab ; Intimidating Prowess
5 - Kobold Breath; Expert in Acrobatics
6 - Mature Animal Companion; Terrifying Resistance
7 - Fleet; Master in Athletics
8 - Submission Hold; Battle Cry
9 - Dragon’s Breath; Master in Intimidation
10 - Incredible Companion; Terrified Retreat
11 - Quick Coercion; Expert in Diplomacy
12 - Strangle; Quick Climb
13 - Dragonblood Paragon; Master in Diplomacy
14 - Specialized Companion; Aerobatics Mastery
15 - Briar Battler; Legendary in Athletics
16 - Spinebreaker; Cloud Jump
17 - Scare to Death; Legendary in Intimidation
18 - Inescapable Grasp; Pickpocket
19 - Incredible Scout; Legendary in Diplomacy
20 - Double Prey; Subtle Theft