[GD13] GM Nomadical's Escape from Oppara (Inactive)

Game Master Nomadical

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Grand Lodge

Skymetal Hoard slides

In the Armory, Sunshine finds three mannequins posted around this room which are outfitted with Taldan military issued breastplates. The white lions of the empire’s sigil are painted gold. Weapon racks along the north and south walls hold longswords and falcatas.

In the center of the room, an oak table serves as a makeshift workstation. Springs and sprockets pepper the tabletop, while a toolbox overflows with pliers and ratchets. On this table are three wayfinders, all bearing Muesello’s signature mark, and a number of other wayfinders in various states of disassembly.

Since only Sunshine came into the Armory, only he may attempt these two checks here in the room. Or he could take the wayfinders with him to the others, or bring the others to the Armory.

DC 18 Crafting:
You notice that these wayfinders are at least four years old.

DC 15 Pathfinder Society Lore:
You recognize the names of the agents these wayfinders were issued to, all of whom have been reported missing or deceased.

A quick once-over of the armor and weapons in the room indicates that they are all quite well crafted. The nondescript collection of common items is worth about 60 gp you would guess. The three wayfinders are still functional, and they would also serve as evidence of Muesello’s innocence.

There is only the Yard and the Mess Hall - both on the North side of the hallway - remaining.

Horizon Hunters

Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet

Craft DC 18: 1d20 + 12 ⇒ (5) + 12 = 17
[ooc] Success if Pursue a lEad working here, not calculated. [/craft]

If Klara is invited to Armory - she surely will recognzie Wayifnders though armory is catching not much attention but she deffinitelly suggest to grab it with a gesture...

Golden coloured lion is obviously a mark of this party. Changing colours is rather symbolic.

Horizon Hunters

open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating

As soon as he's sure that the coast is clear, Sunshine will invite people over to the armory. Remember that, if anyone needs to make a Stealth check, they can roll 2+Level+DEX from Following the Expert.

Pathfinder Society Lore: 1d20 + 7 ⇒ (17) + 7 = 24

"I recognize the names of the agents these wayfinders were issued to, all of whom have been reported missing or deceased.

Radiant Oath

CG Female Human | Merchant | Bard Lvl 5 | Pathfinder Agent Dedication | Hero Points: 1/3 | Focus Points: 2/3 | HP 58/58 | AC 21 | F/R/W 11/13/11 | Perc +11 | Spell Attack: +11 | 25 feet | Class DC 21 | ◈◇↺ | Spells: -/3/2/0 | Exploration Activity: Avoid Notice | Performance(E)/Diplomacy(E): +13, Acrobatics/Stealth/Thievery: +11, Deception/Medicine: +10, Intimidation(U)/Nature/PFS Lore(E): +9, Athletics: +8, Lore (Mercantile)/Occultism: +7, Religion/Survival: +7, Arcana/Crafting/Society: +5 |

PFS Lore(E): 1d20 + 9 ⇒ (18) + 9 = 27

Shayna agrees with Sunshine, the expression on her face hardening.

Envoy's Alliance

Human (he/his) Fighter 6 HP 80/80 +5 temp| AC 25 or 27| F +12 R +11 W +11 | Perc +11 | Stealth +9 Speed:25 ft | Active Conditions: enlarge, clumsy 1| Hero Pts: 0

“Well it’s settled then: let’s go get these guys.”

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
Laeron wrote:
“Well it’s settled then: let’s go get these guys.”

”Aye, we’ll confront ‘em alright”, Molly agrees.

Grand Lodge

Skymetal Hoard slides

I've placed your tokens in the hallway outside the double doors to the Yard. Reposition yourselves if you wish. Post your buffs or other pre-combat actions, and who will be opening the door(s).

Radiant Oath

CG Female Human | Merchant | Bard Lvl 5 | Pathfinder Agent Dedication | Hero Points: 1/3 | Focus Points: 2/3 | HP 58/58 | AC 21 | F/R/W 11/13/11 | Perc +11 | Spell Attack: +11 | 25 feet | Class DC 21 | ◈◇↺ | Spells: -/3/2/0 | Exploration Activity: Avoid Notice | Performance(E)/Diplomacy(E): +13, Acrobatics/Stealth/Thievery: +11, Deception/Medicine: +10, Intimidation(U)/Nature/PFS Lore(E): +9, Athletics: +8, Lore (Mercantile)/Occultism: +7, Religion/Survival: +7, Arcana/Crafting/Society: +5 |

Shayna takes a sip of small beer from her waterskin to moisten her lips in preparation for combat. She raises her flute to her lips and prepares to play.

Grand Archive

(KOOR-el-ee-un) M Elf Spellsinger 6 | HP (64/78) | AC 24 | F +11 R +12 W +11 | Perception +11 (Lowlight) | Speed 30

Corelion nods, readying themselves for action with a Gravity Weapon.

Radiant Oath

CG Female Human | Merchant | Bard Lvl 5 | Pathfinder Agent Dedication | Hero Points: 1/3 | Focus Points: 2/3 | HP 58/58 | AC 21 | F/R/W 11/13/11 | Perc +11 | Spell Attack: +11 | 25 feet | Class DC 21 | ◈◇↺ | Spells: -/3/2/0 | Exploration Activity: Avoid Notice | Performance(E)/Diplomacy(E): +13, Acrobatics/Stealth/Thievery: +11, Deception/Medicine: +10, Intimidation(U)/Nature/PFS Lore(E): +9, Athletics: +8, Lore (Mercantile)/Occultism: +7, Religion/Survival: +7, Arcana/Crafting/Society: +5 |

Shayna also has 1 3rd lvl slot for haste, in case anyone wants it.

Envoy's Alliance

Human (he/his) Fighter 6 HP 80/80 +5 temp| AC 25 or 27| F +12 R +11 W +11 | Perc +11 | Stealth +9 Speed:25 ft | Active Conditions: enlarge, clumsy 1| Hero Pts: 0

i can haz haste pweez?

Radiant Oath

CG Female Human | Merchant | Bard Lvl 5 | Pathfinder Agent Dedication | Hero Points: 1/3 | Focus Points: 2/3 | HP 58/58 | AC 21 | F/R/W 11/13/11 | Perc +11 | Spell Attack: +11 | 25 feet | Class DC 21 | ◈◇↺ | Spells: -/3/2/0 | Exploration Activity: Avoid Notice | Performance(E)/Diplomacy(E): +13, Acrobatics/Stealth/Thievery: +11, Deception/Medicine: +10, Intimidation(U)/Nature/PFS Lore(E): +9, Athletics: +8, Lore (Mercantile)/Occultism: +7, Religion/Survival: +7, Arcana/Crafting/Society: +5 |

So when combat breaks out, Shayna will cast haste at Laeron

Horizon Hunters

open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating

Sunshine will also ready a Gravity Weapon.

Radiant Oath

CG Female Human | Merchant | Bard Lvl 5 | Pathfinder Agent Dedication | Hero Points: 1/3 | Focus Points: 2/3 | HP 58/58 | AC 21 | F/R/W 11/13/11 | Perc +11 | Spell Attack: +11 | 25 feet | Class DC 21 | ◈◇↺ | Spells: -/3/2/0 | Exploration Activity: Avoid Notice | Performance(E)/Diplomacy(E): +13, Acrobatics/Stealth/Thievery: +11, Deception/Medicine: +10, Intimidation(U)/Nature/PFS Lore(E): +9, Athletics: +8, Lore (Mercantile)/Occultism: +7, Religion/Survival: +7, Arcana/Crafting/Society: +5 |

If this were an RPG set in this time period, we'd be locking and loading and stacked up outside the door... :)

Horizon Hunters

Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet

Klara holds her slingstaff with a face full of resolve, preparing to engage without additional elixir or magic.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly ensorcells Silverbeard, making him more fearsome-looking.

Cast evolution surge (+20 Speed), thundering dominance

Grand Lodge

Skymetal Hoard slides

The Pathfinders swing the double doors open and see a large prison yard. A pair of training dummies stand in an open-air courtyard. One is adorned in a tattered blue dress and a mop head for hair, while the other has exaggerated, bristly mutton chops. Broken ladders lead up to what appears at first glance to be an empty lookout tower to the northwest. A set of open wooden double doors lead into a room through the eastern wall of the yard into what is likely the Ninth Army goons’ break room / mess hall / barracks.

Three unarmored caster-looking types - the quarterstaves and spell books kind of give it away - stand together chatting while two other men are seated in the shade on the grass with their backs leaning up against the wall. Clearly they weren’t expecting the Spanish Inquisition Pathfinders to just barge in!

Initiative:

Black Molly : 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Corelion : 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
Klara : 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Laeron : 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
Shayna : 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Sunshine : 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24
Although we didn’t specify Exploration mode activities for this encounter, I’ll assume someone is Scouting for the Initiative bonus.

Blue War Mage: 1d20 + 7 ⇒ (8) + 7 = 15
Green War Mage: 1d20 + 7 ⇒ (5) + 7 = 12
Red War Mage: 1d20 + 7 ⇒ (19) + 7 = 26
Yellow Soldier: 1d20 + 15 ⇒ (20) + 15 = 35
Purple Soldier: 1d20 + 15 ⇒ (15) + 15 = 30
White Thomil: 1d20 + 11 ⇒ (13) + 11 = 24

The two lounging soldiers are the first to react thanks to their extensive combat training. They stand from their spots along the western wall, draw their falchions, and move purposefully towards the intruders (that’d be you.) ”Hey, who are you?” one of them calls out. ”Idiot. They ain’t with us, so they’re probably Trash-finders,” the other answers his mate.

Riot in the Prison Yard!
Round 1
The Yard
Conditions: Bright light
BOLD May Act

Yellow Soldier
Purple Soldier

Corelion
Black Molly

Red War Mage

Shayna
Sunshine
Klara

Blue War Mage
Green War Mage

Laeron

I’m going to adjust the Initiative slightly to keep things moving. I’ve moved Green War Mage up above Laeron to group her with Blue. But there is an offsetting adjustment that will be applied to the Pathfinders’ benefit related to something that will occur in a later round.

Grand Archive

(KOOR-el-ee-un) M Elf Spellsinger 6 | HP (64/78) | AC 24 | F +11 R +12 W +11 | Perception +11 (Lowlight) | Speed 30

Corelion heads in, taking a moment to focus on the red mage before correcting them with an upward blow from their halberd and a dramatic word.

"Path"

halberd vs red: 1d20 + 14 ⇒ (2) + 14 = 16
Hero point if that's a miss: 1d20 + 14 ⇒ (12) + 14 = 26
slashing+Gravity+Precision: 2d10 + 4 + 4 + 1d8 ⇒ (9, 10) + 4 + 4 + (4) = 31

Radiant Oath

CG Female Human | Merchant | Bard Lvl 5 | Pathfinder Agent Dedication | Hero Points: 1/3 | Focus Points: 2/3 | HP 58/58 | AC 21 | F/R/W 11/13/11 | Perc +11 | Spell Attack: +11 | 25 feet | Class DC 21 | ◈◇↺ | Spells: -/3/2/0 | Exploration Activity: Avoid Notice | Performance(E)/Diplomacy(E): +13, Acrobatics/Stealth/Thievery: +11, Deception/Medicine: +10, Intimidation(U)/Nature/PFS Lore(E): +9, Athletics: +8, Lore (Mercantile)/Occultism: +7, Religion/Survival: +7, Arcana/Crafting/Society: +5 |

Shayna's Actions:

Shayna raises her flute to her lips and plays a fast battle anthem to encourage her party. She ends with a flourish, keeping the melody in people's minds.

Performance(E), Virtuosic w/ Wind Instruments, Maestro's Instrument: 1d20 + 15 ⇒ (13) + 15 = 28

She then concentrates and touches Laeron's arm. Laeron appears to blur as his movements speed up.

◆ Courageous anthem
◇ Lingering Composition
◆◆ Haste @Laeron

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly salutes Silverbeard, before he charges into the enemies’ midst, looking more wraith-like than before.

”RUN FOR YOUR LIVES, OR DIE WHERE YOU STAND!”, he shouts.

Meanwhile, Molly makes her way into the yard.

BM: Stride
CS: Stride, Demoralize Yellow, Thundering Roar

Intimidation: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19

Sonic damage, Will save DC 20, frightened 1 on failure, 10’ emanation: 4d8 ⇒ (4, 8, 6, 7) = 25

Grand Lodge

Skymetal Hoard slides

Corelion’s halberd stroke catches the war mage in the Red scarf by complete surprise. The other two mages and the two soldiers are no less surprised when their friend drops to the ground and Red blood sprays like a fountain from the deadly slash!

Yes, the first roll was indeed a miss, but just barely. Hero Point used. Red Mage killed.

Black Molly and the Cap’n move in. The Cap’n tries to frighten the soldier, but these guys have seen much scarier things. The Cap’n then unleashes a roar,

Will saves N to S:

Green Mage : 1d20 + 10 ⇒ (17) + 10 = 27
Yellow Soldier : 1d20 + 13 ⇒ (8) + 13 = 21
Purple Soldier : 1d20 + 13 ⇒ (14) + 13 = 27

They all shrink from the fearsome sound but each manages to mitigate the damage somewhat.

Shayna begins her song and then casts a spell so that Laeron can haz haste.

Riot in the Prison Yard!
Round 1
The Yard
Conditions: Bright light; Courageous Anthem (+1 status to Attacks, Damage, and saves vs Fear)
BOLD May Act

Yellow Soldier (-12)
Purple Soldier (-12)

Corelion
Black Molly

Red War Mage (DEAD)

Shayna (Lingering 3 rounds)
Sunshine
Klara

Blue War Mage
Green War Mage (-12)

Laeron (Hasted)

I’ve adjusted the Initiative slightly to keep things moving. I’ve moved Green War Mage up above Laeron to group her with Blue. But there is an offsetting adjustment that will be applied to the Pathfinders’ benefit related to something that will occur in a later round.

Horizon Hunters

open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating

Sunshine runs all the way in, slashing at Green on his way by.

Spiked Chain: 1d20 + 14 ⇒ (5) + 14 = 19 vs flanking
Slashing, Gravity Weapon: 2d8 + 3 + 4 ⇒ (5, 8) + 3 + 4 = 20 plus Precision: 1d8 ⇒ 8

Horizon Hunters

Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet

Klara looks from around the corner making up the plan which actually already in action
Device Stratagem: 1d20 ⇒ 20

Surely plan is perfect, so the brave halfling moves next to CCorelion and unleash potential stony energy into a devastating impact with blue war mage
Dmg B (x2) : 1d6 + 1d10 ⇒ (6) + (4) = 10

Grand Lodge

Skymetal Hoard slides

Sunshine flits across the prison yard and swings his chain once he’s in position across from the Cap’n. The poor war mage looks up at the shadowy ranger as she falls to her knees and proceeds to bleed out.

Klara plans out the attack in her head and at the perfect moment slings a stone at Blue. Augmented by Shayna’s song, the bullet clips the mage in the head, nearly knocking her out.

But not quite. Still standing, the mage considers the situation and her opponents carefully. She steps away from Sunshine and puts her back to the wall before unleashing a torrent of fire at the ranger and the pirate.

Fire: 2d6 ⇒ (6, 5) = 11
Sunshine and Cap’n Silverbeard need to roll Basic Reflex saves vs DC 20.

Riot in the Prison Yard!
Round 1
The Yard
Conditions: Bright light; Courageous Anthem (+1 status to Attacks, Damage, and saves vs Fear)
BOLD May Act

Yellow Soldier (-12)
Purple Soldier (-12)

Corelion
Black Molly & the Cap’n (-11 pending R save)
Shayna (Lingering 3 rounds)
Sunshine (-11 pending R save)
Klara

Blue War Mage (-22)
Green War Mage (DEAD)

Laeron (Hasted)

Envoy's Alliance

Human (he/his) Fighter 6 HP 80/80 +5 temp| AC 25 or 27| F +12 R +11 W +11 | Perc +11 | Stealth +9 Speed:25 ft | Active Conditions: enlarge, clumsy 1| Hero Pts: 0

With some extra pep in his step, Laeron rushes at the two soldiers, changing the grip on his sword as he does. He then goes for a "powerful attack" at the yellow soldier!

Vicious Swing: 1d20 + 17 + 1 ⇒ (18) + 17 + 1 = 36
slashing damage: 3d12 + 4 + 1 ⇒ (12, 10, 8) + 4 + 1 = 35

hasted action Stride, 1 action change grip to two-hand, 2-action Vicious Swing

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Silverbeard’s Ref save: 1d20 + 8 ⇒ (11) + 8 = 19

Grand Lodge

Skymetal Hoard slides

Laeron bursts into the yard with preternatural speed. His momentum carries his sword on its upward stroke straight through the soldier, cutting him in half! The two parts fall to the ground as his buddy looks on in shock.

But these are hardened Taldane soldiers, and even such a death isn’t enough to put the one with the Purple-dyed hairdo off. He assesses that Laeron is likely the toughest opponent - he did just split a man in twain after all - then swings with his falchion.

Strike : 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 1d6d10 + 8 + 1d8 ⇒ (8, 7, 9, 2, 1, 10) + 8 + (2) = 47

He misses Laeron and then carefully backs away from the Trash-finders to buy some time.

Meanwhile, the ghostly pirate doesn’t quite dodge the fire and it chars his broad back.

Riot in the Prison Yard!
Round 2
The Yard
Conditions: Bright light; Courageous Anthem (+1 status to Attacks, Damage, and saves vs Fear)
BOLD May Act

Purple Soldier (-12)

Corelion
Black Molly & the Cap’n (-11)
Shayna (Lingering 2 rounds)
Sunshine (-11 pending DC 20 R save)
Klara

Blue War Mage (-22)

Laeron (Hasted, Hunted by Purple)

Radiant Oath

CG Female Human | Merchant | Bard Lvl 5 | Pathfinder Agent Dedication | Hero Points: 1/3 | Focus Points: 2/3 | HP 58/58 | AC 21 | F/R/W 11/13/11 | Perc +11 | Spell Attack: +11 | 25 feet | Class DC 21 | ◈◇↺ | Spells: -/3/2/0 | Exploration Activity: Avoid Notice | Performance(E)/Diplomacy(E): +13, Acrobatics/Stealth/Thievery: +11, Deception/Medicine: +10, Intimidation(U)/Nature/PFS Lore(E): +9, Athletics: +8, Lore (Mercantile)/Occultism: +7, Religion/Survival: +7, Arcana/Crafting/Society: +5 |

Shayna heads to the door and surveys the battlefield. Slightly disappointed with the lack of targets remaining, she chooses the Purple Soldier and shags a rock at him.

Telekinetic Projectile, CA: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29 for Bludgeoning Damage, CA: 3d6 + 4 + 1 ⇒ (5, 6, 3) + 4 + 1 = 19 38 if that crits

◆ Stride
◆◆ TKP vs Purple

Horizon Hunters

Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet

Situation becomes slightly chaotic, but not for Klara with her keen mind as she already prepared for next move
Device Stratagem: 1d20 ⇒ 2

As for now she reloads slingstaff with clear understanding the team is pretty loud now. She approaching blue war mage thinking he might surrender shortly...

Horizon Hunters

open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating

Reflex: 1d20 + 13 ⇒ (15) + 13 = 28 vs DC 20

"You could have surrendered and saved yourself some pain."

Sunshine Hunts Blue, and then moves up for some pain.

Spiked Chain, CA, nonlethal: 1d20 + 15 + 1 - 2 ⇒ (18) + 15 + 1 - 2 = 32
Nonlethal, CA: 2d8 + 3 + 1 ⇒ (4, 5) + 3 + 1 = 13 plus Precision: 1d8 ⇒ 3

Grand Archive

(KOOR-el-ee-un) M Elf Spellsinger 6 | HP (64/78) | AC 24 | F +11 R +12 W +11 | Perception +11 (Lowlight) | Speed 30

Corelion belts out a high note as the spark their halberd on the ground with an upward slash, electrifying both purple and blue.

Electricity: 4d4 ⇒ (4, 2, 2, 3) = 11
Basic Ref DC 21

Corelion then hunts purple.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Silverbeard glares at the mage.

”Leave her for now!”, Molly shouts. ”Press the other one!”

She casts at the soldier, and tentacles of inky blackness extend from her outstretched hand. Silverbeard then closes with him, and follows up with a swing from his cutlass.

BM: Cast void warp at Purple
CS: Step, Strike Purple

Void damage, Fort save DC 20: 3d4 ⇒ (1, 3, 2) = 6

Attack: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d8 + 4 ⇒ (2) + 4 = 6S

Horizon Hunters

Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet

-What can make them to surrender? What other surprises may we expect? Hmmm
[ooc] Okay, I will utilise this ability but I suggest GM to roll due to this is Recall Knowledge meant to be blind. [ooc]

Grand Lodge

Skymetal Hoard slides

Shayna’s rock clips the soldier in the head, adding some red streaks to his purple dye-job. ”Hey, don’t be messin’ up my hair,” he whines in a surprisingly pathetic voice.

Klara positions herself to threaten the mage and considers what she knows about these Ninth Army goons and their motivations.

RK:
Society, Pursue a Lead, Skill Stratagem: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15
Oh, jeez, Klara, I’m so sorry.

She’s pretty sure they’re just simple mercenaries, unconcerned with politics and only motivated by money, so maybe they could be bribed into quitting the fight.

Sunshine dodges some of the mage’s fire, steps into the flank with Klara and wraps his spiked chain around the poor caster’s neck cutting off her air and putting her to sleep.

Corelion brings the lightning…

Purple DC 21 Reflex: 1d20 + 13 ⇒ (1) + 13 = 14
And catches Purple right in the crotch with a singeing jolt.

Purple DC 20 Fort: 1d20 + 10 ⇒ (20) + 10 = 30
But the pain from the lightning braces him against the inly cold of the Void. But not against the sword of the Cap’n. The soldier is still standing, though barely.

Suddenly the sounds of a lute spread across the Yard. A man has climbed down the ladder from the old watchtower in the corner of the yard and begun playing in an effort to encourage his last remaining ally.
Lingering Composition: 1d20 + 16 ⇒ (12) + 16 = 28

Riot in the Prison Yard!
Round 2
The Yard
Conditions: Bright light; Courageous Anthem (+1 status to Attacks, Damage, and saves vs Fear)
BOLD May Act

Purple Soldier (-59)

Corelion
Black Molly & the Cap’n (-11)
Shayna (Lingering 2 rounds)
Sunshine (-5)
Klara

Thomil (White)
Blue War Mage (Down and Unconscious)

Laeron (Hasted, Hunted by Purple)

Envoy's Alliance

Human (he/his) Fighter 6 HP 80/80 +5 temp| AC 25 or 27| F +12 R +11 W +11 | Perc +11 | Stealth +9 Speed:25 ft | Active Conditions: enlarge, clumsy 1| Hero Pts: 0

"Excuse me, Cap'n" Laeron moves past Silverbeard to get next to his chosen foe, the purple-haired soldier, and unleashes another "powerful attack."

Vicious Swing: 1d20 + 17 + 1 ⇒ (15) + 17 + 1 = 33
slashing damage: 3d12 + 4 + 1 ⇒ (7, 1, 9) + 4 + 1 = 22

1-action stride, 2-action Vicious Swing

If purple still alive:
Hasted action is a strike at purple strike at max MAP: 1d20 + 17 + 1 - 10 ⇒ (9) + 17 + 1 - 10 = 17 slashing damage: 2d12 + 4 + 1 ⇒ (9, 4) + 4 + 1 = 18

if purple is dropped:
Hasted action is a stride to be adjacent to Thomil

Grand Lodge

Skymetal Hoard slides

Laeron drops the last of the soldiers and closes in to stand menacingly next to the late-comer. ”Er, hi,” the singer you recognize from the Fox and Lion tavern on the previous evening says. ”Parlay?” he asks with a sneaking look at the Cap’n and Black Molly.

Slide updated to show Laeron’s position after dropping Purple. We can exit rounds if you intend to Parlay, or stay in them if you just want to lay the smack down on him.

Riot in the Prison Yard!
Round 3
The Yard
Conditions: Bright light; Courageous Anthem (+1 status to Attacks, Damage, and saves vs Fear)
BOLD May Act

Corelion
Black Molly & the Cap’n (-11)
Shayna (Lingering 1 round)
Sunshine (-5)
Klara

Thomil (White)
Blue War Mage (Down and Unconscious)

Laeron (Hasted)

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
GM Nomadical wrote:
”Parlay?” he asks with a sneaking look at the Cap’n and Black Molly.

”Wrong crew”, Molly smirks.

Radiant Oath

CG Female Human | Merchant | Bard Lvl 5 | Pathfinder Agent Dedication | Hero Points: 1/3 | Focus Points: 2/3 | HP 58/58 | AC 21 | F/R/W 11/13/11 | Perc +11 | Spell Attack: +11 | 25 feet | Class DC 21 | ◈◇↺ | Spells: -/3/2/0 | Exploration Activity: Avoid Notice | Performance(E)/Diplomacy(E): +13, Acrobatics/Stealth/Thievery: +11, Deception/Medicine: +10, Intimidation(U)/Nature/PFS Lore(E): +9, Athletics: +8, Lore (Mercantile)/Occultism: +7, Religion/Survival: +7, Arcana/Crafting/Society: +5 |

Shayna's answer is in the form of six bolts of force.

◆◆◆ Force Barrage (R3), CA: 6d4 + 6 + 1 ⇒ (2, 4, 2, 3, 1, 1) + 6 + 1 = 20

Grand Archive

(KOOR-el-ee-un) M Elf Spellsinger 6 | HP (64/78) | AC 24 | F +11 R +12 W +11 | Perception +11 (Lowlight) | Speed 30

Corelion takes advantage of their elven grace to close with Thomil. His halberd still sparking, he stares down Thomil before going for one decisive blow.

inspired halberd: 1d20 + 14 + 1 ⇒ (6) + 14 + 1 = 21
bludgeoning+percision+electricity+courage: 2d10 + 8 + 1d8 + 1d4 + 1 ⇒ (3, 1) + 8 + (3) + (2) + 1 = 18

Horizon Hunters

open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating

Sunshine Hunts his new target, and Strides in.

Horizon Hunters

Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet

- Mercenary, do you even understand you serve against present ruler princess? Nine jokes army.. .

Klara almost spits last words.
Klara observes new arived creature and adjust her offencive planning.
DeviceStratagem: 1d20 ⇒ 1

Seems like the attack angle is bad, so she just opens door to the right and Search what is there.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

”Have at ‘im!”, Molly declares, as she bolsters Silverbeard. The spectre closes with the hapless bard, and attacks with cutlass and hook.

BM: Cast boost eidolon
CS: Stride, Strike x2

Attack: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d8 + 6 ⇒ (1) + 6 = 7S

Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 + 6 ⇒ (6) + 6 = 12Void

Grand Lodge

Skymetal Hoard slides

Bolts of force slam into the musician, rocking him back on his heels just as Corelion’s blade passes within millimeters of his pretty face. Sunshine closes in, but the Cap’n cuts into him first.

Meanwhile, Klara opens the other door…..

Klara:
Six wooden tables with bench seating fill up this room. Taldan banners hang on the north and west walls. The rest of the stone walls are decorated with crude paintings and small, hand-stitched flags praising Taldor and Aroden while denigrating Grand Princess Eutropia. A map of Oppara on the south wall has nails driven into several sites. A single wooden door to the west leads to what looks like a kitchen and pantry. Another door exits back out to the hallway you were in before.

Nope, no one in here. But certainly worth a closer look around, perhaps by someone investigating the Ninth Army. You can make a Religion, Society, or Oppara Lore check and your Follow a Lead bonus certainly applies.

Thomil realizes he’s caught, but he’s not going down without a fight. ”Do your worst. It’s nothing compared to what the Peddler would do to me if he finds out I was stupid enough to surrender to you lot. And it’s nothing compared to what he’ll do to you when his plans all come together,” he says as he steps away from Laeron’s blade. He draws his rapier and stabs Sunshine.

Attack, Anthem: 1d20 + 15 + 1 ⇒ (7) + 15 + 1 = 23
Damage, P: 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8

Riot in the Prison Yard!
Round 4
The Yard
Conditions: Bright light; Courageous Anthem (+1 status to Attacks, Damage, and saves vs Fear)
EVERYONE May Act

Corelion
Black Molly & the Cap’n (-11)
Shayna (Lingering ends)
Sunshine (-13)
Klara

Thomil (White) (-27)
Blue War Mage (Down and Unconscious)

Laeron (Hasted)

Horizon Hunters

Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet

Devise Stratagem: 1d20 ⇒ 3
Rrho thinks about flank though first despite this guy talking about infamouse Peddler.

There are too many mates around only one foe, so Klara pays more attention to a new empty room to save some time further.
Society: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21

Envoy's Alliance

Human (he/his) Fighter 6 HP 80/80 +5 temp| AC 25 or 27| F +12 R +11 W +11 | Perc +11 | Stealth +9 Speed:25 ft | Active Conditions: enlarge, clumsy 1| Hero Pts: 0

"Okay fellow, if that's the way you want it." Laeron responds as he repositions on the opposite side of Thomil from Sunshine. "But a warrior's death is still just death. It'd make a good song for you, but you'll never get the chance to compose it." Laeron's banter comes out a bit rushed due to the haste effect as he brings his sword about with a massive two-handed swing.

vicious swing: 1d20 + 17 + 1 ⇒ (11) + 17 + 1 = 29
slashing damage: 3d12 + 4 + 1 ⇒ (3, 2, 8) + 4 + 1 = 18

Laeron then switches to one-handed grip and attempts to get Thomil with a snagging strike.

snagging strike: 1d20 + 17 + 1 - 10 ⇒ (9) + 17 + 1 - 10 = 17
slashing damage: 2d12 + 4 + 1 ⇒ (9, 8) + 4 + 1 = 22

hasted action stride, 2-action vicious swing, free action switch to one-handed grip, 1-action snagging strike

Horizon Hunters

open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating

Sunshine will swing twice, and then step so everyone gets flanking.

Spiked Chain, nonlethal: 1d20 + 14 - 2 ⇒ (16) + 14 - 2 = 28 vs flanking
Nonlethal: 2d8 + 3 ⇒ (8, 8) + 3 = 19

Spiked Chain, nonlethal, MAP: 1d20 + 14 - 2 - 5 ⇒ (6) + 14 - 2 - 5 = 13 vs flanking
Nonlethal: 2d8 + 3 ⇒ (4, 5) + 3 = 12

Precision: 1d8 ⇒ 2 on the first hit

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly advances on the melee, and casts a sickly green aura around Sunshine.

”If ye do surrender, we can get you out of here”, she says to the bard.

”But if ye don’t, death won’t be the end!”, Silverbeard concludes.

BM: Stride, Cast forbidding ward on Sunshine and Thomil.
CS: Demoralize Thomil

Intimidation: 1d20 + 8 ⇒ (9) + 8 = 17

Radiant Oath

CG Female Human | Merchant | Bard Lvl 5 | Pathfinder Agent Dedication | Hero Points: 1/3 | Focus Points: 2/3 | HP 58/58 | AC 21 | F/R/W 11/13/11 | Perc +11 | Spell Attack: +11 | 25 feet | Class DC 21 | ◈◇↺ | Spells: -/3/2/0 | Exploration Activity: Avoid Notice | Performance(E)/Diplomacy(E): +13, Acrobatics/Stealth/Thievery: +11, Deception/Medicine: +10, Intimidation(U)/Nature/PFS Lore(E): +9, Athletics: +8, Lore (Mercantile)/Occultism: +7, Religion/Survival: +7, Arcana/Crafting/Society: +5 |

Shayna moves into the courtyard. She raises her flute and begins playing again.

Performance(E), Virtuosic w/ Wind Instruments, Maestro's Instrument: 1d20 + 15 ⇒ (15) + 15 = 30
Might be a crit...

Rubbing her fingers on her pendant, she concentrates and sends some divine aid to Corelion.

◆ Stride
◇ Lingering Composition
◆ Courageous Anthem
◆ Guidance @Corelion (Pendant of the Occult)

Grand Archive

(KOOR-el-ee-un) M Elf Spellsinger 6 | HP (64/78) | AC 24 | F +11 R +12 W +11 | Perception +11 (Lowlight) | Speed 30

Corelion steps forward and strikes twice.

Courageous halberd: 1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19
Courageous Slashing: 2d10 + 4 + 4 + 1 ⇒ (6, 2) + 4 + 4 + 1 = 17

more slash: 1d20 + 14 + 1 - 5 ⇒ (12) + 14 + 1 - 5 = 22
Courageous Slashing: 2d10 + 4 + 4 + 1 ⇒ (3, 5) + 4 + 4 + 1 = 17

Bonus Precision on first hit: 1d8 ⇒ 4

Grand Lodge

Skymetal Hoard slides

Klara:
Looking at the map, you instantly recognize that the sites with nails driven into them include the Imperial Palace and the House of Dawn’s Redemption, the most prominent temple to Sarenrae in Taldor and a likely target for fanatical Taldan traditionalists. You also spot the dock where the Peddler is supposed to be meeting soon with other members of the Ninth Army. It looks to be only about a 10 minute walk away from the prison.

Laeron’s sword cuts a deep gash into the minstrel, but he’s still standing. Until Sunshine’s chain yanks him off his feet and he smashes his head into the pavement, knocking him out cold!

Exactly enough damage required, and non-lethal puts him out.

A quick search of the bodies reveals little of value. Shayna notes that Thomil’s lute was made by Orville Bumrungrand, a gnomish instrument maker widely known for making high quality pieces. Virtuoso instrument, +1 item bonus to Performance checks if used. He also has the key to the entry door of the prison complex.

COMBAT OVER

Black Molly & the Cap’n (-11)
Sunshine (-13)

Thomil (White) (Down and Unconscious)
Blue War Mage (Down and Unconscious)

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