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”Chancellor, we are going to pursue this lead, but in the meantime be safe. Surround yourself with people you can trust and reduce exposure as much as possible. We will be back as soon as we can.”
Turning to his companions, Ohmarc declares, “Let’s go.”

Game Master S |

The party hastens to the station. Immediately, you can tell this is going to be a problem.; the station and tramcars are full of civilians. All squares are difficult terrain and provide cover to all non-adjacent creatures. As long as the crowd remains, it’s obvious that using any attacks, spells, or effects that affect an area will catch civilians in the area of their attack.
Where are they? Perception to spot them in the crowd.

klonac's Pregen |
Iseph draws a handgun and a knife, and glances around for the terrorists.
Percep: 1d20 + 13 ⇒ (17) + 13 = 30
I just remembered that I was using the wrong stat sheet for my character. I used the correct perception in this post.

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Endre steps up onto a nearby bench to try to get a better view.
Perception: 1d20 + 11 ⇒ (11) + 11 = 22

Game Master S |

The eagle-eyed Starfinders spot him in the crowd. To your right the tram arrives. To your left you see Vestralis and two others beginning to push through the crowd to get to the tram. For the moment, they don't seem to notice you in the crowd.
Unfortunately it is PACKED here (See above), but with a Bluff, Diplomacy, or Intimidate check (DC 23) the crowd parts, removing difficult terrain and cover in a 30-foot line for 1 round (the PCs choose the line’s location, but it must begin at the PC who performed the successful skill check.
INITIATIVE
Hostiles: 1d20 + 4 ⇒ (3) + 4 = 7
Alpha: 1d20 + 13 ⇒ (5) + 13 = 18
Endre: 1d20 + 5 ⇒ (16) + 5 = 21
Eselar: 1d20 + 4 ⇒ (10) + 4 = 14
Iseph: 1d20 + 6 ⇒ (9) + 6 = 15
Trylara: 1d20 + 2 ⇒ (2) + 2 = 4
ROUND 1:
"The tram is arriving and will depart shortly!"
Endre: Go
Alpha: Go
Iseph: Go
Eselar: Go
Hostiles: TBD
Trlara: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: Eselar, Trylara
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: EVERYTHING is difficult.
AoE WILL hit civilians
Vestralis:
Red:
Black:
Blue:

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Alpha flies over the heads of the crowd, and shoots Vestralis (for non-lethal).
Trick - 'Take 10' = 36. Flat-Footed for 1 round.
Holy Underwater Living Static Arc Pistol1d20 + 13 ⇒ (18) + 13 = 31, for 1d6 + 4 + 4d8 ⇒ (2) + 4 + (8, 1, 4, 7) = 26 non-lethal Electricity damage.

Game Master S |

The holographic agent skips the crowd and simply moves up to take a shot at the erstwhile delegate. It's a clean hit, but the man is determined.
Unfortunately it is PACKED here (See above), but with a Bluff, Diplomacy, or Intimidate check (DC 23) the crowd parts, removing difficult terrain and cover in a 30-foot line for 1 round (the PCs choose the line’s location, but it must begin at the PC who performed the successful skill check.
ROUND 1:
"The tram is arriving and will depart shortly!"
Endre: Go
Alpha: hit
Iseph: Go
Eselar: Go
Hostiles: TBD
Trlara: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: Eselar, Trylara
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: EVERYTHING is difficult.
AoE WILL hit civilians
Vestralis: 26 (EP: 1)
Red:
Black:
Blue:

Game Master S |

Ohmarc: 1d20 + 0 ⇒ (3) + 0 = 3 Iseph, I think you took too many actions with the jump jets.

klonac's Pregen |
Activating the jump jets is a move action, one of Iseph's abilities gives them an extra 10ft of movement when flying, and flying would let me ignore the difficult terrain. I already had my weapons out, so I could fire one of them at the enemy with my standard action.

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In the name of Iomedae, the Knight of Golarion and the Starfinder, please clean the place! You are in danger, please go to the exits in an orderly manner.
Says Eselar.
Diplomacy DC23: 1d20 + 12 ⇒ (13) + 12 = 25
Then he moves toward the terrorist.

Game Master S |

It's not lost on them that Eselar calls out in Iomedae's name, though it doesn't slow them down. They continue towards the tram even as the crowd moves quickly to let the kasatha pass.
Gotcha, though the confusion is that you can't end your turn in the air when using jump jets. It's a GREAT way to avoid the difficult terrain, just tell me where you want to land.
-----------------
Unfortunately it is PACKED here (See above), but with a Bluff, Diplomacy, or Intimidate check (DC 23) the crowd parts, removing difficult terrain and cover in a 30-foot line for 1 round (the PCs choose the line’s location, but it must begin at the PC who performed the successful skill check.
ROUND 1:
"The tram is arriving and will depart shortly!"
Endre: Go
Alpha: hit
Iseph: Pick a spot
Eselar: Everybody MOVE
Hostiles: TBD
Trlara: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: Eselar, Trylara
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: EVERYTHING is difficult.
AoE WILL hit civilians
Vestralis: 26 (EP: 1)
Red:
Black:
Blue:

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"EVERYBODY MOVE!" Endre shouts, playing up his full size as he looms over the nearest civilian. As the crowd scatters, he moves forward through the parting sea of people.
Intimidate, Expertise: 1d20 + 19 + 1d6 + 1 ⇒ (1) + 19 + (4) + 1 = 25

Game Master S |

Will run Iseph's turn as written, just need to land in the crowd somewhere.
Iseph takes to the air, and connects with a shot before he lands in the crowd. Endre definitely clears the way as he closes distance. The three men risk not retaliating in favor of making progress.
-----------------
Unfortunately it is PACKED here (See above), but with a Bluff, Diplomacy, or Intimidate check (DC 23) the crowd parts, removing difficult terrain and cover in a 30-foot line for 1 round (the PCs choose the line’s location, but it must begin at the PC who performed the successful skill check.
ROUND 1:
"The tram is arriving and will depart shortly!"
Endre: MOVE!
Alpha: hit
Iseph: Hit
Eselar: Everybody MOVE
Hostiles: Double Move
Trylara: Go
Ohmarc: Go
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: Eselar, Trylara
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: EVERYTHING is difficult.
AoE WILL hit civilians
Vestralis: 26 (EP: 1)
Red:
Black:
Blue:

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Trylara takes advantage of Endre parting the crowd to follow behind, manifesting her battleaxe as she does so. She then keeps pushing her way through the crowd.
Double move.

Game Master S |

The "ding!" that comes just before the tram doors open catches everyone's attention, though the one Iseph hit seems to want to choose violence over escape now....
Updated Ohmarc's position
-----------------
Unfortunately it is PACKED here (See above), but with a Bluff, Diplomacy, or Intimidate check (DC 23) the crowd parts, removing difficult terrain and cover in a 30-foot line for 1 round (the PCs choose the line’s location, but it must begin at the PC who performed the successful skill check.
ROUND 2:
"The tram is arriving and will depart shortly!"
Endre: Go
Alpha: Go
Iseph: Go
Eselar: Go
Hostiles: TBD
Trylara: TBD
Ohmarc: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: Eselar, Trylara
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: EVERYTHING is difficult.
AoE WILL hit civilians
Vestralis: 26 (EP: 1)
Red: 9
Black:
Blue:

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Eselar activates his jetpack while charging one of the flying culprits.
Charge vs KAC black: 1d20 + 13 - 2 ⇒ (9) + 13 - 2 = 20
Damages, S: 2d8 + 16 ⇒ (4, 7) + 16 = 27
For Iomedae!

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"I SAID MOVE IT!" Endre snarls as loudly as he can as he fights his way through the crowd.
Intimidate, Expertise: 1d20 + 19 + 1d6 + 1 ⇒ (19) + 19 + (5) + 1 = 44

Game Master S |

Alpha flies forward, and Endre clears a path all the way up. Eselar gets close enough to strike at one of the terrorists. His strike is off by a hair! It's enough to change the man's mind about simply fleeing. There's no way he'll let the agent cut him down from behind!
-----------------
Unfortunately it is PACKED here (See above), but with a Bluff, Diplomacy, or Intimidate check (DC 23) the crowd parts, removing difficult terrain and cover in a 30-foot line for 1 round (the PCs choose the line’s location, but it must begin at the PC who performed the successful skill check.
ROUND 2:
"The tram is arriving and will depart shortly!"
Endre: Close
Alpha: Close
Iseph: Go
Eselar: Miss
Hostiles: TBD
Trylara: TBD
Ohmarc: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: Eselar, Trylara
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: EVERYTHING is difficult.
AoE WILL hit civilians
Vestralis: 26 (EP: 1)
Red: 9
Black:
Blue:

Game Master S |

Okay, I'm back! Maybe a bot for Iseph and we'll see this to the end and then the sequel!

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Iseph - BOT:
Iseph moves forward, and blasts Red!
Trick - Skill Specialization 'Take 10' = 32. Flat-Footed for 1 round on a success.
Ghost Killer Thunderstrike Sonic Pistol: 1d20 + 10 ⇒ (13) + 10 = 23, for 2d6 + 4 + 4d8 ⇒ (2, 4) + 4 + (4, 3, 5, 4) = 26 damage.

Game Master S |

Iseph aims true, shocking the terrorist, but not dropping him. Not by a long shot.
Vestralis pushes towards the tram to escape while his cronies all turn and take shots at you!
Black draws a longsword and slashes hard at Eselar:
Sword: 1d20 + 16 ⇒ (1) + 16 = 17 MISS
The other two shoot at Alpha:
Black v. Alpha: 1d20 + 13 ⇒ (9) + 13 = 22 for Elec: 2d4 + 6 ⇒ (2, 3) + 6 = 11
Blue v. Alpha: 1d20 + 13 ⇒ (7) + 13 = 20 for Elec: 2d4 + 6 ⇒ (3, 1) + 6 = 10
-----------------
Unfortunately it is PACKED here (See above), but with a Bluff, Diplomacy, or Intimidate check (DC 23) the crowd parts, removing difficult terrain and cover in a 30-foot line for 1 round (the PCs choose the line’s location, but it must begin at the PC who performed the successful skill check.
ROUND 2:
"The tram is arriving and will depart shortly!"
Endre: Close
Alpha (SP: 53/64): Close
Iseph: Hit
Eselar: Miss
Hostiles: ATK
Trylara: Go
Ohmarc: Go
I can't open round 3 yet.
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: Eselar, Trylara
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: EVERYTHING is difficult.
AoE WILL hit civilians
Vestralis: 26 (EP: 1)
Red: 35
Black:
Blue:

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Trylara takes advantage of the path through the crowd and gets next to one of the hostiles. She grins, showing long tusks.

Game Master S |

Ohmarc moves directly into his target's mind, skipping the dangers of the civilian mob. Will: 1d20 ⇒ 20
Trylara closes the distance, getting terribly close to one of the traitors.
The tram car doors open and people begin pouring out. It's impossible for Vestralis to enter for the moment, but it's clear he intends to escape, not fight.
-----------------
Unfortunately it is PACKED here (See above), but with a Bluff, Diplomacy, or Intimidate check (DC 23) the crowd parts, removing difficult terrain and cover in a 30-foot line for 1 round (the PCs choose the line’s location, but it must begin at the PC who performed the successful skill check.
ROUND 3:
"Please exit the tram!"
Endre: Go
Alpha (SP: 53/64): Go
Iseph: Go
Eselar: Go
Hostiles: TBD
Trylara: TBD
Ohmarc: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: Eselar, Trylara
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: EVERYTHING is difficult.
AoE WILL hit civilians
Vestralis: 26 (EP: 1)
Red: 35
Black: 16
Blue:

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Alpha narrows their holographic eyes.
"Time for you to *bleed*!"
They then swoop forward and up (30' forward, and 10' up, to stay out of melee), and attempt to blow a hole in Vestralis' carotid artery.
Trick - 'Take 10' = 36. Bleed 8 for now on.
Holy Underwater Living Static Arc Pistol: 1d20 + 13 ⇒ (17) + 13 = 30, for 1d6 + 4 + 4d8 ⇒ (4) + 4 + (6, 6, 2, 4) = 26 non-lethal Electricity damage.
"Surrender, and I will see to it that you do not exsanguinate yourself."

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Endre snaps his fingers, a rifle appearing in his hands. "We have to finish them off quickly, before they can escape!" he calls to his allies, flipping a switch on the rifle and firing at the black-clad enemy in front of him.
Swift action: Call called static arc rifle.
Move action: Switch to nonlethal
Standard action: Improved Get 'Em (using the combined attack and spending one resolve to apply +2/+2 to all enemies).
Attack vs. black EAC, Get 'Em: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29
Nonlethal electricity, Get 'Em: 1d12 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Everyone has +2 attack and damage vs. all enemies.

Game Master S |

Alpha gets a solid hit in as Vestralis waivers on escaping.
Iseph comes down, scattering people and drawing blood on the traitor between him and the HVT.
Over the din, Endre also aims true, while also inspiring the party! [oooc]As he is technically first, I've included the damage on the other two hits.[/ooc]
-----------------
Unfortunately it is PACKED here (See above), but with a Bluff, Diplomacy, or Intimidate check (DC 23) the crowd parts, removing difficult terrain and cover in a 30-foot line for 1 round (the PCs choose the line’s location, but it must begin at the PC who performed the successful skill check.
ROUND 3:
"Please exit the tram!"
Endre: Hit and Get'em
Alpha (SP: 53/64): Hit
Iseph: Hit
Eselar: Go
Hostiles: TBD
Trylara: TBD
Ohmarc: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: Eselar, Trylara
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: EVERYTHING is difficult.
AoE WILL hit civilians
Vestralis: 54 (EP: 2) (Bleed 8)
Red: 35
Black: 16
Blue: 14

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Eselar activates once again his thruster and gets between the gate of the HVT, droping his old canon and using two of his free arms to block the doors.
I will hold them!

Game Master S |

I know this edition doesn't have Hero Points, but Eselar's move is the kind of imagery I play this game for.
All effort turns to stopping Elesar from getting away... all available effort.
Trylara keeps one of the traitors occupied. He swings his blade for her neck: ATK: 1d20 + 16 ⇒ (11) + 16 = 27, barely connecting, but doing DMG: 1d8 + 11 ⇒ (8) + 11 = 19
The lone traitor turns his rifle on Eselar: ATK: 1d20 + 13 ⇒ (10) + 13 = 23 for DMG: 1d12 + 6 ⇒ (5) + 6 = 11
The other soldier turns his attention towards Alpha:
Longsword: 1d20 + 16 - 4 ⇒ (6) + 16 - 4 = 18 MISS
Longsword: 1d20 + 16 - 4 ⇒ (4) + 16 - 4 = 16 MISS
Vestralis turns and makes a quickly aimed, but potent strike against Eselar with his gelid pistol before turning towards the tram and activating his acceleration circuit:
Strike: 1d20 + 16 ⇒ (14) + 16 = 30 for DMG: 2d6 + 8 ⇒ (4, 1) + 8 = 13
-----------------
Unfortunately it is PACKED here (See above), but with a Bluff, Diplomacy, or Intimidate check (DC 23) the crowd parts, removing difficult terrain and cover in a 30-foot line for 1 round (the PCs choose the line’s location, but it must begin at the PC who performed the successful skill check.
ROUND 3:
"Please exit the tram!"
Endre: Hit and Get'em
Alpha (SP: 53/64): Hit
Iseph: Hit
Eselar (SP: 21/45): You shall not pass
Hostiles: ATK
Trylara (SP: 37/56): Go
Ohmarc: Go
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: Eselar, Trylara
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: EVERYTHING is difficult.
AoE WILL hit civilians
Vestralis: 54 (EP: 2) (Bleed 8)
Red: 35
Black: 16
Blue: 14

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Trylara lashes out at her attacker.
solarian weapon attack: 1d20 + 12 - 4 ⇒ (15) + 12 - 4 = 23
solarian weapon damage, photon attuned: 2d6 + 17 + 1 ⇒ (1, 4) + 17 + 1 = 23 + electric: 1d4 ⇒ 1
solarian weapon attack: 1d20 + 12 - 4 ⇒ (20) + 12 - 4 = 28
solarian weapon damage, photon attuned: 2d6 + 17 + 1 ⇒ (2, 5) + 17 + 1 = 25 + electric: 1d4 ⇒ 2

Game Master S |

Trylara can see that right now it's Eselr's arm strength that's keeping
Vestralis from escaping. Digging deep she delivers a fatal one-two punch that leaves the traitor crumpled.
Ohmarc stays back, drilling right into his mind Moving targets because Black's dead Will: 1d20 ⇒ 16 and the mystic can see him shake his head trying to clear his mind.
The violence is too much for the crowd, who mostly abandon their plans and flee. The people in the tram begin to scream. It's hard to tell if it's the violence or that they're stuck on this car. People from other cars swarm out and flee. I'll give Eselar a +2 and ask for an Athletics check. Pass a DC 20 and you can keep the doors closed for a round and prevent his escape for another round!
-----------------
ROUND 4:
"Please exit the tram!"
Endre: Go
Alpha (SP: 53/64): Go
Iseph: Go
Eselar (SP: 21/45): Go
Hostiles: TBD
Trylara (SP: 37/56): TBD
Ohmarc: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: Eselar, Trylara
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: EVERYTHING is difficult.
AoE WILL hit civilians
Vestralis: 73 (EP: 2) (Bleed 8)
Red: 35
Blue: 14

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Alpha blasts the (?still bleeding) Vestralis again!
Trick - 'Take 10' = 36. Flat-Footed for 1 round.
Holy Underwater Living Static Arc Pistol: 1d20 + 13 ⇒ (14) + 13 = 27, for 1d6 + 4 + 4d8 ⇒ (4) + 4 + (7, 6, 2, 8) = 31 non-lethal Electricity damage.

Game Master S |

Yes, still bleeding. I didn't include it in the prose, but I did track it. I posted on mobile, so my attempts at upding the map by deleting Black failed. (I'm away for the holiday weekend, and thought I'd have more posting time.)
Alpha shoots Vestralis yet again. The man begins to waiver a bit as the electricity nearly overhwelms him. He's not done yet. This is no mere recruit....
-----------------
ROUND 4:
"Please exit the tram!"
Endre: Go
Alpha (SP: 53/64): Hit
Iseph: Go
Eselar (SP: 21/45): Go
Hostiles: TBD
Trylara (SP: 37/56): TBD
Ohmarc: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: Eselar, Trylara
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: EVERYTHING is difficult.
AoE WILL hit civilians
Vestralis: 104 (EP: 2) (Bleed 8)
Red: 35
Blue: 14

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"One more push! We can do this, but we've got to stop him now!" Endre calls, activating his jetpack to fly forward and gaining a few feet of altitude as he fires at Vestralis.
Fly, Improved Get' Em (spending a resolve)
Attack vs. Vestralis EAC, Get 'Em: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Nonlethal electricity, Get 'Em: 1d12 + 7 + 2 ⇒ (11) + 7 + 2 = 20
+2 attack and damage vs. all targets