[ACO] PFS2e 05-03 Heidmarch Heist (P2) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Grand Archive

N Male Human (Versatile) Sorceror 7 | HP 57 | AC 23/24 | F +10 R +12 W +13 | Perc +12 | Stealth +12 | speed 25| Hero 1/3 | focus 1/1 | spells 1:4 2:4 3:4 4:3 | Active Conditions: ---

Delorn, and the giant flaming head, continue their pursuit of Tide Pool.

Stride, Sustain floating flame on Blue, Cast shield

Fire damage, basic Ref DC 22: 3d6 + 2 ⇒ (1, 4, 6) + 2 = 13

Grand Archive

NG male human (Keleshite) wizard 5 (level bump) | HP 68/68 | AC 23 (24 w/shield) |F +10 R +14 W +12 | Perc +13 | Stealth +10 | Focus Points 1/1 |Hero Points 2/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Detect magic | Conditions: None

Khaldan will continue trying to knock the last one out sending a nonlethal wave of cold at Tide Pool

◆ Nonlethal Spell
◆◆ Cast frostbite on Tide Pool for 4d4 ⇒ (4, 3, 1, 4) = 12 cold nonlethal damage DC 22 basic Fortitude save

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Deroff manages to chomp down on Tide Pool's leg. Yakuthiel moves in and pokes Tide Pool, hitting him right in the chest. He follows up with sweeping his halberd at Tide Pool's legs and knocks them out from under him. Tide Pool hits the floor and looks really really doubtful about his life's decisions.

I'm going to pause Delorn and Khaldan's actions in case they want to change their actions

------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
Active Conditions:
Before your Turn:
------------------
Those with ** may go

-4-
**Zenith - AC 26, 69/69 (Panache)
**Elondel - AC 25, 51/66
Miladistra - AC 22, 48/48 (Vital Beacon, 4d10); Deroff AC 24, 69/69
Tide Pool (Blue; -70; SHAKEN)

-3-
Yakuthiel Treeflyer - AC 24, 92/92 (Oaken Resilience: Resist 2 B/P, Weakness 3 Fire)
**Delorn - AC 22 (23 w/shield), 50/50; Caveat AC 21, 30/30 (AC 23)
**Khaldan - AC 23, 58/58
Ocean Dream (unconscious)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

◆◆ Appeal to Surrender:

You call out to a visibly shaken foe and attempt to convince them to surrender.
DC 22 Deception/Diplomacy/Intimidation

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 35ft) | Hero 2/3 | Focus 1/1 | Active Conditions: --

"Let's agree to end things here while we still can" Zenith calls out to the shaken Tide Pool.

Appeal to Surrender: Diplomacy: 1d20 + 11 ⇒ (18) + 11 = 29

They watch for signs of a surrender, and if none is given Zenith confidently punches him in the stomach instead of aiming for a more lethal spot.

Nonlethal Confident Finisher vs Tide Pool: 1d20 + 16 - 2 ⇒ (19) + 16 - 2 = 33
B dmg: 2d4 + 6 ⇒ (1, 4) + 6 = 11| +precision: 3d6 ⇒ (5, 6, 4) = 15 | If crit, DC 23 Fort save or slowed 1 until end of Zenith's next turn

Actions: ◆◆ Appeal to Surrender ◆ If still fighting: Confident Finish
Reaction ↺ If an enemy damages, grabs, or grapples ally when both the enemy and ally are within 15 feet of Zenith: Liberating Step!

Liberating Step:
You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level Resist All 9. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.

Grand Archive

NG male human (Keleshite) wizard 5 (level bump) | HP 68/68 | AC 23 (24 w/shield) |F +10 R +14 W +12 | Perc +13 | Stealth +10 | Focus Points 1/1 |Hero Points 2/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Detect magic | Conditions: None

Khaldan will delay to see what happens. It looks like Zenith has things in hand, but if Tide Pool gets up again and continues hostilities, then Khaldan will hit him with nonlethal damage as posted above.

Grand Archive

N Male Human (Versatile) Sorceror 7 | HP 57 | AC 23/24 | F +10 R +12 W +13 | Perc +12 | Stealth +12 | speed 25| Hero 1/3 | focus 1/1 | spells 1:4 2:4 3:4 4:3 | Active Conditions: ---

Delorn also holds, the fiery visage licking its chops.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

"All right! All right! I give up!" Tide Pool calls from the floor.

Combat over

Verdant Wheel

| Deroff | ♥️ 48 | AC 22 | Saves 11/12/14 | Perception +12 (Whisper Elf) | Init +12 (+2 with Perception)| PFS ID: 133608-2002 |NG Female Elf Sorcerer (Nymph) 7 | Spells -/4/4/4/3 | Focus Points ☑☑ | ☘️ 1 | ◆◇ ◈ ↺ ☑□ |

"Thank ye." Miladistra calls Deroff back. "Just because we're good at it, doesn't mean we like fightin'."

"Yer friend here is fine, they'll wake up in a few hours with a terrible headache. Yer welcome." She huffs. "How about you tell us what is actually going on here? Why do you want it so badly?"

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Tide Pool gets up and brushes himself off. He takes a deep breath and starts talking...

"The Night Scales is one of the oldest Magnimarian gangs. They're testing a newcomer for a leadership role. Krosovahn Mendesil fled Xin-Edasseril and the iron grasp of the Runelord of Envy. Krosovahn and several of his most trusted associates escaped shortly after he learned of a rescue effort, led by the Pathfinder Society, that freed several Xin-Edasseril residents. Krosovahn and his gang soon found their way to Magnimar and named themselves the Two-Timers. But the gang remained resentful of the Pathfinder Society. It does not matter to Krosovahn that the Pathfinders were unaware that his group existed, Krosovahn still felt slighted that they had been left behind. The Two-Timers have taken a few years to get a sense of the new age in which they find themselves, and a few more to get a sense of its criminal underworld. Much to their delight, they’ve found that a world freed from the oppressive rule of the Runelords is child’s play for an organization that had to operate and remain hidden from the iron grasp of Envy. They joined the Night Scales, a group well-entrenched in Magnimar, but Krosovahn wants a bigger piece of the pie. He’s promised the Night Scales’ leadership a huge heist to prove his talents — robbing Heidmarch Manor."

"Now, y'see, the Night Scales are very interested in seeing if Krosovahn can back his boasts, and have agreed that if he pulls this off, he gets a seat at the table, so to speak. Thus, Krosovahn has been planning this heist for months. He's well accustomed to breaking into magically defended areas, he requisitioned magic items to bypass wards, gained leverage over some unscruplous local Pathfinder agents with gambling debts, and thoroughly researched all aspects of the lodge’s security and personnel. His plan was initially to break into Sheila Heidmarch’s office and merely steal sentimental items, showing the other Night Scales the extent of his talents. However, the initiate who identified the wayfinder also owed significant gambling debts to a bookie in the Two-Timers, and after being informed about the unique wayfinder that was due to be traded, Krosovahn determined a change of plans was in order."

"Ocean Dream and I were supposed to silence the two Pathfinder novices once they got here. Then we were to meet Krosovahn in the Dockway district. He's all in black with the blue and gold tattered flag of New Thassilon tied tightly around one arm. That's it. That's all I know."

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

You can take some time to heal if you wish, though it appears that apart from Elondel, you pretty much got through that unscathed!

If you want to heal Elondel, go ahead but please do so before making any skill checks! :)

You have no trouble travelling to the location Tide Pool described to you. Fortunately, the streets in this area of Dockway are not crowded.

DC 23 Survival or DC 25 Perception to find the trail; +1 circumstance bonus for PCs with special senses:

You spot Krosovahn in the distance. He's standing at a street corner closely observing an alleyway.

Radiant Oath

Paladin 6 | AC 25 | HP 66/66 | F +11 R +11 W +10 +1 status vs Fear | Init +10 Perception| Low-light vision| FocusPoint 1/1 | resistance 2 fire

Elondel calls for his god's blessing to recover from his wound then takes 10mn in prayers.

Lay on Hand (which takes me back to full) and refocus

Once healed, he moves with his comrades to the location described.

Perception: 1d20 + 10 ⇒ (8) + 10 = 18

Don't find any track of the culprit... says disappointed Elondel.

Grand Archive

NG male human (Keleshite) wizard 5 (level bump) | HP 68/68 | AC 23 (24 w/shield) |F +10 R +14 W +12 | Perc +13 | Stealth +10 | Focus Points 1/1 |Hero Points 2/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Detect magic | Conditions: None

Khaldan will let out a breath as Tide Pool gives up and then rejoin the group. His surprise will be obvious at the crook's detailed briefing! "That's quite a personal vendetta! Must be frustrating to not even be noticed by those who destroyed your work. He's not going to be happy when we thwart his plans once again." he will say with a rueful chuckle.

As they reach the Dockway, Khaldan will discreetly point out the waiting crook "Over by the street corner - I'm pretty sure that's him - that flag really stands out"

Perception DC 25: 1d20 + 13 ⇒ (15) + 13 = 28

Radiant Oath

Paladin 6 | AC 25 | HP 66/66 | F +11 R +11 W +10 +1 status vs Fear | Init +10 Perception| Low-light vision| FocusPoint 1/1 | resistance 2 fire

Better to try to surprise him then.

Says Elondel

suggesting we try to Avoid Notice to get closer to our target.

Grand Archive

NG male human (Keleshite) wizard 5 (level bump) | HP 68/68 | AC 23 (24 w/shield) |F +10 R +14 W +12 | Perc +13 | Stealth +10 | Focus Points 1/1 |Hero Points 2/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Detect magic | Conditions: None

"Sounds like a good idea - doubt he'll be happy to see us"

Verdant Wheel

| Deroff | ♥️ 48 | AC 22 | Saves 11/12/14 | Perception +12 (Whisper Elf) | Init +12 (+2 with Perception)| PFS ID: 133608-2002 |NG Female Elf Sorcerer (Nymph) 7 | Spells -/4/4/4/3 | Focus Points ☑☑ | ☘️ 1 | ◆◇ ◈ ↺ ☑□ |

"Huh, so he's mad he wasn't on the list of citizens to rescue? Sounds like he didn't get in touch with the right rat." Miladistra sneers. Why isn't she surprised the briefing didn't mention Krosovahn Mendesil?

"Right. We don't have time to mess with ya. Maybe you shouldn't stick your nose into such dangerous affairs, though." She ruffles Deroff's mane. "Let's get out of here."

No need to refocus, Miladistra simply plays with Deroff, who is quite happy to get the attention.

Once the team heads out, Miladistra and Deroff both take a look.

Perception: 1d20 + 12 ⇒ (18) + 12 = 30 +2 if it's based on sound
Deroff's Perception: 1d20 + 13 ⇒ (10) + 13 = 23 Smell is an imprecise sense

Miladistra can almost hear the rat. She turns to Elondel and nods.

Avoid Notice: +12 for Miladistra, +13 for Deroff

Grand Archive

N Male Human (Versatile) Sorceror 7 | HP 57 | AC 23/24 | F +10 R +12 W +13 | Perc +12 | Stealth +12 | speed 25| Hero 1/3 | focus 1/1 | spells 1:4 2:4 3:4 4:3 | Active Conditions: ---

”Be sure to fan out, so he doesn’t see us all coming at once”, Delorn advises.

Avoid Notice: +11

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

As you fan out to try to capture Krosovahn, he just happens to look up and sees you. He flashes a cheeky grin at you and takes off running.

Welcome to the Chase Subsystem. You will be pursuing Krosovahn across the city. You overcome obstacles by earning Obstacle Points (OP) with skill checks.
* 1 chase round is 10 minutes
* CS/S/F/CF: +2/+1/0/-1
* Successes needed: 6 per Obstacle
* Casting a non-cantrip spell to defeat the obstacle earns a Crit Success
* Creative Solutions may get bonuses.
* One check per PC per round (refusing a check is an automatic CF)
* Other skills ok as long as it fits.

Matador's Lounge

Raucous cheers, trumpet noises and the savory aroma of grilled meat erupt from an enormous round building that rises five floors. A sign illustrated with the head of an enormous bull proclaims this place the Matador’s Lodge. With its bright colors, balconies filled with happy diners and decorated arches, the Matador’s Lodge resembles a gaudy and oversized party cake. To the south of the building are fenced-in stockyards filled with lowing cattle, along with a long line of people waiting to get into the Matador’s Lodge for lunch and a show. Bullfights are a signature event every summer in the Serpent’s Run hippodrome, but during the rest of the year the matadors perform to much smaller crowds at the Matador’s Lodge in the Lowcleft neighborhood.

Shrieks erupt from the line of waiting customers as explosions rock the stockyard and cattle stampede out an open gate. Mooing and lowing cattle swarm the streets as terrified pedestrians try to run out of their path. From the other side of the cattle stampede, the thin frame of Krosovahn Mendesil surveys the chaos he just caused, then tips his hat and starts running in the opposite direction.

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CHASE TRACKER
Round: 1
Obstacle: STAMPEDE - Throngs of distressed cattle and panicking crowds of people block the street.

Skills:
DC 21 Nature/Survival to calm the cattle
DC 25 Acrobatics to Tumble through
DC 23 Athletics/Intimidation to direct terrified cattle and bystanders out of the way.
DC 19 Lore (make it fit; I'm an easy sell)

Successes: 0/6
------------------
Those with ** may go

**Miladistra (and Deroff)
**Zenith
**Yakuthiel
**Delorn Malix, Esq
**Khaldan
**Elondel

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 35ft) | Hero 2/3 | Focus 1/1 | Active Conditions: --

Looks like everyone else is full but Zenith also has Lay on Hands if needed

Zenith steps out onto the street and begins looking for footprints in the road as well as any other signs of a trail.

Survival, Expert DC 23: 1d20 + 11 ⇒ (20) + 11 = 31 +lifesense, imprecise 10ft)

"I think you're onto something," The kayal whispers to Khaldan and Miladistra

Avoid Notice:+13

Radiant Oath

1 person marked this as a favorite.
◆◇↺ | Spell Templates | Provisions |

Since we appear to have crossed, I'll take the roll as a skill check for the chase instead.

Zenith successfully gets a bunch of cattle to calm down and move aside, clearing the way. Crit Success

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CHASE TRACKER
Round: 1
Obstacle: STAMPEDE - Throngs of distressed cattle and panicking crowds of people block the street.

Skills:
DC 21 Nature/Survival to calm the cattle
DC 25 Acrobatics to Tumble through
DC 23 Athletics/Intimidation to direct terrified cattle and bystanders out of the way.
DC 19 Lore (make it fit; I'm an easy sell)

Successes: 2/6
------------------
Those with ** may go

**Miladistra (and Deroff)
Zenith
**Yakuthiel
**Delorn Malix, Esq
**Khaldan
**Elondel

Grand Archive

NG male human (Keleshite) wizard 5 (level bump) | HP 68/68 | AC 23 (24 w/shield) |F +10 R +14 W +12 | Perc +13 | Stealth +10 | Focus Points 1/1 |Hero Points 2/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Detect magic | Conditions: None

Khaldan will start making strange sounds and slow careful gestures as he calms the charging cattle.

Musing to himself as he does so Huh, gazing out the scriptorium window at the stock in the marshland wasn't an entire waste then!

DC 21 Nature: 1d20 + 10 ⇒ (20) + 10 = 30

Grand Archive

Human Fighter 6 | AC 24 | HP 92 | F +14, R +12, W +12 | Perception +12 | Athletics +15 | Performance +11 | Acrobatics +10 | Intimidation +9 | Crafting, Sailing Lore +8 | ◆

Athletics 23: 1d20 + 15 ⇒ (16) + 15 = 31

Yakuthiel mumbles, "Push and Shove. Push and Shove"

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Khaldan manages to remember how to calm cattle and gets a herd of charging cattle to suddenly calm down. Yakuthiel, on the other hand simply pushes back.

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CHASE TRACKER
Round: 1
Obstacle: STAMPEDE - Throngs of distressed cattle and panicking crowds of people block the street.

Skills:
DC 21 Nature/Survival to calm the cattle
DC 25 Acrobatics to Tumble through
DC 23 Athletics/Intimidation to direct terrified cattle and bystanders out of the way.
DC 19 Lore (make it fit; I'm an easy sell)

Successes: 5/6
------------------
Those with ** may go

**Miladistra (and Deroff)
Zenith
Yakuthiel
**Delorn Malix, Esq
Khaldan
**Elondel

Radiant Oath

Paladin 6 | AC 25 | HP 66/66 | F +11 R +11 W +10 +1 status vs Fear | Init +10 Perception| Low-light vision| FocusPoint 1/1 | resistance 2 fire

In Raghathiel's Name, clear out the way!

Intimidate: 1d20 + 15 ⇒ (15) + 15 = 30

Says Elondel, smoking weapon in hand, pur white hair in the wind (even without) and armor shining.

Verdant Wheel

| Deroff | ♥️ 48 | AC 22 | Saves 11/12/14 | Perception +12 (Whisper Elf) | Init +12 (+2 with Perception)| PFS ID: 133608-2002 |NG Female Elf Sorcerer (Nymph) 7 | Spells -/4/4/4/3 | Focus Points ☑☑ | ☘️ 1 | ◆◇ ◈ ↺ ☑□ |

Communication is important. An pine cone shakes from her hair as she casts >Speak with Animals.

"Oh! Shh! Shh!" Miladistra charges towards the bulls and quickly mounts one, holding on for dear life as it bucks her back and forth.

Her >Assurance< of the natural world makes it easy to calm the critters down. "Good, good... now, help me calm the rest down, alright?"

Nature, Assurance: 23 = 23

"Herdin' cows is easy. Besides I have to deal with Deroff all the time."

The wolf huffs in response, and continues to help herd the animals somewhere safe (and possibly away from those awful stockyards.) Maybe a hill or park to graze on?

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Elondel roars at the crowd and they part immediately.

You catch a glimpse of Krosovahn running through the winding streets of Lowcleft neighborhood until he nears a group of singing and dancing festival-goers coming down the broad expanse of Twilight March, a major thoroughfare of this vibrant neighborhood.

The music grows louder and louder as more and more festival goers fill the streets. The people are a mixed crowd, not just of humans, but also elves, gnomes, halflings, leshies and a dozen other ancestries. Many attendees are wearing colorful crowns of multi-colored leaves on their heads. Street vendors loudly hawk their wares with carts full of delicious leaf-shaped pastries and harvest pies, filling the area with wonderful aromas, while artists show off their paintings and musicians play jaunty pipes. Above them all, multi-hued leaves of every shade of the rainbow sprout from an enormous treeshaped sculpture the size of a three-story building.

DC 21 Nature/Society:
You recall that this gorgeous tree statue is among the most famous of Magnimar’s monuments, the Celwyvian Charge. Originally a stony seed pod sent as a gift to the city from the elves of the distant Mierani Forest, the pod has grown into a strange tree sculpture that sprouts real leaves that bud and fall with the seasons.

"Welcome to Leaf days!" A willowy elf boy calls to the cheers of the crowd. "As the leaves fall, let the parade begin!" Dancers in leafy crowns leap into the streets as drummers drum and the crowds solidify around the wide avenue of Twilight March. On the other side of the crowd, clinging to a lamppost, Krosovahn waves and makes a rude gesture before dropping down and hustling towards the Keystone neighborhood.

DC 23 Reflex:
You can catch a falling leaf. Each leaf acts as a Heroism scroll.

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CHASE TRACKER
Round: 1
Obstacle: PARADE - The crowd is thick enough here that the best way through is by joining the parade, the only place where there is space to move.

Skills:
DC 19 Lore (make it fit; I'm an easy sell)
DC 21 Performance / DC 23 Deception/Acrobatics to join the parade
DC 23 Society / DC 25 Survival to find another path using back alleys

Successes: 0/6
------------------
Those with ** may go

**Miladistra (and Deroff)
Zenith
Yakuthiel
**Delorn Malix, Esq
Khaldan
Elondel

Verdant Wheel

| Deroff | ♥️ 48 | AC 22 | Saves 11/12/14 | Perception +12 (Whisper Elf) | Init +12 (+2 with Perception)| PFS ID: 133608-2002 |NG Female Elf Sorcerer (Nymph) 7 | Spells -/4/4/4/3 | Focus Points ☑☑ | ☘️ 1 | ◆◇ ◈ ↺ ☑□ |

Miladistra knows what the statue is. Amongst the most famous of Magnimar’s monuments, the Celwyvian Charge was originally a stony seed pod sent as a gift to the city from the elves of the distant Mierani Forest. Now it has grown into a strange tree sculpture that sprouts real leaves that bud and fall with the seasons.

Stone can grow? She's heard it before. But to see it? If only she could study it.

Reflex: 1d20 + 12 ⇒ (9) + 12 = 21

Bah! She was so close to catching a leaf!

And now a festival has broken out!

Miladistra grabs a few of the fallen leaves and fans them about herself. Acting as a tree herself, she scatters them about, letting them fall just like a tree in a forest would. If she did this right, it should keep the crowd so interested they will clear a path for the rest of the team.

Forest Lore is +11 to imitate a tree leaf. If that does not apply, use +13 for Performance.

1d20 ⇒ 4
Hero Point: 1d20 ⇒ 15

Grand Archive

N Male Human (Versatile) Sorceror 7 | HP 57 | AC 23/24 | F +10 R +12 W +13 | Perc +12 | Stealth +12 | speed 25| Hero 1/3 | focus 1/1 | spells 1:4 2:4 3:4 4:3 | Active Conditions: ---

Society: 1d20 + 11 ⇒ (18) + 11 = 29

Ref save: 1d20 + 11 ⇒ (5) + 11 = 16

Noting the unusual tree, Delorn lets Miladistra lead the way. He picks up the leaves she drops, sticks a few in his hair, and joins the flow of the parade.

Dception: 1d20 + 14 ⇒ (16) + 14 = 30

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Miladistra uses her knowledge of the forest to mimic a tree and joins the parade. Delorn simply follows in her wake, putting sticks in his hair.

I generally want to keep it turn-based because a chase can be confusing enough to run as it is without having multiple checks across turns.

------------------
CHASE TRACKER
Round: 2
Obstacle: PARADE - The crowd is thick enough here that the best way through is by joining the parade, the only place where there is space to move.

Skills:
DC 19 Lore (make it fit; I'm an easy sell)
DC 21 Performance / DC 23 Deception/Acrobatics to join the parade
DC 23 Society / DC 25 Survival to find another path using back alleys

Successes: 2/6
------------------
Those with ** may go

**Miladistra (and Deroff)
**Zenith
**Yakuthiel
**Delorn Malix, Esq
**Khaldan
**Elondel

Radiant Oath

Paladin 6 | AC 25 | HP 66/66 | F +11 R +11 W +10 +1 status vs Fear | Init +10 Perception| Low-light vision| FocusPoint 1/1 | resistance 2 fire

Society DC21: 1d20 + 11 ⇒ (6) + 11 = 17
Reflex DC23: 1d20 + 11 ⇒ (5) + 11 = 16 +2 against damages

Elondel tries to join the dancers but his rigidity stops him to get in sync with them.

Acrobatics: 1d20 + 9 ⇒ (9) + 9 = 18

I'm rolling so badly...

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Elondel tries to follow behind Delorn but can't quite get the rhythm right...

------------------
CHASE TRACKER
Round: 2
Obstacle: PARADE - The crowd is thick enough here that the best way through is by joining the parade, the only place where there is space to move.

Skills:
DC 19 Lore (make it fit; I'm an easy sell)
DC 21 Performance / DC 23 Deception/Acrobatics to join the parade
DC 23 Society / DC 25 Survival to find another path using back alleys

Successes: 2/6

------------------
Those with ** may go

**Miladistra (and Deroff)
**Zenith
**Yakuthiel
**Delorn Malix, Esq
**Khaldan
Elondel

Grand Archive

NG male human (Keleshite) wizard 5 (level bump) | HP 68/68 | AC 23 (24 w/shield) |F +10 R +14 W +12 | Perc +13 | Stealth +10 | Focus Points 1/1 |Hero Points 2/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Detect magic | Conditions: None

After escaping the stampede, Khaldan will admire the Celwyvian Charge and manage to catch one of the falling leaves. "How beautiful! Oh and this leaf is magical." and Khaldan will hand it to Delorn when the opportunity is right. (scroll of heroism)

Society DC 21: 1d20 + 12 ⇒ (13) + 12 = 25
Reflex DC 23: 1d20 + 14 ⇒ (12) + 14 = 26

Then faced with the huge crowd for the parade, Khaldan will look for a quieter path. He finds some convenient back alleys by watching a souvenir seller ducking in and out of the crowd.

Society DC 23: 1d20 + 12 ⇒ (17) + 12 = 29

Grand Archive

1 person marked this as a favorite.
Human Fighter 6 | AC 24 | HP 92 | F +14, R +12, W +12 | Perception +12 | Athletics +15 | Performance +11 | Acrobatics +10 | Intimidation +9 | Crafting, Sailing Lore +8 | ◆

Performance: 1d20 + 11 ⇒ (2) + 11 = 13

Hero Point Performance: 1d20 + 11 ⇒ (20) + 11 = 31

Yakuthiel gets out in front of the parade, and (after an initial fumble), begins using his halberd as a Drum Major's Mace.

"I..... Love a Parade," he sings.

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 35ft) | Hero 2/3 | Focus 1/1 | Active Conditions: --

Society: 1d20 - 1 ⇒ (2) - 1 = 1
Reflex, DC : 1d20 + 17 ⇒ (3) + 17 = 20

Zenith is too busy rushing through the streets to pay notice or catch a leaf. Stumbling upon the Parade, Zenith uses their skills to quickly survey an area (scout) where the party would best fit in and then points the group in the right direction.
Lore: Scouting DC 19: 1d20 + 8 ⇒ (5) + 8 = 13 going to hero point that
Lore: Scouting DC 19: 1d20 + 8 ⇒ (14) + 8 = 22 "Right here!"

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Yakuthiel somehow makes it to the front of the parade and is using his halberd as a drum major's mace to cheers from the crowd. Khaldan and Zenith manage to find a back-alley to bypass the parade altogether, trying to cut Korsovahn off.

As the parade lets out near the northeastern corner of the Keystone neighborhood, the crowds disperse and there is no immediate sign of Krosovahn but there is a park ahead filled with kids from a school group who might have witnessed where he went.

A group of school children all in blue robes are playing near this fountain when one gnome girl wraps a blue blindfold over her eyes, dips her fingers in the spring, and her expression abruptly changes. "Halt, seekers!" she calls in an adult tone of voice. "I am the spirit of the Seerspring. The one you seek is fleeing fast, and soon you will lose his trail." The girl tosses a spray of water into the air, letting the droplets shimmer as they fall. "Even now, it dissolves like mist. Tell me, are you worthy of my help in finding him?"

The school children are from Stone of the Seers, Magnimar's most esteemed academy of magic, specializing in divination magic. But even they are unsure if their friend Kari is channeling the seer or playing with you.

DC 23 Perception:
You realize that Kari is, for the moment, channeling the seer.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

------------------
CHASE TRACKER
Round: 2
Obstacle: SWAY THE SEER - The spirit of the Seerspring is initially unsure if catching Krosovahn is a worthwhile cause.

Skills:
DC 19 Lore (make it fit; I'm an easy sell)
DC 25 Arcana, DC 21 Occultism/Religion to talk shop,
DC 25 Diplomacy/DC 23 Society/DC 21 Pathfinder Society Lore to convey the significance of the theft.

Successes: 0/6

------------------
Those with ** may go

**Miladistra (and Deroff)
Zenith
Yakuthiel
**Delorn Malix, Esq
Khaldan
Elondel

Verdant Wheel

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| Deroff | ♥️ 48 | AC 22 | Saves 11/12/14 | Perception +12 (Whisper Elf) | Init +12 (+2 with Perception)| PFS ID: 133608-2002 |NG Female Elf Sorcerer (Nymph) 7 | Spells -/4/4/4/3 | Focus Points ☑☑ | ☘️ 1 | ◆◇ ◈ ↺ ☑□ |

Perception: 1d20 + 12 ⇒ (2) + 12 = 14 +2 if she can hear it

Miladistra moves through the crowd like a leaf upon the wind. finally emerging outside the crowd, she isn't paying attention when the Seer of the Seerspring calls her out. She clasps her ears in response. "Ack! Ya spooked me!"

"Hmm, I can call a few other seers of the spring. Might be easier to judge us if you have a teammate."

Directing at the spring, Miladistra makes a show of casting >Summon Fey< (rank 2) to call forth a >Naiad<.

"Oh! Summer Spray! We were just having a discussion about whether we were worthy or not. This is the seer of the Seerspring, say hi. Can you weigh in on this one?" She winks, hoping Summer Spray goes along with it. She owes Miladistra a favor, after all.

Diplomacy: 1d20 + 13 ⇒ (17) + 13 = 30

Radiant Oath

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Miladistra summons a Naiad which seems to connect with Kari. (Crit Success for using a non-cantrip spell to solve the problem)

------------------
CHASE TRACKER
Round: 2-3
Obstacle: SWAY THE SEER - The spirit of the Seerspring is initially unsure if catching Krosovahn is a worthwhile cause.

Skills:
DC 19 Lore (make it fit; I'm an easy sell)
DC 25 Arcana, DC 21 Occultism/Religion to talk shop,
DC 25 Diplomacy/DC 23 Society/DC 21 Pathfinder Society Lore to convey the significance of the theft.

Successes: 2/6

------------------
Those with ** may go

**Miladistra (and Deroff)
**Zenith
**Yakuthiel
**Delorn Malix, Esq (2 checks)
**Khaldan
**Elondel

Radiant Oath

Paladin 6 | AC 25 | HP 66/66 | F +11 R +11 W +10 +1 status vs Fear | Init +10 Perception| Low-light vision| FocusPoint 1/1 | resistance 2 fire

Lore Esoteric (assurance): 10 + 10 = 20

I'm an expert in Esoteric, let me explain to you what is happening.

Grand Archive

N Male Human (Versatile) Sorceror 7 | HP 57 | AC 23/24 | F +10 R +12 W +13 | Perc +12 | Stealth +12 | speed 25| Hero 1/3 | focus 1/1 | spells 1:4 2:4 3:4 4:3 | Active Conditions: ---

Perception: 1d20 + 9 ⇒ (5) + 9 = 14
Delorn considers casting charm on the seer, but he gets a bad feeling about it. Must be getting soft, he thinks.

”He’s behind a major theft, implicating another young student like yourself”, he replies. ”I’m sure that you would want someone to pursue justice on your behalf, were you in that situation”

Diplomacy: 1d20 + 14 ⇒ (1) + 14 = 15

Sensing that his words aren’t having the desired effect, he mutters, ”Oh the Hell with it”

[ooc]Cast charm,

Grand Archive

NG male human (Keleshite) wizard 5 (level bump) | HP 68/68 | AC 23 (24 w/shield) |F +10 R +14 W +12 | Perc +13 | Stealth +10 | Focus Points 1/1 |Hero Points 2/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Detect magic | Conditions: None

Khaldan watches closely as the young gnome begins her seeing and realises that the adult tone is not the only alien thing about this performance. Noting the change in mannerisms and language that spell a different personality, he whispers to his fellows "The child is really channeling the spirit of the Seerspring."
DC 23 perception: 1d20 + 13 ⇒ (15) + 13 = 28

The wizard is initially intimidated by this presence
"I see that we are in the presence of a true seer, one who traces the threads of the great tapestry. It is fortuitous .."
cough and then tries his best to recover and recall his many years of studies. "Our paths have crossed for a reason. We are drawn by coincidence and a thread pulled from its time along with a large patch of the tapestry as the runelords pulled their domain forward to our time. The one we seek is driven by bitterness and revenge for an unknowing slight, willing to sacrifice two children, much like these you watch over, in service to his own ego and revenge. We want to choose a potential future where Krosovahn doesn't rise to lead the underworld here in Magnimar and plague the citizens with his greedy bitter schemes. "

DC 21 Occultism: 1d20 + 15 ⇒ (5) + 15 = 20
hero point!
DC 21 Occultism: 1d20 + 15 ⇒ (11) + 15 = 26

Radiant Oath

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Delorn Malix, Esq. wrote:

[dice=Perception]1d20+9

Delorn considers casting charm on the seer, but he gets a bad feeling about it. Must be getting soft, he thinks.

”He’s behind a major theft, implicating another young student like yourself”, he replies. ”I’m sure that you would want someone to pursue justice on your behalf, were you in that situation”

[dice=Diplomacy]1d20+14

Sensing that his words aren’t having the desired effect, he mutters, ”Oh the Hell with it”

Cast charm,

You want to HP that natural 1 (from Rd 2)? The charm gives a crit success but the Nat 1 gives a -1...

Grand Archive

N Male Human (Versatile) Sorceror 7 | HP 57 | AC 23/24 | F +10 R +12 W +13 | Perc +12 | Stealth +12 | speed 25| Hero 1/3 | focus 1/1 | spells 1:4 2:4 3:4 4:3 | Active Conditions: ---
GM Tiger wrote:
Delorn Malix, Esq. wrote:


Delorn considers casting charm on the seer, but he gets a bad feeling about it. Must be getting soft, he thinks.

”He’s behind a major theft, implicating another young student like yourself”, he replies. ”I’m sure that you would want someone to pursue justice on your behalf, were you in that situation”

Sensing that his words aren’t having the desired effect, he mutters, ”Oh the Hell with it”

Cast charm,

You want to HP that natural 1 (from Rd 2)? The charm gives a crit success but the Nat 1 gives a -1...

If I can, then sure!

Diplomacy: 1d20 + 14 ⇒ (2) + 14 = 16

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 35ft) | Hero 2/3 | Focus 1/1 | Active Conditions: --

Occultism DC 21: 1d20 + 8 ⇒ (17) + 8 = 25

Zenith shares stories of their lifesense, though carefully avoids talking about hunting undead.

Radiant Oath

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Actually, Delorn, you can have the Hero Point back. Even with the -1 there's enough chase points to make it.

Delorn attempts to convince Kari of the importance of the mission but something he said (or how he said it) causes the girl to turn her back on him.

Zenith and Khaldan share their experiences with Kari. Elondel uses his expertise in Esoterica to join the conversation. Not happy with his Diplomatic faux pas, Delorn resorts to magic and enspells Kari instead. Wanting to please her new friend, Kari begins speaking.

Kari states, "I see a castle in the slums of Rag's End. Your prey is headed there."

Khaldan notices that Kari indeed appears to be channeling some mystic power...

One of the other kids, a scholarship student named Baru from Beacon's Point, approaches you and whispers, "She probably means Jaijarko Castle, the armpit of the slums. Good luck, you'll need it."

You race back towards the winding neighborhoods of Beacon's Point. On the edge of the neighborhood, the stone buildings are shabby yet sturdy, becoming more precarious and poorly repaired the deeper you head into the neighborhood.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

In the somewhat lawless neighborhood of Beacon's Point lies a core of slums known as Rag's End. In the middle of Rag's End is a jumbled collection of shanties and tenements that all the locals call Jaijarko Castle, owned by the most famous slumlord in Magnimar, Rassimeri Jaijarko. The smell of fish, oysters, and liquor lingers in the air, while household garbage festers and putrefies against the walls of this infamous tenement. Even the children who play in the street are hard-eyed, and the day laborers taking a break on the front steps of main tenement assess strangers to the neighborhood with an eye to augment their meager income.

As Krosovahn disappears into one of the doors of the Castle, some of the laborers shout, "Hey!" in protest. Then, upon seeing you chasing the thief, all the laborers outside the castle start to whoop and clap.

A middle-aged woman in leather coveralls stands up to address those closing on Krosovahn. "Oh, look who's rushing in, today! Well, me loves, this is Jaijarko Castle, a fortified structure the likes of which you've never seen. Now… I'm thinking you're cats off to chase your prey, and we could all use the entertainment, so go ahead!" With the raucous laughter of her fellows, she grandly opens the door.

------------------
CHASE TRACKER
Round: 3-4
Obstacle: JAIJARKO CASTLE - Navigate the Castle

Skills:
DC 23 Survival to track Krosovahn through the castle
DC 25 to spot hidden doors and traps
DC 21 Thievery to disable said traps

Special Conditions:
The labyrinthine corridors of the castle are filled with traps that spring on the unwary.
Each time you fail a check, you trigger one of the traps

Successes: 0/6

------------------
Those with ** may go

-4-
**Miladistra (and Deroff)
**Zenith
**Yakuthiel
**Delorn Malix, Esq
**Khaldan
**Elondel

-3-
**Yakuthiel
**Miladistra (and Deroff)

Grand Archive

NG male human (Keleshite) wizard 5 (level bump) | HP 68/68 | AC 23 (24 w/shield) |F +10 R +14 W +12 | Perc +13 | Stealth +10 | Focus Points 1/1 |Hero Points 2/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Detect magic | Conditions: None

Khladan eyes off the traps in the hallway but decides on a different path and casts Safe Passage and ushers the group past one of the more dangerous sections

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Khaldan, each round is 10 minutes long. The spell won't last that long...

Radiant Oath

Paladin 6 | AC 25 | HP 66/66 | F +11 R +11 W +10 +1 status vs Fear | Init +10 Perception| Low-light vision| FocusPoint 1/1 | resistance 2 fire

Perception DC25: 1d20 + 10 ⇒ (20) + 10 = 30

This way! Stop, there is traps here and here. Follow me!

Says Elondel

Verdant Wheel

| Deroff | ♥️ 48 | AC 22 | Saves 11/12/14 | Perception +12 (Whisper Elf) | Init +12 (+2 with Perception)| PFS ID: 133608-2002 |NG Female Elf Sorcerer (Nymph) 7 | Spells -/4/4/4/3 | Focus Points ☑☑ | ☘️ 1 | ◆◇ ◈ ↺ ☑□ |

"Thank ye kindly, Sage." Miladistra bows respectfully.

"Thanks Summer Spray! I think we're done for today." The naiad bows to the Sage and waves goodbye to Miladistra before submerging into the pond. Some of the students note the pond isn't large enough to fit a medium creature, so where did she go?

These arcane students never think about the natural world. Miladistra chuckles to herself.

A crowd arrives and Miladistra prepares herself, only to realize they are sick of Krosovahn as well. "I always rely on the kindness of strangers!" She leads Deroff in.

DC 25... GM is that Perception?

"Okay boy. Track Krosovahn's scent!" She kneels down to Deroff and and speaks to him directly. The wolf begins sniffing the ground.

Deroff's Survival: 1d20 + 13 ⇒ (1) + 13 = 14 Welp, luck was bound run out at some point.

"Uh, which way?" Miladistra isn't paying attention.

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 35ft) | Hero 2/3 | Focus 1/1 | Active Conditions: --

Zenith turns to Miladistra, "May the stars guide you!" they say as the constellations on their half plate begin to glow and illuminate a path.

@Miladistra, using my campaign coin to give you a reroll so you dont crit fail and activate a trap

Meanwhile, Zenith is keeping their eyes peeled for traps and is ready to try to disable one.
Thievery DC 21: 1d20 + 13 ⇒ (6) + 13 = 19 not going to use my last hero point so keeping it

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