Miladistra
|
| 1 person marked this as a favorite. |
Thank you Zenith!
"Wha? Ah, yeah, the stars." Miladistra pats Deroff on the head moments before disaster would have struck. The wolf seems deeply thankful to Zenith, although Miladistra isn't sure why.
"Huh, normally Deroff would be slobbering yer' face but... he said thanks?"
Deroff's Perception: 1d20 + 13 ⇒ (15) + 13 = 28
Astral guidance puts Deroff back on the path!
Delorn Malix, Esq.
|
Astral guidance puts Deroff back on the path!
”Looks like he’s found something”, says Delorn. ”Allow me…”
Thievery: 1d20 + 11 ⇒ (4) + 11 = 15
Hero Point this time
Thievery: 1d20 + 11 ⇒ (7) + 11 = 18
Yakuthiel Treeflyer
|
Perception: 1d20 + 12 ⇒ (1) + 12 = 13
"Hmmm. I've got nice feet."
Hero Point Perception: 1d20 + 12 ⇒ (13) + 12 = 25
"Woah! There's a trap!"
GM Tiger
|
Yakuthiel and Elondel manage to spot the traps while racing through the castle. Khaldan manages to disarm those in his way. However several loud crashes indicate that the other party members are not as lucky. Deroff manages to spot another trap but not before running by Miladistra smelling not so nice... Zenith and Delorn also run by with mysterious stains on their tunics...
Deroff Survival Reroll: 1d20 + 13 ⇒ (2) + 13 = 15
Exploding Piss Pot vs Deroff; Piercing Damage; DC 20 Basic Reflex: 6d6 ⇒ (6, 1, 4, 4, 1, 2) = 18
Exploding Piss Pot vs Zenith; Piercing Damage; DC 20 Basic Reflex: 6d6 ⇒ (6, 1, 6, 4, 3, 2) = 22
Exploding Piss Pot vs Delorn; Piercing Damage; DC 20 Basic Reflex: 6d6 ⇒ (1, 5, 2, 1, 5, 6) = 20
------------------
CHASE TRACKER
Round: 4-5
Obstacle: JAIJARKO CASTLE - Navigate the Castle
Skills:
DC 23 Survival to track Krosovahn through the castle
DC 25 Perception to spot hidden doors and traps
DC 21 Thievery to disable said traps
Special Conditions:
The labyrinthine corridors of the castle are filled with traps that spring on the unwary.
Each time you fail a check, you trigger one of the traps
Before your Turn:
DC 20 Basic Reflex vs 18 Piercing: Deroff
DC 20 Basic Reflex vs 22 Piercing: Zenith
DC 20 Basic Reflex vs 20 Piercing: Delorn
Plus you become more fragrant! :)
Successes: 5/6
------------------
Those with ** may go
-5-
**Miladistra (and Deroff)
**Zenith
**Yakuthiel
**Delorn Malix, Esq
**Khaldan
**Elondel
-4-
**Yakuthiel
Delorn Malix, Esq.
|
Ref save: 1d20 + 11 ⇒ (12) + 11 = 23
Delorn recoils in horror as he is doused. ”What kind of…who would…UGH!”
Holding his nose with one hand, he makes sweeping motions with the other, and the stains start to come out.
Cast prestidigitation
GM Tiger
|
Elondel continues to break trail for the party and leads you to the exit. Apparently, you're not the only ones who got hit with a piss pot or two.
You all see him bolt out of one of the side doors of the castle and run north towards the Dockway district. He weaves his way in and out of the Bazaar of Sails, an ever-changing free market full of tents, booths and wagons, each waving brightly covered flags advertising their wares, and finally dashes into the darkened and disreputable streets of the Underbridge neighborhood.
What first appears to be a room filled with shadowy figures soon reveals itself to be an ornate sculpture gallery filled with whimsical statues, from dancing fauns and nymphs to figures of romantically entwined succubi. Then, a pale, six-fingered nephilim in dust-covered clothes steps out from behind one of the statues and says, "You don't have an appointment. I'll give you five minutes to explain why you have charged into my shop."
------------------
CHASE TRACKER
Round: 4-5
Obstacle: THE HARPY
Skills:
To charm the shop owner into allowing a search of her shop: DC 25/23/21 Deception/Society/Art Lore respectively
To explain the urgency of finding Krosovahn: DC 25/21 Diplomacy/PFS Lore respectively
To notice Krosovahn hiding: DC 28 Perception (+5 bonus to PCs with scent)
Before your Turn:
DC 20 Basic Reflex vs 18 Piercing: Deroff
DC 20 Basic Reflex vs 22 Piercing: Zenith
Plus you become more fragrant! :P
Successes: 0/6
------------------
Those with ** may go
-5-
**Miladistra (and Deroff)
**Zenith
**Yakuthiel
**Delorn Malix, Esq
**Khaldan
Elondel
-4-
**Yakuthiel
Yakuthiel Treeflyer
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"I notice how your artistry is very involved and must require a great deal of talent and perseverance."
Crafting?? (It's a stretch, but anything else on-point will be an auto-fail): 1d20 + 8 ⇒ (13) + 8 = 21
GM Tiger
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I'll take it. Want to give me a second check for Rd 5 or do you want to wait?
Yakuthiel tries to flatter Ayavah but doesn't quite succeed. Khaldan manages to get through to Ayavah about the importance of their mission.
------------------
CHASE TRACKER
Round: 5
Obstacle: THE HARPY
Skills:
To charm the Ayavah into allowing a search of her shop: DC 25/23/21 Deception/Society/Art Lore respectively
To explain the urgency of finding Krosovahn: DC 25/21 Diplomacy/PFS Lore respectively
To notice Krosovahn hiding: DC 28 Perception (+5 bonus to PCs with scent)
Before your Turn:
DC 20 Basic Reflex vs 18 Piercing: Deroff
DC 20 Basic Reflex vs 22 Piercing: Zenith
Plus you become more fragrant! :P
Successes: 1/6
------------------
Those with ** may go
**Miladistra (and Deroff)
**Zenith
**Yakuthiel
**Delorn Malix, Esq
Khaldan
Elondel
Khaldan al Tephu
|
Wrinkling his nose somewhat at the pungent odours that seem to be accompanying the group, Khaldan's eyes will light up in recognition as the nephilim steps forward.
"Ayavah, it is an honour to meet you - I have heard of your sculptures but not had the chance to see your work for myself! Please forgive our intrusion, we are hunting a thief who stole an important artefact of the Pathfinder Society. This wayfinder is not just a symbol of the society but a work of art in itself. We followed the fiend here into your workshop and hope we might have finally caught up with him. We need to find him before he absconds with this symbol of the society"
DC 23 Society: 1d20 + 12 ⇒ (12) + 12 = 24
DC 21 PFS Lore: 1d20 + 14 ⇒ (12) + 14 = 26
| Deroff |
Sniff
Sniff
Sniff sniff
Oh! That's a trap! I'd better warn the missus.
Deroff turns to warn Miladistra of trouble when-
Uhoh, what did I step on... and why is getting so stinky from above me?
Reflex Save: 1d20 + 15 ⇒ (14) + 15 = 29 Success, 9 Damage
Deroff yelps as he leaps away from the boiling refuse and it burns some of his fur.
Missus! Missus! My fur smells bad and really strong and that part of the floor is messy and... that guy you want me to track also got smelly. Should be easy to track him now. One moment...
Miladistra
|
"Oh! You alright there Deroff? Oh, you're going to need a bath after this." Miladistra pauses when the wolf returns. "You found Krosovahn? Good, lead the way and watch out for traps this time!"
They enter a shop and find a surly proprietor. So many statues in here trying' their hardest to impress... whom exactly? Much too clean.
"Sorry, we're tryin' to look for a thief, he came this way, maybe you've seen him before? He's kind of stinky- Deroff, stop sniffin' around! You know how people get when you- what do you mean you think he's close?"
Deroff's Perception with Scent: 1d20 + 13 + 5 ⇒ (17) + 13 + 5 = 35
Deroff's nose knows no bounds as he starts sniffing about. He barks abruptly and starts scooting off.
GM Tiger
|
Deroff points towards the back door of the shop where apparently something (or someONE) extremely fragrant might be hiding. Yakuthiel also spots movement in the back of the shop.
------------------
CHASE TRACKER
Round: 5-6
Obstacle: THE HARPY
Skills:
To charm the Ayavah into allowing a search of her shop: DC 25/23/21 Deception/Society/Art Lore respectively
To explain the urgency of finding Krosovahn: DC 25/21 Diplomacy/PFS Lore respectively
To notice Krosovahn hiding: DC 28 Perception (+5 bonus to PCs with scent)
Before your Turn:
DC 20 Basic Reflex vs 22 Piercing: Zenith
Plus you become more fragrant! :P
Successes: 3/6
------------------
Those with ** may go
-6-
**Miladistra (and Deroff)
**Zenith
**Yakuthiel
**Delorn Malix, Esq
**Khaldan
**Elondel
-5-
**Zenith
**Delorn Malix, Esq
Zenith by redeux
|
Reflex, DC 20: 1d20 + 17 ⇒ (4) + 17 = 21 Evasion: Success- > Crit Success, no damage
Zenith takes a few moments to talk to the shopkeeper and create an opportunity for someone else to check the back. "You see we are all being completely honest, and while we're being honest, how about you tell me about some of these sculptures while my friends check the back. I am very interested in this piece here" they say pointing at a random nearby piece towards the front of the shop.
Deception DC 25: 1d20 + 11 ⇒ (19) + 11 = 30
Deception DC 25: 1d20 + 11 ⇒ (13) + 11 = 24
Delorn Malix, Esq.
|
Society: 1d20 + 11 ⇒ (5) + 11 = 16
”He's kind of stinky”
”Very stinky, in fact”, Delorn adds. ”He’s had a run-in with some chamber pots, and I’m sure you wouldn’t want him smearing anything on your fine objets d’art”
Diplomacy: 1d20 + 14 ⇒ (12) + 14 = 26
Khaldan al Tephu
|
Khaldan will continue chatting about the importance of the item, but apparently fails to hold Ayavah's interest.
DC 21 PFS Lore: 1d20 + 14 ⇒ (6) + 14 = 20
GM Tiger
|
Zenith manages to distract Ayavah while the other Pathfinders search the back of the shop. Ayavah blanches upon learning that the intruder got whacked by chamber pots but is distracted by Khaldan talking about the Pathfinders.
"What was that again?" she asks, Khaldan.
------------------
CHASE TRACKER
Round: 6
Obstacle: THE HARPY
Skills:
To charm the Ayavah into allowing a search of her shop: DC 25/23/21 Deception/Society/Art Lore respectively
To explain the urgency of finding Krosovahn: DC 25/21 Diplomacy/PFS Lore respectively
To notice Krosovahn hiding: DC 28 Perception (+5 bonus to PCs with scent)
Successes: 5/6
------------------
Those with ** may go
**Miladistra (and Deroff)
Zenith
**Yakuthiel
**Delorn Malix, Esq
Khaldan
**Elondel
Miladistra
|
"Right. Well, your statues are... um... beautiful and all. I recognize good sculpture when I see it. So if you don't mind, if you let us proceed we can get out of here before we stink up the place."
Deception: 1d20 + 13 ⇒ (2) + 13 = 15
"These lumps of rock are kind of excessive, don't you think?" Miladistra lets her inner voice slip out at the wrong moment.
Delorn Malix, Esq.
|
"These lumps of rock are kind of excessive, don't you think?" Miladistra lets her inner voice slip out at the wrong moment.
”AHAHAHA!”, Delorn laughs exaggeratedly. ”She’s such a scamp! She means ‘excessively beautiful’! I mean, look at that chisel work!”
Deception: 1d20 + 14 ⇒ (8) + 14 = 22
Miladistra
|
I'm out of Hero Points...
GM Tiger
|
Miladistra attempts to flatter Ayavah but accidentally blurts out her true feelings. Delorn tries to cover up the slip but doesn't quite succeed.
Man your dice all suddenly went cold
------------------
CHASE TRACKER
Round: 6-7
Obstacle: THE HARPY
Skills:
To charm the Ayavah into allowing a search of her shop: DC 25/23/21 Deception/Society/Art Lore respectively
To explain the urgency of finding Krosovahn: DC 25/21 Diplomacy/PFS Lore respectively
To notice Krosovahn hiding: DC 28 Perception (+5 bonus to PCs with scent)
Successes: 4/6
------------------
Those with ** may go
-7-
**Miladistra (and Deroff)
**Zenith
**Yakuthiel
**Delorn Malix, Esq
**Khaldan
**Elondel
-6-
**Elondel
Miladistra
|
"Uh, what I meant to say was-"
Diplomacy: 1d20 + 13 ⇒ (4) + 13 = 17
That Ayavah isn't paying attention to the country bumpkin anymore.
GM Tiger
|
Miladistra tries again to smooth Ayavah's ruffled feathers but she doesn't appear to be having it. Elondel tries to nicely talk Ayavah into letting the Pathfinders search her shop but she appears too offended by Miladistra to notice.
------------------
CHASE TRACKER
Round: 7
Obstacle: THE HARPY
Skills:
To charm the Ayavah into allowing a search of her shop: DC 25/23/21 Deception/Society/Art Lore respectively
To explain the urgency of finding Krosovahn: DC 25/21 Diplomacy/PFS Lore respectively
To notice Krosovahn hiding: DC 28 Perception (+5 bonus to PCs with scent)
Successes: 4/6
------------------
Those with ** may go
Miladistra (and Deroff)
**Zenith
**Yakuthiel
**Delorn Malix, Esq
**Khaldan
**Elondel
Delorn Malix, Esq.
|
Delorn sighs, and looks at Avayah resignedly. ”Have you ever had one of those days?”, he asks. ”It appears we’re all having one. We would really appreciate the help”
Diplomacy: 1d20 + 14 ⇒ (9) + 14 = 23
Khaldan al Tephu
|
Seeing that Ayavah is losing interest in the Pathfinder Society discussion, Khaldan will try to discuss the sculptures using his crafting experience
Crafting DC ??: 1d20 + 15 ⇒ (1) + 15 = 16
Oof, sorry. I think I'm out of hero points too, but if not then I'll definitely reroll
Elondel Firehand
|
@Khaldan I can lend you my Coin Award Hero Point Reroll! Feel free to reroll that crit failure :)
Diplomacy: 1d20 + 15 ⇒ (6) + 15 = 21
Diplomacy (HP Reroll): 1d20 + 15 ⇒ (19) + 15 = 34
after that, no HP left :D
Khaldan al Tephu
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Thanks Elondel!
Crafting DC??: 1d20 + 15 ⇒ (3) + 15 = 18
Sigh, I guess a fail is better than a crit fail
GM Tiger
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I'll make the DC for Crafting the middle one. DC 23, since it's close to Art Lore and the lore checks are generally easier
Elondel manages to reassure Ayavah that Miladistra didn't mean any offense. Unfortunately the other Pathfinders can't convince Ayavah that the mission is urgent.
------------------
CHASE TRACKER
Round: 7-8
Obstacle: THE HARPY
Skills:
To charm the Ayavah into allowing a search of her shop: DC 25/23/21 Deception/Society/Art Lore respectively
To explain the urgency of finding Krosovahn: DC 25/21 Diplomacy/PFS Lore respectively
To notice Krosovahn hiding: DC 28 Perception (+5 bonus to PCs with scent)
Successes: 5/6
------------------
Those with ** may go
-8-
**Miladistra (and Deroff)
**Zenith
**Yakuthiel
**Delorn Malix, Esq
**Khaldan
**Elondel
-7-
**Zenith
| Deroff |
| 1 person marked this as a favorite. |
Perception with Scent: 1d20 + 13 + 5 ⇒ (14) + 13 + 5 = 32
Deroff barks again to catch everyone's attention and starts sniffing somewhere suspicious. Sometimes they spend too much time talking and not enough time doing!
GM Tiger
|
Deroff catches wind of a very familiar odor. In fact, it's similar to how he's smelling. He alerts Miladistra to what he's found and the party converges on the location.
As you approach, smashing sounds occur as Krosovahn topples a graceful mermaid statue as he bolts out a side door in the piling. Ayavah, indignant at the destruction of her work, sends a lightning bolt after the thief that Krosovahn easily evades. "Those time-traveling thieves are destroying the Underbridge," she fumes, turning to you, "but I can tell you exactly where their nest lies."
She points you in the direction of a rundown warehouse. Marked only by the bleached sign of three dolphins following a ship, the Swift Dolphin was one of several dockside warehouses built in Underbridge to capitalize on Magnimar’s extensive sea trade before being abandoned. The deep shadows of the neighborhood made all but the most committed of smugglers nervous. The western door of the Swift Dolphin hangs ajar, creaking back and forth slightly with the wind, revealing the glow of lights within.
You've got a few minutes to prepare yourselves so if you have any battle prep, make them now.
Delorn Malix, Esq.
|
Just before going in, Delorn speaks an unholy word. His skin turns red, and horns curl out from his forehead.
Cast embrace the pit
Zenith by redeux
|
Zenith twirls their trusted starknife in their hand, "Ready when you are" they whisper to the rest of the group.
Miladistra
|
"Thank you. Your statues are... um... writhing." Miladistra fumbles another compliment before simply running after Deroff.
The team waits outside another warehouse. Time to help her friends with some of Mother's gifts.
"Here's an >Enlarge< for you, Yakuthiel!" The human finds himself growing to a Huge size.
The status bonus to melee damage is +4 and the creature's reach increases by 10 feet.
"And some bark-" She halts as Deroff glances at her, ready to bark at a moment's notice. "Er, some >Oaken Resillience< for you, Zenith."
The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.
"Don't forget the >Vital Beacon< I activated today."
Elondel Firehand
|
My hand is always ready to punish the guilty. says Elondel who make sure to have his scroll of heal in the hand wearing his scepter.
He makes sure to have attached one of his Feather Step Stone attached to his armor.
GM Tiger
|
| 1 person marked this as a favorite. |
This is the stage when you're preparing for the boss fight and you're all casting Bless, Haste, Strength, etc with the old D&D video games! :)
Khaldan al Tephu
|
Khaldan will cast detect magic on the open door just in case there is a repeat of the welcome from the abandoned tavern. He'll pass a 3rd rank scroll of heal to Elondel whispering "use it on whoever needs it." and then to the group All set, let's finish this job"
GM Tiger
|
Crates are piled haphazardly throughout this dilapidated warehouse. A chill wind blows through cracks in the slats of this eerily silent room and the endless susurration of waves hitting the docks echo through the wooden floorboards. There are land entrances to the north and west, loading doors to the east over the water, and stairs leading to a mezzanine level to the south.
The entire building is well-lit by interior lamps. The mezzanine floor containing the office is 20 feet high and the height of the warehouse overall is 40 feet. The crate stacks range between 20 and 30 feet tall, and are not difficult to scale (DC 15 Athletics to Climb).
You detect magic. Somewhere in the warehouse there's something magical but you don't know what it is. You can rule out anything on the door, however.
Miladistra's Initiative using Search: 1d20 + 26 ⇒ (8) + 26 = 34
Zenith's Initiative using Search: 1d20 + 22 ⇒ (13) + 22 = 35
Khaldan's Initiative using Detect Magic: 1d20 + 16 ⇒ (18) + 16 = 34
Yakuthiel Treeflyer's Initiative using Scout: 1d20 + 13 ⇒ (6) + 13 = 19
Delorn Malix, Esq.'s Initiative using Repeat a Spell: 1d20 + 18 ⇒ (8) + 18 = 26
Elondel Firehand's Initiative using Investigate: 1d20 + 24 ⇒ (3) + 24 = 27
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before your Turn:
------------------
Those with ** may go
**Zenith - AC 26, 69/69 (Oaken Resilience: Resist 2 B/P, Weakness 3 Fire)
**Khaldan - AC 23, 58/58
**Miladistra - AC 22, 48/48 (Vital Beacon, 4d10); Deroff AC 24, 60/69
GM
Elondel - AC 25, 66/66
Delorn - AC 22 (23 w/shield), 40/50; Caveat AC 21, 30/30 (AC 23)
GM
Yakuthiel Treeflyer - AC 24, 92/92 (Enlarged; Clumsy 1, +2 melee dmg, reach +5')
GM
Khaldan al Tephu
|
Khaldan glances up at the vacant balcony and grimaces. "Its too quiet in here - they may not be just hiding" he'll mutter. He pats his pockets and curses, and instead casts revealing light and a burst of coloured light will appear in the middle of the balcony. Finally he'll open his backpack, ready to pull something out of it.
---
◆◆ Cast revealing light
◆ Interact to open backpack
Miladistra
|
"Hmm. I should have borrowed your nose, boy." She ruffles Deroff's mane. "Alright. See if you can smell 'em out. I'll keep my ears open for 'em."
Miladistra holds still long enough to hear the wind blow this this mess of wood and material wealth.
Whisper Elf lets Miladistra seek in a 60 foot cone instead of a 30 foot cone - she will Seek to the right. If they are within 30 feet, she gets a +2 circumstance bonus. Perception +12
If Miladistra notices something, she will Point Out the location and Deroff will try to Stride there.
Miladistra Directs Deroff to Seek out the bad smell.
Deroff has 30 foot Scent and will Seek in a 30 foot cone to the right of himself.
If Deroff notices something, he will Point Out the location and Miladistra will Point Out the location to the team.
Miladistra will Seek a second time, same direction as before.
Zenith by redeux
|
Zenith strides forward, trying to be aware of their surroundings.
Zenith Has lifesense (imprecise, 10ft). Do they sense anything?
Athletics DC 15: 1d20 + 17 ⇒ (5) + 17 = 22 +5 ft
Athletics DC 15: 1d20 + 17 ⇒ (2) + 17 = 19 +5 ft How far to top?
Zenith has combat climber, so climbing with one hand and is not offguard while climbing
Tumble Through Vs Reflex DC: 1d20 + 16 ⇒ (19) + 16 = 35 if success-> gain panache
Strike w/ Eclipse (cold iron, returning starknife): 1d20 + 16 ⇒ (14) + 16 = 30
S dmg: 2d4 + 6 ⇒ (4, 4) + 6 = 14 | if panache, precision: 3 = 3 | if crit, deadly: 1d6 ⇒ 2 | If crit, 1d6+1 persist bleed | If crit and enemy does not have darkvision, blinded for 1 round
Actions: ◆Stride And either A. ◆ Climb x2, OR B. ◆Tumble Through ◆ Strike
Reaction ↺ If an enemy damages, grabs, or grapples ally when both the enemy and ally are within 15 feet of Zenith: Liberating Step!
GM Tiger
|
Perc: 1d20 + 11 ⇒ (10) + 11 = 21
Athletics: 1d20 ⇒ 2
Pink Perc: 1d20 + 15 ⇒ (14) + 15 = 29
K Perc: 1d20 + 14 ⇒ (4) + 14 = 18
You sense life in front of you but can't see anyone. You climb onto the nearest crate and find a ne'er-do-well smiling up at you. Beside him is Krosovahn, who doesn't seem to notice you yet.
You have one action
Khaldan drops a spell up on the balcony but doesn't hear any shouts of alarm.
Miladistra, I'll get back to you as Zenith's actions will probably influence yours
The rest of you see Zenith stride forward, then proceed to hop up onto the nearest crate.... then he... lets the suspense build
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before your Turn:
------------------
Those with ** may go
**Zenith - AC 26, 69/69 (Oaken Resilience: Resist 2 B/P, Weakness 3 Fire; 1 action)
Khaldan - AC 23, 58/58
**Miladistra - AC 22, 48/48 (Vital Beacon, 4d10); Deroff AC 24, 60/69
GM
Elondel - AC 25, 66/66
Delorn - AC 22 (23 w/shield), 40/50; Caveat AC 21, 30/30 (AC 23)
GM
Yakuthiel Treeflyer - AC 24, 92/92 (Enlarged; Clumsy 1, +2 melee dmg, reach +5')
GM