Geisha

Miladistra's page

631 posts. Organized Play character for chadius.


Race

♥️ 48 | AC 22 | Saves 11/12/14 | Perception +12 (Whisper Elf) | Init +12 (+2 with Perception)|

Classes/Levels

PFS ID: 133608-2002 |NG Female Elf Sorcerer (Nymph) 7 | Spells -/4/2/4/1 | Focus Points ☑□ | ☘️ 0 | ◆◇ ◈ ↺ |

Gender

| Deroff | Tailwind 45 ft | Vital Beacon 4d10 | Speak with Animals

Alignment

NG

Languages

Common, Elven, Sylvan, Gnomish

Strength 0
Dexterity 3
Constitution 0
Intelligence 2
Wisdom 3
Charisma 4

About Miladistra

PFS ID: 133608-2002
GP: 1053.83
XP: 79
Partial Boost: Charisma

Master Copy of character sheet

Deroff, the Wolf: Profile (See the Pets section of my character sheet)

Pathfinder Provisions:
4th rank scroll of >Mountain Resilience<

Active Wands:
Wand of Tailwind, 2nd level

Mentor Boon
Worldly Mentor (Verdant Wheel)
Help low-level PCs at your table with Perception checks and Initiative rolls. Level bump increases bonuses to +2.

Story:

Defense:

HP 48
AC 22

Saves
Fort E 11
Ref T 12
Will W 14

Initiative
>Elven Instincts< +2 Initiative with Perception, I win ties even if I didn't use Perception

Low - Light vision
Movement 35 feet

>Unwavering Mein<
Your mystic control and meditations allow you to resist external influences upon your consciousness. Whenever you are affected by a mental effect that lasts at least 2 rounds, you can reduce the duration by 1 round.

You still require natural sleep, but you treat your saving throws against effects that would cause you to fall asleep as one degree of success better. This protects only against sleep effects, not against other forms of falling unconscious.

Magical Fortitude - 5th Sorcerer is an Expert in Fortitude Saves.

Offense:

Sickle
Agile, Finesse, Trip
[dice=Sickle]1d20+12[/dice]
[dice=Slashing Damage]1d8[/dice]

Club
Thrown 10 feet
[dice=Club]1d20+9[/dice]
[dice=Bludgeoning Damage]1d6[/dice]

Crossbow
[dice=Crossbow]1d20+12[/dice]
[dice=Piercing Damage]1d8[/dice]

Skills:

(T) [dice=Perception]1d20+12[/dice] (+2 Initiative)

(T) [dice=Athletics]1d20+9[/dice]
(T) [dice=Deception]1d20+13[/dice]
(T) [dice=Diplomacy]1d20+13[/dice]
(T) [dice=Lore: Pathfinder Society]1d20+11[/dice]
(T) [dice=Lore: Herbalism]1d20+11[/dice]
(T) [dice=Lore: Forest]1d20+11[/dice]
(T) [dice=Medicine]1d20+12[/dice]
(M) [dice=Nature]1d20+16[/dice] (>Assurance< DC 23)
(T) [dice=Performance]1d20+13[/dice]
(T) [dice=Stealth]1d20+12[/dice]
(T) [dice=Survival]1d20+12[/dice]

Ride
Train Animal

Athletics
>Quick Jump<

Perception
>Whisper Elf<: Your ears are finely tuned, able to detect even the slightest whispers of sound. As long as you can hear normally, you can use the Seek action to sense undetected creatures in a 60-foot cone instead of a 30-foot cone. You also gain a +2 circumstance bonus to locate undetected creatures that you could hear within 30 feet with a Seek action.

>Elven Instincts< +2 Initiative with Perception, I win ties even if I didn't use Perception

Diplomacy
Blood Magic Nymph grace accentuates your movements and distracts your foes, either granting you a +1 status bonus to Diplomacy checks for 1 round or imposing a –1 status penalty on one target's Will saves for 1 round.

Nature
>Assurance< with Nature lets me use 10 + Proficiency bonus without rolling.

>Natural Medicine< Can use Nature checks to Treat Wounds, may get a +2 circumstance bonus if in natural environments.

Survival
>Terrain Expertise< Your experience in navigating a certain type of terrain makes you supremely confident while doing so. You gain a +1 circumstance bonus to Survival checks in forest.

Magic:

Expert in Primal
Spell DC 25
Spell Attack +15

Nymph Bloodline
Blood Magic
Nymph grace accentuates your movements and distracts your foes, either granting you a +1 status bonus to Diplomacy checks for 1 round or imposing a –1 status penalty on one target's Will saves for 1 round.

Bloodline Spells
initial: Nymph's Token
advanced: Blinding Beauty

Sorcerous Potency (PC Core 2, page 147)
When you Cast a Spell from your spell slots that either deals damage or restores Hit Points, you gain a status bonus to that spell’s damage or healing equal to the spell’s rank. This applies only to the initial damage or healing the spell deals when cast. An individual creature takes this damage or benefits from this healing only once per spell, even if the spell would damage or heal that creature multiple times.

Cantrips, at will
Tanglefoot (Bloodline spell)
Electric Arc
Know the Way
Stabilize
Healing Plaster

Spell Rank 1 4 per day
Charm (Bloodline spell)
Summon Fey (Signature spell)
Runic Body
Heal (Sorcerous Potency)

Spell Rank 2 4 per day
Calm Emotions (Bloodline spell)
Enlarge (Signature spell)
Speak with Animals
Oaken Resilience

Spell Rank 3 4 per day
>Animal Vision< (Bloodline Spell)
>Soothing Blossoms<
>Wall of Thorns<
>Lightning Bolt< (Sorcerous Potency) (Signature Spell)

Rank 4 3 per day
>Vital Beacon< (Bloodline Spell)
>Fey Form<
>Petal Storm<

Wand of >Tailwind<, 2nd level

Staff of >Nature's Cunning<
Cantrip >tanglefoot<
1st >protector tree<, >shillelagh<
2nd >entangle<, >shape wood<

Gear:

Winter Clothing
Sickle
Club
Crossbow
Wand of >Tailwind<, 2nd level

Backpack
Bedroll
20 Bolts
Clothing (Explorer's)
Feather Token (Ladder)
Holly and Mistletoe
Holy Water
Mug
Musical Instrument (Handheld)
Rope
Waterskin

Non-keyboard symbols:



♥️
☘️

◆◇↺

Chronicles
Character Creation notes

1: 1-03 Escaping the Grave:

Chronicle
Played on Discord

2: 1-07 Flooded King's Court:

Chronicle
Played on Discord

Performance check is a 16 earning 0.4 gp

3: 1-12 The Burden of Envy:

Level 1 Rebuild:

Lose Fey Bloodline
Lose ghost sound cantrip
Lose Faerie Dust
Lose Blood Magic

Gain Nymph Bloodline
Gain Tanglefoot
Gain Nymph's Token
Gain Blood Magic
- Nymph grace accentuates your movements and distracts your foes, either granting you a +1 status bonus to Diplomacy checks for 1 round or imposing a –1 status penalty on one target's Will saves for 1 round.

Miladistra level 2:

Prof Bonus +1
HP 6 - 1 Con
Miladistra can cast 4 1st level spells per day
Miladistra can learn a new 1st level spell
Magic Fang

Skill Feat

Sorcerer Feat - Multiclass to Beastmaster
https://2e.aonprd.com/Archetypes.aspx?ID=50

Beastmaster Dedication
Young Animal Companion
Wolf (named Deroff)

Str +2
Dex +3
Con +2
Int -4
Wis +1
Cha +0

HP = 6 (Ancestry) + (6 + 2 Con) * 2 = 18

Melee
Jaws (Finesse), Damage 1d8 Piercing
[dice=Jaws]1d20+2+3[/dice]
[dice=Damage]1d8+2[/dice]

Skills: [dice=Survival]1d20+2+2+1[/dice]

Speed 40 feet
Senses low-light vision, scent (imprecise, 30 feet)

Support
Benefit Your wolf tears tendons with each opening. Until the start of your next turn, your Strikes that damage creatures your wolf threatens give the target a –5-foot status status penalty to its Speeds for 1 minute (–10 on a critical success).

GM Credit 1-02: The Mosquito Witch:

Chronicle
Thread

Miladistra did not participate, but she received credit.

Q2 Unforgiving Fire:

Q1A The Sandstone Secret:

GM 1-02 The Mosquito Witch:

2-13 A Gilded Test:

Level 3:

Sorcerer 3
Hit Points: 6 + Con (now 21)
2nd-level spells, general feat, signature spells, skill increase

Proficiency is now +3

Spell DC is 19
2nd-level spells
Cast 3 level 2 spells per day
Spell Repetoire - new level 2 spells and a Bloodline Spell

Bloodline Spell Calm Emotions
-Speak with Animals
-Enlarge

All cantrips are boosted to level 2

general feat
- Ancestral Paragon
Grants an ancestry feat.
- Nimble Elf Speed increases by 5 feet

signature spells
choose one spell of that level to be a signature spell. You don’t need to learn heightened versions of signature spells separately; instead, you can heighten these spells freely
- Level 1 Signature Spell: Summon Fey
- Level 2 Signature Spell: Enlarge

skill increase
Nature is now expert (now +9 to Nature)

Deroff
HP 6 + 2 Con (now 30)
Proficiency is now +3

(GM credit) 1-05 Tarnbreaker's Trail:

1-11 Flames of Rebellion:

(GM credit) Quest 12 Putrid Seeds:

3-01: Year of Shattered Sanctuaries:

Level 4:

Skill Feat: Natural Medicine

Class Feat: Mature Beastmaster Companion

New 2nd list spell: Glitterdust

Deroff is now a mature animal companion
- If Miladistra does not spend an action to Command an Animal, Deroff gets 1 action to either Stride or Strike.
- Deroff is now Large. Miladistra can now ride him.

Purchases
Light Barding (Large) for Deroff - 20gp
Wand of Longstrider(heightened to level 2) - 160 gp

GM Head Shot the Rot:

Thread
Chronicle

Miladistra did not play, but she did get credit for it.

3-99 Fate in the Future:

(GM) 3-04 The Devil-Wrought Disappearance:

>Thread<
>Chronicle<

Miladistra did not play, but she did get GM credit.

(GM) 3-07 The Locked Lodge:

>Thread<
>Chronicle<

Miladistra did not play, but she did get GM credit.

55 XP, I'm level 5:

Stat boosts: Dex (14-16), Con (8-10), Wis (14-16), Cha (18-19)
Skill Increase: Acrobatics (Now Trained)
PFS Feat: >Assurance< with Nature
Ancestry Feat: >Elven Instincts< +2 Initiative with Perception, I win ties even if I didn't use Perception
Magical Fortitude: Fort Saves are now Expert

Spells: List 3 (3 per day)
>Animal Vision< (Bloodline Spell)
>Soothing Blossoms<
>Lightning Bolt< (Signature Spell)

17. 3-98: Expedition into Pallid Peril:

(GM) 1-23 The Star-Crossed Court:

>Thread<
>Chronicle<
>5.6 gp earned< on the earn income roll.

I'm Level 6:

Class Feat: Advanced Bloodline (Blinding Beauty)
Skill Feat: Quick Jump

2-00 The King in Thorns:

4-03 Linnorm's Legacy:

>Thread<
>Earn Income< Critical Success 7.2
>Chronicle<

4-99 Blessings of the Forest (GM Credit):

I'm Level 7:

General Feat: >Ride<
Skill Increase: Trained in Acrobatics
Expert Spellcaster: Expert in Primal spellcasting

Rank 4 spells: 2 per day
Bloodline: >Vital Beacon<
>Fey Form<
>Petal Storm<

Spell Repertoire Swap:
Lose Glitterdust
Gain >Barkskin<

5-03 Heidmarch Heist: