Khaldan al Tephu
Human (Keleshite) abjurer 5 (level bump, worldly mentor, protective mentor)
NG, Medium, Human, Humanoid
Heritage Skilled Heritage
Background translator
Perception +13
Languages Common, Osiriani, Vudrani, Elvish, Draconic, Jotun, Pyric, Vudrani
Skills Acrobatics +10, Arcana** +15, Athletics +6, Crafting** +15, Deception +6, Diplomacy +6, Intimidation +6, Lore: PFS** +14, Lore: Scribing* +12, Nature* +10, Occultism** +15, Performance +6, Religion* +10, Society* +12, Stealth +10, Survival* +10, Thievery* +12
Str +0,
Dex +4,
Con +2,
Int +4*,
Wis +2,
Cha +0
Items worn dagger, Khaldan's staff, crossbow & 20 bolts, backpack, explorer's clothing, healer's tools, repair kit, aeon stone (pearly white spindle), wayfinder, hat of the magi, pendant of the occult, Antiplague (lesser), comprehension elixer (lesser), silvertongue mutagen (lesser), minor healing potion, crafter's eyepiece,
3rd rank scroll of heal (society)
Items in backpack bag of holding type 1, bedroll, chalk (10), flint and steel, material component pouch, rope (50'),
rations (2 weeks), soap, spellbook, torch (1), waterskin, writing set, thieves' tools, thieves' tools (replacement picks) (5)
scrolls: 2nd: translate, see the Unseen
money (28gp 7sp 7cp)
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AC 23; Fort +20*; Ref +14**; Will +12**
HP 68
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Speed 25 feet
Melee ◆ dagger +12, Damage 1d4+1 P
Melee ◆ staff +8 (two-hand (1d8+1)), Damage 1d4+1 B
Ranged ◆ crossbow +12, Damage 1d8+1 P
Ranged ◆◆ acid splash +12, Damage 1d6+2 Acid
Arcane Wizard Spells DC 22, attack +12; 3rd Fireball, Slow, Safe Passage ; 2nd Blazing bolt, Hydraulic push, Revealing light, dispel magic; 1st ◆◆force barrage, ◆◆fear, ◆◆mystic armor, pummeling rubble Cantrips (3rd) ◆◆detect magic, ◆◆frostbite, ◆◆telekinetic hand, ◆◆caustic blast, ◆◆electric arc, ◆shield
Focus Spells 1 Focus Point, DC 17; 1st ◆-◆◆◆ earthworks
Nonlethal spell ◆
Reach spell ◆
Ancestry Feats Skilled heritage, Canny acumen (perception)
Skill Feats Forager
Other Abilities arcane bond, arcane school (abjuration), arcane spellcasting, arcane thesis (staff nexus), spellbook, cantrip expansion
Drain Bonded Item 1 left of 1/day ◇ Gain the ability to cast one spell you prepared today and already cast, without spending a spell slot.
Spellbook 1st: fear, grease, mage armor, magic missile, magic weapon, summon animal; Cantrips: acid splash, detect magic, electric arc, ghost sound, light, mage hand, prestidigitation, ray of frost, shield, telekinetic projectile