magic vestment (shield), flight, armour, ward of the season, hunter's blessing x2
more active effects:
freedom of movement, deathwatch, shield of faith, blessing of fervour
M Elf Oracle (Ancient Lorekeeper) 14 | AC 35 T 23 FF 27 | HP [136/121] 121/121| F +15 (17) R +18 W +16 | CMD 34 | Init +14/+12 | Perc +19/21 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 4/8, 6/8, 0/7, 3/7, 4/6, 3/4)
1d20 ⇒ 14
The abjuration needs to be cast upon the creature bearing the memories. We'll have to hear Strake's account first hand to know whether the spell could help him.
Break Enchantment normally needs a CL check, in which case it would certainly be stronger coming from a PC rather than the CL10 wand.
magic vestment (shield), flight, armour, ward of the season, hunter's blessing x2
more active effects:
freedom of movement, deathwatch, shield of faith, blessing of fervour
M Elf Oracle (Ancient Lorekeeper) 14 | AC 35 T 23 FF 27 | HP [136/121] 121/121| F +15 (17) R +18 W +16 | CMD 34 | Init +14/+12 | Perc +19/21 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 4/8, 6/8, 0/7, 3/7, 4/6, 3/4)
Quenly 'speaks' to Strake, his creature sending his thoughts to the old pirate and to the pathfinders.
Stanton Strake: I am a friend and ally, have no fear. I trust you have the discretion to parley telepathically with me.
Quenly nonchalantly fills a goblet whilst his "parrot" observes Strake. The elf pauses communication for a moment only, to ensure no outburst from the host, before continuing.
Mutual friends asked me to look in on you. You seem a little worse for wear, no doubt on account of recent visitors. My friends and I can help you with that, if you help us in exchange.
The man pauses, before taking a closer look at the shoe in his hand, moving to the other end and starting a new spot of polish. Well, if everyone here is right and I really have lost my mind, hearing voices fits right in with that. Assuming you aren't a figment of my imagination, I'd be happy to help as I can. Unless you need some footwear repaired, I'm not sure how much use I'll be, anyways.
magic vestment (shield), flight, armour, ward of the season, hunter's blessing x2
more active effects:
freedom of movement, deathwatch, shield of faith, blessing of fervour
M Elf Oracle (Ancient Lorekeeper) 14 | AC 35 T 23 FF 27 | HP [136/121] 121/121| F +15 (17) R +18 W +16 | CMD 34 | Init +14/+12 | Perc +19/21 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 4/8, 6/8, 0/7, 3/7, 4/6, 3/4)
You lost something, certainly. When you met the Master. But did it only remove, or supplant? We can address that, although it would be best done away from curious eyes.
What we ask of you is simple. We're looking for another mutual friend, we believe you can direct us.
You say we have mutual friends, but unless they're customers of mine I don't think I rightly know who you are referring to. This Strake fellow might know them, but not me.
Flyn frowns upon hearing this, assuming the worst as far as the man’s memories go. May I ask your name? And can you tell me what you remember from last night?
I'm known as Kirhed, just a humble cobbler. My shop is in the Coins, but this doesn't seem like Absalom anymore. Not that I ever went up to the Ivy or Petals to know for sure. It's all a bit hazy on how I got here however.
ecclesitheurge of Sarenrae 15 | HP 118/118 | AC 32, T 22, FF 26 | F: +16 R: +17, W: +21 | Perc +22 | Init +10
Tad shakes his head sadly at the evil of someone to scramble a person's brain like this. He will gladly use the Lady's magical blessings to try to make it right.
magic vestment (shield), flight, armour, ward of the season, hunter's blessing x2
more active effects:
freedom of movement, deathwatch, shield of faith, blessing of fervour
M Elf Oracle (Ancient Lorekeeper) 14 | AC 35 T 23 FF 27 | HP [136/121] 121/121| F +15 (17) R +18 W +16 | CMD 34 | Init +14/+12 | Perc +19/21 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 4/8, 6/8, 0/7, 3/7, 4/6, 3/4)
Ah, we should certainly attempt to correct this Quenly tells the pathfinders. Lest we never find our 'friend'.
Kirhed, I'm sure we can send you back to Absalom with all speed. But we don't want to cause a spectacle that would set tongues wagging. Is there somewhere private within this house where we can meet in person?
magic vestment (shield), flight, armour, ward of the season, hunter's blessing x2
more active effects:
freedom of movement, deathwatch, shield of faith, blessing of fervour
M Elf Oracle (Ancient Lorekeeper) 14 | AC 35 T 23 FF 27 | HP [136/121] 121/121| F +15 (17) R +18 W +16 | CMD 34 | Init +14/+12 | Perc +19/21 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 4/8, 6/8, 0/7, 3/7, 4/6, 3/4)
You see the grizzled-looking man with the eyepatch, nearby? Quenly tells the lost cobbler. His name is Doane, and he's your - or rather Stanton's - first mate. An old friend. Go ask him to show you to your quarters, say you're not feeling so well. When you get to your quarters, tell him that you're expecting five friends, and he should direct them to you when they ask. The five friends will give the pass-phrase 'fashionable footwear' so he knows. If Doane tries to stall or deny you, you tell him that if he wants Stanton back to his self again he needs to do as you say.
There is a long pause, far longer than the relay should take, before the ally responds. I cannot convince the man to do this. He does not make sense and is refusing to leave the garden.
HP162/162 | AC27 (26FF, 15T) | Perception +14, Sense Motive +24 | +2 Init | Fort +20*, Ref +12*, Will +28* | Channel (Su) 5/5 Firebolt : 12/12
Tamerius looks around with a new eye the people around them.
Trying to find someone looking not towards their host but to the people getting close to him.
I’m sure someone is watching.
He calls mentally his raven and starts looking around.
HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |
The raven , at his master’s call flies as stealthy as possible towards him.
With his enhanced vision, it tries to find some discrepancies in the people behavior or some powerfull magical effects it doesn’t already know.
The guests do not appear to be paying too much attention to the host. You do however realize that Luna the Wild has been watching Quenly and the party very carefully since the conversation ended, althoguh she has been trying to conceal the attention.
Detect Evil turns up faint auras on 'Strake', Doane, and Luna. All of the party guests have magical auras of varying strength, appearing to be magical items on their persons.
Kirhed, I know your memory is fuzzy…but do you happen to recall meeting a large creature, who’s body was covered with many eyes, recently? Perhaps last night?
Fin ponders slightly, then sends a mental message to only his companions. That’s enough to convince me; reasonably certain this Master of the Pagoda has Strake’s memories. I don’t think ‘Kirhed’ is going to be able to tell us any more. Perhaps we should pay a visit to this Master…or should we try to speak with this Doane fella first?
We shouldn’t tarry too long though as Tamerius and Kahl ‘Heel have found someone watching us closely…perhaps this Luna is a Mantis agent?
magic vestment (shield), flight, armour, ward of the season, hunter's blessing x2
more active effects:
freedom of movement, deathwatch, shield of faith, blessing of fervour
M Elf Oracle (Ancient Lorekeeper) 14 | AC 35 T 23 FF 27 | HP [136/121] 121/121| F +15 (17) R +18 W +16 | CMD 34 | Init +14/+12 | Perc +19/21 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 4/8, 6/8, 0/7, 3/7, 4/6, 3/4)
We have two options, I think. Perhaps three Quenly offers his companions.
Enter the Pagoda and confront the Master - but I do not know if it can be convinced to parley, and violence may result in it taking Strake's memories to its grave.
Or apply a Break Enchantment spell to 'Kirhed' here, which should restore Strake to his senses.
The latter option is unlikely to result in violence, but it will surely let the Red Mantis know that we - or at least whichever of us applies the spell - are meddling in their affairs. I think it will be trivial to replace our disguises though - am I correct, Tamerius? And I could work a Deeper Darkness spell to make it the more difficult to identify us.
Perhaps there is another way. We haven't spoken with Doane yet. Maybe he has a way to get Strake out of Luna's gaze?
We have a lot of unknowns. Does the Master still retain Strake’s memories or has he already transferred them? Will casting this spell just free Strake of the memories of this Kirhed? If so, he’d have no memories at all…wouldn’t that spell also have to be cast on the recipient of his memories for him to be whole again? I dunno much about magic such as this…
magic vestment (shield), flight, armour, ward of the season, hunter's blessing x2
more active effects:
freedom of movement, deathwatch, shield of faith, blessing of fervour
M Elf Oracle (Ancient Lorekeeper) 14 | AC 35 T 23 FF 27 | HP [136/121] 121/121| F +15 (17) R +18 W +16 | CMD 34 | Init +14/+12 | Perc +19/21 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 4/8, 6/8, 0/7, 3/7, 4/6, 3/4)
I can only speculate, having never dealt personally with such a creature before. I believe that if it merely overwrote Strake's memories with Kirhed's then applying a Break Enchantment to Strake's physical person will restore him. But if it also stole Strake's memories and stored them elsewhere, in itself or another vessel, then it won't be enough and we'll have to approach the Master directly.
If it dies whilst holding Strake's memories I theorise that those memories would be lost, barring exceptionally powerful or specific magic. And if it passed Strake's memories to another vessel, we have no way of knowing to whom except by interrogating the Master. That appears to be a losing proposition - unless we have something we might trade.
I feel that the first, best course of action must be to attempt remedial magic upon Strake.
This might be an appropriate spell but I don't think we can get access to it any time soon.
Quenly is fairly sure that the likelihood of finding an occult caster with that option available locally, for services or purchase, is slim and would take some time to procure.
ecclesitheurge of Sarenrae 15 | HP 118/118 | AC 32, T 22, FF 26 | F: +16 R: +17, W: +21 | Perc +22 | Init +10
We need to at least try the magic on Strake as soon as we can. I don't think the Lady would want me to wait a moment longer than needed to help those suffering from this monstrous memory tinkering.
magic vestment (shield), flight, armour, ward of the season, hunter's blessing x2
more active effects:
freedom of movement, deathwatch, shield of faith, blessing of fervour
M Elf Oracle (Ancient Lorekeeper) 14 | AC 35 T 23 FF 27 | HP [136/121] 121/121| F +15 (17) R +18 W +16 | CMD 34 | Init +14/+12 | Perc +19/21 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 4/8, 6/8, 0/7, 3/7, 4/6, 3/4)
Unless you have a way to apply the abjuration unnoticed, Tad, our only other option is Doane. I will speak with him now.
Quenly nonchalantly picks at food and studies the decor whilst mentally directing his dragon's conversation:
Doane, I am a friend, but give no outward indication that you hear me. We're being closely observed by Mantis agents, as I'm sure you know. You need only think, and I will hear your answer.
Your erstwhile Captain, Strake, is not himself. This is the result of his encounter with the Master of the Pagoda. My friends and I can restore Strake, and are desirous of doing so in order to converse with him. But we must do this outside of the gaze of the Mantis.
Can you contrive a way to clear the house of guests? End the revel? Or otherwise convince Strake to retire to his quarters? We would join you in private, once away from prying eyes.
HP162/162 | AC27 (26FF, 15T) | Perception +14, Sense Motive +24 | +2 Init | Fort +20*, Ref +12*, Will +28* | Channel (Su) 5/5 Firebolt : 12/12
Tamerius moves closer to Doane.
Seems like you're like me, the protector of your friend. May be sometime it's better to listen to your inside voice. It could prevent bad things happening to our ward or even make things better...
Who knows what's happening under the vigilant watch of the Red.
Tamerius feels a strong grip on his arm, the rough hand of weathered years at sea. "Oh aye, who knows what be happening right under our very noses. If you've some ideas I'd love to be hearing them." The glare from Doane's one eye is hard and baleful.
He is asking if you are the one behind Strake's insanity. Very forcefully.
Releasing the cleric's arm, Doane takes a moment to smooth out the ruffled fabric of Tamerius' sleeve. "Please allow me to offer an apology. Master Strake is quite under the weather at the moment, but that does not excuse the staff's performance."
Okay, you've shown your faces. How many more of you are there? I'm not about to end the party and draw more attention here. Mayhap we can get the man into the villa for a 'private audience' with not much trouble. What can you do for this once he's there?
magic vestment (shield), flight, armour, ward of the season, hunter's blessing x2
more active effects:
freedom of movement, deathwatch, shield of faith, blessing of fervour
M Elf Oracle (Ancient Lorekeeper) 14 | AC 35 T 23 FF 27 | HP [136/121] 121/121| F +15 (17) R +18 W +16 | CMD 34 | Init +14/+12 | Perc +19/21 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 4/8, 6/8, 0/7, 3/7, 4/6, 3/4)
We are five Quenly responds. We have magic capable of restoring Strake, it will take but a minute to cast. But that is much too long to be applying under the gaze of the Mantis. Once Strake is restored, we wish to ask him about another mutual friend. A private audience, as you say, would be apt.
"Could I interest you and your associates with a sampling of our private selection as compensation?" Doane suggests aloud, turning towards the villa at the back of the property.
I will have the staff bring him to join us inside. You can work this magic and if Strake returns to his senses, I'm sure he'll be glad to speak with you. Conversation is about all we have to fill retirement with anyway.
As Flyn hears the plan, he nonchalantly wanders over the refreshment table, pours a glass of wine, and then walks over near the garden hedges and then bides his time before blending into the foliage moving subtly and quietly through the garden…
Doane leads the party inside, the cozy walls of the cottage close as a ships cabin. After briefly speaking with a staff member, he directs you a study filled with books and scrolls. "Right. They will bring him in here in a few minutes and we can fix this damned mess."
I have one character who towers above the rest in level, but I wouldn't mind being able to advance one or two others nearer him, if sufficiently lower-Tier were in the cards (as well as maybe feeling more conceptually-appropriate for these adventures, now that I've brushed up on them).
Flyn’s my multi-classed 16th level -1; he’s provides ranged support, scouting (stealth/perception/survival w/ darkvision), rogue abilities (to include trapfinding/disable device), minor spells (Psychic Detective/Ranger), and is trained in all Knowledge checks (can add inspiration points for bonus rolls).
As for tier, from what I’ve heard, 16 falls between tiers but I’m good playing either up or down…although, I think I’ll be 17th level after part 1…
Best I can offer is 15th-level, and I'd kind of prefer to play these adventures with characters who are presently barely even eligible (if at all) for the lowest-tier, so...I guess it's not my time.
I'll keep an eye on this for the next few days, though; maybe I'll join anyway if there's nothing else to do.
That appears to be correct. If we have a party of 16-18 tier characters, I would love to tackle that level of play.
Flint mentioned interest in this and I think he’s 17th (I GM’ed him in The Moonscar)…I can check with some of the others that played in that as I think there were others that were close to that range (either before or after playing)…
Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Whilst I'd love to reunite Flyn with Kiboko and Mvumbu - my hunter/barbarian and his wise and beautiful hippo companion - Kiboko has been rather less active than Flyn since completing Eyes of the Ten. (Kiboko is level 13.2).
But I also have a level 14 oracle who has adventured with Flyn several times before, Quenly.
I enjoy both Kiboko and Quenly and would be equally happy bringing either, but they are my highest level PCs.
Whilst I'd love to reunite Flyn with Kiboko and Mvumbu - my hunter/barbarian and his wise and beautiful hippo companion - Kiboko has been rather less active than Flyn since completing Eyes of the Ten. (Kiboko is level 13.2).
As I said, I have only 1 15th-level character (my Witch), but I do also have a 12th-level character (my Summoner); if there were any way Flyndyngylyn could/would play that far below his own Tier, it would certainly open up more options for the rest of us. Again, though, I'm trying to take a back-seat here (especially since aforementioned 12th-level character is kind of hoping to get in on an Eyes of the Ten game, or perhaps even the 'PFS1 Grand Finale Special' that she was screwed out of getting into because of timing or something, if that ever gets reprised for those who missed it).
There are limits on how far out of tier characters at the same table can be. You can have characters on step out of tier, but only in the same direction.
I'm thinking that a five PC party will be best, especially with some 16s in the 14-15 tier. With priorities to those who haven't played yet, I think this is our best party.
Otha
Ilmakis
supervillian
Redelia
noral
IHIYC and Mage of the Wyrmkin are on standby if characters don't line up.
Any thoughts on which character would fit the party better?
Hania is a paladin of Sarenrae, melee fighter, level 17 (so probably not ideal due to high level)
Narika is a blasty sorcerer, level 16
Tad is a grippli cleric of Sarenrae, level 15. He's as squishy as a wizard, and is built for his main role to be healing. He licks people to heal them. He also throws the occasional fireball.
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng
"Solidly APL 15", hmm (and 1-XP Scenarios, not 3-XP Modules)?
And such an interesting lineup of high mages, too...
...Blast it. You can count us in if you're okay with a party of 6.
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng
With three characters playing down, we will keep it at the following five for this table. Please check into the gameplay thread with your character introductions.
magic vestment (shield), flight, armour, ward of the season, hunter's blessing x2
more active effects:
freedom of movement, deathwatch, shield of faith, blessing of fervour
M Elf Oracle (Ancient Lorekeeper) 14 | AC 35 T 23 FF 27 | HP [136/121] 121/121| F +15 (17) R +18 W +16 | CMD 34 | Init +14/+12 | Perc +19/21 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 4/8, 6/8, 0/7, 3/7, 4/6, 3/4)
Whilst most characters at this level have their complexities, Quenly is a bag of tricks. For those who haven't adventured with him before, some notes on favoured tactics and abilities:
shapeshifting:
Quenly is built around the the Many Forms revelation. He sometimes uses it for utility of movement, sometimes for melee combat. He is able to cast many spells whilst shapechanged (not his level 7 spells though, and most will take a full-round action). Some of the more interesting forms have powerful breath weapons. Many Forms functions as Greater Polymorph, Quenly's effective level for the Revelation is boosted by the elf favoured class bonus and a magic item, though he'll probably revert to using his Agile Amulet now.
sensory deprivation:
Quenly knows both Silence and Deeper Darkness, and is not impaired by either spell. Of course, the likelihood is that these spells could impair his allies, so this trick is very situational. (Incidentally Quenly is OK at stealth, and has the Vanish spell too.)
shadow conjuration – dragon ally:
Quenly uses shadow conjuration to copy the Draconic Ally spell. This gives him a long duration translator/interpreter and sensor. The Ally has blindsense and telepathy. Quenly normally chooses to use the nightmare dragon variety of ally, which gains See in Darkness.
channel the gift:
This spell gets its own little note. The spell (range=touch) means that Quenly uses a level 3 spell slot and an ally casts a spell of level 3 or below without losing that spell or slot. Quenly loves to get Heroism from a party member using this. Depending on the situation, Quenly may be willing to use multiple slots to allow a particular buff to be spread around multiple party members.
knowledge skills:
Quenly has only a smattering of knowledges, but has max ranks in History which is a specialism of his (being an Ancient Lorekeeper and a Scarab Sage it seemed apt). However, he has a few tricks up his sleeve thanks to a spell and a couple of choice magic items. Page-bound Epiphany generates up to a +10 circumstance bonus over 11 rounds, so is good for out-of-combat knowledge checks. Quenly's Scholar's Ring gives a nice +5 competence bonus to Know: History and allows a Legend Lore once per 5/days about a subject that Quenly has used the ring's competence bonus on in the last week. Lastly, the gruesome Lore Needle allows Quenly to apply his Know: History bonus to 3 other knowledge skill checks per day.
day job, diplomacy (caravan vanity):1d20 + 17 ⇒ (19) + 17 = 36 +3 in Absolom
ecclesitheurge of Sarenrae 15 | HP 118/118 | AC 32, T 22, FF 26 | F: +16 R: +17, W: +21 | Perc +22 | Init +10
Sorry, GM, I just realized that I removed Tad's stat block from the profile. I'll get it back in the next 24 hours or so, along with a full header.
What everyone should know about Tad:
He's an eclesitheurge, so is as squishy as a wizard (not allowed to wear armor). He casts fire spells, and more than just in his domain slots, and can also once a day cast any spell on the cleric list (at a level he can cast) without preparing it. Obviously he saves that for an emergency, such as nasty condition removal.
He also licks people to heal them, but I tell that as a soft tap on the shoulder with his tongue, so not really gross.
Combat: While he’s ranged, he can fight with his bow in melee without drawing an AoO due to his Point Blank Master feat. Other key combat feats include: Perfect Strike, Improved Precise Shot, Improved Critical, Clustered Shots, Parting Shot, Quick Draw. His bow has Adaptive, Impervious, Holy, and Seeker mods.
Rogue-like: He’s got the trapfinding ability so he can disable both magical and mundane traps in addition to picking locks
Scouting: Uses Stealth, Perception, and Survival/Tracking to scout ahead of the party as needed. He also has low-light vision & darkvision (60’) so he doesn’t need a light source to see…
Knowledge Skills: Trained in all of them and adds 1d6 to all checks due to Inspiration
Movement: 50’ base speed; can cast Monkey Fish to get both a 10’ climb speed and swim speed
You just had to remind me! Yes, he is…as you proved so definitively in the Hao Jin Cataclysm (damn phoenix).
That one incident made me so paranoid about that happening again, I’ve done what I can to make my bow less vulnerable to disarming and sundering…but nothing is foolproof. Hope there aren’t any giant birds in these scenarios…
Briefing will be up in the next day. I'll be traveling home this weekend to visit family, but I should be able to respond without too much trouble. I plan to take time with these two scenarios and try to balance keeping us moving with allowing us to take the time to appreciate the story. So don't stress about trying to keep up and let me know if you have anything come up that may need us to pause.