TOZ's Last Call

Game Master TriOmegaZero

Sign in and Maps/Handouts


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Table Maps | Passing the Torch

If I could have everyone roll me a d20 please? This is a saving throw, I will let you know more as needed.

Dark Archive

Human Cleric (Mendevian) 16
:
HP162/162 | AC27 (26FF, 15T) | Perception +14, Sense Motive +24 | +2 Init | Fort +20*, Ref +12*, Will +28* | Channel (Su) 5/5 Firebolt : 12/12

d20: 1d20 ⇒ 18

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:29 T:29 FF:20 | CMB:20 CMD:42 (56) | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Save: 1d20 ⇒ 17

Scarab Sages

active effects:
magic vestment (shield), flight, armour, ward of the season, hunter's blessing x2
more active effects:
freedom of movement, deathwatch, shield of faith, blessing of fervour
M Elf Oracle (Ancient Lorekeeper) 14 | AC 35 T 23 FF 27 | HP [136/121] 121/121| F +15 (17) R +18 W +16 | CMD 34 | Init +14/+12 | Perc +19/21 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 4/8, 6/8, 0/7, 3/7, 4/6, 3/4)

1d20 ⇒ 14

The abjuration needs to be cast upon the creature bearing the memories. We'll have to hear Strake's account first hand to know whether the spell could help him.

Break Enchantment normally needs a CL check, in which case it would certainly be stronger coming from a PC rather than the CL10 wand.


Table Maps | Passing the Torch

The party appears to be continuing as normal, with the guests carrying on as they have since you arrived.

Nothing to report at the moment!

Scarab Sages

active effects:
magic vestment (shield), flight, armour, ward of the season, hunter's blessing x2
more active effects:
freedom of movement, deathwatch, shield of faith, blessing of fervour
M Elf Oracle (Ancient Lorekeeper) 14 | AC 35 T 23 FF 27 | HP [136/121] 121/121| F +15 (17) R +18 W +16 | CMD 34 | Init +14/+12 | Perc +19/21 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 4/8, 6/8, 0/7, 3/7, 4/6, 3/4)

Quenly 'speaks' to Strake, his creature sending his thoughts to the old pirate and to the pathfinders.

Stanton Strake: I am a friend and ally, have no fear. I trust you have the discretion to parley telepathically with me.

Quenly nonchalantly fills a goblet whilst his "parrot" observes Strake. The elf pauses communication for a moment only, to ensure no outburst from the host, before continuing.

Mutual friends asked me to look in on you. You seem a little worse for wear, no doubt on account of recent visitors. My friends and I can help you with that, if you help us in exchange.


Table Maps | Passing the Torch

The man pauses, before taking a closer look at the shoe in his hand, moving to the other end and starting a new spot of polish. Well, if everyone here is right and I really have lost my mind, hearing voices fits right in with that. Assuming you aren't a figment of my imagination, I'd be happy to help as I can. Unless you need some footwear repaired, I'm not sure how much use I'll be, anyways.

Scarab Sages

active effects:
magic vestment (shield), flight, armour, ward of the season, hunter's blessing x2
more active effects:
freedom of movement, deathwatch, shield of faith, blessing of fervour
M Elf Oracle (Ancient Lorekeeper) 14 | AC 35 T 23 FF 27 | HP [136/121] 121/121| F +15 (17) R +18 W +16 | CMD 34 | Init +14/+12 | Perc +19/21 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 4/8, 6/8, 0/7, 3/7, 4/6, 3/4)

You lost something, certainly. When you met the Master. But did it only remove, or supplant? We can address that, although it would be best done away from curious eyes.

What we ask of you is simple. We're looking for another mutual friend, we believe you can direct us.


Table Maps | Passing the Torch

You say we have mutual friends, but unless they're customers of mine I don't think I rightly know who you are referring to. This Strake fellow might know them, but not me.

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:29 T:29 FF:20 | CMB:20 CMD:42 (56) | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn frowns upon hearing this, assuming the worst as far as the man’s memories go. May I ask your name? And can you tell me what you remember from last night?


Table Maps | Passing the Torch

I'm known as Kirhed, just a humble cobbler. My shop is in the Coins, but this doesn't seem like Absalom anymore. Not that I ever went up to the Ivy or Petals to know for sure. It's all a bit hazy on how I got here however.

Silver Crusade

ecclesitheurge of Sarenrae 15 | HP 118/118 | AC 32, T 22, FF 26 | F: +16 R: +17, W: +21 | Perc +22 | Init +10

Tad shakes his head sadly at the evil of someone to scramble a person's brain like this. He will gladly use the Lady's magical blessings to try to make it right.

Scarab Sages

active effects:
magic vestment (shield), flight, armour, ward of the season, hunter's blessing x2
more active effects:
freedom of movement, deathwatch, shield of faith, blessing of fervour
M Elf Oracle (Ancient Lorekeeper) 14 | AC 35 T 23 FF 27 | HP [136/121] 121/121| F +15 (17) R +18 W +16 | CMD 34 | Init +14/+12 | Perc +19/21 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 4/8, 6/8, 0/7, 3/7, 4/6, 3/4)

Ah, we should certainly attempt to correct this Quenly tells the pathfinders. Lest we never find our 'friend'.

Kirhed, I'm sure we can send you back to Absalom with all speed. But we don't want to cause a spectacle that would set tongues wagging. Is there somewhere private within this house where we can meet in person?


Table Maps | Passing the Torch

I'd like that, but I don't know much about the house. Doesn't feel right to barge in, even if everyone here thinks I am this Stanton fellow.

Scarab Sages

active effects:
magic vestment (shield), flight, armour, ward of the season, hunter's blessing x2
more active effects:
freedom of movement, deathwatch, shield of faith, blessing of fervour
M Elf Oracle (Ancient Lorekeeper) 14 | AC 35 T 23 FF 27 | HP [136/121] 121/121| F +15 (17) R +18 W +16 | CMD 34 | Init +14/+12 | Perc +19/21 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 4/8, 6/8, 0/7, 3/7, 4/6, 3/4)

You see the grizzled-looking man with the eyepatch, nearby? Quenly tells the lost cobbler. His name is Doane, and he's your - or rather Stanton's - first mate. An old friend. Go ask him to show you to your quarters, say you're not feeling so well. When you get to your quarters, tell him that you're expecting five friends, and he should direct them to you when they ask. The five friends will give the pass-phrase 'fashionable footwear' so he knows. If Doane tries to stall or deny you, you tell him that if he wants Stanton back to his self again he needs to do as you say.


Table Maps | Passing the Torch

There is a long pause, far longer than the relay should take, before the ally responds. I cannot convince the man to do this. He does not make sense and is refusing to leave the garden.

Dark Archive

Human Cleric (Mendevian) 16
:
HP162/162 | AC27 (26FF, 15T) | Perception +14, Sense Motive +24 | +2 Init | Fort +20*, Ref +12*, Will +28* | Channel (Su) 5/5 Firebolt : 12/12

Tamerius looks around with a new eye the people around them.
Trying to find someone looking not towards their host but to the people getting close to him.

I’m sure someone is watching.

He calls mentally his raven and starts looking around.

Perception: 1d20 + 13 ⇒ (1) + 13 = 14
Sense Motive: 1d20 + 24 ⇒ (7) + 24 = 31

Dark Archive

:
HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

The raven , at his master’s call flies as stealthy as possible towards him.
With his enhanced vision, it tries to find some discrepancies in the people behavior or some powerfull magical effects it doesn’t already know.

Stealth (+ invisibility): 1d20 + 26 + 20 ⇒ (18) + 26 + 20 = 64
Perception (+ detect magic & detect evil): 1d20 + 31 ⇒ (2) + 31 = 33
Sense Motive: 1d20 + 21 ⇒ (8) + 21 = 29


Table Maps | Passing the Torch

Tamerius:
The guests do not appear to be paying too much attention to the host. You do however realize that Luna the Wild has been watching Quenly and the party very carefully since the conversation ended, althoguh she has been trying to conceal the attention.

Dark Archive

Human Cleric (Mendevian) 16
:
HP162/162 | AC27 (26FF, 15T) | Perception +14, Sense Motive +24 | +2 Init | Fort +20*, Ref +12*, Will +28* | Channel (Su) 5/5 Firebolt : 12/12

Tamerius mentally commands his raven to watch Luna the Wild more closely..

To his comrades he says through their telepathic bond Luna the Wild seems to have taken an interest in us. Be careful .

Dark Archive

:
HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Staying invisible, and as discreet as possible the Raven starts scanning Luna de Wild.

(Sp) Detect Magic & Detect Evil


Table Maps | Passing the Torch

Kahl'Heel:
Detect Evil turns up faint auras on 'Strake', Doane, and Luna. All of the party guests have magical auras of varying strength, appearing to be magical items on their persons.

Dark Archive

:
HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Nothing particulier on Luna after 3 rounds of observations?


Table Maps | Passing the Torch

Nothing written in the scenario, no.

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:29 T:29 FF:20 | CMB:20 CMD:42 (56) | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Kirhed, I know your memory is fuzzy…but do you happen to recall meeting a large creature, who’s body was covered with many eyes, recently? Perhaps last night?


Table Maps | Passing the Torch

It sounds like a yes, but I can't get him to talk about it. The shadow dragon answers regretfully.

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:29 T:29 FF:20 | CMB:20 CMD:42 (56) | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Fin ponders slightly, then sends a mental message to only his companions. That’s enough to convince me; reasonably certain this Master of the Pagoda has Strake’s memories. I don’t think ‘Kirhed’ is going to be able to tell us any more. Perhaps we should pay a visit to this Master…or should we try to speak with this Doane fella first?

We shouldn’t tarry too long though as Tamerius and Kahl ‘Heel have found someone watching us closely…perhaps this Luna is a Mantis agent?

Scarab Sages

active effects:
magic vestment (shield), flight, armour, ward of the season, hunter's blessing x2
more active effects:
freedom of movement, deathwatch, shield of faith, blessing of fervour
M Elf Oracle (Ancient Lorekeeper) 14 | AC 35 T 23 FF 27 | HP [136/121] 121/121| F +15 (17) R +18 W +16 | CMD 34 | Init +14/+12 | Perc +19/21 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 4/8, 6/8, 0/7, 3/7, 4/6, 3/4)

We have two options, I think. Perhaps three Quenly offers his companions.

Enter the Pagoda and confront the Master - but I do not know if it can be convinced to parley, and violence may result in it taking Strake's memories to its grave.

Or apply a Break Enchantment spell to 'Kirhed' here, which should restore Strake to his senses.

The latter option is unlikely to result in violence, but it will surely let the Red Mantis know that we - or at least whichever of us applies the spell - are meddling in their affairs. I think it will be trivial to replace our disguises though - am I correct, Tamerius? And I could work a Deeper Darkness spell to make it the more difficult to identify us.

Perhaps there is another way. We haven't spoken with Doane yet. Maybe he has a way to get Strake out of Luna's gaze?

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:29 T:29 FF:20 | CMB:20 CMD:42 (56) | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

We have a lot of unknowns. Does the Master still retain Strake’s memories or has he already transferred them? Will casting this spell just free Strake of the memories of this Kirhed? If so, he’d have no memories at all…wouldn’t that spell also have to be cast on the recipient of his memories for him to be whole again? I dunno much about magic such as this…

Dark Archive

Human Cleric (Mendevian) 16
:
HP162/162 | AC27 (26FF, 15T) | Perception +14, Sense Motive +24 | +2 Init | Fort +20*, Ref +12*, Will +28* | Channel (Su) 5/5 Firebolt : 12/12

Destroying the creature, does it restore the memory to the targeted people? Or do we need it alive?

Ask mentally Tamerius.

Scarab Sages

active effects:
magic vestment (shield), flight, armour, ward of the season, hunter's blessing x2
more active effects:
freedom of movement, deathwatch, shield of faith, blessing of fervour
M Elf Oracle (Ancient Lorekeeper) 14 | AC 35 T 23 FF 27 | HP [136/121] 121/121| F +15 (17) R +18 W +16 | CMD 34 | Init +14/+12 | Perc +19/21 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 4/8, 6/8, 0/7, 3/7, 4/6, 3/4)

I can only speculate, having never dealt personally with such a creature before. I believe that if it merely overwrote Strake's memories with Kirhed's then applying a Break Enchantment to Strake's physical person will restore him. But if it also stole Strake's memories and stored them elsewhere, in itself or another vessel, then it won't be enough and we'll have to approach the Master directly.

If it dies whilst holding Strake's memories I theorise that those memories would be lost, barring exceptionally powerful or specific magic. And if it passed Strake's memories to another vessel, we have no way of knowing to whom except by interrogating the Master. That appears to be a losing proposition - unless we have something we might trade.

I feel that the first, best course of action must be to attempt remedial magic upon Strake.

This might be an appropriate spell but I don't think we can get access to it any time soon.


Table Maps | Passing the Torch

Quenly is fairly sure that the likelihood of finding an occult caster with that option available locally, for services or purchase, is slim and would take some time to procure.

Silver Crusade

ecclesitheurge of Sarenrae 15 | HP 118/118 | AC 32, T 22, FF 26 | F: +16 R: +17, W: +21 | Perc +22 | Init +10

We need to at least try the magic on Strake as soon as we can. I don't think the Lady would want me to wait a moment longer than needed to help those suffering from this monstrous memory tinkering.

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:29 T:29 FF:20 | CMB:20 CMD:42 (56) | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn shrugs. I defer to you and Quenly then…my knowledge of magic is more limited than either of your’s…

Scarab Sages

active effects:
magic vestment (shield), flight, armour, ward of the season, hunter's blessing x2
more active effects:
freedom of movement, deathwatch, shield of faith, blessing of fervour
M Elf Oracle (Ancient Lorekeeper) 14 | AC 35 T 23 FF 27 | HP [136/121] 121/121| F +15 (17) R +18 W +16 | CMD 34 | Init +14/+12 | Perc +19/21 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 4/8, 6/8, 0/7, 3/7, 4/6, 3/4)

Unless you have a way to apply the abjuration unnoticed, Tad, our only other option is Doane. I will speak with him now.

Quenly nonchalantly picks at food and studies the decor whilst mentally directing his dragon's conversation:

Doane, I am a friend, but give no outward indication that you hear me. We're being closely observed by Mantis agents, as I'm sure you know. You need only think, and I will hear your answer.

Your erstwhile Captain, Strake, is not himself. This is the result of his encounter with the Master of the Pagoda. My friends and I can restore Strake, and are desirous of doing so in order to converse with him. But we must do this outside of the gaze of the Mantis.

Can you contrive a way to clear the house of guests? End the revel? Or otherwise convince Strake to retire to his quarters? We would join you in private, once away from prying eyes.


Table Maps | Passing the Torch

He says he won't listen to any voice out of the wind that may as well be an assassin trick in the first place.

They don't call him 'the Stubborn' for nothing! The poor dragon only has a +5 Diplomacy, so more complicated requests are pretty difficult.

Dark Archive

Human Cleric (Mendevian) 16
:
HP162/162 | AC27 (26FF, 15T) | Perception +14, Sense Motive +24 | +2 Init | Fort +20*, Ref +12*, Will +28* | Channel (Su) 5/5 Firebolt : 12/12

Tamerius moves closer to Doane.

Seems like you're like me, the protector of your friend. May be sometime it's better to listen to your inside voice. It could prevent bad things happening to our ward or even make things better...
Who knows what's happening under the vigilant watch of the Red.

Diplomacy: 1d20 + 24 ⇒ (14) + 24 = 38
Bluff (to pass a hidden message): 1d20 + 5 ⇒ (15) + 5 = 20

Then he moves away.


Table Maps | Passing the Torch

Tamerius feels a strong grip on his arm, the rough hand of weathered years at sea. "Oh aye, who knows what be happening right under our very noses. If you've some ideas I'd love to be hearing them." The glare from Doane's one eye is hard and baleful.

He is asking if you are the one behind Strake's insanity. Very forcefully.

Scarab Sages

active effects:
magic vestment (shield), flight, armour, ward of the season, hunter's blessing x2
more active effects:
freedom of movement, deathwatch, shield of faith, blessing of fervour
M Elf Oracle (Ancient Lorekeeper) 14 | AC 35 T 23 FF 27 | HP [136/121] 121/121| F +15 (17) R +18 W +16 | CMD 34 | Init +14/+12 | Perc +19/21 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 4/8, 6/8, 0/7, 3/7, 4/6, 3/4)

The Mantis are behind Strake's malady, Doane. We can restore him. But not here under open view, it would draw unwanted attention. We need your help.

Quenly sidles over towards Doane. "What a dull party," he says with only a sideways glance at the one-eyed pirate.


Table Maps | Passing the Torch

Releasing the cleric's arm, Doane takes a moment to smooth out the ruffled fabric of Tamerius' sleeve. "Please allow me to offer an apology. Master Strake is quite under the weather at the moment, but that does not excuse the staff's performance."

Okay, you've shown your faces. How many more of you are there? I'm not about to end the party and draw more attention here. Mayhap we can get the man into the villa for a 'private audience' with not much trouble. What can you do for this once he's there?

Scarab Sages

active effects:
magic vestment (shield), flight, armour, ward of the season, hunter's blessing x2
more active effects:
freedom of movement, deathwatch, shield of faith, blessing of fervour
M Elf Oracle (Ancient Lorekeeper) 14 | AC 35 T 23 FF 27 | HP [136/121] 121/121| F +15 (17) R +18 W +16 | CMD 34 | Init +14/+12 | Perc +19/21 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 4/8, 6/8, 0/7, 3/7, 4/6, 3/4)

We are five Quenly responds. We have magic capable of restoring Strake, it will take but a minute to cast. But that is much too long to be applying under the gaze of the Mantis. Once Strake is restored, we wish to ask him about another mutual friend. A private audience, as you say, would be apt.


Table Maps | Passing the Torch

"Could I interest you and your associates with a sampling of our private selection as compensation?" Doane suggests aloud, turning towards the villa at the back of the property.

I will have the staff bring him to join us inside. You can work this magic and if Strake returns to his senses, I'm sure he'll be glad to speak with you. Conversation is about all we have to fill retirement with anyway.

Scarab Sages

active effects:
magic vestment (shield), flight, armour, ward of the season, hunter's blessing x2
more active effects:
freedom of movement, deathwatch, shield of faith, blessing of fervour
M Elf Oracle (Ancient Lorekeeper) 14 | AC 35 T 23 FF 27 | HP [136/121] 121/121| F +15 (17) R +18 W +16 | CMD 34 | Init +14/+12 | Perc +19/21 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 4/8, 6/8, 0/7, 3/7, 4/6, 3/4)

"Well, trade in the rare and unique is my particular interest, after all" Quenly affirms.

Is there a way to reach the villa unobserved, Doane? A string of strangers following in your wake will be marked.


Table Maps | Passing the Torch

"Please, follow me." Doane leads Quenly and Tamerius towards the small cottage through the landscaped hedges.

Have your folk slip off through the gardens when they can. I'll let them in.

The rest of the party can attempt Stealth or Bluff checks to slip away from the garden unnoticed.

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:29 T:29 FF:20 | CMB:20 CMD:42 (56) | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

As Flyn hears the plan, he nonchalantly wanders over the refreshment table, pours a glass of wine, and then walks over near the garden hedges and then bides his time before blending into the foliage moving subtly and quietly through the garden…

Stealth: 1d10 + 32 ⇒ (8) + 32 = 40

…making his way into the mansion…

Dark Archive

Human Cleric (Mendevian) 16
:
HP162/162 | AC27 (26FF, 15T) | Perception +14, Sense Motive +24 | +2 Init | Fort +20*, Ref +12*, Will +28* | Channel (Su) 5/5 Firebolt : 12/12

Tamers follows and commands his Raven to come with him.

Dark Archive

:
HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Kahl'Heel, still invisible, tries to be as discreet as possible, even invisible.

Stealth (+20 with invisibility): 1d20 + 26 ⇒ (5) + 26 = 31

Silver Crusade

ecclesitheurge of Sarenrae 15 | HP 118/118 | AC 32, T 22, FF 26 | F: +16 R: +17, W: +21 | Perc +22 | Init +10

stealth: 1d20 + 10 ⇒ (8) + 10 = 18


Table Maps | Passing the Torch

Doane leads the party inside, the cozy walls of the cottage close as a ships cabin. After briefly speaking with a staff member, he directs you a study filled with books and scrolls. "Right. They will bring him in here in a few minutes and we can fix this damned mess."

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Table Maps | Passing the Torch

Opening for party and tier discussion for Passing the Torch.

Scarab Sages

...is a worthless concept ...is a cynical scam gestalt Ghul Lord/Warlock/Truenamer/Psychic/Wild Mage

Well now; I can't say I'm not interested.

I have one character who towers above the rest in level, but I wouldn't mind being able to advance one or two others nearer him, if sufficiently lower-Tier were in the cards (as well as maybe feeling more conceptually-appropriate for these adventures, now that I've brushed up on them).

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:29 T:29 FF:20 | CMB:20 CMD:42 (56) | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Thanks for running this TOZ!

Flyn’s my multi-classed 16th level -1; he’s provides ranged support, scouting (stealth/perception/survival w/ darkvision), rogue abilities (to include trapfinding/disable device), minor spells (Psychic Detective/Ranger), and is trained in all Knowledge checks (can add inspiration points for bonus rolls).

As for tier, from what I’ve heard, 16 falls between tiers but I’m good playing either up or down…although, I think I’ll be 17th level after part 1…


Table Maps | Passing the Torch

That appears to be correct. If we have a party of 16-18 tier characters, I would love to tackle that level of play.

Scarab Sages

...is a worthless concept ...is a cynical scam gestalt Ghul Lord/Warlock/Truenamer/Psychic/Wild Mage

Best I can offer is 15th-level, and I'd kind of prefer to play these adventures with characters who are presently barely even eligible (if at all) for the lowest-tier, so...I guess it's not my time.

I'll keep an eye on this for the next few days, though; maybe I'll join anyway if there's nothing else to do.

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:29 T:29 FF:20 | CMB:20 CMD:42 (56) | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’ | Speed: 50’
Grandmaster TOZ wrote:
That appears to be correct. If we have a party of 16-18 tier characters, I would love to tackle that level of play.

Flint mentioned interest in this and I think he’s 17th (I GM’ed him in The Moonscar)…I can check with some of the others that played in that as I think there were others that were close to that range (either before or after playing)…


Table Maps | Passing the Torch

One of these days I'll get at the Moonscar.

If we need to go 14-15 that's also fine, I've got the most experience with that tier.

Dark Archive

Human Cleric (Mendevian) 16
:
HP162/162 | AC27 (26FF, 15T) | Perception +14, Sense Motive +24 | +2 Init | Fort +20*, Ref +12*, Will +28* | Channel (Su) 5/5 Firebolt : 12/12

I have my cleric of Asmodeus, level 16, that will be happy to join.

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

Flint is an 18th level Zen Archer/Inquisitor who would be interested in playing. :)

I have options for all all tiers of Seeker play but I might as well start with the best. :)

Silver Crusade

Venture Lieutenant, Play by Post (online)

I have a paladin 17, sorcerer 16, or lick-healing cleric 15, all who who I would love another chance to play.


Table Maps | Passing the Torch

We'll see how many non-replayers we get and go from there.

Silver Crusade

M Mutant Phalanx Fighter 3, Paladin 2, Wizard 4, Swashbuckler 1

I have yet to play these scenarios.

Whilst I'd love to reunite Flyn with Kiboko and Mvumbu - my hunter/barbarian and his wise and beautiful hippo companion - Kiboko has been rather less active than Flyn since completing Eyes of the Ten. (Kiboko is level 13.2).

But I also have a level 14 oracle who has adventured with Flyn several times before, Quenly.

I enjoy both Kiboko and Quenly and would be equally happy bringing either, but they are my highest level PCs.

Scarab Sages

...is a worthless concept ...is a cynical scam gestalt Ghul Lord/Warlock/Truenamer/Psychic/Wild Mage

This would all be new to me.

supervillan wrote:

Whilst I'd love to reunite Flyn with Kiboko and Mvumbu - my hunter/barbarian and his wise and beautiful hippo companion - Kiboko has been rather less active than Flyn since completing Eyes of the Ten. (Kiboko is level 13.2).

As I said, I have only 1 15th-level character (my Witch), but I do also have a 12th-level character (my Summoner); if there were any way Flyndyngylyn could/would play that far below his own Tier, it would certainly open up more options for the rest of us. Again, though, I'm trying to take a back-seat here (especially since aforementioned 12th-level character is kind of hoping to get in on an Eyes of the Ten game, or perhaps even the 'PFS1 Grand Finale Special' that she was screwed out of getting into because of timing or something, if that ever gets reprised for those who missed it).

Grand Lodge

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Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:29 T:29 FF:20 | CMB:20 CMD:42 (56) | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

While whichever tier TOZ decides on is fine by me, I don’t mind playing down to 14-15 tier…

Hey Kiboko, tell the wise and beautiful Mvumbu that Flyn has a whetbone just for her..

Silver Crusade

Venture Lieutenant, Play by Post (online)

There are limits on how far out of tier characters at the same table can be. You can have characters on step out of tier, but only in the same direction.

Silver Crusade

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Venture Lieutenant, Play by Post (online)

Also, I just want to make sure my earlier post is not being misinterpreted. I have not played this scenario before

Scarab Sages

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Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Hello! I’d be interested! :-D

I haven’t played in ages so I’m a little rusty I think.

But with this GM and crew … would love to join.

Level 16 here.


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Table Maps | Passing the Torch

I'm thinking that a five PC party will be best, especially with some 16s in the 14-15 tier. With priorities to those who haven't played yet, I think this is our best party.

Otha
Ilmakis
supervillian
Redelia
noral

IHIYC and Mage of the Wyrmkin are on standby if characters don't line up.

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Perfect! Thanks for GMing!

I’m looking forward to the adventure!!!

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:29 T:29 FF:20 | CMB:20 CMD:42 (56) | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Thanks again, TOZ, looking forward to it as well!

And, at your leisure, let me know what two scenarios you’d like me to run for you…


Table Maps | Passing the Torch

Well, I am still missing the Mysteries Under Moonlight 2-part, so that would work.


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I have run this multiple times. If you end up with enough for 2 tables I am happy to run a second if you want.


Table Maps | Passing the Torch

Much appreciated Andrew!

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:29 T:29 FF:20 | CMB:20 CMD:42 (56) | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’ | Speed: 50’
Grandmaster TOZ wrote:
Well, I am still missing the Mysteries Under Moonlight 2-part, so that would work.

Roger that, no worries, just let me know what timeframe you’d prefer to start. Do you want me to run it concurrent with this?


Table Maps | Passing the Torch

I'm in no hurry, so we can wait for an opportune time. We should be wrapping up the module I'm in soon and have more bandwidth after that.

Scarab Sages

active effects:
magic vestment (shield), flight, armour, ward of the season, hunter's blessing x2
more active effects:
freedom of movement, deathwatch, shield of faith, blessing of fervour
M Elf Oracle (Ancient Lorekeeper) 14 | AC 35 T 23 FF 27 | HP [136/121] 121/121| F +15 (17) R +18 W +16 | CMD 34 | Init +14/+12 | Perc +19/21 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 4/8, 6/8, 0/7, 3/7, 4/6, 3/4)

Cheers GM, I'll bring Quenly. He's adventured with both Flyn and Zaarah before and has had some dealings with Torch.

Silver Crusade

Venture Lieutenant, Play by Post (online)

Any thoughts on which character would fit the party better?

Hania is a paladin of Sarenrae, melee fighter, level 17 (so probably not ideal due to high level)

Narika is a blasty sorcerer, level 16

Tad is a grippli cleric of Sarenrae, level 15. He's as squishy as a wizard, and is built for his main role to be healing. He licks people to heal them. He also throws the occasional fireball.


Table Maps | Passing the Torch

I do love Tad, but definitely follow your heart. Blasting always feels good.

Scarab Sages

...is a worthless concept ...is a cynical scam gestalt Ghul Lord/Warlock/Truenamer/Psychic/Wild Mage

Are these Scenarios, or Modules?

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:29 T:29 FF:20 | CMB:20 CMD:42 (56) | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

They’re scenarios (Season 10)

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Okay! Really appreciate the effort GM!


Table Maps | Passing the Torch
Party Roster wrote:


Flyn - Archer 16
Zaarah - Magus 16
Redelia - Sorc 16 or Cleric 15
Quenly - Oracle 14
Tamerius - Cleric 15

Solidly APL 15, if this sounds good to you all I will get a gameplay thread set up for check in.

Dark Archive

Human Cleric (Mendevian) 16
:
HP162/162 | AC27 (26FF, 15T) | Perception +14, Sense Motive +24 | +2 Init | Fort +20*, Ref +12*, Will +28* | Channel (Su) 5/5 Firebolt : 12/12

Tamerius is level 16 now, forgot to update his character on the paizo board (don't think it changes much the APL)

Tamerius summons devils and throws fireballs.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

"Solidly APL 15", hmm (and 1-XP Scenarios, not 3-XP Modules)?
And such an interesting lineup of high mages, too...

...Blast it. You can count us in if you're okay with a party of 6.

Scarab Sages

male Faerie Dragon Familiar 15
Spoiler:
|AC 29, T 19, FF 25 SR 20|HP: 42/42|F +11, R +13, W +15|Init +3, Perc +23|CMB +8 CMD 18 (22 vs trip)|greater invisibility 3/3, 1st-level spells 6/6

*leathery-winged flutter*

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

...or 7.

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:29 T:29 FF:20 | CMB:20 CMD:42 (56) | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Sounds good to me, GM…


Table Maps | Passing the Torch

With three characters playing down, we will keep it at the following five for this table. Please check into the gameplay thread with your character introductions.

Otha
Ilmakis
supervillian
Redelia
noral


Table Maps | Passing the Torch

Updated the slides to allow editing, thought I had gotten it set right when I hadn't.

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:29 T:29 FF:20 | CMB:20 CMD:42 (56) | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Hey GM, just an fyi, looks like the slides are view only…

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:29 T:29 FF:20 | CMB:20 CMD:42 (56) | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

No worries, GM, I’m in and am updating…

Day Job (Hunting Lodge): 1d10 + 28 ⇒ (7) + 28 = 35

Scarab Sages

active effects:
magic vestment (shield), flight, armour, ward of the season, hunter's blessing x2
more active effects:
freedom of movement, deathwatch, shield of faith, blessing of fervour
M Elf Oracle (Ancient Lorekeeper) 14 | AC 35 T 23 FF 27 | HP [136/121] 121/121| F +15 (17) R +18 W +16 | CMD 34 | Init +14/+12 | Perc +19/21 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 4/8, 6/8, 0/7, 3/7, 4/6, 3/4)

I should get an intro post and form-filling done later this evening (I'm UK based btw).


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Table Maps | Passing the Torch

No worries, I intend to give plenty of time for responses from everyone as we go.

Scarab Sages

active effects:
magic vestment (shield), flight, armour, ward of the season, hunter's blessing x2
more active effects:
freedom of movement, deathwatch, shield of faith, blessing of fervour
M Elf Oracle (Ancient Lorekeeper) 14 | AC 35 T 23 FF 27 | HP [136/121] 121/121| F +15 (17) R +18 W +16 | CMD 34 | Init +14/+12 | Perc +19/21 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 4/8, 6/8, 0/7, 3/7, 4/6, 3/4)

Whilst most characters at this level have their complexities, Quenly is a bag of tricks. For those who haven't adventured with him before, some notes on favoured tactics and abilities:

shapeshifting:
Quenly is built around the the Many Forms revelation. He sometimes uses it for utility of movement, sometimes for melee combat. He is able to cast many spells whilst shapechanged (not his level 7 spells though, and most will take a full-round action). Some of the more interesting forms have powerful breath weapons. Many Forms functions as Greater Polymorph, Quenly's effective level for the Revelation is boosted by the elf favoured class bonus and a magic item, though he'll probably revert to using his Agile Amulet now.

sensory deprivation:
Quenly knows both Silence and Deeper Darkness, and is not impaired by either spell. Of course, the likelihood is that these spells could impair his allies, so this trick is very situational. (Incidentally Quenly is OK at stealth, and has the Vanish spell too.)

shadow conjuration – dragon ally:
Quenly uses shadow conjuration to copy the Draconic Ally spell. This gives him a long duration translator/interpreter and sensor. The Ally has blindsense and telepathy. Quenly normally chooses to use the nightmare dragon variety of ally, which gains See in Darkness.

channel the gift:
This spell gets its own little note. The spell (range=touch) means that Quenly uses a level 3 spell slot and an ally casts a spell of level 3 or below without losing that spell or slot. Quenly loves to get Heroism from a party member using this. Depending on the situation, Quenly may be willing to use multiple slots to allow a particular buff to be spread around multiple party members.

knowledge skills:
Quenly has only a smattering of knowledges, but has max ranks in History which is a specialism of his (being an Ancient Lorekeeper and a Scarab Sage it seemed apt). However, he has a few tricks up his sleeve thanks to a spell and a couple of choice magic items. Page-bound Epiphany generates up to a +10 circumstance bonus over 11 rounds, so is good for out-of-combat knowledge checks. Quenly's Scholar's Ring gives a nice +5 competence bonus to Know: History and allows a Legend Lore once per 5/days about a subject that Quenly has used the ring's competence bonus on in the last week. Lastly, the gruesome Lore Needle allows Quenly to apply his Know: History bonus to 3 other knowledge skill checks per day.

day job, diplomacy (caravan vanity): 1d20 + 17 ⇒ (19) + 17 = 36 +3 in Absolom

Silver Crusade

ecclesitheurge of Sarenrae 15 | HP 118/118 | AC 32, T 22, FF 26 | F: +16 R: +17, W: +21 | Perc +22 | Init +10

Sorry, GM, I just realized that I removed Tad's stat block from the profile. I'll get it back in the next 24 hours or so, along with a full header.

What everyone should know about Tad:
He's an eclesitheurge, so is as squishy as a wizard (not allowed to wear armor). He casts fire spells, and more than just in his domain slots, and can also once a day cast any spell on the cleric list (at a level he can cast) without preparing it. Obviously he saves that for an emergency, such as nasty condition removal.

He also licks people to heal them, but I tell that as a soft tap on the shoulder with his tongue, so not really gross.

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:29 T:29 FF:20 | CMB:20 CMD:42 (56) | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Here’s a bit more on Flyn:

Combat: While he’s ranged, he can fight with his bow in melee without drawing an AoO due to his Point Blank Master feat. Other key combat feats include: Perfect Strike, Improved Precise Shot, Improved Critical, Clustered Shots, Parting Shot, Quick Draw. His bow has Adaptive, Impervious, Holy, and Seeker mods.

Rogue-like: He’s got the trapfinding ability so he can disable both magical and mundane traps in addition to picking locks

Scouting: Uses Stealth, Perception, and Survival/Tracking to scout ahead of the party as needed. He also has low-light vision & darkvision (60’) so he doesn’t need a light source to see…

Knowledge Skills: Trained in all of them and adds 1d6 to all checks due to Inspiration

Movement: 50’ base speed; can cast Monkey Fish to get both a 10’ climb speed and swim speed


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Table Maps | Passing the Torch

Also, he's useless without a bow. :P

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:29 T:29 FF:20 | CMB:20 CMD:42 (56) | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’ | Speed: 50’
Grandmaster TOZ wrote:
Also, he's useless without a bow. :P

You just had to remind me! Yes, he is…as you proved so definitively in the Hao Jin Cataclysm (damn phoenix).

That one incident made me so paranoid about that happening again, I’ve done what I can to make my bow less vulnerable to disarming and sundering…but nothing is foolproof. Hope there aren’t any giant birds in these scenarios…


Table Maps | Passing the Torch

No promises, we are in that CR range. :P


Table Maps | Passing the Torch

Briefing will be up in the next day. I'll be traveling home this weekend to visit family, but I should be able to respond without too much trouble. I plan to take time with these two scenarios and try to balance keeping us moving with allowing us to take the time to appreciate the story. So don't stress about trying to keep up and let me know if you have anything come up that may need us to pause.

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