GM Cellion's Rusthenge + Seven Dooms for Sandpoint Double Feature

Game Master Cellion

INIT (perception):
[dice=Morga]d20+10[/dice]
[dice=Vildran]d20+6[/dice]
[dice=San]d20+7[/dice]
[dice=Autumn]d20+7[/dice]

SRD Maps|SRD Handouts
San's Loot Log


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Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Don't forget that you can ask an additional question when you try to identify a creature, beyond just "what is it?"

GM Screen:
2d20 ⇒ (1, 18) = 19

"No... thank you? No thank you!?" The man's eyes go a little too wide at San's answer before he howls in indignation "I give you the chance to accept the caress of the Sin of Steel and you would reject it?" While the other man speaks more calmly and says "No one will notice a few missing outsiders. Let's kill them and get back to it." He releases the leash on the "dog" and starts reaching for a dagger in his robes.

Vildran recognizes that the infested canine beast is actually a strange fiendish creature known as a cythnigot. These fungal qlippoths are parasites that bury themselves into the bodies of creatures and puppet them from the inside. This particular one has seized control of a wolf and has clearly transformed it quite a bit already.

INIT:
Vildran (perception to sense motive): 1d20 + 3 ⇒ (5) + 3 = 8
Sidonie (stealth): 1d20 + 7 ⇒ (13) + 7 = 20
San: 1d20 + 5 ⇒ (14) + 5 = 19
Bastiano (stealth): 1d20 + 6 ⇒ (19) + 6 = 25
Autumn (stealth): 1d20 + 3 ⇒ (4) + 3 = 7
-
1d20 + 5 ⇒ (7) + 5 = 12

Sidonie, San and Bastiano are up. Sidonie and Bastiano start hidden and undetected.

|||| INIT ||||
Sidonie
San
Bastiano

Shady Man Blue
Shady Man Orange
Wolf Cynthigot
Vildran
Autumn


male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None
GM Cellion wrote:
Don't forget that you can ask an additional question when you try to identify a creature, beyond just "what is it?"

How about it's strongest save?


Male Elf (Whisper) Fighter 4 | HP 22/46 | AC 21 | F +8 R +12 W +8 | Perc +8 | Stealth +10 | speed 30 | Hero 0/3 | Active Conditions:

Sidonie

Sidonie sprints from cover to cover, trying to split their attention.
Triple move as on map. Also trying to provide Autumn some physical support.


Male Elf (Whisper) Fighter 4 | HP 22/46 | AC 21 | F +8 R +12 W +8 | Perc +8 | Stealth +10 | speed 30 | Hero 0/3 | Active Conditions:

"Well, I tried. You asked for it!" As he quips, San assumes a shooting stance and looses two arrows in quick succession at the angry Blue man.

Assume PB Stance and strike x2.

Attack 1: 1d20 + 9 ⇒ (2) + 9 = 11
damage 1: 1d6 + 2 ⇒ (2) + 2 = 4

Attack 1: 1d20 + 4 ⇒ (9) + 4 = 13
damage 1: 1d6 + 2 ⇒ (4) + 2 = 6


Male Elf (Whisper) Fighter 4 | HP 22/46 | AC 21 | F +8 R +12 W +8 | Perc +8 | Stealth +10 | speed 30 | Hero 0/3 | Active Conditions:

Bastiano

Basiano peeks out from behind the pillar, trying to recall what he knows about these men. Once satisfied, he shoots his bow at the yelling man.

Stride, Devise Stratagem, Strike. Rolling recall knowledge as part of Devise Stratagem to streamline turn.

RK society: 1d20 + 7 ⇒ (7) + 7 = 14 ---- 1)Special abilities? 2)Weakest Save?
Stratagem: 1d20 ⇒ 15

Strike Blue: 15 + 7 = 22
Damage: 2d6 ⇒ (2, 6) = 8


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

GM Screen:
1d20 + 9 ⇒ (7) + 9 = 16 1d8 + 2 + 1d4 ⇒ (7) + 2 + (4) = 13
1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15 1d4 ⇒ 4
Vildran believes a cythnigot's fortitude is most formidable. While Sidonie rushes out of cover and shows the two men that these strangers are more numerous than assumed, San's two arrows narrowly miss blue. Bastiano recognizes these two men are humans and therefore have few-to-no unique capabilities. They don't wear any identifying insignia that might reveal more. Bastiano's arrow however answers the more immediate question of how dangerous they might be, by taking blue down in a single shot.

The wolf-cythnigot sniffs the air and then takes several long, uneven bounds toward Bastiano. Its jaws snap just a hair too late to catch his leg. The surviving man draws and tosses a dagger at San, but misses by a wide margin. He runs for cover behind one of the spires, swearing as he does.

|||| INIT ||||
Vildran
Autumn
Sidonie
San
Bastiano

Shady Man Orange
Wolf Cythnigot


male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None

Assume Vildran tells everyone of the "dog"'s fortitude.

Vildran frowns, and shouts across the circle to the remaining human.

Now that you see we are capable, would you like to reconsider your presumed outcome here?

From this distance, he can only release a barrage of force javelins at their pet creature. He turns towards it, gesticulating and incanting until three glowing lights burst into existence and speed towards it. As they cross the distance the points slow glow a trail of javelin form giving formidable weight, and threatening real physical harm.

◆◆◆ Cast a spell: force barrage on the dog
Force damage (3 missiles) dog: 3d4 + 3 ⇒ (2, 4, 4) + 3 = 13


Human Sorcerer 4 | HP 36/36 | AC 21| Fort +7, Ref +9, Will +9 | Perc +7 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: n/a | ◆◇↺ | Spells: 3/4 1st rank, 3/4 2nd rank, 1/1 focus, 1/1 OE, Wand of Fear | Hero 1/3

Autumn glares incredulously at Sidonie as the rogue dashes past, as if to silently scream ‘Why are you giving away my position?!’ Fortunately no one seems to pay her any attention, and the not unexpected escalation to violence doesn’t reach her yet.

She hesitates, wondering if she should remain hidden where she is or sneak to another hiding spot that won’t be betrayed by Sidonie, when the wolf-thing bounds across her field of view and leaps at Bastiano. Without thinking, she thrusts one arm out, pulling her fingers back like a shriveled claw as invisible tendrils of magic reach into the wolf-beast’s brain, then she sharply twists her hand, trusting the magical connection to twist the creature’s mind.

For an instant the sorceress simply watches her handiwork, then suddenly she comes to her senses: she needs to worry about her own safety first! Momentarily abandoning Bastiano, she darts around the spire so that it lies between her and the wolf.

Daze mental damage: 1d6 ⇒ 5
Cast Daze◆◆ on cythnigot (basic Will save DC 17); Stride◆


Male Elf (Whisper) Fighter 4 | HP 22/46 | AC 21 | F +8 R +12 W +8 | Perc +8 | Stealth +10 | speed 30 | Hero 0/3 | Active Conditions:

Sidonie

Sidonie runs to deny the other man his cover. Popping out from behind the tent, she looks to confuse the... cultist?

Stride 2x, feint-overextending feint

Feint: 1d20 + 6 ⇒ (4) + 6 = 10

Use Nimble Dodge as reaction if he attacks.


Male Elf (Whisper) Fighter 4 | HP 22/46 | AC 21 | F +8 R +12 W +8 | Perc +8 | Stealth +10 | speed 30 | Hero 0/3 | Active Conditions:

San rushes over to assist Bastiano with the dog fungus thing by firing more arrows.

Stride, Strike x2

Attack1: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Attack2: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

And still not rolling over 10...


Male Elf (Whisper) Fighter 4 | HP 22/46 | AC 21 | F +8 R +12 W +8 | Perc +8 | Stealth +10 | speed 30 | Hero 0/3 | Active Conditions:

Bastiano

Bastiano is not thrilled at the dog deciding he was a threat. Discretion being the better part of valor, he flees toward the elf bowman hoping the dog chooses another target. Dipping behind San, he fires off an arrow.

Stride x2, Strike

Attack: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d6 ⇒ 4


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

GM Screen:
1d20 + 7 ⇒ (11) + 7 = 18
1d20 + 6 ⇒ (13) + 6 = 19 1d4 ⇒ 4
1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18 1d4 ⇒ 4
-
1d20 + 9 ⇒ (12) + 9 = 21 1d8 + 2 + 1d4 ⇒ (8) + 2 + (1) = 11
Javelins of force collide with the cythnigot, burying themselves into its yielding hide. Autumn's mental attack reaches for the creature's mind, but she finds the cythnigot fully resisting her attempts to daze it. To the south, Sidonie attempts to feint and distract the remaining man, but finds him sharp witted enough to see through her ruse. San sends two more arrows down range at the cythnigot only to miss with both as it bounds around to face him. Bastiano retreats to safety behind San, but the arrow he sends after the hound-like monstrosity similarly misses.

"They're attacking the ritual hound! Four, no, five outsiders! Come quick!" The remaining man shouts, and you can hear the sound of approaching footsteps from within the tent. He draws another dagger and tries to fend off Sidonie with two slashes. She nimbly dodges the first swing, but the second catches her (4 dmg).

The wolf cythnigot stalks its way swiftly toward San. When it gets close, its body begins to ripple and pulsate, pustules merging and popping in nauseating fashion.

San Will: 1d20 + 3 ⇒ (12) + 3 = 15
Bastiano Will: 1d20 + 3 ⇒ (11) + 3 = 14

Both San and Bastiano are sickened by this display, bile rising in their throats and distracting them from defending themselves. (While sickened 1 this way, you're also off-guard) The cythnigot follows by biting at San, and tears deep into his leg. (10 dmg)

San Fort: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10

Immediately an ache begins to spread through his leg - one distinct from the blinding pain of the injury he just received. (You are now diseased with something. See below for your status)

|||| INIT ||||
Vildran (sickened 1)
Autumn
Sidonie (4 dmg)
San (10 dmg, sickened 1, off-guard, diseased) (??? Stage 1: -1 status penalty to Athletics checks)
Bastiano (sickened 1, off-guard)

Shady Man Orange
Wolf Cythnigot (13 dmg)


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male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None

Vildran strides laterally, almost jogging. He awkwardly holds up his staff as he runs. When he arrives at the end his holds it up towards the dog, shooting a bolt of flame at it.

◆ Stride
◆◆ Cast a spell (from staff): Ignition
Spell attack (Sickened 1), fire damage: 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 202d4 ⇒ (1, 2) = 3


male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None

Sidonie

Not detered, Sidonie lunges at the man with her blade.

◆ Interact: draw rapier
◆ Strike: attack (finesse), P damage, deadly damage IIF crit: 1d20 + 7 ⇒ (18) + 7 = 251d6 ⇒ 11d8 ⇒ 5

She smirks, feeling confident about her first strike and casually takes another.

◆ Strike: attack (finesse), P damage, deadly damage IIF crit: 1d20 + 7 - 5 ⇒ (9) + 7 - 5 = 111d6 ⇒ 11d8 ⇒ 6


Male Elf (Whisper) Fighter 4 | HP 22/46 | AC 21 | F +8 R +12 W +8 | Perc +8 | Stealth +10 | speed 30 | Hero 0/3 | Active Conditions:

San, reeling from the bite and the... whatever it was the fungus thing did, retrieves his dagger then immediately retches from the effort. Fighting through the illness, he stabs at the creature.

Interact: draw dagger, Retch vs sickness, strike

Fortitude (E): 1d20 + 5 - 1 ⇒ (2) + 5 - 1 = 6

Dagger (E): 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Double digit roll! Lets hope this thing goes down... I can't take another bite like that.


Male Elf (Whisper) Fighter 4 | HP 22/46 | AC 21 | F +8 R +12 W +8 | Perc +8 | Stealth +10 | speed 30 | Hero 0/3 | Active Conditions:

Bastiano

Bastiano has a similar reaction to the disgusting display from the dog thing. His vision swims as he tries to remember something, anything he saw in his books about something similar. Unfortunately, using his thinky bits causes him to retch again.

Retch, Devise Stratagem, Retch

Fort: 1d20 + 4 - 1 ⇒ (4) + 4 - 1 = 7

Recall knowledge Society or Occultism +7, otherwise +4. Then -1 for sickened.
DS: 1d20 ⇒ 4

Fort: 1d20 + 4 - 1 ⇒ (9) + 4 - 1 = 12


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Human Sorcerer 4 | HP 36/36 | AC 21| Fort +7, Ref +9, Will +9 | Perc +7 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: n/a | ◆◇↺ | Spells: 3/4 1st rank, 3/4 2nd rank, 1/1 focus, 1/1 OE, Wand of Fear | Hero 1/3

“Heinous,” Autumn curses under her breath when the doglike aberration completely resists her magic. Whatever it is, she wants no part of it. Fortunately, her companions are drawing its ire, though their increased nausea is rather unsettling. For a moment she hesitates, then shakes off her concern. Better them than her.

“Unbelievable,” she curses her luck again when the man calls for help. Five outsiders?! With her presence known—and worse, announced—she abandons her hiding spot and rushes around the back of the tent. “Shush!” she hisses at the man. Her index finger slices through the air in a scolding motion, while magical energy ripples down her arm and towards the man in a piercing arcane blast. But the magical bolt ripples and fades out of existence before reaching its target.

Phase Bolt attack: 1d20 + 7 ⇒ (1) + 7 = 8
Damage (P): 3d4 ⇒ (1, 1, 4) = 6
Stride*, Cast a spell**. Damn, I think I have San gave his dice to me. :)


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Love the image of the wizard jogging in and waving his staff. And yes, the dice have not been kind so far this fight!

GM Screen:
1d20 ⇒ 1
1d20 + 9 ⇒ (12) + 9 = 21 1d8 + 2 ⇒ (8) + 2 = 10
1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10 1d8 + 2 ⇒ (4) + 2 = 6
-
1d20 + 6 ⇒ (16) + 6 = 22 1d4 ⇒ 4
Vildran's flame bolt connects with the cythnigot and singes its side. While it looks a little arboreal, it seems neither particularly resistant nor particularly weak to the flames. To the south, Sidonie fights back, scoring a deadly hit of her own on the remaining mystery man. He stays just barely upright enough to fend off her second strike. Though Autumn tries to finish him off, her spell does little more than cause his robe to billow dramatically.

Meanwhile next to the pit, San and Bastiano both suffer from debilitating sickness and aren't able to steel themselves and recover. San however does get a dagger in hand and scores a hit on the cythnigot. However, the yielding flesh of the beast appears to partially spring back afterward (resistant to the attack, but some damage goes through). Bastiano strains to recall any more details about these creatures, and remembers that these foul outsiders are vulnerable to divinely imbued holy weapons and water.

The cythnigot bites once again, savaging San while the elf is still retching. (10 more damage, leaving you down and dying 1). With Bastiano debilitated, the cythnigot makes an uncannily tactical move and launches itself at Vildran instead. It leaps for his throat but he's able to interpose his staff and fend it off.

To the south, the shady man stabs once at Sidonie, scoring another slice in her side (4 dmg), before losing his nerve and fleeing toward the cythnigot hound.

|||| INIT ||||
Vildran (sickened 1)
Autumn
Sidonie (8 dmg)
San (16 dmg, prone, dying 1, sickened 1, off-guard, diseased) (??? Stage 1: -1 status penalty to Athletics checks)
Bastiano (sickened 1, off-guard)

Shady Man Orange (7 dmg)
Wolf Cythnigot (19 dmg)


Human Sorcerer 4 | HP 36/36 | AC 21| Fort +7, Ref +9, Will +9 | Perc +7 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: n/a | ◆◇↺ | Spells: 3/4 1st rank, 3/4 2nd rank, 1/1 focus, 1/1 OE, Wand of Fear | Hero 1/3

Determined to silence the shady man who outed her, Autumn hurries back to where she has a clear line of sight to him. There she reaches out her hand and magically twists his mind, confident that he won’t be as resistant as the cythnigot. Only then does she notice San’s prone unmoving body.
“Oh gods …”

Daze damage (mental nonlethal): 1d6 ⇒ 2

Stride*, Cast** Daze (basic Will save DC 17). Sorry, Autumn’s too far away to help San this round.


Male Elf (Whisper) Fighter 4 | HP 22/46 | AC 21 | F +8 R +12 W +8 | Perc +8 | Stealth +10 | speed 30 | Hero 0/3 | Active Conditions:

recovery dc 11: 1d20 ⇒ 8

Dying 2... and all the other stuff

Bastiano

Bastiano is determined to eliminate the cynthigot despite his swimming vision. Unfortunately not isn't the right time to strike, and he feels his food coming up again anyway... Shakily, he draws his rapier and prepares to face the creature that just downed his companion.

DS: 1d20 ⇒ 7
recall k: 1d20 + 4 - 1 ⇒ (16) + 4 - 1 = 19

fort: 1d20 + 4 ⇒ (18) + 4 = 22

Devise Strategem, retch, Draw rapier


male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None

Vildran is caught off guard that the dog is suddenly in his face. Naturallly, he responds by… retching at it.

After which he flames it again with his staff.

◆ retching (fortitude sickened 1): 1d20 + 3 - 1 ⇒ (7) + 3 - 1 = 9

◆◆ Cast a spell (from staff): Ignition
Spell attack (Sickened 1, but remove if he succeeded), fire damage: 1d20 + 7 - 1 ⇒ (19) + 7 - 1 = 252d4 ⇒ (3, 3) = 6


male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None

Sidonie gives chase…

◆ stride
◆ stride
◆ Strike: attack (finesse), P damage, deadly damage IIF crit: 1d20 + 7 ⇒ (11) + 7 = 181d6 ⇒ 11d8 ⇒ 7


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

GM Screen:
1d20 + 2 ⇒ (11) + 2 = 13
Autumn's daze spell finds a softer target in the remaining robed man. He stumbles and then collapses, his eyes rolling back as he falls unconscious. San's condition worsens, hastening him toward his demise - it seems he urgently needs medical attention. Bastiano at least manages to recover from his revulsion and is no longer sickened. Unfortunately, for all he strains his brain, he can't recall any further useful information about the cythnigot.

Sidonie rushes toward the action (since the robed man is down, I just moved her another stride's worth) Vildran's point-blank ignition spell sears the cythnigot. It's looking badly burned and bludgeoned by this point, and it chooses to run for it rather than fight to the death. It bolts for the tent, just managing to get inside.

Still in combat rounds since we've got San in a precarious spot. You'll all get to act before his recovery check actually kicks in.

|||| INIT ||||
Vildran (sickened 1)
Autumn
Sidonie (8 dmg)
San (16 dmg, prone, dying 2, sickened 1, off-guard, diseased) (??? Stage 1: -1 status penalty to Athletics checks)
Bastiano

Shady Man Orange (unconscious)
Wolf Cythnigot (25 dmg)


Human Sorcerer 4 | HP 36/36 | AC 21| Fort +7, Ref +9, Will +9 | Perc +7 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: n/a | ◆◇↺ | Spells: 3/4 1st rank, 3/4 2nd rank, 1/1 focus, 1/1 OE, Wand of Fear | Hero 1/3

With all of their enemies either dead, unconscious, or fleeing, Autumn finally stops hesitating and races out to San’s side. She fumbles with the healing kit at her waist, grabbing a handful of gauzy bandages, even as she anxiously glances back over her shoulder at the tent. “Quick!” she hisses at the others. “Do any of you have healing potions?”

Stride*x2, Interact* (I forgot that First Aid takes 2 actions, so she’ll just draw her healing kit this round)


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Since we're lacking party quorum and San is precarious, I'll hold off ending the round rather than skipping anyone.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

San, Vildran and botted friends?


male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None
GM Cellion wrote:
San, Vildran and botted friends?

Was away for the weekend, but now back! Posting turns momentarily.


male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None

Thinking that more foes might arrive imminently, Vildran runs to the middle of their crowd and casts a protective spell.

◆ Stride
◆ Cast a spell: Protective Wards

Suddenly the nausea hits him again.

◆ retching (fortitude, sickened 1): 1d20 + 3 - 1 ⇒ (4) + 3 - 1 = 6


male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None

Sidonie

Something wicked this way comes...

◆◆ Ready

If a foe gets within melee reach of Sidonie:
◆ Strike: attack (finesse), P damage, deadly damage IIF crit: 1d20 + 7 ⇒ (4) + 7 = 111d6 ⇒ 31d8 ⇒ 7


Male Elf (Whisper) Fighter 4 | HP 22/46 | AC 21 | F +8 R +12 W +8 | Perc +8 | Stealth +10 | speed 30 | Hero 0/3 | Active Conditions:

Bastiano

Autumn's question jogs Bastiano's memory. "I think San offered one to someone back on the island but it never got used. It's got to be around here somewhere" Finding a labeled bottle in one of the pouches on San's belt, Bastiano pours the liquid down the unconscious elf's throat.

EoL: 1d6 + 1 ⇒ (4) + 1 = 5

Interact (retrieve potion), Interact (apply potion)


Male Elf (Whisper) Fighter 4 | HP 22/46 | AC 21 | F +8 R +12 W +8 | Perc +8 | Stealth +10 | speed 30 | Hero 0/3 | Active Conditions:

As the reagents in the elixir do their work, San's eyes flutter open in confusion for a moment. But only for a moment before they go wide and he turns to his side to retch again. Thinking the sensation has passed, he begins to roll back before pushing himself to the side once again and finally clearing up whatever it was that dog fungus did to him. Seeing Autumn standing over his with bandages in hand, "Thanks for the willingness to help. Hopefully that won't be necessary in the future." He climbs to his feet a little wobbly from the blood loss and whatever disease is burning through his veins. "Did I hear right? There's more people in the tent?"

fort: 1d20 + 4 ⇒ (4) + 4 = 8
fort: 1d20 + 4 ⇒ (20) + 4 = 24

Retch x2, stand; Status: Wounded 1, Diseased (-1 athletics), weapons on the ground still, 11 damage.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

I had to double-check, but indeed with sickened you can't *willingly* ingest something. On the other hand while unconscious I don't think San is able to contest the force-feeding :)

Bastiano has to force San's mouth shut to makes sure he swallows the elixir, but luckily the potent potion does its work quickly after that and San is soon back on his feet. To the south-west, you can hear more voices rising from the tent. They seem to have crossed paths with the cythnigot hound from their cries of alarm at its state, and don't seem to be immediately rushing out to fall upon you. It seems there's quite a few voices, more than the two that you dealt with.

With San up, we're temporarily out of combat. If you'd like to stick around, the next group will be on you shortly. You also have a window to retreat if you'd like.


Human Sorcerer 4 | HP 36/36 | AC 21| Fort +7, Ref +9, Will +9 | Perc +7 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: n/a | ◆◇↺ | Spells: 3/4 1st rank, 3/4 2nd rank, 1/1 focus, 1/1 OE, Wand of Fear | Hero 1/3

Autumn sighs with evident relief, both at San’s quick recovery and at not having her meager medical skills tested. Honestly, she had only learned just enough medicine to be a better quacksalver.

Stuffing the bandages back in her satchel, she nods simply at the elf’s question. “Let’s get out of here,” she offers a hand to steady the archer, then glances back at the man she had rendered unconscious. “But bring him along,” she looks pointedly at Sidonie and Bastiano to do the dirty work. “I’m sure he’ll have answers we need.”

1 vote for running back across the low tide, but with a prisoner in tow.


male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None

San, friend! Get up, more are on the way!

Taking Autumn's lead, he points Sidonie towards the man to be picked up but otherwise starts running towards the low tide pools in his awkward way, where his staff flings back and forth and his robes billow about.

2nd vote for run


Male Elf (Whisper) Fighter 4 | HP 22/46 | AC 21 | F +8 R +12 W +8 | Perc +8 | Stealth +10 | speed 30 | Hero 0/3 | Active Conditions:

San retrieves his dropped weapons and follows after the others for a few steps. A little uncertainly, "Yes... yes. Lets get out of here." He stows his gear and moves to help the struggling Bastiano and Sidonie with the unconscious man. Looking to them, "You two good? Let go."

Bravely flee!


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Between the five of you, you quickly pick up the man Autumn knocked out and start running as best as you can. You get all the way down the hill and into the sandy mud flat interconnecting the island and the mainland before the shouts rise up from the spires of Rusthenge behind you. You're certainly slowed down by carrying the man, and it seems your attempted kidnapping has earned the ire of the half dozen robed men and women chasing after you. Each bears a jagged, rusty dagger at the ready. Weighed down as you are, it seems inevitable that they'll reach you before you can get across, much less back to town.

The singular mercy is that the cythnigot hound is nowhere to be seen. Considering the beast's agility earlier, it could have caught up to you in no time at all.


Male Elf (Whisper) Fighter 4 | HP 22/46 | AC 21 | F +8 R +12 W +8 | Perc +8 | Stealth +10 | speed 30 | Hero 0/3 | Active Conditions:

"Run! As fast as you can. I'll try to discourage their pursuit as I follow behind. Vildran, Autumn, we may need your magic if they keep it up and get too close."

Putting his plan into action, he stops short, takes aim, and fires an arrow at the closest pursuer before running again.

attack: 1d20 + 9 ⇒ (15) + 9 = 24 -range

now I roll well...


Human Sorcerer 4 | HP 36/36 | AC 21| Fort +7, Ref +9, Will +9 | Perc +7 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: n/a | ◆◇↺ | Spells: 3/4 1st rank, 3/4 2nd rank, 1/1 focus, 1/1 OE, Wand of Fear | Hero 1/3

Autumn needs no extra encouragement to run. She responds to San with a simple, breathless nod, then redoubles her pace. Every now and then she even lends a hand, helping to lift the cultist’s dragging feet out of the mud so that Bastiano and Sidonie, supporting the unconscious man on either side, can carry their prisoner more easily and quickly--with a primary emphasis on quickly.

Please keep rolling well! Maybe we can whittle down the pursuit.


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Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Taking a small liberty based on your stated intention in discussion.

While the rest of the group continues their awkward jog carrying the body, San takes aim. His first arrow is right on the mark, striking one robed figure in the leg, and he sends a few more shafts flying in broad arcs. With only daggers to defend themselves, the crowd of robed figures slows. Two more arrows later and they're scattering, unwilling to risk closing the distance with San while in this wide open mud flat. They rush back up the hill and out of arrow range, retreating to the circle of rusty spires and their tent.

While it's clear you've earned their ire, it seems you've escaped their wrath for now.


male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None

Vildran exhales.

Good job, San! Let's move quickly but now we don't have to rush carelessly. Quick but not unsafe.

He nods and continues on, leading the way for those carrying the body. He casts light on himself and the others.


Male Elf (Whisper) Fighter 4 | HP 22/46 | AC 21 | F +8 R +12 W +8 | Perc +8 | Stealth +10 | speed 30 | Hero 0/3 | Active Conditions:

"Let's find somewhere tucked away from everything to revive this guy. Autumn, are you ok with asking the questions? I know this is an unusual situation but I think information is our best weapon at this point. Do we even need to disrupt that ritual? Maybe they were trying to stop whatever this illness is, then again, maybe their actions were causing it... Let hope this flunky knows the details."

It was dusk as we crossed over there so it's dark now? Looks like there are plenty of nooks and crannies on the outskirts of the town. Not necessarily between the "island" and Stonehome but further around. It wouldn't do to be discovered by people moving between them. Assuming they are working together that is.


Human Sorcerer 4 | HP 36/36 | AC 21| Fort +7, Ref +9, Will +9 | Perc +7 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: n/a | ◆◇↺ | Spells: 3/4 1st rank, 3/4 2nd rank, 1/1 focus, 1/1 OE, Wand of Fear | Hero 1/3

“Fetch,” Autumn breathes heavily as she gives San an immensely grateful look. Thanks the gods for his longbow!

Stopping to catch her breath, she nods wearily in reply to the archer. “I’ll ask. But they’re so not trying to stop the disease. Really not the welcome you’d expect from someone trying to help.” She pauses, thinking out loud about where they should hold the interrogation. “I’d love to go back to the boat …” She looks longingly across the bay, wanting nothing more than to lie down in one of the ship’s bunks that, on their long voyage here, she had deemed cramped and uncomfortable. “… but I guess we shouldn’t be seen dragging a hostage through town. Though maybe we could pretend we’re helping him?” She looks hopefully at the others.

“But if that’s no good, there’s the tunnel,” she shudders involuntarily. “We’re already wet and miserable,” she relents with a hint of sulkiness, “but I don’t like that there’s just one exit—easy to get trapped.” She glances around. “Or maybe a nook somewhere. Though it won’t be as private as the tunnel.” Meanwhile she begins trying to cover up evidence of their trail, in case the cultists regain courage for another pursuit.

I’ll leave it to another PC to decide on boat, tunnel, or another nook/cranny for interrogation. Meanwhile Autumn will Cover Tracks (sadly, I think Autumn’s +1 Survival is the best of us three).


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

GM Screen:
1d20 ⇒ 7
While not totally dark - you weren't at Rusthenge for long - it's deep into dusk at this point.

A breeze picks up across the mud flat as you hurry your way across. You confer among your group as to the best location to stop, and you remember seeing some low hills along the penninsula to the east that would have enough scrub and grasses to hide whatever it is you plan to do from view of both the town and Rusthenge. The tunnel is another option - while the passage itself is wet, cold, and very narrow, the cistern under Stonehenge is wide enough for you to be able to handle your captive together (though it's no less frigid). Art's sloop is another option, though one that's quite exposed as it has no private cabin you could enter.

Once you make your decision on where to hide, what's your first move with your captive?


male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None

Vildran is unsure. The prisoner they hold feels like an alchemical bomb ready to go off at any moment and it makes him nervous. He's very clearly frantic.

I don't know, lets... head for the tunnel.

Once there, he gets San's help binding the prisoner before they awaken him.

Then when he is brought to, Vildran stares at him with a discerning gaze for several uncomfortable moments before starting.

Firstly, can you understand us?


Male Elf (Whisper) Fighter 4 | HP 22/46 | AC 21 | F +8 R +12 W +8 | Perc +8 | Stealth +10 | speed 30 | Hero 0/3 | Active Conditions:

Travel through the tunnel was difficult enough before but toting a prisoner only adds to the challenge. San does his best tying up the prisoner with his cold hands as the others ready themselves for the interrogation. Standing by trying to look intimidating, he watches as the prisoner is roused from his... slumber.

intimidation aid: 1d20 ⇒ 9


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Human Sorcerer 4 | HP 36/36 | AC 21| Fort +7, Ref +9, Will +9 | Perc +7 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: n/a | ◆◇↺ | Spells: 3/4 1st rank, 3/4 2nd rank, 1/1 focus, 1/1 OE, Wand of Fear | Hero 1/3

Not surprisingly, re-entering the tunnel does not improve Autumn’s mood, which bodes poorly for their hostage. After ensuring that the prisoner’s hands and feet are securely bound, she glances around to make sure everybody is ready, then rudely awakes the man by plunging his head underwater.

“Good morning,” she greets their hostage in an icily sweet voice through frigid, chattering teeth. “I hope you had a pleasant rest. We’d like to know what you and your friends are doing at the ring of spires. Please do your best to cooperate,” she draws her dagger and idly waves it near the man’s throat, then snugly presses the point against the man’s balls. “I’m the good interrogator, you see.” Her emerald eyes flash, and one eye momentarily decays into a dull, dead grey.

Cast Jealous Hex
Intimidation (Coerce): 1d20 + 7 ⇒ (4) + 7 = 11
Spend Hero Point for a reroll: 1d20 + 7 ⇒ (1) + 7 = 8

“You really don’t want to meet the bad interrogator.”

Wow, I think that's my best ever use of a hero point. :)


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

For your successful victory / successful escape from the spires of Rusthenge, you each gain 80 XP.

GM Screen:
1d20 + 2 ⇒ (7) + 2 = 9
Wading into the icy waters of the tunnel is as bad as you remember it - or perhaps worse, given that with the light of day fading it seems the waters are colder than ever. It doesn't take more than a couple inadvertent dunks before your captive is shocked awake by their surroundings. As a result you're left to interrogate them in the middle of a narrow tunnel, thigh deep in spring water, and largely single file. Tied up as he is, he can only look from person to person in your group, hate in his eyes.

You must make for a sorry sight, because he doesn't seem particularly frightened. "I've seen worse Witch. You'll feel the touch of the Sin of Steel soon enough. Or I will, and that will be just as well." He can't move much, but it's just enough that he can take in his surroundings and evaluate his chances of escape. They seem slim.


male elf (ancient) wizard (ars grammatica, sorcerer) 4 | ♥30 | ⛨19* (mystic armor) | F +6, R +8, W +8; +1 vs emotion effects (S is CS) | Perc +6; low-light vision | 30ft | Explore: Detect Magic (Arcana +12) | wizard spells 2 ☐dispel magic ☐revealing light ☑translate ☐web; spells 1 ☐befuddle ☐command ☐illusory object ☑mystic armor | ☐drain bonded item | sorcerer spells 1st☑ | staff slots☑ | wands ☐breath fire ☐fear ☐grease | focus☐ | ⚕ None

Vildran looks at Autumn in shock. It's a base reflex that he should have kept in check, but he hadn't considered her capable of such threats before. Of course something the man says makes him more curious and he reverts to "nerd."

The "Sin of Steel." What is that and why is it okay for you to die by it?

Diplomacy: 1d20 + 6 ⇒ (11) + 6 = 17


Human Sorcerer 4 | HP 36/36 | AC 21| Fort +7, Ref +9, Will +9 | Perc +7 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: n/a | ◆◇↺ | Spells: 3/4 1st rank, 3/4 2nd rank, 1/1 focus, 1/1 OE, Wand of Fear | Hero 1/3

The shivering sorceress ignores Vildran’s shocked look, mistaking it for disappointment in her methods. It’s hard to seem threatening when you yourself are on the verge of hypothermia.

Autumn sheathes her dagger and, no longer bothering to conceal her discomfort, hugs herself tightly to stay warm. But she notices the man searching for a way to escape and can’t resist drowning that hope further. Her voice changes to a callous drawl. “Like your friends? Yeah, we killed the half dozen or so of them that came out of the tent to help you. Daggers aren’t so good against a longbow.” She glances at San’s weapon. “The dog-thing’s dead too, of course. You’re on your own.”

Deception +7


Male Elf (Whisper) Fighter 4 | HP 22/46 | AC 21 | F +8 R +12 W +8 | Perc +8 | Stealth +10 | speed 30 | Hero 0/3 | Active Conditions:

San, picking up on Autumn's idea, grins and wiggles his weapon.

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