Aldonza Delamorte |
”Feh!”, Aldonza spits. ”What else is wrong with this thing?”
She looks it over, and sees a burned-out whatsis. ”Oh, we need a new crystal for this doodad”, she says.
Zug sorts through the rocks he’s been breaking, and picks up a shard of quartz.
”Bravo!”, she beams. Replacing the crystal, she crosses her fingers and…
Crafting: 1d20 + 9 ⇒ (3) + 9 = 12
Hero Point
Crafting: 1d20 + 9 ⇒ (18) + 9 = 27
Nanoc Evitceted |
Nanoc grits his teeth, his fingers poised near his mouth, anticipation building as he awaits the result of Aldonza's miracle work to halt the last actuator that's acting up.
"Make it work, make it work," he mutters tensely under his breath.
QM rainzax |
Aldonza sticks the whatsis into the doodad - the engine careens to a neat stop!
Success
"Πρόσβαση επετράπη. Προχωρήστε κατά βούληση!"
The voice sounds suddenly more pleasant in the strange tongue. The lights dim. With the countdown stopped, the hatch opens forth, a large circular plate in the ground sliding radially with rotational symmetry, shaking loose the dirt and rocks some of which fall below into the revealing portal.
CHshshshshshshsh!
A spiral stairwell down!
Going down? Exploration Activity? Weapons? Something else?
Nanoc Evitceted |
Nanoc peeks into the darkness below the spiral stairwell and retreats his head back outside.
"Spiral stairwell down..." Nanoc states the obvious. He check both Muesello's Wayfinder and his to see if they are still acting weird.
"Someone must go in first, but it's not me. Hehe." he admits his hesitation to enter inside.
Exploration: Investigate.
He puts Muesello Wayfinder into his pocket while he wears his Wayfinder like a long necklace with a pendant after activating its Light. He then draws his shortbow.
Nanoc has That's Odd feat that might be useful in this situation once they entered inside.
Skilled Assistant |
Conan slightly shakes his head, but not obvious for Nanoc to see. He enters the opened hatch first with hands clasp together but stops right there because it is fairly dark.
"Well, somebody with a light source must enter and go down first, I suppose." he states, as if telling his master to go first.
QM rainzax |
Nanoc notices no change in his (or Muesello's) odd wayfinder behavior, except that the spinning has died down with the security protocols...
...and down the staricase the party descends!...
...Nanoc with his attention fixed to every empirical detail...
...Aldonza silently like a cat in the night...
To Do:
1) Exploration Activity (if you haven't already)
2) Weapons out? (What are you holding while you explore)
3) Light? What is your Light situation? Magical? Mundane?
4) Place your Token on the Map in Marching Order (choose a door!)
Raash |
Raash guides his "steed" down the stairs as he holds his weapon in one hand and his tome in another. The book, which was the field journal of an early and prolific Pathfinder agent is open to a section detailing some Azlanti disoveries.
TExploration Activity Investigate (Azlant Lore)
Weapons out? Trident/Tome
Light? Darkvision. Wayfinder extinguished.
Place your Token on the Map in Marching Order done
FieryFran |
Fran follows Raash. She pulls out an axe and has her buckler ready.
Exploration: Search
Weapon: Hatchet (and Buckler)
Light: Normal Vision. She will light her wayfinder.
Special conditions:
* Swaggering Initiative (+2 to Init)
* Buckler Expertise (+2 AC)
Token: done
Nanoc Evitceted |
"Eeny, meeny, miny, moe, which among the doors we should go?" Nanoc hums and chooses a random door, which is the one in the 1 North, 2 Northwest, 3 West: 1d3 ⇒ 1 North!
"Let's check that one, Aldonza!" he says with a grin on his face.
Nanoc Evitceted |
Checking the Map again, there are indeed only two doors. Why I imagine there are three? My bad.
QM rainzax |
KISHOOOK
Both doors open simultaneously!
Into a sparkling clean underground workshop of sorts, well-lit by bright recessed lights which suddenly flicker on!
ZIP ZIP WHIRRRRR
The air smells stale, and there is a faint buzzing coming from further in the chambers...
Bzzzzzzzzzzzzzzzzzzzzzzzzzz....
1) If anyone is Trained in Arcana or Crafting, either make a single spoilered check, or post your modifier and I will roll for you
2) Go ahead and Advance your Tokens forward deeper into the chambers
3) If you haven't already done so, finish the tasks requested HERE
Nanoc Evitceted |
Arcana or Crafting, both +9.
Nanoc cautiously steps into the illuminated room, his nose twitching as he searches for the source of the buzzing.
"Anybody here?" he mindlessly calls out while his bow is ready in one hand.
QM rainzax |
Aldonza follows the inquisitive investigator - ahead, a crystalline “machine” of unknown origin is visible in the deeper workshop to those close enough to see it…
…and a response ”χαιρετισμούς συναδέλφους. Σε περίμενα πολύ καιρό. που ήσουν?” the voice not quite human, not quite mechanical, but not dissimilar to that of the security hatch the party breached above…
➤ ➤ ➤ ➤ ➤ ➤ ➤ ➤
The buzzing sound (Pink light on the map) is some kind of machine that interacts somehow with crystals - like all machines, if it proves dangerous, it can be decommissioned, probably by standard means…
Thievery to disable
…you feel like if you got closer look, you might be able to deduce more about it…
The buzzing sound is some kind of machine that interacts somehow with crystals - like all machines, if it proves dangerous, it can be decommissioned, probably by standard means…
Thievery to disable
…you feel like if you saw it, you might be able to deduce more about it…
➤ ➤ ➤ ➤ ➤ ➤ ➤ ➤
5d20 ⇒ (2, 7, 4, 5, 2) = 20
Raash |
Raash maneuvers his mount into the room.
Arcana or Crafting +5, Azlant Lore +7
Nanoc Evitceted |
"Look over there!" Nanoc points out what he just found. He then approaches it with interest. "It sounds like the one in the hatch, perhaps it might need our fixing." he says.
"Let me fix it." He then draws items from his infiltrator's thieves's toolkit and begin fixing the machine.
Thievery w Wary Disarmament: 1d20 + 11 ⇒ (10) + 11 = 21
Wary Disarmament: If you trigger a device or set off a trap while disarming it, you gain a +2 circumstance bonus to your AC or saving throw against the device or trap. This applies only to attacks or effects triggered by your failed attempt, not to any later ones, such as additional attacks from a complex trap.
QM rainzax |
The buzzing sound (Pink light on the map) is some kind of machine that interacts somehow with crystals - like all machines, if it proves dangerous, it can be decommissioned, probably by standard means…
Thievery to disable
…you feel like if you got closer look, you might be able to deduce more about it...
Nanoc gets to work analyzing / fixing / disabling (?/?/?) the machine while the rest of the party files into the workroom...
Aldonza, Fran, Raash, and Zug - please roll Initiative!
FieryFran |
Init, Swaggering Init: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Trap! |
Nanoc's curiosity gets the better of him - the Aeon Nexus detects his presence, and activates to defend itself!
Aeon Static vs Nanoc Basic Reflex (DC 21): 2d8 ⇒ (5, 5) = 10
Nearby, five inert aeon stones lay upon the ground, until suddenly, they rise through a complex attraction, and orbit around the center of the machine - one ruby red, one sapphire blue, one emerald green, on jet black, and one pearly white! - with each connection a stone makes, a "gear" inside the machine seems to churn faster, whirring and whiirring and whiiirrring with each acceleration!
Aeon Nexus to Initiative (Stealth): 1d20 + 8 ⇒ (11) + 8 = 19
QM rainzax |
The Aeon Nexus
Nearby, two hostile constructs with organic plant parts (!?!) move to defend their contraption against intruders - shifting their spoken language into a perfectly fluent Taldane (Common):
"Your tamperings with the trapped Aeon Nexus inflict distress needlessly - although our Security Protocols identified you without Flagging, we are equipped to defend with Subordinate Overrides based upon Empirical Observation"
Says the Black Robot Tree, while the White Robot Tree agrees:
"Resistance will be met with swift physical Conflict Resolution - an Imperative to Recycle any Usable Detritus also stands in effect, that your interruptions may inadvertently preserve the Mission of this Workshop"
In tandem, they wave long electrical whips which crackle menacingly (10 foot reach - see Map), and spring to the counteroffensive!
Black Robot Tree to Initiative: 1d20 + 8 ⇒ (6) + 8 = 14
White Robot Tree to Initiative: 1d20 + 8 ⇒ (13) + 8 = 21
Unfortunately for these ancient workshop guardians, they were unable to account for the presence of Aldonza altogether, and failed to register Zug as a threat at the priority proportional to his reflexes!
➤➤➤➤➤➤➤➤➤➤
THE AEON NEXUS
Reactions: Ready
Lighting: Normal
Terrain: For a Large creature to Squeeze, treat the human-sized doorway as Difficult Terrain
Monster ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Checks
Hazard ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Check
Disable Hazard: (◆◆) Thievery (Trained) vs DC ??; but may Aid (◆) vs DC 15 w/ Arcana, Crafting, or Azlant Lore; Must be adjacent to Disable and/or Aid
Destroy Hazard: May Strike machine vs AC ??, HP ??, Hardness ??
Aldonza
Zug
White Robot Tree w/ electrowhip (reach)
Nanoc @ Basic Reflex Save (10 electricity vs DC 21)
Aeon Nexus
Fran
Black Robot Tree w/ electrowhip (reach)
Raash
➤➤➤➤➤➤➤➤➤➤
Aldonza and Zug are Up!
Nanoc Evitceted |
basic Reflex Save w Wary Disarmament: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16 vs DC 21 Failure, 10 E damage
Hero Point! basic Reflex Save w Wary Disarmament: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23 vs DC 21 Success, 5 E damage
Nanoc inadvertently electrocutes himself despite his cautious approach to the device.
"Ouch! That hurts!" he complains.
Aldonza Delamorte |
Aldonza steps out from cover, into the main chamber.
”Ladies and gentlemen, and children of all flavors! I present to you, for your viewing pleasure...”
She makes an elaborate bow. ”...Aldonza Delamorte...”
She gestures toward the others with her free hand. ”...and entourage, in a theater-in-the-round performance that we like to call...”
She grips the top of her marotte, and draws the slim-bladed sword hidden inside.
”…Broken Toys and Other Joys”
She closes with one of the robots.
Stride, Interact, Perform (Panache)
Performance: 1d20 + 13 ⇒ (20) + 13 = 33
QM rainzax |
Nanoc minimizes the shock to his system.
Black Robot Tree lashes out with Electrowhip as Aldonza crosses into his territory!
Black Robot Tree
↺) Reactive Strike
Reactive Strike w/ Electrowhip (electricity) vs Aldonza (AC 24): 1d20 + 12 ⇒ (10) + 12 = 221d10 + 6 ⇒ (2) + 6 = 8
She dances through easily, confounding his attempt to shock her into submission!
White Robot Tree advances forward, lashes out at Nanoc!
White Robot Tree
◆) Step
◆◆) Strike x2
Strike w/ Electrowhip (electricity) vs Nanoc (AC 19): 1d20 + 12 ⇒ (12) + 12 = 241d10 + 6 ⇒ (4) + 6 = 10
Strike w/ Electrowhip (electricity) w/ MAP (-5) vs Nanoc (AC 19): 1d20 + 12 - 5 ⇒ (7) + 12 - 5 = 141d10 + 6 ⇒ (3) + 6 = 9
The investigator's padded armor grounds the shock - but burns his flesh none-the-less! (10 damage)
➤➤➤➤➤➤➤➤➤➤
Reactive Strike
Reactive Strike w/ Electrowhip (electricity) vs You: 1d20 + 12 ⇒ (10) + 12 = 221d10 + 6 ⇒ (3) + 6 = 9
➤➤➤➤➤➤➤➤➤➤
THE AEON NEXUS
Reactions: Ready
Lighting: Normal
Terrain: For a Large creature to Squeeze, treat the human-sized doorway as Difficult Terrain
Monster ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Checks
Hazard ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Check
Disable Hazard: (◆◆) Thievery (Trained) vs DC ??; but may Aid (◆) vs DC 15 w/ Arcana, Crafting, or Azlant Lore; Must be adjacent to Disable and/or Aid
Destroy Hazard: May Strike machine vs AC ??, HP ??, Hardness ??
Aldonza w/ Panache
White Robot Tree w/ electrowhip (reach)
Zug
Nanoc @ -5 buzz, -10 whip
Aeon Nexus @ Five Infinity Stones (□□□□□)
Fran
Black Robot Tree w/ electrowhip (reach) @ Reaction Spent
Raash
➤➤➤➤➤➤➤➤➤➤
Zug and Nanoc are Up!
Zug of the Stone |
Zug takes a moment to take in the creatures form and its weapons to decide upon his next action.
Recall Knowledge (◆) - Nature +7, raises his shield.resistances and weaknesses
Thinking that the tree robots have resistance to bludgeoning and piercing.
Focus Spell (◆) - Untamed Shift legacy version is wild morph
The druid drops his longspear and calls on the wild magics of stone to transform his body, his hands grow long sharp claws.
He then raises his shield.
Raise Shield (◆)
QM rainzax |
Dropping his longspear (a two-handed weapon), Zug draws his shield from his back while he contemplates the creatures before him...
Technology beyond your understanding - incorporating artificial life with arboreal life somehow. Whatever it is, it is very old!
➤➤➤➤➤➤➤➤➤➤
Zug to Recall w/ Nature vs DC 18: 1d20 + 7 ⇒ (3) + 7 = 10
➤➤➤➤➤➤➤➤➤➤
Nanoc!
Nanoc Evitceted |
"Ouch!" Nanoc exclaims after being whipped by White. He first scans the device that electrocutes him to recall more about it, maybe he has seen something like that somewhere.
◇ Expeditious Inspection to Recall Knowledge about the device (Arcana +9, Crafting +9, Library Lore +9, Occultism +12)
He then devises a plan on how to take down one of those guards
Devise a Stratagem: 1d20 ⇒ 7
◆ Devise a Stratagem on White Robot
◇ Recall Knowledge (from Known Weakness feat) about White Robot for its weakness, if any
Feeling that he might miss, he instead shoots the other one after drawing his shortbow.
+1 Shortbow Attack: 1d20 + 9 ⇒ (10) + 9 = 19 vs Black Robot
Damage: 1d6 ⇒ 2 piercing damage
Deadly d10 if Critical Hit: 1d10 ⇒ 2 additional piercing damage
◆ Interact to draw shortbow
◆ Strike
QM rainzax |
Nanoc investigates - his calculated attack flies wide...
The Wayfinder Machine
No special insight, except to observe that this Complex Hazard has as many attack actions as it has Wayfinders in it's orbit - currently five! - attacking five times.
You deduce that each successful Disable check will reduce the numbers of actions a corresponding amount (two less attack actions for critical success, etc).
It may also be destroyed by physical damage, but has hardness, and there would be no reduction in it's attack capability until it were destroyed completely!
The Robot Tree
This are two unique creatures - they might even have different statistics - but you are able to piece together some facts about them. No weaknesses, but their do have resistance to electricity [5].
As constructs, they have typical contruct immunities: bleed, death effects, diseased, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, and unconscious.
Furthermore, unlike typical constructs, their AC will remain intact no matter the punishment they take, as they are "built" very well!
Nanoc w/ Arcana (w/ +1 Crafting) vs Rare Level Three (DC 23): 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Nanoc w/ Arcana (w/ +1 Crafting) vs Unique Level Three (DC 28): 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
The Aeon Nexus ("Wayfinder") Machine makes a sudden sound - and 5 electric arcs ground like chain lightning through Aldonza, Nanoc, Raash, or Zug?: 5d4 ⇒ (3, 2, 4, 2, 3) = 14
Raash to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 61d8 ⇒ 5
Nanoc to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 51d8 ⇒ 6
Zug to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 81d8 ⇒ 5
Nanoc to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 31d8 ⇒ 2
Raash to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 51d8 ⇒ 1
BzzzzzT BzzzzzTT BzzzzzTTT BzzzzzTTTT BzzzzzTTTTT
➤➤➤➤➤➤➤➤➤➤
THE AEON NEXUS
Reactions: Ready
Lighting: Normal
Terrain: For a Large creature to Squeeze, treat the human-sized doorway as Difficult Terrain
Monster ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Checks
Hazard ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Check
Disable Hazard: (◆◆) Thievery (Trained) vs DC ??; but may Aid (◆) vs DC 15 w/ Arcana, Crafting, or Azlant Lore; Must be adjacent to Disable and/or Aid
Destroy Hazard: May Strike machine vs AC ??, HP ??, Hardness ??
Aldonza w/ Panache
White Robot Tree w/ electrowhip (reach)
Zug @ 1x Reflex Save
Nanoc @ -5 buzz, -10 whip @ 2x Reflex Saves
Aeon Nexus @ Five Infinity Stones (□□□□□)
Fran
Black Robot Tree w/ electrowhip (reach) @ Reaction Spent
Raash @ 2x Reflex Saves
➤➤➤➤➤➤➤➤➤➤
Fran is Up!
Raash |
Reflex 1: 1d20 + 8 ⇒ (16) + 8 = 24
Reflex 2: 1d20 + 8 ⇒ (6) + 8 = 14
11 damage total
Nanoc Evitceted |
DC 21 basic Reflex save: 1d20 + 10 ⇒ (16) + 10 = 26 Success, 2 piercing damage and 3 electricity damage
DC 21 basic Reflex save: 1d20 + 10 ⇒ (11) + 10 = 21 Success, 1 piercing damage and 1 electricity damage
Nanoc jumps into place while the machine throws at them something spiky and convulsy. He manages to evade some that are thrown at them.
"Okay, that machine is crazy! I really should take care of it." Nanoc exclaims with a goal now in mind.
"Be careful with those electrowhippers! They are constructs but can't be made broken. Whoever made them is a genius, I could say they are well built!"
QM rainzax |
With an Intruder right in front of him, Black Robot Tree lays into her with electrowhip!
Strike w/ Electrowhip (electricity) vs Aldonza (AC 24): 1d20 + 12 ⇒ (1) + 12 = 131d10 + 6 ⇒ (8) + 6 = 14
Strike w/ Electrowhip (electricity) w/ MAP (-5) vs Aldonza (AC 24): 1d20 + 12 - 5 ⇒ (8) + 12 - 5 = 151d10 + 6 ⇒ (8) + 6 = 14
Failing to deactivate the swashbuckler, it moves closer to the Machine, protecting it's Prime Objective
Black
◆◆) Strike x2
◆) Stride
➤➤➤➤➤➤➤➤➤➤
Reactive Strike w/ Electrowhip (electricity) vs You: 1d20 + 12 ⇒ (7) + 12 = 191d10 + 6 ⇒ (4) + 6 = 10
➤➤➤➤➤➤➤➤➤➤
THE AEON NEXUS
Reactions: Ready
Lighting: Normal
Terrain: For a Large creature to Squeeze, treat the human-sized doorway as Difficult Terrain
Monster ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Checks
Hazard ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Check
Disable Hazard: (◆◆) Thievery (Trained) vs DC ??; but may Aid (◆) vs DC 15 w/ Arcana, Crafting, or Azlant Lore; Must be adjacent to Disable and/or Aid
Destroy Hazard: May Strike machine vs AC ??, HP ??, Hardness ??
Aldonza w/ Panache
White Robot Tree w/ electrowhip (reach) @ Reactive Strike Ready
Zug @ 1x Reflex Save
Nanoc @ -5 buzz, -10 whip, -7 stab/buzz
Aeon Nexus @ Five Infinity Stones (□□□□□)
Black Robot Tree w/ electrowhip (reach) @ Reactive Strike Ready
Fran
Raash @ -11 stab/buzz
➤➤➤➤➤➤➤➤➤➤
Fran, Raash, and Aldonza are Up!
Raash |
Despite Nanoc's Insistence, Raash looks for a weakness in the construct he may have overlooked.
◆ Exploit Vulnerability (robots) Esoteric Lore: +11. Provokes from white since it has the manipulate trait.
Rest of Turn depends on the reaction and the knowledge check.
Aldonza Delamorte |
Aldonza winks at Nanoc. ”Make it good”, she grins.
Raising the haft of her marotte, she flips her way between the two robots, and stabs at the black one.
Raise parrying scabbard, Stride, Confident Finisher
Attack: 1d20 + 15 ⇒ (5) + 15 = 20
Damage: 5d6 + 2 ⇒ (3, 5, 6, 1, 3) + 2 = 20P
Hero Point that Strike
Attack: 1d20 + 15 ⇒ (13) + 15 = 28
QM rainzax |
Go ahead and open Nanoc’s spoilers upthread…
…would you please provide the link / text to your ability?
You also observe that the electro whip has the conductive power to Knockdown anyone it successfully strikes - but only if they wear metal armor!
I have already pre-rolled Reactive Strike for each robot - open the corresponding spoiler upthread, linked in the combat tracker post!
Raash to Esoteric Knowledge: 1d20 + 11 ⇒ (14) + 11 = 25
Raash consults his tome…
…Aldonza’s strike rings true! Full 20 damage
Raash |
Rash is hit by the Reactive Strike for 9 damage.
Here it is. I don't learn anything except for weaknesses. I can either use an actual weakness or the thaumaturge's personal antithesis with my strikes.
Requirements You are holding your implement.
You scour your experiences and learning to identify something that might repel your foe. You retrieve an object from your esoterica with the appropriate supernatural qualities, then use your implement to stoke the remnants of its power into a blaze. Select a creature you can see and attempt an Esoteric Lore check against a standard DC for its level, as you retrieve the right object from your esoterica and use your implement to empower it. You gain the following effects until you Exploit Vulnerabilities again.
Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see below). Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Failure Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Critical Failure You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become flat-footed until the beginning of your next turn.
You can attempt to Exploit Vulnerabilities in one of two ways: either by invoking properties that repel that type of creature, or by attempting a more improvisational, ad-hoc method with your esoterica that can impose a custom weakness on any creature, albeit one that usually isn't as dire as a creature's existing weakness.
Mortal Weakness After identifying a creature's weakness, you use a thematically resonant bit of esoterica to attune your attacks to your discovery. Your unarmed and weapon Strikes activate the highest weakness you discovered with Exploit Vulnerability, even though the damage type your weapon deals doesn't change. This damage affects the target of your Exploit Vulnerability, as well as any other creatures of the exact same type, but not other creatures with the same weakness. For example, when fighting a pack of werewolves, you might use silver shavings or crushed moonstone to deal damage that applies their weakness to silver to your attacks against any of the werewolves, but you wouldn't apply this damage to any other monsters with a weakness to silver.
Personal Antithesis You improvise a custom weakness on a creature by forcefully presenting and empowering a piece of esoterica that repels it on an individual level; for instance, against a tyrant, you might procure a broken chain that once held a captive. This causes the target creature, and only the target creature, to gain a weakness against your unarmed and weapon Strikes equal to 2 + half your level.
◆ Stride
◆ Strike Trident: 1d20 + 9 ⇒ (6) + 9 = 15Piercing: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12 The robot has weakness 3 to the attack unless Raash uncovered a greater weakness.
Hero Point that.
Trident: 1d20 + 9 ⇒ (15) + 9 = 24
QM rainzax |
Raash and White Robot trade blows 9 to Raash, 15 to White Robot
Fran is Up
Aldonza Delamorte |
Fran pirouettes her way into the room, and stands back to back with Aldonza.
”Thanks for warming them up for me!”, she says, as she stabs at the other robot.
Stride, Perform (Acrobatics), Strike White (flanking)
Dance: 1d20 + 12 ⇒ (15) + 12 = 27
+1 Striking Rapier: 1d20 + 11 ⇒ (19) + 11 = 30
Piercing: 2d6 + 1 ⇒ (3, 6) + 1 = 10
Deadly: 1d8 ⇒ 1
Oh, +2 damage from Panache
QM rainzax |
1 person marked this as a favorite. |
Aldonza provokes Black, drawing him in, then easily dodges his whip, and stabs him with a perfect thrust! (20 damage)
Raash gives White the studied strike! (15 damage)
Fran - the second battledancer in the party - plays the duet! (25 critical sword)
White restores his guard, and backing away, strikes at one of the battledancers Aldonza or Fran?: 1d2 ⇒ 1
White
◆) Step
◆◆) Strike x2
Strike w/ Electrowhip (electricity) vs Aldonza (AC 25 / scabbard): 1d20 + 12 ⇒ (12) + 12 = 241d10 + 6 ⇒ (6) + 6 = 12
Strike w/ Electrowhip (electricity) w/ MAP (-5) vs Aldonza (AC 25 / scabbard): 1d20 + 12 - 5 ⇒ (3) + 12 - 5 = 101d10 + 6 ⇒ (5) + 6 = 11
She deflects it with her scabbard!
➤➤➤➤➤➤➤➤➤➤
Strike w/ Electrowhip (electricity) vs You: 1d20 + 12 ⇒ (15) + 12 = 271d10 + 6 ⇒ (7) + 6 = 13
➤➤➤➤➤➤➤➤➤➤
THE AEON NEXUS
Reactions: Ready
Lighting: Normal
Terrain: For a Large creature to Squeeze, treat the human-sized doorway as Difficult Terrain
Monster ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Checks
Hazard ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Check
Disable Hazard: (◆◆) Thievery (Trained) vs DC ??; but may Aid (◆) vs DC 15 w/ Arcana, Crafting, or Azlant Lore; Must be adjacent to Disable and/or Aid
Destroy Hazard: May Strike machine vs AC ??, HP ??, Hardness ??
Aldonza w/ Panache
White Robot Tree (AC 21) w/ electrowhip (reach) @ -15 fork, -25 sword @ Reactive Strike Ready
Zug @ 1x Reflex Save First
Nanoc @ -5 buzz, -10 whip, -7 stab/buzz
Aeon Nexus @ Five Infinity Stones (□□□□□)
Black Robot Tree (AC 21) w/ electrowhip (reach) @ -20 thrust @ Reaction Spent
Fran
Raash @ -11 stab/buzz, -9 whip @ Exploiting White
➤➤➤➤➤➤➤➤➤➤
Zug - please don't forget your Reflex save first!
Nanoc and Zug are Up!
Dr. Suess |
Looking for an opening, Nanoc contemplates heading towards the device...
◇) Delay to after Zug
Aldonza Delamorte |
*Botting Zug*
Ref save: 1d20 + 6 ⇒ (1) + 6 = 7
Hero Point
Ref save: 1d20 + 6 ⇒ (3) + 6 = 9
”Yowch!”
Knocked nearly unconscious by the trap, Zug patches himself up.
Battle Medicine, Cast heal
Medicine: 1d20 + 8 ⇒ (7) + 8 = 15
Healing: 2d8 ⇒ (6, 1) = 7
Heal: 1d8 + 8 ⇒ (6) + 8 = 14
FieryFran |
If she has no panache:
Fran dances for the robot creature, swinging her hips in a seductive manner and smiling at it.
Dance: 1d20 + 12 ⇒ (10) + 12 = 22
Fran steps in close and thrusts at Black with her rapier.
+1 Striking Rapier: 1d20 + 11 ⇒ (3) + 11 = 14
She swears under her breath. Something about being rusty...
◆ Dance
◆ Step
◆ Whiff
If she had panache to start, her actions would be:
◆ Step
◆ Whiff
◆ Raise Buckler
Dr. Suess |
Raising his Dueling Cape, Nanoc heads through the breach!
Suffering White's wrath (-13 damage), he lands in his spot, and arriving quickly, and makes a quick snipe point blank!
◆) Raise
◆) Stride
◆) Shortbow
+1 Shortbow Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d6 ⇒ 6 piercing damage
Deadly d10 if Critical Hit: 1d10 ⇒ 6 additional piercing damage