(#Q-09) "Wayfinder Origins" w / QM rainzax for Outpost (Secondary)

Game Master rainzax

The Pathfinder Society has sent an expedition to a previously uncharted island! The island contains a door sealed with a type of magical technology thought lost with the ancient Azlanti empire. What secrets lie behind the door, and what dangers may lurk beneath the island's surface? To find out, the PCs will first have to solve the magical "puzzle" sealing the door and preventing contact with whatever lies beyond.

Challenge Points @ 3/3/4/4/6 = 2+2+3+3+6 = 16

Wayfinder Origins (Maps / Slides)


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Radiant Oath

Half-Orc(Labourer) Druid(Wild)/3 HP 28/28 AC 19(Shield 21) F+9,R+6,W+10 Perc +10 Hero 2/2 Focus 1/1 Speed 25; Active Condition: Default Exploration Search

Zug tries to help, but these specialised tools don't look at all like the tools he used to break stone?

Labour Law - Aid 1d20 + 5 ⇒ (6) + 5 = 11

Horizon Hunters

Female Elf (Changeling) | HP 78/78 | AC 24/25 | F +12 R +14 W +10 | Perc +10 | Stealth +14 | speed 35 | Hero 1/3 | Active Conditions: ---

”Feh!”, Aldonza spits. ”What else is wrong with this thing?”

She looks it over, and sees a burned-out whatsis. ”Oh, we need a new crystal for this doodad”, she says.

Zug sorts through the rocks he’s been breaking, and picks up a shard of quartz.

”Bravo!”, she beams. Replacing the crystal, she crosses her fingers and…

Crafting: 1d20 + 9 ⇒ (3) + 9 = 12

Hero Point

Crafting: 1d20 + 9 ⇒ (18) + 9 = 27

Grand Archive

[Q09] Male Versatile Human Empirical Investigator 3 / Archaeologist | Osirionologist | HP 35/35, AC 19 w Padded Armor (20 w Dueling Cape raised, +2 w Wary Disarmament), Fortitude* +6, Reflex** +10, Will** +8 [+2 to all saves w Wary Disarmament], Perception** +8, Stealth* +8 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions --- | ◆◇↺

Nanoc grits his teeth, his fingers poised near his mouth, anticipation building as he awaits the result of Aldonza's miracle work to halt the last actuator that's acting up.

"Make it work, make it work," he mutters tensely under his breath.


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Aldonza sticks the whatsis into the doodad - the engine careens to a neat stop!

Success

"Πρόσβαση επετράπη. Προχωρήστε κατά βούληση!"

The voice sounds suddenly more pleasant in the strange tongue. The lights dim. With the countdown stopped, the hatch opens forth, a large circular plate in the ground sliding radially with rotational symmetry, shaking loose the dirt and rocks some of which fall below into the revealing portal.

CHshshshshshshsh!

A spiral stairwell down!

Going down? Exploration Activity? Weapons? Something else?

Grand Archive

[Q09] Male Versatile Human Empirical Investigator 3 / Archaeologist | Osirionologist | HP 35/35, AC 19 w Padded Armor (20 w Dueling Cape raised, +2 w Wary Disarmament), Fortitude* +6, Reflex** +10, Will** +8 [+2 to all saves w Wary Disarmament], Perception** +8, Stealth* +8 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions --- | ◆◇↺

Nanoc peeks into the darkness below the spiral stairwell and retreats his head back outside.

"Spiral stairwell down..." Nanoc states the obvious. He check both Muesello's Wayfinder and his to see if they are still acting weird.

"Someone must go in first, but it's not me. Hehe." he admits his hesitation to enter inside.

Exploration: Investigate.

He puts Muesello Wayfinder into his pocket while he wears his Wayfinder like a long necklace with a pendant after activating its Light. He then draws his shortbow.

Nanoc has That's Odd feat that might be useful in this situation once they entered inside.


Conan, expert skilled assistant for Nanoc Evitceted | Diplomacy +7, Engineering Lore +7

Conan slightly shakes his head, but not obvious for Nanoc to see. He enters the opened hatch first with hands clasp together but stops right there because it is fairly dark.

"Well, somebody with a light source must enter and go down first, I suppose." he states, as if telling his master to go first.

Horizon Hunters

Female Elf (Changeling) | HP 78/78 | AC 24/25 | F +12 R +14 W +10 | Perc +10 | Stealth +14 | speed 35 | Hero 1/3 | Active Conditions: ---

Aldonza stows her gear, and starts heading down the stairs. ”I’ll let you guys figure it out”, she says.

Avoid Notice, Stealth +14


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Nanoc notices no change in his (or Muesello's) odd wayfinder behavior, except that the spinning has died down with the security protocols...

...and down the staricase the party descends!...

...Nanoc with his attention fixed to every empirical detail...

...Aldonza silently like a cat in the night...

To Do:
1) Exploration Activity (if you haven't already)
2) Weapons out? (What are you holding while you explore)
3) Light? What is your Light situation? Magical? Mundane?
4) Place your Token on the Map in Marching Order (choose a door!)

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 22/42 | ☘️ ☑□✅| ✋+1 returning trident/tome implement | ⚕ none | Dying/Wounded □□□□□

Raash guides his "steed" down the stairs as he holds his weapon in one hand and his tome in another. The book, which was the field journal of an early and prolific Pathfinder agent is open to a section detailing some Azlanti disoveries.

TExploration Activity Investigate (Azlant Lore)
Weapons out? Trident/Tome
Light? Darkvision. Wayfinder extinguished.
Place your Token on the Map in Marching Order done

Radiant Oath

2396852-2013 | CG Female Human | Gladiator | Swashbuckler Lvl 4 | Hero Points: 2/3 | Minor Healing Potion (2) | HP 56/56 | AC 21 (23 w/ buckler) | F/R/W 9/12/8 | Perc +8 | 35 feet | Class DC 20 | Acrobatics(E): +12, Stealth/Thievery: +10, Deception/Intimidation/Diplomacy/Performance: +9, Lore (PFS/Gladiatorial) +6, Athletics(U): +1 | Exploration Activity: Avoid Notice | ◆◇↺ |

Fran follows Raash. She pulls out an axe and has her buckler ready.

Exploration: Search
Weapon: Hatchet (and Buckler)
Light: Normal Vision. She will light her wayfinder.
Special conditions:
* Swaggering Initiative (+2 to Init)
* Buckler Expertise (+2 AC)
Token: done

Grand Archive

[Q09] Male Versatile Human Empirical Investigator 3 / Archaeologist | Osirionologist | HP 35/35, AC 19 w Padded Armor (20 w Dueling Cape raised, +2 w Wary Disarmament), Fortitude* +6, Reflex** +10, Will** +8 [+2 to all saves w Wary Disarmament], Perception** +8, Stealth* +8 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions --- | ◆◇↺

"Eeny, meeny, miny, moe, which among the doors we should go?" Nanoc hums and chooses a random door, which is the one in the 1 North, 2 Northwest, 3 West: 1d3 ⇒ 1 North!

"Let's check that one, Aldonza!" he says with a grin on his face.

Horizon Hunters

Female Elf (Changeling) | HP 78/78 | AC 24/25 | F +12 R +14 W +10 | Perc +10 | Stealth +14 | speed 35 | Hero 1/3 | Active Conditions: ---

Aldonza grins back, and salutes Nanoc with her marotte. She waits for everyone to get downstairs.

Is there a west door? I don’t see one

Grand Archive

[Q09] Male Versatile Human Empirical Investigator 3 / Archaeologist | Osirionologist | HP 35/35, AC 19 w Padded Armor (20 w Dueling Cape raised, +2 w Wary Disarmament), Fortitude* +6, Reflex** +10, Will** +8 [+2 to all saves w Wary Disarmament], Perception** +8, Stealth* +8 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions --- | ◆◇↺

Checking the Map again, there are indeed only two doors. Why I imagine there are three? My bad.

Radiant Oath

Half-Orc(Labourer) Druid(Wild)/3 HP 28/28 AC 19(Shield 21) F+9,R+6,W+10 Perc +10 Hero 2/2 Focus 1/1 Speed 25; Active Condition: Default Exploration Search

Zug follows, unsure inside this strange place, lucky he has these find Pathfinders to lead the way.

Horizon Hunters

Female Elf (Changeling) | HP 78/78 | AC 24/25 | F +12 R +14 W +10 | Perc +10 | Stealth +14 | speed 35 | Hero 1/3 | Active Conditions: ---

Aldonza checks the door for traps, then quietly opens it.

Perception +10


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

KISHOOOK

Both doors open simultaneously!

Into a sparkling clean underground workshop of sorts, well-lit by bright recessed lights which suddenly flicker on!

ZIP ZIP WHIRRRRR

The air smells stale, and there is a faint buzzing coming from further in the chambers...

Bzzzzzzzzzzzzzzzzzzzzzzzzzz....

1) If anyone is Trained in Arcana or Crafting, either make a single spoilered check, or post your modifier and I will roll for you
2) Go ahead and Advance your Tokens forward deeper into the chambers
3) If you haven't already done so, finish the tasks requested HERE

Grand Archive

[Q09] Male Versatile Human Empirical Investigator 3 / Archaeologist | Osirionologist | HP 35/35, AC 19 w Padded Armor (20 w Dueling Cape raised, +2 w Wary Disarmament), Fortitude* +6, Reflex** +10, Will** +8 [+2 to all saves w Wary Disarmament], Perception** +8, Stealth* +8 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions --- | ◆◇↺

Arcana or Crafting, both +9.

Nanoc cautiously steps into the illuminated room, his nose twitching as he searches for the source of the buzzing.

"Anybody here?" he mindlessly calls out while his bow is ready in one hand.

Horizon Hunters

Female Elf (Changeling) | HP 78/78 | AC 24/25 | F +12 R +14 W +10 | Perc +10 | Stealth +14 | speed 35 | Hero 1/3 | Active Conditions: ---

Aldonza enters the chamber, quietly sticking to the smaller area for now.

Crafting +9


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Aldonza follows the inquisitive investigator - ahead, a crystalline “machine” of unknown origin is visible in the deeper workshop to those close enough to see it…

…and a response ”χαιρετισμούς συναδέλφους. Σε περίμενα πολύ καιρό. που ήσουν?” the voice not quite human, not quite mechanical, but not dissimilar to that of the security hatch the party breached above…

➤ ➤ ➤ ➤ ➤ ➤ ➤ ➤

Nanoc (Open):

The buzzing sound (Pink light on the map) is some kind of machine that interacts somehow with crystals - like all machines, if it proves dangerous, it can be decommissioned, probably by standard means…

Thievery to disable

…you feel like if you got closer look, you might be able to deduce more about it…

Aldonza (Open):

The buzzing sound is some kind of machine that interacts somehow with crystals - like all machines, if it proves dangerous, it can be decommissioned, probably by standard means…

Thievery to disable

…you feel like if you saw it, you might be able to deduce more about it…

➤ ➤ ➤ ➤ ➤ ➤ ➤ ➤

QM screen (Closed):

Spoiler:

5d20 ⇒ (2, 7, 4, 5, 2) = 20

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 22/42 | ☘️ ☑□✅| ✋+1 returning trident/tome implement | ⚕ none | Dying/Wounded □□□□□

Raash maneuvers his mount into the room.

Arcana or Crafting +5, Azlant Lore +7

Horizon Hunters

Female Elf (Changeling) | HP 78/78 | AC 24/25 | F +12 R +14 W +10 | Perc +10 | Stealth +14 | speed 35 | Hero 1/3 | Active Conditions: ---

Aldonza slinks around the perimeter of the chamber, peeking around the doorway to the source of the voice.

Grand Archive

[Q09] Male Versatile Human Empirical Investigator 3 / Archaeologist | Osirionologist | HP 35/35, AC 19 w Padded Armor (20 w Dueling Cape raised, +2 w Wary Disarmament), Fortitude* +6, Reflex** +10, Will** +8 [+2 to all saves w Wary Disarmament], Perception** +8, Stealth* +8 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions --- | ◆◇↺

"Look over there!" Nanoc points out what he just found. He then approaches it with interest. "It sounds like the one in the hatch, perhaps it might need our fixing." he says.

"Let me fix it." He then draws items from his infiltrator's thieves's toolkit and begin fixing the machine.
Thievery w Wary Disarmament: 1d20 + 11 ⇒ (10) + 11 = 21
Wary Disarmament: If you trigger a device or set off a trap while disarming it, you gain a +2 circumstance bonus to your AC or saving throw against the device or trap. This applies only to attacks or effects triggered by your failed attempt, not to any later ones, such as additional attacks from a complex trap.


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Raash (Open):

The buzzing sound (Pink light on the map) is some kind of machine that interacts somehow with crystals - like all machines, if it proves dangerous, it can be decommissioned, probably by standard means…

Thievery to disable

…you feel like if you got closer look, you might be able to deduce more about it...

Nanoc gets to work analyzing / fixing / disabling (?/?/?) the machine while the rest of the party files into the workroom...

Aldonza, Fran, Raash, and Zug - please roll Initiative!

Horizon Hunters

Female Elf (Changeling) | HP 78/78 | AC 24/25 | F +12 R +14 W +10 | Perc +10 | Stealth +14 | speed 35 | Hero 1/3 | Active Conditions: ---

Flat roll: 1d20 ⇒ 20

Perception +10, Stealth +14

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 22/42 | ☘️ ☑□✅| ✋+1 returning trident/tome implement | ⚕ none | Dying/Wounded □□□□□

Perception Initiative: 1d20 + 8 ⇒ (2) + 8 = 10

Radiant Oath

Half-Orc(Labourer) Druid(Wild)/3 HP 28/28 AC 19(Shield 21) F+9,R+6,W+10 Perc +10 Hero 2/2 Focus 1/1 Speed 25; Active Condition: Default Exploration Search

Perception Initiative 1d20 + 10 ⇒ (12) + 10 = 22

Radiant Oath

2396852-2013 | CG Female Human | Gladiator | Swashbuckler Lvl 4 | Hero Points: 2/3 | Minor Healing Potion (2) | HP 56/56 | AC 21 (23 w/ buckler) | F/R/W 9/12/8 | Perc +8 | 35 feet | Class DC 20 | Acrobatics(E): +12, Stealth/Thievery: +10, Deception/Intimidation/Diplomacy/Performance: +9, Lore (PFS/Gladiatorial) +6, Athletics(U): +1 | Exploration Activity: Avoid Notice | ◆◇↺ |

Init, Swaggering Init: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20


A small cluster of aeon stones floats two feet off the ground, orbiting by shards of shattered aeon stones that crackle with electricity! | Party Progress vs Five Infinity Stones (□□□□□)

Nanoc's curiosity gets the better of him - the Aeon Nexus detects his presence, and activates to defend itself!

Aeon Static vs Nanoc Basic Reflex (DC 21): 2d8 ⇒ (5, 5) = 10

Nearby, five inert aeon stones lay upon the ground, until suddenly, they rise through a complex attraction, and orbit around the center of the machine - one ruby red, one sapphire blue, one emerald green, on jet black, and one pearly white! - with each connection a stone makes, a "gear" inside the machine seems to churn faster, whirring and whiirring and whiiirrring with each acceleration!

Aeon Nexus to Initiative (Stealth): 1d20 + 8 ⇒ (11) + 8 = 19


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

The Aeon Nexus

Nearby, two hostile constructs with organic plant parts (!?!) move to defend their contraption against intruders - shifting their spoken language into a perfectly fluent Taldane (Common):

"Your tamperings with the trapped Aeon Nexus inflict distress needlessly - although our Security Protocols identified you without Flagging, we are equipped to defend with Subordinate Overrides based upon Empirical Observation"

Says the Black Robot Tree, while the White Robot Tree agrees:

"Resistance will be met with swift physical Conflict Resolution - an Imperative to Recycle any Usable Detritus also stands in effect, that your interruptions may inadvertently preserve the Mission of this Workshop"

In tandem, they wave long electrical whips which crackle menacingly (10 foot reach - see Map), and spring to the counteroffensive!

Black Robot Tree to Initiative: 1d20 + 8 ⇒ (6) + 8 = 14
White Robot Tree to Initiative: 1d20 + 8 ⇒ (13) + 8 = 21

Unfortunately for these ancient workshop guardians, they were unable to account for the presence of Aldonza altogether, and failed to register Zug as a threat at the priority proportional to his reflexes!

➤➤➤➤➤➤➤➤➤➤

THE AEON NEXUS

Reactions: Ready
Lighting: Normal
Terrain: For a Large creature to Squeeze, treat the human-sized doorway as Difficult Terrain
Monster ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Checks
Hazard ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Check
Disable Hazard: (◆◆) Thievery (Trained) vs DC ??; but may Aid (◆) vs DC 15 w/ Arcana, Crafting, or Azlant Lore; Must be adjacent to Disable and/or Aid
Destroy Hazard: May Strike machine vs AC ??, HP ??, Hardness ??

Aldonza
Zug
White Robot Tree w/ electrowhip (reach)
Nanoc @ Basic Reflex Save (10 electricity vs DC 21)
Aeon Nexus
Fran
Black Robot Tree w/ electrowhip (reach)
Raash

➤➤➤➤➤➤➤➤➤➤

Aldonza and Zug are Up!

Grand Archive

[Q09] Male Versatile Human Empirical Investigator 3 / Archaeologist | Osirionologist | HP 35/35, AC 19 w Padded Armor (20 w Dueling Cape raised, +2 w Wary Disarmament), Fortitude* +6, Reflex** +10, Will** +8 [+2 to all saves w Wary Disarmament], Perception** +8, Stealth* +8 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions --- | ◆◇↺

basic Reflex Save w Wary Disarmament: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16 vs DC 21 Failure, 10 E damage
Hero Point! basic Reflex Save w Wary Disarmament: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23 vs DC 21 Success, 5 E damage

Nanoc inadvertently electrocutes himself despite his cautious approach to the device.

"Ouch! That hurts!" he complains.

Horizon Hunters

Female Elf (Changeling) | HP 78/78 | AC 24/25 | F +12 R +14 W +10 | Perc +10 | Stealth +14 | speed 35 | Hero 1/3 | Active Conditions: ---

Aldonza steps out from cover, into the main chamber.

”Ladies and gentlemen, and children of all flavors! I present to you, for your viewing pleasure...”

She makes an elaborate bow. ”...Aldonza Delamorte...”

She gestures toward the others with her free hand. ”...and entourage, in a theater-in-the-round performance that we like to call...”

She grips the top of her marotte, and draws the slim-bladed sword hidden inside.

”…Broken Toys and Other Joys”

She closes with one of the robots.

Stride, Interact, Perform (Panache)

Performance: 1d20 + 13 ⇒ (20) + 13 = 33


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Nanoc minimizes the shock to his system.

Black Robot Tree lashes out with Electrowhip as Aldonza crosses into his territory!

Black Robot Tree
↺) Reactive Strike

Reactive Strike w/ Electrowhip (electricity) vs Aldonza (AC 24): 1d20 + 12 ⇒ (10) + 12 = 221d10 + 6 ⇒ (2) + 6 = 8

She dances through easily, confounding his attempt to shock her into submission!

White Robot Tree advances forward, lashes out at Nanoc!

White Robot Tree
◆) Step
◆◆) Strike x2

Strike w/ Electrowhip (electricity) vs Nanoc (AC 19): 1d20 + 12 ⇒ (12) + 12 = 241d10 + 6 ⇒ (4) + 6 = 10
Strike w/ Electrowhip (electricity) w/ MAP (-5) vs Nanoc (AC 19): 1d20 + 12 - 5 ⇒ (7) + 12 - 5 = 141d10 + 6 ⇒ (3) + 6 = 9

The investigator's padded armor grounds the shock - but burns his flesh none-the-less! (10 damage)

➤➤➤➤➤➤➤➤➤➤

Next PC to Provoke Reactive Strike from White:

Reactive Strike
Reactive Strike w/ Electrowhip (electricity) vs You: 1d20 + 12 ⇒ (10) + 12 = 221d10 + 6 ⇒ (3) + 6 = 9

➤➤➤➤➤➤➤➤➤➤

THE AEON NEXUS

Reactions: Ready
Lighting: Normal
Terrain: For a Large creature to Squeeze, treat the human-sized doorway as Difficult Terrain
Monster ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Checks
Hazard ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Check
Disable Hazard: (◆◆) Thievery (Trained) vs DC ??; but may Aid (◆) vs DC 15 w/ Arcana, Crafting, or Azlant Lore; Must be adjacent to Disable and/or Aid
Destroy Hazard: May Strike machine vs AC ??, HP ??, Hardness ??

Aldonza w/ Panache
White Robot Tree w/ electrowhip (reach)
Zug
Nanoc @ -5 buzz, -10 whip
Aeon Nexus @ Five Infinity Stones (□□□□□)
Fran
Black Robot Tree w/ electrowhip (reach) @ Reaction Spent
Raash

➤➤➤➤➤➤➤➤➤➤

Zug and Nanoc are Up!

Radiant Oath

Half-Orc(Labourer) Druid(Wild)/3 HP 28/28 AC 19(Shield 21) F+9,R+6,W+10 Perc +10 Hero 2/2 Focus 1/1 Speed 25; Active Condition: Default Exploration Search

Zug takes a moment to take in the creatures form and its weapons to decide upon his next action.

Recall Knowledge (◆) - Nature +7, raises his shield.resistances and weaknesses

Thinking that the tree robots have resistance to bludgeoning and piercing.

Focus Spell (◆) - Untamed Shift legacy version is wild morph

The druid drops his longspear and calls on the wild magics of stone to transform his body, his hands grow long sharp claws.

He then raises his shield.
Raise Shield (◆)


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Dropping his longspear (a two-handed weapon), Zug draws his shield from his back while he contemplates the creatures before him...

Zug:

Technology beyond your understanding - incorporating artificial life with arboreal life somehow. Whatever it is, it is very old!

➤➤➤➤➤➤➤➤➤➤

GM Screen (Closed):

Zug to Recall w/ Nature vs DC 18: 1d20 + 7 ⇒ (3) + 7 = 10

➤➤➤➤➤➤➤➤➤➤

Nanoc!

Grand Archive

[Q09] Male Versatile Human Empirical Investigator 3 / Archaeologist | Osirionologist | HP 35/35, AC 19 w Padded Armor (20 w Dueling Cape raised, +2 w Wary Disarmament), Fortitude* +6, Reflex** +10, Will** +8 [+2 to all saves w Wary Disarmament], Perception** +8, Stealth* +8 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions --- | ◆◇↺

"Ouch!" Nanoc exclaims after being whipped by White. He first scans the device that electrocutes him to recall more about it, maybe he has seen something like that somewhere.

◇ Expeditious Inspection to Recall Knowledge about the device (Arcana +9, Crafting +9, Library Lore +9, Occultism +12)

He then devises a plan on how to take down one of those guards
Devise a Stratagem: 1d20 ⇒ 7

◆ Devise a Stratagem on White Robot
◇ Recall Knowledge (from Known Weakness feat) about White Robot for its weakness, if any

Feeling that he might miss, he instead shoots the other one after drawing his shortbow.
+1 Shortbow Attack: 1d20 + 9 ⇒ (10) + 9 = 19 vs Black Robot
Damage: 1d6 ⇒ 2 piercing damage
Deadly d10 if Critical Hit: 1d10 ⇒ 2 additional piercing damage

◆ Interact to draw shortbow
◆ Strike


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Nanoc investigates - his calculated attack flies wide...

Nanoc:

The Wayfinder Machine
No special insight, except to observe that this Complex Hazard has as many attack actions as it has Wayfinders in it's orbit - currently five! - attacking five times.

You deduce that each successful Disable check will reduce the numbers of actions a corresponding amount (two less attack actions for critical success, etc).

It may also be destroyed by physical damage, but has hardness, and there would be no reduction in it's attack capability until it were destroyed completely!

The Robot Tree
This are two unique creatures - they might even have different statistics - but you are able to piece together some facts about them. No weaknesses, but their do have resistance to electricity [5].

As constructs, they have typical contruct immunities: bleed, death effects, diseased, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, and unconscious.

Furthermore, unlike typical constructs, their AC will remain intact no matter the punishment they take, as they are "built" very well!

GM Screen (Closed):

Spoiler:

Nanoc w/ Arcana (w/ +1 Crafting) vs Rare Level Three (DC 23): 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Nanoc w/ Arcana (w/ +1 Crafting) vs Unique Level Three (DC 28): 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26

The Aeon Nexus ("Wayfinder") Machine makes a sudden sound - and 5 electric arcs ground like chain lightning through Aldonza, Nanoc, Raash, or Zug?: 5d4 ⇒ (3, 2, 4, 2, 3) = 14

Raash to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 61d8 ⇒ 5
Nanoc to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 51d8 ⇒ 6
Zug to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 81d8 ⇒ 5
Nanoc to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 31d8 ⇒ 2
Raash to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 51d8 ⇒ 1

BzzzzzT BzzzzzTT BzzzzzTTT BzzzzzTTTT BzzzzzTTTTT

➤➤➤➤➤➤➤➤➤➤

THE AEON NEXUS

Reactions: Ready
Lighting: Normal
Terrain: For a Large creature to Squeeze, treat the human-sized doorway as Difficult Terrain
Monster ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Checks
Hazard ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Check
Disable Hazard: (◆◆) Thievery (Trained) vs DC ??; but may Aid (◆) vs DC 15 w/ Arcana, Crafting, or Azlant Lore; Must be adjacent to Disable and/or Aid
Destroy Hazard: May Strike machine vs AC ??, HP ??, Hardness ??

Aldonza w/ Panache
White Robot Tree w/ electrowhip (reach)
Zug @ 1x Reflex Save
Nanoc @ -5 buzz, -10 whip @ 2x Reflex Saves
Aeon Nexus @ Five Infinity Stones (□□□□□)
Fran
Black Robot Tree w/ electrowhip (reach) @ Reaction Spent
Raash @ 2x Reflex Saves

➤➤➤➤➤➤➤➤➤➤

Fran is Up!

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 22/42 | ☘️ ☑□✅| ✋+1 returning trident/tome implement | ⚕ none | Dying/Wounded □□□□□

Reflex 1: 1d20 + 8 ⇒ (16) + 8 = 24
Reflex 2: 1d20 + 8 ⇒ (6) + 8 = 14

11 damage total

Grand Archive

[Q09] Male Versatile Human Empirical Investigator 3 / Archaeologist | Osirionologist | HP 35/35, AC 19 w Padded Armor (20 w Dueling Cape raised, +2 w Wary Disarmament), Fortitude* +6, Reflex** +10, Will** +8 [+2 to all saves w Wary Disarmament], Perception** +8, Stealth* +8 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions --- | ◆◇↺

DC 21 basic Reflex save: 1d20 + 10 ⇒ (16) + 10 = 26 Success, 2 piercing damage and 3 electricity damage
DC 21 basic Reflex save: 1d20 + 10 ⇒ (11) + 10 = 21 Success, 1 piercing damage and 1 electricity damage

Nanoc jumps into place while the machine throws at them something spiky and convulsy. He manages to evade some that are thrown at them.

"Okay, that machine is crazy! I really should take care of it." Nanoc exclaims with a goal now in mind.

"Be careful with those electrowhippers! They are constructs but can't be made broken. Whoever made them is a genius, I could say they are well built!"


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

With an Intruder right in front of him, Black Robot Tree lays into her with electrowhip!

Strike w/ Electrowhip (electricity) vs Aldonza (AC 24): 1d20 + 12 ⇒ (1) + 12 = 131d10 + 6 ⇒ (8) + 6 = 14
Strike w/ Electrowhip (electricity) w/ MAP (-5) vs Aldonza (AC 24): 1d20 + 12 - 5 ⇒ (8) + 12 - 5 = 151d10 + 6 ⇒ (8) + 6 = 14

Failing to deactivate the swashbuckler, it moves closer to the Machine, protecting it's Prime Objective

Black
◆◆) Strike x2
◆) Stride

➤➤➤➤➤➤➤➤➤➤

Next PC to Provoke Reactive Strike from Black:

Reactive Strike w/ Electrowhip (electricity) vs You: 1d20 + 12 ⇒ (7) + 12 = 191d10 + 6 ⇒ (4) + 6 = 10

➤➤➤➤➤➤➤➤➤➤

THE AEON NEXUS

Reactions: Ready
Lighting: Normal
Terrain: For a Large creature to Squeeze, treat the human-sized doorway as Difficult Terrain
Monster ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Checks
Hazard ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Check
Disable Hazard: (◆◆) Thievery (Trained) vs DC ??; but may Aid (◆) vs DC 15 w/ Arcana, Crafting, or Azlant Lore; Must be adjacent to Disable and/or Aid
Destroy Hazard: May Strike machine vs AC ??, HP ??, Hardness ??

Aldonza w/ Panache
White Robot Tree w/ electrowhip (reach) @ Reactive Strike Ready
Zug @ 1x Reflex Save
Nanoc @ -5 buzz, -10 whip, -7 stab/buzz
Aeon Nexus @ Five Infinity Stones (□□□□□)
Black Robot Tree w/ electrowhip (reach) @ Reactive Strike Ready
Fran
Raash @ -11 stab/buzz

➤➤➤➤➤➤➤➤➤➤

Fran, Raash, and Aldonza are Up!

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 22/42 | ☘️ ☑□✅| ✋+1 returning trident/tome implement | ⚕ none | Dying/Wounded □□□□□

Despite Nanoc's Insistence, Raash looks for a weakness in the construct he may have overlooked.

◆ Exploit Vulnerability (robots) Esoteric Lore: +11. Provokes from white since it has the manipulate trait.

Rest of Turn depends on the reaction and the knowledge check.

Horizon Hunters

Female Elf (Changeling) | HP 78/78 | AC 24/25 | F +12 R +14 W +10 | Perc +10 | Stealth +14 | speed 35 | Hero 1/3 | Active Conditions: ---

Aldonza winks at Nanoc. ”Make it good”, she grins.

Raising the haft of her marotte, she flips her way between the two robots, and stabs at the black one.

Raise parrying scabbard, Stride, Confident Finisher

Attack: 1d20 + 15 ⇒ (5) + 15 = 20
Damage: 5d6 + 2 ⇒ (3, 5, 6, 1, 3) + 2 = 20P

Hero Point that Strike
Attack: 1d20 + 15 ⇒ (13) + 15 = 28


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Raash:

Go ahead and open Nanoc’s spoilers upthread…

…would you please provide the link / text to your ability?

You also observe that the electro whip has the conductive power to Knockdown anyone it successfully strikes - but only if they wear metal armor!

I have already pre-rolled Reactive Strike for each robot - open the corresponding spoiler upthread, linked in the combat tracker post!

GM Screen:

Raash to Esoteric Knowledge: 1d20 + 11 ⇒ (14) + 11 = 25

Raash consults his tome…

…Aldonza’s strike rings true! Full 20 damage

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 22/42 | ☘️ ☑□✅| ✋+1 returning trident/tome implement | ⚕ none | Dying/Wounded □□□□□

Rash is hit by the Reactive Strike for 9 damage.

Here it is. I don't learn anything except for weaknesses. I can either use an actual weakness or the thaumaturge's personal antithesis with my strikes.

Exploit Vulnerability (Esoterica, Manipulate, Thaumaturge):
Frequency once per round
Requirements You are holding your implement.
You scour your experiences and learning to identify something that might repel your foe. You retrieve an object from your esoterica with the appropriate supernatural qualities, then use your implement to stoke the remnants of its power into a blaze. Select a creature you can see and attempt an Esoteric Lore check against a standard DC for its level, as you retrieve the right object from your esoterica and use your implement to empower it. You gain the following effects until you Exploit Vulnerabilities again.

Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see below). Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

Failure Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

Critical Failure You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become flat-footed until the beginning of your next turn.

You can attempt to Exploit Vulnerabilities in one of two ways: either by invoking properties that repel that type of creature, or by attempting a more improvisational, ad-hoc method with your esoterica that can impose a custom weakness on any creature, albeit one that usually isn't as dire as a creature's existing weakness.

Mortal Weakness After identifying a creature's weakness, you use a thematically resonant bit of esoterica to attune your attacks to your discovery. Your unarmed and weapon Strikes activate the highest weakness you discovered with Exploit Vulnerability, even though the damage type your weapon deals doesn't change. This damage affects the target of your Exploit Vulnerability, as well as any other creatures of the exact same type, but not other creatures with the same weakness. For example, when fighting a pack of werewolves, you might use silver shavings or crushed moonstone to deal damage that applies their weakness to silver to your attacks against any of the werewolves, but you wouldn't apply this damage to any other monsters with a weakness to silver.

Personal Antithesis You improvise a custom weakness on a creature by forcefully presenting and empowering a piece of esoterica that repels it on an individual level; for instance, against a tyrant, you might procure a broken chain that once held a captive. This causes the target creature, and only the target creature, to gain a weakness against your unarmed and weapon Strikes equal to 2 + half your level.

◆ Stride

◆ Strike Trident: 1d20 + 9 ⇒ (6) + 9 = 15Piercing: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12 The robot has weakness 3 to the attack unless Raash uncovered a greater weakness.

Hero Point that.
Trident: 1d20 + 9 ⇒ (15) + 9 = 24


Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Raash and White Robot trade blows 9 to Raash, 15 to White Robot

Fran is Up

Horizon Hunters

Female Elf (Changeling) | HP 78/78 | AC 24/25 | F +12 R +14 W +10 | Perc +10 | Stealth +14 | speed 35 | Hero 1/3 | Active Conditions: ---

Fran pirouettes her way into the room, and stands back to back with Aldonza.

”Thanks for warming them up for me!”, she says, as she stabs at the other robot.

Stride, Perform (Acrobatics), Strike White (flanking)

Dance: 1d20 + 12 ⇒ (15) + 12 = 27

+1 Striking Rapier: 1d20 + 11 ⇒ (19) + 11 = 30
Piercing: 2d6 + 1 ⇒ (3, 6) + 1 = 10
Deadly: 1d8 ⇒ 1

Oh, +2 damage from Panache


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Wayfinder Origins (Maps / Slides) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Aldonza (☑☑), Fran (☑□□), Nanoc (☑□□), Raash (☑□), Zug (□□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Aldonza provokes Black, drawing him in, then easily dodges his whip, and stabs him with a perfect thrust! (20 damage)

Raash gives White the studied strike! (15 damage)

Fran - the second battledancer in the party - plays the duet! (25 critical sword)

White restores his guard, and backing away, strikes at one of the battledancers Aldonza or Fran?: 1d2 ⇒ 1

White
◆) Step
◆◆) Strike x2

Strike w/ Electrowhip (electricity) vs Aldonza (AC 25 / scabbard): 1d20 + 12 ⇒ (12) + 12 = 241d10 + 6 ⇒ (6) + 6 = 12
Strike w/ Electrowhip (electricity) w/ MAP (-5) vs Aldonza (AC 25 / scabbard): 1d20 + 12 - 5 ⇒ (3) + 12 - 5 = 101d10 + 6 ⇒ (5) + 6 = 11

She deflects it with her scabbard!

➤➤➤➤➤➤➤➤➤➤

First PC to Provoke White w/ Reactive Strike:

Strike w/ Electrowhip (electricity) vs You: 1d20 + 12 ⇒ (15) + 12 = 271d10 + 6 ⇒ (7) + 6 = 13

➤➤➤➤➤➤➤➤➤➤

THE AEON NEXUS

Reactions: Ready
Lighting: Normal
Terrain: For a Large creature to Squeeze, treat the human-sized doorway as Difficult Terrain
Monster ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Checks
Hazard ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Check
Disable Hazard: (◆◆) Thievery (Trained) vs DC ??; but may Aid (◆) vs DC 15 w/ Arcana, Crafting, or Azlant Lore; Must be adjacent to Disable and/or Aid
Destroy Hazard: May Strike machine vs AC ??, HP ??, Hardness ??

Aldonza w/ Panache
White Robot Tree (AC 21) w/ electrowhip (reach) @ -15 fork, -25 sword @ Reactive Strike Ready
Zug @ 1x Reflex Save First
Nanoc @ -5 buzz, -10 whip, -7 stab/buzz
Aeon Nexus @ Five Infinity Stones (□□□□□)
Black Robot Tree (AC 21) w/ electrowhip (reach) @ -20 thrust @ Reaction Spent
Fran
Raash @ -11 stab/buzz, -9 whip @ Exploiting White

➤➤➤➤➤➤➤➤➤➤

Zug - please don't forget your Reflex save first!

Nanoc and Zug are Up!


[Q09] Male Versatile Human Empirical Investigator 3 / Archaeologist | Osirionologist | HP 35/35, AC 19 w Padded Armor (20 w Dueling Cape raised, +2 w Wary Disarmament), Fortitude* +6, Reflex** +10, Will** +8 [+2 to all saves w Wary Disarmament], Perception** +8, Stealth* +8 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions --- | ◆◇↺

Looking for an opening, Nanoc contemplates heading towards the device...

◇) Delay to after Zug

Horizon Hunters

Female Elf (Changeling) | HP 78/78 | AC 24/25 | F +12 R +14 W +10 | Perc +10 | Stealth +14 | speed 35 | Hero 1/3 | Active Conditions: ---

*Botting Zug*

Ref save: 1d20 + 6 ⇒ (1) + 6 = 7

Hero Point

Ref save: 1d20 + 6 ⇒ (3) + 6 = 9

”Yowch!”

Knocked nearly unconscious by the trap, Zug patches himself up.

Battle Medicine, Cast heal

Medicine: 1d20 + 8 ⇒ (7) + 8 = 15
Healing: 2d8 ⇒ (6, 1) = 7

Heal: 1d8 + 8 ⇒ (6) + 8 = 14

Radiant Oath

2396852-2013 | CG Female Human | Gladiator | Swashbuckler Lvl 4 | Hero Points: 2/3 | Minor Healing Potion (2) | HP 56/56 | AC 21 (23 w/ buckler) | F/R/W 9/12/8 | Perc +8 | 35 feet | Class DC 20 | Acrobatics(E): +12, Stealth/Thievery: +10, Deception/Intimidation/Diplomacy/Performance: +9, Lore (PFS/Gladiatorial) +6, Athletics(U): +1 | Exploration Activity: Avoid Notice | ◆◇↺ |

Fran's actions:

If she has no panache:

Fran dances for the robot creature, swinging her hips in a seductive manner and smiling at it.

Dance: 1d20 + 12 ⇒ (10) + 12 = 22

Fran steps in close and thrusts at Black with her rapier.

+1 Striking Rapier: 1d20 + 11 ⇒ (3) + 11 = 14

She swears under her breath. Something about being rusty...

◆ Dance
◆ Step
◆ Whiff

If she had panache to start, her actions would be:
◆ Step
◆ Whiff
◆ Raise Buckler


[Q09] Male Versatile Human Empirical Investigator 3 / Archaeologist | Osirionologist | HP 35/35, AC 19 w Padded Armor (20 w Dueling Cape raised, +2 w Wary Disarmament), Fortitude* +6, Reflex** +10, Will** +8 [+2 to all saves w Wary Disarmament], Perception** +8, Stealth* +8 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions --- | ◆◇↺

Raising his Dueling Cape, Nanoc heads through the breach!

Suffering White's wrath (-13 damage), he lands in his spot, and arriving quickly, and makes a quick snipe point blank!

◆) Raise
◆) Stride
◆) Shortbow

+1 Shortbow Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d6 ⇒ 6 piercing damage
Deadly d10 if Critical Hit: 1d10 ⇒ 6 additional piercing damage

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