Bounty 20 For Outpost VII (Inactive)

Game Master DoubleGold

Bounty 20 Map


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Grand Archive

N Male Android Witch 3 | 25 ft. speed| Active Conditions: none | HP 32/32 AC 19| Fort +7 Ref +9 Will +9 (+1 against disease, poisons, and radiation)| Perc +7 (+6 to Sense Motive); darkvision, low-light vision
Skills:
Arcana +11, Crafting +9 (+10 when crafting Blacksmithing items.), Diplomacy -2, Engineering Lore +9, Library Lore +9, Medicine +7, Nature +7, Occultism +9, Performance -2, Religion +7, Stealth +9, Survival +7, Thievery +9

Reflex: 1d20 + 9 ⇒ (16) + 9 = 25


DungeonMaster

Sev does not have oil on him, Fjorn does.
What are you doing Benkost? You still get the bounty gold regardless if you blow up that barrel or not. But All your allies will take fire damage from both rats and the barrel, or at least most damage. Cause fire will ignite one rat and explode in a 5 foot radius, which will then ignite the other rat and explode in a 5 foot radius, which will also ignite the barrel and explode in a 10 foot radius. All your allies over there will be making anywhere from 1 to 3 reflex saves and has a chance of taking ongoing fire damage. Now, according to bounty rules, the character can't die from a bounty, but I think if the character does die, they just don't get gold from the bounty, but they still live.

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 5 / HP 75/75, Perc +10, AC 23(25), Fort +13 Ref +12 Will +12 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

The dwarf hesitates but then makes his decision and changes the damage he would cause for slashing.

Elemental blast, weapon infusion: 1d20 + 10 ⇒ (11) + 10 = 21

Damage slashing: 1d8 + 4 ⇒ (2) + 4 = 6

Then he raises his shield.


DungeonMaster

kills a rat. The last one moves then bites. bite: 1d20 + 8 ⇒ (1) + 8 = 9 bite: 1d20 + 4 ⇒ (1) + 4 = 5
The barrel will explode on this turn, unless the fuse is disabled, crafting or Thievery to disable. It is done spitting out oil.
All heroes are up

Grand Archive

N Male Android Witch 3 | 25 ft. speed| Active Conditions: none | HP 32/32 AC 19| Fort +7 Ref +9 Will +9 (+1 against disease, poisons, and radiation)| Perc +7 (+6 to Sense Motive); darkvision, low-light vision
Skills:
Arcana +11, Crafting +9 (+10 when crafting Blacksmithing items.), Diplomacy -2, Engineering Lore +9, Library Lore +9, Medicine +7, Nature +7, Occultism +9, Performance -2, Religion +7, Stealth +9, Survival +7, Thievery +9

Sev continues to address the barrel.
◆◆ Disable
Thievery: 1d20 + 9 ⇒ (13) + 9 = 22

Once his analytics ascertain that the threat of the barrel has been defused, the android moves into a strategic position to threaten the nearest rat.
◆ Stride

Horizon Hunters

Male Jinxed Tengu | Fortuneteller | Ancestors Oracle 3 AC 17,19 |HP 30/30|hp 1/1|Fort +4, Ref +6, Will +7|Init: +1 | Perc: +4| Speed 25 ft |Spells: 1st 3/3, 2nd 2/2| Focus Points 2/2 | Active conditions: None.

Rukatarra targets the last rat with another Electric Arc

Electric Arc Damage Electrical: 3d4 ⇒ (2, 4, 2) = 8
Spell DC 17 Saving Throw basic Reflex


DungeonMaster

The last rat dies, unless save: 1d20 ⇒ 5 okay not a crit and the treat is disabled.

Aayah returns.
Thank you, as does the Aspius Consortium, here is 10 Gold each In the evening, you overhear that a subsequent investigation revealed that the chameleons were initially headed to a more appropriate receiving area but were rerouted by falsified documents. Chameleons were in the other barrel you decided to leave closed.

Chronicles coming soon.

Verdant Wheel

TN Human (Ulfen) Alchemist (Mutagenist) / Exemplar 4 | ◆◇↺ | Explore: Defend
Stats:
AC 21/22/23/25 @ base / buckler / tower / taking cover | ♥️ 48 plus temp, shield 64 | Saves @ 10**/9**/10**`` | Perception @ 8*`` | Speed: 25 or 20 tower
☘️ ☑□ | ✋✋ Axe and Sapling Shield (Tower) | ⚕: Juggernaut (+2 Fort, +10 tHPs; -2 Will, Perc) | ✝️ Versatile Vials ☑□□□, Komboucha Familiar □

”Eh, can yew help me to remove this oil?”

Then.

”Wait what?” as Aayah returns ”That’s it?”

He takes his money and heads home.

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