
![]() |

Reflex: 1d20 + 9 ⇒ (16) + 9 = 25

DoubleGold |

Sev does not have oil on him, Fjorn does.
What are you doing Benkost? You still get the bounty gold regardless if you blow up that barrel or not. But All your allies will take fire damage from both rats and the barrel, or at least most damage. Cause fire will ignite one rat and explode in a 5 foot radius, which will then ignite the other rat and explode in a 5 foot radius, which will also ignite the barrel and explode in a 10 foot radius. All your allies over there will be making anywhere from 1 to 3 reflex saves and has a chance of taking ongoing fire damage. Now, according to bounty rules, the character can't die from a bounty, but I think if the character does die, they just don't get gold from the bounty, but they still live.

![]() |

The dwarf hesitates but then makes his decision and changes the damage he would cause for slashing.
Elemental blast, weapon infusion: 1d20 + 10 ⇒ (11) + 10 = 21
Damage slashing: 1d8 + 4 ⇒ (2) + 4 = 6
Then he raises his shield.

![]() |

Sev continues to address the barrel.
◆◆ Disable
Thievery: 1d20 + 9 ⇒ (13) + 9 = 22
Once his analytics ascertain that the threat of the barrel has been defused, the android moves into a strategic position to threaten the nearest rat.
◆ Stride

![]() |

Rukatarra targets the last rat with another Electric Arc
Electric Arc Damage Electrical: 3d4 ⇒ (2, 4, 2) = 8
Spell DC 17 Saving Throw basic Reflex

DoubleGold |

The last rat dies, unless save: 1d20 ⇒ 5 okay not a crit and the treat is disabled.
Aayah returns.
Thank you, as does the Aspius Consortium, here is 10 Gold each In the evening, you overhear that a subsequent investigation revealed that the chameleons were initially headed to a more appropriate receiving area but were rerouted by falsified documents. Chameleons were in the other barrel you decided to leave closed.
Chronicles coming soon.

![]() |

”Eh, can yew help me to remove this oil?”
Then.
”Wait what?” as Aayah returns ”That’s it?”
He takes his money and heads home.