Android

Sev*'s page

46 posts. Organized Play character for Lysle.


Full Name

7019090072452414749257838637412586730286754309

Race

HP 32/32 AC 19| Fort +7 Ref +9 Will +9 (+1 against disease, poisons, and radiation)| Perc +7 (+6 to Sense Motive); darkvision, low-light vision

Classes/Levels

Skills:
Arcana +11, Crafting +9 (+10 when crafting Blacksmithing items.), Diplomacy -2, Engineering Lore +9, Library Lore +9, Medicine +7, Nature +7, Occultism +9, Performance -2, Religion +7, Stealth +9, Survival +7, Thievery +9

Gender

N Male Android Witch 3 | 25 ft. speed| Active Conditions: none |

About Sev*

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Sev*
Male android witch 3 (Advanced Player's Guide 95, Lost Omens Ancestry Guide 68, Lost Omens Gods & Magic)
Rare, N, Medium, Android, Humanoid
Heritage polyglot android
Background tinker
Perception +7 (+6 to Sense Motive); darkvision, low-light vision
Languages Abyssal, Androffan, Celestial, Common, Draconic, Hallit, Osiriani, Undercommon, Utopian
Skills Arcana +11, Crafting +9 (+10 when crafting Blacksmithing items.), Diplomacy -2, Engineering Lore +9, Library Lore +9, Medicine +7, Nature +7, Occultism +9, Performance -2, Religion +7, Stealth +9, Survival +7, Thievery +9
Str 10 (+0), Dex 18 (+4), Con 14 (+2), Int 18 (+4), Wis 14 (+2), Cha 8 (-1)
Items explorer’s clothing, sickle, sling (20 sling bullets), staff, backpack, bedroll, caltrops, chalk (10), climbing kit, crowbar, extra ink and paper writing set, flint and steel (2), grappling hook, material component pouch, merchant's scale, mirror, ordinary clothing, rations (1 week) (2), religious text, repair kit, rope (foot) (50), soap, Spellbook, thieves' tools, torch (5), waterskin, writing set, familiar, money, purse (109 gp, 82 sp, 1 cp)
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AC 19; Fort +7; Ref +9; Will +9; +1 circumstance bonus against disease, poisons, and radiation
HP 32
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Speed 25 feet
Melee [1] sickle +9 (agile, finesse, trip), Damage 1d4 S
Melee [1] staff +5 (two-hand (1d8)), Damage 1d4 B
Ranged [1] sling +9 (propulsive, range increment 50 feet, reload 1), Damage 1d6 B
Arcane Witch Spells DC 19, attack +9; 2nd comprehend language, comprehend language 1st magic missile, magic weapon, shocking grasp Cantrips (2nd) acid splash, detect magic, electric arc, ghost sound, mage hand, prestidigitation, ray of frost, read aura
Focus Spells 1 Focus Point, DC 19; 2nd Discern Secrets, Phase Familiar
Ancestry Feats Nightvision Adaptation[LOAG]
Class Feats Cantrip Expansion[APG]
General Feats Improvised Repair[APG]
Skill Feats Quick Repair, Specialty Crafting
Other Abilities ability boost, ability boost free, ability flaw, cantrip connection, familiar, imperial, scrolls

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