Merely Merisiel |
Merisiel stabs at blue
rapier stab: 1d20 + 19 ⇒ (12) + 19 = 31
piercing damage: 2d6 + 6 ⇒ (6, 6) + 6 = 18
Then tries to wriggle freeacrobatics vs fort dc: 1d20 + 15 ⇒ (1) + 15 = 16
Then tries to wriggle freeacrobatics vs fort dc: 1d20 + 15 ⇒ (9) + 15 = 24Hero Point
Not having much luck she tries again
wriggle freeacrobatics vs fort dc: 1d20 + 15 ⇒ (11) + 15 = 26
Before a final stab with her rapier stab: 1d20 + 14 ⇒ (11) + 14 = 25
piercing damage: 2d6 + 6 ⇒ (2, 2) + 6 = 10
If by some miracle 24 equal the fort dc last action is to battle medicine myselfbattle medicine dc20: 1d20 + 17 ⇒ (8) + 17 = 25
healing: 2d8 + 10 ⇒ (8, 3) + 10 = 21
Rextangalin Werzerial |
The escape action has the attack trait, so you have to apply your multiple attack penalty. So the first escape check would be at -5 and the second attempt and the second rapier stab would be at -10. Also, the target is Athletics DC, not Fort DC, which you should be able to get from the attempt to grab you in the first place, but it looks like the GM never rolled.
GM Tiger |
White Grab vs Merisiel: 1d20 + 24 ⇒ (6) + 24 = 30
Merisiel is grabbed, actually, with the Athletics mod on White, it would need a Natural 1 to fail
Escape DC is 34. White's Athletics mod is 24.
Still too used to pre-remaster rules, where "plus Grab" is automatic...
Merisiel, your HP attempt is also a crit fail. You can't make another attempt until the next round.
Merisiel Flat: 1d20 ⇒ 14
Sideon shakes off the blow and heads back into the fray, slicing at Blue. He makes contact and removes more of Blue's rocky hide. Merisiel manages to twist around and poke Blue from White's jaws. As Blue stiffens, Sideon takes advantage of the momentary distraction and drives his dagger in deep. Blue shudders violently before disintegrating into pebbles. Merisiel then manages to slap a battle dressing on herself.
Mila - Best I can do at this point is to give you back a Hero Point for my screwup.
I'm going to assume you're using Irlah's action to heal Mila this turn?
------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
Terrain Conditions:
* Ceilings: 30' high
* Bright Light
Special Conditions:
* At Initiative 0, you may choose one of the NPCs to perform an action every round (except for Freedom of Movement)
* The NPCs aren’t affected by spells or effects from the PCs, such as Courageous Anthem. The NPCs don’t provide flanking or block the PCs from moving to any squares
------------------
Those with ** may go
-4-
Sideon - AC 27, 38/87 (+2 vs Mental)
Merisiel - AC 27, 65/96 (Quickened; Grabbed, Immobilized, OG)
Mila Arazumin - AC 30, 0/126 (Dying 1)
Red (-70)
White (-115; Bloodied)
-3-
**Rex - AC 28, 151/151
NPC Actions (see below)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Irlah: Heal one PC for 4d8+32 Hit Points
Piltineff: Deal 3d8+10 piercing damage to one opponent
Gorm: Make one opponent frightened 2.
Eltha: Cast freedom of movement on a PC (can only be used once).
Sideon Senzir |
Irlah pumps some healing into the unconscious Mila.
heal: 4d8 + 32 ⇒ (6, 5, 6, 8) + 32 = 57
Rextangalin Werzerial |
Rex moves away from the big white thing and then casts a spell as he appears into view there is a loud "ta-da" as the music tries to rip the creatures apart.
◆ Stride
◆◆ Cast a Spell (Phantom Orchestra) - white and red
Sonic Damage: 8d6 ⇒ (1, 1, 6, 2, 3, 1, 2, 3) = 19 (DC 30 basic Fortitude)
GM Tiger |
Red Fort: 1d20 + 23 ⇒ (2) + 23 = 25
White Fort: 1d20 + 25 ⇒ (17) + 25 = 42
Irlah pumps some healing into Mila while Rex causes a loud "ta-da" fanfare between Red and White. White doesn't appear to be impressed by the blast but Red shivers from the sonic blast.
------------------
COMBAT TRACKER
Round: 4
Tactical Map
Terrain Conditions:
* Ceilings: 30' high
* Bright Light
Special Conditions:
* At Initiative 0, you may choose one of the NPCs to perform an action every round (except for Freedom of Movement)
* The NPCs aren’t affected by spells or effects from the PCs, such as Courageous Anthem. The NPCs don’t provide flanking or block the PCs from moving to any squares
------------------
Those with ** may go
Sideon - AC 27, 38/87 (+2 vs Mental)
Merisiel - AC 27, 65/96 (Quickened; Grabbed, Immobilized, OG)
**Mila Arazumin - AC 30, 57/126 (Wounded 1; Prone; Hands empty)
Red (-89)
White (-115; Bloodied)
Rex - AC 28, 151/151
NPC Actions (see below)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Irlah: Heal one PC for 4d8+32 Hit Points
Piltineff: Deal 3d8+10 piercing damage to one opponent
Gorm: Make one opponent frightened 2.
Eltha: Cast freedom of movement on a PC (can only be used once).
GM Tiger |
While Mila heads to higher ground, Red rumbles closer, finally noticing a small figure nearby. It swings a large rocky fist at Rex.
Fist vs Rex AC 28, Reach: 1d20 + 21 ⇒ (14) + 21 = 35 for Bludgeoning: 2d10 + 10 ⇒ (4, 6) + 10 = 20
Shove, DC 30: 1d20 + 21 ⇒ (5) + 21 = 26
Rex has his bells rung but takes the hit like a champ.
White tightens its jaws around Merisiel and begins to squeeze.
Constrict, Bludgeoning; DC 32 Fort: 3d6 + 12 ⇒ (3, 4, 5) + 12 = 24
Constrict, Bludgeoning; DC 32 Fort: 3d6 + 12 ⇒ (2, 6, 6) + 12 = 26
Constrict, Bludgeoning; DC 32 Fort: 3d6 + 12 ⇒ (2, 3, 5) + 12 = 22
NPC Actions still pending for Rd 4
------------------
COMBAT TRACKER
Round: 4-5
Tactical Map
Terrain Conditions:
* Ceilings: 30' high
* Bright Light
Special Conditions:
* At Initiative 0, you may choose one of the NPCs to perform an action every round (except for Freedom of Movement)
* The NPCs aren’t affected by spells or effects from the PCs, such as Courageous Anthem. The NPCs don’t provide flanking or block the PCs from moving to any squares
Before your Turn:
* DC 32 Fortitude vs 24 Bludgeoning: Merisiel
* DC 32 Fortitude vs 26 Bludgeoning: Merisiel
* DC 32 Fortitude vs 22 Bludgeoning: Merisiel
------------------
Those with ** may go
-5-
**Sideon - AC 27, 38/87 (+2 vs Mental)
**Merisiel - AC 27, 65/96 (Quickened; Grabbed, Immobilized, OG)
**Mila Arazumin - AC 30, 57/126 (Wounded 1)
Red (-89)
White (-115; Bloodied)
-4-
**Rex - AC 28, 131/151
NPC Actions (see below)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Irlah: Heal one PC for 4d8+32 Hit Points
Piltineff: Deal 3d8+10 piercing damage to one opponent
Gorm: Make one opponent frightened 2.
Eltha: Cast freedom of movement on a PC (can only be used once).
Rextangalin Werzerial |
"Now for my next trick."
Rex fades from view again.
◆◆ Cast a Spell (Invisibility Rank 4)
TA-DA!
Another fanfare explodes around the monsters.
◆ Sustain Phantom Orchestra. (Move the burst to another area in range and repeat the damage.)
Sonic: 8d6 ⇒ (2, 5, 6, 3, 3, 5, 1, 3) = 28 to Red and White (DC 30 basic Fortitude)
Merely Merisiel |
Hero Point that 3rd save
fort: 1d20 + 15 ⇒ (6) + 15 = 21
My gut feel is Plinteff will do more damage to white rather than irlah healing merisiel back into the fight to flail ineffectually
Sideon Senzir |
I agree about Plinteff.
Piltineff fires at the white creature.
Piercing: 3d8 + 10 ⇒ (8, 1, 7) + 10 = 26
GM Tiger |
W Fort: 1d20 + 25 ⇒ (20) + 25 = 45
Fort: 1d20 + 23 ⇒ (12) + 23 = 35
Piltineff shoots White again and does damage to it. Merisiel struggles briefly in White's jaws before going limp. Rex fades from view as another fanfare drops between the monsters. White is again unaffected while Red manages to withstand the sonic attack.
I goofed earlier when I marked White as Bloodied. Now it's truly bloodied (I misread the number of hp; fwiw, I was off by 10 so not much)
------------------
COMBAT TRACKER
Round: 5
Tactical Map
Terrain Conditions:
* Ceilings: 30' high
* Bright Light
Special Conditions:
* At Initiative 0, you may choose one of the NPCs to perform an action every round (except for Freedom of Movement)
* The NPCs aren’t affected by spells or effects from the PCs, such as Courageous Anthem. The NPCs don’t provide flanking or block the PCs from moving to any squares
Before your Turn:
------------------
Those with ** may go
**Sideon - AC 27, 38/87 (+2 vs Mental)
**Mila Arazumin - AC 30, 57/126 (Wounded 1)
Red (-103; Bloodied)
Merisiel - AC 27, 65/96 (Quickened; Grabbed, Immobilized, OG; Dying 2)
White (-141; Bloodied)
Rex - AC 28, 131/151
NPC Actions (see below)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Irlah: Heal one PC for 4d8+32 Hit Points
Piltineff: Deal 3d8+10 piercing damage to one opponent
Gorm: Make one opponent frightened 2.
Eltha: Cast freedom of movement on a PC (can only be used once).
Sideon Senzir |
Sideon avoiding the deadly white creature, Sideon crosses the battlefield to attack red.
Stride, Strike, Strike
dagger: 1d20 + 17 ⇒ (8) + 17 = 25 for slashing/CI: 2d4 + 7 ⇒ (3, 3) + 7 = 13
dagger: 1d20 + 17 - 4 ⇒ (17) + 17 - 4 = 30 for slashing/CI: 2d4 + 7 ⇒ (1, 2) + 7 = 10
Opportune Backstab
dagger: 1d20 + 17 ⇒ (18) + 17 = 35 for slashing/CI: 2d4 + 7 ⇒ (3, 4) + 7 = 14
Mila Arazumin |
Mila will position one last fireball carefully on white and red (it should avoid any friendlies when I position the thing):
fireball of doom: 10d6 ⇒ (3, 6, 2, 4, 5, 2, 4, 2, 4, 5) = 37 (basic reflex 31)
Followed by a shield.
GM Tiger |
Red Ref: 1d20 + 15 ⇒ (3) + 15 = 18
White Ref: 1d20 + 22 ⇒ (16) + 22 = 38
Sideon slashes Red twice but only hits with the first. Mila's fireball of doom roars in. White manages to avoid the worst of the explosion but Red catches it right in the face and is blown to smithereens! (Crit Fail).
------------------
COMBAT TRACKER
Round: 5
Tactical Map
Terrain Conditions:
* Ceilings: 30' high
* Bright Light
Special Conditions:
* At Initiative 0, you may choose one of the NPCs to perform an action every round (except for Freedom of Movement)
* The NPCs aren’t affected by spells or effects from the PCs, such as Courageous Anthem. The NPCs don’t provide flanking or block the PCs from moving to any squares
Before your Turn:
DC 12 Recovery Check: Merisiel
------------------
Those with ** may go
Sideon - AC 27, 38/87 (+2 vs Mental)
Mila Arazumin - AC 30, 57/126 (Wounded 1; AC 31)
**Merisiel - AC 27, 0/96 (Quickened; Grabbed, Immobilized, OG; Dying 2; Recovery Check only)
White (-159; Bloodied)
Rex - AC 28, 131/151
NPC Actions (see below)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Irlah: Heal one PC for 4d8+32 Hit Points
Piltineff: Deal 3d8+10 piercing damage to one opponent
Gorm: Make one opponent frightened 2.
Eltha: Cast freedom of movement on a PC (can only be used once).
GM Tiger |
White releases its jaws and unceremoniously drops Merisiel to the Vault floor. It moves up to Sideon and tries to make a meal of the elf.
Jaws vs Sideon AC 27: 1d20 + 26 ⇒ (7) + 26 = 33
Piercing: 3d10 + 12 ⇒ (3, 5, 10) + 12 = 30
Grab vs Fort DC 25: 1d20 + 24 ⇒ (15) + 24 = 39
White's jaws close tightly around Sideon.
------------------
COMBAT TRACKER
Round: 5-6
Tactical Map
Terrain Conditions:
* Ceilings: 30' high
* Bright Light
Special Conditions:
* At Initiative 0, you may choose one of the NPCs to perform an action every round (except for Freedom of Movement)
* The NPCs aren’t affected by spells or effects from the PCs, such as Courageous Anthem. The NPCs don’t provide flanking or block the PCs from moving to any squares
Before your Turn:
DC 13 Recovery Check: Merisiel
------------------
Those with ** may go
-6-
**Sideon - AC 27, 8/87 (+2 vs Mental; Grabbed [1 rd], Immobilized, OG;)
**Mila Arazumin - AC 30, 57/126 (Wounded 1; AC 31)
**Merisiel - AC 27, 0/96 (Quickened; Dying 3)
White (-159; Bloodied)
-5-
**Rex - AC 28, 131/151
NPC Actions (see below)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Irlah: Heal one PC for 4d8+32 Hit Points
Piltineff: Deal 3d8+10 piercing damage to one opponent
Gorm: Make one opponent frightened 2.
Eltha: Cast freedom of movement on a PC (can only be used once).
Merely Merisiel |
Irlah Heals Merisiel for 4d8 + 32 ⇒ (6, 2, 8, 2) + 32 = 50
Merisiel strikes with her quickened action launching her ghost tousch silver dagger at white
attack: 1d20 + 18 - 4 ⇒ (13) + 18 - 4 = 27
slash damage: 2d4 + 6 ⇒ (3, 3) + 6 = 12
<>Stand up
<>pick up rapier and returning dagger
<>Stride to move into flank
Sideon Senzir |
With the last of his strength, Sideon slashes at the monster that has him in its jaws.
dagger: 1d20 + 17 ⇒ (19) + 17 = 36 for slashing: 2d4 + 7 + 2d6 ⇒ (1, 4) + 7 + (5, 5) = 22
dagger: 1d20 + 17 - 8 ⇒ (4) + 17 - 8 = 13 for slashing: 2d4 + 7 + 2d6 ⇒ (1, 1) + 7 + (3, 5) = 17
dagger: 1d20 + 17 - 8 ⇒ (4) + 17 - 8 = 13 for slashing: 2d4 + 7 + 2d6 ⇒ (2, 4) + 7 + (2, 1) = 16
Opportune Backstab
dagger: 1d20 + 17 ⇒ (14) + 17 = 31 for slashing: 2d4 + 7 + 2d6 ⇒ (4, 3) + 7 + (3, 5) = 22
GM Tiger |
Irlah notices the limp form of Merisiel and pumps some much needed healing into the elf. Merisiel stands up with a groan, picks up her weapons and launches her dagger at White. Unfortunately, the dagger cleanly misses. Sideon slashes at the monster and connects with his first shot. Blood begins to pour and White is starting to look ragged.
------------------
COMBAT TRACKER
Round: 5-6
Tactical Map
Terrain Conditions:
* Ceilings: 30' high
* Bright Light
Special Conditions:
* At Initiative 0, you may choose one of the NPCs to perform an action every round (except for Freedom of Movement)
* The NPCs aren’t affected by spells or effects from the PCs, such as Courageous Anthem. The NPCs don’t provide flanking or block the PCs from moving to any squares
Before your Turn:
------------------
Those with ** may go
-6-
Sideon - AC 27, 8/87 (+2 vs Mental; Grabbed [1 rd], Immobilized, OG;)
**Mila Arazumin - AC 30, 57/126 (Wounded 1; AC 31)
Merisiel - AC 27, 50/96 (Quickened; Wounded 1)
White (-181; Bloodied)
-5-
**Rex - AC 28, 131/151
NPC Actions (see below)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Irlah: Heal one PC for 4d8+32 Hit Points
Piltineff: Deal 3d8+10 piercing damage to one opponent
Gorm: Make one opponent frightened 2.
Eltha: Cast freedom of movement on a PC (can only be used once).
Rextangalin Werzerial |
Rex continues the fanfare before sending a mental attack at the remaining crature.
◆ Sustain Phantom Orchestra
Sonic: 8d6 ⇒ (1, 1, 3, 4, 1, 1, 3, 4) = 18 DC 30 basic Fortitude
◆◆ Cast a Spell (Vision of Death - Rank 5)
Mental: 10d6 ⇒ (2, 5, 6, 4, 2, 4, 1, 2, 5, 3) = 34 DC 30 Will
Critical Success The target is unaffected.
Success The target takes half damage and is frightened 1.
Failure The target takes full damage and is frightened 2.
Critical Failure The target takes double damage, is frightened 4, and is fleeing for as long as it's frightened.
GM Tiger |
Fort vs DC 30: 1d20 + 25 ⇒ (19) + 25 = 44
Will vs DC 30: 1d20 + 20 ⇒ (11) + 20 = 31
White again is unimpressed with Rex's fanfares. Perhaps it knows of more impressive fanfares wherever it comes from... Rex then shows it the end result of messing with the Pathfinders. White is a bit shaken, but takes it in stride.
------------------
COMBAT TRACKER
Round: 6
Tactical Map
Terrain Conditions:
* Ceilings: 30' high
* Bright Light
Special Conditions:
* At Initiative 0, you may choose one of the NPCs to perform an action every round (except for Freedom of Movement)
* The NPCs aren’t affected by spells or effects from the PCs, such as Courageous Anthem. The NPCs don’t provide flanking or block the PCs from moving to any squares
Before your Turn:
------------------
Those with ** may go
Sideon - AC 27, 8/87 (+2 vs Mental; Grabbed [1 rd], Immobilized, OG)
**Mila Arazumin - AC 30, 57/126 (Wounded 1; AC 31)
Merisiel - AC 27, 50/96 (Quickened; Wounded 1)
White (-198; Bloodied; Frightened 1)
Rex - AC 28, 131/151
NPC Actions (see below)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Irlah: Heal one PC for 4d8+32 Hit Points
Piltineff: Deal 3d8+10 piercing damage to one opponent
Gorm: Make one opponent frightened 2.
Eltha: Cast freedom of movement on a PC (can only be used once).
Mila Arazumin |
Mila casts phantasmal calamity on the remaining.
phantasmal calamity, mental: 11d6 ⇒ (2, 6, 2, 1, 1, 6, 2, 3, 6, 2, 6) = 37 (will dc 31)
....and will cast shield.
GM Tiger |
Will, Frightened: 1d20 + 20 - 1 ⇒ (8) + 20 - 1 = 27
Mila adds more apocalyptic visions to White. This time White isn't able to totally discount the vision and appears ragged.
Still holding Sideon in its jaws, White lashes out with a leg at Merisiel.
Leg vs Merisiel AC 27, Reach, Frightened: 1d20 + 26 - 1 ⇒ (2) + 26 - 1 = 27
Leg vs Merisiel AC 27, Reach, MAP, Agile, Frightened: 1d20 + 22 - 1 ⇒ (11) + 22 - 1 = 32
Piercing: 6d6 + 24 ⇒ (6, 3, 4, 2, 1, 4) + 24 = 44
It then begins squeezing Sideon.
Constrict, Bludgeoning; DC 31 Fort, Frightened: 3d6 + 12 ⇒ (5, 5, 2) + 12 = 24
------------------
COMBAT TRACKER
Round: 6-7
Tactical Map
Terrain Conditions:
* Ceilings: 30' high
* Bright Light
Special Conditions:
* At Initiative 0, you may choose one of the NPCs to perform an action every round (except for Freedom of Movement)
* The NPCs aren’t affected by spells or effects from the PCs, such as Courageous Anthem. The NPCs don’t provide flanking or block the PCs from moving to any squares
Before your Turn:
DC 31 Fortitude vs 24 Bludgeoning: Sideon
------------------
Those with ** may go
-7-
**Sideon - AC 27, 8/87 (+2 vs Mental; Grabbed [1 rd], Immobilized, OG;)
**Mila Arazumin - AC 30, 57/126 (Wounded 1; AC 31)
**Merisiel - AC 27, 6/96 (Quickened; Wounded 1)
White (-235; Bloodied)
-6-
**Rex - AC 28, 131/151
**NPC Actions (see below)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Irlah: Heal one PC for 4d8+32 Hit Points
Piltineff: Deal 3d8+10 piercing damage to one opponent
Gorm: Make one opponent frightened 2.
Eltha: Cast freedom of movement on a PC (can only be used once).
Sideon Senzir |
Fortitude: 1d20 + 15 ⇒ (1) + 15 = 16
Hero Point: 1d20 + 15 ⇒ (20) + 15 = 35
Through sheer, dumb luck, Sideon manages to wiggle away from the biting teeth.
Here I was just trying not to be dying 2.
The tough old elf lashes out at the creature.
dagger: 1d20 + 17 ⇒ (4) + 17 = 21 for slashing/silver: 2d4 + 4 + 2d6 ⇒ (2, 3) + 4 + (6, 6) = 21
dagger: 1d20 + 17 - 4 ⇒ (17) + 17 - 4 = 30 for slashing/silver: 2d4 + 4 + 2d6 ⇒ (1, 1) + 4 + (4, 1) = 11
dagger: 1d20 + 17 - 8 ⇒ (11) + 17 - 8 = 20 for slashing/silver: 2d4 + 4 + 2d6 ⇒ (4, 1) + 4 + (5, 4) = 18
Merely Merisiel |
Plinteff fires white damage: 3d8 + 10 ⇒ (4, 6, 7) + 10 = 27
Merisiel goes stab
rapier thrust: 1d20 + 19 ⇒ (5) + 19 = 24
piercing sneaky: 2d6 + 6 + 2d6 ⇒ (2, 1) + 6 + (4, 1) = 14
Thrust
rapier: 1d20 + 14 ⇒ (20) + 14 = 34
piercing sneaky: 2d6 + 6 + 2d6 ⇒ (3, 5) + 6 + (1, 3) = 18
apparently its critting time for us elf rogues ;-)
Sticking the knife in to be sure
dagger: 1d20 + 10 ⇒ (12) + 10 = 22
stabbing sneaking: 2d4 + 6 + 2d6 ⇒ (2, 3) + 6 + (1, 2) = 14
GM Tiger |
Sideon miraculously manages to avoid the teeth. However, his tooth (aka dagger) also doesn't connect with White. Merisiel stabs at White thrice, trying desperately to hit something. Her first slash misses but then her second poke finds one of the creature's eyes, plunging to the hilt. Blood (or ichor) fountains and the creature trembles before collapsing to the floor in a heap.
"Stop Piltineff! Irlah shouts, "Let me help that valiant elf instead!"
Healing, Merisiel: 4d8 + 32 ⇒ (7, 2, 2, 8) + 32 = 51
COMBAT OVER!!
As the last monster falls, Kreighton and Effeflinn finally push back all creatures from the portal and it closes with a loud chime. They begrudgingly acknowledge each other's work. Irlah, Eltha, and Piltineff look around in wonder at the Grand Lodge after a century away.
Gorm Greathammer, out of breath, examines the carnage in the Archive. He notes the dead gogiteth, the closed portal, all of you, as well as the missing members of the Rhombodazzle expedition.
Gorm Greathammer rubs his chin, momentarily at a loss for words. "I look forward to hearing what happened. For now, I'm just glad that you were on this mission. I think things would have gone badly for all of us without your efforts. Once you've had a chance to recover from this battle, I look forward to hearing your story. If you have anything to say about Nivi Rhombodazzle's house, I'd love to hear it. Your discovery of her magic dice is a tale worthy of the Pathfinder Chronicles."
Irlah also approaches you with her own token of thanks: a series of sketches she drew over the years detailing every part of Nivi Rhombodazzle's house.
FIN
Thanks for playing all! I must say this was the craziest run I've had for this scenario. The first time was a dream... Thank you all for participating in my first formal review.
Merely Merisiel |
Merisiel stumbles over to Sideon and gives a fist bump activating her healers gloves healing: 2d6 + 7 ⇒ (6, 4) + 7 = 17
before adding in commonfar too close