Merisiel

Merely Merisiel's page

52 posts. Organized Play character for Merisal The Risen.


Classes/Levels

AC 27; Fort +15; Ref +19 (Successes are crit successes instead.); Will +14; +1 circumstance bonus vs. traps HP 96

About Merely Merisiel

Merely Merisiel
Female elf rogue 9
Medium, Elf, Humanoid
Heritage whisper elf
Background criminal
Perception +16 (+17 to find traps); low-light vision
Languages Common, Draconic, Elven, Gnomish, Osiriani
Skills Acrobatics +15, Arcana +15, Athletics +14, Crafting +17, Deception +12, Medicine +17, Nature +12, Occultism +13, Religion +12, Scouting Lore +13, Society +13, Stealth +19, Survival +12, Thievery +17, Underworld Lore +13
Str +3, Dex +4, Con +2, Int +2, Wis +1, Cha +1
Items +1 studded leather (crying angel pendant), +1 returning striking cold iron dagger, +1 striking ghost touch silver dagger, +2 striking rapier, composite shortbow, light mace, sap, arrows (20), backpack, bedroll, chalk (10), climbing kit, crying angel pendant, flint and steel, healer's gloves, healer's toolkit, minor elixir of life, moderate healing potion (2), rations (1 week) (2), repair toolkit, riding horse, rope (foot) (50), soap, Spellbook (blank), thieves' toolkit, waterskin, purse (223 gp, 4 sp, 2 cp)
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AC 27; Fort +15; Ref +19 (Successes are crit successes instead.); Will +14; +1 circumstance bonus vs. traps
HP 96
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Speed 30 feet
Melee [1] +1 returning striking cold iron dagger +18 (magical, versatile S, thrown 10 ft., agile, finesse), Damage 2d4+6 P
Melee [1] +1 striking ghost touch silver dagger +18 (magical, versatile S, thrown 10 ft., agile, finesse), Damage 2d4+6 P
Melee [1] +2 striking rapier +19 (disarm, deadly d8, finesse, magical), Damage 2d6+6 P
Melee [1] light mace +17 (agile, finesse, shove), Damage 1d4+6 B
Melee [1] sap +16 (nonlethal, agile), Damage 1d6+5 B
Ranged [1] +1 returning striking cold iron dagger +18 (magical, versatile S, thrown 10 ft., agile, finesse), Damage 2d4+5 P
Ranged [1] +1 striking ghost touch silver dagger +18 (magical, versatile S, thrown 10 ft., agile, finesse), Damage 2d4+5 P
Ranged [1] composite shortbow +17 (propulsive, deadly d10, range increment 60 feet, reload 0), Damage 1d6+3 P
Arcane Wizard Spells DC 23; 3rd haste 2nd see invisibility 1st true strike Cantrips (5th) mage hand, shield
Arcane Otherworldly Magic Spell DC 22; Cantrips (5th) daze
Ancestry Feats Forlorn, Otherworldly Magic
Class Feats Basic Wizard Spellcasting, Opportune Backstab, Quick Draw, Trap Finder, Wizard Dedication
General Feats Expeditious Search
Skill Feats Alchemical Crafting, Arcane Sense, Battle Medicine, Cat Fall, Continual Recovery, Experienced Smuggler, Foil Senses, Hefty Hauler, Quick Identification, Quick Repair, Recognize Spell, Swift Sneak
Other Abilities debilitating strike, divination, rogue's racket, sneak attack, swords, thief, weapon specialization, weapon tricks

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