[OP7] PF2e - 04-15: In Glorious Battle

Game Master UncleFroggy

Macros | Slides | RPG Chronicles | Area Map

CP: 18
Subtier: 9-10

Hero Points:

Marta Sanz - 2, CC
Jiki the Flatulist - 3
Astrid Gertasdottir - 1
Lena Starstrider - 2
Katrina Caldwell - 2
Leo - 3

The Dice Bot - 1 ;)

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Grand Archive

Male Goblin (Snow) Core Bard (Multifarious) Archaeologist 9 | HP 72/96 | AC 26 | Fortitude +16, Reflex +17, Will +15 (Performer's Heart) | Perception +12 | Speed 25, climb 10 | Darkvision | Resist cold 4, negative 1 | Default Exploration: Avoid Notice +14 | Bard Spells 5th-1/2 4th-1/3 3rd-2/3 2nd-3/3 1st-3/3 | Focus 0/2 | Greater Mentalist's Staff 5/5 | Hero Points 1 | Provisions: scroll of breath of life 1/1 | Active Conditions: None | ◆◇↺

"Well, someone needs to get down there, and it shouldn't be me!"

◇ Cast a Spell
"♪ Notes linger on, a spectral grace,
♪ Echoes of music, time can't erase.
Lingering Composition!"
Performance vs. level-based DC: 1d20 + 19 ⇒ (11) + 19 = 30

◆ Cast a Spell
"♪ Anthem of valor, hearts ignite,
♪ With melody's fire, we rise to fight.
Courageous Anthem!"

Allies get +1 to attack, damage and saves against fear for 3 rounds.

"Though there's something I always wanted to try... I just need a better vantage point."

◆◆ Cast a Spell
"♪ Portal's call, traverse the veil,
♪ Step through time, the stars set sail.
Translocate!"

Grand Archive

Female human (versatile) wizard 9 | HP 80/80 | AC 26 | F +16 R +18 W +14 | Perc +11 (trap finder +2) | Spd. 25ft. |

Marta casts a spell causing her to fade from view. She follows it up with another and separates herself from the group.

◆◆ Cast a Spell (Invisibility Rank 4)
◆ Cast a Spell (Time Jump)

↺ If an ally fails an attack by 1 or fails or critically fails a save by 1, Marta will cast amped guidance to retroactively turn the fail to a success or critical fail to a failure.

Grand Archive

Male Goblin (Snow) Core Bard (Multifarious) Archaeologist 9 | HP 72/96 | AC 26 | Fortitude +16, Reflex +17, Will +15 (Performer's Heart) | Perception +12 | Speed 25, climb 10 | Darkvision | Resist cold 4, negative 1 | Default Exploration: Avoid Notice +14 | Bard Spells 5th-1/2 4th-1/3 3rd-2/3 2nd-3/3 1st-3/3 | Focus 0/2 | Greater Mentalist's Staff 5/5 | Hero Points 1 | Provisions: scroll of breath of life 1/1 | Active Conditions: None | ◆◇↺

"Ooh, I have got to learn to do that!"

Horizon Hunters

Female Halfling Rogue - 9| 14/87hp |0/3 Hero | F:14, R:19, W:14 | AC25 | Perc-16, Dip-13 | HH | 124312-2002

Since Astrid is prepping, Katrina does the same
How did you cast from a scroll without a skill check.

She pulls out a wand of Mage Armour and tries to trick it into working
arcana: 1d20 + 14 ⇒ (3) + 14 = 17

Grand Archive

Female human (versatile) wizard 9 | HP 80/80 | AC 26 | F +16 R +18 W +14 | Perc +11 (trap finder +2) | Spd. 25ft. |
Katrina Caldwell wrote:

Since Astrid is prepping, Katrina does the same

How did you cast from a scroll without a skill check.

She pulls out a wand of Mage Armour and tries to trick it into working

Looks like Astrid has Bard Dedication which gives them the cast a spell activity with occult spells.

Looks like you took too many actions, ◆ Interact (draw the wand), ◆ Trick Magic Item, ◆◆ Cast Mystic Armor.

Horizon Hunters

Female Half Orc Acrobat Fighter 11 | AC 32 | Fort 22, Reflex 21, Will 19 | Perc 20/Init 22 w/ Darkvision | Resist: Fire/Elec 10 | Speed 25 | HP 162/162 | Exp: Search | +2 SFS shortbow w/fire/elec runes | Acro 22, Ath 19, Med 22, Stealth/Thievery 18

Lena moves twice and shoots at yellow.

2 SFSR: 1d20 + 24 ⇒ (10) + 24 = 34
piercing: 2d6 + 3 ⇒ (6, 6) + 3 = 15
electricity: 1d6 ⇒ 3
fire: 1d6 ⇒ 6

Why do I have a bad feeling about this forest fire. Yikes.

Radiant Oath

◆◇↺ | Spell Templates

I'll move us along once Katrina revises her turn.

Lena's arrow flies unerringly and embeds itself in the middle of Yellow's forehead with a meaty CHUNK

Deadly: 1d10 ⇒ 6

------------------
COMBAT TRACKER
Round: 1
Tactical Map

Special Conditions:
* Bonuses from Freedom Town Defenses (See below)
* Fire Hazards (See below)
* The heat of the forest fire causes all creatures on the battlefield to take 6 fire damage at the end of each of their turns. (Rd 1 only)

Active Conditions:
* End your turn beside a burning tree: 9 Fire Damage
* Enter a burning area: 9 Fire Damage, DC 25 Reflex (2d6 Persistent Fire on failure)
* Courageous Anthem (1/3)

Before your Turn:
------------------
Those with ** may go

Jiki - AC 26, 90/96
Marta Sanz - AC 26, 74/80 (Invisible)
Leo - AC 31, 101/107 (Quickened)
**Katrina Caldwell - AC 25, 75/87
Lena Starstrider - AC 32, 156/162
Astrid Gertasdottir - AC 33 (35 w/shield), 157/162 (Quickened; Shield hp: 104/104)
Red (-19)
White (-19)
Blue (-19)
Yellow (-73)
Pink (-19)
Green (-19)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Freedom Town Defense Bonuses:

WARDS (3 DP): +1 to saving throws
SCOUTING (3 DP): +5 Speed, Ignore Difficult Terrain

Horizon Hunters

Female Halfling Rogue - 9| 14/87hp |0/3 Hero | F:14, R:19, W:14 | AC25 | Perc-16, Dip-13 | HH | 124312-2002

Katrina moves twice, following Lena, then pulls out her Mage Armour wand.

Radiant Oath

◆◇↺ | Spell Templates

White runs up to Lena but can't do much.

Pink moves to get a better shot at Katrina before loosing an arrow at her.

Composite Longbow vs Katrina AC 25, Clumsy 1: 1d20 + 18 - 1 ⇒ (13) + 18 - 1 = 30 for Piercing Damage, Enfeebled 2: 1d8 + 7 - 2 ⇒ (7) + 7 - 2 = 12

Yellow shifts, drawing a bead on Jiki.

Composite Longbow vs Jiki, AC 26, Clumsy 1: 1d20 + 18 - 1 ⇒ (14) + 18 - 1 = 31 for Piercing Damage, Enfeebled 2: 1d8 + 5 ⇒ (2) + 5 = 7

Burning Trees: 4d6 ⇒ (6, 1, 2, 4) = 13

------------------
COMBAT TRACKER
Round: 2
Tactical Map

Special Conditions:
* Bonuses from Freedom Town Defenses (See below)
* Fire Hazards (See below)
* Smoke begins to spread throughout the battlefield, causing all creatures in the combat to become concealed. (DC 5 flat check)
* The undead are immune to this effect (of course)

Active Conditions:
* End your turn beside a burning tree: 13 Fire Damage
* Enter a burning area: 13 Fire Damage, DC 25 Reflex (2d6 Persistent Fire on failure)
* Courageous Anthem (2/3)

Before your Turn:
DC 28 Fort Save vs Drain Life:
DC 22 Fort Save vs Drain Life: Katrina, Jiki
------------------
Those with ** may go

**Jiki - AC 26, 83/96
**Marta Sanz - AC 26, 74/80 (Invisible)
**Leo - AC 31, 101/107 (Quickened)
**Katrina Caldwell - AC 25, 63/87
**Lena Starstrider - AC 32, 156/162
**Astrid Gertasdottir - AC 33 (35 w/shield), 157/162 (Quickened; Shield hp: 104/104)
Red (-25)
White (-25)
Blue (-25)
Yellow (-79; temp hp - 7/7)
Pink (-25; temp hp - 7/7)
Green (-25)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Freedom Town Defense Bonuses:

WARDS (3 DP): +1 to saving throws
SCOUTING (3 DP): +5 Speed, Ignore Difficult Terrain

Drain Life; DC 24/28 Fortitude Save:

F: Drained 1 (value increases by 1 on each subsequent save up to 4)

Grand Archive

Male Goblin (Snow) Core Bard (Multifarious) Archaeologist 9 | HP 72/96 | AC 26 | Fortitude +16, Reflex +17, Will +15 (Performer's Heart) | Perception +12 | Speed 25, climb 10 | Darkvision | Resist cold 4, negative 1 | Default Exploration: Avoid Notice +14 | Bard Spells 5th-1/2 4th-1/3 3rd-2/3 2nd-3/3 1st-3/3 | Focus 0/2 | Greater Mentalist's Staff 5/5 | Hero Points 1 | Provisions: scroll of breath of life 1/1 | Active Conditions: None | ◆◇↺

Fortitude DC 22: 1d20 + 16 ⇒ (17) + 16 = 33

"This is going to be fun. Or not. We'll see."

Courageous Anthem round 2/3

◆ Interact to draw an item.

◆◆ Rod of Wonder (targeting Blue)

Effect: 1d100 ⇒ 23 (https://2e.aonprd.com/Equipment.aspx?ID=265)
Spell Attack: 1d20 + 17 ⇒ (9) + 17 = 26
Recharge: 1d4 ⇒ 4 hours

Electricity crackles out of the wand, striking the blue enemy (and likely no one else).

Electricity Damage: 4d12 ⇒ (11, 6, 6, 10) = 33
Basic Reflex DC 27

"Ooh, nifty!"

Horizon Hunters

Female Halfling Rogue - 9| 14/87hp |0/3 Hero | F:14, R:19, W:14 | AC25 | Perc-16, Dip-13 | HH | 124312-2002

fort: 1d20 + 14 ⇒ (9) + 14 = 23
((Hero Point))
fort: 1d20 + 14 ⇒ (13) + 14 = 27

She had her wand out so ...
Trick Magic Item
Cast Mage Armour from the Wand.
arcana: 1d20 + 14 ⇒ (1) + 14 = 15

Horizon Hunters

Female Half Orc Acrobat Fighter 11 | AC 32 | Fort 22, Reflex 21, Will 19 | Perc 20/Init 22 w/ Darkvision | Resist: Fire/Elec 10 | Speed 25 | HP 162/162 | Exp: Search | +2 SFS shortbow w/fire/elec runes | Acro 22, Ath 19, Med 22, Stealth/Thievery 18

Lena steps back 5ft and shoots at white

2 SFSR: 1d20 + 25 ⇒ (7) + 25 = 32
piercing: 2d6 + 3 ⇒ (6, 5) + 3 = 14
electricity: 1d6 ⇒ 4
fire: 1d6 ⇒ 2

2 SFSR: 1d20 + 20 ⇒ (12) + 20 = 32
piercing: 2d6 + 3 ⇒ (3, 2) + 3 = 8
electricity: 1d6 ⇒ 1
fire: 1d6 ⇒ 6

conceal 1: 1d20 ⇒ 6
conceal 2: 1d20 ⇒ 5

Grand Archive

Human Wizard 11 | HP 90/96| AC 31| F +18 R +16 W +19 | Perc +18 | speed 35ft. | focus 1/1 | stave charges: 3/9 | Default xploration Activity: Detect Magic | Active Conditions: Quickened 1, Resist physical 10

"Lapis pellis!" Leo says loudly. Arcane sigils cover his skin. Over a couple moments, his skin turns to stone, though some sort of magical, flexible stone.

And, with a final "Aegis", he sprints into combat with a moving, shimmering shield floating in front of him.

◆◆ Cast rank 6 Mountain Resilience
◆ Cast shield
◆ stride (likely provoking)

(my movement is currently 40. 25 base, 10 longstrider, 5 scenario)

Grand Archive

Female human (versatile) wizard 9 | HP 80/80 | AC 26 | F +16 R +18 W +14 | Perc +11 (trap finder +2) | Spd. 25ft. |

Marta tests whether or not these creatures can burn. Once her spell has taken effect, she retreats.

◆◆ Cast a Spell (Dehydrate Rank 3)

Red, blue, and green take 4d6 persistent fire with a DC 27 basic Fortitude save. If they have the water or plant trait, they get a result 1 degree worse than they rolled.

A creature affected by dehydrate attempts an additional Fortitude save at the end of each of its turns, before rolling to recover from the persistent damage. It can forgo this additional save if it consumed water or a similar hydrating liquid within the last round (drinking typically requires a single action).

Success The creature takes no additional effect.
Failure The creature is enfeebled 1 until the end of its next turn.
Critical Failure The creature is enfeebled 2 until the end of its next turn.

◆ Stride

↺ If an ally fails an attack by 1 or fails or critically fails a save by 1, Marta will cast amped guidance to retroactively turn the fail to a success or critical fail to a failure.

Radiant Oath

◆◇↺ | Spell Templates
Katrina Caldwell wrote:

[dice=fort]d20+14

((Hero Point))
[dice=fort]d20+14

She had her wand out so ...
Trick Magic Item
Cast Mage Armour from the Wand.
[dice=arcana]d20+14

You want to use your last HP to change that Nat 1??

Horizon Hunters

Female Halfling Rogue - 9| 14/87hp |0/3 Hero | F:14, R:19, W:14 | AC25 | Perc-16, Dip-13 | HH | 124312-2002

No - one point of extra AC won't make that much difference

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Astrid cracks her neck and grins evilly. "Right, let's get to it!" She lets out a fierce battlecry and charges into the fray.

"Videre til ære!"

flat check DC5: 1d20 ⇒ 8
quick draw-moderate ghost charge vs green, CA: 1d20 + 18 + 1 ⇒ (9) + 18 + 1 = 28
damage-positive: 2d8 + 2 + 1 ⇒ (2, 2) + 2 + 1 = 7 + enfeebled 1 + 2 splash to green, red and blue.

flat check DC5: 1d20 ⇒ 7
quick draw bastard sword vs white, CA: 1d20 + 24 - 5 + 1 ⇒ (12) + 24 - 5 + 1 = 32
damage-slashing, electrical: 2d8 + 8 + 1 + 1d6 ⇒ (7, 1) + 8 + 1 + (3) = 20

◆ stride (Quickened), ◆ stride, ◆ quick draw, ◆ quick draw

Astrid provokes a reactive strike from white when she moves past him and again when she throws her bomb. The bomb is a legacy item from the apg that deals positive damage. Presumably that means vitality damage in the remaster. ghost charge, moderate

Skald:
Onward to glory!

Radiant Oath

◆◇↺ | Spell Templates

Jiki Concealment: 1d20 ⇒ 16

GM Dice:

Blue Ref: 1d20 + 17 ⇒ (1) + 17 = 18
Blue Fort: 1d20 + 14 ⇒ (5) + 14 = 19
Green Fort: 1d20 + 14 ⇒ (8) + 14 = 22
Red Fort: 1d20 + 23 ⇒ (12) + 23 = 35

Blue catches Jiki's lightning full in the face. Lena steps back and puts two arrows in White's chest. The creature hisses and points its sword at her. Katrina attempts to cast a spell with her wand but although it spits a bunch of sparks and smoke, nothing happens.

As Astrid moves up White suddenly whips its sword at her.

Longsword vs Astrid AC 33: 1d20 + 26 ⇒ (1) + 26 = 27 for Slashing Damage: 2d8 + 13 ⇒ (1, 4) + 13 = 18

White overbalances and almost drops its sword... something about the two arrows in its chest caused it to overcompensate... Astrid returns the favor on White, slicing it in its chest. She hurls a ghost charge bomb and splatters Green, Red and Blue with good energy. Green looks like it's weakened by the combined attacks.

Marta drops a spell on Red, Green and Blue, drying them out and setting them on fire. Red manages to avoid additional effects but Green and Blue aren't as lucky. Leo's body is suddenly covered in stone, encasing him in earthen armor. He charges forward but Red manages to swipe at him with its sword.

Longsword vs Leo AC 31: 1d20 + 26 ⇒ (16) + 26 = 42 for Slashing Damage: 2d8 + 13 ⇒ (2, 6) + 13 = 21 Doubled to 42, less 10 = 32

Radiant Oath

◆◇↺ | Spell Templates

Red swings twice at Leo before raising its shield.

Longsword vs Leo AC 31, OG: 1d20 + 26 ⇒ (4) + 26 = 30 for Slashing Damage: 2d8 + 13 - 10 ⇒ (6, 6) + 13 - 10 = 15
Longsword vs Leo AC 31 MAP, OG: 1d20 + 21 ⇒ (9) + 21 = 30 for Slashing Damage: 2d8 + 13 - 10 ⇒ (7, 3) + 13 - 10 = 13

Both Red and White flank an opponent as long as the opponent is within their reach, even if they're not on either side

Fire: 4d6 ⇒ (3, 3, 2, 3) = 11
Red Fort: 1d20 + 23 ⇒ (3) + 23 = 26
Flat: 1d20 ⇒ 18

White swings twice at Astrid before raising its shield.

Longsword vs Astrid AC 33: 1d20 + 26 ⇒ (19) + 26 = 45 for Slashing Damage: 2d8 + 13 ⇒ (2, 5) + 13 = 20 Doubled to 40
Longsword vs Astrid AC 33, MAP: 1d20 + 21 ⇒ (9) + 21 = 30 for Slashing Damage: 2d8 + 13 ⇒ (1, 5) + 13 = 19

Blue rushes into the fray and charges Lena, trying to slash at her with its claws.

Claw vs Lena AC 32: 1d20 + 17 ⇒ (1) + 17 = 18 for Slashing Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Claw vs Lena AC 32, MAP, Agile: 1d20 + 13 ⇒ (18) + 13 = 31 for Slashing Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Fire; DC 27 Fort; Flat: 4d6 ⇒ (3, 3, 3, 1) = 101d20 + 14 ⇒ (8) + 14 = 221d20 ⇒ 14 Still burning

Green gets into a flank with White and slashes Astrid twice.

Claw vs Astrid AC 33, OG: 1d20 + 17 ⇒ (19) + 17 = 36 for Slashing Damage: 1d8 + 4 - 1 ⇒ (3) + 4 - 1 = 6
Claw vs Astrid AC 33, OG, MAP, Agile: 1d20 + 13 ⇒ (19) + 13 = 32 for Slashing Damage: 1d8 + 4 - 1 ⇒ (4) + 4 - 1 = 7

Green Fire; DC 27 Fort; Flat: 4d6 ⇒ (1, 1, 3, 1) = 61d20 + 14 ⇒ (17) + 14 = 311d20 ⇒ 19

Yellow and Pink next post!

Radiant Oath

◆◇↺ | Spell Templates

Pink sends three arrows at Katrina.

Composite Longbow vs Katrina AC 25: 1d20 + 18 ⇒ (18) + 18 = 36 for Piercing Damage: 1d8 + 7 ⇒ (2) + 7 = 9 Doubled to 18
Composite Longbow vs Katrina AC 25, MAP: 1d20 + 13 ⇒ (8) + 13 = 21 for Piercing Damage: 1d8 + 7 ⇒ (6) + 7 = 13
Composite Longbow vs Katrina AC 25, MAP 2+: 1d20 + 8 ⇒ (1) + 8 = 9 for Piercing Damage: 1d8 + 7 ⇒ (8) + 7 = 15
Deadly: 1d10 ⇒ 10

Yellow attacks Order above: 1d5 ⇒ 5

Composite Longbow vs Leo AC 31: 1d20 + 18 ⇒ (8) + 18 = 26 for Piercing Damage: 1d8 + 7 ⇒ (6) + 7 = 13
Composite Longbow vs Leo AC 31, MAP: 1d20 + 13 ⇒ (5) + 13 = 18 for Piercing Damage: 1d8 + 7 ⇒ (5) + 7 = 12
Composite Longbow vs Leo AC 31, MAP 2+: 1d20 + 8 ⇒ (14) + 8 = 22 for Piercing Damage: 1d8 + 7 ⇒ (5) + 7 = 12

Leo manages to duck this time...

Don't forget, you have +1 to your saving throws

Fire, Burning Trees: 4d6 ⇒ (2, 3, 3, 1) = 9
Fire, Forest Fire Effect: 4d6 ⇒ (1, 3, 3, 4) = 11

------------------
COMBAT TRACKER
Round: 3
Tactical Map

Special Conditions:
* Bonuses from Freedom Town Defenses (See below)
* Fire Hazards (See below)
* The heat grows more intense, causing all creatures to take 11 fire damage at the end of each their turns.

Active Conditions:
* End your turn beside a burning tree: 9 Fire Damage
* Enter a burning area: 9 Fire Damage, DC 25 Reflex (2d6 Persistent Fire on failure)
* Courageous Anthem (3/3)

Before your Turn:
DC 28 Fort Save vs Drain Life: Leo (x3), Astrid
DC 22 Fort Save vs Drain Life: Astrid (x2), Katrina
------------------
Those with ** may go

**Jiki - AC 26, 83/96
**Marta Sanz - AC 26, 74/80 (Invisible)
**Leo - AC 31, 41/107 (Quickened; Resistance 10, 17 minutes)
**Katrina Caldwell - AC 25, 35/87
**Lena Starstrider - AC 32, 156/162
**Astrid Gertasdottir - AC 33 (35 w/shield), 104/162 (Quickened; Shield hp: 104/104)
Red (-38; Shield up)
White (-80; Shield up)
Blue (-103; 4d6 Persistent Fire; Enfeebled 1)
Yellow (-79; temp hp - 7/7)
Pink (-25; temp hp - 7/7)
Green (-40; Enfeebled 1 until Astrid's turn 3)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Freedom Town Defense Bonuses:

WARDS (3 DP): +1 to saving throws
SCOUTING (3 DP): +5 Speed, Ignore Difficult Terrain

Drain Life; DC 22/28 Fortitude Save:

F: Drained 1 (value increases by 1 on each subsequent save up to 4)

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Astrid grins at the undead warrior with the filthy white tabard. "You think you're tough do you? We'll see about that."

As the green clad creature claws at Astrid, the shield maiden raises her shield and blocks the blow with nary a thought, her attention focused on her shield wielding undead counterpart.

Reactive shield on green's first attack, followed by a quick shield block to completely eliminate the damage. Her shield is now up and causes the second attack to miss as her off guard AC would be 33 to green's 32 attack roll.

↺ reactive shield, ↺ quick shield block

The shield maiden glares at the white-clad undead. "It's time to put you back in the ground." She raises her shield and delivers two hammer-blows to her foe.

intimidate-demoralize vs white: 1d20 + 24 ⇒ (18) + 24 = 42

bastard sword vs white, CA: 1d20 + 24 + 1 ⇒ (14) + 24 + 1 = 39
damage-slashing, electrical: 2d8 + 8 + 1 + 1d6 ⇒ (2, 5) + 8 + 1 + (5) = 21

bastard sword vs white, CA: 1d20 + 24 + 1 - 5 ⇒ (11) + 24 + 1 - 5 = 31
damage-slashing, electrical: 2d8 + 8 + 1 + 1d6 ⇒ (7, 2) + 8 + 1 + (6) = 24

◆ demoralize, ◆ raise shield, ◆ strike, ◆ strike (quickened)

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Oops forgot flat checks

flat check DC5, demoralize: 1d20 ⇒ 7
flat check DC5, first attack: 1d20 ⇒ 9
flat check DC5, second attack: 1d20 ⇒ 8

fort save DC28: 1d20 + 21 + 1 ⇒ (8) + 21 + 1 = 30
I didn't roll the smaller saves since I figure those came from green . Green hit for no damage and then missed after Astrid's reactions.

I think Astrid is now at 105/162 hp. She took 6 fire then 40 crit then 11 fire.

Grand Archive

Female human (versatile) wizard 9 | HP 80/80 | AC 26 | F +16 R +18 W +14 | Perc +11 (trap finder +2) | Spd. 25ft. |

Marta rains more fire around the undead before ducking around the corner.

◆◆ Cast a Spell (Fireball Rank 4)
Fire: 8d6 ⇒ (4, 5, 1, 1, 1, 5, 6, 2) = 25 DC 27 basic Reflex to red, pink, and yellow

◆ Sneak

Horizon Hunters

Female Halfling Rogue - 9| 14/87hp |0/3 Hero | F:14, R:19, W:14 | AC25 | Perc-16, Dip-13 | HH | 124312-2002

fort: 1d20 + 14 ⇒ (6) + 14 = 20
((Hero Point))
fort: 1d20 + 14 ⇒ (8) + 14 = 22

Katrina steps to flank with Astrid against White and slashes at it twice.
gtsss: 1d20 + 18 ⇒ (10) + 18 = 28 P/S: 2d6 + 8 ⇒ (2, 6) + 8 = 16 sneak: 2d6 ⇒ (5, 4) = 9
gtsss: 1d20 + 14 ⇒ (12) + 14 = 26 P/S: 2d6 + 8 ⇒ (2, 2) + 8 = 12 sneak: 2d6 ⇒ (5, 2) = 7

Grand Archive

Male Goblin (Snow) Core Bard (Multifarious) Archaeologist 9 | HP 72/96 | AC 26 | Fortitude +16, Reflex +17, Will +15 (Performer's Heart) | Perception +12 | Speed 25, climb 10 | Darkvision | Resist cold 4, negative 1 | Default Exploration: Avoid Notice +14 | Bard Spells 5th-1/2 4th-1/3 3rd-2/3 2nd-3/3 1st-3/3 | Focus 0/2 | Greater Mentalist's Staff 5/5 | Hero Points 1 | Provisions: scroll of breath of life 1/1 | Active Conditions: None | ◆◇↺

Courageous Anthem round 3/3. I'll be re-upping this on my turn every round that I'm conscious, so the Pathfinders will never be without it.

Katrina looks like she could use some help, so Jiki eases some of her injuries.

◆◆ Cast a Spell (Signature)
"♪ Gentle hum, soothing balm,
♪ Comfort's touch, bring inner calm.
Soothe!"
Healing: 4d10 + 16 ⇒ (10, 9, 6, 10) + 16 = 51

One point off... hope you don't need that last hit point! You do also get +2 on saves against mental effects for 1 minute.

"You did well, but I think you need a breather."

◇ Drop Rod of Wonder

"Looks like the shooting gallery is next on the list."

◆Interact to draw bow

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

@Karina Did you forget to add the +1 from Courageous Anthem to your attacks?

Horizon Hunters

Female Halfling Rogue - 9| 14/87hp |0/3 Hero | F:14, R:19, W:14 | AC25 | Perc-16, Dip-13 | HH | 124312-2002

Ooops ... no I forgot about that

Horizon Hunters

Female Half Orc Acrobat Fighter 11 | AC 32 | Fort 22, Reflex 21, Will 19 | Perc 20/Init 22 w/ Darkvision | Resist: Fire/Elec 10 | Speed 25 | HP 162/162 | Exp: Search | +2 SFS shortbow w/fire/elec runes | Acro 22, Ath 19, Med 22, Stealth/Thievery 18

Lena steps back 5ft and shoots this time at blue (CA bonus included)

2 SFSR: 1d20 + 25 ⇒ (1) + 25 = 26
piercing: 2d6 + 3 ⇒ (3, 5) + 3 = 11
electricity: 1d6 ⇒ 4
fire: 1d6 ⇒ 6

2 SFSR: 1d20 + 20 ⇒ (3) + 20 = 23
piercing: 2d6 + 3 ⇒ (2, 3) + 3 = 8
electricity: 1d6 ⇒ 6
fire: 1d6 ⇒ 5

conceal 1: 1d20 ⇒ 5
conceal 2: 1d20 ⇒ 10

Lena has resist fire 10.

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

@Jiki

Jiki, the Flatulist wrote:

◇ Drop Rod of Wonder

"Looks like the shooting gallery is next on the list."

◆Interact to draw bow

Don't forget that with the remaster rules you can now use interact to swap a held item for another, so there is often no need to drop an item now.

Draw, put away, or swap an item. You must be holding the item to put it away or wearing it to draw it. Swapping allows you to put away one item and draw another in the same action (such as putting away a dagger and drawing a mace). Abilities that specify what you do when you Interact only allow this if they say so; the Quick Draw feat lets a rogue Interact to draw a weapon, but doesn't allow them to stow one as well. Swapping lets you swap only one item for another; if you were wielding two weapons, you could put away one of them and draw a different item, but you would need to put away the second weapon separately.

Grand Archive

Human Wizard 11 | HP 90/96| AC 31| F +18 R +16 W +19 | Perc +18 | speed 35ft. | focus 1/1 | stave charges: 3/9 | Default xploration Activity: Detect Magic | Active Conditions: Quickened 1, Resist physical 10

Leo will use his reaction on shield block from his shield spell, reducing the first damage to him by 15

Fort 1: 1d20 + 18 + 1 ⇒ (20) + 18 + 1 = 39
Fort 2: 1d20 + 18 + 1 ⇒ (4) + 18 + 1 = 23 -11 hp
Fort 3: 1d20 + 18 + 1 - 1 ⇒ (20) + 18 + 1 - 1 = 38

A wave of concern flashes across Leo's face as he takes a swing at the shielded wight his allies were attacking (white). His concern causes him to follow up his swing with a step away from enemies. He then drops a hand off of his sword and reaches for a scroll as he says, "Sana" while tapping his chest with his sword holding gauntlet.

◆ Strike
◆ Step
◇ drop hand from weapon
◆ draw scroll

1d20 ⇒ 8 flat vs conceal
Sword swing: 1d20 + 21 + 1 ⇒ (8) + 21 + 1 = 30
Slashing: 2d12 + 4 ⇒ (6, 9) + 4 = 19
heal: 3d8 + 1 ⇒ (2, 7, 2) + 1 = 12

1d20 ⇒ 18 grab item flat vs conceal

Grand Archive

Human Wizard 11 | HP 90/96| AC 31| F +18 R +16 W +19 | Perc +18 | speed 35ft. | focus 1/1 | stave charges: 3/9 | Default xploration Activity: Detect Magic | Active Conditions: Quickened 1, Resist physical 10

Also...
◆ Cast Heal rank 3

Radiant Oath

◆◇↺ | Spell Templates

Astrid's shield springs into place and she ducks behind it, causing White's sword to bounce right off. She returns the favor, swinging twice. White also blocks with his shield but it also takes damage. Astrid's savage attack appears to rattle White as well.

Marta drops a fireball on top of three of the creatures before ducking around the corner.

GM Dice:

Red Ref: 1d20 + 18 ⇒ (10) + 18 = 28
Pink Ref: 1d20 + 17 ⇒ (11) + 17 = 28
Yellow Ref: 1d20 + 17 ⇒ (1) + 17 = 18

Piercing; Pink Ref DC 25: 4d8 ⇒ (5, 4, 8, 3) = 201d20 + 17 ⇒ (14) + 17 = 31

Yellow eats the fireball right in the face and is incinerated. Before disintegrating, it sprays Pink with bone slivers but Pink manages to avoid the worst of the damage.

Lena steps back and unleashes a pair of arrows but neither connect.

Jiki sends Katrina some much needed healing before pulling his bow. Leo swings at the White but doesn't connect. He sheathes his sword before pulling out a scroll and healing himself.

Leo, unless there is a particular reason for you dropping your sword, I just did a replace (see Astrid's post above yours).

Green tries to swipe at Astrid thrice.

Claw vs Astrid AC 35, OG: 1d20 + 17 ⇒ (5) + 17 = 22 for Slashing Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Claw vs Astrid AC 35, OG, MAP, Agile: 1d20 + 13 ⇒ (12) + 13 = 25 for Slashing Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Claw vs Astrid AC 35, OG, MAP 2+, Agile: 1d20 + 9 ⇒ (9) + 9 = 18 for Slashing Damage: 1d8 + 4 ⇒ (6) + 4 = 10

It misses all three attempts, its nails screeching across her shield.

Pink moves closer and attempts to feather Hero Point Order: 1d5 ⇒ 5

Composite Longbow vs Leo AC 31: 1d20 + 18 ⇒ (6) + 18 = 24 for Piercing Damage: 1d8 + 7 ⇒ (6) + 7 = 13
Composite Longbow vs Leo AC 31, MAP: 1d20 + 13 ⇒ (6) + 13 = 19 for Piercing Damage: 1d8 + 7 ⇒ (6) + 7 = 13

Blue closes with Lena and Katrina but decides to attack Katrina, Lena: 1d2 ⇒ 2

Claw vs Lena AC 32: 1d20 + 17 ⇒ (5) + 17 = 22 for Slashing Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Claw vs Lena AC 32, MAP, Agile: 1d20 + 13 ⇒ (18) + 13 = 31 for Slashing Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Fire; Flat; Fort: 2d6 ⇒ (3, 4) = 71d20 ⇒ 41d20 + 14 ⇒ (7) + 14 = 21

Katrina, Lena: 1d2 ⇒ 2

As Blue burns up, it makes a final lunge at Lena.

Claw vs Lena AC 32: 1d20 + 17 ⇒ (12) + 17 = 29 for Slashing Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Radiant Oath

◆◇↺ | Spell Templates

Astrid, Katrina: 1d2 ⇒ 2

White slashes at Katrina twice before raising its shield.

Longsword vs Katrina AC 25, F2: 1d20 + 26 - 2 ⇒ (8) + 26 - 2 = 32 for Slashing Damage: 2d8 + 13 ⇒ (7, 3) + 13 = 23
Longsword vs Katrina AC 25, MAP, F2: 1d20 + 21 - 2 ⇒ (18) + 21 - 2 = 37 for Slashing Damage: 2d8 + 13 ⇒ (5, 1) + 13 = 19 Doubled to 38

Red moves in and gangs up on Astrid with White.

Longsword vs Astrid AC 35, OG: 1d20 + 26 ⇒ (11) + 26 = 37 for Slashing Damage: 2d8 + 13 ⇒ (1, 8) + 13 = 22
Longsword vs Astrid AC 35, OG, MAP: 1d20 + 21 ⇒ (14) + 21 = 35 for Slashing Damage: 2d8 + 13 ⇒ (1, 4) + 13 = 18

Burning Tree: 4d6 ⇒ (4, 4, 2, 6) = 16

------------------
COMBAT TRACKER
Round: 4
Tactical Map

Special Conditions:
* Bonuses from Freedom Town Defenses (See below)
* Fire Hazards (See below)
* The smoke grows thicker, causing anyone who breathes it to become sickened 1, creatures can hold their breath to avoid being sickened.

Active Conditions:
* End your turn beside a burning tree: 16 Fire Damage
* Enter a burning area: 16 Fire Damage, DC 25 Reflex (2d6 Persistent Fire on failure)
* Courageous Anthem (3/3)

Before your Turn:
DC 28 Fort Save vs Drain Life: Katrina (x2), Astrid (x2)
DC 22 Fort Save vs Drain Life:
------------------
Those with ** may go

**Jiki - AC 26, 72/96
**Marta Sanz - AC 26, 63/80 (Invisible)
**Leo - AC 31, 30/96 (Quickened; Resistance 10, 17 minutes; Drained 1)
**Katrina Caldwell - AC 25, 14/87 (+2 vs Mental)
**Lena Starstrider - AC 32, 155/162
**Astrid Gertasdottir - AC 33 (35 w/shield), 65/162 (Quickened; Shield hp: 104/104)
Red (-61; Shield up; temp hp - 11/11)
White (-102; Shield up; Frightened 1; temp hp - 11/11)
Pink (-51)
Green (-51)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Freedom Town Defense Bonuses:

WARDS (3 DP): +1 to saving throws
SCOUTING (3 DP): +5 Speed, Ignore Difficult Terrain

Drain Life; DC 22/28 Fortitude Save:

F: Drained 1 (value increases by 1 on each subsequent save up to 4)

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

fort save DC 28: 1d20 + 21 + 1 ⇒ (1) + 21 + 1 = 23
fort save DC 28: 1d20 + 21 + 1 ⇒ (12) + 21 + 1 = 34

Hero point reroll

fort save DC 28: 1d20 + 21 + 1 ⇒ (6) + 21 + 1 = 28

Astrid taunts the undead warrior as her shield blocks the worst of his attacks. "Is that the best you can do? Ha! My amma hits harder than you!"

↺ shield block, ◇ activate fortifying pebble, ↺ quick shield block

Astrid takes 9 damage from the first attack and 5 from the second. Her shield takes no damage from the first attack but expends her fortifying pebble and it takes 5 from the second attack. Astrid should be at 91/165 and her shield is at 99/104

Skald:
Amma=grandmother

I'll delay until Katrina and Jiki go

Grand Archive

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Male Goblin (Snow) Core Bard (Multifarious) Archaeologist 9 | HP 72/96 | AC 26 | Fortitude +16, Reflex +17, Will +15 (Performer's Heart) | Perception +12 | Speed 25, climb 10 | Darkvision | Resist cold 4, negative 1 | Default Exploration: Avoid Notice +14 | Bard Spells 5th-1/2 4th-1/3 3rd-2/3 2nd-3/3 1st-3/3 | Focus 0/2 | Greater Mentalist's Staff 5/5 | Hero Points 1 | Provisions: scroll of breath of life 1/1 | Active Conditions: None | ◆◇↺

What happened with Leo's heal? Jiki is dropping another soothe but needs to know who to target.

◆ Cast a Spell
"♪ Anthem of valor, hearts ignite,
♪ With melody's fire, we rise to fight.
Courageous Anthem!"

◆◆ Cast a Spell (Signature)
"♪ Gentle hum, soothing balm,
♪ Comfort's touch, bring inner calm.
Soothe!"
Healing: 3d10 + 12 ⇒ (10, 7, 8) + 12 = 37

On Leo if the HP on the tracker is correct, Katrina if he healed himself.

Horizon Hunters

Female Halfling Rogue - 9| 14/87hp |0/3 Hero | F:14, R:19, W:14 | AC25 | Perc-16, Dip-13 | HH | 124312-2002

fort: 1d20 + 14 ⇒ (12) + 14 = 26
fort: 1d20 + 14 ⇒ (2) + 14 = 16

I ... dunno how long I can stay here Astrid. Sorry.

She slashes at White.
gtsss: 1d20 + 18 + 1 ⇒ (7) + 18 + 1 = 26 P/S: 2d6 + 8 ⇒ (5, 3) + 8 = 16 sneak: 2d6 ⇒ (5, 3) = 8
gtsss: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32 P/S: 2d6 + 8 ⇒ (5, 1) + 8 = 14 sneak: 2d6 ⇒ (6, 6) = 12
gtsss: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26 P/S: 2d6 + 8 ⇒ (3, 5) + 8 = 16 sneak: 2d6 ⇒ (5, 4) = 9

Grand Archive

Human Wizard 11 | HP 90/96| AC 31| F +18 R +16 W +19 | Perc +18 | speed 35ft. | focus 1/1 | stave charges: 3/9 | Default xploration Activity: Detect Magic | Active Conditions: Quickened 1, Resist physical 10

Clarity on my actions for last turn:
* on the aoo from my movement, I used the shield block to reduce the damage by 15
* Leo wields his Bastard sword two handed normally. The dropping a hand changes to wield it one handed.
* the Heal cast was from a slot. The scroll is the rank 6 Heal scroll I got

As for this turn..
* Glimpse of Redemption on the first hit on Katrina. The enemy can choose to deal no damage or have the damage reduced by 13 and they are Enfeebled 2 until the end of their next turn, this will impact their second hit.

Leo unfurls the scroll, mutters some things, and the shouts while raising his sword in the air, "SANA!"

A wave of energy bursts out from Leo, passing through all combatants.

He then rushes over sword ready to attack the remaining archer.

◆◆◆ Cast 3 action rank 6 Heal
◆ stride

positive fort DC 28: 6d8 + 2 ⇒ (6, 1, 6, 4, 4, 8) + 2 = 31

31 base damage to enemies, 33 healing to allies

Horizon Hunters

Female Half Orc Acrobat Fighter 11 | AC 32 | Fort 22, Reflex 21, Will 19 | Perc 20/Init 22 w/ Darkvision | Resist: Fire/Elec 10 | Speed 25 | HP 162/162 | Exp: Search | +2 SFS shortbow w/fire/elec runes | Acro 22, Ath 19, Med 22, Stealth/Thievery 18

Lena fires at white, redirect to red if White dies. Also one action to hold breath if possible.

2 SFSR: 1d20 + 25 ⇒ (12) + 25 = 37
piercing: 2d6 + 3 ⇒ (6, 5) + 3 = 14
electricity: 1d6 ⇒ 4
fire: 1d6 ⇒ 1

2 SFSR: 1d20 + 20 ⇒ (17) + 20 = 37
piercing: 2d6 + 3 ⇒ (6, 1) + 3 = 10
electricity: 1d6 ⇒ 3
fire: 1d6 ⇒ 4

conceal 1: 1d20 ⇒ 7
conceal 2: 1d20 ⇒ 1

Lena has resist fire 10.

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

I don't think that it takes an action to hold your breath. I'm annoyed that there's no fort save to avoid being sickened if you do breathe though.

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Astrid starts to taunt the undead a second time but the smoke is too thick. She holds her breath and instead merely points at the creature with the soiled green cloak and draws her thumb across her throat menacingly before raising her shield and turning her attention to the white clad warrior once more.

flat check DC5: 1d20 ⇒ 20
intimidation-demoralize vs green: 1d20 + 24 ⇒ (18) + 24 = 42

flat check DC5: 1d20 ⇒ 18
bastard sword vs white-Off Guard, CA: 1d20 + 24 + 1 ⇒ (17) + 24 + 1 = 42
damage-slashing, electrical: 2d8 + 8 + 1 + 1d6 ⇒ (5, 2) + 8 + 1 + (3) = 19

flat check DC5: 1d20 ⇒ 18
bastard sword vs white-Off Guard, CA: 1d20 + 24 + 1 - 5 ⇒ (5) + 24 + 1 - 5 = 25
damage-slashing, electrical: 2d8 + 8 + 1 + 1d6 ⇒ (4, 2) + 8 + 1 + (1) = 16

◆ Demoralize, ◆ raise shield, ◆ strike, ◆ strike (quickened)

Astrid has a lesser dread rune on her armor. Frightened enemies within 30 feet that can see her must attempt a DC 20 Will save at the end of their turn; on a failure, the value of their frightened condition doesn't decrease below 1 that turn.

sword critical specialization effect, shock rune whit3 is off guard until the start of Astrid's next turn and 3 electrical damage to green and red if that 42 is a crit

Radiant Oath

◆◇↺ | Spell Templates

Leo's Heal from Rd 3 was a 1-action Rank 3 Heal for 12 pts. But every combatant takes 11 Fire damage at the end of their turns so the damage was essentially eaten up by the heal. (and I thought the first combat in my 03-15 was brutal)

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

White Will, DC 20: 1d20 + 20 ⇒ (12) + 20 = 32
Green Will, DC 20: 1d20 + 13 ⇒ (3) + 13 = 16
White Fort DC 28: 1d20 + 23 - 1 ⇒ (1) + 23 - 1 = 23
Red Fort DC 28: 1d20 + 23 ⇒ (7) + 23 = 30
Pink Fort DC 28: 1d20 + 13 ⇒ (6) + 13 = 19
Green Fort DC 28: 1d20 + 14 - 2 ⇒ (3) + 14 - 2 = 15

Jiki sends some much needed healing at the badly injured Katrina, right before Leo blasts out positive energy.

Green is caught flat-footed and disintegrates at the good light. As it turns to dust, it makes a final lunge at Astrid.

Claw vs Astrid AC 35: 1d20 + 17 ⇒ (12) + 17 = 29 for Slashing Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Green's claw disintegrates and turns to dust right at Astrid's shield.

White is also caught unprepared but manages to stay intact. It looks like it's about to go poof! but not quite yet. Red manages to tough out the positive blast, though parts of its body looks melted. Pink also fails to weather the storm and is looking worse for wear.

Lena sends a pair of arrows at White but only the first strikes home.

Katrina appears to be weakened by White's touch but the healing from both Jiki and Leo makes her feel better. She does, however still look more haggard than usual.

Astrid swings twice at White and connects with the first slash. A rune on her sword delivers a shock to Red. Astrid, you can have your third action back as Green is dust

Radiant Oath

◆◇↺ | Spell Templates

Safe to assume that Leo with use Glimpse of Redemption at the first attack that qualifies and Astrid will shield block?

------------------
COMBAT TRACKER
Round: 4
Tactical Map

Special Conditions:
* Bonuses from Freedom Town Defenses (See below)
* Fire Hazards (See below)
* The smoke grows thicker, causing anyone who breathes it to become sickened 1, creatures can hold their breath to avoid being sickened.

Active Conditions:
* End your turn beside a burning tree: 16 Fire Damage
* Enter a burning area: 16 Fire Damage, DC 25 Reflex (2d6 Persistent Fire on failure)
* Courageous Anthem (1/1)

Before your Turn:
------------------
Those with ** may go

Jiki - AC 26, 96/96 (Sickened 1)
**Marta Sanz - AC 26, 80/80 (Invisible)
Leo - AC 31, 60/96 (Quickened; Resistance 10, 17 minutes; Drained 1; Sickened 1)
Katrina Caldwell - AC 25, 72/78 (+2 vs Mental; Drained 1; Sickened 1)
**Lena Starstrider - AC 32, 162/162 (Holding Breath, Air - 7 rds; 1 action)
**Astrid Gertasdottir - AC 33 (35 w/shield), 114/162 (Quickened; Shield hp: 99/104; Holding Breath, Air - 8 rds; 1 action)
Red (-75; Shield up; temp hp - 11/11)
White (-199; Shield up; Frightened 1; OG to Astrid; Enfeebled 2) [Reaction Used]
Pink (-82)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Freedom Town Defense Bonuses:

WARDS (3 DP): +1 to saving throws
SCOUTING (3 DP): +5 Speed, Ignore Difficult Terrain

Grand Archive

Female human (versatile) wizard 9 | HP 80/80 | AC 26 | F +16 R +18 W +14 | Perc +11 (trap finder +2) | Spd. 25ft. |

Marta moves up and sends a bolt of lightning straight at two of the undead.

◆ Stride
◆◆ Cast a Spell Electricity: 4d12 ⇒ (10, 5, 6, 10) = 31 (red/white) (DC 26 basic Reflex)

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
GM Tiger wrote:
Astrid, you can have your third action back as Green is dust

Just redirect that 42 intimidate from green to red. White should be off guard due to Astrid's sword crit.

GM Tiger wrote:

Safe to assume that Leo with use Glimpse of Redemption at the first attack that qualifies and Astrid will shield block?

Yes Astrid will shield block. She has two reactions per turn, one must be shield block while the other can be shield block, reactive strike or reactive shield. She's been spending an action to raise her shield so reactive shield is out but she might reactive strike if the opportunity presents itself.

Grand Archive

Human Wizard 11 | HP 90/96| AC 31| F +18 R +16 W +19 | Perc +18 | speed 35ft. | focus 1/1 | stave charges: 3/9 | Default xploration Activity: Detect Magic | Active Conditions: Quickened 1, Resist physical 10

Leo's new position is far enough away from enemies and allies that it is out of range

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

White DC 26 Ref: 1d20 + 18 ⇒ (17) + 18 = 35
Red DC 26 Ref, F2: 1d20 + 18 - 2 ⇒ (19) + 18 - 2 = 35
Wights: 1d4 ⇒ 2

Both White and Red avoid the worst of the damage. However, White begins to dissolve as the lightning plays across its corps. White manages to pull out a battered old horn and blow on it before collapsing in on itself like a burning house. The horn call raises a pair of corpses as more undead!

GM Dice:

Yellow Init: 1d20 + 10 ⇒ (10) + 10 = 20
Blue Init: 1d20 + 10 ⇒ (2) + 10 = 12

COMBAT TRACKER
Round: 4
Tactical Map

Special Conditions:
* Bonuses from Freedom Town Defenses (See below)
* Fire Hazards (See below)
* The smoke grows thicker, causing anyone who breathes it to become sickened 1, creatures can hold their breath to avoid being sickened.

Active Conditions:
* End your turn beside a burning tree: 16 Fire Damage
* Enter a burning area: 16 Fire Damage, DC 25 Reflex (2d6 Persistent Fire on failure)
* Courageous Anthem (1/1)

Before your Turn:
------------------
Those with ** may go

Jiki - AC 26, 96/96 (Sickened 1)
Marta Sanz - AC 26, 80/80 (Invisible)
Leo - AC 31, 60/96 (Quickened; Resistance 10, 17 minutes; Drained 1; Sickened 1)
Katrina Caldwell - AC 25, 72/78 (+2 vs Mental; Drained 1; Sickened 1)
**Lena Starstrider - AC 32, 162/162 (Holding Breath, Air - 7 rds; 1 action)
Astrid Gertasdottir - AC 33 (35 w/shield), 114/162 (Quickened; Shield hp: 99/104; Holding Breath, Air - 8 rds)
Yellow
Blue
Red (-79; Shield up; Frightened 2)
Pink (-82)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Freedom Town Defense Bonuses:

WARDS (3 DP): +1 to saving throws
SCOUTING (3 DP): +5 Speed, Ignore Difficult Terrain

Horizon Hunters

Female Half Orc Acrobat Fighter 11 | AC 32 | Fort 22, Reflex 21, Will 19 | Perc 20/Init 22 w/ Darkvision | Resist: Fire/Elec 10 | Speed 25 | HP 162/162 | Exp: Search | +2 SFS shortbow w/fire/elec runes | Acro 22, Ath 19, Med 22, Stealth/Thievery 18

2 SFSR: 1d20 + 15 ⇒ (9) + 15 = 24
piercing: 2d6 + 3 ⇒ (5, 6) + 3 = 14
electricity: 1d6 ⇒ 1
fire: 1d6 ⇒ 3

conceal final: 1d20 ⇒ 19

Above at red.

Lena has resist fire 10.

Radiant Oath

◆◇↺ | Spell Templates

Fire Damage: 8d6 ⇒ (6, 5, 6, 6, 2, 1, 3, 1) = 30
Burning Trees: 4d6 ⇒ (3, 5, 1, 6) = 15

Lena shoots Red but the arrow bounces off the shield.

A wight with a rotted blue tabard charges up to Astrid and swipes at her.

Claw vs Astrid AC 35, OG: 1d20 + 12 ⇒ (3) + 12 = 15 for Slasing: 1d6 + 4 ⇒ (6) + 4 = 10
Claw vs Astrid AC 35, OG, MAP: 1d20 + 8 ⇒ (1) + 8 = 9 for Slasing: 1d6 + 4 ⇒ (3) + 4 = 7

Another wight with a tattered yellow surcoat staggers up to Lena and tries to take a swipe at her.

Concealed: 1d20 ⇒ 2

Unfortunately, it can't find her in the smoke.

Pink now tries to claw Leo.

Claw vs Leo AC 31: 1d20 + 16 ⇒ (19) + 16 = 35 for Slashing Damage: 1d8 + 9 ⇒ (8) + 9 = 17
Claw vs Leo AC 31, MAP, Agile: 1d20 + 12 ⇒ (11) + 12 = 23 for Slashing Damage: 1d8 + 9 ⇒ (5) + 9 = 14
Claw vs Leo AC 31, MAP 2+, Agile: 1d20 + 8 ⇒ (18) + 8 = 26 for Slashing Damage: 1d8 + 9 ⇒ (6) + 9 = 15

Red slashes at Astrid twice before raising his shield.

Longsword vs Astrid AC 35, OG, F2: 1d20 + 26 - 2 ⇒ (20) + 26 - 2 = 44 for Slashing Damage: 2d8 + 13 ⇒ (1, 6) + 13 = 20 Doubled to 40, less 13 = 27
Longsword vs Astrid AC 35, OG, MAP, F2: 1d20 + 21 - 2 ⇒ (13) + 21 - 2 = 32 for Slashing Damage: 2d8 + 13 ⇒ (1, 7) + 13 = 21

Radiant Oath

◆◇↺ | Spell Templates

------------------
COMBAT TRACKER
Round: 5
Tactical Map

Special Conditions:
* Bonuses from Freedom Town Defenses (See below)
* Fire Hazards (See below)
* The heat is nearly unbearable, dealing 30 fire damage to all creatures at the end of each of their turns for the remainder of the combat.

Active Conditions:
* End your turn beside a burning tree: 15 Fire Damage
* Enter a burning area: 16 Fire Damage, DC 25 Reflex (2d6 Persistent Fire on failure)
* Courageous Anthem (1/1)

Before your Turn:
DC 22 Fort Save vs Drain Life: Leo
DC 28 Fort Save vs Drain Life: Astrid
------------------
Those with ** may go

**Jiki - AC 26, 96/96 (Sickened 1)
**Marta Sanz - AC 26, 80/80 (Invisible; Sickened 1)
**Leo - AC 31, 53/96 (Quickened; Resistance 10, 16 minutes; Drained 1; Sickened 1)
**Katrina Caldwell - AC 25, 72/78 (+2 vs Mental; Drained 1; Sickened 1)
**Lena Starstrider - AC 32, 162/162 (Holding Breath, Air - 7 rds; 1 action)
**Astrid Gertasdottir - AC 33 (35 w/shield), 87/162 (Quickened; Shield hp: 51/104 (Broken); Holding Breath, Air - 8 rds)
Yellow (Sickened 1)
Blue (Sickened 1)
Red (-79; Shield up; Frightened 1; Sickened 1)
Pink (-82; Sickened 1)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
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Freedom Town Defense Bonuses:

WARDS (3 DP): +1 to saving throws
SCOUTING (3 DP): +5 Speed, Ignore Difficult Terrain

Drain Life; DC 17/22/28 Fortitude Save:

F: Drained 1 (value increases by 1 on each subsequent save up to 4)

Holding Your Breath

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