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I'll call that impressive
Katrina actually stops whatever she is doing and listens. When it is done she calls back.
You have GOT to tell that one in Seedy's place Astrid. Must be worth at least a keg

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One of the messengers from the camp runs to catch up to your party. "Is there someone called Jiki the Flatulist in this group? We just received word from the Pathfinder Society that you failed to complete your INSURANCE form. Could you please fill it out now?"

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"Gee, paperwork again? Not like they processed the name change I submitted yet. Fine, here's your form..."

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"Better getting it from a scribe than Eando. Eando is really.......strict about these things."

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Astrid finishes her story and looks around. "Are we almost there? Should I start another story?"

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One player hadn't completed the slides... :)

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A few hours into your journey to Freedom Town, an army of undead intercepts your group. Both sides are caught by surprise, but the Burning Suns orcs and rest of their allies are quick to jump into action to destroy these undead. While there is a massive amount of fighting going on, this encounter represents only the slice of the battle that involves you.
Marta Sanz, Avoid Notice: 1d20 + 19 ⇒ (13) + 19 = 32
Katrina Caldwell, Scout: 1d20 + 17 ⇒ (7) + 17 = 24
Astrid Gertasdottir, Defend: 1d20 + 20 ⇒ (5) + 20 = 25
Jiki, Avoid Notice: 1d20 + 16 ⇒ (7) + 16 = 23
Leo, Detect Magic: 1d20 + 25 ⇒ (18) + 25 = 43
Lena Starstrider, Search: 1d20 + 22 ⇒ (2) + 22 = 24
Red Perception/Init: 1d20 + 14 ⇒ (19) + 14 = 33
White Perception/Init: 1d20 + 14 ⇒ (14) + 14 = 28
Blue Perception/Init: 1d20 + 14 ⇒ (2) + 14 = 16
Yellow Perception/Init: 1d20 + 14 ⇒ (2) + 14 = 16
Pink Perception/Init: 1d20 + 14 ⇒ (12) + 14 = 26
Green Perception/Init: 1d20 + 18 ⇒ (20) + 18 = 38
------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
**Leo - AC 31, 107/107
Green
Red
Marta Sanz - AC 26, 80/80
White
Pink
Astrid Gertasdottir - AC 32, 162/162
Katrina Caldwell - AC 25, 87/87
Lena Starstrider - AC 32, 162/162
Jiki - AC 26, 96/96
Blue
Yellow
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

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Leo, atop his magical mount, traces magical symbols in the air with his sword tip. A blue luminescence remains where he has traced and then explodes once completed. Leo's movements seem to quicken significantly.
He then reaches into his memory to try and identify the closest enemy (blue).
◆◆ Cast Haste
◆ Recall Knowledge (religion) Religion: 1d20 + 20 ⇒ (4) + 20 = 24
Ongoing Effects: Marvelous Mount (rank 6), Haste
Cast 10 minutes
Range 30 feet; Targets one creature
Duration 8 hours
You conjure a Large fantastical creature to serve as a mount
for the target. The mount is the target’s minion (page 301), has
a Speed of 40 feet, and can bear the target with any carried
possessions. It can’t carry any other creature. The mount uses
the target’s AC and saves, but it’s destroyed if it takes more
than 10 damage at one time, ending the spell.
Heightened (3rd) The mount can walk on water, but it must
end its turn on solid ground or sink.
Heightened (4th) The mount has a Speed of 60 feet and can
walk on water.
Heightened (5th) The mount has a Speed of 60 feet and can
walk on water. It also has a fly Speed of 60 feet, but it must
end its turn on a surface or fall.
Heightened (6th) The mount has a Speed and fly Speed of 80 feet.

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Astrid's AC is 33 (or 35 with raised shield). I was looking at an old character sheet that had not taken her new armor rune into account when filling out the slides. I have corrected it in the slides.

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Rel: 1d20 + 20 ⇒ (13) + 20 = 33
You recognize Blue as a Sulfur Zombie. These odious creatures spawn from a combination of necromancy and fire. These destructive creations sow chaos and demolish fortifications, making them the bane of besieged cities. Apart from the usual undead immunities (death effects, disease, mental, paralyzed, poison, unconscious), they're also immune to fire. They are vulnerable to positive (or the remaster equivalent) and slashing damage. They tend to explode when they are destroyed
Leo speeds himself up.
One of the creatures begins shambling forward, while another large mass, which appears to be some sort of swarm begins moving forward...
------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
Leo - AC 31, 107/107
Green
Red
**Marta Sanz - AC 26, 80/80
White
Pink
Astrid Gertasdottir - AC 33 (35 w/shield), 162/162
Katrina Caldwell - AC 25, 87/87
Lena Starstrider - AC 32, 162/162
Jiki - AC 26, 96/96
Blue
Yellow
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

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"Be careful all!" Leo shouts. "The shambling ones are likely sulfur zombies! They are immune to fire and explode when destroyed!"

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"Ha! No time for another story. We are besieged!"
The warrior bangs a gauntleted fist on her shield and lets loose a fierce battlecry!
"Videre til ære!"

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Astrid lets out a battlecry while Marta waits for the hostiles to come closer. And they do just that...
Ok Marta. Your wish is my command! :)
------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
Leo - AC 31, 107/107
Green
Red
White
Pink
**Marta Sanz - AC 26, 80/80
**Astrid Gertasdottir - AC 33 (35 w/shield), 162/162
**Katrina Caldwell - AC 25, 87/87
**Lena Starstrider - AC 32, 162/162
**Jiki - AC 26, 96/96
Blue
Yellow
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

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Well those zombies sound like all bad news bears....
Lena will start by repositioning (one action) and shooting Yellow twice (last two actions).
2 SFSR: 1d20 + 24 ⇒ (12) + 24 = 36
piercing: 2d6 + 3 ⇒ (5, 2) + 3 = 10
electricity: 1d6 ⇒ 5
2 SFSR: 1d20 + 19 ⇒ (2) + 19 = 21
piercing: 2d6 + 3 ⇒ (5, 5) + 3 = 13
electricity: 1d6 ⇒ 2
I have a fire rune for 1d6, but since it's immune, I didn't put it in.

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Lena shoots Yellow, burying her first arrow up to the nock in its chest and causing lightning arcs to travel up and down its body.
Deadly: 1d10 ⇒ 6
Her second arrow skips off the ground in front of it.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
Leo - AC 31, 107/107
Green
Red
White
Pink
**Marta Sanz - AC 26, 80/80
**Astrid Gertasdottir - AC 33 (35 w/shield), 162/162
**Katrina Caldwell - AC 25, 87/87
Lena Starstrider - AC 32, 162/162
**Jiki - AC 26, 96/96
Blue
Yellow (-36)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

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With a yell, echoing Astrid's one, Katrina charges in and takes a swing at the nearest one (White?) with her +1 Ghost Touch Striking Shortsword.
gtss: 1d20 + 18 ⇒ (14) + 18 = 32 slashing: 2d6 + 8 ⇒ (4, 2) + 8 = 14

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"Be careful all!" Leo shouts. "The shambling ones are likely sulfur zombies! They are immune to fire and explode when destroyed!"
"Sulfur zombies, huh? That's all we need. The normal ones smell bad enough as it is."
The shield maiden raises her shield and charges into battle.
quick draw bastard sword vs red: 1d20 + 24 ⇒ (7) + 24 = 31
damage, slashing, electrical: 2d8 + 7 + 1d6 ⇒ (6, 4) + 7 + (4) = 21
◆ Raise shield, ◆ stride, ◆ quick draw

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Marta takes a tactical position and from there an blast of lightning originates from her hands, attempting to fry 3 of the zombies.
◆ Stride
◆◆ Cast a Spell (Lightning Bolt - Rank III)
electricity (Reflex DC 27): 4d12 ⇒ (11, 4, 2, 8) = 25

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Katrina charges in and slashes White with her sword. The sword bites deeply, opening a jagged wound in the zombie's chest.
Astrid charges in and slashes Red, opening an equally large slash in the zombie's chest. Apparently, both Astrid and Katrina are involved in some competition as to who can carve up the zombies faster.
Marta gets into position and unleashes a blast of lightning that skewers three zombies.
B Ref: 1d20 + 14 ⇒ (3) + 14 = 17
P Ref: 1d20 + 14 ⇒ (17) + 14 = 31
W Ref: 1d20 + 14 ⇒ (9) + 14 = 23
Pink avoids the worst of the damage. White is late in dodging while Blue catches the bolt right in the face.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
Leo - AC 31, 107/107
Green
Red (-21)
White (-39)
Pink (-12)
Marta Sanz - AC 26, 80/80
Astrid Gertasdottir - AC 33 (35 w/shield), 162/162
Katrina Caldwell - AC 25, 87/87
Lena Starstrider - AC 32, 162/162
**Jiki - AC 26, 96/96
Blue (-50)
Yellow (-36)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

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Do these zombies not have the normal weakness to slashing damage?

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Do these zombies not have the normal weakness to slashing damage?
Oops. Fixed
------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
Leo - AC 31, 107/107
Green
Red (-26)
White (-44)
Pink (-12)
Marta Sanz - AC 26, 80/80
Astrid Gertasdottir - AC 33 (35 w/shield), 162/162
Katrina Caldwell - AC 25, 87/87
Lena Starstrider - AC 32, 162/162
**Jiki - AC 26, 96/96
Blue (-50)
Yellow (-36)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

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"Time for the bard to do bard things. No offense, Astrid."
◇ Cast a Spell
"♪ Notes linger on, a spectral grace,
♪ Echoes of music, time can't erase.
Lingering Composition!"
Performance vs. level-based DC: 1d20 + 19 ⇒ (2) + 19 = 21
◆ Cast a Spell
"♪ Anthem of valor, hearts ignite,
♪ With melody's fire, we rise to fight.
Courageous Anthem!"
All get +1 status bonus to attack rolls, damage rolls, and saves against fear effects for 1 round.
◆ Interact to draw wand of manifold missiles
◆ Cast a Spell
"♪ A storm of force, unleashed and free,
♪ Arcane tempest, fury's decree.
Magic Missile!"
Force Damage: 2d4 + 2 ⇒ (3, 2) + 2 = 7 vs. Blue

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Jiki strengthens everyone's resolve, before pulling out a wand and sending a pair of force missiles at Blue.
+1 damage due to CA
Blue shambles up to Astrid and attempts to clobber her with a meaty fist.
Fist vs Astrid AC 35: 1d20 + 19 ⇒ (12) + 19 = 31 for Bludgeoning Damage: 2d6 + 7 ⇒ (6, 2) + 7 = 15
Astrid feels the heat as the fist barely misses her nose.
Yellow shambles up to Katrina.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
------------------
Those with ** may go
**Leo - AC 31, 107/107
Green
Red (-26)
White (-44)
Pink (-12)
Marta Sanz - AC 26, 80/80
Astrid Gertasdottir - AC 33 (35 w/shield), 162/162
Katrina Caldwell - AC 25, 87/87
Lena Starstrider - AC 32, 162/162
Jiki - AC 26, 96/96
Blue (-58)
Yellow (-36)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

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Observing the enemies advance, Leo says a quick word while going into a crouch on his mount. When he extends his legs, he shoots off of his mount toward the mass of undead somethings. As he moves through the air, his sword begins to give off a blue glow.
He lands with a resounding K-Thump! and thrusts his sword toward the mass. As he thrusts, he shouts an arcane word and lightning shoots in a line from his sword through the mass and a couple of the zombies near Katrina.
His thrust ends with a slash into the multitude.
◆ Cast Jump
◇ Bespell Strikes
◆◆ Cast Lightning Bolt from g Jolt Coil
◆ Strike from Haste
Lightning Bolt Ref DC 30: 4d12 ⇒ (2, 5, 9, 2) = 18
Strike : 1d20 + 21 ⇒ (2) + 21 = 23
Slashing+force+electricity: 2d12 + 4 + 1d6 + 1d6 + 1d8 ⇒ (3, 5) + 4 + (1) + (3) + (1) = 17

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(Oops, forgot. If an enemy within 15ft of me deals damage to an ally within 15ft of me, I'll use Glimpse of Redemption. The enemy has 2 options: either *deal no damage, or *my ally gets resist all 13 against that damage and the enemy is enfeebled 2 until the end of its next turn)

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Green Ref: 1d20 + 19 ⇒ (4) + 19 = 23
Yellow Ref: 1d20 + 14 ⇒ (14) + 14 = 28
Pink Ref: 1d20 + 14 ⇒ (9) + 14 = 23
Shrieking Scream Cooldown: 1d4 ⇒ 4
White Will: 1d20 + 12 ⇒ (16) + 12 = 28
Leo vaults from his mount and lands next to the swarm. As he lands he sends lightning through the swarm, Yellow and Pink. Neither manage to get out of the way in time though Green appears to not take as much damage as the other two. His strike at Green misses entirely.
Green moves southwest and emits a piercing scream that envelopes all in a 30' cone.
Shrieking Scream, Sonic Damage; DC 29 Basic Will; F: Frightened 1, CF: Frightened 2: 10d6 ⇒ (2, 1, 4, 5, 6, 3, 5, 4, 1, 3) = 34
Magnificent Mount doesn't list a save so the way I read it is the Mount goes poof!
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Before your Turn:
DC 29 Basic Will vs 34 Sonic: Astrid, Leo, Katrina
------------------
Those with ** may go
Leo - AC 31, 107/107
Green (-8)
Red (-26)
White (-78)
Pink (-30)
**Marta Sanz - AC 26, 80/80
**Astrid Gertasdottir - AC 33 (35 w/shield), 162/162
**Katrina Caldwell - AC 25, 87/87
**Lena Starstrider - AC 32, 162/162
**Jiki - AC 26, 96/96
Blue (-58)
Yellow (-54)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

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will save: 1d20 + 17 ⇒ (4) + 17 = 21
Astrid has bravery which reduces the frightened by 1 to 0

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bastard sword, CA vs blue: 1d20 + 24 + 1 ⇒ (2) + 24 + 1 = 27
damage-slashing, electrical: 2d8 + 8 + 1 + 1d6 ⇒ (3, 8) + 8 + 1 + (1) = 21
bastard sword, CA vs red: 1d20 + 24 + 1 - 5 ⇒ (12) + 24 + 1 - 5 = 32
damage-slashing, electrical: 2d8 + 8 + 1 + 1d6 ⇒ (1, 3) + 8 + 1 + (6) = 19
"Ha! Come and get me you smelly bastards!"
Astrid slices at each of her foes in turn before moving to threaten Katrina's target.
◆ strike, ◆ strike, ◆ stride

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will: 1d20 + 14 ⇒ (16) + 14 = 30
Katrina does what she does best, providing a flank for Astrid. She goes for Yellow.
gtss: 1d20 + 18 ⇒ (18) + 18 = 36 slashing: 2d6 + 8 ⇒ (2, 3) + 8 = 13 sneak: 2d6 ⇒ (3, 4) = 7

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Unfortunately my standard spell selection lacks a lot of good options for mindless undead. I may have to take some time to swap out a few spells later if we have a rest period.
Marta uses her arcane power to try to freeze one of the udnead.
◆ Reach Spell
◆◆ Frostbite (vs yellow if still up or white if not)
Cold: 6d4 ⇒ (3, 4, 2, 4, 3, 4) = 20 DC 27 Basic Fortitude (vulnerable 5 bludgeoning on a crit fail).

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Is sonic damage an auditory effect? If so, Jiki can try to counter it.
↺ Cast a Spell
"♪ Dissonant chords, disrupt the flow,
♪ Harmony shattered, your power's woe.
Counter Performance!"
Any affected allies use the better of their own save or Performance: 1d20 + 19 ⇒ (15) + 19 = 34
Jiki resumes his inspiring song and drops a cloud of phantasmal knives on the horde.
◇ Cast a Spell
"♪ Notes linger on, a spectral grace,
♪ Echoes of music, time can't erase.
Lingering Composition!"
Performance vs. level-based DC: 1d20 + 19 ⇒ (7) + 19 = 26
◆ Cast a Spell
"♪ Anthem of valor, hearts ignite,
♪ With melody's fire, we rise to fight.
Courageous Anthem!"
Allies get +1 status bonus to attack rolls, damage rolls, and saves against fear effects for 1 round.
◆◆ Cast a Spell
"♪ Twilight's grasp, darkness cast,
♪ Shadows surge, the die is cast.
Shadow Blast!"
Slashing Damage: 5d8 ⇒ (8, 5, 1, 2, 7) = 23
Basic Reflex or Will DC 27

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Will: 1d20 + 19 ⇒ (19) + 19 = 38 | Leo takes 17 sonic damage
↺ I'll use Glimpse of Redemption provoked by green when it deals damage to Katrina. Green has 2 options: either *deal no damage*, or *Katrina gets resist all 13 against that damage and green is enfeebled 2 until the end of its next turn*.

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Lena will start by repositioning (one action) and shooting Yellow twice (last two actions) repeating again.
2 SFSR: 1d20 + 24 ⇒ (17) + 24 = 41
piercing: 2d6 + 3 ⇒ (5, 3) + 3 = 11
electricity: 1d6 ⇒ 2
2 SFSR: 1d20 + 19 ⇒ (11) + 19 = 30
piercing: 2d6 + 3 ⇒ (6, 1) + 3 = 10
electricity: 1d6 ⇒ 1

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[dice=will]d20+14
Katrina does what she does best, providing a flank for Astrid. She goes for Yellow.
[dice=gtss]1d20 + 18 [dice=slashing]2d6 + 8 [dice=sneak]2d6
Only one action?

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Is sonic damage an auditory effect? If so, Jiki can try to counter it.
Counter Performance!"
Any affected allies use the better of their own save or 34
Astrid will take Jikki's 34 and make her save. Also since the sonic attack makes targets frightened does that mean it is a fear effect? If so Astrid's successful saves vs fear effects are critical saves due to bravery

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Been doing other systems lately
Katrina's other two actions:
gtss: 1d20 + 14 ⇒ (10) + 14 = 24 slashing: 2d6 + 8 ⇒ (5, 3) + 8 = 16 sneak: 2d6 ⇒ (5, 4) = 9
gtss: 1d20 + 10 ⇒ (14) + 10 = 24 slashing: 2d6 + 8 ⇒ (1, 3) + 8 = 12 sneak: 2d6 ⇒ (3, 6) = 9
If Yellow falls, she'll turn to white - holding her breath if she needs to. (Breath Control feat)

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Fort: 1d20 + 18 ⇒ (10) + 18 = 28
Astrid gets an earful from the skull swarm but the courageous warrior shrugs off the terrifying scream. Leo manages to avoid the worst of the damage, as well as the emotional effects of the scream.
Astrid carves Blue and Red up, opening deep gashes in the zombies' chests before heading over to flank Yellow with Katrina. Marta drops a snowball on Yellow, cooling it down but Yellow manages to evaporate some of the ice around it. Katrina takes advantage of the flank and hits Yellow all three times. Suddenly, with a loud BOOM! Yellow explodes in a ball of fire, showering everything within 30' with fire and debris.
Bludgeoning and Fire Damage; DC 23 Basic Reflex: 2d10 + 2 + 2d10 + 2 ⇒ (4, 6) + 2 + (9, 8) + 2 = 31
R Ref: 1d20 + 14 ⇒ (15) + 14 = 29
W Ref: 1d20 + 14 ⇒ (15) + 14 = 29
B Ref: 1d20 + 14 ⇒ (6) + 14 = 20
P Ref: 1d20 + 14 ⇒ (7) + 14 = 21
G Ref: 1d20 + 19 ⇒ (16) + 19 = 35
Lena moves to a more tactical spot and shoots R,W,B,P: 1d4 ⇒ 3. Her first arrow goes through Blue's foot and pins it to the ground (I'm assuming you have the crit specialization for the bow).
Deadly: 1d10 ⇒ 3
Her second arrow buries itself in its chest.

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Jiki continues to inspire his companions before dropping a bunch of phantasmal cutlery over the zombies. Blue doesn't move fast enough and gets chopped to ribbons before following Yellow into a large fireball.
Bludgeoning and Fire Damage; DC 23 Basic Reflex: 2d10 + 2 + 2d10 + 2 ⇒ (1, 5) + 2 + (3, 4) + 2 = 17
R Ref: 1d20 + 14 ⇒ (15) + 14 = 29
W Ref: 1d20 + 14 ⇒ (7) + 14 = 21
B Ref: 1d20 + 14 ⇒ (4) + 14 = 18
P Ref: 1d20 + 14 ⇒ (15) + 14 = 29
** vs Blue KABOOM **
R Ref: 1d20 + 14 ⇒ (5) + 14 = 19
W Ref: 1d20 + 14 ⇒ (12) + 14 = 26
P Ref: 1d20 + 14 ⇒ (11) + 14 = 25
G Ref: 1d20 + 16 ⇒ (19) + 16 = 35
Jiki - Level 9 DC is 26 so you made your DC. CA is good for 3 rounds unless I'm missing something. In terms of sonic being an auditory effect, I'm going to say no. If that were the case, you could use that against Noise Blast, for example. I would define an auditory effect as being hypnotic music or something to that effect. Using a modern analogy, you can probably drown out hypnotic music by playing something more disruptive. But you won't be able to drown out a large firecracker if it exploded in front of you

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Marta also noticed that I didn't take the zombies' turn. That's what happens when I try to update at the end of the day and I'm in a hurry to go home... Given the carnage now, I think I'll let you have the freebie :)
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem (1/3)
Before your Turn:
DC 23 Basic Reflex vs 12 Bludgeoning and 19 Fire: Astrid, Leo, Katrina
DC 23 Basic Reflex vs 8 Bludgeoning and 9 Fire: Astrid, Leo, Katrina
------------------
Those with ** may go
**Leo - AC 31, 90/107
Green (-8)
Red (-69)
White (-110)
Pink (-45)
Marta Sanz - AC 26, 80/80
Astrid Gertasdottir - AC 33 (35 w/shield), 128/162
Katrina Caldwell - AC 25, 70/87
Lena Starstrider - AC 32, 162/162
Jiki - AC 26, 96/96
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

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Jiki - Level 9 DC is 26 so you made your DC. CA is good for 3 rounds unless I'm missing something.
The DC for the check is based on the highest-level recipient. That's 28 because of our various level 11s.

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Ref1 : 1d20 + 19 ⇒ (6) + 19 = 25 Leo takes 15
Ref2 : 1d20 + 19 ⇒ (20) + 19 = 39
Leo solidly utilizes his plate armor to protect himself from much of the explosions. He knows, however that his allies may soon begin feeling the wages of the battle thus far. So, he raises his sword in the air and incants. A wave of vitality energy pulses from him out several feet.
After the pulse, his sword gives a vitality glow. He then strikes down at the mass next to him.
◆◆◆ Cast Heal
◆ hasted Strike
Heal, Fort DC 30: 3d8 ⇒ (3, 6, 1) = 10
ALLIES: heal 12 hp; ENEMIES: base 10 vitality damage
Strike: 1d20 + 21 ⇒ (15) + 21 = 36
slashing+vitality: 2d12 + 4 + 1d6 ⇒ (11, 4) + 4 + (4) = 23

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reflex: 1d20 + 18 ⇒ (3) + 18 = 21
31 damage
reflex: 1d20 + 18 ⇒ (18) + 18 = 36
no damage
10 healing from Leo leaves Astrid at 107/162 hit points

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GM Tiger wrote:Jiki - Level 9 DC is 26 so you made your DC. CA is good for 3 rounds unless I'm missing something.The DC for the check is based on the highest-level recipient. That's 28 because of our various level 11s.
Do you have a link for that? Not that I don't believe you, but so that I can refer to it next time it comes up in my games. I always thought it was based on your DC