Ironfang Invasion

Game Master GM Red

Phaendar Map

Who's who

Loot Sheet and Provisions

Combat Map!

Initiative:

[dice=Gronilda] 1d20 + 2[/dice]
[dice=Grymwold] 1d20 + 2[/dice]
[dice=Lizzie] 1d20 + 4[/dice]
[dice=Saelihn] 1d20 + 3[/dice]
[dice=Zarena] 1d20 + 2[/dice]


751 to 800 of 1,492 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>

Female Human Hunter 4 |36/40 HP | AC 18 T 13 FF 15 | Fort +6 Ref +7 Will +3 | Initiative +3 | Perception +9| Animal Focus: 4 mins /day ; Used: 1 current (Bull )

Content that the outcome was the best possible one given difficult circumstances, and somewhat relieved that the lingering threat of betrayal was over, Saélihn seeks out her mother, looking to her wisdom and strong ties to the community to get a better feel for how what just played out might have impacted the less vocal of the villagers.


1 person marked this as a favorite.
Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Like Zarena, Lizzie feels she needs a moment to collect her thoughts.

Probably keeping Zarena quiet company.

Killing a hobgoblin was different, from killing a defenseless unarmed man. A spy though he may have been, this kind of a situation was difficult to easily process, for the first time. She hoped they wouldn't have to see it again.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Since the party was divided on the decision, it looks like there are some RP opportunities here that I'd hate to cut short, so I won't update just yet but will tomorrow. Feel free to post in the meantime.


1 person marked this as a favorite.
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills:
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5
Female Dwarf Cleric of Erastil 4 | -

Gronilda steps out into the clearing where the others have gathered, her boots sinking into the damp ground from the passing storm. She glances at Lizzie and Zarena, noticing their quiet retreat from the situation, and then turns her eyes to Saélihn, who seems to be seeking comfort in her mother. For a moment, Gronilda says nothing, simply letting the silence fill the space between them all.

Finally, with a heavy breath, she walks over to where the group has congregated, her tone soft but steady "This wasn't easy for anyone," she begins, her voice carrying a calm sincerity "I won't ask if it was right or wrong, but I do want to know..." she looks around, meeting each of their eyes in turn, "...how do you feel about it?"


2 people marked this as a favorite.
Map | Loot | NG Female Aasimar Serpentine Sorcerer 4 | HP 18/21 | Verity 10/10 | Sitka 13/13| AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +6 | CMB 3 / CMD 15 | Initiative +2 | Perception +11/+13 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

I didn't believe him, but... it makes me feel sick that he might have been telling the truth, finally, and that maybe what I said caused ... that. It was public and awful, and even though there isn't any other authority we can go to right now, I feel like we should have talked about it more. I was trying to give him a chance and then we just lopped his head off? Honestly, it makes me want to leave... but where else is there to go?


3 people marked this as a favorite.
Female Human Hunter 4 |36/40 HP | AC 18 T 13 FF 15 | Fort +6 Ref +7 Will +3 | Initiative +3 | Perception +9| Animal Focus: 4 mins /day ; Used: 1 current (Bull )

After speaking with her mother and gaining a bit of perspective and reassurance, Saélihn joins the others, addressing Zarena's misgivings.

"That isn't on you, we all were thinking much the same thing." she says, her eyes scanning across the faces of her companions. "He lied to us twice, and was likely lying again. He would say anything to save his skin, which was the problem."

Pausing to think through her words, she looks the sorceress in the eyes. "Even if he was telling the truth, he would escape the moment he found the opportunity, and if the Ironfangs got a hold of him, he would sell us all out in a heartbeat if it meant he lived another day. We've seen what would happen if they found us...watched as they butchered and burned everything around them. If you want to leave, go ahead, but you'll be lucky to survive more than a day or two."

The rising intensity of her words tells of the underlying trauma being suppressed, in order to focus on protecting those that needed her help. Pushing away the worst of it to deal with when there was no longer a threat of slavery and death hanging over their heads.

Sovereign Court

2 people marked this as a favorite.
Ironfang Invasion | Loot/Provisions | Combat Map

Inside the redoubt

Grymwold wrote:
Kining, do we have any shovels? I want to bury him a ways from here so we don't have to pass by his grave all the time

Kining grabs an old blanket and wipes her face off. "Damn Molthuni sure know how ta bleed. I got a couple suggestions since we don't got shovels. Either we dig a pit using whatever we can find to dig. Shields, planks. .. Or, we make use of the quicksand surrounding this place. Toss 'im in and let the earth do the work for us."

Many of the villagers seem relieved, some even ecstatic about the spy being rooted out. Some even sing as they begin preparing for the day, and then they head in and out of the Redoubt, returning with leaves, branches and pinecones. It looks like they're building something?

On the other hand, Aubrin places her hands over the head and body of Edran, and whispers a prayer. Then she shakes her head and walks outside to hear the conversation.

Outside
Aubrin finds a place on the walkway surrounding the redoubt to sit with her legs hanging as Zarena, Saélihn and Gronilda consider Edran's fate. "As a follower of Cayden Cailean, death is not an end to be dreaded. It is transition to a different kind of freedom. One where souls can rejoice in an endless celebration, without fear or sorrow. Or the baggage of having become a spy from a warring nation." She lifts her tankard to take a sip, but there's nothing left. She sighs loudly. ".... But we also believe in second chances, and giving people a chance to change. I regret we didn't choose a different path. Circumstances such as the ones we are in are unique, and I am finding myself forlorn yet at the same time relieved," she looks at Zarena for a long while before adding, "I'm really not sure how I feel."


1 person marked this as a favorite.
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills:
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5
Female Dwarf Cleric of Erastil 4 | -

Gronilda listens intently to Zarena and Saélihn, nodding gently as their words reveal the depths of their emotions. She places a hand over Zarena's shoulder trying to show her understanding, and echoes Saélihn's words "He would have betrayed us to save his life..." The pain and uncertainty are palpable in Zarena's voice, while Saélihn's intensity speaks to the harsh reality they've faced. When Aubrin joins the conversation, Gronilda allows a moment of silence after her reflection.

"Sometimes, no matter which path we take, there will always be pain and doubt..." she begins quietly, her voice soothing but firm "I would rather bring this burden on my shoulders than see any of us dead for the very unlikely chance of turning an enemy to our side"

Gronilda's gaze softens as she looks toward Aubrin "It was a tough decision, but we lack any type of prison or chance to delay it. Erastil teaches us to protect our community above all. That protection sometimes comes with heavy consequences"


Map | Loot | NG Female Aasimar Serpentine Sorcerer 4 | HP 18/21 | Verity 10/10 | Sitka 13/13| AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +6 | CMB 3 / CMD 15 | Initiative +2 | Perception +11/+13 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena listens to everyone, but says nothing further. When the body is moved outside, she goes inside, moves her bedroll as far from the gore as possible, and tries to go back to sleep, although she isn't sure if she will be able to.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Day 4

Rolls for yesterday's activities:

Most of this would've happened before the storm...
Aubrin, Shelter: 1d20 + 7 ⇒ (11) + 7 = 18
Jet, Shelter: 1d20 + 4 ⇒ (14) + 4 = 18
Kining, Shelter: 1d20 + 4 ⇒ (20) + 4 = 24 +3 shelters
6x Commoner Forage: 6d20 ⇒ (5, 4, 13, 3, 15, 13) = 53 7 PP
2x Expert Forage: 2d20 + 4 ⇒ (10, 18) + 4 = 32 6 PP
3x Commoner Herd: 3d20 + 4 ⇒ (19, 2, 13) + 4 = 38 1 sheep. Sheep from 3 days ago generates 1 PP.

You now have enough shelter to accommodate everyone between what was constructed and the Redoubt's rooms, so we'll likely want to adjust the NPC's activities from Day 4 on if the Redoubt is going to be continue to be used as a temporary shelter.

A new day dawns and the villagers gather outside for breakfast. Aubrin finds a place in the center of the camp outside the Redoubt to speak, and smiles once everyone has gathered. "We wouldn’t have made it this far without you," she says. "Everyone wants you to know how much we appreciate what you’ve done for us. We’re going to keep pulling together until we find a place to call home. With you on our side, we will find that home! In the meantime, I’ve got something to show you."

She picks up a staff and holds it upright in both hands. A crossbeam has been tied to the top of the staff and a green scarf hangs down like a banner. Two bristly pine branches lie across the top, tied down to the crossbeam with twine. "We decided we needed a symbol," she says proudly. "Something to rally us. What do you think of it?"


HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills:
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5
Female Dwarf Cleric of Erastil 4 | -

Moved some to Crafting for tools and weapons!

Gronilda watches as Aubrin proudly displays the makeshift banner, a humble but heartfelt gesture "It's a symbol of unity and strength" Gronilda says, her voice warm and full of emotion "A banner rooted in the land, representing the bond we share with one another and the wilderness we seek to survive in" the dwarf nods with approval "I think it's perfect"

"It seems we have found a temporary home in here, but we need to start thinking about next move" she stares at the banner as she speaks "Perhaps it is time we try to find those caves while we look for any sign of the Chernessardo"


Map | Loot | NG Female Aasimar Serpentine Sorcerer 4 | HP 18/21 | Verity 10/10 | Sitka 13/13| AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +6 | CMB 3 / CMD 15 | Initiative +2 | Perception +11/+13 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Agree. Finding the caves is a good goal.


1 person marked this as a favorite.
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |

Examining the Hemlock Banner That's well done Aubrin. Grym nods in approval knowing the power of symbols

The caves have been at the top of the list for a while. Let's see if we can make some progress toward that goal today


1 person marked this as a favorite.
Female Human Hunter 4 |36/40 HP | AC 18 T 13 FF 15 | Fort +6 Ref +7 Will +3 | Initiative +3 | Perception +9| Animal Focus: 4 mins /day ; Used: 1 current (Bull )

Saélihn smiles as she studies the banner, taking pride in both the work of the others in their little survivor community, and the regard for herself and the others who had stepped up as the village's protectors.

"Definitely! This will work for now, but something safer and more defensible will be an even bigger improvement, and finding the remaining Rangers will benefit everyone in the fight against these Ironfang bastards." she says emphatically.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

The villagers look proud of their leaders accepting the gift, and the party feels inspired all the same when they see the banner. Finally, after several days, the refugees no longer seem like survivors of a violent attack. Lizzie's family members look like they're ready to help more meaningfully. Perhaps some training is in order? Saélihn's mother prepares her poultices more easily these days, taking advantage of the herbs that are frequently found in the Fangwood. The half-elven twins practice shooting arrows with more accuracy than ever.

"I agree that the caves is a good next choice, and a more permanent home than this Redoubt, however charming it may be," Aubrin adds. "But with their current optimism, I think now is also a good time to give our other friends here more opportunities."

Re: the Banner. As long as it's visible or held high, the Hemlock Banner grants a +1 morale bonus to attack rolls and saves vs. fear to the party and any allies within 30 feet. Added to the tracker.

And now for the villagers, you have the opportunity to promote them with 1 skill check per PC. This could mean retraining them to another NPC class (Commoners can become Adepts, Aristocrats, Experts or Warriors), or to have them gain a level in their current class. This requires a DC 10 Diplomacy, Intimidate, Perform (oratory), or Profession (soldier) check. For every 5 you exceed that check, you generate 1 additional promotion which could be the same or for a different villager. GM bonuses might apply for roleplaying :)
Can each of you choose a villager (or more than one, if you roll 15+) from the sheet if your character feels up to it, and then RP the interaction with the roll? I would imagine Zarena may not feel up to such a task after last night's event and I'm saying this so that you know it's optional, but all of you can feel free.

NPC Classes for reference


2 people marked this as a favorite.
Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

I'm not too confident in this part. I have none of the required skills trained, nor good bonuses on their stats. Unless we can take 10, and do a safe single lvl training.

Previous night, as Zarena secluded herself, Lizzie followed a little later.
Making sure she'd sit down before Zarena's estimated to be asleep, Lizzie quietly speaks up. Maybe the upset companion heard it, maybe not.

"Hey. It didn't feel right with me either. If only there'd have been a way to do it differently, i'd back it up. I just hope we won't ever have to face this dilemma again. So ehm, yeah, good night, rest well ok?"

She then gets up for a little smalltalk with her cousins.


2 people marked this as a favorite.
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills:
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5
Female Dwarf Cleric of Erastil 4 | -

As Gronilda prepares for her daily prayers to Erastil, she notices Aiza, one of the orphans the group had saved, watching her intently from the edge of the camp. This wasn't the first time Gronilda had caught the young girl following her, often mimicking her gestures during prayer or quietly observing as she tended to the needs of the group.

Today, after her prayers, Gronilda finishes by rising slowly and looking directly at Aiza "You've been paying attention to my prayers to Old Deadeye, haven't you?"

"Erastil's ways are simple, but they are strong" Gronilda continues "He teaches us to care for our community, to work hard, and to protect the home and family. I see in you the beginnings of someone who understands these things."

Gronilda kneels to Aiza's level, placing a comforting hand on her shoulder "Would you like to learn more? Not just about the prayers, but about how to live the way Erastil teaches us, to become someone who can help others, just as you’ve been helped?"
Diplomacy DC 10: 1d20 + 7 ⇒ (18) + 7 = 25

When the girl nods eagerly, Gronilda answers with a smile "Then I will teach you. We'll start small: prayers, how to tend to the earth, how to watch over the camp. In time, you may even learn to hear Erastil's guidance yourself, and maybe one day, you will be able to help others as you wish."

Using my rank to give Aiza an Adept rank!


3 people marked this as a favorite.
Map | Loot | NG Female Aasimar Serpentine Sorcerer 4 | HP 18/21 | Verity 10/10 | Sitka 13/13| AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +6 | CMB 3 / CMD 15 | Initiative +2 | Perception +11/+13 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena feels better after getting some sleep, and when Aubrin says they should take a training day rather that look for the caves immediately, she thinks it is a fairly good idea... good to move past last night and get everyone's mind on something good and productive.

After seeing Gronilda teaching someone and some of the halflings looking on, she approaches Lizzie.

Hey Lizzie. Thanks for being there with me yesterday, and for speaking up last night. Sorry I wasn't in the mood to talk. ... I was wondering, do you think that your family would like to do some basic training? You're good at things I'm not, and we could test them, see what people are good at, and maybe help them do better in the forest? Foraging and hunting both require a quick eye and a quick hand... maybe we could work with them together?

Diplomacy: 1d20 + 11 ⇒ (19) + 11 = 30

That's 5 promotions, if I am calculating correctly, so all of Lizzie's family could become experts (her choice of skills since they are her family), and one of the unnamed commoners will gain a name, and discover some magical talent, and I'll show him how to do a cantrip? [Added a name: Zade, and a note to the list, but feel free to remove if that doesn't work.] (Also, Gronhilda rolled high enough to have 3 more promotions, I think.)

Zarena spends some time with Lizzie's family, sharing tips and tricks about noticing little things in the forest Pay attention to things that seem out of place. You might notice an animal, or a human passed this way... a scuff in the dirt, the end of a branch broken as someone pushed it aside... listening to the sounds to know if a predator is near The most important thing is paying attention beyond yourself. The forest is alive, and it will tell you a lot if you are paying attention..., feeling the texture of different leaves to know which are edible... feel that on the back of the leaf, Emily? It feels a bit like fur., although Lizzie's father seemed to be the most perceptive of them.

When Zade wanders over to listen as well, she can feel right away that he has some natural talent, and after she finishes her lesson and Lizzie steps in to teach them to be lightning quick, Zarena steps aside with Zade and tests him to see if he can learn how generate a spark to light a campfire. He can't do it at first, but he got it to glow, and she says Wow, Zade, not everyone can do that. You have some talent. Try closing your eyes for a moment to get rid of the distractions, and just feel the fire, focused on your fingertip. When he is successful, she smiles and helps him understand the ideas behind a couple of other simple spells, explaining that whispered messages at a distance can help you coordinate while hunting, and mending is always handy for clothes and broken arrows. Here, let me show you...


1 person marked this as a favorite.
Female Human Hunter 4 |36/40 HP | AC 18 T 13 FF 15 | Fort +6 Ref +7 Will +3 | Initiative +3 | Perception +9| Animal Focus: 4 mins /day ; Used: 1 current (Bull )

If I can use Profession Hunter instead of Soldier (thematically makes more sense anyway) I'd get both of the twins to add a level.

Profession Hunter: 1d20 + 6 ⇒ (12) + 6 = 18

If that's approved I'll RP it. If you deem Profession Hunter isn't appropriate for them gaining a level of Warrior then maybe to shift my mom and Bradley to Expert?


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.
Zarena wrote:
Hey Lizzie. Thanks for being there with me yesterday, and for speaking up last night. Sorry I wasn't in the mood to talk. ... I was wondering, do you think that your family would like to do some basic training? You're good at things I'm not, and we could test them, see what people are good at, and maybe help them do better in the forest? Foraging and hunting both require a quick eye and a quick hand... maybe we could work with them together?

Lizzie nods, "Sure.", and she walks with Zarena to her family.

Between the hints of Zarena and Lizzie's own experiences, they develop on their talents.

NPC sheet edited to update my family's skills.
Bradey's craft other = alcoholic beverages
Dad's craft other = carving


Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |

profession soldier(wis): 1d20 + 2 ⇒ (17) + 2 = 19

Tymlin was a character added to provide Grym a tie to the community. He's not currently listed in the Cast tab, he's a 15y/o human. And
apprencticed to Grym in the smithy the past 2 years. Not sure if that makes Commoner or Expert more appropriate for him

Grymwold turns to Tymlin (Vane Oreld's son) and Grym's apprentice smith
Well boy we've got no forge for ya to keep up your skills. We're gonna need to find another way to make you useful.

Grym looks about for a good sparring partner for Tymlin OI! Taghor pick up your blade and shield. Let's work on some things

Taghor 1rst Warrior

Sovereign Court

2 people marked this as a favorite.
Ironfang Invasion | Loot/Provisions | Combat Map

Aiza closes her eyes and holds her palms above a divine symbol of Erastil as Gronilda inspires her with teachings of Erastil's life.

Lizzie's family huddles around Zarena, and they listen to every word. They share their own interpretations of the advice with each other to double down on it. Zarena also adds a few teachings on the use of divine magic so another commoner Zade, who quickly demonstrates its use by spooking Kining with a ghost sound.

Saélihn takes Taidel and Lirosa out not far from the Redoubt and has them chop wood and carry water, insisting that the mundane tasks will hone their aim. It's hard work, but the next shots they fire seem much more accurate.

Inspired by the recent happenings and hope for a safety in the woods, Tymlin and Taghor heed Grymwold's request and pick up their swords, spending several hours sparring. Both come away exhausted but more ready for battle.

Gronilda: Success, Aiza is an Adept. As Zarena mentioned, you actually have another two promotions with that roll if you want to choose up to 2 other NPCs.

Zarena: Success, Emily, Roland, Bradey, Hilary are Experts, Zade is an an Adept.

Saélihn: I like it, Hunter does make more sense, so Success and both are now Warrior 2. You can choose two new skills for each, their class skills are here

Grymwold: My apologies if Tymlin was missed, he is added now. He would have began as a Commoner. Success on both though, so he can now become an Expert and I think you want Taghor to level 2?


Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |

Yes Taghor level 2


Female Human Hunter 4 |36/40 HP | AC 18 T 13 FF 15 | Fort +6 Ref +7 Will +3 | Initiative +3 | Perception +9| Animal Focus: 4 mins /day ; Used: 1 current (Bull )

Skills added

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

After all the training, Jet takes a long look at the villagers. "They truly do not seem like victims of an attack any longer," she smiles. "More like adventurers, freedom fighters, and budding casters."

"Aye, a wise choice ta train 'em up 'n build our own resistance against the hobgoblins," Kining adds.

Hoisting the Hemlock Banner high, The party packs up their things and starts to set off for the caves, using the map carried by Yorc, and heading towards the mysterious 'CS' marked on it. It seemed too coincidental that the letter from General Azaersi was addressed to the Children of the Stone, a known troglodyte tribe. Where there are troglodytes, there must be caves.

GM Rolls:

6d100 ⇒ (46, 70, 52, 33, 43, 13) = 257

Can I get one or more Survival checks to navigate with the map and avoid getting lost? Also, are we taking everyone along?


1 person marked this as a favorite.
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills:
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5
Female Dwarf Cleric of Erastil 4 | -

With her success, Gronilda inspires two more commoners to become a warrior and an expert respectively.

As the group begins walking, the dwarf checks the auguries of Erastil, reading the corks of the trunks and the orientation of the grass to find a secure way through the forest and into the caves.
Casting Deadeye's Lore
Survival: 1d20 + 3 + 4 ⇒ (13) + 3 + 4 = 20


Map | Loot | NG Female Aasimar Serpentine Sorcerer 4 | HP 18/21 | Verity 10/10 | Sitka 13/13| AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +6 | CMB 3 / CMD 15 | Initiative +2 | Perception +11/+13 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena suggests that they find the caves and then come back for everyone else, just in case there is another big fight. Whether the vote goes her way or not though, she follows Gronhilda, trusting her guidance through the wood.


1 person marked this as a favorite.
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |

survival: 1d20 + 6 ⇒ (16) + 6 = 22

"Are we taking everyone along?" I think we leave everyone at the redoubt and search for the trog caves with just our core group


Female Human Hunter 4 |36/40 HP | AC 18 T 13 FF 15 | Fort +6 Ref +7 Will +3 | Initiative +3 | Perception +9| Animal Focus: 4 mins /day ; Used: 1 current (Bull )
Grymwold wrote:


"Are we taking everyone along?" I think we leave everyone at the redoubt and search for the trog caves with just our core group

Agreed

Deploying her extensive experience in the wilds, Saélihn leads the group as they explore in search of the caves, occasionally falling back to confer with Gronilda and Grymwold.

Survival: 1d20 + 11 ⇒ (18) + 11 = 29

We should be up to 33 counting the highest roll as main and the others as aid attempts

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

The party advances once more through the Fangwood, with Saélihn, Gronilda, and Grymwold taking turns looking out for markings and paths through the trees that seem similar to the orientation of the map. After a few hours of steady travel towards the caves, the party arrives at the Fangwood's eastern edge, where a road cuts through the wilderness. The distant sounds of clinking armor, the steady trot of horses, and the creak of squeaky wheels reach their ears.

Peering cautiously from the treeline, they spot a covered wagon drawn by two horses. Inside sit two heavily armored hobgoblins, while four more march alongside, unaware of the party's presence.

Keep going, or do something about the wagon?


HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills:
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5
Female Dwarf Cleric of Erastil 4 | -

"Six hobgoblins. A strong patrol but one we can take down. This might be our chance" she whispers to the others, her voice low but determined "There could be prisoners in that wagon, or a high-ranking hobgoblin. If we hit them now, we might gain an advantage here"

She glances back toward the group "What if the refugees create a distraction? Something that makes them stop, while we launch a surprise attack from the trees?"

Gronilda's grip tightens on her holy symbol, seeking her god's guidance "Erastil teaches us to seize the moment when prey is at its most vulnerable. This could be that moment"


1 person marked this as a favorite.
Map | Loot | NG Female Aasimar Serpentine Sorcerer 4 | HP 18/21 | Verity 10/10 | Sitka 13/13| AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +6 | CMB 3 / CMD 15 | Initiative +2 | Perception +11/+13 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

I'm in.

Zarena hides behind a tree not more than 10 feet from the road, so that she will be near enough to cast a spell when the hobgoblins get close.

I think we left the refugees behind, so we have to create our own distraction.


HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills:
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5
Female Dwarf Cleric of Erastil 4 | -

Gronilda notes it with a subtle nod, and looks to the others "We need to decide quick, or the opportunity might pass" she wraps the axe with her hand strong "Maybe we just come from a side and attack quick"


Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |

Grym looks at Gronilda prepping her axe rather than bow Lets attack with ranged weapons at first concentrating fire on the two lead Hobs marching alongside, hopefully killing them with the opening volley, making the numbers more favorable for us. Gronilda, Saehlin and I shoot at the lead. Lizzie and Zarena shoot at the 2nd?

Grym readies his crossbow waiting to see how his suggestion is recieved

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

The party contemplates how to handle the heavily guarded wagon... Your thoughts on Grymwold's plan?


HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills:
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5
Female Dwarf Cleric of Erastil 4 | -

"Sounds like a plan Grymwold" Gronilda looks for a good spot where to surprise the hobgoblins undetected, and once everyone is in position, opens fire with the bow.
Stealth - ACP: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16

longbow: 1d20 + 3 ⇒ (3) + 3 = 6
Piercing damage: 1d8 ⇒ 2


Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |

If everyone is ok with the plan

Grym takes aim with his light crossbow sighting upon the lead Hob

lt crossbow: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d8 ⇒ 2

well this is not starting well lol

After firing the bolt Grym grabs his shield and Hammer


Map | Loot | NG Female Aasimar Serpentine Sorcerer 4 | HP 18/21 | Verity 10/10 | Sitka 13/13| AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +6 | CMB 3 / CMD 15 | Initiative +2 | Perception +11/+13 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Love the idea, but unfortunately, Zarena has no extended long-range capability. I do usually like to give my characters bows, but couldn't figure out a way to get her that proficiency. Might be able to buy bracers of archery at some point, but for now the farthest out I can attack is 30 feet (with a sling) and 25 feet (with Acid Splash).

Zarena waits until the wagon is closer.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Neat idea. But like Zarena, i am limited to 30 range.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

GM Rolls:

Hobgoblins perception minus noisy wagon: 6d20 ⇒ (16, 10, 16, 8, 15, 5) = 70

Initiative:

Gronilda: 1d20 + 2 ⇒ (9) + 2 = 11
Grymwold: 1d20 + 2 ⇒ (19) + 2 = 21
Lizzie: 1d20 + 4 ⇒ (4) + 4 = 8
Saelihn: 1d20 + 3 ⇒ (17) + 3 = 20
Zarena: 1d20 + 2 ⇒ (11) + 2 = 13
Hobgoblins: 1d20 + 2 ⇒ (11) + 2 = 13
Armored hobs: 1d20 + 6 ⇒ (19) + 6 = 25

Gronilda and Grymwold advance quietly through the trees, finding a good spot as the wagon continues down the trail. When it reaches the midpoint, Grymwold gives Gronilda a knowing nod, and she looses an arrow that punches clean through the wagon's cover. A split second later, Grymwold's own arrow sails forward, biting deep into the flesh of the hobgoblin at the front of the group.

"STOP!" An insane voice snarls from within the wagon. The horses skid to an abrupt halt as an enraged hobgoblin rips the arrow from the cover, snapping it in half with a scowl of pure fury. He points a clawed finger towards the trees. "Wait... human-like fugitives, just like the bounty said. It must be them. Kill them all - bring me their heads!"

Both armored hobgoblins jump out of the wagon and start moving through the trees towards the party.

Who's up
Armored Hobgoblins Green and Red
Grymwold, Saélihn/Ghost, Zarena
Hobgoblins Black, Pink (-2), Yellow, Blue
Gronilda, Lizzie

Combat Map


1 person marked this as a favorite.
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |

Grym takes a step forward (5ft) and HURLS his hammer at the red-armored Hob and then draws his scimitar (move action) waiting for the enemy to close the distance

Thrown 2nd range increment-2
attack, Ram-Hammer: 1d20 + 2 + 2 - 2 ⇒ (20) + 2 + 2 - 2 = 22
damage: 1d8 + 2 ⇒ (8) + 2 = 10

CRIT CONF: 1d20 + 2 + 2 - 2 ⇒ (13) + 2 + 2 - 2 = 15
CRIT damage: 3d8 + 6 ⇒ (6, 2, 1) + 6 = 15


Female Human Hunter 4 |36/40 HP | AC 18 T 13 FF 15 | Fort +6 Ref +7 Will +3 | Initiative +3 | Perception +9| Animal Focus: 4 mins /day ; Used: 1 current (Bull )

Haring the snarled command of the hobgoblin leader, Saélihn prepares for a vicious fight, calling upon Erastil to grant a touch of his power to her bow, while directing Ghost to defend her against any approaching enemies.

Handle Animal (DC 10): 1d20 + 8 ⇒ (3) + 8 = 11

Cast Gravity Bow


Male animal companion | 24/24 HP | AC 2017 (18) T 12 (13) FF 12 | Fort +8 Ref +9 (+10) Will +3 | Tricks: Defend, attack, down, fetch, heel, seek, track, aiding attack, watch| Perception +10 Current effects: Animal Focus: Bull | Magic Fang

Ghost moves forward, taking up a spot directly in front of the huntress, ready to attack the first enemy that comes close.

Readied action to attack any enemy entering melee range:

Bite: 1d20 + 6 ⇒ (7) + 6 = 13
Piercing: 1d6 + 2 ⇒ (2) + 2 = 4


Map | Loot | NG Female Aasimar Serpentine Sorcerer 4 | HP 18/21 | Verity 10/10 | Sitka 13/13| AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +6 | CMB 3 / CMD 15 | Initiative +2 | Perception +11/+13 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena moves closer and lobs a glowing ball of acid at Red.

Acid Splash (Ranged Touch): 1d20 + 3 ⇒ (19) + 3 = 22
Acid Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Remember the +1 morale bonus to attack rolls from the Hemlock banner, which I'm assuming one of you is holding. Who wants to hold it? As long as you are within 30 feet of that PC, the bonus applies.

Grymwold channels his pent up rage upon seeing the hobgoblins, and hurls his hammer with force. The weapon slams into the hobgoblin's helmet with a bone-rattling CLANG! causing the enemy to stagger... But with a furious growl, the hobgoblin shakes it off, his eyes locking onto Grymwold in pure rage.

Zarena seizes the moment, launching a glob of acid that splashes across the hobgoblin's armor, sizzling as it burns through and bites at his flesh.

Another hobgoblin charges through the trees at Grymwold. Ghost misses with his prepared bite, and the hobgoblin misses Grym.
Longsword, Charge: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8

The rest of the hobgoblins advance, two of them black/yellow drawing their longbows.

Who's up
Armored Hobgoblins Green and Red (-14)
Grymwold, Saélihn/Ghost, Zarena
Hobgoblins Black, Pink (-2), Yellow, Blue
Gronilda, Lizzie

Map


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Lizzie lowers herself, trying to sneak away towards the nearby bushes, with Ghost and Gronilda in front of her.

Stealth: 1d20 + 13 ⇒ (20) + 13 = 33

Bullet vs hobgob near Ghost, PBS, into melee: 1d20 + 6 + 1 - 4 ⇒ (14) + 6 + 1 - 4 = 17Dmg, PBS: 1d3 + 1 ⇒ (1) + 1 = 2

If stealth succeeds, deal 1d6 ⇒ 2 extra dmg on the bullet.


HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills:
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5
Female Dwarf Cleric of Erastil 4 | -

Gronilda let's go the bow and steps forward while drawing the axe to attack the hobgoblin in front "Don't let them surround us!"
mwk battleaxe+banner: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Slashing damage: 1d8 + 2 ⇒ (8) + 2 = 10

HP 17/17 AC 18 TAC 12

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

GM Rolls:

6d20 ⇒ (19, 10, 19, 6, 11, 2) = 67

Lizzie slips away from combat, ducks into a bush, and then lobs a sneaky stone attack at the pink-eyed hobgoblin.

Gronilda misses horribly. Both armored hobgoblins rush into battle, the first charging forth and swinging his scimitar at Grym 1 Zarena 2: 1d2 ⇒ 1 and the second barreling towards Gronilda.

Scimitar, Charge vs Grymwold: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Scimitar, Charge vs Gronilda: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 201d6 + 2 ⇒ (1) + 2 = 3
Grymwold sidesteps the attack, but Gronilda takes a glancing blow, leaving a gash across her forearm.

Who's up
Armored Hobgoblins Green and Red (-14)
Grymwold, Saélihn/Ghost, Zarena
Hobgoblins Black, Pink (-6), Yellow, Blue
Gronilda (-3), Lizzie

Map


1 person marked this as a favorite.
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |

Grym deflects the enemy scimitar upwards with his shield while simultaneously slashing his own scimitar under his shield and across the Hobs belly

attacking Red Hob

Hatred+1, Banner+1
attack, Scimitar MW, PA -1: 1d20 + 2 + 2 + 1 + 1 - 1 ⇒ (20) + 2 + 2 + 1 + 1 - 1 = 25
damage, PA+2: 1d6 + 4 ⇒ (4) + 4 = 8

CRIT CONF: 1d20 + 2 + 2 + 1 + 1 - 1 ⇒ (7) + 2 + 2 + 1 + 1 - 1 = 12
CRIT damage, PA+2: 2d6 + 8 ⇒ (5, 4) + 8 = 17


Map | Loot | NG Female Aasimar Serpentine Sorcerer 4 | HP 18/21 | Verity 10/10 | Sitka 13/13| AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +6 | CMB 3 / CMD 15 | Initiative +2 | Perception +11/+13 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena takes a step back and splashes Red with acid again.

Acid Splash (Ranged Touch): 1d20 + 3 ⇒ (20) + 3 = 23
Acid Damage: 1d3 + 1 ⇒ (3) + 1 = 4

751 to 800 of 1,492 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Ironfang Invasion All Messageboards

Want to post a reply? Sign in.