
Grymwold |
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Grym rushes over and takes a mighty swing at the Hob
Hatred +1
attack, Ram-Hammer, PA -1: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
damage, PA+2: 1d8 + 4 ⇒ (5) + 4 = 9
CRIT CONF: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
XTRA CRIT damage, PA+2: 2d8 + 8 ⇒ (3, 2) + 8 = 13
He was likely already dead b4 Grym got to him. But if not, he is now

Lizzie "beads" Tamar |

Lizzie (who's so stealthy she is not visible on the map) moves in after her companions. But them being in melee, she remains for the moment just inside.
Stealth entrance?: 1d20 + 15 ⇒ (19) + 15 = 34

GM Mahuffma |

Um...Strike team Alpha enters Oreld's fine shop and kills the hobgoblin dead. dead dead. DED.
Oreld lies on the ground, the chain and metal collar around his neck weighing him down. You also notice that his abdomen is covered in blood. From a casual glance, it appears that he was stuck with a javelin (now laying on the floor).

Brightberry |

"Oh, I can help." He says, moving forward and squatting down before the shopkeeper. Brightberry picks two red berries off of his person, and gets Oreld to eat them.
Redleaf remains at the rear of the store, leaning on his spear like a bored guard.

GM Mahuffma |

Oreld picks his head up enough to look at the rest of you. "Oh, thank the gods. Before those two were able to rush in here, I got my customers safely down into the cellar." He says, fishing in a pocket. "Here's the key. Oh, and and there's a trap on the trap door. Figures, right?"
The shop consists of the main room on the left, split into two smaller workshops to the right. I don't think that the drawing conveyed that, but it's okay.
You find a corner of the rug lifted up to reveal a trap door beneath.
You find a string tied to the trap door, leading to a box against the wall
Otherwise...
Acid: 1d20 + 10 ⇒ (19) + 10 = 291d6 ⇒ 6

Grymwold |

Grym extracts his hammer from the remnants of the dead Hobs skull and the rushes over to Oreld who's being tended to by Brightberry
After seeing that Oreld's wounds are not life threatening
where's the Boy?! Grym asks Oreld. Concerned about his apprentice Tymlin, Oreld's son
Upon hearing about the trap door Grym scans about for Lizzie.
Lass we've got a trap with your name on it

Gronilda |

Gronilda observes Oreld's recovery with relieve "Fear not, Oreld. We will get you out of that collar and ensure the safety of your customers" she declares, her eyes scanning the room for any signs of danger.
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Perception: 1d20 + 6 ⇒ (5) + 6 = 11
Spotting what Oreld might be referring to, Gronilda approaches and pulls the corner of the rug, lifting it up to reveal a trap door beneath "How we deal with it without triggering the trap? We need to evacuate the shop, Oreld."
While hopefully someone deals with the trapdoor, the dwarf kneels by the dead hobgoblin and looks for the collar's key and orders or other information he might have about what is happening.

Skalla Kel Tath |

With the hobgoblin dead and the others taking charge of freeing those who had taken refuge in the cellar, Skalla moves to search the other invader's body.
"I hope one of them has the key to this damnable collar. Oreld, we're planning to retreat into the forest. Anything in your shop that could help us survive in the wilderness?"

Lizzie "beads" Tamar |

Grym extracts his hammer from the remnants of the dead Hobs skull and the rushes over to Oreld who's being tended to by Brightberry
After seeing that Oreld's wounds are not life threatening
where's the Boy?! Grym asks Oreld. Concerned about his apprentice Tymlin, Oreld's sonUpon hearing about the trap door Grym scans about for Lizzie.
Lass we've got a trap with your name on it
And he sees her easily, as she moves up to the pointed out trapdoor.
Auto pass the DC 10 disable device.
Lizzie pulls out a leather rolled up bundle, and picks out two metal tools.
Making quick work of the basic trap, she puts them away after.
"Good thinking with the trap there, Oreld."

GM Mahuffma |

Grym's hammer drips bits of gore as he extracts his hammer. "Tymin? Yes, I had him to go in the basement with the others. to 'guard' them, mind you. I'm not even sure why he was in here now." Oreld responds to Grym.
Gronilda and Skalla retrieves they collar's key from what's left of the hobgobin. Oreld rises his head with the absence of that oppressive weight to lean against a wall. Between the two fallen invaders, you find: 10 more arrows with a shortbow, longsword, (2) potions labeled cure light wounds (in goblin), potion of invisibility (likewise labeled), (3) alchemist's fire, (2) smokesticks, a tanglefoot bag, (2) thunderstones, (3) daggers, heavy mace, hooded lantern, (3) provision points, and 16gp
Oreld barely acknowledges Lizzie's compliment. He is still in a bad way, not to mention in shock. As Lizzie disarms the trap, the door flies open to bang against the floor to emit the ferocious visage of Tymlin, wielding a clawed hammer. "Dad?! Is dad okay? I should have stayed with him. I could have helped!" he blurts out after recognizing Lizzie.

Gronilda |

Gronilda sees to free Oreld from the oppressive collar using the found key "Brightberry is right. You should gather anything you have of use here Oreld and follow us into the woods."
The dwarf then makes it back to the hobgoblin corpses and secures the extra arrows, takes one of the potions and hands the others translating the labels for the group "These two are cure ones, the other one to turn invisible. Maybe that is how they stroke in the heart of town without notice. Invisibility."
While Tymlin greets his father, she checks downstairs in the cellar, and helps anyone that might be injured to make it to the ground floor.
Heal: 1d20 + 5 ⇒ (17) + 5 = 22
Pawnies follows down, licking on Tymlin's leg and shaking his tail happy.

Skalla Kel Tath |

"These two are cure ones, the other one to turn invisible. Maybe that is how they stroke in the heart of town without notice. Invisibility."
Skalla frowns, clearly not enjoying the idea of invisible hobgoblins. "Then they must have been preparing this for a long time, to brew so many potions. Or... they got help from someone. I don't like either of those scenarios."
With Oreld's customers and family rescued from the cellar, the half-orc gets to work securing vital provisions and organizing the more able-bodied people to carry some of them.

Saélihn |

Saélihn let's out a relieved breath as the hobgoblin is finished, smiling in spite of herself at the sight of Brightberry. She was rather familiar with the leshy druid, and had even camped with him and his stoic companion a few times while on an overnight hunt.
It did however give her another idea of the scope of what they were dealing with, It seemed like the entire area was completely overrun.
Joining Gronilda in taking any a useful items off of the slain hobgoblins, she replenishes her used arrows, noting the other equipment, and shuddering at the thought of the enemy, stalking invisibily through the town.
She could see that Oreld was shaking up but at this point all their lives depended on how quickly they could get a plan together and act on it. "Oreld, Aubrin sent us here with a plan to gather as many people as we can and get across the bridge, bringing it down behind us so they can't follow. I think we'll need that concoction you told me about earlier."

GM Mahuffma |

"Oreld, Aubrin sent us here with a plan to gather as many people as we can and get across the bridge, bringing it down behind us so they can't follow. I think we'll need that concoction you told me about earlier."
"The stump remover? It's on the table in the back room. Yes, pack up everything you can carry and let's get to safety." Oreld confirms. Even though he received some healing from Brightberry, he is still wounded and not quite up to snuff.
in the store front itself, you find many useful items. While it was once neat and orderly, it is now tossed about. Individual items are still neatly labeled. antiplague (3), bloodblock (5), a bottle of fire ward gel, flask of defoliant (2), and Antidote (2)
Oreld's workstation can be gathered up to be used as a Portable Lab A locked cabinet, for which Oreld offers up the key, holds alchemical components worth up to 200gp resale value, or can be used to craft up to 600gp worth of alchemical items. Oreld gives a running commentary on items found and their uses. He also opens up a hidden compartment in the cabinet, holding two folded parchment envelopes tied up with twine. "This one holds one dose of Dust of illusion and the one with the paw print on it holds a dose of Dust of tracelessness."
Oreld also hands off the jug holding the Stump Remover as he gathers up a neat stack of notes. "My instructions on it's creation." He says as he tucks them away.
Joining the group is Oreld, two 1st level adepts, and four 1st lvl commoners (one of which is Tymlin) and 10 more Provision Points inthe form of vegetables and forest herbs found within the earthen-floored cellar.
Take a moment to finish up in this fine shop and decide where to next. The npc's wish to continue following you, but you might be able to convince them to stay put. Brightberry will tag along as a background NPC. You can also decide to break the cardinal rule and split up if you are feeling spunky.

Gronilda |

Gronilda surveys the gathered items in Oreld's shop, grateful for the wealth of supplies that could aid them in their journey. The dwarf helps to gather all the supplies into the fine backpack the group took from the Taproot's inn hobgoblins.
She keeps a potion of cure light wounds, an alchemist fire, the smokesticks, the tanglefoot's bag, the thunderstones, the bloodblock, and one dose of antiplague and antidote for herself, storing them in her belt pouch.
As Oreld hands over the key and explains the contents of the locked cabinet, Gronilda acknowledges his generosity, "Your contributions will be invaluable in our quest for safety. We'll make sure to put them to good use."
She then turns her attention to the assembled group, "Friends, we have provisions and a plan. Let's make for the woods swiftly, but there is more people to be saved, so first, we must decide if everyone will accompany us in our risky pursue, or if a group shall begin running towards the safety of the woods."
"Oreld, your expertise and knowledge are welcome, maybe you can use that solution to demolish the bridge once everyone has retreated. Can you set it up?" looking at the alchemist Gronilda adds, "If you wish to stay with the group for added protection, we understand. But someone will have to risk setting up the solution to stop the hobgoblins from crossing the Marideth river."
Diplomacy (to inspire on him some courage despite his wounds): 1d20 + 6 ⇒ (12) + 6 = 18
Considering the situation and the group's capabilities, Gronilda leans toward a strong group of five "Grymwold, Lizzie, Saelihn, Skalla, your unwavering resolve in the face of the hobgoblin attackers has been nothing short of commendable. Together, we have skillfully dispatched this group. Now, there's an opportunity to make an even greater impact. A smaller, agile group can move through town discreetly, saving more lives and ensuring the safety of those seeking refuge in the forest. If we stand together, our strength might be enough to safe more people. What do you say brave companions? Shall we face the unknown as a united front, or do some prefer to look for the forest with the others?"

Skalla Kel Tath |

Skalla sets her jaw. "We'll save as many as we possibly can. If there is a path for the others to make it to the forest unnoticed, then of course they should do so instead of following us into danger. Perhaps Aubrin can lead them."
She finishes tying the knot of a sack containing as much of the provisions as she could cram inside, her movements swift and precise. "Whatever we decide, we need to do it quickly. Every moment that passes, more people are killed or taken."

Grymwold |

Grym listens as Gronilda comes up with a solid plan.
A crucial lesson he's learned from his time on the front lines is that when time is of the essence, a quick feasible plan is better than delaying to come up with a "Perfect Plan"
Sounds good to me. Aubrin leads everyone over the bridge. Oreld sets up the stump remover to take out the bridge, and WE Grym gestures to the impromptu strike team Head to the Trading Post and collect whoever is there and supplies
tick tock
there's a clock running through his mind wondering how long we have before the town is completely in the Hob's control
Let's get moving

Lizzie "beads" Tamar |

At the speech of Gronilda, a thought passes through Lizzie's mind.
If to her two hobgoblins are a group, what makes that an actual group? Let alone an army?
In any case, even though she was sneaky, she sure wouldn't split off on her own. "Agreed, if any others can be saved, we should try."
Please, let none of you be dead. Desna's grace, please let there be someone of my family i can save this day.

Saélihn |

Saélihn quickly or collecting the variety of items that Oreld points out a vital for their survival, paying close attention to the details of the stump remover. Well she understood and in some ways even agreed with the others' points on their ability to move around quickly in a small group, her Chesanardo training draws her focus to the safety of those they needed to protect.
"While we might move faster separately, love goblins are damn near everywhere, and sending them on to the bridge alone It's just as likely to get them kept by a larger group than what was in here. Oreld 's still hurt, and he and Tymlin are probably their best chance of holding up against an attack. I also don't think we should risk the stump remover getting into their hands. As much as it might limit our ability to get around unseen, they're safer with us than trying to make it out of town on their own."

GM Mahuffma |

Aubrin makes her way into the Fine Shop after sounds of fighting cease. "Oreld, you've certainly looked better. I'm glad to see you're still kicking, though. Say, I don't suppose you have any poison antidote still laying about, have you? I've seemed to have gotten myself stuck."
"Umm, yes. There. Skalla, could you pass that blue bottle over to Aubrin? It should be labeled 'Antidote.'" Oreld replies, still propped up against the wall.
Skalla does indeed find the bottle amongst the rest of the alchemical concoctions. Assuming that Skalla passes it over...
After downing the antidote and hearing the plan that is being proposed, "Yes, that seems to make sense. Brightberry an I can take the bridge. The rest of the folk can take shelter in the construction shed while we wait on you. I'm feeling about 40% myself, so we should be able to handle any stray hobgoblins, right Brightberry?"
Retcon after just now seeing Saelihn's post "You make a fair point, Saelihn, but I don't relish leading all of these unarmed and unarmored people back into the middle of town. If we see forces on the bridge, we will stay down by the river bank and wait."
Brightberry looks to Redleaf and then back before giving a small nod. Gathering up what supplies they packed up, the bedraggled group begin to file out to join the rest.
Tymlin stops to grab Grym's arm, a smithy hammer still in his other hand. "I should come with you! I can help!"
"No. You need to come with us, son. Let them handle this." His father weakly protests.
Aubrin claps Gronilda on the shoulder and attempts to ruffle Lizzies hair, but misses. "As horrible as this is, it sure will make for an awesome tale someday. Let's just make sure that it doesn't have a tragic ending, yeah?" Aubrin and Redleaf lead off the refugees back down to the river bank to make their way to the bridge.
All for Trading Post?

Skalla Kel Tath |

Skalla passes the antidote to Aubrin, frowning in concern at the shopkeeper. "Brightberry, do you have any more of those berries? Oreld is still injured."

Gronilda |

"Sorry" Gronilda apologizes as Aubrin has to ask for an antidote to Oled, she looks down at the other one he took, still fresh on her hand "I should have remembered about your injury Aubrin. Sorry for that. And thanks for taking the lead."
As the others express their ideas and the plan develops, the dwarf nods in agreement "Ok, let's head for the Trading Post then. We collect whoever is there, and gather supplies. Time is of the essence, and every moment we delay risks more lives."
With determination in her eyes, Gronilda follows the others on their way towards the Trading Post, focused on spotting danger and avoiding as many of the hobgoblins as possible.
Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Pawnies licks Redleaf's amicably, then follows along after Gronilda.

Grymwold |

Grym listens to Tymlin's plea to accompany the strike team and quickly shoots it down.
Take that strong arm of yours and protect your father, he needs you, And take care of the others while you're at it. I'll rejoin you as quick as I can.
As the strike team moves toward the trading post Grym looks about expecting trouble
perception: 1d20 + 3 ⇒ (4) + 3 = 7

Lizzie "beads" Tamar |

Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Stealth: 1d20 + 15 ⇒ (12) + 15 = 27
Lizzie will creep just a bit ahead of the group, peering around if the area was safe to traverse.

Gronilda |

As the group prepares to depart, Gronilda takes a moment to help Grymwold reassure Tymlin, placing a comforting hand on his shoulder, "Tymlin, your bravery is commendable, but you must stay with your father and the others. We'll do our best to ensure their safety. Keep a watchful eye and be ready to welcome us back."
Diplomacy: 1d20 + 6 ⇒ (7) + 6 = 13
Then, she leaves after Grymwold and Lizzie "I wonder how much blood the hobgoblins have spilled today already... I just hope Erastil has found in good to give everyone a chance to escape the town..."

Lizzie "beads" Tamar |

As the group prepares to depart, Gronilda takes a moment to help Grymwold reassure Tymlin, placing a comforting hand on his shoulder, "Tymlin, your bravery is commendable, but you must stay with your father and the others. We'll do our best to ensure their safety. Keep a watchful eye and be ready to welcome us back."
[dice=Diplomacy]1d20+6Then, she leaves after Grymwold and Lizzie "I wonder how much blood the hobgoblins have spilled today already... I just hope Erastil has found in good to give everyone a chance to escape the town..."
"I'm sure it'll..", she dismisses the sentence abruptly, shaking her head, putting up a smile.
She's very much worried, and tries to act confident, having her entire family here.

Skalla Kel Tath |

Skalla lets Lizzie scout ahead, staying towards the back of the group as she's all too aware of her clumsiness. She clenches and unclenches her fists, impatient to get to the trade post and worried about what they might find there. As they move on the outskirts of the town, she glances towards the streets and houses, looking for any kids that might have escaped the carnage.
Perception: 1d20 + 3 ⇒ (10) + 3 = 13

Saélihn |

Saélihn and Ghost follow a little behind Lizzie, going a bit wide to give a wider range of view as they keep an eye out for enemy activity.
Saélihn Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Ghost Perception(scent): 1d20 + 9 ⇒ (8) + 9 = 17

GM Mahuffma |
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"Brightberry, do you have any more of those berries? Oreld is still injured."
Brightberry looks down at himself and replies, "I do have a few more, but they are small. Usually for emergencies. Many and more are hurt. I can try to heal more latter. If we get out."
"No, no. Brightberry, you have the right of it. I can make it out of here, as long I don't attract any more javelins. I can also help those who are wounded after we make it out of here." Oreld agrees, though he continues to hold his midsection.
Redleaf jumps at Pawnies lick, and then waves cheerfully to the departing canine.
Tymlin nods to Grym and Gron as he hefts his blacksmith's hammer and helps his father up. "We'll meet you at the bridge then. And find my sister...please."
Aubrin Still injured as well, Brightberry, Redleaf, and Tymlin leads the small group of refugees down the hill toward the river as they make their way to the bridge.
Outside
Screams are head coming from every part of town. It seems that most of the invaders are currently inside the buildings, as only a few can be seen outside. Saelihn does spot a black plinth of some sort in the market green. It seems to be made out of obsidian or onyx. She also sees a minotaur within the Greens!
A signpost by the road announces the clapboard wooden shop and barnlike smithy sharing a single large, stone wall to be the Phaendar Trading Company. The smithy’s double doors stand open, revealing a large, still-glowing forge within. Two slaughtered goats and a dead horse fill an adjacent animal pen. Many fresh scratches and dents mar the trading post’s heavy wooden door, and a chair leg juts through one broken window. Small flames lick at the thatch rooftop where a red-hot iron has been tossed. Three hobgoblins can be seen staggering out of the smithy as the roof begins to catch fire.
Please place your tokens within the circle

Lizzie "beads" Tamar |
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I've copy - pasted everyone's icons to the new combat map, but haven't placed you all in the circle yet.
Lizzie, standing near the signpost, waits for Grymwold to engage the hobgoblins, before moving to a spot with the best line of sight on a clear shot.
Sling: 1d20 + 5 ⇒ (10) + 5 = 15Blunt: 1d3 ⇒ 3

Gronilda |

Sense Motive DC 20: 1d20 + 6 ⇒ (8) + 6 = 14
Gronilda nods at Lizzie, thinking the halfling is not too worried. As they move through town, the dwarf looks around at the unfolding chaos, the screams and the flames, and her mind races with a mixture of determination and concern.
K. engineering: 1d20 + 2 ⇒ (6) + 2 = 8
"What is that black plinth at the middle of the town?" Gronilda asks, her curiosity piqued. However, there's little time for further investigation as the group stumbles upon more hobgoblins near the trading post.
Tightening the grasp on her bow, she addresses the party with the urgency of someone seasoned in battles, "Let's take them before they notice we are here!"

Skalla Kel Tath |
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The sight of the flames licking the thatch roof make Skalla go cold all over, and her vision blurs with fury and fear and the memory of a burning hut many years ago.
"Not again," she hisses through clenched teeth as she moves closer. Her voice is low and menacing and filled with controlled rage as she imparts the same fervor on her companions. "It's not enough to kill us. They slaughter the animals. Destroy our tools. They seek to erase our whole lives. This stops here. This. Stops. Here."
Raging song, +2 to Str and Con, +1 to Will, -1 to AC, rounds used 4/5.

GM Mahuffma |

Small retcon. It seems as if you have taken the hobgoblins by surprise! Everyone else may take a move or standard action. Skalla, I'll let you choose whether you want to move or start your song.
Lizzie, with a clear shot, pegs one of the hobs right in the chest! He didn't even try to move out of the way. nearest hob

Saélihn |

Without a moment's hesitation, Saélihn sends an arrow streaking toward the same hobgoblin targeted by Lizzie.
Longbow: 1d20 + 4 ⇒ (16) + 4 = 20
piercing: 1d8 ⇒ 2
Letting out a sharp whistle, she directs Ghost to begin circling in to attack.
Handle animal (free action DC 10): 1d20 + 8 ⇒ (13) + 8 = 21

Lizzie "beads" Tamar |

Small retcon. It seems as if you have taken the hobgoblins by surprise! Everyone else may take a move or standard action. Skalla, I'll let you choose whether you want to move or start your song.
Lizzie, with a clear shot, pegs one of the hobs right in the chest! He didn't even try to move out of the way. nearest hob
If caught flat footed, then 1d6 ⇒ 4 SA dmg.

GM Mahuffma |

GM Mahuffma wrote:If caught flat footed, then 1d6 SA dmg.Small retcon. It seems as if you have taken the hobgoblins by surprise! Everyone else may take a move or standard action. Skalla, I'll let you choose whether you want to move or start your song.
Lizzie, with a clear shot, pegs one of the hobs right in the chest! He didn't even try to move out of the way. nearest hob
Good catch

Gronilda |

Gronilda, swiftly draws an arrow from her quiver. With a focused aim, she releases the arrow, sending it flying towards one of the hobgoblins that have been caught off guard "Erastil guide my arrow, punish this reckless slaughtering of our community's animals!"
Longbow (flatfooted): 1d20 + 2 ⇒ (9) + 2 = 11
Piercing damage: 1d8 ⇒ 5
The shot aims at the closest hobgoblin. Then, still steps forward towards the building.

Grymwold |

After waiting for the opening volley from the Strike Team,Grym moves toward the group of Hobs, bashes his Hammer against his shield and growls Come get some
Fighting Defensively as a Standard Action
You can choose to fight defensively when attacking. If you do so, you take a –4 penalty on all attacks in a round to gain a +2 dodge bonus to AC until the start of your next turn.
No attack for Grym this round just a move action and Fight Defensively +2
ac23 this round

GM Mahuffma |
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Two projectiles strike the lead hobgoblin in the chest. All three look startled, not expecting to encounter anyone outside, let alone projectiles!
Now, Bold may go!
Skalla
Lizzie
Hob -9
Hob
Hob
Gronilda
Pawnies
Grymwold
Saelihn
Ghost
Meanwhile...back at the bridge
Aubrin, Brightberry, and Redleaf lead 11 survivors along the river bank.
"All right Tylin. The sticks and I are going to check out the bridge. Keep this group safe until we get back. If we don't make it back, take this group along the river bank down river." Aubrin says with a hand on the young man's shoulder.
"And do what?" He asks in return.
..."Live. Run."
Brightberry sneaks up the hill to the edge of the bridge, where he can see the shed on the opposite side.
Once he gets to the top...he twists into a vine and wraps around the post of the bridge.

Grymwold |
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Just reread and realized Grym was only entitled to a Standard OR a Move action. Disregard him fighting defensively as a Standard. He simply took a Move action to move closer to the Hobs. His ac is 21

Lizzie "beads" Tamar |

Lizzie reloads her swing, and rapidly spins it around for another launch at the hobgob near Grymwold.
Sling vs flat footed?: 1d20 + 5 ⇒ (11) + 5 = 16Dmg, sneak attack: 1d3 + 1d6 ⇒ (2) + (3) = 5

Skalla Kel Tath |

Skalla takes out her own sling, picking a round stone from a belt pouch and flinging it at the hobgoblins. If she could hurt them from a distance she would, the feeling of getting sliced by their swords is far too recent for her to feel comfortable getting closer - at least not until they're good and bloodied.
Attack sling, closest hob: 1d20 + 1 ⇒ (10) + 1 = 11 Damage: 1d4 + 3 ⇒ (2) + 3 = 5

GM Mahuffma |

Adjusted the lack of sneak attack damage and the addition of raging song for Skalla. Lizzie has not acknowledged accepting the raging song yet.
The wounded hobgoblin moves up to Grymwold, squares off and takes a swing.
longsword: 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 171d8 + 2 - 2 ⇒ (6) + 2 - 2 = 6
Clangs off the armor!
"Heh. Should have minded your own business, dwarf."
His fellow behind to his left moves up to Grym's right, the hobgoblin's back against the fence.
longsword: 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 171d8 + 2 - 2 ⇒ (8) + 2 - 2 = 8
Clangs off the armor!
cough cough "I'll make a trophy of that beard when we're done, Narl."
The remaining hobgoblin moves up to strike at the wolf.
longsword: 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 171d8 + 2 - 2 ⇒ (4) + 2 - 2 = 4
Striking him along his flank! "You're not one of our wolves. Too pretty."
Skalla
Lizzie
Hob -7
Hob
Hob
Gronilda
Pawnies
Grymwold
Saelihn
Ghost 6/14

Grymwold |

Grym sidesteps to his right (5ft move) conscious of giving his ranged allies a clear line of fire to the Hobs and takes a wild swing at the mouthy one in front of him.
Hatred +1, Raging Song +1/+1
attack, Ram-Hammer, PA -1: 1d20 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5
damage, PA+2: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
ac20 while accepting RS

Gronilda |
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Gronilda, unfazed by the hobgoblins banter on Grymwold's beard, refocuses her attention on the immediate threat. With her bow already drawn, she takes aim at the hobgoblin closest to Grymwold, aiming to assist the dwarf in dispatching their foes efficiently "Oh, trophies, is it? Well, I hope you like your souvenirs small, because that's all you'll be left with after we're done with you!"
She releases the arrow, hoping it finds its mark and contributes to the ongoing battle against the hobgoblins.
Longbow Attack-shoot into melee: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6
Piercing Damage: 1d8 ⇒ 8
Despite her overall bad aim with the bow, the dwarf remains calm and points to the hobgoblin "Pawnies! Attack!"
Handel Animal (attack): 1d20 + 1 ⇒ (18) + 1 = 19
The dog jumps obediently "Woof! Woof!" and moves into position, letting Skalla's song rage to take him as he bites the already wounded hobgoblin in the leg.
Bite+song: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Piercing/Bludgeoning/Slashing damage+song: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Pawnies shakes his head with the ferocious beat marked by Skalla!
Pawnies: HP 7/7 AC 12 TAC 11
Raging song effects included