GM Red
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| 3 people marked this as a favorite. |
Here we go.
FWOOM... CRUNCH! Gronilda's strike pulverizes the elemental into a heap of stone and dust!
The once-frightened hunters emerge from up above, a male and female half-elf whose resemblance to one another is unmistakable. They retrieve their bows out from under what remains of the Rock Man. "Oh. Uhm, these bows."
"Thanks for your help with that thing, and putting out the fire. Hobs, we can deal with. Rock people... Never seen anything like that. Spooky. Anyway, could you help take care of the townsfolk here?" The hunter points towards to the open window.
"Give me a hand here!" Kinning calls through the mostly destroyed door, one broken hinge still preventing it from opening fully.
"As for us, we've got hobgoblins to hunt. Damn them all. Come on, Lirosa." Bows in hand, the pair eagerly move past the smithy and towards the exit.
You have the option to try and stop them and get them to join your group of refugees
Taking a quick look around the room: Hanging from a nail above a workbench is a keychain that contains two keys. Several notes regarding Phaendar's bridge are scribbled in chalk on a large piece of slate leaning against the wall.
The chalkboard can be studied for 1 minute to gain a +2 bonus to any Craft (alchemy), Disable Device, or Knowledge (engineering) check to destroy the bridge later.
| Saélihn |
"Wait! You won't be able to handle all of them. There's an army of them over-running the town. We have to get as many people out of town as possible!" Saélihn says to the pair about to exit.
"Do what you can, and try to get to the bridge, we have people gathering there to escape."
Diplomacy: 1d20 ⇒ 9
| Skalla Kel Tath |
Skalla moves to help Kinning with the door, but turns around as she sees the pair of half-elves about to leave.
"You can do a lot more good helping us protect the townsfolk! We are getting organized, gathering provisions. On your own your chances are poor at best, don't throw your lives away like this!"
Diplomacy: 1d20 + 2 ⇒ (16) + 2 = 18
Strength: 1d20 + 3 ⇒ (9) + 3 = 12
GM Red
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| 2 people marked this as a favorite. |
Teidel, the male hunter, turns to Saélihn. "An army of them, huh? Well, I can handle them all! And they deserve every arrow I will hand deliver to their hearts!"
Now the hunters peek into the streets, looking out at smoke rising from buildings and hearing the cacophony of chaotic sounds filling the air: metal clashes against metal, the constant desperate cries of villagers, panicked whinnies of frightened horses, and the warcries of what seems like a thousand hobgoblins.
At the doors, Lirosa, the female hunter grabs her brother's arm, hearing Skalla's plead. She hesitates. "She.. She's right. We'll be overrun easily by that many hobgoblins. At least if we go with them, we'll be safe for longer."
Teidel sighs luxuriously, nearly dropping his bow again. "Fine! Have it your way."
The hunters will join the group as two additional 1st-level warriors
___
With a blow from Skalla, the door to the shop falls off its last hinge. Skalla finds herself face to face with Kining, a dwarven woman with countless burn scars and iron-gray hair. "My shop.. It's !@#$* ruined! It's all gone!" The dwarf curses as she runs between the smithy, shop and backroom, surveying the damage. She stops, raises a fist, and throws a punch through a smoke-damaged wall. "Gods damn it. Of all places, they invade Phaendar! !@#&*"
Also inside the shop are three other frightened townsfolk huddled together.
| Skalla Kel Tath |
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"Kining!" Skalla shouts after the blacksmith. "You're angry, and I am too, but shops can be rebuilt and lives cannot. We are alive, for now, so let us focus on staying that way. Help us gather what is useful, and help these folks make their way to the bridge. There are others that escaped this massacre, and we mean to hide in the forest."
This was the adult version of the speech that Skalla often had to give to the younger kids, which was usually along the lines of "Use your words, Brienna, not your fists."
| Grymwold |
Grym has worked with the foul-tempered dwarf over the years and knows it takes her awhile before she simmers down, but we don't have time for that
HEY...We need to go. Tell me what you wanna bring and I'll help get it. But we need to be quick and travel light.
GM Red
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| 1 person marked this as a favorite. |
Kining looks over, fire still in her eyes, as she hears Grymwold's familiar voice. "Hmph. I don't need anything but my blade and the ferocity I'll show these hobgoblins." She stomps her way back towards the front doors. "Don't be looting as bad as the hobs, but my stores are in there, if you find anything useful."
Looking through Kining's wares, you find a longsword, two battleaxes, an alchemical silver rapier, a masterwork light steel shield, a masterwork backpack, a climber’s kit, and eight waterskins
Decide what you're taking, if anything, and claim it on the sheet
Hearing Skalla's words, the three frightened villagers get up and rush their way past the shop shelves to exit. Two of the three, a young girl with wavy auburn hair, and an older woman with braided blonde hair, stop immediately upon noticing Lizzie.
"Beads! You're here!" They practically jump onto the halfling with a hug. Lizzie recognizes her cousin Hilary and aunt Emily.
"Of course you are," Hilary smiles, specks of ash clinging to her face. "Bet you sneaked right past a hundred of those things without them noticing. Hey, Dad is at the Riverwood Shrine. He rushed over with your ma and pa when ... this all started."
For this location, you'll get 12 Provision Points from the sacks of seed, bolts of cloth, barrels of nails, and flour and salt. Kining, 2 1st-level commoners and 1 1st-level warrior added to your rescued townsfolk. I updated the new sheet with your provisions and NPCs, but not with your loot so please go ahead and do so
| Lizzie "beads" Tamar |
| 2 people marked this as a favorite. |
I've also edited in Betty the barmaid and Bradley the botanist. (GM, the botanist also peddles 'herbs' :). These two were fellow patrons at the tavern when it was attacked. )
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Lizzie isn't paying too much attention, still worrying over her family.
Thankfully, her earlier prayer to Desna is answered, as two of them are hugging her. In response, she hugs them back tightly.
"Aunty, Hilary! So glad you're ok."
"Bet you sneaked right past a hundred of those things without them noticing. Hey, Dad is at the Riverwood Shrine. He rushed over with your ma and pa when ... this all started."
"I'd like to say so, but not this time. I was with these folk at the tavern when a couple of hobgobs broke in. They're capable people, so we've taken care of the stragglers we've encountered thus far."
She slightly smirks at hearing about her parents and uncle.
"Oh, your dad is going to smack some hobgobs for sure. He got that new working hammer from dad recently."
| Skalla Kel Tath |
Perception: 1d20 + 3 ⇒ (6) + 3 = 9
Skalla takes all the weapons; there was no sense in leaving them behind to be looted by hobgoblins and then used against more innocent people. Those that don't have sheaths she quickly wraps in rags and straw, Distributing them amongst the others to carry. The waterskins are filled from the pump and likewise distributed.
She smiles as Lizzie is reunited with part of her family, going over to ask them. "What of the kids? Have you seen anyone? Are they at the shrine as well?"
| Gronilda |
| 1 person marked this as a favorite. |
Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Gronilda's attention is fully taken by the notes regarding Phaendar's bridge. She ignores most of what is going on while studying in them "Look, it seems the bridge is supported in here and here. If I have seen any dwarf busting tunnels back at Kraggodan, I have to say those are the points we have to burst to collapse the bridge."
She picks up the two keys from the workbench, and smiles happily as Lizzie reunites with her family "She was asking all about you this time. We are were worried."
Then, picking up the masterwork light shield, she straps it into her arm "It seems we will need all the protection we can handle. This starts like the Goblinblood Wars..."
Turning to the group as she listens the others discuss the next move, she adds "The Riverwood Shrine? I left back there Noelan and Rhyna, preaching to the new visits to town. They might be at trouble right now. Let's go!"
| Grymwold |
perception: 1d20 + 3 ⇒ (8) + 3 = 11
Seeing Skalla take all the weapons and distributing the waterskins, Grym sets about packing the climbing kit into the Masterwork backpack. Gryms no mountain climber by any stretch but he knows this stuff may be useful in the wilderness.
Yes, Off to the Riverwood Shrine
Hope it's not overrun
Grym's smart enough to not voice any doubt out loud. But he is worried that our luck may not hold.
| Saélihn |
Moving into the smithy, Saélihn's keen eye for detail notices a loose floorboard behind the counter. Taking a moment to pry it up, she finds a buckler, embossed with an arch of stone, with a fire burning beneath it.
Adding it to the collected gear, she smiles at the sight of Lizzie's reunion, her thoughts again worriedly turning to her mother, hoping she'd choose to head somewhere like the shrine to find safety.
Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Added l;oot to the sheet
GM Red
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| 1 person marked this as a favorite. |
"Oh, your dad is going to smack some hobgobs for sure. He got that new working hammer from dad recently."
"Uh huh. And I'm gonna kick some shins!" Cousin Hilary grins wickedly.
"What of the kids? Have you seen anyone? Are they at the shrine as well?"
On your way out, Aunt Emily replies. "When the hobs showed up, most of our family rushed to the shrine, hoping to find others there. Safety in numbers and all that. There were others there already, including children. I took Hilary here to get Kining. Figured she'd know what to do about the bridge."
You're back outside the shop. The invasion has progressed, with even more bodies in the streets, and hobgoblins running between buildings, looting the place. The sky is illuminated by the smoldering embers of burning buildings.
Your refugees continue to skulk behind you, keeping to the shadows with your provisions in tow.
Sounds like you're making way for the shrine, let me know how'd you like to get there now that you're back outside, i.e. whether that's a stealthy approach, or if you'd rather get the hobs attention for any reason.
| Gronilda |
Gronilda tries to have a low profile when moving towards the shrine "Let's try to bring little attention to our group and we might made it before it is too late"
Having spend a long time in the shrine of Phaendar in recent times, she feels confident to find the best way in "I think I know how to reach the back door. Follow me."
The dwarf moves through the town, and tries to move the team into a side entrance, unless there is clearly people with need of help at the main entrance.
Stealth-ACP: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6
| Saélihn |
Saélihn stalks forward, instructing the wounded Ghost to stay behind her, clinging to the shadows and moving from cover to cover with swift dashes.
Stealth (Saélihn): 1d20 + 7 ⇒ (13) + 7 = 20
Stealth (Ghost): 1d20 + 7 ⇒ (16) + 7 = 23
| Skalla Kel Tath |
Stealth, ACP: 1d20 - 3 ⇒ (11) - 3 = 8
It is difficult for Skalla to make herself small and unnoticed, but the former teacher tries anyway.
| Grymwold |
stealth LOL!: 1d20 + 2 - 5 - 2 ⇒ (9) + 2 - 5 - 2 = 4
Not sneaky by nature, Grym tries to copy Lizzie's movements.
GM Red
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Though some of you find it much easier to be stealthy than others, the hobgoblins are too busy looting buildings, carrying off prisoners, or chasing down stragglers. They're even oblivious to Grymwold's jingling chainmail. Guided by Lizzie and Saélihn, the party sticks to the shadows and sidestreets.
Only a few minutes pass as Gronilda's directions lead you to the Riverwood Shrine. A wooden deck surrounds the front of an octagonal structure with broad archways leading into a place of worship. To its left stands a moss-encrusted stone monument. Carved birds, branches, and fruits decorate the wooden supports of the temple’s entryway.
A dead villager is curled up on the wooden deck before the temple.
Gronilda recognizes the dead villager as her dear friend Noelan, an elderly man who served as the shrine's caretaker.
Please place your tokens on the map
| Gronilda |
Gronilda secures the shield on her arm and the warhammer in the other hand as the group approaches the shrine.
She gasps at the sight of the fallen villager "Noelan!" and quickly rushes next to him to check his pulse. Her eyes close in pain as she discovers he is already dead "This crime will not go unpunished. But now we have to focus on saving the others. Maybe Rhyna managed to save himself and other people."
Anyway, she looks to secure any item Noelan might have that could help the party's survival.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15
| Saélihn |
Seeing the fallen villager, Saélihn brings an arrow to her bowstring, cautiously covering Gronilda as she checks the body, silently hoping that they don't find more dead inside.
GM Red
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Gronilda finds that Noelan's body has been looted clean, save for his clothes. Either the hobgoblins have a sense of decency, or clothes were seen as having no use.
As the party approaches the temple, they hear a loud growl - a sound unlike that of a hobgoblin. They turn to face the source of the noise, only to be confronted by a mangy wolf, its fur matted and eyes gleaming with hunger!
Gronilda: 1d20 + 2 ⇒ (15) + 2 = 17
Grymwold: 1d20 + 2 ⇒ (8) + 2 = 10
Lizzie: 1d20 + 4 ⇒ (6) + 4 = 10
Saelihn: 1d20 + 3 ⇒ (13) + 3 = 16
Skalla: 1d20 + 1 ⇒ (7) + 1 = 8
Wolf: 1d20 + 2 ⇒ (10) + 2 = 12
Who's up
Gronilda
Saélihn
Wolf
Lizzie
Skalla
Grymwold
Gronilda and Saélihn may act
| Gronilda |
"They brought wolves with them those hobgoblins!" as soon as she overhears the wolf's howl, Gronilda moves forward looking to strike on it, growing in size as she does "Erastil give me the strength of a tree!"
Warhammer: 1d20 + 2 ⇒ (6) + 2 = 8
Bludgeoning damage+growth: 2d6 + 2 + 1 ⇒ (3, 5) + 2 + 1 = 11
HP 10/10 AC 15 TAC 10
enlarged 4/7 (swift, -2 AC included) 1 round
| Saélihn |
Commanding Ghost to hand back in his injured state, Saélihn moves into a better position as she utters a primal chant, imbuing her bow with much greater force.
Cast Gravity Bow (Duration 1 minute)
Handle animal DC 10: 1d20 + 8 ⇒ (6) + 8 = 14
GM Red
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| 1 person marked this as a favorite. |
Gronilda, towering above, throws her warhammer at the wolf, but the nimble creature leaps out of the way. Saélihn enchants her bow while the wolf lunges forward, snapping at Gronilda's ankle.
Bite: 1d20 + 2 ⇒ (19) + 2 = 211d6 + 1 ⇒ (1) + 1 = 2
Trip?: 1d20 + 2 ⇒ (8) + 2 = 10
The wolf's fangs leave a gash on Gronilda's ankle, but she shakes it off before she can be knocked prone.
Who's up
Gronilda (-2)
Saélihn
Wolf
Lizzie
Skalla
Grymwold
The whole party may act
I haven't run Pathfinder 1e combat in at least 4 years. Please, bear with me, as I'm having to look things up again. In this case, I had to look up Trip vs enlarged creatures, something I'd likely have known back then. If I do make a mistake somewhere, I'd be happy if you could point it out and I'd gladly retcon anything that was done in error.
| Grymwold |
Grym rushes forward and swings his hammer in a downward blow aiming for the wolf's head
attack, Ram-Hammer, PA -1: 1d20 + 2 ⇒ (15) + 2 = 17
damage, PA+2: 1d8 + 4 ⇒ (6) + 4 = 10
| Skalla Kel Tath |
Rushing around the shrine to where the others were shouting, Skalla is brought up short by the sight of Big Gronilda. Even so, the size of the wolf is also rather imposing; most people who have never seen one think of wolves as dogs, but wilder. The truth is rather far from that.
Still, the creature was threatening her companions, so Skalla grips the shaft of her battleaxe tighter before closing the distance and swinging.
Attack: 1d20 + 3 ⇒ (10) + 3 = 13 Damage: 1d8 + 4 ⇒ (5) + 4 = 9
GM Red
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Grymwold rushes over the temple porch and swings his warhammer with all his might, brutally crushing the wolf's skull. Though the wolf yelps in pain, it stays up, barely managing to leap away from Skalla's attack.
Who's up
Gronilda (-2)
Saélihn
Wolf (-10)
Lizzie
Skalla
Grymwold
Gronilda, Lizzie and Saélihn may act
| Lizzie "beads" Tamar |
Lizzie simply moves closer to the fighting. But with three of the others ganging up on the animal, Lizzie crosses her arms.
To Saélihn: "So...who do you reckon lands the finishing blow?
I'm guessing 'uncle Grymwold' will."
| Gronilda |
| 1 person marked this as a favorite. |
Gronilda hols high her warhammer, a determined look in her eyes. With a mighty swing, she brings the warhammer down upon the wolf, aiming to crush its skull and end the threat it poses to her companions.
"Erastil, guide my hand!" she calls out as she strikes, channeling her faith and strength into the blow as she keeps the divine magic growing her for a bit more.
Warhammer Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Bludgeoning damage+enlarged: 2d6 + 2 + 1 ⇒ (5, 6) + 2 + 1 = 14
As she strikes, Gronilda also calls upon Pawnies to join the fray "Attack! Protect our allies!"
Handle Animal DC 10: 1d20 + 2 ⇒ (3) + 2 = 5
The dog is though a bit scared of the wolf and stays at the back.
HP 10/10 AC 16 TAC 10
enlarged 3/7 (swift, -2 AC included) 1 round
| Saélihn |
"Looks like it'll be Gronilda." Saélihn replies with a hint of amusement, holding her shot in the cluster of her allies, and having host stay back. She keeps her eyes peeled at the door, ready to fire at any enemy that might come out at the sounds of combat.
GM Red
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Oh yeah, it can't get much 'deader' than that.
The wolf suffers a deadly blow at the hands of one determined and heroic Gronilda.
You're out of combat now.
Saélihn remains vigilant, her eyes fixed on the doors leading into the temple. Yet, all remains eerily still, the air heavy with anticipation but devoid of any imminent threat.
What do you do? Looking at the map, there's the temple itself, and then a shack next door to it as indicated.
| Gronilda |
Gronilda looks down at the fallen wolf and offers a quick prayer for its soul "Let its body feed the living and its spirit to find peace in the afterlife."
Then, without taking pride on the combat victory, Gronilda approaches the temple doors cautiously, her warhammer still gripped tightly in her hand. Then looks inside the Riverwood Shrine main building for survivors, making a sign for the others to follow if the way is clear.
If needed, she pushes open the door with the hammer, prepared for whatever they may find within.
Perception: 1d20 + 5 ⇒ (7) + 5 = 12
GM Red
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| 1 person marked this as a favorite. |
I feel this all happened relatively quickly with little waiting around, so I'm inclined to say Enlarge and Gravity Bow are still active
The doors swing open. Wooden statues of both Erastil and Desna - both now chopped and marred - stand in their own alcoves in the northwest end of the shrine, while alcoves on either side serve as general shrines to the variety of other gods and spirits worshiped by the locals.
A dozen human bodies lie scattered across the floor and pews.
Bow vs Gronilda: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 2 ⇒ (5) + 2 = 7
As the doors swing open, a sudden whoosh fills the air as an arrow is released from a drawn bowstring. The projectile flies from behind the altar, through the temple, and grazes Grymwold's beard as it misses its mark.
"Hmph. I'll finish you quickly, and get back to destroying these sick superstitions." The attacking hobgoblin indicates the damaged statues and ripped banners. Another hobgoblin stands just next to one of the statues.
Gronilda: 1d20 + 2 ⇒ (13) + 2 = 15
Grymwold: 1d20 + 2 ⇒ (14) + 2 = 16
Lizzie: 1d20 + 4 ⇒ (9) + 4 = 13
Saelihn: 1d20 + 3 ⇒ (11) + 3 = 14
Skalla: 1d20 + 1 ⇒ (6) + 1 = 7
Hobs: 1d20 + 3 ⇒ (20) + 3 = 23
The speaker quickly manages to fire another arrow from behind the altar, but it too misses. Afterwards, she drops her bow, and rummages around with something, but it's hard to tell exactly what she's doing behind the altar.
Who? Grymwold or Gronilda: 1d2 ⇒ 2
Bow vs Gronilda: 1d20 + 5 ⇒ (3) + 5 = 81d8 + 2 ⇒ (3) + 2 = 5
Who's up
Hobs
Grymwold
Gronilda
Saélihn
Skalla
Lizzie
The whole party is up
| Gronilda |
Gronilda, realizing that the hobgoblins are too far for a direct charge, moves into the shrine, calling upon Pawnies, to join the fray. With her shield raised to deflect any incoming arrows, she urges her comrades to stand strong and not fear the hobgoblins "Where is Rhyna, you cowards? Your deeds shall not go unpunished, especially for what you've done to poor Noelan!"
Handle Animal DC 10: 1d20 + 1 ⇒ (5) + 1 = 6
Pawnies though does not seem to like the shrine interior and decides to stay away.
HP 8/10 AC 18 TAC 12
| Saélihn |
With a shrill whistle, Saélihn gives Ghost the call to attack, moving into the chapel right behind him, as she reaches out to the wild animal spirits of nature, drawing to both of them the quickness of a hunting tigress.
Wordlessly dashing to the door, she puts aside the grisly scene, focusing on her prey as she sends an arrow streaking across the chamber at the hobgoblin standing near the statue, for now leaving the speaker to the deadly dwarves.
Handle Animal (DC 10): 1d20 + 8 ⇒ (7) + 8 = 15
Longbow/Tiger focus (target green): 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Piercing: 1d8 ⇒ 5
Swift action: Animal focus (Tiger): The creature gains a +2 enhancement bonus to Dexterity. Free action: Command Ghost. Move action: Enter chgapel. Standard action: shoot(green hob)
Ghost Current AC: 15; Saélihn current AC 17
| Skalla Kel Tath |
| 1 person marked this as a favorite. |
Skalla tears her gaze away from the dead caretaker, shouldering past Grymwold into the shrine proper. She stalks towards the altar, battleaxe gripper tightly in her hands.
"Come out, you cowards! Or do you only fight against unarmed villagers?"
Double move.
| Grymwold |
Grym rushes forward (move 20ft) and HURLS his Ram-Hammer at the Hob behind the altar
after move range appears to be 20ft, hammer 10ft range, -2 for attacking at 2nd range increment
Hatred +1
attack, Ram-Hammer: 1d20 + 3 + 1 - 2 ⇒ (19) + 3 + 1 - 2 = 21
damage, PA+2: 1d8 + 2 ⇒ (8) + 2 = 10
no one is in melee with Hob , so lack of Precise Shot not an issue, although potential cover from altar could come into play
GM Red
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| 1 person marked this as a favorite. |
@Grym: I'd call it Soft Cover, but with that roll, you're good.
Saélihn's arrow finds its mark, striking the hobgoblin associate squarely in the chest. With a grunt of effort, Grymwold hurls his hammer, its weight propelled by sheer dwarven strength, and it connects with a sickening thud against the hobgoblin's skull, leaving behind a grievous bleeding wound!
The hobgoblin grunts in pain, but quickly recovers, a twisted smile spread across her face. "Rhyna? You must mean that irritating priestess. We've already got her, and you're next."
She steps up to Skalla, two axes in hand, and swings.
Axe, TWF: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 151d8 + 2 ⇒ (3) + 2 = 5
Axe, TWF: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 31d6 + 1 ⇒ (6) + 1 = 7
WHOOSH, WHOOSH Both attacks miss.
The other hobgoblin advances on Gronilda, longsword in hand, and swings.
Attack: 1d20 + 4 ⇒ (11) + 4 = 151d8 + 2 ⇒ (5) + 2 = 7
Gronilda sees it coming, and narrowly dodges.
Who's up
Red (-10)
Green (-5)
Grymwold
Gronilda
Saélihn
Skalla
Lizzie
The whole party is up
| Grymwold |
After tossing his Hammer Grym is left with his Cestus and he tries to smash the Hobs face with it.
Hatred +1
attack, Cestus, PA -1: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4
damage, PA+2: 1d4 + 4 ⇒ (3) + 4 = 7
| <Ghost> |
With a shrill whistle from Saélihn that peals off the walls, Ghost races around the benches, dashing in behind the hobgoblin attacking Gronilda to bite savagely into his leg, attempting to pull him to the ground.
Bite/Flank: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Piercing: 1d6 + 1 ⇒ (6) + 1 = 7
Trip: 1d20 + 5 ⇒ (5) + 5 = 10
Saélihn Handle Animal (DC 10): 1d20 + 8 ⇒ (7) + 8 = 15
| Saélihn |
As her companion races around to attack the hobgoblin from behind, Saélihn fires at him again, aiming to slip her arrow between her companions facing off against him.
Longbow/Tiger focus/PBS/shooting into melee: 1d20 + 4 + 1 + 1 - 4 ⇒ (12) + 4 + 1 + 1 - 4 = 14
Piercing/PBS: 1d8 + 1 ⇒ (6) + 1 = 7
| Skalla Kel Tath |
Attack red: 1d20 + 3 ⇒ (15) + 3 = 18 Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Skalla leans to the left to avoid the first swing, then back as the second whistles past her face. As she straightens up, she brings her axe in an upward swing aimed at the hobgoblin's midsection.
| Gronilda |
Gronilda's voice echoes through the temple, carrying both determination and grief "What have you done to her, you monsters?!"
With each word, her warhammer swings with even greater force, fueled by the memory of her fallen friends.
Warhammer Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Bludgeoning damage: 1d8 + 2 ⇒ (5) + 2 = 7
"Pawnies, help Skalla" the dwarf calls the dog for help.
Handle Animal DC 10: 1d20 + 1 ⇒ (15) + 1 = 16
The dog finally reacts and makes it in, running through the pews and leaping over the hobgoblin by the altar.
Bite: 1d20 + 2 ⇒ (18) + 2 = 20
B/S/P damage: 1d4 + 1 ⇒ (3) + 1 = 4
HP 8/10 AC 18 TAC 12
GM Red
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Ghost springs into action, racing through the shrine and grabbing the hob's ankle, sinking his fangs in deep. Gronilda finishes the hobgoblin off with a blow to the head, sending the hobgoblin sprawling across the temple.
Pawnies strides over and snaps at the female hobgoblin's knee while Skalla slashes cleanly through her midsection. She falls to her knees, her twisted smile fading as her eyes go dim.
Nice rolling here! You are out of combat.
A sack sits in the middle of the temple. Inside it, you find a wand, a silver cup, a hand-sized darkwood carving of a butterfly, three bottles of whiskey, 100 gp worth of gold dust, 27 small semiprecious stones, and 76 gp. There's also a a round ivory amulet engraved with Erastil’s bow-and-arrow holy symbol strung on a leather thong
Wait, isn't this Lirosa's the hunter you saved earlier amulet? It's known around town that she often hangs her medallion in the shrine to "recharge" while she visits.
Do you want to attempt to identify magical items, or wait until later, given the urgency?
| Grymwold |
Seeing his companions skillfully drop the Hobs Grym hurries over behind the altar to retrieve his thrown Hammer
perception: 1d20 + 3 ⇒ (11) + 3 = 14 not noticing anything unusual about the altar
And then begins searching the body of the (red)Hob. While doing this he says Let's be quick about this and then check the Shack next door