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Raindrop heads for the roof and spots other hostiles hiding on top of crate piles. His eidolon runs around the corner, spots Krosovahn and charges him, clamping jaws on the rogue.
Blue closes to where Krosovahn is busy struggling with Raindrop's Eidolon. He looses a pair of arrows at Krosovahn's enemy.
Shortbow vs Eidolon AC 26, Range 60': 1d20 + 14 ⇒ (20) + 14 = 34 for Piercing Damage: 1d6 + 8 ⇒ (3) + 8 = 11 Doubled to 22
Shortbow vs Eidolon AC 26, Range 60', MAP: 1d20 + 9 ⇒ (9) + 9 = 18 for Piercing Damage: 1d6 + 8 ⇒ (6) + 8 = 14
Deadly: 1d10 ⇒ 5
Krosovahn draws a shortsword and strikes the Eidolon with the same motion.
+1 Shortsword vs Eidolon AC 26: 1d20 + 17 ⇒ (6) + 17 = 23 for Slashing Damage: 1d6 + 10 ⇒ (3) + 10 = 13
+1 Shortsword vs Eidolon AC 26, MAP, Agile: 1d20 + 13 ⇒ (7) + 13 = 20 for Slashing Damage: 1d6 + 10 ⇒ (4) + 10 = 14
+1 Shortsword vs Eidolon AC 26, MAP 2+, Agile: 1d20 + 9 ⇒ (6) + 9 = 15 for Slashing Damage: 1d6 + 10 ⇒ (6) + 10 = 16
Bleed: 1d6 ⇒ 1
Flat: 1d20 ⇒ 9 Still dripping
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
Crate Drops: Get to the top of the pile and drop a crate on an adjacent opponent
Crate piles: 20-30 feet tall, DC 15 Athletics to climb
Yellow and Red are hidden to everyone but Raindrop (who is flying above them)
Active Conditions:
Bless - 15' around Atae; +1 to attack rolls
------------------
Those with ** may go
Blue
Krosovahn (-17; 1d6 persistent bleed)
**Rysk - AC 22, 66/66
**Atae - AC 23, 78/78
GM
White
Khaul Irontoe - AC 27, 100/100 (Quickened)
Avery Wings - AC 23 (24 w/shield), 66/66; Sophia AC 21, 49/49 (Heroism - +1 Perc/Saves/Atk/Skill Checks)
Arfsnarf Ah'sneeze - AC 24, 43/69
Raindrop - AC 24, 70/110 (Fly 25; Fast Healing 8, 1/4); Eidolon AC 26 (Heroism - +1 Perc/Saves/Atk/Skill Checks)

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"More enemies on top of these stacks, gang!" Raindrop calls out, gesturing towards the newfound threat.
Not 'point out' as an action, per se, but at least alerting everyone to the presence of red and yellow.

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The cleric will sustain her bless spell, expanding the area, draw her whip and move.
on subsequent turns, you can Sustain the spell to increase the emanation's radius by 10 feet.
So that would be a 25 ft radius I think

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Atae extends her bless spell and draws her whip. Rysk enters the room and manages to strike White.
White sees the inexorable force of Khaul heading for him. He looses two arrows at Arfsnarf, Khaul: 1d2 ⇒ 1 before ducking behind the crate pile and moving off.
Shortbow vs Arfsnarf AC 24, Range 60': 1d20 + 14 ⇒ (3) + 14 = 17 for Piercing Damage: 1d6 + 8 ⇒ (1) + 8 = 9
Shortbow vs Arfsnarf AC 24, Range 60', MAP: 1d20 + 9 ⇒ (1) + 9 = 10 for Piercing Damage: 1d6 + 8 ⇒ (3) + 8 = 11
His second arrow tumbles off the string (probably because he wants nothing to do with a Khaul...
Red jumps down from the pile of crates. He gets into a flank with Eidolon, pulls his sword and slashes with one motion.
Shortsword vs Eidolon AC 26, OG: 1d20 + 14 ⇒ (16) + 14 = 30 for Piercing/Slashing Damage: 1d6 + 10 ⇒ (6) + 10 = 16
Shortsword vs Eidolon AC 26, MAP, Agile, OG: 1d20 + 10 ⇒ (14) + 10 = 24 for Piercing/Slashing Damage: 1d6 + 10 ⇒ (3) + 10 = 13
Sneak: 2d6 ⇒ (1, 5) = 6
Yellow, too, jumps down from the pile of crates he was standing on. Racing to Red's aid, he notices Rysk and takes two shots.
Shortbow vs Rysk AC 22, Range 60': 1d20 + 14 ⇒ (4) + 14 = 18 for Piercing Damage: 1d6 + 8 ⇒ (6) + 8 = 14
Shortbow vs Rysk AC 22, Range 60', MAP: 1d20 + 9 ⇒ (15) + 9 = 24 for Piercing Damage: 1d6 + 8 ⇒ (4) + 8 = 12
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
Crate Drops: Get to the top of the pile and drop a crate on an adjacent opponent
Crate piles: 20-30 feet tall, DC 15 Athletics to climb
Active Conditions:
Bless - 25' around Atae; +1 to attack rolls
------------------
Those with ** may go
Blue
Krosovahn (-17; 1d6 persistent bleed)
Rysk - AC 22, 54/66
Atae - AC 23, 78/78
Yellow
Red
White (-19)
**Khaul Irontoe - AC 27, 100/100 (Quickened)
**Avery Wings - AC 23 (24 w/shield), 66/66; Sophia AC 21, 49/49 (Heroism - +1 Perc/Saves/Atk/Skill Checks)
**Arfsnarf Ah'sneeze - AC 24, 43/69
**Raindrop - AC 24, 35/110 (Fly 25; Fast Healing 8, 1/4); Eidolon AC 26 (Heroism - +1 Perc/Saves/Atk/Skill Checks)

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Fast Healing -> 43 HP
Raindrop feels the eidolon's wounds stitch back together, but feels it's not quite enough and collects a little more primal energy to fully mend things.
The eidolon continues to tear at his primary focus, unconcerned with the lesser creature.
◆ Act Together -> Fly and land on some crates
◆ Act Together -> Bite Krosovahn
Jaws: 1d20 + 17 + 1 ⇒ (6) + 17 + 1 = 24 for 2d6 + 6 ⇒ (3, 4) + 6 = 13 piercing
◆◆ Cast level 4 Heal
4d8 + 32 ⇒ (1, 7, 6, 6) + 32 = 52 95 HP

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Using his heighted speed to good advantage, Khaul skids to a halt and then hurries down the side passage to confront the thug in yellow.
strike: 1d20 + 15 ⇒ (9) + 15 = 24
damage: 2d8 + 4 ⇒ (7, 3) + 4 = 14
strike: 1d20 + 10 ⇒ (10) + 10 = 20
damage: 2d8 + 4 ⇒ (3, 6) + 4 = 13
* stride
* stride
* strike
* strike
Will use either glimpse or shield block the first time anyone is injured, depending on whether it is me or an ally.

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Seeing that her prey moves out of her sight, Avery tries to follow where it goes by stowing her weapon and climbing the crates nearest her.
DC 15 Athletics to Climb, w Heroism: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28 Crit Success, climbs 10 ft
She continues to Climb.
DC 15 Athletics to Climb, w Heroism: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18 Success, climbs 5 ft
◆ Stow Weapon
◆ Climb
◆ Climb

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Arfsnarf moves a little closer to the boxes that WHITE is standard on so he can get a clear shot to burn that sniper off of the top!
◆ Stride 15ft
◆◆ Cast a spell Ignition at WHITE
Spell attack WHITE, Fire damage: 1d20 + 15 ⇒ (3) + 15 = 185d4 ⇒ (1, 1, 3, 1, 4) = 10
Critical Success The target takes double damage and 4d4 persistent fire damage.

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Arfsnarf moves closer to White and hurls a fireball at him. White yelps and ducks, causing the fireball to pass overhead. Avery stows her weapon and manages to climb up onto one of the crate piles. Khaul runs around the bend and runs into Yellow. He swings twice but only hits with the first. Raindrop settles on top of a crate. He feels some of his wounds close but supplements it with more healing. Eidolon attempts to chomp Krosovahn again but doesn't succeed.
"Boss! Duck! Blue yells as he looses two shafts at Eidolon.
Shortbow vs Eidolon AC 26, Range 60': 1d20 + 14 ⇒ (12) + 14 = 26 for Piercing Damage: 1d6 + 8 ⇒ (3) + 8 = 11
Shortbow vs Eidolon AC 26, Range 60', MAP: 1d20 + 9 ⇒ (14) + 9 = 23 for Piercing Damage: 1d6 + 8 ⇒ (1) + 8 = 9
Krosovahn slashes at Eidolon as well.
+1 Shortsword vs Eidolon AC 26, OG, : 1d20 + 17 ⇒ (8) + 17 = 25 for Slashing Damage: 1d6 + 10 ⇒ (1) + 10 = 11
+1 Shortsword vs Eidolon AC 26, OG, MAP, Agile: 1d20 + 13 ⇒ (14) + 13 = 27 for Slashing Damage: 1d6 + 10 ⇒ (2) + 10 = 12
+1 Shortsword vs Eidolon AC 26, OG, MAP 2+, Agile: 1d20 + 9 ⇒ (15) + 9 = 24 for Slashing Damage: 1d6 + 10 ⇒ (2) + 10 = 12
Sneak x3: 6d6 ⇒ (5, 1, 4, 3, 6, 1) = 20
The only thing in your favor is that my damage dice is so bad... :)
Bleed: 1d6 ⇒ 6
Flat: 1d20 ⇒ 13 Still leaking
Avery, which pile did you climb?
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
Crate Drops: Get to the top of the pile and drop a crate on an adjacent opponent
Crate piles: 20-30 feet tall, DC 15 Athletics to climb
Active Conditions:
Bless - 25' around Atae; +1 to attack rolls
------------------
Those with ** may go
Blue
Krosovahn (-23; 1d6 persistent bleed)
**Rysk - AC 22, 54/66
**Atae - AC 23, 78/78
Yellow (-14)
Red
White (-19)
Khaul Irontoe - AC 27, 100/100 (Quickened)
Avery Wings - AC 23 (24 w/shield), 66/66; Sophia AC 21, 49/49 (Heroism - +1 Perc/Saves/Atk/Skill Checks)
Arfsnarf Ah'sneeze - AC 24, 43/69
Raindrop - AC 24, 29/110 (Fly 25; Fast Healing 8, 2/4); Eidolon AC 26 (Heroism - +1 Perc/Saves/Atk/Skill Checks)

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The only thing in your favor is that my damage dice is so bad... :)
It's certainly not the aggressive nature of my allies. Oh, wait... =D

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Avery, which pile did you climb?
I marked the Map with an X. How high would that be?

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The cleric moves up and attempts to strike down the enemy fighting the dwarf with divine energy
1d20 + 16 + 1 ⇒ (12) + 16 + 1 = 29 bless
5d4 ⇒ (2, 3, 4, 2, 1) = 12 spirit energy divine lance

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I'd heal raindrop, but I can't get to her or her eidolon.
Rysk aims at one of the archers...
◆ Devise a Stratagem (white)
Roll: 1d20 ⇒ 16
◆ Strike
AC 32
piercing: 4d6 ⇒ (3, 1, 2, 4) = 10
deadly?: 1d10 ⇒ 3
10 damage on a hit, 23 on a crit
◆ Stride

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Just thinking ahead - how badly does Raindrop think the building will suffer / explode if she throws a fireball down in the middle-south of the map?

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GM Tiger wrote:I marked the Map with an X. How high would that be?Avery, which pile did you climb?
20'

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Atae blasts Yellow with divine energy while Rysk manages to stick White with an arrow that he expertly sailed around a crate. Arfsnarf would later claim that it's the best shot he's ever seen!
Yellow drops his bow and pulls his sword, slashing at Khaul.
Shortsword vs Khaul AC 27: 1d20 + 14 ⇒ (3) + 14 = 17 for Slashing Damage: 1d6 + 10 ⇒ (5) + 10 = 15
Shortsword vs Khaul AC 27, MAP, Agile: 1d20 + 10 ⇒ (19) + 10 = 29 for Slashing Damage: 1d6 + 10 ⇒ (6) + 10 = 16
Shortsword vs Khaul AC 27, MAP 2+, Agile: 1d20 + 6 ⇒ (8) + 6 = 14 for Slashing Damage: 1d6 + 10 ⇒ (2) + 10 = 12
Red continues to poke at Eidolon.
Shortsword vs Eidolon AC 26, OG: 1d20 + 14 ⇒ (6) + 14 = 20 for Piercing Damage: 1d6 + 10 ⇒ (6) + 10 = 16
Shortsword vs Eidolon AC 26, OG, MAP, Agile: 1d20 + 10 ⇒ (12) + 10 = 22 for Piercing: 1d6 + 10 ⇒ (3) + 10 = 13
Shortsword vs Eidolon AC 26, OG, MAP 2+, Agile: 1d20 + 6 ⇒ (11) + 6 = 17 for Piercing: 1d6 + 10 ⇒ (2) + 10 = 12
White jumps down and runs around the corner, finding Rysk. He shoots a single arrow at him.
Shortbow vs Rysk AC 22, Range 60': 1d20 + 14 ⇒ (20) + 14 = 34 for Piercing Damage: 1d6 + 8 ⇒ (1) + 8 = 9 Doubled to 18
Deadly: 1d10 ⇒ 3
The archer in White gloats as the arrow finds Rysk's leg and buries itself deep.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
Crate Drops: Get to the top of the pile and drop a crate on an adjacent opponent
Crate piles: 20-30 feet tall, DC 15 Athletics to climb
Active Conditions:
Bless - 25' around Atae; +1 to attack rolls
------------------
Those with ** may go
Blue
Krosovahn (-23; 1d6 persistent bleed)
Rysk - AC 22, 33/66
Atae - AC 23, 78/78
Yellow (-26)
Red
White (-42)
**Khaul Irontoe - AC 27, 84/100 (Quickened)
**Avery Wings - AC 23 (24 w/shield), 66/66; Sophia AC 21, 49/49 (Heroism - +1 Perc/Saves/Atk/Skill Checks)
**Arfsnarf Ah'sneeze - AC 24, 43/69
**Raindrop - AC 24, 29/110 (Fly 25; Fast Healing 8, 2/4); Eidolon AC 26 (Heroism - +1 Perc/Saves/Atk/Skill Checks)

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Just thinking ahead - how badly does Raindrop think the building will suffer / explode if she throws a fireball down in the middle-south of the map?
Well, I'd think the challenge would be more of not killing everyone inside... :)

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Khaul winces at the shortsword strikes home in a painful manner. He offers a strained glance toward his shield, as if suggesting that perhaps it could have done a better job.
"I'm not ignoring yer Myrsa. Me legs ain't as long as ... well"
He does however make sure she is in position before bringing his hammer to bear once again. "Yer should have run." he notes.
strike: 1d20 + 15 ⇒ (10) + 15 = 25
damage: 2d8 + 4 ⇒ (1, 8) + 4 = 13
strike,MAP: 1d20 + 15 - 5 ⇒ (18) + 15 - 5 = 28
damage: 2d8 + 4 ⇒ (2, 2) + 4 = 8
* raise shield
* strike
* strike
(depends on whether the foe drops, likely move up to combat with red)
Reaction: (used on the first person damaged, either myself (shield block) or another in range (glimpse)
Glimpse of redemption (↺) Reduce damage by 8 {2+level} when enemy damages an ally, and make enemy enfeebled 2 - enemy may opt to not damage ally at all instead. Both enemy and ally must be within 15' of me.
Shield block (↺) Reduce damage when enemy damages me by shield hardness (11)

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Arfsnarf sprints through the aisles to catch up to the action. By the time he can spot enemies again, there's little time for a full spell. He manifests his force shield with patterns of dragon scales apparent in its shimmery surface.
◆ Stride
◆ Stride
◆ Cast (verbal) shield, AC +1 until his next turn

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Avery continues to climb to reach the top of the piled crates that she is climbing.
DC 15 Athletics to Climb, w Heroism: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19 Success, climbs 5 ft
Having reached the top, she draws out once more her shortbow. Assuming she has line of sight, Avery sends arrows to her prey Blue.
+1 Striking Shortbow Attack w Hunted Shot, Flurry, Heroism: 1d20 + 16 + 1 ⇒ (12) + 16 + 1 = 29 vs Blue (Hunted Prey)
Damage: 2d6 + 1 ⇒ (1, 5) + 1 = 7 P damage
+1 Striking Shortbow Attack w Hunted Shot, Flurry, Heroism: 1d20 + 16 + 1 - 5 ⇒ (3) + 16 + 1 - 5 = 15 vs Blue (Hunted Prey)
Damage: 2d6 + 1 ⇒ (3, 4) + 1 = 8 P damage
If both hit, combine damage for the purpose of resistances and weaknesses.
◆ Climb
◆ Interact to draw weapon
◆ Hunted Shot

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Fading fast... Will post tomorrow.
But wanted to ask the GM if Arfsnarf really needed to travel that far to see an enemy? With the elongated squares, it seems like he might've only been three or four away from the corridor.

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I initially thought the elogated squares were two high, but looking now, I think they are just one. FWIW, I tend to rotate the maps 90 degrees to get the full map sizes but keep the squares... square

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The elongated squares are due to the map being a half page. I guess I should have left it the way it is instead of trying to make the map the background. Hmm. That'd work. I'll do that for my 2nd run. I'm running this one for Paizocon in case anyone would like to use a replay boon :)

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Avery climbs onto a crate and looses a pair of arrows at Blue. The first hits his shoulder but the second hits the balcony wall. Arfsnarf runs around the corner and raises a mystical shield. Khaul smashes Yellow twice
Khaul, you're quickened, so you have 1 action left :)
I also changed the map layout. Khaul's suggestion is a good one. :)
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
Crate Drops: Get to the top of the pile and drop a crate on an adjacent opponent
Crate piles: 20-30 feet tall, DC 15 Athletics to climb
Active Conditions:
Bless - 25' around Atae; +1 to attack rolls
------------------
Those with ** may go
Blue (-7)
Krosovahn (-23; 1d6 persistent bleed)
Rysk - AC 22, 33/66
Atae - AC 23, 78/78
Yellow (-47)
Red
White (-42)
**Khaul Irontoe - AC 27, 84/100 (Quickened; AC 29; 1 action)
Avery Wings - AC 23 (24 w/shield), 66/66; Sophia AC 21, 49/49 (Heroism - +1 Perc/Saves/Atk/Skill Checks)
Arfsnarf Ah'sneeze - AC 24, 43/69 (AC 25)
**Raindrop - AC 24, 29/110 (Fly 25; Fast Healing 8, 2/4); Eidolon AC 26 (Heroism - +1 Perc/Saves/Atk/Skill Checks)

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Khaul, seeing his enemy is still standing takes a final swing at him
swing and a miss: 1d20 + 15 - 10 ⇒ (5) + 15 - 10 = 10
damage: 2d8 + 4 ⇒ (7, 6) + 4 = 17

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Khaul attempts to flatten Yellow but the rogue easily gets out of the way.
"Dwarves... anyone can avoid 'em... smelly, clumsy things among others..." he gloats.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
Crate Drops: Get to the top of the pile and drop a crate on an adjacent opponent
Crate piles: 20-30 feet tall, DC 15 Athletics to climb
Active Conditions:
Bless - 25' around Atae; +1 to attack rolls
------------------
Those with ** may go
Blue (-7)
Krosovahn (-23; 1d6 persistent bleed)
Rysk - AC 22, 33/66
Atae - AC 23, 78/78
Yellow (-47)
Red
White (-42)
Khaul Irontoe - AC 27, 84/100 (Quickened; AC 29)
Avery Wings - AC 23 (24 w/shield), 66/66; Sophia AC 21, 49/49 (Heroism - +1 Perc/Saves/Atk/Skill Checks)
Arfsnarf Ah'sneeze - AC 24, 43/69 (AC 25)
**Raindrop - AC 24, 29/110 (Fly 25; Fast Healing 8, 2/4); Eidolon AC 26 (Heroism - +1 Perc/Saves/Atk/Skill Checks)

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Fast Healing -> 37 HP
Raindrop once again feels the eidolon's wounds mend a bit, but wants her companion to be back in the pink, as the saying goes.
The eidolon sees an opening on his prey and bites savagely at him before weaving around the legs of the incompetent bandit and back toward Raindrop's allies.
◆◆ Act Together -> Cast level 4 Heal
4d8 + 32 ⇒ (1, 1, 2, 5) + 32 = 41 78 HP
◆ Act Together -> Strike Krosovahn
Jaws: 1d20 + 17 + 1 ⇒ (18) + 17 + 1 = 36
2d6 + 6 ⇒ (4, 4) + 6 = 14 piercing if a normal hit
2d10 + 6 ⇒ (5, 6) + 6 = 17 (doubled to 34) plus 1d10 ⇒ 6 (fatal) piercing if a crit (and persistent bleed is now 2d6)
◆ Tumble Through red
Acrobatics: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32
Presuming a success there, heh. Would move one more NE, but wasn't sure if the crates created hard corners or not.

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IIRC, there are no hard corners in PF2.
Raindrop heals himself while Eidolon catches Krosovahn in the leg, nicking his femoral artery, causing blood to start leaking faster. Eidolon then scoots between Red's legs to return to Raindrop's side. Where does your Eidolon end up?
Blue draws a bead on Order based on HP above: 1d6 ⇒ 1 and looses three arrows.
Shortbow vs Avery AC 23, Range 60': 1d20 + 14 ⇒ (8) + 14 = 22 for Piercing Damage: 1d6 + 8 ⇒ (2) + 8 = 10
Shortbow vs Avery AC 23, Range 60', MAP: 1d20 + 9 ⇒ (9) + 9 = 18 for Piercing Damage: 1d6 + 8 ⇒ (1) + 8 = 9
Shortbow vs Avery AC 23, Range 60', MAP 2+: 1d20 + 4 ⇒ (7) + 4 = 11 for Piercing Damage: 1d6 + 8 ⇒ (5) + 8 = 13
All three arrows land around her, the first inches from her face.
Krosovahn reaches into a pouch, pulls out a vial, uncorks it and chugs the contents.
Lesser Healing: 2d8 + 5 ⇒ (4, 3) + 5 = 12
Krosovahn decides to head over to Arfsnarf to try to take him down.
Bleed: 2d6 ⇒ (2, 5) = 7
Flat: 1d20 ⇒ 17
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
Crate Drops: Get to the top of the pile and drop a crate on an adjacent opponent
Crate piles: 20-30 feet tall, DC 15 Athletics to climb
Active Conditions:
Bless - 25' around Atae; +1 to attack rolls
------------------
Those with ** may go
Blue (-7)
Krosovahn (-58)
**Rysk - AC 22, 33/66
**Atae - AC 23, 78/78
Yellow (-47)
Red
White (-42)
Khaul Irontoe - AC 27, 84/100 (Quickened; AC 29)
Avery Wings - AC 23 (24 w/shield), 66/66; Sophia AC 21, 49/49 (Heroism - +1 Perc/Saves/Atk/Skill Checks)
Arfsnarf Ah'sneeze - AC 24, 43/69 (AC 25)
Raindrop - AC 24, 78/110 (Fly 25; Fast Healing 8, 3/4); Eidolon AC 26 (Heroism - +1 Perc/Saves/Atk/Skill Checks)

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I was playing Imperial Assault over the weekend and, man, does that game have some funky movement / line-of-sight rules. The former is super generous but the latter is something that requires a decoder ring.
Anyway, I moved him on the map - should be to the right of yellow, kitty-corner from Khaul

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After changing the orientation of the Map, I moved Avery's icon on the Map so that she is on top of the crates in the corner.

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Rysk once again takes aim and the archer he's been attacking...
◆ Devise a Stratagem
Roll: 1d20 ⇒ 10
He lets the arrow loose.
◆ Strike
AC 25 Piercing: 4d6 ⇒ (2, 2, 6, 3) = 13
He then ducks around the corner to patch up his wounds.
◆ Doctor's Visitation (Stride + Battle Medicine)
Medicine (DC 20): 1d20 + 15 ⇒ (9) + 15 = 24
Healing: 2d8 + 10 + 5 + 6 ⇒ (5, 7) + 10 + 5 + 6 = 33

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Rysk again manages to get an angle on White and sticks him with an arrow, this one swooshing by Arfsnarf's shoulder. He then ducks around the corner and places a trauma dressing on his wounds.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
Crate Drops: Get to the top of the pile and drop a crate on an adjacent opponent
Crate piles: 20-30 feet tall, DC 15 Athletics to climb
Active Conditions:
Bless - 25' around Atae; +1 to attack rolls
------------------
Those with ** may go
Blue (-7)
Krosovahn (-58)
Rysk - AC 22, 66/66
**Atae - AC 23, 78/78
Yellow (-47)
Red
White (-55)
Khaul Irontoe - AC 27, 84/100 (Quickened; AC 29)
Avery Wings - AC 23 (24 w/shield), 66/66; Sophia AC 21, 49/49 (Heroism - +1 Perc/Saves/Atk/Skill Checks)
Arfsnarf Ah'sneeze - AC 24, 43/69 (AC 25)
Raindrop - AC 24, 78/110 (Fly 25; Fast Healing 8, 3/4); Eidolon AC 26 (Heroism - +1 Perc/Saves/Atk/Skill Checks)

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Seeing that the dwarf is having some trouble with the yellow skeefy cretin, she rubs a ring on her finger and extends her hands as a spectral goat head emerges from the ring to slam into the dwarf's opponent
Activate [one-action] or more (Interact); Frequency once per minute; Effect A ram-shaped blast of force slams into one foe that you can see within 60 feet. The number of actions you spend to Activate this Item (from 1 to 3) determines the intensity of the force. The blow deals 2d6 force damage per action spent and pushes the target 5 feet per action spent. The target must attempt a DC 22 Fortitude save.
Critical Success The target is unaffected.
Success The target takes half damage and is pushed half the distance.
Failure The target takes full damage and is pushed the full distance.
Critical Failure The target takes double damage and is pushed twice the distance.
6d6 ⇒ (6, 6, 2, 2, 1, 4) = 21 FORCE
DC 22 FORT

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"Twas just third time lucky for you." mutters Khaul.
"I'd be surrenderin now, or you will again feel how clumsy I be."

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Fort: 1d20 + 8 ⇒ (17) + 8 = 25
Atae's ram's head of force butt's Yellow right in the face and sends him staggering 5' back against a nearby crate.
"By dose! By beautiful dose!" Yellow howls as his hand comes away bloody. "You'll bay bor dat!" he snarls, stepping forward and attempting to poke Eidolon, Khaul: 1d2 ⇒ 2
Shortsword vs Khaul AC 29: 1d20 + 14 ⇒ (5) + 14 = 19 for Piercing Damage: 1d6 + 10 ⇒ (2) + 10 = 12
Shortsword vs Khaul AC 29, MAP, Agile: 1d20 + 10 ⇒ (11) + 10 = 21 for Piercing Damage: 1d6 + 10 ⇒ (2) + 10 = 12
Unfortunately, his nosebleed seems to distract him...
Red steps up and tries to poke the Eidolon again.
Shortsword vs Eidolon AC 26: 1d20 + 14 ⇒ (18) + 14 = 32 for Piercing Damage: 1d6 + 10 ⇒ (4) + 10 = 14
Shortsword vs Eidolon AC 26, MAP, Agile: 1d20 + 10 ⇒ (9) + 10 = 19 for Piercing Damage: 1d6 + 10 ⇒ (6) + 10 = 16
White drops his bow and whips out his sword, poking at Arfsnarf in the same motion, and repeating the action twice more.
Shortsword vs Arfsnarf, AC 25: 1d20 + 14 ⇒ (17) + 14 = 31 for Piercing Damage: 1d6 + 10 ⇒ (3) + 10 = 13
Shortsword vs Arfsnarf, AC 25, MAP, Agile: 1d20 + 10 ⇒ (12) + 10 = 22 for Piercing Damage: 1d6 + 10 ⇒ (4) + 10 = 14
Shortsword vs Arfsnarf, AC 25, MAP 2, Agile: 1d20 + 6 ⇒ (6) + 6 = 12 for Piercing Damage: 1d6 + 10 ⇒ (3) + 10 = 13
Raindrop, you can choose to use 1 action to drop a crate on top of adjacent baddies on the bottom of the pile. A dropped crate will do 2d8+7 Bludgeoning Damage (DC 22 Basic Reflex to avoid).
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COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
Crate Drops: Get to the top of the pile and drop a crate on an adjacent opponent
Crate piles: 20-30 feet tall, DC 15 Athletics to climb
Active Conditions:
Bless - 25' around Atae; +1 to attack rolls
------------------
Those with ** may go
Blue (-7)
Krosovahn (-58)
Rysk - AC 22, 66/66
Atae - AC 23, 78/78
Yellow (-57)
Red
White (-55)
**Khaul Irontoe - AC 27, 84/100 (Quickened; AC 29)
**Avery Wings - AC 23 (24 w/shield), 66/66; Sophia AC 21, 49/49 (Heroism - +1 Perc/Saves/Atk/Skill Checks)
**Arfsnarf Ah'sneeze - AC 24, 30/69 (AC 25)
**Raindrop - AC 24, 64/110 (Fly 25; Fast Healing 8, 3/4); Eidolon AC 26 (Heroism - +1 Perc/Saves/Atk/Skill Checks)

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Arfsnarf unleashes a trio of force projectiles aimed at different foes.
◆◆◆ Cast a spell: force barrage
force damage WHITE: 1d4 + 1 ⇒ (3) + 1 = 4
force damage YELLOWW: 1d4 + 1 ⇒ (2) + 1 = 3
force damage BLUE: 1d4 + 1 ⇒ (2) + 1 = 3

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Arfsnarf distributes a magic missile to each of his three opponents.
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COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
Crate Drops: Get to the top of the pile and drop a crate on an adjacent opponent
Crate piles: 20-30 feet tall, DC 15 Athletics to climb
Active Conditions:
Bless - 25' around Atae; +1 to attack rolls
------------------
Those with ** may go
Blue (-10)
Krosovahn (-58)
Rysk - AC 22, 66/66
Atae - AC 23, 78/78
Yellow (-60)
Red
White (-59)
**Khaul Irontoe - AC 27, 84/100 (Quickened; AC 29)
**Avery Wings - AC 23 (24 w/shield), 66/66; Sophia AC 21, 49/49 (Heroism - +1 Perc/Saves/Atk/Skill Checks)
Arfsnarf Ah'sneeze - AC 24, 30/69
**Raindrop - AC 24, 64/110 (Fly 25; Fast Healing 8, 3/4); Eidolon AC 26 (Heroism - +1 Perc/Saves/Atk/Skill Checks)

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Avery launches more arrow against Blue after she calls Sophia to support her attacks.
+1 Striking Shortbow Attack w Hunted Shot, Flurry, Heroism, Range Penalty: 1d20 + 16 + 1 - 2 ⇒ (4) + 16 + 1 - 2 = 19 vs Blue (Hunted Prey)
Damage: 2d6 + 1 ⇒ (4, 1) + 1 = 6 P damage
+1 Striking Shortbow Attack w Hunted Shot, Flurry, Heroism, MAP, Range Penalty: 1d20 + 16 + 1 - 5 - 2 ⇒ (7) + 16 + 1 - 5 - 2 = 17 vs Blue (Hunted Prey)
Damage: 2d6 + 1 ⇒ (3, 5) + 1 = 9 P damage
If both hit, combine damage for the purpose of resistances and weaknesses.
She then Leaps to the closest crate to be closer to the heat of the combat.
◆ Command an Animal (◆ Fly, ◆ Support)
◆ Hunted Shot
◆ Leap

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Might be having a caching problem, but the map hasn't changed for me since I moved the Eidolon.
Red moved up and Krosovahn also moved?

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As the thug in red closes in on the Eldion, Khaul snarls "Not so fast. Yer need to think about yer acdtions."
Glimpse of redemption. Reduces damage to Eidolon by 8 and red becomes enfeebled 2
-=-=-=-
Seeing the thug in yellow still before him, Khaul adjusts Mysra to a more convenient location before offering further instruction to the man.
"I did suggest ye think about yer actions. Now ye get to repent o' them."
strike vs yellow,bless: 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17
damage: 2d8 + 4 ⇒ (7, 6) + 4 = 17
strike vs yellow?,bless,MAP: 1d20 + 15 + 1 - 5 ⇒ (9) + 15 + 1 - 5 = 20
damage: 2d8 + 4 ⇒ (1, 1) + 4 = 6
possible third strike vs yellow,bless,MAP: 1d20 + 15 + 1 - 10 ⇒ (15) + 15 + 1 - 10 = 21
damage: 2d8 + 4 ⇒ (2, 1) + 4 = 7
* Raise shield
* strike yellow
* strike
* if yellow drops then stride over to red) either between strikes or after the second. If yellow is still up after both strikes, he'll try a third strike.
- reaction either shield block or glimpse of redemption on first party member hit and in range. Shield block if it is Khaul, glimpse if it is someone else within 15'

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Might be having a caching problem, but the map hasn't changed for me since I moved the Eidolon.
Red moved up and Krosovahn also moved?
Krosovahn moved early in the round after chugging a healing potion. I also noticed that, actually, I moved Eidolon when I noticed that it didn't move after you said you did... weird...
Khaul's divine aid manages to lessen the impact of the stab. Red looks chastened. Khaul swings his hammer at Yellow, who manages to dodge twice, but not the third. Khaul's hammer breaks Yellow's arm, eliciting a howl of pain from the thug.
Avery launches more arrows at Blue but does not connect. Sophia attempts to peck at Blue's eyes but misses.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
Crate Drops: Get to the top of the pile and drop a crate on an adjacent opponent
Crate piles: 20-30 feet tall, DC 15 Athletics to climb
Active Conditions:
Bless - 25' around Atae; +1 to attack rolls
------------------
Those with ** may go
Blue (-10)
Krosovahn (-58)
Rysk - AC 22, 66/66
Atae - AC 23, 78/78
Yellow (-67)
Red (Enfeebled 2)
White (-59)
Khaul Irontoe - AC 27, 84/100 (Quickened; AC 29)
Avery Wings - AC 23 (24 w/shield), 66/66; Sophia AC 21, 49/49 (Heroism - +1 Perc/Saves/Atk/Skill Checks)
Arfsnarf Ah'sneeze - AC 24, 30/69
**Raindrop - AC 24, 72/110 (Fly 25; Fast Healing 8, 3/4); Eidolon AC 26 (Heroism - +1 Perc/Saves/Atk/Skill Checks)

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Ah, hah!! I was still using the Area Map link at the top and not the Tactical Map link you were posting in the Tracker. Whoops.
Fast Healing -> 80 HP
Raindrop cheerily calls out in response to the dwarf's efforts to protect her eidolon, "Thanks, Khaul! He likes to live dangerously, and sometimes forgets we've got allies for a reason."
The beast merely growls in response to the chiding.
Peering down at the two badly wounded ruffians, she throws an arc of electricity at them. She then buffs her ally as he once again takes a chomp out of an enemy.
◆◆ Cast Electric Arc on white and yellow
5d4 ⇒ (4, 3, 3, 3, 4) = 17 DC 24 Reflex
◆ Act Together -> cast Boost Eidolon
◆ Act Together -> Strike yellow (or more likely red)
Jaws: 1d20 + 17 + 1 ⇒ (11) + 17 + 1 = 29
Piercing: 2d6 + 6 + 4 ⇒ (2, 3) + 6 + 4 = 15 and d6 persistent bleed

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Ah, hah!! I was still using the Area Map link at the top and not the Tactical Map link you were posting in the Tracker. Whoops.
Fast Healing -> 80 HP
Raindrop cheerily calls out in response to the dwarf's efforts to protect her eidolon, "Thanks, Khaul! He likes to live dangerously, and sometimes forgets we've got allies for a reason."
The beast merely growls in response to the chiding.Peering down at the two badly wounded ruffians, she throws an arc of electricity at them. She then buffs her ally as he once again takes a chomp out of an enemy.
◆◆ Cast Electric Arc on white and yellow
5d4 DC 24 Reflex◆ Act Together -> cast Boost Eidolon
◆ Act Together -> Strike yellow (or more likely red)
[dice=Jaws]d20 +17 +1
[dice=Piercing]2d6 + 6 +4 and d6 persistent bleed
Oh shoot. I'm sorry. I forgot I changed the tactical map midstream. I did forget to change the link to the map up top. I'll fix that now

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Is the eidelon in my line of sight or is the sprite?
You can see parts of the eidolon around the crate. Not the sprite (it's on top of a crate that's about 30' up)

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Red Ref: 1d20 + 14 ⇒ (20) + 14 = 34
Yellow Ref: 1d20 + 14 ⇒ (5) + 14 = 19
Red manages to duck behind a crate and avoid the lightning entirely but Yellow eats it. He drops to the floor, hair standing on end. Meanwhile Eidolon chomps Red and opens a bleeding wound on his arm.
Blue, seeing Sophia right in front of him, drops his bow to the floor beside him, draws his sword, and stabs at the owl thrice.
Shortsword vs Sophia AC 21: 1d20 + 14 ⇒ (5) + 14 = 19 for Piercing Damage: 1d6 + 10 ⇒ (4) + 10 = 14
Shortsword vs Sophia AC 21, MAP, Agile: 1d20 + 10 ⇒ (19) + 10 = 29 for Piercing Damage: 1d6 + 10 ⇒ (1) + 10 = 11
Shortsword vs Sophia AC 21, MAP 2+, Agile: 1d20 + 6 ⇒ (10) + 6 = 16 for Piercing Damage: 1d6 + 10 ⇒ (2) + 10 = 12
Krosovahn grins at Arfsnarf before stabbing him.
+1 Shortsword vs Arfsnarf AC 24: 1d20 + 17 ⇒ (17) + 17 = 34 for Piercing Damage: 1d6 + 10 ⇒ (4) + 10 = 14 Doubled to 28
+1 Shortsword vs Arfsnarf AC 24, MAP, Agile: 1d20 + 13 ⇒ (17) + 13 = 30 for Piercing Damage: 1d6 + 10 ⇒ (3) + 10 = 13
He laughs maniacally as Arfsnarf drops to the floor. He moves across the room to try to help his minions.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Special Conditions:
Crate Drops: Get to the top of the pile and drop a crate on an adjacent opponent
Crate piles: 20-30 feet tall, DC 15 Athletics to climb
Active Conditions:
Bless - 25' around Atae; +1 to attack rolls
------------------
Those with ** may go
Blue (-10)
Arfsnarf Ah'sneeze - AC 24, 0/69 (Dying 1)
Krosovahn (-58)
**Rysk - AC 22, 66/66
**Atae - AC 23, 78/78
Red (-15; d6 persistent bleed; Enfeebled 2)
White (-59)
Khaul Irontoe - AC 27, 84/100 (Quickened; AC 29)
Avery Wings - AC 23 (24 w/shield), 66/66; Sophia AC 21, 38/49 (Heroism - +1 Perc/Saves/Atk/Skill Checks)
Raindrop - AC 24, 72/110 (Fly 25; Fast Healing 8, 4/4); Eidolon AC 26 (Heroism - +1 Perc/Saves/Atk/Skill Checks)

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Arfsnarf is Dying 1.