| Alpha One |
Alpha shakes his head.
"Me and the other two are more of combatants. We do copy powers so if one application of either of your powers doesn't work, what about four?"
| GM_ZenFox42 |
So Alpha and Enkidu start up the tunnel (Alpha, are you borrowing any powers from anyone beforehand?), and as they reach the entrance Continuum and Angel teleport into the room.
Continuum, you're at -5 for not having been in the room before (-4, I figure you couldn't see around Enkidu's centipede) and carrying a passenger (-1).
I think that's all the PC's that are left?
| Enkїdu |
Whaaat? Didn't even notice we'd lost Wolf spider, he didn't post anything, just faded. That's gotta be the worst thing about PvP games; the never ending attrition. Oh well, I'm happy to press on.
Turning to Alpha Enkidu asks, "Does each of the 'You's' need to copy the same power, or could you take mine, Beta take Continuum, and Gamma take Angel? More diverse abilities sounds like a good approach to me..."
"If you imprint off me, what is the largest of my forms you can mimic?"
Just went and looked it up and the largest you could go would limited by your power rank, which would be Copycat 6. That lets you do up to a size +2, which includes the Lion and Large Bear from the Core Book Bestiary. Your stats would be different than mine in that shape since I have a bunch of secondary powers that make me something like the Ur-beast or Dire version of everything. So, you wouldn't get my Heavy Weapon claws unless you copied just those. Enkidu wouldn't know that of course, since he's never seen you copy him. Up to you is you want to go the shifter route. You're welcome to borrow my big handgun (M2 Herokiller), as it does Heavy Weapon damage, and I don't use it much.
| Alpha One |
Back from finals! Sorry for the absence!
"We can go separately for copying abilities, but that power has a capacity (lvl 6). It's not always as potent as the original as though, but a rough copy serves well enough most of the time. However, I think it best to stay at our current flexible point. Should new elements be introduced, we can respond faster."
Not copying any powers currently for any of the dupes, everyone has their gun pulled out and is ready to move in to subjugate or eliminate.
"I appreciate the offer of a firearm, but I only trust equipment I've worked on personally."
| GM_ZenFox42 |
So, to recap :
Alpha(s) and Enkidu start up the tunnel, and as they reach the entrance Continuum and Angel teleport into the room.
Continuum, you're at -5 for not having been in the room before (-4, I figure you couldn't see around Enkidu's centipede) and carrying a passenger (-1).
Continuum, please make a roll to determine whether your teleport is successful.
| Enkїdu |
Thanks!
Enkidu shifts back into the Dire Tiger form and waits another moment to see if his teammates appear. Then, regardless of whether they do, he gets things going, dashing forward and slashing with steel-rending claws.
Two-Fisted Claw 1: 1d12 + 2 ⇒ (8) + 2 = 101d6 ⇒ 1
Two-Fisted Claw 2: 1d12 + 2 ⇒ (10) + 2 = 121d6 ⇒ 2
Damage 1 (Heavy): 1d12 + 3 + 2d6 ⇒ (10) + 3 + (3, 1) = 17
Damage 2 (Heavy): 1d12 + 3 + 2d6 ⇒ (8) + 3 + (4, 3) = 18
Raise on #1 if applicable: 17 + 1d6 ⇒ 17 + (1) = 18
Raise on #2 if applicable: 18 + 1d6 ⇒ 18 + (4) = 22
| GM_ZenFox42 |
The robot is large, but slow, and both of Enkidu's attacks hit it. The first one slashes into its armor, barely penetrating, but is enough to put it off-guard (Shaken). The second gouges deep into its innards, and sparks fly off from it (1 Wound).
I'll give you that attack as your action this round, and deal cards for everyone else :
Alpha One : 7C
Continuum : 5S
Dark Angel : KD
Robot : KH
Initiative order : Robot, Dark Angel, Alpha One, Continuum
Dark Angel can't act until Continuum gets them in the cave.
The robot attacks Enkidu :
Recover from Shaken: 1d12 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Fighting & Wild: 1d10 ⇒ 91d6 ⇒ 5
But does not connect.
Alpha One and Continuum, you're acting independently, so post whenever you can. Continuum, your first "action" will be to recover from the Shaken.
| Continuum |
spirit | Wild: 1d8 ⇒ 41d4 ⇒ 2
I'll go ahead and spend a benny to recover from being shaken.
Grabbing Dark Angel, Continuum will try and teleport again.
Smarts with -4 penalty | Wild Die: 1d8 - 5 ⇒ (8) - 5 = 31d4 - 5 ⇒ (4) - 5 = -1
Ace!: 1d8 ⇒ 4
Shaking off his ennui, Continuum grabs Dark Angel's arm and manages to use his power successfully.
As his teleportation power takes hold, you find yourself floating in a void, surrounded by an infinite number of shards of what appear to be glass, each showing a variation of the same moment you just left: the moment right before you teleported. Before you can really think about this, however, you find yourself standing in the room with the Robot.
| -- Dark Angel -- |
As soon as she is able to react after the teleportation, Angel strikes at the robot with her sword.
Fighting: 1d10 + 1 ⇒ (9) + 1 = 10 Damage: 1d10 + 1d8 + 2 ⇒ (5) + (1) + 2 = 8 (2 AP)
| Alpha One |
"Giant Robot? Why is it always giant robots?"
Alpha, Beta, and Gamma (is it alright to say they had their weapons drawn as they were running towards a combat situation?) immediately try and find cover before taking shots at the Robot.
Alpha Attack: 1d8 + 1 ⇒ (4) + 1 = 51d6 ⇒ 2
Beta Attack: 1d8 + 1 ⇒ (5) + 1 = 6
Gamma Attack: 1d8 + 1 ⇒ (6) + 1 = 7
Alpha Damage: 2d6 + 1d6 ⇒ (1, 6) + (1) = 8
Beta Damage: 2d6 ⇒ (5, 2) = 7
Gamma Damage: 2d6 ⇒ (5, 1) = 6
| Alpha One |
"Tougher armor than I thought!" Alpha calls out, and he assesses the assets available.
With limited firepower available Alpha, Beta, and Gamma switch to subdual tactics.
All three attempt to close the distance and go to reduce its overall.
No idea if this will work, but here are some touch attacks.
Alpha: 1d8 ⇒ 71d6 ⇒ 1
Beta: 2d8 ⇒ (8, 5) = 13
Gamma: 1d8 ⇒ 4
| Alpha One |
Huh, that word didn't make into the final post... I was going after it's Vigor as I suspect that's its "toughness" after its actual toughness.
Spirit Beta: 1d6 ⇒ 2
Spirit Gamma: 1d6 ⇒ 1
| GM_ZenFox42 |
The robot attempts to resists the Negation :
Spirit & Wild: 1d8 ⇒ 11d6 ⇒ 2 vs. Alpha's 3 = Success for Alpha!
Spirit & Wild: 1d8 ⇒ 11d6 ⇒ 5 vs. Gamma's 1
The robot, sensing that Enkidu is a formidable foe, turns instead to the Alphas and attacks one of them :
Fighting & Wild: 1d10 ⇒ 101d6 ⇒ 3
Fighting ACE!: 1d10 ⇒ 1 = 11 = 1 Raise
Doing
Damage: 1d12 + 4 + 1d10 + 1d6 ⇒ (3) + 4 + (5) + (5) = 17 (AP 4) = 2 Raises
To
Alpha #: 1d3 ⇒ 3
And Gamma goes *poof* up in smoke (or whatever he does when a duplicate dies).
Enkidu, Dark Angel, Continuum : you're up (any order).
| Enkїdu |
Attack 1: 1d12 + 2 ⇒ (10) + 2 = 121d6 ⇒ 5
Attack 2: 1d12 + 2 ⇒ (3) + 2 = 51d6 ⇒ 4
Damage 1: 1d12 + 3 + 2d6 + 1d6 ⇒ (6) + 3 + (6, 4) + (4) = 23
Damage 2: 1d12 + 3 + 2d6 ⇒ (3) + 3 + (2, 2) = 10
Damage 1 w/Raise: 23 + 1d6 ⇒ 23 + (3) = 26
| -- Dark Angel -- |
Dark Angel attacks the robot again with her sword.
Fighting: 1d10 + 1 ⇒ (10) + 1 = 11 Wild: 1d6 ⇒ 6
Double Ace!: 1d10 ⇒ 9 1d6 ⇒ 4
Damage: 1d10 + 1d8 + 1d6 + 2 ⇒ (10) + (3) + (6) + 2 = 21 (2 AP) Ace!: 1d10 ⇒ 5
So, that's a raise on the attack roll and a total of 26 damage with 2 AP.
| Alpha One |
"Gamma!"
Alpha and Beta are royally pissed, but th job needs to get done.
More negation!
Alpha Touch Attack: 1d8 + 2 ⇒ (5) + 2 = 71d6 + 2 ⇒ (2) + 2 = 4
Beta Touch Attack: 1d8 + 2 ⇒ (3) + 2 = 5
Alpha Spirit: 1d6 ⇒ 21d6 ⇒ 4
Beta Spirit: 1d6 ⇒ 1
| Enkїdu |
Enkidu's first attack, and Dark Angel's attack, bring the robot down, as it splits into several different pieces, sparks flying everywhere.
Should have made its Toughness *much* higher... :)
What do you do now?
Don't know how that would have gone. Enkidu can put out some damage, but Angel only managed to hurt it due to a lucky roll. Scale the Toughness up too high and then we'll end up in a situation where Enkidu is the only one that can hurt it, and even he needs a lucky roll.
On that topic, if Enkidu is throwing off the grade curve, talk to me, and we can see if we can come up with options, either nerfing him a bit, or replacing him with something less disruptive.
"Huh, glass jaw. Nice hit 'Angel. Continuum, would you mind bringing in the Doc's device? I'm just going to pop back down and make sure our guide hasn't stolen it."
True to his word, he darts back down the drain and moves to guard the device until Continuum arrives.
| Alpha One |
Alpha and Beta are available to help lift if they copy enhanced strength, otherwise, they hold perimeter and check for additional threats.
Alpha Notice: 1d4 ⇒ 21d6 ⇒ 5
Beta Notice: 1d4 ⇒ 3
| GM_ZenFox42 |
You all eventually get the machine into the chamber. A thick but very short power coupling rests on a hook on one side of your device, ready
to be plugged into a corresponding socket on the large machine in the chamber. When you plug it in, the titanium rod in your device extends straight up into the air, also glowing with a purple aura.
Everyone make a Notice roll at -4.
It seems your work here is done. What do you do?
Enkidu, please see Discussion...
| Continuum |
Does it follow straight out of the antenna (in the way the rod is pointed), or does it veer off at an angle from the rod (i.e. the rod is straight up and down, but the beam of light is moving at a 60 degree angle from the end of the rod)?
| Alpha One |
Alpha notice: 1d6 ⇒ 21d4 ⇒ 3
Beta notice: 1d4 ⇒ 1
"So...is there an on switch?" Alpha asks, looking around the machine.
"Usually, we make people stop moving, not really versed in making mad science start working..." Beta adds.