PFS1 We Be Goblins Too! (GM Mike...R) (Inactive)

Game Master Mike...R

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Reta strike at the boar but is unable to cut through its tough hide.
As the remaining AoO's won't do enough damage to kill the boar this round, I'll move to round 4, but Chuffy and Mogmurch can still take their AoOs.

ROUND 4:
Chuffy -4 (can also take an AoO from round 3)
Poog
Mogmurch (can also take an AoO from round 3)
Reta -3
Piggy -44 (staggered, stable)

(Bold may act)


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21

Club: 1d20 + 2 ⇒ (6) + 2 = 81d4 - 1 ⇒ (3) - 1 = 2


Round 3
AoO: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Dmg. + Sneak Attack: 1d4 - 1 + 2d6 ⇒ (2) - 1 + (2, 2) = 5


As with Reta's attack, the strikes from Mogmurch and Chuffy also fail to deal a telling blow on their retreating enemy.

The boar is clearly no longer interested in fighting and is trying to get away. It is however, gravely injured and unable to move very fast. Based on the description you have had, you are fairly certain that this must be one of Pa Munchmeat's 'fire-breathing pigs' so suspect that were it to return to the farm it could well alert Par Munchmeat that something is up.

ROUND 4:
Chuffy -4
Poog
Mogmurch
Reta -3
Piggy -44 (staggered, stable)

(Bold may act)


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none

"Bomb it now, I'll cut it off afterwards!"

Reta waits for Mogmurch to throw a bomb before going back into melee.


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21
kaervek78's pre-gen wrote:

"Bomb it now, I'll cut it off afterwards!"

Reta waits for Mogmurch to throw a bomb before going back into melee.

Or take a bow shot at it? Mogmurch has already used 2 bombs and I really don't want to use a 3rd on the 'obligatory thug encounter.' It looks like all of the encounters will take place in a day so there's unlikely be a chance to 'recharge.'


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none

"Chuffy, come here, let's flank it again!"

Reta runs up a little further than strictly necessary to cut off the boar, waiting for Chuffy to complete the flank.

AoO:

+1 flaming dogslicer: 1d20 + 8 ⇒ (6) + 8 = 14 (+2 if flanking)
Magical Slashing: 1d4 + 2 ⇒ (4) + 2 = 6
Fire: 1d6 ⇒ 1


Round 4
Chuffy nods, and double moves to flank the boar, barring his escape.


Poog decides to conserve Zarongel's fury and let the subchieftains handle this. Still, the chieftain can't be seen doing nothing.

Javelin: 1d20 + 5 ⇒ (18) + 5 = 23
Piercing Damage: 1d4 ⇒ 3


Poog's javelin hits the fleeing boar with a satisfying thud, causing the alarmed beast to squeal in pain. It's distress is further compounded by the arrival of Chuffy and Reta, who look to cut of it's retreat.

I'm happy for Chuffy to roll his AoO in advance as the boar is almost definitely going to trigger it on it's go.

ROUND 4:
Chuffy -4
Poog
Mogmurch
Reta -3
Piggy -47 (staggered, stable)

(Bold may act)


AoO: 1d20 + 8 ⇒ (2) + 8 = 10
Dmg.: 1d4 - 1 + 2d6 ⇒ (4) - 1 + (2, 5) = 10


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21

Mogmurch sprints with Chuffy and Reta to make some bacon!

If possible I'll roll for Mogmurch to assist Chuffy's next attack roll:

Club Aid to Chuffy's attack: 1d20 + 2 ⇒ (15) + 2 = 17


Finding itself surrounded by goblins, the boar retreats off the path. Reta and Chuffy both strike at it with Mogmurch's assistance, but fail to further wound it.

GM rolls:
boar stabilise?: 1d20 + 4 - 9 ⇒ (10) + 4 - 9 = 5

However, it is unable to shake of the damage done by Poog's javelin which continues to deteriorate as it flees.

ROUND 5:
Chuffy -4
Poog
Mogmurch
Reta -3
Piggy -48 (staggered)

(Bold may act)


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Round 5
The goblin rogue no longer cares if the boar dies or not. "I'm done. This is stupid. Let's go."


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none

"Die, stupid pig!"

Reta follows the boar, running as fast as she can, swinging her Pointy Staff of Office again at the fleeing boar.

+1 flaming dogslicer: 1d20 + 8 ⇒ (11) + 8 = 19 (+2 if charging is possible)
Magical Slashing: 1d4 + 2 ⇒ (1) + 2 = 3
Fire: 1d6 ⇒ 1

Really, dicebot? Minimum damage? :-/

What is this idiot doing?! The boar must not escape and warn Pa Munchmeat! Also, it has those gourds...

"Chief Poog, Chuffy is being lazy again!"

AoO:

+1 flaming dogslicer: 1d20 + 8 ⇒ (16) + 8 = 24
Magical Slashing: 1d4 + 2 ⇒ (2) + 2 = 4
Fire: 1d6 ⇒ 3

That's a bit better...


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"Chuffy want to get demoted to sub-sub-sub-chieftain?" Poog calls out as he moves into position to let Zarongel finish off the wounded piggy.

Channel Negative Energy: 2d6 ⇒ (2, 6) = 8
Will DC 12 negates


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Round 5 cont.
Chuffy sighs and runs to meet back with the stupid pig. Double move.


Reta continues to pursue the boar and lands another accurate strike on it. At the same time Poog unleashes a wave of dark energy towards the panicked creature...

GM rolls:
boar will save: 1d20 + 4 ⇒ (14) + 4 = 18

...The boar does manage to somewhat resist Zarongel's power but it is not enough, and with final pained squeal the beast collapses, dead.


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Chuffy kicks the dead boar. "Stupid pig."


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none

"Ha! Told you I'd kill you good, stupid pig!"

Reta starts searching the boar, of course looking at the gourds first.

"Hey! Be careful, Chuffy, or you'll you damage my its stuff!"

I wonder if the boar has something else besides the armor and the gourds...


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Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21
kaervek78's pre-gen wrote:

"Ha! Told you I'd kill you good, stupid pig!"

Reta starts searching the boar, of course looking at the gourds first.

"Hey! Be careful, Chuffy, or you'll you damage my its stuff!"

I wonder if the boar has something else besides the armor and the gourds...

"Maybe Chuffy is tenderizing the meat so it will be tastier when we eat it!"

Mogmurch joins Reta in searching the piggy for any other goodies.


"All hail Zarongel, who helps me kill pigs!"

Chieftain gets the kill, even if he did very little of the work.
As it should be.


Reta and Mogmurch search the body of the boar for loot. Other than the leather barding it wears (which has a crude name tag on it baring the name 'Piggy'), they also find it has two more gourds. The barding does not detect as magic, but the gourds do...

spellcraft (DC 19) to ID the gourds:
Gourd of Fire Burping: A lesser version of the elixir of fire breath, a gourd of fire burping can be imbibed as a normal elixir or, in the case of a user with a large enough mouth and low enough standards, be completely consumed in one crunchy gulp. Once the user has consumed the gourd, she can immediately expel a belch of fire in a 15-foot cone, dealing 2d6 points of fire damage to all creatures in the area. A successful DC 12 Reflex save halves the damage. If the user elects not to use the fire breath at once, she can store the breath for up to an hour
before it dissipates.

(Although you would need to make the spellcraft check to know exactly what the gourds do, you did observe the boar eat one at the start of the fight, so presumably they are edible (maybe?). They are too big for a goblin mouth, but do have a plug in them which could be removed to swallow the liquid that seams to be inside.)

Now that the pig has been dealt with you should be able to approach Pa Munchmeat's farm in peace. Is there anything you want to do before going to the farm and do you have any specific plans about how you intend to approach the place?


Having vanquished the aggressive boar our heroes continue on their way following Mummy Sprattleharsh's map for a further quarter of an hour or so, until what would appear to be their destination comes into view (see the map in the slides for the layout).

Surrounded by a rickety wooden fence and thick mud, Munchmeat Farm slumps in a soggy valley between two low
tors. A slimy-looking creek winds through the farm, which is barely anything to look at. A house in the center of the fenced-in area leans against two hefty buttresses holding up three large beams. It’s balanced on numerous thick log stilts that create a cage-like hollow in the mud below the building. North of the house are a few filthy chicken coops, and to the west an upturned boat, propped against the fence, has been built into an impromptu shelter. A shed sits to the south of the building, and south and east of this shed are a few tired stretches of garden that look like they’re best at growing mud and weeds.

The main access to the farm seams to be via a poorly constructed gate that leads through the fence. However the fence itself is of equally poor quality and wouldn't hold back a determined goblin trying to get through it.

Looking at the farm there are a few locations which look to be of interest, specifically:

1. The front gate.
2. The overgrown shed.
3. The upturned boat.
4. The chicken coops.
5. The house.
(numbers correspond to the numbers on the map, except the house which is the big structure in the middle.)


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21

Perception checks to hear anything?


Poog pokes his wounded subchieftains with a magic stick, probably harder than necessary, but they feel better afterwards. He figures that the front gate is a good place to start looking, since it's between them and everything else.

Perception: 1d20 + 2 ⇒ (18) + 2 = 20


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21

Perception: 1d20 + 5 ⇒ (5) + 5 = 10

Having been unnecessarily poked in the eye by Poog, Mogmurch is too distracted by pain to notice anything...


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none

Reta checks out the overgrown shed.

Perception: 1d20 + 10 ⇒ (9) + 10 = 19


Perception: 1d20 + 7 ⇒ (4) + 7 = 11


Poog leads the goblins over to the farm entrance. There is a single rickety farm gate which allows passage through the wooden fence here, below an archway made of broken branches and bleached bones. A sign hangs from the arch, its words scrawled onto the wood with what looks like blood. Three severed, maggot-covered goblin heads sit on poles driven into the ground to the left of the gate. A second sign leans against these poles under the heads.

Both signs are written in Common. The one hanging from the arch says, “Trespsrs wil b eatn!” The one near the three goblin heads reads, “Yous gobluns taste YUM! Send moar gobluns!”. The gate appears to be unlocked, while the fence through through which it passes is about 9 feet high, but very shoddily made.

Moving through the gate Reta investigates the overgrown shed. The flimsy structure seems to have started out as a some sort of workshed, but its sagging walls have been almost entirely overtaken by rampant plantlife. Looking around Reta thinks that there could be something of interest under the tangle of vines and roots, however she is unable to spot anything (everyone else can make a perception check to investigate the shed if they want).

Once inside the farm the party (or more specifically Poog and Reta) also notice a few other things. First, they spot that the upturned boat appears to be being used as a pigsty, a fact highlighted by the huge, massively obese, pig currently sleeping in front of it. Secondly, beyond the house to the north they can hear the faint sound of a few chickens clucking. Thirdly, they spot a rudimentarily door which provides an entrance to the log cage below the house. Finally, Poog also spots a pair of vultures perched on the roof of the house. They are watching the goblins, but do not seem overly interested in doing much else.


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Mogmurch attempts to imitate Chuffy by being sneaky!

Stealth: 1d20 + 15 ⇒ (2) + 15 = 17


Searching among the overgrown vines in the shed Mogmurch finds three more gourds similar to those found on the boar which the goblins vanquished earlier.


Chuffy follows behind Mogmurch to assist in getting intel in the locations, looking for traps, and other useful things.
Stealth: 1d20 + 18 ⇒ (3) + 18 = 21
Perception: 1d20 + 7 ⇒ (13) + 7 = 20


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21

Mogmurch will distribute the gourds to the others:

He whispers,"Fire?" with a wide grin.


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none

Reta takes one of the offered gourds... the ones that she overlooked in the shed.

Where were those hidden? I did not see any of them in there!

She whispers: "What are we gonna do about the pig? Roast it from all sides?"


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21
kaervek78's pre-gen wrote:

Reta takes one of the offered gourds... the ones that she overlooked in the shed.

Where were those hidden? I did not see any of them in there!

She whispers: "What are we gonna do about the pig? Roast it from all sides?"

Mogmurch nods rapidly, already drooling over the thought of roasted pig!


Our heroes turn their attention to the large pig and the boat she is lying in front of...

The upturned boat, an old river barge by the look of it, sits in the mud. The boat’s stern has been built into the fence, and a large hole has been smashed in the southern side to provide entrance to the dark hollow created by the hull. The pig has wedged itself in this entrance hole and now seams to have woken up. It is currently lazily eating from a pile of indeterminate waste which has been thrown against the side of the boat within easy reach.

There is a close up map of the boat and pig in the slides. What do you want to do?


"Maybe leave this one alone until later, if it won't breathe fire? No need to alert the ogre before we ready."

Poog decides to have a chat with the pig before moving on, calling on Zarongel's less violent magicks to do so.

"Hey, piggy? You like staying there and eating, right? No fighting or squealing really loud?"


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21

Mogmurch watches Poog speak with the big pig...


The pig regards Poog with a curious look, still chewing on her latest mouthful of scraps. As she continues to chew she makes a series of grunts in the direction of the cleric...

For anyone who can speak pig:
"Who are you small green creature? Have you brought more food for Princess Crackling?"

"Why would I squeal or fight, I'm happy here with my food and my mud bath? If you don't disturb me, I won't disturb you. If you want no squealing then the one you want to worry about is that new miserable pig, he's too noisy, always going on about how he wished he was still living with the goblins... whatever a goblin is?"

"...but anyway, did you say you had some food for me?"


Poog rummages through his sack, pondering if pig tail if an appropriate thing to feed to a pig, before pulling out the jar of fish heads.

"Here you go. Be nice and quiet and eat your fish. We will make sure the sad pig goes to a happy home far from here once we take care of one small thing."


The pig, who Poog now knows is called 'Princess Crackling', gulps down the fishes heads in one go, before grunting at the cleric in appreciation...

For anyone who can speak pig:
"Those were quite excellent small green person. Exotic treats from beyond the fence! You are clearly a creature of breeding and manners, and know how to treat a princess".

...she then issues forth a mighty burp and seems content.

Where to now? From where he is stood talking to the Princess Crackling, Poog can now also see the chicken coops on the other side of the creek. The chickens must be inside the coops as none can be seen outside.


"This pig will give us no more trouble. That one wants to come with us. And this pig wants that one gone. We make all pigs happy after dealing with troll."


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none

"What? Does that mean we won't have roasted pig for lunch? Then I want crunched chicken! They are over there, right?"

Reta points in the direction of the chicken coop, then slowly starts to move towards it, trying to not make noise...

Stealth - ACP: 1d20 + 10 - 3 ⇒ (15) + 10 - 3 = 22


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21

Not one to miss out on crunched chicken, Mogmurch attempts to sneak with Reta to see what's going on:

Stealth: 1d20 + 15 ⇒ (2) + 15 = 17


Reta and Mogmurch sneak towards the chicken coops. Three decrepit henhouses slump battered in the mud here. The nervous clucking of several chickens can be heard from within. The coops are filthy, and accessed by narrow openings that would be just large enough for a goblin to pass through. The walls of the houses look rotten and could be easily destroyed.

GM rolls:
Reta perception: 1d20 + 10 ⇒ (14) + 10 = 24
Mogmurch perception: 1d20 + 5 ⇒ (11) + 5 = 16

As they approach Reta spots something below the central coop. Creeping closer she is appalled to realises what it is... a dog... a hideous, blasphemous mockery of the goblin's own beautiful goblin dogs... The grotesque creature seems to be asleep, although would likely wake if the chickens started making a noise.

There is a close up map of the chicken coops on the slides. What do the goblins want to do next?


Poog approaches and then looks at the dog. "Looks like a job for Subchieftain of Dog Killing."

Why am I picturing this 'blasphemous mockery' as something like a basset hound?


"Being quite about it wouldn't hurt, either", Chuffy comments, drawing his dogslicer. "Follow me and shut up."
Stealth: 1d20 + 18 ⇒ (8) + 18 = 26


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21

Mogmurch awaits the rest of the gang before following their lead in ganging up on the dog!


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none

Wielding the title Subchieftain of Dog Killing, Reta is eager to fulfill her duty.

"That's a job for me! But you others may help." Reta draws her magic dogslicer. "Fine, I'll be quiet."

Reta already rolled for Stealth, got a 22 here.

If another Stealth roll is needed:
Stealth - ACP: 1d20 + 10 - 3 ⇒ (8) + 10 - 3 = 15

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