| kaervek78's pre-gen |
"HA-HA! That'll teach you, Chuffy! No one steals my kills and gets away with it!", Reta gloats, very pleased with herself. She easily dodges his mudball, then prances towards safer grounds...
Acrobatics - ACP - boots: 1d20 + 3 - 3 - 2 ⇒ (2) + 3 - 3 - 2 = 0 The dice gods have spoken! ;-)
...but stumbles over her feet and crashes into the swamp! "Aaaaaaaaaaaaah-" *splash*
| .Mogmurch |
Mogmurch chortles and capers with glee!
| GM Mike...R |
For the final dare, Wise Mummy Sprattleharsh leads the chieftains-in-waiting back toward the Birdcruncher cave. As they approach, their senses are assaulted by a particularly pungent smell, like the stink of rotten meat and spoiled milk, which intensifies the closer they get. The scent comes from a horrific “pie” that has been created in a 10-foot-diameter bowl-shaped depression in the rock which has been filled with a nasty, not-quite-boiling-hot slurry of spoiled milk, mud, swamp water, mashed-up grass, and dead birds. The top is covered over with an incongruously delicious and flaky looking pie crust. Several cauldrons of boiling pie filling sit nearby, along with a number of large, dented metal funnels.
"Welcome to the final dare...'Bird Pie'" announces the elderly Spook-Speaker. "This is the pie. It is still baking, and the chieftains-in-waiting will all be tied up and placed in the pie to cook. Each contestant is allowed to carry and wear all of their gear and equipment in this dare. The first goblin to make it out of the pie earns 10 points. The second goblin earns 5 points. The third earns 3 points. Any contestants after the third earn no points at all."
"In addition to the goblins, four golden eagles will also be placed in the pie. They have had their wings clipped so they are not going to be going anywhere, but hopefully they will all be very very angry. Killing one of the eagles will gain a contestant 5 bonus points. So even if you come out last you could still win if you kill enough eagles. All very simple really..."
With the rules explained our heroes are lined up around the edge of the pie and their wrists and ancles are tied together. Mummy Sprattleharsh pulls out another Thunderstone which she once again hurls against a convenient rock, and all four contestants are pushed into the pie to start the dare...
Escaping Bonds: A goblin has the grappled condition as long as her hands and feet are tied. A successful DC 18 Strength check or DC 22 Escape Artist check is needed to break free of the bonds, both are standard actions to attempt. A free goblin can untie another goblin’s bonds automatically as a standard action.
The Pie: The pie filling is quite hot, and as the contents slosh out, the other goblins add fresh boiling foulness to the pie via the dented funnels. Each round a creature remains in the pie, it must succeed at a DC 10 Fortitude save or take 1 point of fire damage. An eagle that dies of pie burns earns
no one points.
Chuffy initiative: 1d20 + 8 ⇒ (14) + 8 = 22
Poog initiative: 1d20 + 6 ⇒ (17) + 6 = 23
Mogmurch initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Eagles initiative: 1d20 + 2 ⇒ (4) + 2 = 6
ROUND 1:
Poog (grappled)
Reta (grappled)
Chuffy (grappled)
Mogmurch (grappled)
Eagles (red, green, blue, yellow)
As we are still in a competition I'll continue to run initiative in the same way as in the previous dare. There isn't a map for this one (although there is a picture of the pie in the slides), however, I've assigned each eagle a colour for the purpose of working out which one is getting hit etc...
Chuffy: 12
Poog: 5
Mogmurch: 3
| kaervek78's pre-gen |
Strength: 1d20 + 1 ⇒ (4) + 1 = 5 Of course...
Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level, see Concentration), or lose the spell. Grappled creatures cannot make attacks of opportunity.
A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.
| .Mogmurch |
And don't forget those attack penalties stack (squeezing and grappled) so welcome to -6 to hit! :)
| kaervek78's pre-gen |
And if you attack with Dex (Weapon Finesse) like Reta does it is even worse: a total of -8 to hit! :-O
| .Mogmurch |
Strength Check!: 1d20 - 1 ⇒ (17) - 1 = 16
Mogmurch struggles against the ropes but to no avail!
| cmlobue pregen γ |
Fortitude Save: 1d20 + 5 ⇒ (1) + 5 = 6
Poog has had enough. Being blindfolded. Falling in mud. Bloodsucking fiends. Now he's going to be baked with the other Licktoads? Nope, not happening. Of course, first there's the matter of the birds. He wrestles his holy symbol out of his pocket and calls on Zarongel for aid.
އިރުއޮއްސޭ ވަގުތު ފާއިތުވެގެން ދިޔަ އަނދިރިކަމެވެ
ކްރިމްސަން އަށް ވުރެ މާ ބޮޑަށް ލޭ އޮހޮރެއެވެ
ވަގުތުގެ ކޯރުގައި ވަޅުލެވިފައިވަނީ ތިބާގެ ބާރު ބޮޑުވާ ތަނެވެ
އަހަރެން ވަޢުދުވަނީ ކޮޅަށް ތިބި ހުރިހާ ދުޝްމަނުން ފަތަޙަކުރުމަށެވެ
އަހަރެންގެ ނާޖާއިޒު އަތުގައި ދެއްވި ބާރުގަދަ ހަދިޔާގެ ކުރިމަތީގައެވެ
އަހަރެންގެ ކުރިމަތީގައި ތިބި މޮޔައިން ނައްތާލެވޭތޯއެވެ
އަހަރެންނާއި ކަލޭގެ ބާރުގެ ސަބަބުން...
Channel Negative Energy: 2d6 ⇒ (6, 5) = 11
DC 12 Will half
After that, he tries to wriggle closer to the edge of the pie. He should be able to crawl 5 feet without a roll, but if you need something, 1d20 ⇒ 20 +0 Athletics or +2 Acrobatics.
"All hail Zarongel! And more all hailing if he makes the burning stop..."
| kaervek78's pre-gen |
Round 1 cont.
Fortitude DC 10: 1d20 + 5 ⇒ (11) + 5 = 16
Will DC 12: 1d20 + 2 ⇒ (8) + 2 = 10 -11hp
Reta grumbles, too.
| .Mogmurch |
Fort save from Round 1:
Fort: 1d20 + 6 ⇒ (20) + 6 = 26
Although toasty Mogmurch seems to have found a not scalding spot in the pie.
Too bad, that 20 could've gotten Mogmurch free.
Will, what's that?!?: 1d20 ⇒ 10
Mogmurch yelps in pain and glares at Poog!
| .Mogmurch |
Round 1
[dice=Fortitude DC 10]1d20 + 3 Burned, -1hp
[dice=Escape Artist DC 22]1d20 + 10 Still grappled
[dice=Will DC 12]1d20 + 2 -12hp
Chuffy grumbles.
Don't forget, the Grappled condition applies a -4 penalty to Dexterity.
| GM Mike...R |
Reta and Mogmurch both try to burst out of their bonds, but can't quite muster the strength required. Chuffy takes a different approach and attempts to wiggle free from his restraints, but is equally unsuccessful.
Then Poog unleashes the unholy wrath of Zarongel...
green eagle will save: 1d20 + 2 ⇒ (7) + 2 = 9
blue eagle will save: 1d20 + 2 ⇒ (1) + 2 = 3
yellow eagle will save: 1d20 + 2 ⇒ (4) + 2 = 6
...Luckily for the spectating goblins a warning was shouted and most manage to dive out of the way, although one youngster, curious to find out what Zarongel's fury feels like, has to be physically dragged to safety by Mummy Sprattleharsh.
The occupants of the pie are rather less lucky, all four eagles are instantly vaporised by the great barghest's power. The Licktoad's fare a little better, although all still sustain some quite horrific injuries.
"That's four eagles for Poog." announces the Spook-Speaker.
ROUND 2:
Poog -1 (grappled)
Reta -11 (grappled)
Chuffy -12 (grappled)
Mogmurch -11 (grappled)
Chuffy: 12
Poog: 25
Mogmurch: 3
| GM Mike...R |
Wise Mummy Sprattleharsh consults her mental scoreboard (She would not be so foolish as to have a real scoreboard, as that would involve writing). "It looks like we have our new chieftain... Chief Poog." she announces. "You'd best get out of that pie before you all get properly cooked..."
Our heroes are helped out of the pie and their bonds removed, while Mummy Sprattleharsh retrieves the Crunchy Crown and places it on Poogs head. "Congratulations Poog, you are now the tribes new chieftain and as chief you can appoint any of the other goblins who also competed in the dares as sub-chieftains. In addition to the crown, you and your sub-chieftains also gain access to the tribes treasure chest.". At this she presents Poog with a rather rusty looking key and directs him towards the chiefs quarters where the large and filthy chest can be found.
The treasure chest contains the following items: 840 gp in assorted coins, art objects, trophies, jars of pickles, shiny rocks, dented armor fragments, broken dogslicers, bird parts in various stages of decay, four potions of cure moderate wounds, a potion of fire resistance, a wand of lesser restoration (9 charges), a +1 flaming dogslicer, a Small cloak of elvenkind, a bead of force, a necklace of fireballs (type I), and 5 ounces of sovereign glue.
In addition to the treasure, Mummy Sprattleharsh will ensure that any consumables used during the dares are replaced (so for example Reta gets all of her arrows back), as she would not want the new chiefs to face Pa Munchmeat while not fully equipped.
For the rest of the evening, the Birdcrunchers are in a celebratory mood, they have a new leader after all! During this time, the chieftain and sub-chieftains are the focus of goblin pandemonium. Some of the subjects prostrate themselves before the new leaders, moistening their feet with kisses and runny noses, while others scream and sob and bring gifts of food and offers of goblin frolicking. Goblin after goblin comes forward to try to impress the new leaders, by juggling live stoats, by head-butting stumps, and particularly, by setting things on fire... themselves included.
The feasting will continue on into the night. I'll give you a chance to celebrate and divide up the loot before continuing. As goblin chieftains you are aware that in general goblins are not fond of discussion, as a result, goblin chiefs tend to have absolute power over their followers. Given that you will have a nights rest before we continue and both Poog and Mummy have access to healing spells, I'll assume that you will all be able to fully heal up following the dares.
| cmlobue pregen γ |
| 1 person marked this as a favorite. |
Poog tries to get out of the pie as quickly as possible. And to remember to hold his breath when the angry Licktoads try to dunk their new chieftain into the sludge.
He will, of course, take the crown for himself, as well as the wand that no one else can use, but he is a benevolent chieftain. He appoints Reta the Subchieftain of Dog Killing and gives her the Pointy Staff of Office (the magic dogslicer). Mogmurch becomes the Subchieftain of Fire Fire Heh Heh Heh and gets the necklace as proof. Chuffy is named Subchieftain of Death From The Shadows and is presented with the Cloak of Stupid Pointy-Ears (as opposed to the highly intelligent pointy-ears that the goblins are). Each of the former Licktoads also gets a potion of cure moderate wounds, and Poog leaves the rest of the chest's contents for the others to distribute among themselves.
| .Mogmurch |
Mogmurch makes sure to lord his new necklace as proof of his Subchieftainship over the Birdcrunchers and basks in their adoration and toadying. Especially the toadying...
Poog should take the Potion of Fire Resistance. Mogmurch would also like one of the jars of pickles.
| GM Mike...R |
Following another night of festivities to celebrate the crowning of the new chieftain and sub-chieftains, our hero's prepare to head out to deal with old Pa Munchmeat and fulfil their chieftainly duties. (Remember as it's a new day Poog and Mogmurch would be able to change the spells/extracts they have prepared if they want)
As they are getting ready Wise Mummy Sprattleharsh approaches them. "A few words of advice before you go..." the old Spook-Speaker says "First, the fire-breathing pigs breathe fire, also Pa Munchmeat hits hard and casts spooky plant spells. He has a mean daughter with a pet weasel bigger than a horse, and there might be other monsters living on the farm as well.". She hands Poog a crude map of the area that shows the way to Pa Munchmeat’s farm before shooing the goblin heroes on their way "Good luck... and remember, don't come back until Pa Muchmeat has been dealt with."
Reta perception: 1d20 + 10 ⇒ (9) + 10 = 19
Chuffy perception: 1d20 + 7 ⇒ (1) + 7 = 8
Poog perception: 1d20 + 2 ⇒ (5) + 2 = 7
Mogmurch perception: 1d20 + 5 ⇒ (1) + 5 = 6
Based on the information provided the Munchmeat Farm lies about two-thirds of a mile from the Birdcruncher village. As the bird flies, it’s a relatively short distance; on foot through the trackless tors, it’s an hour-long walk to get to the farm. Wise Mummy Sprattleharsh’s map is crude but accurate and the party make good progress.
------
Around 45 minutes into the walk Reta's keen senses suddenly become aware of something lurking in the bushes up ahead (see map in slides), and the Subchieftain of Dog Killing very much gets the impression that it is about to attack...
Reta initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Chuffy initiative: 1d20 + 8 ⇒ (8) + 8 = 16
Poog initiative: 1d20 + 6 ⇒ (10) + 6 = 16
Mogmurch initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Only Reta and the creature are able to act in the surprise round. I've put you all on the map but if you want to change your start position feel free to move your token to anywhere in the yellow square.
ROUND 0 (surprise round):
Chuffy
Poog
Mogmurch
Reta
Piggy
| .Mogmurch |
I'll keep Mogmurch's extracts the same unless someone with more experience thinks one of the other options is better. His mutagen will be for + 4 Dex and - 2 Cha. Since the PCs have a map and know the distance will Stealth checks and buffing be available? Also who is the best choice for the Bead of Force between Mogmurch and Chuffy? I don't think the Bead of Force qualifies as a "splash weapon" for Mogmurch's Throw Anything feat.
| kaervek78's pre-gen |
Reta is mad that Zarongels power so quickly made Poog chieftain - without any real effort from the cleric, it seems. A real fighter has to give it all every time or she won't be alive very long. But when a god likes you, what chances do your competitors have?
However, when Poog appoints her Subchieftain of Dog Killing and gives her the Pointy Staff of Office (the magic dogslicer), her grumbling stops. It's definitely better to become Subchieftain than to get burned to ashes by Zarongel's favorite goblin. Who knows what the future will bring? And now she has a magic weapon...
| kaervek78's pre-gen |
"Watch out! There's some creature over there and I think it's going to attack!"
Reta tries to identify the creature...
Knowledge: Nature untrained: 1d20 + 0 ⇒ (17) + 0 = 17
Reta's bonus to each Knowledge skill is the same - and she is not trained in any of them. So even if it isn't Nature, the result is still the same. Any information about the creature that she can recall she shares with the others.
She then hustles about 15 feet to the west, drawing her bow and nocking an arrow while moving.
| GM Mike...R |
Now that she has had a better chance to look at the creature, Reta realises that it is some sort of boar, although unusually this one is wearing leather armour and has a collection of gourds hanging around its neck. Glaring menacingly at the goblins, it reaches down and grabs one of the gourds in it's mouth, before consuming it in one crunchy gulp and steping forward out of the bushes.
As this is a common creature Reta is still able to identify it even untrained and knows that boars have ferocity, so they can remain conscious when they drop below zero hit point.
ROUND 1:
Chuffy
Poog
Mogmurch
Reta
Piggy
(Bold may act)
| .Mogmurch |
Mogmuch sticks his tongue out to gauge the wind as he whips up a bomb and throws it at the big pig!
Bomb, 2 extra Range Increments, Touch Attack: 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 152d6 + 2 ⇒ (2, 1) + 2 = 5
And then scurries behind the rocks to see what happens...
@GM: If you could double check I count 60' between Mogmurch and the boar hence the -4 (bomb range is 20').
| GM Mike...R |
Mogmurch's bomb sails through the air and hits the boar square in the face, leaving the creature with some nasty looking burns. The boars hide looks tough, but it does not seem to be that good at dodging out of the way of bombs.
@Mogmurch - It looks like it would have been 55' from where you started, so the -4 would have been correct.
ROUND 1:
Chuffy
Poog
Mogmurch
Reta
Piggy -5
(Bold may act)
| kaervek78's pre-gen |
Reta shoots an arrow the boar.
mwk shortbow: 1d20 + 8 ⇒ (4) + 8 = 12
Piercing: 1d4 ⇒ 4
I fear that won't hit...
She then steps 15 feet to the south and a few feet to the west, trying to hide behind the rock...
| GM Mike...R |
I'll assume that Chuffy hid behind the same set of rocks as Mogmurch, as they look to be the best hiding spot which doesn't involve moving away from the boar.
Reta's arrow sticks into the boar's armour, but it lacks the power to penetrate the creature's tough hide. The boar does not seem happy about having sharp sticks fired at it and hustles towards Reta attempting to gore her...
boar gore: 1d20 + 7 ⇒ (12) + 7 = 19
...however it's tusks prove to be as effective as Reta's arrow.
Everyone is back up...
ROUND 2:
Chuffy
Poog
Mogmurch
Reta
Piggy -5
| kaervek78's pre-gen |
Reta swings her new Pointy Staff of Office magic dogslicer at the boar...
+1 flaming dogslicer, flank: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
Magical Slashing: 1d4 + 2 ⇒ (4) + 2 = 6
Fire: 1d6 ⇒ 4
crit? +1 flaming dogslicer, flank: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22 Looks good! :-)
Additional Magical Slashing: 1d4 + 2 ⇒ (3) + 2 = 5
Inspired by the hit she also starts singing again:
"Reta chop and Reta bite! Reta slay and Reta fight! Reta stab and Reta smite! Reta kills it all just right!"
| .Mogmurch |
I'll wait to see if the damage dealt was enough.
| GM Mike...R |
Chuffy's surprise assault catches the boar off guard, giving it a nasty wound and causing it to squeal in shock. Taking advantage of the distraction, Reta follows this up with an extremely heavy blow which carves into the animal's flesh. The boar glares at the goblins in incredulity at the turn of events and it now looks very, very angry...
I'll wait to see if the damage dealt was enough.
I'm happy for actions which are conditional on events to be posted in spoilers if that helps.
ROUND 2:
Chuffy
Poog
Mogmurch
Reta
Piggy -29
(Bold may act)
| .Mogmurch |
Mogmurch pops out from behind the rock and tosses another bomb! Using his precision work he picks the two squares his fellow Toadlickers are in to avoid the flames.
Bomb, No Precise Shot, Ranged Touch: 1d20 + 8 - 4 ⇒ (5) + 8 - 4 = 92d6 + 2 ⇒ (5, 4) + 2 = 11
| GM Mike...R |
Mogmurch's bomb proves less accurate than his last one and scatters...
bomb scatter: 1d8 ⇒ 5
...hitting the rock behind the boar and splashing all three of the combatants. (Reta, Chuffy and the Boar all take 4 points of splash damage. DC 13 reflex saves for half, or 0 for Chuffy as he has evasion)
fire damage (Reflex DC 12 for half): 2d6 ⇒ (1, 2) = 3 (The fire is in a 15 foot cone)
ROUND 3:
Chuffy (4 fire damage, DC 13 Reflex to avoid)
Poog
Mogmurch
Reta (4 fire damage, DC 13 Reflex for half, 3 fire damage, DC 12 Reflex for half)
Piggy -33
| TheWaskally's Chuffy Lickwound |
Round 3
Reflex DC 13: 1d20 + 7 ⇒ (4) + 7 = 11
Despite his agile nature, Chuffy does get hit with Mogmurch's alchemist bomb.
"AHH! Watch where ya throwing, you fookin' moron!!!"
Chuffy moves to flank again with the boar.
MW Dogslicer (flank): 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Dmg. + Sneak Attack: 1d4 - 1 + 2d6 ⇒ (1) - 1 + (4, 2) = 6
| kaervek78's pre-gen |
Round 3
Reflex DC 13: 1d20 + 4 ⇒ (16) + 4 = 20
Reflex DC 13: 1d20 + 4 ⇒ (19) + 4 = 23
Somehow, Reta manages to avoid the brunt of flames from both sources. She swings her new magic dogslicer again...
+1 flaming dogslicer: 1d20 + 8 ⇒ (14) + 8 = 22
Magical Slashing: 1d4 + 2 ⇒ (4) + 2 = 6
Fire: 1d6 ⇒ 3
The singing continues.
| .Mogmurch |
| 1 person marked this as a favorite. |
Starts singing too, "Sometimes where the Boom Boom blows / is not my fault - that's how it goes."
Mindful of the limited number of Boom available Mogmurch moves to the big pig, draws his club, and thwacks it!
Club: 1d20 + 2 ⇒ (9) + 2 = 111d4 - 1 ⇒ (2) - 1 = 1
"Did I do good???
| GM Mike...R |
Chuffy and Mogmurch both swing at the boar but are unable to penetrate is tough hide. Reta's strike is much more powerful, hitting the creature hard and gravely wounding it. The beast is visibly shaken, looking like it should already have fallen unconscious, but it keeps fighting on. It does however look much less confident in the situation and is clearly glancing around for an opportunity to extricate itself from it's current predicament and make an escape.
The bushes that Reta moved into are difficult terrain so she would need to use a move action to move into them rather than a 5 foot step, which would provoke from the boar. Just to double check before I revolve any AoO, was that the intention? I'm happy for Reta to remain where she was if it wasn't.
ROUND 3:
Chuffy -4
Poog
Mogmurch
Reta -3
Piggy -42
(Bold may act)
| kaervek78's pre-gen |
Good catch! I put Reta back where she was - didn't want to provoke...
| GM Mike...R |
Poog's fire bolt slams into into the wounded boar. This proves to be the final straw and the battered beast turns tail, diving through the nearby bushes in an attempt to escape.
(Chuffy, Mogmurch and Reta will all get an attack of opportunity as the boar is staggered so isn't able to take a withdraw action.)
ROUND 3:
Chuffy -4
Poog
Mogmurch
Reta -3
Piggy -44 (staggered, stable)
(Bold are able to take an attack of opportunity on the boar)
| kaervek78's pre-gen |
Reta swings her magic dogslicer at the fleeing boar...
+1 flaming dogslicer: 1d20 + 8 ⇒ (5) + 8 = 13
Magical Slashing: 1d4 + 2 ⇒ (1) + 2 = 3
Fire: 1d6 ⇒ 3