PFS1 We Be Goblins Too! (GM Mike...R) (Inactive)

Game Master Mike...R

Maps and Handouts
Signup Sheet


251 to 300 of 432 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

CHIEFTAIN POOG OF ZARONGEL | NE goblin cleric 3 | HP 22/23 | AC 17 19 T 13 15 FF 15 17 | CMB +1, CMD 13 | F: +5, R: +6, W: +6 | Init: +6 | Perc: +2 (darkvision 60 ft.), SM: +2 | Speed 30 ft. | Spells 1st 3/4 2nd 2/3 | Channel Energy 3/4, Fire Bolt 2/5, Speak with Animal 4/6 |1 Reroll | Active Conditions: Shield of Faith

Poog will check if anything is magical and, if necessary, commandeer the potions of identify to figure out what they are.


Only the armour and gourd detect as magic, so they would need a Spellcraft check to identify what they are.


CHIEFTAIN POOG OF ZARONGEL | NE goblin cleric 3 | HP 22/23 | AC 17 19 T 13 15 FF 15 17 | CMB +1, CMD 13 | F: +5, R: +6, W: +6 | Init: +6 | Perc: +2 (darkvision 60 ft.), SM: +2 | Speed 30 ft. | Spells 1st 3/4 2nd 2/3 | Channel Energy 3/4, Fire Bolt 2/5, Speak with Animal 4/6 |1 Reroll | Active Conditions: Shield of Faith

"Chieftain needs this," Poog says as he grabs a potion from Mogmurch. He quaffs it, then examines the magic items.

Spellcraft vs. Armor: 1d20 + 3 + 10 ⇒ (20) + 3 + 10 = 33
Spellcraft vs. Gourd: 1d20 + 3 + 10 ⇒ (2) + 3 + 10 = 15

"Ooh, nice armor! And potion of... pumpkin spice?"


Poog identifies the armour as +1 shadow studded leather armor. He is less sure about the gourd, however it looks the same as the one consumed by the boar the party fought on the way here. It sounds like it contains some sort of liquid, which could be accessed by removing the bung used to seal the gourd.

There does not appear to be anything else of interest on this floor of the house. Would I be correct in thinking that the plan is to use the potion of levitation to get up to the hole in the house's second floor? Is there anything the party want to do before entering the second floor?


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21
GM Mike...R wrote:

Poog identifies the armour as +1 shadow studded leather armor. He is less sure about the gourd, however it looks the same as the one consumed by the boar the party fought on the way here. It sounds like it contains some sort of liquid, which could be accessed by removing the bung used to seal the gourd.

There does not appear to be anything else of interest on this floor of the house. Would I be correct in thinking that the plan is to use the potion of levitation to get up to the hole in the house's second floor? Is there anything the party want to do before entering the second floor?

Posting in Discussion


Chuffy quickly removes his old studded leather to don the black studded leather from the dead goblin. The light from the outside doesn't want to cling to the black oily leather. As he don the last piece, the shadows around Chuffy deepen, to the goblin's delight.
"I. Am The Night!"

Chuffy, now far more Cool and Awesome than he previously was, looks down at the trap door. "Yous want me to go explore the birdhead's cave below us? or go up?"


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21
TheWaskally's Chuffy Lickwound wrote:

Chuffy quickly removes his old studded leather to don the black studded leather from the dead goblin. The light from the outside doesn't want to cling to the black oily leather. As he don the last piece, the shadows around Chuffy deepen, to the goblin's delight.

"I. Am The Night!"

Chuffy, now far more Cool and Awesome than he previously was, looks down at the trap door. "Yous want me to go explore the birdhead's cave below us? or go up?"

"We know the birdthing is mad, leave it alone. We're here for Pa Buttmunch and we don't know where he is. We go up, find him, and then kill him lots."


The goblins head outside to implement their assault on the second floor of the house. As they exit through the front door they notice that the two vultures which had been watching them from the roof have now flown down and are busy helping themselves to the corpse of the dog which our heroes vanquished earlier. The two large birds watch the goblins warily, ready to retreat back to their perch in the event of any trouble.

It sounds like the plan is to have Reta levitate Chuffy up to the roof of the 'kitchen' so that he can stealthily look through the hole in the top floor wall. I've revealed the roof of the 'kitchen' and the hole in the wall on the map. Chuffy will need to make a stealth check to try and look through the hole without being spotted by anything which might be on the other side of the hole.


Stealth: 1d20 + 23 ⇒ (18) + 23 = 41
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Chuffy, Lord of Midnight, examines the entry for traps and dangers.


GM Rolls:
Pa perception vs Chuffy: 1d20 + 8 ⇒ (4) + 8 = 12

Chuffy is carried up to the top of the 'kitchen' roof by Reta with the aid of the potion of levitation and sneaks up to the hole in the wall to find out what he can see in the room beyond... The dominant feature of this room is a large bed, really nothing more than a nest made of old mattresses, loose straw, and mud. The fleas swarming on the 'bed' are obvious from several feet away. A single trap door sits in the ceiling above.

Stood in the room is a large humanoid wearing hide armour. His face is covered by a mask made out of an elk skull and he carries a spear which looks a little small for such a big creature, but which is also on fire. Although the creature does not appear to have spotted Chuffy, he does appear to be on guard and ready for a fight.

Examining the area around the hole Chuffy does not spot any traps.

I've revealed the room on the map and also the picture of the creature in the room. What do you want to do now?


Chuffy scurries back out of sight of the hole. The rogue points toward the hole, then slices his fingers across his throat. Then Chuffy mouths the words 'Big!' And 'On Fire'


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21

Would those of us on the ground see Chuffy's gestures?


Chuffy silently points to himself, then the hole. The rogue slices his throat w1ith his finger, nodding to inside the hole. Chuffy then points to the others, then points to the hole.

Chuffy then quietly crawls inside the hole to set himself up begin his attack on the flaming masked enemy.


CHIEFTAIN POOG OF ZARONGEL | NE goblin cleric 3 | HP 22/23 | AC 17 19 T 13 15 FF 15 17 | CMB +1, CMD 13 | F: +5, R: +6, W: +6 | Init: +6 | Perc: +2 (darkvision 60 ft.), SM: +2 | Speed 30 ft. | Spells 1st 3/4 2nd 2/3 | Channel Energy 3/4, Fire Bolt 2/5, Speak with Animal 4/6 |1 Reroll | Active Conditions: Shield of Faith

"Subchieftain want to do this alone? Because some goblins still down here."


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none

If Mogmurch offers Reta the potion of barkskin, she will gladly drink it.

"Psst! I'll get you two up there, but you have to be quiet!"

The Subchieftain of Dog Killing grabs the remaining two goblins and levitates up, keeping them close to her.

I put our three icons on the map #8. I also assume that we are squeezing into two squares in total while we are levitating (you need to keep whatever you lift close to your body - otherwise it will become heavier thanks to leverage), so we're as little visible from inside the hole as possible. When Chuffy gets inside unseen, Reta will deliver both Mogmurch and Poog together (still squeezing) to the square that provides enough cover to hide behind.


Other than the disgusting looking bed, the room beyond the hole has very little else in terms of furniture, so there wouldn't be any potential hiding places inside the room. That said Chuffy's current hiding place is good, so he would be able to launch a surprise attack from there as the others step onto the roof (Mechanically Chuffy would get a surprise round, while everyone else would spend that surprise round getting onto the roof).

As the goblins prepare to launch their attack, the creature in the room warily glances around, currently unaware of the green skinned doom currently creeping towards him...

Initiative:
Reta initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Chuffy initiative: 1d20 + 8 ⇒ (14) + 8 = 22
Poog initiative: 1d20 + 6 ⇒ (5) + 6 = 11
Mogmurch initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Pa initiative: 1d20 + 5 ⇒ (4) + 5 = 9

SUPPRISE ROUND:
Chuffy
Mogmurch
Poog
Pa
Reta

(Bold may act and everyone else can move themselves onto the roof)


SURPRISE ROUND
MW Dogslicer: 1d20 + 8 ⇒ (17) + 8 = 25
Dmg.: 1d4 - 1 + 2d6 ⇒ (1) - 1 + (5, 2) = 7
Chuffy slices into the flaming foe with his dogslicer.


Unfortunately from his hiding spot Chuffy would not be able to reach the creature and attack in the surprise round as he would only have either a move action or a standard action but not both and the closest spot where he can hide is more than a five foot step away from the creature.

That said, he does have a hand crossbow which he could use to sneak attack from range in the surprise round and then drop to move in and attack with his dogslicer in the first normal round of combat. So I'm happy for him to use the dogslicer attack as his attack in the fist normal round of combat and then do something different with his surprise round action (e.g. shoot with his hand crossbow).

ROUND 1:
Chuffy
Mogmurch
Poog
Pa
Reta

(Bold may act, Mogmurch and Poog have their round 1 actions and Chuffy is able to take a revised surprise round action)


CHIEFTAIN POOG OF ZARONGEL | NE goblin cleric 3 | HP 22/23 | AC 17 19 T 13 15 FF 15 17 | CMB +1, CMD 13 | F: +5, R: +6, W: +6 | Init: +6 | Perc: +2 (darkvision 60 ft.), SM: +2 | Speed 30 ft. | Spells 1st 3/4 2nd 2/3 | Channel Energy 3/4, Fire Bolt 2/5, Speak with Animal 4/6 |1 Reroll | Active Conditions: Shield of Faith

Poog summons a phantasmal dogslicer to slice this non-dog-but-also-not-friend.

Spiritual Weapon: 1d20 + 4 ⇒ (9) + 4 = 13
Force Damage: 1d8 + 1 ⇒ (7) + 1 = 8


GM Mike...R wrote:

Unfortunately from his hiding spot Chuffy would not be able to reach the creature and attack in the surprise round as he would only have either a move action or a standard action but not both and the closest spot where he can hide is more than a five foot step away from the creature.

That said, he does have a hand crossbow which he could use to sneak attack from range in the surprise round and then drop to move in and attack with his dogslicer in the first normal round of combat. So I'm happy for him to use the dogslicer attack as his attack in the fist normal round of combat and then do something different with his surprise round action (e.g. shoot with his hand crossbow).

Chuffy will use his surprise round to move into position.

Stealth: 1d20 + 23 ⇒ (7) + 23 = 30


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none

Reta is still busy getting herself on the roof.

Waiting for my turn.


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21
kaervek78's pre-gen wrote:

Reta is still busy getting herself on the roof.

Waiting for my turn.

If I'm reading it correctly (and the GM can correct me if I'm wrong), Reta and Mogmuch will spend their 'surprise round' action as move actions to get into the hole since we don't have line of sight/effect to the ogre to use a standard to attack with range, etc.


Chuffy leaves the cover provided by the house wall and moves into the room catching the creature (who you suspect must be Pa Munchmeat) flatfooted, delivering a well aimed blow with his dogslicer which leaves an nasty looking wound. Poog follows up, summoning a Zarongel's (un)holy weapon to strike down his foe. Unfortunately Zarongel is not quite as accurate as he'd hoped.

ROUND 1:
Chuffy
Mogmurch
Poog
Pa -7
Reta

(Bold may act)


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21

Mogmurch moves into position and bombs away!

Bomb, Mutagen, No Feats: 1d20 + 8 + 2 - 4 ⇒ (16) + 8 + 2 - 4 = 222d6 + 2 ⇒ (1, 1) + 2 = 4

@GM: The square Chuffy is in will not be on fire per Mogmurch's class ability. Oh wow minimum damage, yay. :(


GM Rolls:
Pa reflex vs on fire: 1d20 + 3 ⇒ (15) + 3 = 18

Mogmurch's bomb hits Pa Munchmeat clean in the chest and explodes. Mogmurch is both surprised and disappointed when the fire fails to even slightly harm the brute who seems to be resistant to the heat.

Pa Munchmeat steps back away from Chuffy and speaks some indeciferable words in a low rumbling tongue while gesturing with one of his hands. As he finishes the goblins start to hear the sound of scrabbling and squeaking from above. Looking up to the eaves of the house they notice a number of small bats creeping out of the shadows, as they watch more and more bats appear, before coalescing into a seething swarm which descends onto the area of the 'kitchen' roof where Mogmurch is standing.

The area with the swarm is indicated by the pink square on the map.

Swarm damage to Mogmurch: 1d6 ⇒ 5 (Mogmurch will also need to make a DC11 Fortitude save vs the swarms distraction ability or be nauseated for the round)

ROUND 1/2:
Chuffy
Mogmurch -5 (DC11 Fort save or nauseated)
Poog
Pa -7
Bat Swarm
Reta

(Bold may act)


CHIEFTAIN POOG OF ZARONGEL | NE goblin cleric 3 | HP 22/23 | AC 17 19 T 13 15 FF 15 17 | CMB +1, CMD 13 | F: +5, R: +6, W: +6 | Init: +6 | Perc: +2 (darkvision 60 ft.), SM: +2 | Speed 30 ft. | Spells 1st 3/4 2nd 2/3 | Channel Energy 3/4, Fire Bolt 2/5, Speak with Animal 4/6 |1 Reroll | Active Conditions: Shield of Faith

"Mog! Move towards eight painted on floor!"

Poog will move and ready a casting of burning hands once the goblins are out of the way.

Fire Damage: 3d4 ⇒ (3, 3, 4) = 10
Reflex DC 13 half

The conjured dogslicer keeps slicing.

Spiritual Weapon: 1d20 + 4 ⇒ (13) + 4 = 17
Force Damage: 1d8 + 1 ⇒ (6) + 1 = 7


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21

Fort: 1d20 + 6 ⇒ (4) + 6 = 10

Mogmurch is driven batty by the swarm and loses his lunch all over the roof then moves out of the gunk and the bats!

"(Indecipherable noises)"

Restricted to a single move action, Mogmurch limps away...


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none

"Don't forget we have the gourds!"

Reta moves through the swarm to get inside. There she quickly gets into melee range, trying to give Chuffy an opportunity to flank. (this provokes an AoO)

She swings her dogslicer at the enemy.

+1 flaming dogslicer: 1d20 + 8 ⇒ (7) + 8 = 15
Magical Slashing: 1d4 + 2 ⇒ (1) + 2 = 3
Fire: 1d6 ⇒ 5

"Soon we munch on meat!"


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21
kaervek78's pre-gen wrote:
"Don't forget we have the gourds!"

Reminder of what the GM wrote after Mogmurch's bomb hit: "the brute who seems to be resistant to the heat."


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none

Reminder that Pa isn't the only opponent. :-P
Well, if the swarm survives the burning hands of Poog, of course...


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21
kaervek78's pre-gen wrote:

Reminder that Pa isn't the only opponent. :-P

Well, if the swarm survives the burning hands of Poog, of course...

How dare Reta doubt the POWER OF POOG! The Chieftain will not be happy! 8)


Chuffy, the Night Lord, takes advantage of Reta's flanking and continues the massacre.
MW Dogslicer, flanking: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Dmg.: 1d4 - 1 + 2d6 ⇒ (4) - 1 + (3, 3) = 9


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21

"I don't remember eating that shoelace..."


CHIEFTAIN POOG OF ZARONGEL | NE goblin cleric 3 | HP 22/23 | AC 17 19 T 13 15 FF 15 17 | CMB +1, CMD 13 | F: +5, R: +6, W: +6 | Init: +6 | Perc: +2 (darkvision 60 ft.), SM: +2 | Speed 30 ft. | Spells 1st 3/4 2nd 2/3 | Channel Energy 3/4, Fire Bolt 2/5, Speak with Animal 4/6 |1 Reroll | Active Conditions: Shield of Faith

"Any power Poog has comes from Zarongel! ALL HAIL ZARONGEL!"


Pa Munchmeat tries to avoid being flanked by getting to the northern wall of the room, but Reta is too quick and manages to cut off his retreat at the expense of opening herself up to an attack from the ogre...

Pa's AoO spear vs Reta: 1d20 + 8 ⇒ (11) + 8 = 19

...who is unable to land a telling blow. Reta's attack in response hits the ogre, but can't penetrate his thick hide. Chuffy takes advantage of Pa now being surrounded to deliver another damaging blow to the monster who bellows in pain.

Mogmurch, still bleeding from the bat bites he has sustained, stumbles out of the swarm towards Poog, who proceeds to unleash Zarongel's fiery vengeance upon them...

Swarm reflex save (DC13): 1d20 + 7 ⇒ (11) + 7 = 18

The bats manage to avoid the worst of the fire but still a good number of them are incinerated and they continue to advance, this time attacking both Mogmurch and Poog...

Swarm damage: 1d6 ⇒ 1 (Mogmurch and Poog will also need to make a DC11 Fortitude save to avoid being nauseated this round. The swarm attack will also cause both to bleed at 1 hp each round)

Poogs spiritual weapon strikes again at Pa but narrowly fails to land a damaging blow on the ogre. Meanwhile Pa, unable to step away from the goblins tries to cast a spell defensively...

Pa casting defensively (DC19): 1d20 + 11 ⇒ (17) + 11 = 28

...Successfully summoning a sphere of flame in the area where Chuffy is currently standing (I've added an orange circle to represent this).

Flaming sphere damage vs Chuffy: 3d6 ⇒ (6, 2, 4) = 12 (DC15 Reflex save to avoid)

ROUND 2/3:
Chuffy (DC15 Reflex save or 12 fire dmg)
Mogmurch -7 (bleeding 1, DC11 Fort save or nauseated)
Poog -1 (bleeding 1, DC11 Fort save or nauseated)
Pa -16
Bat Swarm -7
Reta

(Bold may act)


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none

Reta continues her efforts to hurt Pa...

+1 flaming dogslicer, flanking: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Magical Slashing: 1d4 + 2 ⇒ (3) + 2 = 5
Fire: 1d6 ⇒ 5


CHIEFTAIN POOG OF ZARONGEL | NE goblin cleric 3 | HP 22/23 | AC 17 19 T 13 15 FF 15 17 | CMB +1, CMD 13 | F: +5, R: +6, W: +6 | Init: +6 | Perc: +2 (darkvision 60 ft.), SM: +2 | Speed 30 ft. | Spells 1st 3/4 2nd 2/3 | Channel Energy 3/4, Fire Bolt 2/5, Speak with Animal 4/6 |1 Reroll | Active Conditions: Shield of Faith

Fortitude Save: 1d20 + 5 ⇒ (17) + 5 = 22

Zarongel's #1 disciple considers his options as the floating dogslicer attacks again, then vanishes.

Spiritual Weapon: 1d20 + 4 ⇒ (13) + 4 = 17
Force Damage: 1d8 + 1 ⇒ (6) + 1 = 7

"Let's see... fun wand blows up bats and subchieftains. Zarongel's power blows up bats and subchieftains... oh, right, awful wand works!"

Poog crosses the roof and pulls out a wand of sound burst.


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21

"Wait for me!" and then Mogmurch moves next to Poog!

Fort: 1d20 + 6 ⇒ (18) + 6 = 24

Not ill this round Mogmurch tosses an Alchemist's Fire at the icky swarm!

Alchemist's Fire, Mutagen: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 201d6 + 2 ⇒ (2) + 2 = 4

DC 15 Reflex save to avoid catching fire.


Mogmurch's alchemist's fire explodes in the swarm incinerating the remaining bats. Meanwhile Poog's spiritual weapon once again narrowly misses Pa as does Reta's dogslicer.

Incidentally Poog does have the option of just using a 5 foot step to get out of the swarm which would let him use his wand if he wanted to?

ROUND 3:
Chuffy (DC15 Reflex save or 12 fire dmg)
Mogmurch -8 (bleeding 1)
Poog -2 (bleeding 1)
Pa -16
Bat Swarm (dead)
Reta

(Bold may act)


CHIEFTAIN POOG OF ZARONGEL | NE goblin cleric 3 | HP 22/23 | AC 17 19 T 13 15 FF 15 17 | CMB +1, CMD 13 | F: +5, R: +6, W: +6 | Init: +6 | Perc: +2 (darkvision 60 ft.), SM: +2 | Speed 30 ft. | Spells 1st 3/4 2nd 2/3 | Channel Energy 3/4, Fire Bolt 2/5, Speak with Animal 4/6 |1 Reroll | Active Conditions: Shield of Faith

I wouldn't have been able to avoid hitting either Mogmurch or myself. Doesn't matter now since the swarm is gone.


Round 2
Reflex DC 15: 1d20 + 7 ⇒ (1) + 7 = 8 Crap
Will post more later.


Chuffy is unable to jump out of the way of the burning sphere summoned by Pa and it leaves some nasty looking burns.

ROUND 3:
Chuffy -12
Mogmurch -8 (bleeding 1)
Poog -2 (bleeding 1)
Pa -16
Reta

(Bold may act)


Round 3
Acrobatics: 1d20 + 10 ⇒ (2) + 10 = 12Chuffy leaps out of the burning sphere just enough to attack Pa Muchmeat.
MW Dogslicer: 1d20 + 8 ⇒ (13) + 8 = 21
Dmg.: 1d4 - 1 + 2d6 ⇒ (3) - 1 + (2, 1) = 5


Chuffy lands another blow on Pa and then moves away from the flaming sphere. The ogre retaliates, stabbing at the rogue with his burning spear...

Pa's spear vs Chuffy: 1d20 + 8 ⇒ (20) + 8 = 28
Spear crit?: 1d20 + 8 ⇒ (4) + 8 = 12
Spear damage (inc 1d6 fire): 1d8 + 7 + 1d6 ⇒ (7) + 7 + (4) = 18

...knocking Chuffy unconscious. He then redirects the sphere around Chuffy to attack Reta.

Flaming sphere damage vs Reta: 3d6 ⇒ (3, 5, 2) = 10 (DC15 Reflex save to avoid)

ROUND 3/4:
Chuffy -30 (unconscious at -4 hp, stabilisation roll needed)
Mogmurch -8 (bleeding 1)
Poog -2 (bleeding 1)
Pa -21
Reta (DC15 Reflex save or 10 fire damage)

(Bold may act)


Constitution DC 10: 1d20 + 2 - 4 ⇒ (19) + 2 - 4 = 17


Although he is unconscious Chuffy's condition appears to be stable and he is not getting any worse.

ROUND 3/4:
Chuffy -30 (unconscious at -4 hp, but stable)
Mogmurch -8 (bleeding 1)
Poog -2 (bleeding 1)
Pa -21
Reta (DC15 Reflex save or 10 fire damage)

(Bold may act)


Male NE Male Goblin Alchemist 3 | HP 23/23 | AC 20 T 17 F 15 |CMD 15 | Fort + 6 / Ref + 7 / Will 0; + 2 vs. poison Init + 4 | Perception + 5 (Darkvision 60 ft.) | Speed: 30 ft. | Conditions: None | Effects: Mutagen, Shield| Bomb: 1/5 | Extracts: 1st Level (2/4) | Mutagen: 0/1 | AC 27 T 22 F 20 | Ref + 9 / Will - 1 | CMD 17 | HP = 21

Mogmurch consumes one of his extracts to heal his wounds and stop the bleeding.

Cure Light Wounds: 1d8 + 3 ⇒ (3) + 3 = 6


We Be Goblins Too!!! ”Reta Bigbad” | HP 25/30 | AC 22  T 14  FF 19 | CMB +3, CMD 16 | F +5, R +4, W +2 (+1 vs fear) | Init +3 | darkvision 60ft; Perc +10; Scent (canines only) | Speed 30ft | Active conditions: none

Reflex: 1d20 + 4 ⇒ (18) + 4 = 22

Reta manages to avoid most of the flames, but still gets burned.

"Ouch! That burns!"

She steps out of the sphere and retaliates with another blow of her dogslicer...

+1 flaming dogslicer: 1d20 + 8 ⇒ (7) + 8 = 15 :-(
Magical Slashing: 1d4 + 2 ⇒ (1) + 2 = 3
Fire: 1d6 ⇒ 5


CHIEFTAIN POOG OF ZARONGEL | NE goblin cleric 3 | HP 22/23 | AC 17 19 T 13 15 FF 15 17 | CMB +1, CMD 13 | F: +5, R: +6, W: +6 | Init: +6 | Perc: +2 (darkvision 60 ft.), SM: +2 | Speed 30 ft. | Spells 1st 3/4 2nd 2/3 | Channel Energy 3/4, Fire Bolt 2/5, Speak with Animal 4/6 |1 Reroll | Active Conditions: Shield of Faith

"Probably shouldn't let subchieftain die on first day of work."

Poog casts cure moderate wounds and then moves inside to touch Chuffy.

Healing: 2d8 + 3 ⇒ (1, 4) + 3 = 8

"...maybe Zarongel doesn't agree?"


Pa Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Pa spots Poog healing Chuffy and rolls his flaming sphere back over the rogue with an evil chuckle, trying to undo the cleric's work...

Flaming sphere damage vs Chuffy: 3d6 ⇒ (3, 1, 5) = 9 (DC15 Reflex save to avoid)

He then strikes at Reta with his spear...

Pa's spear vs Reta: 1d20 + 8 ⇒ (1) + 8 = 9

...and misses.

ROUND 4/5:
Chuffy -22 (prone, DC15 Reflex save or 9 fire damage)
Mogmurch -2
Poog -3 (bleeding 1)
Pa -21
Reta

(Bold may act)

251 to 300 of 432 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS1 We Be Goblins Too! (GM Mike...R) All Messageboards

Want to post a reply? Sign in.