Kerathi Asper |
I'm confused. I thought one terminal was for the Eng check and one terminal was for the Comp check. Did I misread? I put Kerathi at the other starred terminal but if that's wrong...
cmlobue |
Nope, you were right, I didn't see Kerathi at the terminal. Everyone is too similar a color to the floor in this room. Added some borders so these old eyes can see better...
The Starfinders activate the terminal, facing no difficulty influshing the gremlins out of the computer banks. The enraged creatures immediately attack the source of their ejection.
”Telgan Initiative”: 1d20 + 2 ⇒ (19) + 2 = 21
”Kerathi Initiative”: 1d20 + 3 ⇒ (9) + 3 = 12
”Elian Initiative”: 1d20 + 4 ⇒ (6) + 4 = 10
”Nalotrunos Initiative”: 1d20 + 1 ⇒ (6) + 1 = 7
”Red Initiative”: 1d20 + 2 ⇒ (10) + 2 = 12
”Green Initiative”: 1d20 + 2 ⇒ (15) + 2 = 17
”Blue Initiative”: 1d20 + 2 ⇒ (11) + 2 = 13
”Yellow Initiative”: 1d20 + 2 ⇒ (18) + 2 = 20
Round 1 - bolded may go
Telgan
Yellow
Green
Blue
Kerathi
Red
Elian
Nalutronus
Zarzucket
The yellow creature seems more powerful than the others. The terminals give additional options during this encounter.
* create a 10 foot square of smoke with 30 feet of any terminal that obscures vision and makes breathing difficult
* overload a relay, causing 1d6 electricity damage to all creatures in a 5-foot square anywhere on the map
* activate a manipulator arm, making a melee attack within 10 feet of it using the operator's Computers or Engineering to hit and dealing 1d6+1 bludgeoning damage
cmlobue |
Blue Reflex: 1d20 + 3 ⇒ (9) + 3 = 12
Caster Level Check: 1d20 + 1 ⇒ (20) + 1 = 21
The blue-tinged gremlin takes the full force of the fiery blast to the face - more even than Telgan expected - and disappears in a shower of pixels.
The boss-looking monster sends a pulse of energy into the nearby terminal. A blast of electricity emerges from the console Telgan was working on, engulfing him and Elian.
Electricity Damage: 1d6 ⇒ 1
The greenish creature tried to touch Kerathi.
Jolting Surge: 1d20 + 2 ⇒ (10) + 2 = 12 vs. EAC
Electricity Damage: 4d6 ⇒ (6, 4, 4, 1) = 15
She easily gets out of the way.
It then steps back into the dangling wires. Although electricity arcs into its body, it seems unfazed. Unstable-looking holograms appear between it and the larger gremlin (miss chance of either of them).
Round 1 - bolded may go
Telgan (-1 SP)
Yellow
Green
Blue
Kerathi
Red
Elian (-1 SP)
Nalutronus
Zarzucket
Kerathi Asper |
Kerathi uses combat tracking (move) to track yellow (or whatever the goblin liked stuffed animal 10ft in front is) and then will shoot it.
BC Ifrit rifle: 1d20 + 6 ⇒ (8) + 6 = 14
fire: 1d10 + 4 ⇒ (5) + 4 = 9
cmlobue |
Miss Chance: 1d100 ⇒ 53
Kerathi easily sees through the holograms and places a gout of fire into the yellowish gremlin.
The red-tinged creature tries to chew on Zarzucket.
Bite: 1d20 + 2 ⇒ (7) + 2 = 9
Piercing Damage: 1d4 - 1 ⇒ (2) - 1 = 1
It steps away after failing to make contact.
Round 1-2 - bolded may go
Telgan (-1 SP)
Yellow (-13 HP, concealment)
Green (concealment)
Blue
Kerathi
Red
Elian (-1 SP)
Nalutronus
Zarzucket
Nalotrunos |
Nalo smiles to himself while he sights on the red creature and fires.
azimuth laser rifle v red EAC: 1d20 + 2 ⇒ (11) + 2 = 13 ... fire damage: 1d8 ⇒ 6 critical Burn 1d6; -)
Elian Neubeck |
"Gremlins!?" says Elian in complete shock, "I never thought we'd have to shoot the glitch!"
At some point his weapon gets fired. Even he doesn't see it coming. "Oh. Oops. That poor ceiling didn't deserve that. Or maybe it did."
Trick Attack Yellow. Deception: 1d20 + 14 ⇒ (20) + 14 = 34
Azimuth Laser Pistol: 1d20 + 4 ⇒ (1) + 4 = 5 for fire damage: 1d4 ⇒ 1. If target is level 14 or lower (goodness, let's hope so), it is flat-footed against this attack and takes an extra Trick Damage: 1d4 ⇒ 1.
Well, that would have worked better the other way 'round.
cmlobue |
The curse of the low-level operative. They make up for it by being the best class at almost everything at higher levels.
Nalotrunos vaporizes one gremlin, whose pixels turn red as they fade away.
Elian's shot, however, smashes a bottle of industrial alcohol that had been somehow left behind.
Round 1-2 - bolded may go
Telgan (-1 SP)
Yellow (-13 HP, concealment)
Green (concealment)
Blue
Kerathi
Red
Elian (-1 SP)
Nalutronus
Zarzucket
Nalotrunos |
"Your welcome," Nalo tells Zarzucket.
The gnome doesn't reply, he's already engrossed in the terminal. "I think ... yes, like that ... and here!"
Given Zarzucket's bot me note, I don't feel bad about botting him. He will use the overload a relay action to drop damage on green circle gremlin near Kerathi.
Electricity damage: 1d6 ⇒ 6
And now it occurs to me that this could be a trap option. Oh well.
cmlobue |
Telgan reprograms one of the arms to swing at the green goblin gremlin.
Miss Chance: 1d100 ⇒ 91
The arm slams into the creature.
The yellow enemy causes the terminal to belch out smoke.
The green creature retaliates at Telgan with a blast of lightning.
Energy Ray: 1d20 + 1 ⇒ (9) + 1 = 10
Electricity Damage: 1d3 ⇒ 3
And hits the wall behind him instead.
Round 2-3 - bolded may go
Telgan (-1 SP)
Yellow (-13 HP, concealment)
Green (-2 HP, concealment)
Blue
Kerathi
Red
Elian (-1 SP)
Nalutronus
Zarzucket
Elian Neubeck |
"Look babe, I'm sorry, I don't even know how that happened. This thing has a mind of its own. I should get a new weapon, this think is frankly dangerous. I don't even know--" ZAP "--why I'm still carrying it around. It keeps going--oops."
He isn't so much trying to get it to believe him (though, bonus) as he's trying to obscure the timing of the shot.
Trick Attack Yellow. Deception: 1d20 + 14 ⇒ (10) + 14 = 24
Azimuth Laser Pistol: 1d20 + 4 ⇒ (8) + 4 = 12 for fire damage: 1d4 ⇒ 3. If target is level 4 or lower, it is flat-footed against this attack and takes an extra Trick Damage: 1d4 ⇒ 1.
Miss Chance: 1d100 ⇒ 76
Kerathi Asper |
Kerathi uses combat tracking (move) to track yellow (or whatever the goblin liked stuffed animal 10ft in front is) and then will shoot it.
BC Ifrit rifle: 1d20 + 6 ⇒ (2) + 6 = 8
fire: 1d1 + 4 ⇒ (1) + 4 = 5
miss chance: 1d100 ⇒ 83
cmlobue |
Neither Telgan nor Kerathi manage to strike a gremlin, but Elian distracts the yellow gremlin enough to place a blast of flame into it. It disappears in a shower of pixels, and the holograms surrounding Green vanish as well.
Nalotrunos moves into position.
Will give Zarzucket a few more hours before botting.
Round 2-3 - bolded may go
Telgan (-1 SP)
Yellow
Green (-2 HP,)
Blue
Kerathi
Red
Elian (-1 SP)
Nalutronus
Zarzucket
cmlobue |
Zarzucket moves closer and fires at the remaining gremlin.
laser pistol, azmimuth: 1d20 + 1 ⇒ (10) + 1 = 11
fire damage: 1d4 ⇒ 3
This is enough to destroy the final enemy.
Combat over!
Telgan (-1 SP)
Elian (-1 SP)
The colonists provide the PCs with a thunderstrike sonic pistol, a tremor boomer rifle, a tactical baton, and three mk 1 serums of healing as thanks.
With the gremlins defeated, the Starfinders can help the colonists repair the damaged systems. Repairing the systems requires no checks, just time. The colonists are vocally appreciative for any help you provide. Kalyavata tells you that she led the small team to explore the nearby ruins but got no farther than the first chamber before they were attacked by spiderlike defenders. Not wanting to risk injury, Kalyavata and her team departed. She remains convinced that the underground part of the ruins is still intact. She gives you what little data her team collected from the ruins and directions to the site. Before the colonists depart, they all give the Starfinders congratulatory handshakes or embraces.
Elian Neubeck |
Elian picks up the pistol. He also points to the rifle. "They gave us two sonic weapons. Does that mean they're especially useful here, or that these are the weapons they never used?"
Regardless, he hangs on to the pistol if nobody else speaks up.
"To the ruins, then? We are a bit on the clock."
Kerathi Asper |
Agreed, off to the ruins we go!
Nalotrunos |
If no one else wants them, Nalo will hold the serums for group use, and take the tremor boomer rifle.
Source Starfinder Armory pg. 49
Level 2; Price 520
Hands 2; Proficiency Longarms
Damage 1d8 So; Range 40 ft.; Critical deafen
Capacity 12 shells; Usage 3
Bulk 1; Special analog
The vesk nods agreement.
cmlobue |
With the colonists safely evacuated, the Starfinders can travel to the ruins. They have full use of the remaining colony facilities and can take
a night’s rest in one of the colony’s dormitories first if they’d like.
Once you head out from dusty colony, you can take in some of the landscape. Due to Sansorgis’s 48-hour cycle, it is dark when the you depart, but the proton storm makes for an impressive aurora of color in the sky, dancing overhead in green curtains of light. Succulent plants and cactus variants grow everywhere in the rocky terrain. The terrain isn’t suitable for starships to land, so you must travel on foot.
Once the Starfinders arrive at the coordinates provided by the colonists, they see that the ruins were clearly part of what once was a much larger complex. Sand now covers much of the site, with little more than ruined walls sticking out of the dunes.
You may spend half an hour and make an Engineering, Physical Science, or Profession (archaeologist) check to map what remains aboveground.
This admission hall was clearly once a grand entrance. The walls bear faded murals of muscular soldiers with long pointed ears standing at parade rest, war machines, and spiked starships. Decorative pillars in states of disrepair, some fallen over, surround three entryways located north, south, and west. Alcoves hold statues of large, broad humanoids in elaborate uniforms, similar to those in the murals. A dozen tarnished and cracked robots lie scattered across the hall.
Telgan |
Profession (archaeologist): 1d20 + 8 ⇒ (18) + 8 = 26
Physical Science: 1d20 + 8 ⇒ (14) + 8 = 22
Telgan started to map the ruins when he notice that things were not quite right. "Hey the stone used in statues and the murals not native to Sansorgis, see the light dusting of quartz mixed in." he said, pointing to the statues.
Kerathi Asper |
Kerathi makes their inspection.
physical science: 1d20 + 10 ⇒ (2) + 10 = 12
Elian Neubeck |
"Huh. Those don't look like hobgoblins."
Culture: 1d20 + 7 ⇒ (20) + 7 = 27
"Oh, though on closer inspection.. they are kind of stylized, and if... no, I take it back. Definitely hobgoblins. And they're not just soldiers, these are specific individuals being commemorated here. Though, more like legends. Too exaggerated, these weren't made in their own time by anybody who saw them. Legendary heroes. Let's make sure to get some pictures here--without being able to get the ship closer, there's no way we're saving the statues themselves."
Elian carefully snaps some shots of the murals and the statues with the camera in his helmet comm. Farther back to get the whole picture, and close up for details.
Zarzucket 3 |
"Telgan it's so nice to have a colleague here"
says Zarzucket as he takes notes on the ruins.
Prof archaeologist): 1d20 + 6 ⇒ (11) + 6 = 17
Culture: 1d20 + 8 ⇒ (8) + 8 = 16
cmlobue |
The Starfinders produce a high-quality map of the area and get some good images of the murals. The rest of the chamber, including the robots, awaits.
Elian Neubeck |
Oh, somehow I missed the robots in the description, and was politely ignoring them on the map.
"They said they were attacked by something, but nothing has attacked us. Thought it might be those robots, but they're still. Something else in here, then?"
Elian draws his weapons (his new pistol and his baton) and moves a little closer. He doesn't want to intentionally provoke them until the others are ready.
Kerathi Asper |
Kerathi draws their rifle and moves closer.
Telgan |
Telgan shrugged his shoulders, mimicking a behavior that he has seen humans do many times when asked a question that they do not know the answer. "Robots? Good question. Lets see what condition they are in." he said, while happy to map the ruins, tinkering with devices was more his style.
Engineering: 1d20 + 10 ⇒ (6) + 10 = 16
Nalotrunos |
Naltrunos scans the room from the doorway. "Heroes indeed. They look like worthy foes."
The vesk marches forward, nudges the carcass of a bot with his rifle muzzle. "Spidery kinds of things. Do you think the heroes vanquished them?"
cmlobue |
The Starfinders slowly advance. When Nalotrunos pokes a robot, he realizes that it is not completely dormant. Three of them come to life and attack without warning.
”Telgan Initiative”: 1d20 + 2 ⇒ (13) + 2 = 15
”Kerathi Initiative”: 1d20 + 3 ⇒ (15) + 3 = 18
”Elian Initiative”: 1d20 + 4 ⇒ (1) + 4 = 5
”Nalotrunos Initiative”: 1d20 + 1 ⇒ (17) + 1 = 18
”Red Initiative”: 1d20 + 4 ⇒ (14) + 4 = 18
”Green Initiative”: 1d20 + 4 ⇒ (11) + 4 = 15
”Blue Initiative”: 1d20 + 4 ⇒ (13) + 4 = 17
The robot with the reddish exterior fires a grenade toward Kerathi, also hitting Elian with filaments.
DDC 16 Reflex to avoid being staggered for 1 round. The splash area is also difficult terrain for 1d4 ⇒ 2 rounds.
Round 1 - bolded may go
Red
Kerathi (Reflex save)
Nalotrunos
Zarzucket
Blue
Green
Telgan
Elian (Reflex save)
Kerathi Asper |
reflex: 1d20 + 7 ⇒ (6) + 7 = 13
Kerathi shoots blue.
ifrit blaze rifle: 1d20 + 6 ⇒ (19) + 6 = 25
fire: 1d10 + 4 ⇒ (2) + 4 = 6
Nalotrunos |
Nalo steps back carefully and fires on the animate robot.
Cautious 5' step as shown.
azimuth laser rifle v : 1d20 + 2 ⇒ (6) + 2 = 8 ... Damage: 1d8 ⇒ 3
cmlobue |
Whose is the token closest to the center of the grenade? I assumed it was Kerathi, because everyone else has one that matches their forum avatar, but now there is a Kerathi on the board.
Kerathi takes a shot at the bluish robot, and while some of the flame seems to wash over it, it is still damaged.
Zarzucket and Nalotrunos also attempt shots, but neither can find their mark.
The blue-tinged robot fires a grenade of its own.
DC 16 Reflex to avoid being staggered for 1 round. The splash area is also difficult terrain for 1d4 ⇒ 3 rounds.
The green-plated robot moves toward the center of the room and fires at Kerathi.
Integrated Pulsecaster Pistol: 1d20 + 9 ⇒ (6) + 9 = 15
Nonlethal Electricity: 1d4 + 1 ⇒ (3) + 1 = 4
Round 1 - bolded may go
Red
Kerathi (Reflex save)
Nalotrunos
Zarzucket (Reflex save)
Blue (-4 HP)
Green
Telgan (Reflex save)
Elian (staggered)
Elian Neubeck |
"I'm not shooting.. you," Elian lies, firing his new sonic pistol at the robot he has a clear shot at. The one who just fired at the... other person.
He shakes his head to clear it.
Staggered, so no Trick Attack. Just shooting at Green, since it doesn' have cover against me.
Thunderstrike Sonic Pistol: 1d20 + 4 ⇒ (10) + 4 = 14 for sonic damage: 1d8 ⇒ 4
Telgan |
Reflex: 1d20 + 2 ⇒ (18) + 2 = 20
Telgan avoided the grenade blast and started moving closer towards the robot as he gathered energy around him. A wave of fire reached out towards the foe.
Overheat Blue DC 15 reflex: 2d8 ⇒ (4, 6) = 10
Kerathi Asper |
Kerathi does a backflip. reflex: 1d20 + 7 ⇒ (20) + 7 = 27
cmlobue |
The Starfinders demonstrate their superior agility training as they avoid the grenade.
Reflex Save: 1d20 + 1 ⇒ (2) + 1 = 3
The blue-shelled creature gets a blast of fire in the face from Telgan.
Despite the feeble attempt at a lie, Elian still manages to score a hit against the green-tinged foe.
The creature in red walks around the debris from its grenade to strike at Elian.
Slam: 1d20 + 6 ⇒ (13) + 6 = 19
Bludgeoning Damage: 1d6 + 3 ⇒ (5) + 3 = 8
That was unpleasant.
Round 2 - bolded may go
Red
Kerathi
Nalotrunos
Zarzucket
Blue (-14 HP)
Green (-4 HP)
Telgan
Elian (-8 SP)
Nalotrunos |
Momentarily free from threat, Nalotrunos breathes deeply to center himself. Darkness seeps from his armor and swirls around the vesk, but his eyes gleam brightly.
He raises his rifle again and fires at his chosen opponent.
Photon attunement, 1 point. Move action to activate solar armor --> +1 to ACs.
azimuth laser rifle v blue EAC: 1d20 + 2 ⇒ (13) + 2 = 15 ... Damage, photon attunement: 1d8 + 1 ⇒ (4) + 1 = 5
Kerathi Asper |
Kerathi shoots green directly in front of them, using combat tracking to do so.
ifrit blaze rifle: 1d20 + 6 ⇒ (1) + 6 = 7
fire: 1d1 + 4 ⇒ (1) + 4 = 5
cmlobue |
Nalotrunos fires on the bluish creature, and while his flame is partially absorbed, it still seems to hurt the enemy, which is barely standing.
Kerathi and Zarzucket cannot follow up with strikes to their targets.
The wounded blue enemy steps toward Telgan and swings.
Slam: 1d20 + 6 ⇒ (2) + 6 = 8
Bludgeoning Damage: 1d6 + 3 ⇒ (5) + 3 = 8
The swing goes far wide.
The green-tinged enemy moves out of cover and fires on Nalotrunos.
Integrated Pulsecaster Pistol: 1d20 + 9 ⇒ (7) + 9 = 16
Nonlethal Electricity: 1d4 + 1 ⇒ (3) + 1 = 4
That blast, however, connects.
Round 2 - bolded may go
Red
Kerathi
Nalotrunos (-4 SP)
Zarzucket
Blue (-17 HP)
Green (-4 HP)
Telgan
Elian (-8 SP)