[SFS] #1-24 Siege of Enlightenment (Inactive)

Game Master cmlobue

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Advocates

CG Male Human Corporate Agent Operative (Spy) 3 |SP 18/18 HP 22/22 RP 4/4| Spd 30; EAC 14 KAC 15 ; Fort +1 Reflex +6 Will +5 | Perc +7 (Darkvision) SM +7 | Condition: None

"I can't make heads or tails of it. I'd copy it so we can hand it in, but no network and I'm fresh out of cables compatible with ancient hobgoblin tech... port's probably corroded anyway. I don't know much about hardware. Any of you know how to hard-wire--oh yeah, there we go."


Defy the Dragon | ◆◇↺

The Starfinders are able to copy the data to their computers for later translation.

There doesn't seem to be anything else to find here. You can travel down the hallway to the west, visit the room to the direct south across the hallway, or travel further south through C7.

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

While the others work with the computers, Nalo goes through the double doors and into the corridor. He looks right down the hall to the west, then turns left toward the door that had interested him before the team rested. He waits for the others before opening the door.

Drew a spline to show his route if it's important. Want to check the room south of his icon next.


Defy the Dragon | ◆◇↺

This room is both a kitchen and a storage space. Shelving has collapsed, spilling pots, pans and containers throughout the room. The room has a single door along the north wall.

Despite the destruction, you can tell that the kitchen has been used, if not recently.

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

"Someone's been here, but I don't see anything interesting." The vesk wheels and follows his rifle to the west.

cm lobue:
Since Nalo moved down the hall to the west, I peeked behind the curtain. If TR = trap, he's puit his foot in it.


Defy the Dragon | ◆◇↺

Indeed you did.

As Nalotrunos approaches the door to the west, the walls begin to close in on him!

Jaws: 1d20 + 11 ⇒ (14) + 11 = 25
Piercing Damage: 2d6 ⇒ (4, 6) = 10

The vesk in pinned in place, and the walls are continuing to move in.

Now would be a good time to make Engineering checks to get him out. I assume you all moved with him, so don't need to to reach the trap, but you only get one round of actions each before Nalo gets pinched more.

Wayfinders

Neutral Android S-6/HP 9/R-5/F+1/R+2/W+2 EAC 13, KAC 14 Technomancer 1

Seeing the metal jaws snap at Nalotrunos' foot, Telgan took a look to see if there was a weak point to help free his foot.

Engineering: 1d20 + 10 ⇒ (4) + 10 = 14

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Oh now this is some rubbish here innit? We'll try and get you out....

Kerathi flies over and tries to fix things.

engineering: 1d20 + 12 ⇒ (12) + 12 = 24


Defy the Dragon | ◆◇↺

Kerathi frees Nalotrunos. In doing so, she notices that the walls to the south will also crush anyone who walks by.

Two more Engineering checks, one for each 5-foot square of hallway, if you want to move south safely.

Advocates

CG Male Human Corporate Agent Operative (Spy) 3 |SP 18/18 HP 22/22 RP 4/4| Spd 30; EAC 14 KAC 15 ; Fort +1 Reflex +6 Will +5 | Perc +7 (Darkvision) SM +7 | Condition: None

"I should probably learn how to deal with things like that at some point," says Elian.

For now, he hangs back and covers the others--though there doesn't seem to be anything to cover them from at the moment.

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

"Thanks," Nalo gruffly says to the strix. "Stupid trap."

Wayfinders

Neutral Android S-6/HP 9/R-5/F+1/R+2/W+2 EAC 13, KAC 14 Technomancer 1

"Hold on a moment, let me take a look to see if there are any more traps." Telgan said as he worked to make there were no more surprises.

Engineering #1: 1d20 + 10 ⇒ (12) + 10 = 22
Engineering #2: 1d20 + 10 ⇒ (8) + 10 = 18

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Kerathi covers another engineering check for the south in case it's needed. (in particular if 18 is not enough...)

engineering: 1d20 + 12 ⇒ (19) + 12 = 31

Wayfinders

Male Gnome Mystic 2 | SP 14 | HP 16 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

The gnome looks for anything odd.

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

"They didn't want us to go that way. " Nalo gestures to the south along the trapped corridor. Then he returns to the intersection and squats again to meditate.

That went through my SP and 2 deep into HP. Rest 10 minutes to recover SP again.


Defy the Dragon | ◆◇↺

The Starfinders manage to disable all the traps on the hallway, then take a breather. There is a door to the west and and opening south in the formerly-trapped hallway, as well as doors to the west and south in the main hallway, and one south of the room where you entered.

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Nalo rouses himself. "Has anyone made a decision where to go? I think the prize lies behind the traps."

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

I agree, let's go where the traps were, or at least in that direction.

Advocates

CG Male Human Corporate Agent Operative (Spy) 3 |SP 18/18 HP 22/22 RP 4/4| Spd 30; EAC 14 KAC 15 ; Fort +1 Reflex +6 Will +5 | Perc +7 (Darkvision) SM +7 | Condition: None

"..are we looking for a prize? I think the records we already have are a pretty good find, even if they're not exciting yet since we can't read them.

"But, uh, no objections. ...you go first."

Wayfinders

Male Gnome Mystic 2 | SP 14 | HP 16 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

"I can look again."

Zarzucket moves his glasses and looks for traps.

Nalotrunos did you want me to heal you?"

Perception: 1d20 + 9 ⇒ (6) + 9 = 15

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Thanks, Z, but not now. He's down only 2 hp. I just have to watch his SP and RP.

Nalo stares at the human operative. "Courage and glory." The vesk follows his rifle down the trapped hallway to the south.

Moved Nalo on the map. What's in the new room?


Defy the Dragon | ◆◇↺

Weapon racks line the walls of this room. Two mannequins wearing armor stand at the east and west sides of the room. Several storage lockers stand behind the armored mannequins. A small hallway to the north is the room’s only entry and exit point.

Among the timeworn gear, you find microgoggles, a suit of regimental dress I, a reinforced EVA suit II, a recovery aegis and a holographic sashimono that displays the image of a black helmet.

Wayfinders

Neutral Android S-6/HP 9/R-5/F+1/R+2/W+2 EAC 13, KAC 14 Technomancer 1

Telgan looked over the items. "Hopefully none of us will have to go playing in space but I have no real need for an EVA suit." he said.

"Lets take the gear with us and deal with it later."

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Nalo nods approvingly. "A useful room, but hardly worth traps to keep us out. Maybe there's something more valuable hidden here."

Perception: 1d20 ⇒ 14

Advocates

CG Male Human Corporate Agent Operative (Spy) 3 |SP 18/18 HP 22/22 RP 4/4| Spd 30; EAC 14 KAC 15 ; Fort +1 Reflex +6 Will +5 | Perc +7 (Darkvision) SM +7 | Condition: None

"Well, back when people were using this space, the trap didn't need to keep intruders out by itself. It just needed to slow them down and alert the occupants. You don't want enemies getting into your armory."

Wayfinders

Male Gnome Mystic 2 | SP 14 | HP 16 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

Zarzucket adjusts his glasses. "Right Elian that makes sense...."


Defy the Dragon | ◆◇↺

Nalo does not find anything else of interest, unless he is interested in archaic armor that would need extensive repairs to be usable.

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Into the large square rooms then?

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

"Yes, onwards. I will return for that armor."

Oh, he's interested.

The vesk takes a few steps toward the door, then turns around to look at the armor again.

can I grab it for use right now?


Defy the Dragon | ◆◇↺

Unless you are unarmored, the unnamed archaic armor will provide you with less protection. The regimental dress and EVA suit can be used and function normally.

Bunk beds hold half-decayed mattresses. Storage chests stands open and empty at the foot of each bunk bed. The room has a single door in the east wall.

Perception DC 16:
You uncover a hidden panel in the wall, behind
which rests a small obsidian statue of a winged horse.

Mysticism DC 20, after the above check was made:
You recognize the statue as a symbol of General Susumu, also known as the Black Daimyo, a deity worshipped on lost Golarion.

Advocates

CG Male Human Corporate Agent Operative (Spy) 3 |SP 18/18 HP 22/22 RP 4/4| Spd 30; EAC 14 KAC 15 ; Fort +1 Reflex +6 Will +5 | Perc +7 (Darkvision) SM +7 | Condition: None

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

"Empty foot lockers. So the occupants did leave on purpose, with time to pack. Nothing castroph--oh hey."

Elian opens the hidden panel. "Nobody claimed this, though. Weird thing to hide. Magical, maybe? Any ideas?" He holds up a small obsidian statue of a winged horse.

Wayfinders

Neutral Android S-6/HP 9/R-5/F+1/R+2/W+2 EAC 13, KAC 14 Technomancer 1

"You have good eyes there Elian! I have seen a picture of that figurine before. He is General Susumu, also known as the "Black Daimyo", a deity from Golarion." Telgan said as he checked the aura for any trace of magic.

Mysticism: 1d20 + 4 ⇒ (20) + 4 = 24
Detect magic

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

ha. I wanted to try the regimental dress since no one else took an interest.Nali will pile the other loot into his pack for party use. Except the other armor, we'll come back for that.

["They worshipped winged horses on Golarion? "

Nalo catches up after lagging behind to don the new found armor.

Wayfinders

Neutral Android S-6/HP 9/R-5/F+1/R+2/W+2 EAC 13, KAC 14 Technomancer 1

"No, that was the symbol associated with him if I remember right." Telgan said. "His followers would display a black winged horse as a symbol of their faith. He was a war god of the Tian-Xia area on Golarion. He was more of personal glory in battle. Organized Evil would be a good description."


Defy the Dragon | ◆◇↺

There is nothing magical in this room.

Where next?

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

The little room between c1 and c7 please.

With its bold colors, the regimental dress is a real contrast to Nalo's own worn and drab armor. The vesk fairly staggers as he leads the way down the main hall.


Defy the Dragon | ◆◇↺

It's actually a hallway that no slightly squished solarian would randomly walk into without checking first, right?

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

You, sir, are a gentleman.

Call it Vesk-sense or Nalo-tingle, something in Nalo's basal ganglia doesn't feel right. He looks around suspiciously.

perception: 1d20 + 0 ⇒ (16) + 0 = 16


Defy the Dragon | ◆◇↺

Nalo's basal ganglia don't see anything specifically wrong, but he still holds position rather than walking back toward the entrance.

Wayfinders

Male Gnome Mystic 2 | SP 14 | HP 16 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

"What do you see?"

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Kerathi moves in and tries to look around.
perception: 1d20 + 8 ⇒ (8) + 8 = 16

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1
Zarzucket 3 wrote:
"What do you see?"

"Not anything specifically wrong. It's just a feeling."


Defy the Dragon | ◆◇↺

A perfectly ordinary hallway. Definitely.

Advocates

CG Male Human Corporate Agent Operative (Spy) 3 |SP 18/18 HP 22/22 RP 4/4| Spd 30; EAC 14 KAC 15 ; Fort +1 Reflex +6 Will +5 | Perc +7 (Darkvision) SM +7 | Condition: None

"Great! Let's check it out then."

With complete confidence, Elian moves carefully forward to take a look. "I know we're not too worried about the time, but we aren't not on a clock here."

Wayfinders

Neutral Android S-6/HP 9/R-5/F+1/R+2/W+2 EAC 13, KAC 14 Technomancer 1

"Well, no use standing here, there is more of the place to check out. " Telgan said as he made his way into the room.

Not sure which room we are looking at but enter C6, C5, or C3 as needed

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

perception: 1d20 + 0 ⇒ (12) + 0 = 12

Nalo looks over the doorway, then pushes it open.

It's the new and improved cautious Nalo! Looking at the room west of his position.

Wayfinders

Male Gnome Mystic 2 | SP 14 | HP 16 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

Zarzucket follows Nalo.

Perception: 1d20 + 9 ⇒ (8) + 9 = 17

"What's there?"

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Kerathi cautiously inches up....


Defy the Dragon | ◆◇↺

Smashed computer banks line this broad chamber and wires have been ripped out of the ceiling. A raised platform in the back holds a headless statue with strange, dark crystals in its hands. A throne made from lashed-together computer parts sits in front of the statue. The platform has been dug up in places, mimicking hilly terrain. Puppets made from scrap are everywhere, positioned as if in battle. A double door is set in the east wall.

Inside are a red-skinned humanoid and two small quadrupeds that look like spiky wolves. None of them seem happy to see you.

Initiative:
”zarzucket Initiative”: 1d20 ⇒ 14
”Telgan Initiative”: 1d20 + 2 ⇒ (14) + 2 = 16
”Kerathi Initiative”: 1d20 + 3 ⇒ (9) + 3 = 12
”Elian Initiative”: 1d20 + 4 ⇒ (13) + 4 = 17
”Nalotrunos Initiative”: 1d20 + 1 ⇒ (4) + 1 = 5
”Red Initiative”: 1d20 + 5 ⇒ (5) + 5 = 10
”Green Initiative”: 1d20 + 4 ⇒ (8) + 4 = 12
”Blue Initiative”: 1d20 + 4 ⇒ (15) + 4 = 19

One of the quadrupeds moves forward and snaps at Nalotrunos.

Bite: 1d20 + 6 ⇒ (8) + 6 = 14
Piercing Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Round 1 - bolded may go

Blue
Elian
Telgan
Zarzucket
Kerathi
Green
Red
Nalotrunos

Wayfinders

Neutral Android S-6/HP 9/R-5/F+1/R+2/W+2 EAC 13, KAC 14 Technomancer 1

"Looks like diplomacy is not an option." Telgan said as he shot at the creature that was using Nalotrunos as a chew toy.

Laser at Blue: 1d20 + 2 ⇒ (14) + 2 = 161d4 ⇒ 4

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