OFF-TURN ACTIONS: Auto fail Dex check Damage:1d4 ⇒ 4
Discard Fly, Create Mindscape, Volcanic Storm, Ice and Fire Take Mavaro up on his heal offer Heal:1d4 + 1 ⇒ (4) + 1 = 5 Seoni is healed for 5: (Cleric of Nethys, Chronicler, Create Mindscape, Fire Snake, Fly). Deck shuffled.
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro
========================
Seoni starts her turn.
Hour: The Courtesan Hour Power:When you would encounter a non-story bane barrier, banish it instead, then summon and encounter a Task barrier. Location:Pits Location Power:When you fail a check to acquire or defeat, suffer 1 Combat damage. Adventure Powers:
After you use the Base's power to recharge cards, you may move or shuffle your deck.
When you close a location and move to the Base, you may immediately explore it once.
Harrow Suit: Crowns Scenario Powers:
At the start of your turn, examine the top card of your location. If it is a bane, encounter it and you may not evade your encounter. If it is a boon, you may recharge it into its location.
Characters may not move from the Office until it is closed, then must all move to the Twisting Passages. Legendary:
Increase # for banes and the vault's bane level by 1.
Besieged: After you move, suffer 1 Ranged Combat damage. Physical traps seem to guard every hidden area.
Harrow of Crowns: The difficulty of checks against summoned banes is increased by 4. Wicked surprises lurk around every corner.
Harrow of Shields: When your hand is empty at the end of your turn or when you fail a Constitution or Fortitude check, bury a card from your discards. Even with Lupescinov dispatched, you need to be ready for anything.
Start of turn Wounded: Blessing of Spellbound
Scenario Power - Examine top of location
Henchmen (Closing): Evidence-Proxy A:
Story Bane
Type: Barrier
Traits: Task Trigger Veteran
To Defeat: Intelligence Wisdom Knowledge Perception 10+#
When examined, encounter this barrier; add 1d8 to your check to defeat. If defeated, display this barrier next to the scenario.
Displayed: Deck: 11 Discard: 3 Buried: 0
Current Location: Base
Hero Points: 1
NOTES: Other: Paizo reroll status: Used
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fly, Create Mindscape, Chronicler, Wand of Flying, Good Omen, Cleric of Nethys, Fire Snake
Recharged: Embiggen, Vampire Bat, Incanter, Blessing of the Spellbound (2),
Discard Pile: Volcanic Storm, Ice and Fire, Blessing of the Spellbound, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell (☑ or an Arcane item) , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
Notes for Quinn:Used Lady of Valor Notes for Mios:Heal for 3. Quinn, Mios, Seoni - Base 2-4 remain // All Known Sajan - Spider Nest 3-8 remain Caves 1-10 remain // 1. Orc Rager Mavaro - Pits BANISHED - CLEAR OUT Dungeons 1-10 remain
OFF-TURN ACTIONS: Move with Quinn to the Pits Discard Chronicler for Move Damage Auto Shuffle all spells (Create Mindscape) in Recovery into her deck
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro
========================
Seoni starts her turn.
Hour: Achaekek's Claws Hour Power:Before acting against a story bane monster, draw 1 card then discard 1 card. Location:Pits Location Power:When you fail a check to acquire or defeat, suffer 1 Combat damage. Adventure Powers:
After you use the Base's power to recharge cards, you may move or shuffle your deck.
When you close a location and move to the Base, you may immediately explore it once.
Harrow Suit: Crowns Scenario Powers:
At the start of your turn, examine the top card of your location. If it is a bane, encounter it and you may not evade your encounter. If it is a boon, you may recharge it into its location.
Characters may not move from the Office until it is closed, then must all move to the Twisting Passages. Legendary:
Increase # for banes and the vault's bane level by 1.
Besieged: After you move, suffer 1 Ranged Combat damage. Physical traps seem to guard every hidden area.
Harrow of Crowns: The difficulty of checks against summoned banes is increased by 4. Wicked surprises lurk around every corner.
Harrow of Shields: When your hand is empty at the end of your turn or when you fail a Constitution or Fortitude check, bury a card from your discards. Even with Lupescinov dispatched, you need to be ready for anything.
Channel the Gift for Fire Snake
Scenario Power - Examine Assassination Squad
Assassination Squad:
CotCT
Barrier 3
Traits:
Skirmish
Trigger
To Defeat:
None 0
When examined, you may move to this location and encounter this barrier.
When you encounter this barrier, each local character suffers 1 Fire damage then summons and encounters the story bane Red Mantis Assassin, then banish this barrier; it is defeated.
Discard Cleric of Nethys for Fire Damage
Red Mantis Assassin:
Story Bane
Type: Monster
Traits: Assassin Human Red Mantis Veteran
To Defeat: Combat 10+##
Resistant to Attack and Fire. Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6. If undefeated, suffer the scourge Wounded.
Hour Power BYA - Draw 1 - Spellbound. Discard 1 - Fire Snake
Displayed: Deck: 10 Discard: 3 Buried: 0
Current Location: Pits
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound, Gem of Mental Acuity, Binder's Tome, Incanter, Spell Dagger, Good Omen, Channel the Gift, Blessing of the Spellbound (3), Wand of Flying
Recharged: Blessing of the Spellbound (2),
Discard Pile: Chronicler, Cleric of Nethys, Fire Snake, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell (☑ or an Arcane item) , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
"
Board Status 4 Evidence displayed
Notes for Quinn:Takes 1 fire Damage, encounters Red Mantis Assassin Notes for Mios:Takes 1 fire Damage, encounters Red Mantis Assassin Mavaro - Base 1-6 remain // 1=Pathfinder Bodyguard Sajan - Spider Nest 2-10 remain Caves 1-10 remain // 1. Orc Rager Seoni, Mios, Quinn - Pits 2-10 remain Dungeons 1-10 remain
Displayed:Create Mindscape,
Deck: 14 Discard: 0 Buried: 0
Current Location: Oubliette
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound (3), Embiggen, Good Omen, Vampire Bat, Blessing of the Spellbound, Fly, Binder's Tome, Wand of Flying, Volcanic Storm, Blessing of the Spellbound (2), Spell Dagger, Fire Snake, Incanter, Gem of Mental Acuity
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell (☑ or an Arcane item) , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
Displayed: Deck: 13 Discard: 2 Buried: 0
Current Location: Oubliette
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Create Mindscape, Volcanic Storm, Embiggen, Spell Dagger, Wand of Flying, Blessing of the Spellbound (2), Incanter, Binder's Tome, Chronicler, Good Omen, Blessing of the Spellbound, Vampire Bat, Cleric of Nethys
Recharged: Discard Pile: Fly, Gem of Mental Acuity, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell (☑ or an Arcane item) , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
Brain Mold:
CotCT
Barrier 4
Traits:
Obstacle
Plant
To Defeat:
Intelligence
Knowledge 10
OR Wisdom
Survival 7
Before acting, mark your location with the scourges Drained and Poisoned.
If defeated, banish this barrier and remove the scourges Drained and Poisoned from your location.
If undefeated, display this barrier at your location. While displayed, at this location:
* At the start of your turn, you may encounter this barrier.
* When this location is closed, banish this barrier.
Ugh Worst card in the game! Become Drained and Poisoned. Mios is also Drained and Poisoned
Displayed:Create Mindscape,
Deck: 11 Discard: 2 Buried: 0
Current Location: Oubliette
Hero Points: 1 // Seoni has the following scourges marked:
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.
At the end of your turn, you may bury a Divine boon to remove this scourge.
Poisoned:
While Marked:
After you reset, recharge a random card.
When you would heal any number of cards, you may remove this scourge instead.
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Wand of Flying, Vampire Bat, Spell Dagger, Blessing of the Spellbound (2), Volcanic Storm, Embiggen, Incanter, Good Omen, Blessing of the Spellbound (3), Blessing of the Spellbound
Recharged: Binder's Tome,
Discard Pile: Fly, Gem of Mental Acuity, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell (☑ or an Arcane item) , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
Displayed: Deck: 13 Discard: 0 Buried: 0
Current Location: Office
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Spell Dagger, Wand of Flying, Volcanic Storm, Vampire Bat, Create Mindscape, Cleric of Nethys, Binder's Tome, Blessing of the Spellbound (2), Blessing of the Spellbound, Good Omen, Chronicler, Incanter, Embiggen
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell (☑ or an Arcane item) , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro
========================
Seoni starts her turn.
Hour: Zon-Kuthon's Pain Hour Power:After discarding any number of cards as damage, draw a card. Location:Base Location Power:For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
* Draw a card.
* Heal a card.
* Recharge any number of cards.
* Remove 1 of your scourges.
Adventure Powers:
After you use the Base's power to recharge cards, you may move or shuffle your deck.
When you close a location and move to the Base, you may immediately explore it once.
Harrow Suit: Books Scenario Powers:
Harrow of Stars::After your check that was not blessed, recharge a random card. You have tangled with someone well beyond you.
Withering:At the end of your turn, bury a random card from your discards. The rakshasa keeps an extremely tidy estate.
Wearisome: Each turn, you may use no more than 1 power that lets you explore. Sleeping out in the woods was not enough to recovery.
Move to Blood Pool
Cast Create Mindscape Cast Embiggen Cast Channel the Gift for Fire Snake
Boss Fight:
Bahor
CotCT
Story Bane 3
Type: Monster
Traits:
Outsider
Rakshasa
To Defeat:
Combat 20
Resistant to Attack.
Vulnerable to Piercing.
Before acting, each local character must succeed at a Dexterity or Acrobatics 8 check or suffer 1d4 Electricity damage.
After the roll, if the check was not blessed, reroll 1 die with the highest value.
Use Fire Snake to make the Acrobatics check an Arcane check. With Create Mindscape, that becomes an auto with 2 Die + 6
Displayed:Banner of the Ancient Kings, Moise,
Deck: 7 Discard: 4 Buried: 4
Current Location: Base
Hero Points: 1
NOTES: Other: Paizo reroll status: Used
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound (2), Wand of Flying
Recharged: Blessing of the Spellbound (3), Dragon's Breath, Fire Snake, Sage, Ice and Fire,
Discard Pile: Chronicler, Good Omen, Binder's Tome, Ausio Carowyn, Buried Pile: Incanter, Cleric of Nethys, Blessing of the Spellbound, Spell Dagger,
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
Story Bane
Type: Monster
Traits: Gargoyle
To Defeat: Combat 23
Resistant to Melee. Vulnerable to Magic. Before acting, if you have the Human trait, suffer the scourge Wounded. If evaded or undefeated, reload this monster into its location.
Combat(Arcane) - 1d12+6
Volcanic Storm - 3d6
Binder's Tome - 1d4
Banner of Ancient Kings - 1
When Manor closes, move to Base
End of Mavaro's turn Auto Shuffle all spells (Embiggen, Volcanic Storm, Create Mindscape) in Recovery into her deck
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro
========================
Seoni starts her turn.
Hour: Sands of the Hour Hour Power:No effect.
Location:Base Location Power:For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
* Draw a card.
* Heal a card.
* Recharge any number of cards.
* Remove 1 of your scourges.
Adventure Powers:
After you use the Base's power to recharge cards, you may move or shuffle your deck.
When you close a location and move to the Base, you may immediately explore it once.
Harrow Suit: Books Scenario Powers:
Harrow of Stars::After your check that was not blessed, recharge a random card. You have tangled with someone well beyond you.
Withering:At the end of your turn, bury a random card from your discards. The rakshasa keeps an extremely tidy estate.
Wearisome: Each turn, you may use no more than 1 power that lets you explore. Sleeping out in the woods was not enough to recovery.
Displayed:Banner of the Ancient Kings, Moise,
Deck: 10 Discard: 1 Buried: 4
Current Location: Base
Hero Points: 1
NOTES: Other: Paizo reroll status: Used
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound (2), Create Mindscape, Wand of Flying, Fly, Embiggen
Recharged: Blessing of the Spellbound (3), Dragon's Breath, Fire Snake, Sage, Ice and Fire,
Discard Pile: Chronicler, Buried Pile: Incanter, Cleric of Nethys, Blessing of the Spellbound, Spell Dagger,
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
"
Board Status
Banner of Ancient Kings displayed: +1 to all combat checks
Mavaro, Seoni - Base 4 remain // 4=Pathfinder Bodyguard Sajan - Dungeons 2-5 remain // 2=Ashwing Gargoyle Mios - Laboratory 1-11 remain Manor BANISHED - CLEAR OUT Blood Pool 1-11 remain // 1. Bahor, 2. Horn of Blasting, 3. Bound Homunculus Quinn - Barracks 1-9 remain // 1=Obsession of Servitude
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: The Worldbreaker Hour Power:You may banish a random blessing from your discards to explore. Location:Manor Location Power:At the start of your turn, you may recharge an item or a spell to draw a card. Adventure Powers:
After you use the Base's power to recharge cards, you may move or shuffle your deck.
When you close a location and move to the Base, you may immediately explore it once.
Harrow Suit: Books Scenario Powers:
Harrow of Stars::After your check that was not blessed, recharge a random card. You have tangled with someone well beyond you.
Withering:At the end of your turn, bury a random card from your discards. The rakshasa keeps an extremely tidy estate.
Wearisome: Each turn, you may use no more than 1 power that lets you explore. Sleeping out in the woods was not enough to recovery.
Ashwing Gargoyle(Proxy B):
Story Bane
Type: Monster
Traits: Gargoyle
To Defeat: Combat 23
Resistant to Melee. Vulnerable to Magic. Before acting, if you have the Human trait, suffer the scourge Wounded. If evaded or undefeated, reload this monster into its location.
Combat(Arcane) - 1d12+6
Volcanic Storm - 3d6
Blessed - 1d12
Create Mindscape - 1d4
Banner of Ancient Kings - 1
Use Real Rabbit Prince to bless Random Player (Se,Q,Mi,Sa,Ma):1d5 ⇒ 2 Discard Prince into Quinn's Discard
Discard Chronicler to explore again
Ausio Carowyn:
CotCT
Ally 3
Traits:
Human
Loot
To Acquire:
Charisma
Diplomacy 7
OR Banish A Weapon 0
On a local check to acquire, bury to add 2d12.
Discard to explore. This exploration, if you are at an Urban location, when you encounter a card, you may evade it and explore again.
7 is an auto for me
Harrow of Stars:1d4 ⇒ 1 -> Ice and Fire
"Seoni ends her turn. Auto Shuffle all spells (Volcanic Storm) in Recovery into her deck Seoni resets her hand."
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
NOTES: Other: Paizo reroll status: Used
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Gem of Mental Acuity, Fly, Wand of Flying, Spell Dagger, Blessing of the Spellbound (2)
Recharged: Blessing of the Spellbound (3), Dragon's Breath, Fire Snake, Sage, Ice and Fire,
Discard Pile: Chronicler, Buried Pile: Incanter, Cleric of Nethys, Blessing of the Spellbound,
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
"
Board Status Create Mindscape displayed at Manor Banner of Ancient Kings displayed: +1 to all combat checks
Notes for Quinn:Adds Real Rabbit Prince to discards Notes for Mios:Draw The Savored Sting (Blessing 3) Base 1-5 remain // 1. Jayna Lemore, 2. Pathfinder Chronicler, 3. Moise Sajan - Dungeons 2-5 remain Laboratory 1-11 remain Seoni, Quinn, Mios - Manor 5-6 remain Mavaro - Repository 3-10 remain // 3. Rakshasas, 4. Ashwing Gargoyle Blood Pool 1-11 remain // 1. Bahor, 2. Horn of Blasting, 3. Bound Homunculus Barracks 1-10 remain
Actual hour is "The Real Rabbit Prince", but that gets drawn, so hour reverts back to Erastil's Eye
Hour: Erastil's Eye Hour Power:If you are at a Wild location, you may discard a card to explore Location:Manor Location Power:At the start of your turn, you may recharge an item or a spell to draw a card. Adventure Powers:
After you use the Base's power to recharge cards, you may move or shuffle your deck.
When you close a location and move to the Base, you may immediately explore it once.
Harrow Suit: Books Scenario Powers:
Harrow of Stars::After your check that was not blessed, recharge a random card. You have tangled with someone well beyond you.
Withering:At the end of your turn, bury a random card from your discards. The rakshasa keeps an extremely tidy estate.
Wearisome: Each turn, you may use no more than 1 power that lets you explore. Sleeping out in the woods was not enough to recovery.
Banner of the Ancient Kings:
Core
Item 2
Traits:
Magic
Object
To Acquire:
Charisma
Diplomacy
Fortitude
Melee 10
Display. While displayed:
* On all combat checks, add 1. If any character fails a combat check, bury this item.
* Bury to remove a total of up to 1d4 scourges from any number of characters.
If proficient with armors, when you would bury this item for its power, you may discard it instead.
Diplomacy 10:1d12 + 6 + 1d4 ⇒ (8) + 6 + (4) = 18
Roll Details:
Diplomacy - 1d12+6
Create Mindscape - 1d4
Harrow of Stars:1d6 ⇒ 2 -> Fire Snake
Discard Cleric of Nethys to examine top 2(symbol of fear, persona mask), rearrange and explore again
Persona Mask:
CotCT
Item 3
Traits:
Accessory
Magic
To Acquire:
Charisma
Diplomacy 9
On your Diplomacy check, reveal to add 1d4.
Recharge to choose a character from any box and display it. Replace your traits with that character's traits until the end of the turn, then banish that character.
Reloaded: Middle of Deck (Unknown Order): Fly, Embiggen, Binder's Tome, Spell Dagger, Blessing of the Spellbound (2), Wand of Flying, Gem of Mental Acuity
Recharged: Blessing of the Spellbound (3), Dragon's Breath, Fire Snake, Sage,
Discard Pile: Blessing of the Spellbound, Buried Pile: Incanter, Cleric of Nethys,
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
"
Board Status Create Mindscape displayed at Manor Banner of Ancient Kings displayed: +1 to all combat checks
Base 1, 2-6 remain // 1. Jayna Lemore, 2. Pathfinder Chronicler, 3. Moise Mavaro - Dungeons 3-9 remain Laboratory 1-11 remain Seoni, Quinn - Manor 2,4-9 remain // 2 - Symbol of Fear Mios - Repository 2-11 remain Blood Pool 1-11 remain // 1. Bahor, 2. Horn of Blasting, 3. Bound Homunculus Sajan - Barracks 2-11 remain
End of Marvys Turn Auto Shuffle all spells (Create Mindscape) in Recovery into her deck
Move to Manor
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: The Lucky Drunk Hour Power:After your exploration, you may move to a random location. Location:Manor Location Power:At the start of your turn, you may recharge an item or a spell to draw a card. Adventure Powers:
After you use the Base's power to recharge cards, you may move or shuffle your deck.
When you close a location and move to the Base, you may immediately explore it once.
Harrow Suit: Books Scenario Powers:
Harrow of Stars::After your check that was not blessed, recharge a random card. You have tangled with someone well beyond you.
Withering:At the end of your turn, bury a random card from your discards. The rakshasa keeps an extremely tidy estate.
Wearisome: Each turn, you may use no more than 1 power that lets you explore. Sleeping out in the woods was not enough to recovery.
Dragon's Breath:
CotCT
Spell 3
Traits:
Arcane
Magic
Attack
To Acquire:
Intelligence
Arcane 11
For your combat check, banish to use Arcane + 3d6 and add the Acid, Cold, Electricity, Fire, or Poison trait.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 13 check to recharge it instead.
Arcane 11:1d12 + 6 + 1d12 ⇒ (1) + 6 + (6) = 13
Roll Details:
Arcane - 1d12+6
Blessed - 1d12
Discard Incanter to explore again
Good Omen:
Core
Spell 1
Traits:
Arcane
Divine
Magic
Mental
Veteran
To Acquire:
Intelligence
Wisdom
Arcane
Divine 6
On any check to acquire, to close, or to guard, banish to add 1d6+#.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 8 check to recharge it instead.
Arcane 6 is an auto Harrow of Stars:1d4 ⇒ 3=>Recharge Dragons Breath
Displayed:Create Mindscape,
Deck: 12 Discard: 1 Buried: 1
Current Location: Manor
Hero Points: 1
NOTES: Other: Paizo reroll status: Used
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Chronicler, Blessing of the Spellbound (2), Wand of Flying, Binder's Tome, Ice and Fire, Embiggen, Spell Dagger, Channel the Gift, Fly, Gem of Mental Acuity
Recharged: Blessing of the Spellbound (3), Dragon's Breath,
Discard Pile: Blessing of the Spellbound, Buried Pile: Incanter,
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
Displayed:Create Mindscape,
Deck: 13 Discard: 0 Buried: 0
Current Location: Library
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Chronicler, Blessing of the Spellbound (2), Channel the Gift, Spell Dagger, Embiggen, Gem of Mental Acuity, Fire Snake, Wand of Flying, Binder's Tome, Cleric of Nethys, Ice and Fire, Fly, Good Omen
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: Pharasma's Knowing Hour Power:On your check against an Undead card, add 1d6. Location:Storehouse Location Power:Treat your hand size as 1 larger. Adventure Powers:
After you use the Base's power to recharge cards, you may move or shuffle your deck.
When you close a location and move to the Base, you may immediately explore it once.
Harrow Suit: Books Scenario Powers:
Once each turn, you may bury a card to explore.
After your exploration, if you explored 3 or more times this turn, summon and encounter the danger.
Impoverished:After drawing your starting hand, draw 3 cards, then bury 3 cards.. Scenario Setup
Harrow of Keys:When you do not move during your move step or when you fail a check to defeat a barrier, either discard the top card of your deck or bury a card from your discards. You hit the ground running, trying to avoid your own traps.
Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. The shadows are lenthening and chaotic.
Harrow of Books:When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check is increased by 1d6. The Red Mantis blades are sharp.
Move to Abandoned Shacks
Minotaur:
Core
Monster 2
Traits:
Minotaur
To Defeat:
Combat 15
OR Fortitude 8
If this is your first exploration of your turn, before acting, either bury an armor or suffer 1d4+1 Combat damage.
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
"
Board Status Most Recent BR Refresh Mios, Mavaro - Base 1-3 remain // 1=Moise, 2=Pathfinder Chronicler, 3=Pathfinder Bodyguard Seoni - Abandoned Shacks 2-9 remain // Rolth Lamm (Villain), Red Mantis Assassin, Liquid Courage Quinn, Sajan - Arsenal 1-8 remain // 1=Impervious Chain Shirt 10=Henchman Proxy B3-Rioting Mob
Displayed: Deck: 9 Discard: 1 Buried: 3
Current Location: Storehouse
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Embiggen, Good Omen, Codex, Fire Snake, Create Mindscape, Channel the Gift, Fly, Blessing of the Spellbound, Blessing of the Spellbound (2)
Recharged: Discard Pile: Cleric of Nethys, Buried Pile: Chronicler, Gem of Mental Acuity, Spell Dagger,
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: Abadar's Law Hour Power:On your check to close or to guard, add 1d4. Location:Rooftops Location Power:When you would encounter a barrier, draw a new one; encounter 1 and banish the other. Adventure Powers:
After you use the Base's power to recharge cards, you may move or shuffle your deck.
When you close a location and move to the Base, you may immediately explore it once.
Harrow Suit: Books Scenario Powers:
Once each turn, you may bury a card to explore.
After your exploration, if you explored 3 or more times this turn, summon and encounter the danger.
Impoverished:After drawing your starting hand, draw 3 cards, then bury 3 cards.. Scenario Setup
Harrow of Keys:When you do not move during your move step or when you fail a check to defeat a barrier, either discard the top card of your deck or bury a card from your discards. You hit the ground running, trying to avoid your own traps.
Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. The shadows are lenthening and chaotic.
Harrow of Books:When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check is increased by 1d6. The Red Mantis blades are sharp.
Move to Storehouse
Rioting Mob:
Story Bane
Type: Barrier
Traits: Skirmish Veteran
To Defeat: Charisma Diplomacy 6+#
If undefeated, each character summons and encounters the story bane Thug.
Displayed: Deck: 8 Discard: 1 Buried: 3
Current Location: Storehouse
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Channel the Gift, Create Mindscape, Good Omen, Blessing of the Spellbound (2), Fly, Fire Snake, Blessing of the Spellbound, Codex
Recharged: Discard Pile: Cleric of Nethys, Buried Pile: Chronicler, Gem of Mental Acuity, Spell Dagger,
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: The Cyclone Hour Power:The difficulty of your non-combat check against a bane is increased by 3. Location:Rooftops Location Power:When you would encounter a barrier, draw a new one; encounter 1 and banish the other. Adventure Powers:
After you use the Base's power to recharge cards, you may move or shuffle your deck.
When you close a location and move to the Base, you may immediately explore it once.
Harrow Suit: Books Scenario Powers:
Once each turn, you may bury a card to explore.
After your exploration, if you explored 3 or more times this turn, summon and encounter the danger.
Impoverished:After drawing your starting hand, draw 3 cards, then bury 3 cards.. Scenario Setup
Harrow of Keys:When you do not move during your move step or when you fail a check to defeat a barrier, either discard the top card of your deck or bury a card from your discards. You hit the ground running, trying to avoid your own traps.
Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. The shadows are lenthening and chaotic.
Harrow of Books:When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check is increased by 1d6. The Red Mantis blades are sharp.
Move to Abandoned Shacks
Dandasuka:
CotCT
Monster 3
Traits:
Outsider
Rakshasa
To Defeat:
Combat 11
Resistant to Attack. Vulnerable to Piercing.
Before acting, succeed at a Wisdom, Perception, or Stealth 7 check or suffer 1d4 Combat damage and the scourge Wounded.
After the roll, if the check was not blessed, reroll 1 die showing the highest value.
Displayed: Deck: 13 Discard: 0 Buried: 0
Current Location: Rooftops
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Embiggen, Cleric of Nethys, Frost Ray, Good Omen, Sage, Binder's Tome, Fly, Blessing of the Spellbound, Codex, Gem of Mental Acuity, Incanter, Create Mindscape, Blessing of the Spellbound (2)
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
OFF-TURN ACTIONS:
"End of the turn. Auto Shuffle all spells (Good Omen) in Recovery into my deck"
Discard Spell Dagger and Chronicler for damage
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: The Worldbreaker Hour Power:You may banish a random blessing from your discards to explore. Location:Stable Location Power:When you acquire an ally, you may shuffle a new ally into a random other location. Adventure Powers:
Harrow Suit: Books Scenario Powers:
You may move only when your location is closed, and you may move only to the next location on the scenario list. After the last location you are using is closed, move to the Tavern.
Once each turn, you may bury a card to explore.
Besieged:After you move, suffer 1 Ranged Combat damage. Scenario Setup
Confusing:After you reset, shuffle a random card into your deck. Ustalav's foreboding gothic buildings are like a maze at night.
Deadly: When you suffer damage, it is increased by 1. The Whispering Tyrant’s allies are lurking everywhere.
Hazardous: When building the locations, add 6 barriers, distributed as evenly as possible. The streets themselves seem to be arrayed against you.
Snake Oil Seller:
CotCT
Barrier 2
Traits:
Task
To Defeat:
Intelligence
Craft 6
OR Wisdom 8
When you would encounter this barrier, a local character that has the smallest Wisdom die encounters it instead.
If undefeated, bury the top card of your deck and suffer the scourge Poisoned.
Location Power
Guardian Door:
Core
Barrier 2
Traits:
Obstacle
Task
To Defeat:
Intelligence
Diplomacy
Disable
Stealth 8
If undefeated, reload this barrier into its location, then summon and encounter a monster.
Choose Guardian Door
Diplomacy 8:1d12 + 5 ⇒ (5) + 5 = 10
Roll Details:
Diplomacy - 1d12+5
Discard Spellbound to explore again
The Tangled Briar:
CotCT
Blessing 1
Traits:
Harrow
Suit: Shields
Veteran
When this is the hour: When you close your location, instead of banishing its cards, shuffle them into a random other location.
To Acquire:
Constitution
Survival 4+#
On any check, discard to bless.
Discard to remove a scourge from a character or a location.
Discard to explore.
Displayed: Deck: 5 Discard: 10 Buried: 0
Current Location: Rooftops
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Good Omen, Embiggen, Channel the Gift, Blessing of the Spellbound (3), Codex
Recharged: Discard Pile: Blessing of the Spellbound, Hippogriff Fledgling, Binder's Tome, Sage, Incanter, Ice and Fire, Fire Snake, Spell Dagger, Chronicler, Blessing of the Spellbound (2), Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
OFF-TURN ACTIONS: Take 2 damage on Quinns turn - Incanter, Ice and Fire On Mavaro's turn since we know the Henchman is coming up and I'm going to be forced to take 2 damage on the move I will cast Fly to examine the top of the Stables and the Rooftops. On Mavaros Turn, discard Fire Snake as damage End of Mavaros turn. Auto Shuffle all spells (Create Mindscape, Fly) in Recovery into her deck
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: The Savored Sting Hour Power:On your checks while you avenge, bless. Location:Stable Location Power:When you acquire an ally, you may shuffle a new ally into a random other location. Adventure Powers:
Harrow Suit: Books Scenario Powers:
You may move only when your location is closed, and you may move only to the next location on the scenario list. After the last location you are using is closed, move to the Tavern.
Once each turn, you may bury a card to explore.
Besieged:After you move, suffer 1 Ranged Combat damage. Scenario Setup
Confusing:After you reset, shuffle a random card into your deck. Ustalav's foreboding gothic buildings are like a maze at night.
Deadly: When you suffer damage, it is increased by 1. The Whispering Tyrant’s allies are lurking everywhere.
Hazardous: When building the locations, add 6 barriers, distributed as evenly as possible. The streets themselves seem to be arrayed against you.
Harpy:
Core
Monster 2
Traits:
Harpy
To Defeat:
Combat 10
Before acting, each character attempts a Wisdom 6 check; characters who fail may not play weapons or spells during this encounter and they move to this location.
AutoFail, shuffle the location. No cards in hand for damage
Displayed: Deck: 8 Discard: 7 Buried: 0
Current Location: Stable
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Codex, Cleric of Nethys, Gem of Mental Acuity, Create Mindscape, Embiggen, Channel the Gift, Frost Ray, Fly
Recharged: Discard Pile: Blessing of the Spellbound, Hippogriff Fledgling, Binder's Tome, Sage, Incanter, Ice and Fire, Fire Snake, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: Cayden Cailean's Revelry Hour Power:On your check, you may discard a card to reroll 1 die showing 1 or 2. Location:Tenement Location Power:On your check to acquire an ally, you may bury a boon to add 1d8. Adventure Powers:
Harrow Suit: Books Scenario Powers:
You may move only when your location is closed, and you may move only to the next location on the scenario list. After the last location you are using is closed, move to the Tavern.
Once each turn, you may bury a card to explore.
Besieged:After you move, suffer 1 Ranged Combat damage. Scenario Setup
Confusing:After you reset, shuffle a random card into your deck. Ustalav's foreboding gothic buildings are like a maze at night.
Deadly: When you suffer damage, it is increased by 1. The Whispering Tyrant’s allies are lurking everywhere.
Hazardous: When building the locations, add 6 barriers, distributed as evenly as possible. The streets themselves seem to be arrayed against you.
Haunt:
Core
Barrier 2
Traits:
Task
Trigger
Undead
Veteran
To Defeat:
Charisma
Diplomacy 8+#
OR Divine 6+#
When examined, suffer the scourge Frightened.
Cannot be evaded.
If undefeated, suffer the scourge Drained.
Displayed:Create Mindscape,
Deck: 11 Discard: 4 Buried: 0
Current Location: Tenement
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cleric of Nethys, Frost Ray, Embiggen, Good Omen, Gem of Mental Acuity, Blessing of the Spellbound (3), Codex, Blessing of the Spellbound (2), Channel the Gift
Recharged: Chronicler, Spell Dagger,
Discard Pile: Blessing of the Spellbound, Hippogriff Fledgling, Binder's Tome, Sage, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
Displayed: Deck: 15 Discard: 4 Buried: 0
Current Location: Tenement
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Spell Dagger, Incanter, Fly, Cleric of Nethys, Codex, Channel the Gift, Embiggen, Blessing of the Spellbound (2), Create Mindscape, Ice and Fire, Gem of Mental Acuity, Blessing of the Spellbound (3), Good Omen, Frost Ray, Fire Snake
Recharged: Discard Pile: Blessing of the Spellbound, Hippogriff Fledgling, Binder's Tome, Sage, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: Benefaction Hour Power:No effect. Location:Cathedral Location Power:When you defeat a monster, heal a blessing. Adventure Powers:
Harrow Suit: Books Scenario Powers:
You may move only when your location is closed, and you may move only to the next location on the scenario list. After the last location you are using is closed, move to the Tavern.
Once each turn, you may bury a card to explore.
Besieged:After you move, suffer 1 Ranged Combat damage. Scenario Setup
Confusing:After you reset, shuffle a random card into your deck. Ustalav's foreboding gothic buildings are like a maze at night.
Deadly: When you suffer damage, it is increased by 1. The Whispering Tyrant’s allies are lurking everywhere.
Hazardous: When building the locations, add 6 barriers, distributed as evenly as possible. The streets themselves seem to be arrayed against you.
Thunderstorm:1d4 ⇒ 2
New Location:1d7 ⇒ 3 Thunderstorm moves to Bridge
Hippogriff Fledgling:
CotCT
Ally 4
Traits:
Animal
Mount
To Acquire:
Wisdom
Survival 11
If you are at a Wild location, on a local combat check, recharge to add 1d10 and the Slashing trait.
Discard to move, then explore. This exploration, on your combat checks, add 1d6. You may not use this power during an encounter.
Displayed:Create Mindscape,
Deck: 14 Discard: 0 Buried: 0
Current Location: Cathedral
Hero Points: 1
NOTES: Available Support:
Binders tome adds 1d4 to all local Combat Checks and Charisma checks, but adds mental.
Sage Recharges for 1d6 to local non-Combat Arcane/Knowledge checks
Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cleric of Nethys, Fire Snake, Blessing of the Spellbound (3), Blessing of the Spellbound (2), Incanter, Ice and Fire, Embiggen, Fly, Codex, Spell Dagger, Channel the Gift, Good Omen
Recharged: Gem of Mental Acuity, Frost Ray,
Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
"
Board Status Most Recent BR Refresh Tavern 1-11 remain Mavaro, Thargrap, Seoni, Quinn, Mios, Sajan - Cathedral 9-11 remain // Seoni's Create Mindscape is displayed here. Bridge 1-11 remain // 1=Ashwing Gargoyle-Proxy A - Thunderstorm is displayed here. Tenement 1-11 remain Stable 1-11 remain Rooftops 1-10 remain Alley 1-11 remain
Displayed:Create Mindscape,
Deck: 13 Discard: 0 Buried: 0
Current Location: Cathedral
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound (2), Blessing of the Spellbound (3), Fly, Incanter, Codex, Cleric of Nethys, Embiggen, Spell Dagger, Sage, Good Omen, Channel the Gift, Fire Snake, Ice and Fire
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: Iomedae’s Justice Hour Power:On your check against an Outsider card, add 1d4. Location:Farm Location Power:On your check that invokes the Animal or Plant trait, or when you play any number of Animal or Plant cards on a check, add 1d6. Adventure Powers:
Harrow Suit: Books Scenario Powers:
Once each turn, you may bury a card to explore.
When you acquire an ally, you may display it next to the scenario. If you do, you may examine the top card of your location; then, if there are more allies displayed next to the scenario than the number of cards remaining in your location, you may attempt to close your location
Impoverished: After drawing your starting hand, draw 3 cards, then bury 3 cards. With Ardis' coffers filled, your coin is no longer as valuable.
Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. Sporadic waves of violence and destruction.
Desperate: When you encounter a boon and do not acquire it, discard a card. There are consequences to asking the wrong questions.
Shoanti Barbarian Hide:
CotCT
Armor 4
Traits:
Light Armor
Respect
To Acquire:
ConstitutionFortitudeSurvival 12
Display. While displayed:
* When you suffer Cold or Combat damage, you may recharge to reduce it by 2.
* On your combat, Constitution, or Fortitude check, after the roll, you may recharge to add your Survival.
Cast Embiggen
Constitution 12:1d10 + 1d10 ⇒ (7) + (7) = 14
Roll Details:
Constitution - 1d10 (1d6)
Blessed - 1d10 (1d6)
Use Quinn's Benefaction
Discard Chronicler to explore again
Sable Company Marine:
CotCT
Ally 3
Traits:
Human
Soldier
To Acquire:
Dexterity
Ranged 11
THEN Charisma
Diplomacy 10
On the first combat check of a turn, if it is local, recharge to add 1d8.
Discard to explore. This exploration, on your first combat check, add 1d8.
Displayed:Shoanti Barbarian Hide,
Deck: 8 Discard: 4 Buried: 5
Current Location: Base
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fire Snake, Create Mindscape, Blessing of the Spellbound (2), Sage, Incanter, Frost Ray, Embiggen, Good Omen
Recharged: Discard Pile: Blessing of the Spellbound (3), Blessing of the Spellbound, Skoan-quah Boneslayer, Chronicler, Buried Pile: Gem of Mental Acuity, Codex, Cleric of Nethys, Vampiric Touch, Binder's Tome,
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
"
Board Status Most Recent BR Refresh Allies Displayed: 10 Banner of the Ancient Kings displayed. +1 to everyone's Combat checks.
Notes for Sajan:Used Old Deadeye
Notes for Quinn:Used Benefaction
Sajan - Base 1-6 remain Seoni, Mavaro, Thargrap - Farm BANISHED - CLEAR OUT Hospice 1-7 remain // 1=Foes On All Sides Quinn, Mios - Shop BANISHED - CLEAR OUT
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: The Lucky Drunk Hour Power:After your exploration, you may move to a random location. Location:Manor Location Power:At the start of your turn, you may recharge an item or a spell to draw a card. Adventure Powers:
Harrow Suit: Books Scenario Powers:
Once each turn, you may bury a card to explore.
When you acquire an ally, you may display it next to the scenario. If you do, you may examine the top card of your location; then, if there are more allies displayed next to the scenario than the number of cards remaining in your location, you may attempt to close your location
Impoverished: After drawing your starting hand, draw 3 cards, then bury 3 cards. With Ardis' coffers filled, your coin is no longer as valuable.
Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. Sporadic waves of violence and destruction.
Desperate: When you encounter a boon and do not acquire it, discard a card. There are consequences to asking the wrong questions.
Skoan-quah Boneslayer:
CotCT
Ally 4
Traits:
Human
Ranger
To Acquire:
Charisma
Diplomacy 11
OR Summon And Defeat The Danger
Display. While displayed:
* On all Dexterity and Survival checks, add 1d6.
* At the end of the turn, recharge.
Discard to examine the top card of your location, then you may explore.
This exploration, on all Dexterity and Survival checks, add 3.
Diplomacy 11:1d12 + 5 + 1d12 ⇒ (4) + 5 + (8) = 17
Roll Details:
Diplomacy - 1d12+5
Blessed - 1d12
Discard Spellbound to bless
Going to go ahead and keep this
Discard Skoan-quah to examine then may explore
Korvosan House Drake:
CotCT
Ally 2
Traits:
Dragon
To Acquire:
Wisdom
Arcane
Survival 9
On a local combat check, recharge to add 1d6 and the Mental trait.
Discard to explore. This exploration, when you encounter a barrier, you may evade it and explore again.
Go ahead and explore
Arcane 9:1d12 + 5 + 1d6 ⇒ (9) + 5 + (3) = 17
Roll Details:
Arcane - 1d12+5
Incanter - 1d6
This I will display to go ahead and attempt to close the location.
Displayed: Deck: 8 Discard: 3 Buried: 5
Current Location: Farm
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Good Omen, Blessing of the Spellbound (2), Incanter, Create Mindscape, Sage, Frost Ray, Fire Snake, Gozreh's Growth
Recharged: Discard Pile: Blessing of the Spellbound (3), Blessing of the Spellbound, Skoan-quah Boneslayer, Buried Pile: Gem of Mental Acuity, Codex, Cleric of Nethys, Vampiric Touch, Binder's Tome,
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
"
Board Status Allies Displayed: 7
Base 1-6 remain Seoni - Farm 2-11 remain Quinn, Sajan - Den Of Iniquity 2-7 remain // 2=Bound Homunculus 3=Belt of Physical Might Thargrap - Hospice 2-12 remain // 2=Rioting Mob Mios, Mavaro - Shop 6-12 remain
OFF-TURN ACTIONS: Receive Dragons Breath Seoni is healed for 1: (Blessing of the Spellbound). Deck shuffled. Recharge Blessing of the Spellbound (2) Move to Manor
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: Benefaction Hour Power:No effect. Location:Manor Location Power:At the start of your turn, you may recharge an item or a spell to draw a card. Adventure Powers:
Harrow Suit: Books Scenario Powers:
Once each turn, you may bury a card to explore.
When you acquire an ally, you may display it next to the scenario. If you do, you may examine the top card of your location; then, if there are more allies displayed next to the scenario than the number of cards remaining in your location, you may attempt to close your location
Impoverished: After drawing your starting hand, draw 3 cards, then bury 3 cards. With Ardis' coffers filled, your coin is no longer as valuable.
Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. Sporadic waves of violence and destruction.
Desperate: When you encounter a boon and do not acquire it, discard a card. There are consequences to asking the wrong questions.
Move to Bank of Abadar
Vampiric Touch:
CotCT
Spell 2
Traits:
Arcane
Attack
Magic
Undead
To Acquire:
Intelligence
Arcane 9
For your combat check, banish to use Arcane + 2d6, then you may heal a card.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 11 check to recharge it instead.
Arcane 9:1d12 + 5 + 1d4 ⇒ (8) + 5 + (2) = 15
Roll Details:
Arcane - 1d12+5
Binder's Tome - 1d4
Bury it for the greedy Goblins
Cast Fly to examine Bank and Plaza
Bank Of Abadar - Henchman! (TRIGGER!)
Evidence:
Story Bane
Type: Barrier
Traits: Task Trigger Veteran
To Defeat: Intelligence Wisdom Knowledge Perception 10+#
When examined, encounter this barrier; add 1d8 to your check to defeat. If defeated, display this barrier next to the scenario.
Knowledge - 1d8+2
Spotted Evidence - 1d8
Blessing of the Sages - 3d8
Use Quinn's Blessing of the Sages
Bury Binders Tome to close :(
Examine Plaza: Henchman! (TRIGGER!)
Evidence:
Story Bane
Type: Barrier
Traits: Task Trigger Veteran
To Defeat: Intelligence Wisdom Knowledge Perception 10+#
When examined, encounter this barrier; add 1d8 to your check to defeat. If defeated, display this barrier next to the scenario.
The need for more Arcane power is an addiction that tugs at Seoni's soul. When word reached her ears of a forgotten scroll, left unattended upon the grounds of the nearby Bank of Abadar, she made haste to claim it.
Unfortunately, one of the Goblins that run the Bank noticed Seoni grabbing the scroll and quickly reminder her that no one may take from the grounds without offering deposit in kind. With a Humph, Seoni turned over the Scroll for "safe keeping."
Seeking clarity and calm from the goblin, Seoni quickly took to the skies. From this height, her keen eyes caught a glimpse of the evidence hidden in plain sight.
Turning her flight back toward the Manor, she passed over the Plaza. There, another piece of evidence lay amoung the stalls.
At last, Seoni descended upon the Manor and quickly made her way to her companions.
Seoni ends her turn. Auto Shuffle all spells (Fly) in Recovery into her deck Seoni resets her hand.
Displayed: Deck: 9 Discard: 1 Buried: 5
Current Location: Manor
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fire Snake, Chronicler, Create Mindscape, Embiggen, Frost Ray, Sage
Recharged: Blessing of the Spellbound (2), Gozreh's Growth, Fly,
Discard Pile: Blessing of the Spellbound (3), Buried Pile: Gem of Mental Acuity, Codex, Cleric of Nethys, Vampiric Touch, Binder's Tome,
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: Lamashtu's Madness Hour Power:On your check against a monster, add 1.
Damage suffered from monsters is increased by 1. Location:Manor Location Power:At the start of your turn, you may recharge an item or a spell to draw a card. Adventure Powers:
Harrow Suit: Books Scenario Powers:
Once each turn, you may bury a card to explore.
When you acquire an ally, you may display it next to the scenario. If you do, you may examine the top card of your location; then, if there are more allies displayed next to the scenario than the number of cards remaining in your location, you may attempt to close your location
Impoverished: After drawing your starting hand, draw 3 cards, then bury 3 cards. With Ardis' coffers filled, your coin is no longer as valuable.
Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. Sporadic waves of violence and destruction.
Desperate: When you encounter a boon and do not acquire it, discard a card. There are consequences to asking the wrong questions.
Move to the Academy to deliver the Keynote
Hellknight of the Nail:
CotCT
Ally 3
Traits:
Hellknight
Human
To Acquire:
Charisma
Diplomacy 11
On a local combat check against a non-villain bane, recharge to add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead.
Discard to explore. This exploration, when you suffer damage, reduce it by 2.
Diplomacy 11:1d12 + 5 + 1d12 ⇒ (8) + 5 + (2) = 15
Roll Details:
Diplomacy - 1d12+5
Blessed - 1d12
Use Spellbound to bless
Display Hellknight, and examine top card of Academy - Gozreh's Growth
Use Free explore from location power to encounter
Gozreh's Growth:
Core
Blessing 1
Traits:
Deity: Gozreh
Divine
Veteran
When this is the hour: On your check against an Animal or Elemental card, add 1d4.
To Acquire:
Wisdom
Divine
Survival 4+#
On any check to close or to guard, recharge to add 1d12; the check counts as blessed.
Discard to explore. This exploration, on your checks against Animal or Elemental cards, add 1d4.
Arcane(Divine) 8(4+4):1d12 + 5 ⇒ (5) + 5 = 10
Roll Details:
Arcane - 1d12+5
Use Fire Snake to use Arcane in place of Divine
"Seoni ends her turn. Auto Shuffle all spells (Fire Snake) in Recovery into her deck Seoni resets her hand."
Heeding Quinn’s dire warning of an ambush, Seoni decides to head back toward the Academy.
As she arrived at the Academy, the first soul she encountered was most unexpected: a Hellknight. Such a figure was a rare sight within scholarly halls.
Yet with measured words and unwavering resolve, Seoni made her plea. After a long pause, the Hellknight gave a single nod.
“Very well,” they said. “My blade is yours—for now.”
Displayed: Deck: 8 Discard: 2 Buried: 3
Current Location: Academy
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Create Mindscape, Embiggen, Fire Snake, Spell Dagger, Sage, Chronicler, Incanter, Frost Ray
Recharged: Discard Pile: Blessing of the Spellbound (3), Blessing of the Spellbound, Buried Pile: Gem of Mental Acuity, Codex, Cleric of Nethys,
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: Cayden Cailean's Revelry Hour Power:On your check, you may discard a card to reroll 1 die showing 1 or 2. Location:Oubliette Location Power:Damage you suffer is increased by 1. Adventure Powers:
When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
Harrow Suit: Keys Scenario Powers:
If the story bane Mysterious Relic is not displayed, you cannot guard.
The first time the villain is defeated, do not close his location; when you retrieve blessings to shuffle in with the villain, retrieve the story bane Mysterious Relic instead of the first blessing.
When you close your location and search it for villains, if you find the Mysterious Relic, shuffle it into a random other location instead of banishing it.
When the Mysterious Relic is defeated, display it.
Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. Scenario Setup
Ablaze: At the end of your turn, suffer 1d4-2 Fire damage. Dark necrotic flames protect Trazavai.
Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. In the heart of the fortress the cost of failure is high.
Wearisome: Each turn, you may use no more than 1 power that lets you explore. After fighting your way through waves of undead, flames, and traitors, your party is spent.
Lich:
Core
Story Bane 3
Type: Monster
Traits:
Lich
Undead
Veteran
To Defeat:
Combat 12+##
THEN Combat 11+##
Immune to Cold, Electricity, Mental, and Poison. Resistant to Attack.
Before acting, succeed at a Constitution, Wisdom, Arcane, Divine, or Fortitude 4+# or discard the top 1d4 cards of your deck.
If undefeated, suffer the scourges Exhausted and Frightened.
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: Benefaction Hour Power:No effect. Location:Pits Location Power:When you fail a check to acquire or defeat, suffer 1 Combat damage. Adventure Powers:
When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
Harrow Suit: Keys Scenario Powers:
If the story bane Mysterious Relic is not displayed, you cannot guard.
The first time the villain is defeated, do not close his location; when you retrieve blessings to shuffle in with the villain, retrieve the story bane Mysterious Relic instead of the first blessing.
When you close your location and search it for villains, if you find the Mysterious Relic, shuffle it into a random other location instead of banishing it.
When the Mysterious Relic is defeated, display it.
Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. Scenario Setup
Ablaze: At the end of your turn, suffer 1d4-2 Fire damage. Dark necrotic flames protect Trazavai.
Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. In the heart of the fortress the cost of failure is high.
Wearisome: Each turn, you may use no more than 1 power that lets you explore. After fighting your way through waves of undead, flames, and traitors, your party is spent.
Grab a cure from Mavaro
Heal:1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Seoni is healed for 6: (Codex, Fire Snake, Incanter, Blessing of the Spellbound, Gem of Mental Acuity, Blessing of the Spellbound (2)). Deck shuffled.
Vampiric Touch:
CotCT
Spell 2
Traits:
Arcane
Attack
Magic
Undead
To Acquire:
Intelligence
Arcane 9
For your combat check, banish to use Arcane + 2d6, then you may heal a card.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 11 check to recharge it instead.
Arcane 9:1d12 + 5 ⇒ (12) + 5 = 17
Roll Details:
Arcane - 1d12+5
Discard Cleric of Nethys to examine top 2 then rearrange and explore
Story Bane
Type: Monster
Traits: Undead Wight Veteran
To Defeat: Knowledge 6+# OR Combat 10+##
Immune to Mental and Poison. Before acting, suffer 1 Cold damage. If undefeated, suffer the scourge Drained.
Combat(Arcane) - 1d12+5
Ice and Fire - 2d8+3
Blessed - 1d12
Banner of Ancient Kings - 1
Recharge Discard Spellbound to bless
To Close, draw 3 cards then recharge my hand When permanently closed, shuffle my deck
Highest Monster - Catoblepas Highest Barrier - Options, but I think Concealed Hatch is probably best Highest Boon - Options. I prefer the Ally, but there is a weapon and Armor
Random Location:1d2 ⇒ 2
On closing, I'll head to the Crypt
"Seoni ends her turn. Auto Shuffle all spells (Ice and Fire) in Recovery into her deck Seoni resets her hand."
No cards in hand, so no Ablaze damage
“Come, Marvy! Let us seek Mios down in the depths of the Pits.”
As they made their way through the shadowed corridors, Marvy murmured a solemn invocation to their diety.
The ancient words, whispered with reverence, called down a blessing that stirred Seoni's very soul.
She felt the breath of the gods in her veins, her spirit ignited with celestial might.
As they reached the Pits, Seoni noticed an old tattered scroll written in an ancient script surrounded by symbols to the great Pharasma.
As she seized the scroll, a sudden chill washed over her. The aura of a nearby Wight had pierced her soul with a jolt of searing pain.
Without thinking, she unleashed a bolt of ice and fire and watched as the Wight collapsed in a blaze of frozen fire.
With little left to uncover in the ruined Pits, Seoni turned her gaze to the nearby Crypts.
"
Displayed: Deck: 9 Discard: 4 Buried: 0
Current Location: Crypt
Hero Points: 1
NOTES: Other: Paizo reroll status: Used
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Spell Dagger, Good Omen, Create Mindscape, Blessing of the Spellbound (2), Binder's Tome, Fly, Ice and Fire, Sage, Codex
Recharged: Discard Pile: Cleric of Nethys, Vampiric Touch, Chronicler, Blessing of the Spellbound (3), Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: Erastil's Eye Hour Power:If you are at a Wild location, you may discard a card to explore Location:Dungeons Location Power:The difficulty of combat checks is increased by 2. Adventure Powers:
When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
Harrow Suit: Keys Scenario Powers:
If the story bane Mysterious Relic is not displayed, you cannot guard.
The first time the villain is defeated, do not close his location; when you retrieve blessings to shuffle in with the villain, retrieve the story bane Mysterious Relic instead of the first blessing.
When you close your location and search it for villains, if you find the Mysterious Relic, shuffle it into a random other location instead of banishing it.
When the Mysterious Relic is defeated, display it.
Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. Scenario Setup
Ablaze: At the end of your turn, suffer 1d4-2 Fire damage. Dark necrotic flames protect Trazavai.
Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. In the heart of the fortress the cost of failure is high.
Wearisome: Each turn, you may use no more than 1 power that lets you explore. After fighting your way through waves of undead, flames, and traitors, your party is spent.
No way for me to get that Kukri, so I'll head to the Blood Pool
Traitor:
CotCT
Monster 1
Traits:
Human
Spy
Veteran
To Defeat:
Combat 9+##
Before acting, discard a random ally; the difficulty is increased by its level.
Displayed:Create Mindscape,
Deck: 5 Discard: 6 Buried: 0
Current Location: Blood Pool
Hero Points: 1
NOTES: Other: Paizo reroll status: Used
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Embiggen, Binder's Tome, Fly, Ice and Fire, Spell Dagger
Recharged: Discard Pile: Blessing of the Spellbound (2), Gem of Mental Acuity, Fire Snake, Incanter, Codex, Blessing of the Spellbound, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
Displayed:Create Mindscape,
Deck: 9 Discard: 3 Buried: 0
Current Location: Dungeons
Hero Points: 1
NOTES: Other: Paizo reroll status: Used
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Good Omen, Sage, Spell Dagger, Embiggen, Chronicler, Cleric of Nethys, Binder's Tome, Fly, Frost Ray
Recharged: Discard Pile: Blessing of the Spellbound (2), Gem of Mental Acuity, Fire Snake, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: The Dance Hour Power:When at least 3 types of boon are played on any check, a character may draw a card. Location:Dungeons Location Power:The difficulty of combat checks is increased by 2. Adventure Powers:
When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
Harrow Suit: Keys Scenario Powers:
If the story bane Mysterious Relic is not displayed, you cannot guard.
The first time the villain is defeated, do not close his location; when you retrieve blessings to shuffle in with the villain, retrieve the story bane Mysterious Relic instead of the first blessing.
When you close your location and search it for villains, if you find the Mysterious Relic, shuffle it into a random other location instead of banishing it.
When the Mysterious Relic is defeated, display it.
Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. Scenario Setup
Ablaze: At the end of your turn, suffer 1d4-2 Fire damage. Dark necrotic flames protect Trazavai.
Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. In the heart of the fortress the cost of failure is high.
Wearisome: Each turn, you may use no more than 1 power that lets you explore. After fighting your way through waves of undead, flames, and traitors, your party is spent.
Sczarni Thief:
CotCT
Monster 1
Traits:
Human
Rogue
Veteran
To Defeat:
Combat 9+##
OR Stealth 5+#
Before acting, if you are the only local character, suffer 1d4-1 Ranged Combat damage.
If undefeated, bury either a random item from your discards or the top card of your deck.
Sajan and I cautiously enter the shadowed depths of the dungeon to seek out the dreaded Lich that haunts these forsaken halls. We don't get far before the clash of steel and cries of battle reach our ears. We round a corner to behold Mavaro felling a brutish enforcer with swift, ruthless precision.
Before flying away, Mavaro warns us that a thief lies in ambush just beyond the bend. Forewarned, Sajan and I spring into action, striking down the assassin before their blade could find its mark.
But our skirmish does not go unnoticed.
A thunderous roar shakes the corridor, and from the gloom emerges an ogre of monstrous size. It slams a titanic fist into the stone, the impact so great it hurls both Sajan and I against the cold dungeon walls. Dazed and battered but with no time to think, I summon the last of my strength and unleash a magic missile that strikes true. As the spell fades and the ogre reels, I collapse next to the wall and turn to Sajan:
"I think you should take the lead now"
"Seoni ends her turn. Auto Shuffle all spells (Frost Ray) in Recovery into her deck Seoni resets her hand."
Displayed:Create Mindscape,
Deck: 8 Discard: 3 Buried: 0
Current Location: Dungeons
Hero Points: 1
NOTES: Other: Paizo reroll status: Used
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Frost Ray, Cleric of Nethys, Spell Dagger, Embiggen, Sage, Binder's Tome, Good Omen, Chronicler
Recharged: Discard Pile: Blessing of the Spellbound (2), Gem of Mental Acuity, Fire Snake, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
Displayed:Create Mindscape,
Deck: 12 Discard: 0 Buried: 0
Current Location: Dungeons
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound (3), Fly, Sage, Spell Dagger, Codex, Cleric of Nethys, Embiggen, Chronicler, Ice and Fire, Binder's Tome, Incanter, Blessing of the Spellbound
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: The Uprising Hour Power:Your non-combat check against a bane is blessed. Location:Cell Location Power:You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check. Adventure Powers:
When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
Harrow Suit: Books Scenario Powers:
When you would discard an ally for its power, bury it instead.
Replace Rolth Lamm’s last power with “If defeated by less than 4, no locations are guarded."
Harrow of Shields: When your hand is empty at the end of your turn or when you fail a Constitution or Fortitude check, bury a card from your discards. Scenario Setup
Besieged: After you move, suffer 1 Ranged Combat damage. The traitors have hidden allies.
Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. The traitors are empowered by undead curses.
Desperate: When you encounter a boon and do not acquire it, discard a card. You cannot trust anything in this place.
Move to Ruin Bury Tinker to move Discard Codex as Ranged Damage
Persona Mask:
CotCT
Item 3
Traits:
Accessory
Magic
To Acquire:
Charisma
Diplomacy 9
On your Diplomacy check, reveal to add 1d4.
Recharge to choose a character from any box and display it. Replace your traits with that character's traits until the end of the turn, then banish that character.
OFF-TURN ACTIONS: At end of Quinns turn. Auto Shuffle all spells (Good Omen) in Recovery into her deck On Mios' turn, I will cast Fly to examine 2 locations
Displayed:Create Mindscape,
Deck: 12 Discard: 2 Buried: 0
Current Location: Cell
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound (2), Ice and Fire, Fly, Incanter, Embiggen, Chronicler, Frost Ray, Blessing of the Spellbound (3), Good Omen, Blessing of the Spellbound, Cleric of Nethys, Gem of Mental Acuity
Recharged: Discard Pile: Sage, Spell Dagger, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: Orison Hour Power:No effect. Location:Cell Location Power:You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check. Adventure Powers:
When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
Harrow Suit: Books Scenario Powers:
When you would discard an ally for its power, bury it instead.
Replace Rolth Lamm’s last power with “If defeated by less than 4, no locations are guarded."
Harrow of Shields: When your hand is empty at the end of your turn or when you fail a Constitution or Fortitude check, bury a card from your discards. Scenario Setup
Besieged: After you move, suffer 1 Ranged Combat damage. The traitors have hidden allies.
Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. The traitors are empowered by undead curses.
Desperate: When you encounter a boon and do not acquire it, discard a card. You cannot trust anything in this place.
Manticore:
Core
Monster 3
Traits:
Aberration
Manticore
To Defeat:
Combat 15
Before acting, a random character suffers 1d4+1 Ranged Combat damage.
If undefeated, each local character suffers 1 Ranged Combat damage.
Combat(Arcane) - 1d12+5
Ice and Fire - 2d8+3
Binder's Tome - 1d4
Hearing Quinn’s warning, Seoni twisted away just in time, the manticore’s barbed spikes whistling past her with deadly intent. Thargrap, however, was not so fortunate as the jagged projectiles struck true, sending the half orc sprawling with a pained grunt.
With a furious incantation, Seoni unleashed a torrent of fire and ice, the elements entwining in a devastating surge. The monstrous aberration shrieked, its flesh seared and frozen in an instant, before it collapsed lifeless upon the scorched earth.
Gasping, Seoni swayed on unsteady feet, exhaustion threatening to overtake her. She turned to Quinn, eyes searching his for guidance. "What now?" she asked, her voice barely more than a whisper.
I drew Create Mindscape, so I will display it at the Cell - Add 1d4 to Int/Wis/Cha checks.
Displayed:Create Mindscape,
Deck: 9 Discard: 3 Buried: 0
Current Location: Cell
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound (3), Embiggen, Cleric of Nethys, Blessing of the Spellbound (2), Frost Ray, Blessing of the Spellbound, Incanter, Ice and Fire, Gem of Mental Acuity
Recharged: Discard Pile: Chronicler, Sage, Spell Dagger, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
Displayed: Deck: 11 Discard: 3 Buried: 0
Current Location: Cell
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Frost Ray, Blessing of the Spellbound (3), Create Mindscape, Embiggen, Gem of Mental Acuity, Cleric of Nethys, Fly, Incanter, Codex, Blessing of the Spellbound (2), Blessing of the Spellbound
Recharged: Discard Pile: Chronicler, Sage, Spell Dagger, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
Combat(Arcane) - 1d12+5
Force Missile - 2d6
Binder's Tome - 1d4
Incanter - 1d6
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: The Locksmith Hour Power:On your check, you may recharge a card to replace all d4s with d8s. Location:Cell Location Power:You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check. Adventure Powers:
When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
Harrow Suit: Books Scenario Powers:
When you would discard an ally for its power, bury it instead.
Replace Rolth Lamm’s last power with “If defeated by less than 4, no locations are guarded."
Harrow of Shields: When your hand is empty at the end of your turn or when you fail a Constitution or Fortitude check, bury a card from your discards. Scenario Setup
Besieged: After you move, suffer 1 Ranged Combat damage. The traitors have hidden allies.
Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. The traitors are empowered by undead curses.
Desperate: When you encounter a boon and do not acquire it, discard a card. You cannot trust anything in this place.
Tinker:
Core
Ally 1
Traits:
Hireling
Human
To Acquire:
Charisma
Diplomacy
Disable 6
On a local check to acquire or Craft check, recharge to add 1d4.
Discard to explore. This exploration, on your checks to acquire and your Craft checks, add 1d4.
Displayed: Deck: 10 Discard: 2 Buried: 0
Current Location: Cell
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Create Mindscape, Fly, Embiggen, Codex, Blessing of the Spellbound (3), Cleric of Nethys, Blessing of the Spellbound, Frost Ray, Blessing of the Spellbound (2)
Recharged: Incanter,
Discard Pile: Chronicler, Sage, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
"
Board Status Most Recent BR Refresh Notes for Sajan:summon and encounters the danger (the monster Traitor)
Notes for Quinn:summon and encounters the danger (the monster Traitor) Notes for Mios:summon and encounters the danger (the monster Traitor) Base 1-6 remain Mios, Thargrap - Campsite 3-10 remain Dungeons 1-10 remain Sajan - Oubliette 1-10 remain Twisting Passages 1-10 remain Mavaro - Ruin 1-10 remain Rooftops 1-10 remain Crypt 1-10 remain Quinn, Seoni - Cell 2-10 remain
Displayed: Deck: 11 Discard: 0 Buried: 0
Current Location: Cell
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound (2), Cleric of Nethys, Gem of Mental Acuity, Fly, Blessing of the Spellbound, Frost Ray, Embiggen, Codex, Ice and Fire, Create Mindscape, Blessing of the Spellbound (3)
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)