Seoni

Seoni - Gimry's page

106 posts. Alias of Gimry.


RSS

1 to 50 of 106 << first < prev | 1 | 2 | 3 | next > last >>

OFF-TURN ACTIONS:
Take 2 damage on Quinns turn - Incanter, Ice and Fire
On Mavaro's turn since we know the Henchman is coming up and I'm going to be forced to take 2 damage on the move I will cast Fly to examine the top of the Stables and the Rooftops.
On Mavaros Turn, discard Fire Snake as damage
End of Mavaros turn.
Auto Shuffle all spells (Create Mindscape, Fly) in Recovery into her deck

Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: The Savored Sting
Hour Power:On your checks while you avenge, bless.
Location: Stable
Location Power:When you acquire an ally, you may shuffle a new ally into a random other location.
Adventure Powers:

  • Harrow Suit: Books
    Scenario Powers:
  • You may move only when your location is closed, and you may move only to the next location on the scenario list. After the last location you are using is closed, move to the Tavern.
  • Once each turn, you may bury a card to explore.
  • Besieged:After you move, suffer 1 Ranged Combat damage. Scenario Setup
  • Confusing:After you reset, shuffle a random card into your deck. Ustalav's foreboding gothic buildings are like a maze at night.
  • Deadly: When you suffer damage, it is increased by 1. The Whispering Tyrant’s allies are lurking everywhere.
  • Hazardous: When building the locations, add 6 barriers, distributed as evenly as possible. The streets themselves seem to be arrayed against you.

    Harpy:

    Core
    Monster 2
    Traits:
    Harpy
    To Defeat:
    Combat 10
    Before acting, each character attempts a Wisdom 6 check; characters who fail may not play weapons or spells during this encounter and they move to this location.

    AutoFail, shuffle the location. No cards in hand for damage

    Confusing: 1d6 ⇒ 4 - Channel The Gift

    "

    Seoni wrote:

    Hand: Spell Dagger, Good Omen, Chronicler, Blessing of the Spellbound (2), Blessing of the Spellbound (3),

    Displayed:
    Deck: 8 Discard: 7 Buried: 0
    Current Location: Stable
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Codex, Cleric of Nethys, Gem of Mental Acuity, Create Mindscape, Embiggen, Channel the Gift, Frost Ray, Fly
    Recharged:
    Discard Pile: Blessing of the Spellbound, Hippogriff Fledgling, Binder's Tome, Sage, Incanter, Ice and Fire, Fire Snake,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "

    Board Status
    Most Recent BR Refresh
    Notes for Sajan: Take 2 Ranged combat damage.

    Notes for Quinn: Reload Blackjack's Gear
    Take 2 Ranged combat damage.

    Notes for Mios: Recharge Blessing of the Sages
    Take 2 Ranged combat damage.

    Tavern 1-11 remain
    Mavaro, Thargrap, Seoni, Quinn, Mios, Sajan - Stable 4-11 remain
    Rooftops 1-10 remain // 1 - Persona Mask
    Alley 1-11 remain // Thunderstorm is displayed here.


  • Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: Cayden Cailean's Revelry
    Hour Power:On your check, you may discard a card to reroll 1 die showing 1 or 2.
    Location: Tenement
    Location Power:On your check to acquire an ally, you may bury a boon to add 1d8.
    Adventure Powers:

  • Harrow Suit: Books
    Scenario Powers:
  • You may move only when your location is closed, and you may move only to the next location on the scenario list. After the last location you are using is closed, move to the Tavern.
  • Once each turn, you may bury a card to explore.
  • Besieged:After you move, suffer 1 Ranged Combat damage. Scenario Setup
  • Confusing:After you reset, shuffle a random card into your deck. Ustalav's foreboding gothic buildings are like a maze at night.
  • Deadly: When you suffer damage, it is increased by 1. The Whispering Tyrant’s allies are lurking everywhere.
  • Hazardous: When building the locations, add 6 barriers, distributed as evenly as possible. The streets themselves seem to be arrayed against you.

    Haunt:

    Core
    Barrier 2
    Traits:
    Task
    Trigger
    Undead
    Veteran
    To Defeat:
    Charisma
    Diplomacy 8+#
    OR Divine 6+#
    When examined, suffer the scourge Frightened.
    Cannot be evaded.
    If undefeated, suffer the scourge Drained.

    Diplomacy 13(8+4+1): 1d12 + 5 + 1d6 ⇒ (8) + 5 + (1) = 14

    Roll Details:

    Diplomacy - 1d12+5
    Chronicler - 1d6

    Confusing: 1d6 ⇒ 5
    Recharge Spell Dagger.

    Display Create Mindscape

    "

    Seoni wrote:

    Hand: Incanter, Fire Snake, Fly, Ice and Fire,

    Displayed: Create Mindscape,
    Deck: 11 Discard: 4 Buried: 0
    Current Location: Tenement
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Cleric of Nethys, Frost Ray, Embiggen, Good Omen, Gem of Mental Acuity, Blessing of the Spellbound (3), Codex, Blessing of the Spellbound (2), Channel the Gift
    Recharged: Chronicler, Spell Dagger,
    Discard Pile: Blessing of the Spellbound, Hippogriff Fledgling, Binder's Tome, Sage,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "

    Board Status
    Most Recent BR Refresh

    Notes for Quinn: Mios used Lady of Valor
    Deadly Besieged: 2 Combat Damage

    Healed for 5 and Wounded removed.

    Tavern 1-11 remain
    Mavaro, Thargrap, Seoni, Quinn, Mios, Sajan - Tenement 4-11 remain
    Stable 1-11 remain // Create Mindscape Displayed
    Rooftops 1-10 remain
    Alley 1-11 remain // Thunderstorm is displayed here.


  • OFF-TURN ACTIONS:

    End of Quinns Turn
    Auto Shuffle all spells (Create Mindscape) in Recovery into her deck

    Discard Fledgeling and Spellbound for Deadly Besieged

    On Mios Turn
    Discard Sage and Binders Tome for Deadly Besieged

    "

    Seoni wrote:

    Hand: Chronicler,

    Displayed:
    Deck: 15 Discard: 4 Buried: 0
    Current Location: Tenement
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Spell Dagger, Incanter, Fly, Cleric of Nethys, Codex, Channel the Gift, Embiggen, Blessing of the Spellbound (2), Create Mindscape, Ice and Fire, Gem of Mental Acuity, Blessing of the Spellbound (3), Good Omen, Frost Ray, Fire Snake
    Recharged:
    Discard Pile: Blessing of the Spellbound, Hippogriff Fledgling, Binder's Tome, Sage,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "


    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: Benefaction
    Hour Power:No effect.
    Location: Cathedral
    Location Power:When you defeat a monster, heal a blessing.
    Adventure Powers:

  • Harrow Suit: Books
    Scenario Powers:
  • You may move only when your location is closed, and you may move only to the next location on the scenario list. After the last location you are using is closed, move to the Tavern.
  • Once each turn, you may bury a card to explore.
  • Besieged:After you move, suffer 1 Ranged Combat damage. Scenario Setup
  • Confusing:After you reset, shuffle a random card into your deck. Ustalav's foreboding gothic buildings are like a maze at night.
  • Deadly: When you suffer damage, it is increased by 1. The Whispering Tyrant’s allies are lurking everywhere.
  • Hazardous: When building the locations, add 6 barriers, distributed as evenly as possible. The streets themselves seem to be arrayed against you.

    Thunderstorm: 1d4 ⇒ 2

    New Location: 1d7 ⇒ 3
    Thunderstorm moves to Bridge

    Hippogriff Fledgling:

    CotCT
    Ally 4
    Traits:
    Animal
    Mount
    To Acquire:
    Wisdom
    Survival 11
    If you are at a Wild location, on a local combat check, recharge to add 1d10 and the Slashing trait.
    Discard to move, then explore. This exploration, on your combat checks, add 1d6. You may not use this power during an encounter.

    Wisdom 11: 1d12 + 1d4 ⇒ (8) + (3) = 11

    Roll Details:

    Wisdom - 1d12 (1d6)
    Create Mindscape - 1d4

    Recharge Gem of Mental Acuity to use Charisma die

    Confusing: 1d6 ⇒ 1 -> Ray of Frost

    "

    Seoni wrote:

    Hand: Binder's Tome, Sage, Chronicler, Hippogriff Fledgling, Blessing of the Spellbound,

    Displayed: Create Mindscape,
    Deck: 14 Discard: 0 Buried: 0
    Current Location: Cathedral
    Hero Points: 1
    NOTES:
    Available Support:
  • Binders tome adds 1d4 to all local Combat Checks and Charisma checks, but adds mental.
  • Sage Recharges for 1d6 to local non-Combat Arcane/Knowledge checks
    Other: Paizo reroll status: Available
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Cleric of Nethys, Fire Snake, Blessing of the Spellbound (3), Blessing of the Spellbound (2), Incanter, Ice and Fire, Embiggen, Fly, Codex, Spell Dagger, Channel the Gift, Good Omen
    Recharged: Gem of Mental Acuity, Frost Ray,
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "

    Board Status
    Most Recent BR Refresh
    Tavern 1-11 remain
    Mavaro, Thargrap, Seoni, Quinn, Mios, Sajan - Cathedral 9-11 remain // Seoni's Create Mindscape is displayed here.
    Bridge 1-11 remain // 1=Ashwing Gargoyle-Proxy A - Thunderstorm is displayed here.
    Tenement 1-11 remain
    Stable 1-11 remain
    Rooftops 1-10 remain
    Alley 1-11 remain


  • Add Channel the Gift to deck

    Start of first turn display Create Mindscape

    "

    Seoni wrote:

    Hand: Frost Ray, Gem of Mental Acuity, Binder's Tome, Chronicler, Blessing of the Spellbound,

    Displayed: Create Mindscape,
    Deck: 13 Discard: 0 Buried: 0
    Current Location: Cathedral
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of the Spellbound (2), Blessing of the Spellbound (3), Fly, Incanter, Codex, Cleric of Nethys, Embiggen, Spell Dagger, Sage, Good Omen, Channel the Gift, Fire Snake, Ice and Fire
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "


    Hero Point
    Card Feat - Spell

    Upgrades
    Spell 4: 1d1000 ⇒ 500
    Spell 3: 1d1000 ⇒ 688

    0 Hero Points remaining.


    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: Iomedae’s Justice
    Hour Power:On your check against an Outsider card, add 1d4.
    Location: Farm
    Location Power:On your check that invokes the Animal or Plant trait, or when you play any number of Animal or Plant cards on a check, add 1d6.
    Adventure Powers:

  • Harrow Suit: Books
    Scenario Powers:
  • Once each turn, you may bury a card to explore.
  • When you acquire an ally, you may display it next to the scenario. If you do, you may examine the top card of your location; then, if there are more allies displayed next to the scenario than the number of cards remaining in your location, you may attempt to close your location
  • Impoverished: After drawing your starting hand, draw 3 cards, then bury 3 cards. With Ardis' coffers filled, your coin is no longer as valuable.
  • Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. Sporadic waves of violence and destruction.
  • Desperate: When you encounter a boon and do not acquire it, discard a card. There are consequences to asking the wrong questions.

    Shoanti Barbarian Hide:

    CotCT
    Armor 4
    Traits:
    Light Armor
    Respect
    To Acquire:
    ConstitutionFortitudeSurvival 12
    Display. While displayed:
    * When you suffer Cold or Combat damage, you may recharge to reduce it by 2.
    * On your combat, Constitution, or Fortitude check, after the roll, you may recharge to add your Survival.

    Cast Embiggen

    Constitution 12: 1d10 + 1d10 ⇒ (7) + (7) = 14

    Roll Details:

    Constitution - 1d10 (1d6)
    Blessed - 1d10 (1d6)

    Use Quinn's Benefaction

    Discard Chronicler to explore again

    Sable Company Marine:

    CotCT
    Ally 3
    Traits:
    Human
    Soldier
    To Acquire:
    Dexterity
    Ranged 11
    THEN Charisma
    Diplomacy 10
    On the first combat check of a turn, if it is local, recharge to add 1d8.
    Discard to explore. This exploration, on your first combat check, add 1d8.

    Ask Sajan to take the Dex check

    Dexterity 10: 1d10 + 2 + 1d10 + 1d10 ⇒ (1) + 2 + (8) + (4) = 15

    Roll Details:

    Dexterity - 1d10+2
    Double Blessed - 1d10+1d10

    Use Old Deadeye to bless twice

    Diplomacy 10: 1d20 + 5 + 1d8 ⇒ (17) + 5 + (1) = 23

    Roll Details:

    Diplomacy - 1d20+5 (1d12+5)
    Binder's Tome - 1d8 (1d4)

    Display this, examine location - Flensing Jelly

    Close Check

    Diplomacy 9(4+5): 1d20 + 5 + 1d8 ⇒ (9) + 5 + (8) = 22

    Roll Details:

    Diplomacy - 1d20+5 (1d12+5)
    Binder's Tome - 1d8 (1d4)

    Farm is closed
    From closing draw Random Animal Ally (Random Ally 4 - Hippogriff Fledgling

    Seoni ends her turn.
    Auto Shuffle all spells (Embiggen) in Recovery into her deck
    Seoni resets her hand.

    "

    Seoni wrote:

    Hand: Spell Dagger, Ice and Fire, Fly, Dragon's Breath, Hippogriff Fledgling, Gozreh's Growth,

    Displayed: Shoanti Barbarian Hide,
    Deck: 8 Discard: 4 Buried: 5
    Current Location: Base
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Fire Snake, Create Mindscape, Blessing of the Spellbound (2), Sage, Incanter, Frost Ray, Embiggen, Good Omen
    Recharged:
    Discard Pile: Blessing of the Spellbound (3), Blessing of the Spellbound, Skoan-quah Boneslayer, Chronicler,
    Buried Pile: Gem of Mental Acuity, Codex, Cleric of Nethys, Vampiric Touch, Binder's Tome,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "

    Board Status
    Most Recent BR Refresh
    Allies Displayed: 10
    Banner of the Ancient Kings displayed. +1 to everyone's Combat checks.

    Notes for Sajan: Used Old Deadeye

    Notes for Quinn: Used Benefaction

    Sajan - Base 1-6 remain
    Seoni, Mavaro, Thargrap - Farm BANISHED - CLEAR OUT
    Hospice 1-7 remain // 1=Foes On All Sides
    Quinn, Mios - Shop BANISHED - CLEAR OUT


  • Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: The Lucky Drunk
    Hour Power:After your exploration, you may move to a random location.
    Location: Manor
    Location Power:At the start of your turn, you may recharge an item or a spell to draw a card.
    Adventure Powers:

  • Harrow Suit: Books
    Scenario Powers:
  • Once each turn, you may bury a card to explore.
  • When you acquire an ally, you may display it next to the scenario. If you do, you may examine the top card of your location; then, if there are more allies displayed next to the scenario than the number of cards remaining in your location, you may attempt to close your location
  • Impoverished: After drawing your starting hand, draw 3 cards, then bury 3 cards. With Ardis' coffers filled, your coin is no longer as valuable.
  • Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. Sporadic waves of violence and destruction.
  • Desperate: When you encounter a boon and do not acquire it, discard a card. There are consequences to asking the wrong questions.

    Skoan-quah Boneslayer:

    CotCT
    Ally 4
    Traits:
    Human
    Ranger
    To Acquire:
    Charisma
    Diplomacy 11
    OR Summon And Defeat The Danger
    Display. While displayed:
    * On all Dexterity and Survival checks, add 1d6.
    * At the end of the turn, recharge.
    Discard to examine the top card of your location, then you may explore.
    This exploration, on all Dexterity and Survival checks, add 3.

    Diplomacy 11: 1d12 + 5 + 1d12 ⇒ (4) + 5 + (8) = 17

    Roll Details:

    Diplomacy - 1d12+5
    Blessed - 1d12

    Discard Spellbound to bless

    Going to go ahead and keep this

    Discard Skoan-quah to examine then may explore

    Korvosan House Drake:

    CotCT
    Ally 2
    Traits:
    Dragon
    To Acquire:
    Wisdom
    Arcane
    Survival 9
    On a local combat check, recharge to add 1d6 and the Mental trait.
    Discard to explore. This exploration, when you encounter a barrier, you may evade it and explore again.

    Go ahead and explore

    Arcane 9: 1d12 + 5 + 1d6 ⇒ (9) + 5 + (3) = 17

    Roll Details:

    Arcane - 1d12+5
    Incanter - 1d6

    This I will display to go ahead and attempt to close the location.

    Diplomacy 9: 1d12 + 5 + 1d6 + 4 ⇒ (8) + 5 + (6) + 4 = 23

    Roll Details:

    Diplomacy - 1d12+5
    Good Omen - 1d6+4

    Move to Farm on close

    "Seoni ends her turn.
    Auto Shuffle all spells (Good Omen) in Recovery into her deck
    Seoni resets her hand."

    "

    Seoni wrote:

    Hand: Spell Dagger, Ice and Fire, Fly, Dragon's Breath, Embiggen, Chronicler,

    Displayed:
    Deck: 8 Discard: 3 Buried: 5
    Current Location: Farm
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Good Omen, Blessing of the Spellbound (2), Incanter, Create Mindscape, Sage, Frost Ray, Fire Snake, Gozreh's Growth
    Recharged:
    Discard Pile: Blessing of the Spellbound (3), Blessing of the Spellbound, Skoan-quah Boneslayer,
    Buried Pile: Gem of Mental Acuity, Codex, Cleric of Nethys, Vampiric Touch, Binder's Tome,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "

    Board Status
    Allies Displayed: 7

    Base 1-6 remain
    Seoni - Farm 2-11 remain
    Quinn, Sajan - Den Of Iniquity 2-7 remain // 2=Bound Homunculus 3=Belt of Physical Might
    Thargrap - Hospice 2-12 remain // 2=Rioting Mob
    Mios, Mavaro - Shop 6-12 remain


  • OFF-TURN ACTIONS:
    Receive Dragons Breath
    Seoni is healed for 1: (Blessing of the Spellbound). Deck shuffled.
    Recharge Blessing of the Spellbound (2)
    Move to Manor

    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: Benefaction
    Hour Power:No effect.
    Location: Manor
    Location Power:At the start of your turn, you may recharge an item or a spell to draw a card.
    Adventure Powers:

  • Harrow Suit: Books
    Scenario Powers:
  • Once each turn, you may bury a card to explore.
  • When you acquire an ally, you may display it next to the scenario. If you do, you may examine the top card of your location; then, if there are more allies displayed next to the scenario than the number of cards remaining in your location, you may attempt to close your location
  • Impoverished: After drawing your starting hand, draw 3 cards, then bury 3 cards. With Ardis' coffers filled, your coin is no longer as valuable.
  • Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. Sporadic waves of violence and destruction.
  • Desperate: When you encounter a boon and do not acquire it, discard a card. There are consequences to asking the wrong questions.

    Move to Bank of Abadar

    Vampiric Touch:

    CotCT
    Spell 2
    Traits:
    Arcane
    Attack
    Magic
    Undead
    To Acquire:
    Intelligence
    Arcane 9
    For your combat check, banish to use Arcane + 2d6, then you may heal a card.
    DURING RECOVERY
    If proficient, discard this card; you may succeed at an Arcane 11 check to recharge it instead.

    Arcane 9: 1d12 + 5 + 1d4 ⇒ (8) + 5 + (2) = 15

    Roll Details:

    Arcane - 1d12+5
    Binder's Tome - 1d4

    Bury it for the greedy Goblins

    Cast Fly to examine Bank and Plaza

    Bank Of Abadar - Henchman! (TRIGGER!)

    Evidence:

    Story Bane
    Type: Barrier
    Traits: Task Trigger Veteran
    To Defeat: Intelligence Wisdom Knowledge Perception 10+#
    When examined, encounter this barrier; add 1d8 to your check to defeat. If defeated, display this barrier next to the scenario.

    Knowledge 15(10+5): 1d8 + 2 + 1d8 + 3d8 ⇒ (4) + 2 + (6) + (8, 5, 1) = 26

    Roll Details:

    Knowledge - 1d8+2
    Spotted Evidence - 1d8
    Blessing of the Sages - 3d8

    Use Quinn's Blessing of the Sages

    Bury Binders Tome to close :(

    Examine Plaza: Henchman! (TRIGGER!)

    Evidence:

    Story Bane
    Type: Barrier
    Traits: Task Trigger Veteran
    To Defeat: Intelligence Wisdom Knowledge Perception 10+#
    When examined, encounter this barrier; add 1d8 to your check to defeat. If defeated, display this barrier next to the scenario.

    Knowledge 15(10+5): 1d8 + 2 + 1d8 + 1d8 + 1d8 ⇒ (4) + 2 + (8) + (4) + (8) = 26

    Roll Details:

    Knowledge - 1d8+2
    Spotted Evidence - 1d8
    Double Blessed - 1d8+1d8

    Use Mavaro's Master of Masters

    Close Check
    Charisma 9(5+4): 1d12 + 3 + 1d12 ⇒ (5) + 3 + (10) = 18

    Roll Details:

    Charisma - 1d12+3
    Gozreh's Growth - 1d12

    WPC - Ingore

    Move back to Manor

    The need for more Arcane power is an addiction that tugs at Seoni's soul. When word reached her ears of a forgotten scroll, left unattended upon the grounds of the nearby Bank of Abadar, she made haste to claim it.

    Unfortunately, one of the Goblins that run the Bank noticed Seoni grabbing the scroll and quickly reminder her that no one may take from the grounds without offering deposit in kind. With a Humph, Seoni turned over the Scroll for "safe keeping."

    Seeking clarity and calm from the goblin, Seoni quickly took to the skies. From this height, her keen eyes caught a glimpse of the evidence hidden in plain sight.

    Turning her flight back toward the Manor, she passed over the Plaza. There, another piece of evidence lay amoung the stalls.

    At last, Seoni descended upon the Manor and quickly made her way to her companions.

    Seoni ends her turn.
    Auto Shuffle all spells (Fly) in Recovery into her deck
    Seoni resets her hand.

    "

    Seoni wrote:

    Hand: Spell Dagger, Ice and Fire, Good Omen, Dragon's Breath, Incanter, Blessing of the Spellbound,

    Displayed:
    Deck: 9 Discard: 1 Buried: 5
    Current Location: Manor
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Fire Snake, Chronicler, Create Mindscape, Embiggen, Frost Ray, Sage
    Recharged: Blessing of the Spellbound (2), Gozreh's Growth, Fly,
    Discard Pile: Blessing of the Spellbound (3),
    Buried Pile: Gem of Mental Acuity, Codex, Cleric of Nethys, Vampiric Touch, Binder's Tome,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "

    Board Status
    Most Recent BR Refresh
    Allies Displayed: 4

    Notes for Mavaro: Harrow Deck banished to Recovery
    Used Blessing of the Master of Masters

    Notes for Quinn: Used Blessing of the Sages
    Notes for Mios: May heal a spell on Mavaro's turn.
    Base 1-6 remain
    Farm 1-11 remain
    Sajan, Mavaro, Mios, Seoni, Quinn - Manor 1-8 remain // 1=Dust of Revealing
    Thargrap - Den Of Iniquity 3-11 remain // 3=Ruan Mirukova; 4=Fate-reader Lenses
    Hospice 1-12 remain
    Shop 1-12 remain


  • Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: Lamashtu's Madness
    Hour Power:On your check against a monster, add 1.
    Damage suffered from monsters is increased by 1.

    Location: Manor
    Location Power:At the start of your turn, you may recharge an item or a spell to draw a card.
    Adventure Powers:

  • Harrow Suit: Books
    Scenario Powers:
  • Once each turn, you may bury a card to explore.
  • When you acquire an ally, you may display it next to the scenario. If you do, you may examine the top card of your location; then, if there are more allies displayed next to the scenario than the number of cards remaining in your location, you may attempt to close your location
  • Impoverished: After drawing your starting hand, draw 3 cards, then bury 3 cards. With Ardis' coffers filled, your coin is no longer as valuable.
  • Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. Sporadic waves of violence and destruction.
  • Desperate: When you encounter a boon and do not acquire it, discard a card. There are consequences to asking the wrong questions.

    Move to the Academy to deliver the Keynote

    Hellknight of the Nail:

    CotCT
    Ally 3
    Traits:
    Hellknight
    Human
    To Acquire:
    Charisma
    Diplomacy 11
    On a local combat check against a non-villain bane, recharge to add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead.
    Discard to explore. This exploration, when you suffer damage, reduce it by 2.

    Diplomacy 11: 1d12 + 5 + 1d12 ⇒ (8) + 5 + (2) = 15

    Roll Details:

    Diplomacy - 1d12+5
    Blessed - 1d12

    Use Spellbound to bless

    Display Hellknight, and examine top card of Academy - Gozreh's Growth

    Use Free explore from location power to encounter

    Gozreh's Growth:

    Core
    Blessing 1
    Traits:
    Deity: Gozreh
    Divine
    Veteran
    When this is the hour: On your check against an Animal or Elemental card, add 1d4.
    To Acquire:
    Wisdom
    Divine
    Survival 4+#
    On any check to close or to guard, recharge to add 1d12; the check counts as blessed.
    Discard to explore. This exploration, on your checks against Animal or Elemental cards, add 1d4.

    Arcane(Divine) 8(4+4): 1d12 + 5 ⇒ (5) + 5 = 10

    Roll Details:

    Arcane - 1d12+5

    Use Fire Snake to use Arcane in place of Divine

    "Seoni ends her turn.
    Auto Shuffle all spells (Fire Snake) in Recovery into her deck
    Seoni resets her hand."

    Heeding Quinn’s dire warning of an ambush, Seoni decides to head back toward the Academy.
    As she arrived at the Academy, the first soul she encountered was most unexpected: a Hellknight. Such a figure was a rare sight within scholarly halls.
    Yet with measured words and unwavering resolve, Seoni made her plea. After a long pause, the Hellknight gave a single nod.
    “Very well,” they said. “My blade is yours—for now.”

    "

    Seoni wrote:

    Hand: Fly, Ice and Fire, Good Omen, Binder's Tome, Blessing of the Spellbound (2), Gozreh's Growth,

    Displayed:
    Deck: 8 Discard: 2 Buried: 3
    Current Location: Academy
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Create Mindscape, Embiggen, Fire Snake, Spell Dagger, Sage, Chronicler, Incanter, Frost Ray
    Recharged:
    Discard Pile: Blessing of the Spellbound (3), Blessing of the Spellbound,
    Buried Pile: Gem of Mental Acuity, Codex, Cleric of Nethys,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "

    Board Status
    Most Recent BR Refresh
    Allies Displayed: 4

    Base 1-6 remain
    Bank Of Abadar 1-12 remain // 1=Vampiric Touch
    Sajan - Farm 1-11 remain
    Quinn - Manor 1-11 remain // 1=Assassination Squad
    Mavaro - Plaza 1-7 remain
    Den Of Iniquity 1-11 remain // 1=Grounded Studded Leather
    Mios, Thargrap, Seoni - Academy 6-9 remain
    Hospice 1-12 remain
    Shop 1-12 remain


  • Start at Manor
    "

    Seoni wrote:

    Hand: Fire Snake, Fly, Ice and Fire, Blessing of the Spellbound (2), Blessing of the Spellbound, Blessing of the Spellbound (3),

    Displayed:
    Deck: 9 Discard: 0 Buried: 3
    Current Location: Manor
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Embiggen, Create Mindscape, Binder's Tome, Incanter, Chronicler, Frost Ray, Sage, Spell Dagger, Good Omen
    Recharged:
    Discard Pile:
    Buried Pile: Gem of Mental Acuity, Codex, Cleric of Nethys,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "


    Upgrades
    None

    Rewards
    Supporter Feat: Moise

    Bonus Feat: Power Feat - Reduce Acid/Cold damage by 1


    Hero Point
    Banked - 2 Saved

    Upgrades
    Nothing stands out, I'll see what's left over and go from there.


    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: Cayden Cailean's Revelry
    Hour Power:On your check, you may discard a card to reroll 1 die showing 1 or 2.
    Location: Oubliette
    Location Power:Damage you suffer is increased by 1.
    Adventure Powers:

  • When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
  • Harrow Suit: Keys
    Scenario Powers:
  • If the story bane Mysterious Relic is not displayed, you cannot guard.
  • The first time the villain is defeated, do not close his location; when you retrieve blessings to shuffle in with the villain, retrieve the story bane Mysterious Relic instead of the first blessing.
  • When you close your location and search it for villains, if you find the Mysterious Relic, shuffle it into a random other location instead of banishing it.
  • When the Mysterious Relic is defeated, display it.
  • Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. Scenario Setup
  • Ablaze: At the end of your turn, suffer 1d4-2 Fire damage. Dark necrotic flames protect Trazavai.
  • Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. In the heart of the fortress the cost of failure is high.
  • Wearisome: Each turn, you may use no more than 1 power that lets you explore. After fighting your way through waves of undead, flames, and traitors, your party is spent.

    Lich:

    Core
    Story Bane 3
    Type: Monster
    Traits:
    Lich
    Undead
    Veteran
    To Defeat:
    Combat 12+##
    THEN Combat 11+##
    Immune to Cold, Electricity, Mental, and Poison. Resistant to Attack.
    Before acting, succeed at a Constitution, Wisdom, Arcane, Divine, or Fortitude 4+# or discard the top 1d4 cards of your deck.
    If undefeated, suffer the scourges Exhausted and Frightened.

    Arcane 8(4+3+1): 1d12 + 5 + 1d4 ⇒ (1) + 5 + (4) = 10

    Roll Details:

    Arcane - 1d12+5
    Binder's Tome - 1d4

    Mios checks his notes.
    Knowledge 10(6+4): 1d10 + 3 + 1d4 ⇒ (6) + 3 + (2) = 11
    "Hit it there!"

    Combat 24(12+4+4+4): 1d12 + 5 + 2d6 + 2 + 1d12 + 1d6 + 2 + 1 ⇒ (4) + 5 + (6, 2) + 2 + (9) + (4) + 2 + 1 = 35

    Roll Details:

    Combat(Arcane) - 1d12+5
    Magic Missile - 2d6+2
    Blessed - 1d12
    Incanter - 1d6
    Mios Smarts - 2
    Banner - 1

    Recharge Fly for Magic Missile
    RechargeDiscard Spellbound to bless

    Pause for someone to take second check


  • Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: Benefaction
    Hour Power:No effect.
    Location: Pits
    Location Power:When you fail a check to acquire or defeat, suffer 1 Combat damage.
    Adventure Powers:

  • When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
  • Harrow Suit: Keys
    Scenario Powers:
  • If the story bane Mysterious Relic is not displayed, you cannot guard.
  • The first time the villain is defeated, do not close his location; when you retrieve blessings to shuffle in with the villain, retrieve the story bane Mysterious Relic instead of the first blessing.
  • When you close your location and search it for villains, if you find the Mysterious Relic, shuffle it into a random other location instead of banishing it.
  • When the Mysterious Relic is defeated, display it.
  • Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. Scenario Setup
  • Ablaze: At the end of your turn, suffer 1d4-2 Fire damage. Dark necrotic flames protect Trazavai.
  • Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. In the heart of the fortress the cost of failure is high.
  • Wearisome: Each turn, you may use no more than 1 power that lets you explore. After fighting your way through waves of undead, flames, and traitors, your party is spent.

    Grab a cure from Mavaro

    Heal: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

    Seoni is healed for 6: (Codex, Fire Snake, Incanter, Blessing of the Spellbound, Gem of Mental Acuity, Blessing of the Spellbound (2)). Deck shuffled.

    Vampiric Touch:

    CotCT
    Spell 2
    Traits:
    Arcane
    Attack
    Magic
    Undead
    To Acquire:
    Intelligence
    Arcane 9
    For your combat check, banish to use Arcane + 2d6, then you may heal a card.
    DURING RECOVERY
    If proficient, discard this card; you may succeed at an Arcane 11 check to recharge it instead.

    Arcane 9: 1d12 + 5 ⇒ (12) + 5 = 17

    Roll Details:

    Arcane - 1d12+5

    Discard Cleric of Nethys to examine top 2 then rearrange and explore

    Card 2 - Henchman Proxy A2
    Card 3 - Catoblepas - TRIGGER! Suffer 1 poison damage (discard Vampiric Touch) elect NOT to shuffle

    Leave cards in order

    Wight:

    Story Bane
    Type: Monster
    Traits: Undead Wight Veteran
    To Defeat: Knowledge 6+# OR Combat 10+##
    Immune to Mental and Poison. Before acting, suffer 1 Cold damage. If undefeated, suffer the scourge Drained.

    BYA - Discard Chronicler as damage

    Combat 18(10+4+4): 1d12 + 5 + 2d8 + 3 + 1d12 + 1 ⇒ (8) + 5 + (8, 6) + 3 + (7) + 1 = 38

    Roll Details:

    Combat(Arcane) - 1d12+5
    Ice and Fire - 2d8+3
    Blessed - 1d12
    Banner of Ancient Kings - 1

    Recharge Discard Spellbound to bless

    To Close, draw 3 cards then recharge my hand
    When permanently closed, shuffle my deck

    Highest Monster - Catoblepas
    Highest Barrier - Options, but I think Concealed Hatch is probably best
    Highest Boon - Options. I prefer the Ally, but there is a weapon and Armor

    Random Location: 1d2 ⇒ 2

    On closing, I'll head to the Crypt

    "Seoni ends her turn.
    Auto Shuffle all spells (Ice and Fire) in Recovery into her deck
    Seoni resets her hand."

    No cards in hand, so no Ablaze damage

    “Come, Marvy! Let us seek Mios down in the depths of the Pits.”

    As they made their way through the shadowed corridors, Marvy murmured a solemn invocation to their diety.
    The ancient words, whispered with reverence, called down a blessing that stirred Seoni's very soul.
    She felt the breath of the gods in her veins, her spirit ignited with celestial might.
    As they reached the Pits, Seoni noticed an old tattered scroll written in an ancient script surrounded by symbols to the great Pharasma.
    As she seized the scroll, a sudden chill washed over her. The aura of a nearby Wight had pierced her soul with a jolt of searing pain.
    Without thinking, she unleashed a bolt of ice and fire and watched as the Wight collapsed in a blaze of frozen fire.
    With little left to uncover in the ruined Pits, Seoni turned her gaze to the nearby Crypts.
    "

    Seoni wrote:

    Hand: Fire Snake, Frost Ray, Embiggen, Gem of Mental Acuity, Incanter, Blessing of the Spellbound,

    Displayed:
    Deck: 9 Discard: 4 Buried: 0
    Current Location: Crypt
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Spell Dagger, Good Omen, Create Mindscape, Blessing of the Spellbound (2), Binder's Tome, Fly, Ice and Fire, Sage, Codex
    Recharged:
    Discard Pile: Cleric of Nethys, Vampiric Touch, Chronicler, Blessing of the Spellbound (3),
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "

    Board Status
    Most Recent BR Refresh
    Banner is displayed. +1 to all combat checks.

    Notes for Sajan: Heal 2 cards
    Notes for Mavaro: Cure

    Notes for Quinn: Recharged Blackjack's Daggers

    Base 1-5 remain // 1. Jayna Lemore, 2. Moise
    Quinn, Thargrap, Seoni - Crypt 2-11 remain // Demonling, Ghoul, Giant Fly
    Mavaro, Mios - Pits BANISHED - CLEAR OUT
    Sajan - Oubliette 1-11 remain // Location is shuffled with 3 new cards from the Pits


  • Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: Erastil's Eye
    Hour Power:If you are at a Wild location, you may discard a card to explore
    Location: Dungeons
    Location Power:The difficulty of combat checks is increased by 2.
    Adventure Powers:

  • When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
  • Harrow Suit: Keys
    Scenario Powers:
  • If the story bane Mysterious Relic is not displayed, you cannot guard.
  • The first time the villain is defeated, do not close his location; when you retrieve blessings to shuffle in with the villain, retrieve the story bane Mysterious Relic instead of the first blessing.
  • When you close your location and search it for villains, if you find the Mysterious Relic, shuffle it into a random other location instead of banishing it.
  • When the Mysterious Relic is defeated, display it.
  • Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. Scenario Setup
  • Ablaze: At the end of your turn, suffer 1d4-2 Fire damage. Dark necrotic flames protect Trazavai.
  • Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. In the heart of the fortress the cost of failure is high.
  • Wearisome: Each turn, you may use no more than 1 power that lets you explore. After fighting your way through waves of undead, flames, and traitors, your party is spent.

    No way for me to get that Kukri, so I'll head to the Blood Pool

    Traitor:

    CotCT
    Monster 1
    Traits:
    Human
    Spy
    Veteran
    To Defeat:
    Combat 9+##
    Before acting, discard a random ally; the difficulty is increased by its level.

    Combat 17(9+4+4+0): 1d12 + 5 + 2d8 + 3 + 1 ⇒ (9) + 5 + (8, 7) + 3 + 1 = 33

    Roll Details:

    Combat(Arcane) - 1d12+5
    Ice and Fire - 2d8+3
    Banner of Ancient Kings - 1

    Discard Traitor for BYA

    "Seoni ends her turn.
    Auto Shuffle all spells (Ice and Fire) in Recovery into her deck
    Seoni resets her hand."

    Ablaze: 1d4 - 2 ⇒ (4) - 2 = 2
    Discard Codex and Spellbound for damage

    "

    Seoni wrote:

    Hand: Frost Ray, Good Omen, Sage, Chronicler, Cleric of Nethys, Blessing of the Spellbound (3),

    Displayed: Create Mindscape,
    Deck: 5 Discard: 6 Buried: 0
    Current Location: Blood Pool
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Embiggen, Binder's Tome, Fly, Ice and Fire, Spell Dagger
    Recharged:
    Discard Pile: Blessing of the Spellbound (2), Gem of Mental Acuity, Fire Snake, Incanter, Codex, Blessing of the Spellbound,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "

    Board Status
    Most Recent BR Refresh
    Banner is displayed. +1 to all combat checks.

    Base 1-5 remain // 1. Jayna Lemore, 2. Moise
    Mios, Mavaro, Seoni - Blood Pool 2-12 remain // Brawl, Archer's Kite Shield, Catoblepas, Hellknight of the Nail
    Crypt 1-10 remain // Demonling, Ghoul
    Pits 1-10 remain // 1-Concealed Hatch
    Sajan, Thargrap - Oubliette 1-14 remain // Giant Fly, Vampire Spawn, Door Spike, Full Pouch, Elven Curve Blade
    Quinn - Dungeons 1-3 remain // Displayed: Create Mindscape; 1-Shock Kukri


  • On Sajans turn cast fly
    Examine Dungeons -> Shock Kukri
    Examine Pits - Concealed Hatch
    Heal: 1d4 - 1 ⇒ (1) - 1 = 0
    Well that wasn't very helpful!

    "

    Seoni wrote:

    Hand: Ice and Fire, Codex, Incanter, Blessing of the Spellbound, Blessing of the Spellbound (3),

    Displayed: Create Mindscape,
    Deck: 9 Discard: 3 Buried: 0
    Current Location: Dungeons
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Good Omen, Sage, Spell Dagger, Embiggen, Chronicler, Cleric of Nethys, Binder's Tome, Fly, Frost Ray
    Recharged:
    Discard Pile: Blessing of the Spellbound (2), Gem of Mental Acuity, Fire Snake,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "

    Board Status
    Most Recent BR Refresh
    Banner is displayed. +1 to all combat checks.

    Base 1-5 remain // 1. Jayna Lemore, 2. Moise
    Mavaro - Blood Pool 1-9 remain
    Crypt 2-10 remain
    Mios - Lair 3-10 remain
    Thargrap, Quinn - Graveyard 3-8 (shuffled), then 1, then 2 remain // 1=Ill Tidings; 2=Brawl; Archer's Kite Shield
    Pits 1-10 remain // 1-Concealed Hatch
    Sajan - Oubliette 1-11 remain // 1=Elven Curve Blade; Giant Fly
    Seoni - Dungeons 3-5 remain // Displayed: Create Mindscape; 3-Shock Kukri


    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: The Dance
    Hour Power:When at least 3 types of boon are played on any check, a character may draw a card.
    Location: Dungeons
    Location Power:The difficulty of combat checks is increased by 2.
    Adventure Powers:

  • When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
  • Harrow Suit: Keys
    Scenario Powers:
  • If the story bane Mysterious Relic is not displayed, you cannot guard.
  • The first time the villain is defeated, do not close his location; when you retrieve blessings to shuffle in with the villain, retrieve the story bane Mysterious Relic instead of the first blessing.
  • When you close your location and search it for villains, if you find the Mysterious Relic, shuffle it into a random other location instead of banishing it.
  • When the Mysterious Relic is defeated, display it.
  • Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. Scenario Setup
  • Ablaze: At the end of your turn, suffer 1d4-2 Fire damage. Dark necrotic flames protect Trazavai.
  • Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. In the heart of the fortress the cost of failure is high.
  • Wearisome: Each turn, you may use no more than 1 power that lets you explore. After fighting your way through waves of undead, flames, and traitors, your party is spent.

    Sczarni Thief:

    CotCT
    Monster 1
    Traits:
    Human
    Rogue
    Veteran
    To Defeat:
    Combat 9+##
    OR Stealth 5+#
    Before acting, if you are the only local character, suffer 1d4-1 Ranged Combat damage.
    If undefeated, bury either a random item from your discards or the top card of your deck.

    Combat 19(9+4+4+2): 1d12 + 5 + 3d6 + 1d4 ⇒ (3) + 5 + (4, 6, 3) + (2) = 23

    Roll Details:

    Combat(Arcane) - 1d12+5
    Frost Ray - 3d6
    Create Mindscape - 1d4

    Discard Spellbound to explore again

    Ogre:

    Core
    Monster 0
    Traits:
    Giant
    Ogre
    Veteran
    To Defeat:
    Combat 12+##
    Before acting, each local character suffers 1 Combat damage.

    Discard Gem as damage

    Combat 22(12+4+4+2): 1d12 + 5 + 2d6 + 1 + 1d4 ⇒ (2) + 5 + (6, 6) + 1 + (1) = 21

    Roll Details:

    Combat(Arcane) - 1d12+5
    Magic Missile - 2d6+1
    Create Mindscape - 1d4

    Recharge Good Omen for Magic Missile

    Paizo reroll the d12

    Combat 22(12+4+4+2): 1d12 + 5 + 6 + 6 + 1 + 1 ⇒ (7) + 5 + 6 + 6 + 1 + 1 = 26

    Ablaze: 1d4 - 2 ⇒ (3) - 2 = 1

    Sajan and I cautiously enter the shadowed depths of the dungeon to seek out the dreaded Lich that haunts these forsaken halls. We don't get far before the clash of steel and cries of battle reach our ears. We round a corner to behold Mavaro felling a brutish enforcer with swift, ruthless precision.

    Before flying away, Mavaro warns us that a thief lies in ambush just beyond the bend. Forewarned, Sajan and I spring into action, striking down the assassin before their blade could find its mark.

    But our skirmish does not go unnoticed.

    A thunderous roar shakes the corridor, and from the gloom emerges an ogre of monstrous size. It slams a titanic fist into the stone, the impact so great it hurls both Sajan and I against the cold dungeon walls. Dazed and battered but with no time to think, I summon the last of my strength and unleash a magic missile that strikes true. As the spell fades and the ogre reels, I collapse next to the wall and turn to Sajan:

    "I think you should take the lead now"

    "Seoni ends her turn.
    Auto Shuffle all spells (Frost Ray) in Recovery into her deck
    Seoni resets her hand."

    "

    Seoni wrote:

    Hand: Fly, Ice and Fire, Codex, Incanter, Blessing of the Spellbound, Blessing of the Spellbound (3),

    Displayed: Create Mindscape,
    Deck: 8 Discard: 3 Buried: 0
    Current Location: Dungeons
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Frost Ray, Cleric of Nethys, Spell Dagger, Embiggen, Sage, Binder's Tome, Good Omen, Chronicler
    Recharged:
    Discard Pile: Blessing of the Spellbound (2), Gem of Mental Acuity, Fire Snake,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "

    Board Status
    Most Recent BR Refresh
    Notes for Sajan: Takes 1 Combat Damage from Ogre

    Base 1-2, 4-6 remain // 1. Jayna Lemore, 2. Moise
    Mavaro - Blood Pool 2-10 remain
    Quinn - Crypt 1-10 remain // 1. Gozreh's Growth
    Mios - Lair 1-10 remain // 1. Helm of the Valkyrie
    Thargrap - Graveyard 3-10 remain
    Pits 1-10 remain
    Oubliette 1-10 remain
    Sajan, Seoni - Dungeons 4-10 remain


  • Start at Dungeons
    Display Create Mindscape as soon as possible
    "

    Seoni wrote:

    Hand: Fire Snake, Frost Ray, Good Omen, Gem of Mental Acuity, Blessing of the Spellbound (2),

    Displayed: Create Mindscape,
    Deck: 12 Discard: 0 Buried: 0
    Current Location: Dungeons
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of the Spellbound (3), Fly, Sage, Spell Dagger, Codex, Cleric of Nethys, Embiggen, Chronicler, Ice and Fire, Binder's Tome, Incanter, Blessing of the Spellbound
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "


    Hero Point
    Card Feat: Spell
    1 Hero Point Remaining

    Upgrades
    Pass On Upgrades


    OFF-TURN ACTIONS:
    End of Quinns turn"
    End of the turn.
    Auto Shuffle all spells (Create Mindscape) in Recovery into my deck

    On Hawkmoons turn

    Traitor:

    Monster
    Traits: Human Spy Veteran
    To Defeat: Combat 9+##
    Before acting, discard a random ally; the difficulty is increased by its level.

    BYA: 1d2 ⇒ 2
    Discard Incanter. Stupid back stabber!

    Combat 18(9+4+4+1): 1d12 + 5 + 2d6 + 3 + 1d4 + 1d12 ⇒ (8) + 5 + (6, 1) + 3 + (3) + (6) = 32

    Roll Details:

    Combat(Arcane) - 1d12+5
    Magic Missile - 2d6+3
    Binder's Tome - 1d4
    Blessed - 1d12

    RechargeDiscard Spellbound to bless


    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: The Uprising
    Hour Power:Your non-combat check against a bane is blessed.
    Location: Cell
    Location Power:You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.
    Adventure Powers:

  • When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
  • Harrow Suit: Books
    Scenario Powers:
  • When you would discard an ally for its power, bury it instead.
  • Replace Rolth Lamm’s last power with “If defeated by less than 4, no locations are guarded."
  • Harrow of Shields: When your hand is empty at the end of your turn or when you fail a Constitution or Fortitude check, bury a card from your discards. Scenario Setup
  • Besieged: After you move, suffer 1 Ranged Combat damage. The traitors have hidden allies.
  • Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. The traitors are empowered by undead curses.
  • Desperate: When you encounter a boon and do not acquire it, discard a card. You cannot trust anything in this place.

    Move to Ruin
    Bury Tinker to move
    Discard Codex as Ranged Damage

    Persona Mask:

    CotCT
    Item 3
    Traits:
    Accessory
    Magic
    To Acquire:
    Charisma
    Diplomacy 9
    On your Diplomacy check, reveal to add 1d4.
    Recharge to choose a character from any box and display it. Replace your traits with that character's traits until the end of the turn, then banish that character.

    Diplomacy 9: 1d12 + 5 + 1d4 ⇒ (6) + 5 + (3) = 14

    Roll Details:

    Diplomacy - 1d12+5
    Binder's Tome - 1d4

    Board Status
    Most Recent BR Refresh
    Base 1-6 remain
    - Campsite BANISHED - CLEAR OUT
    Mios - Oubliette 4-8 remain // Mist Horn Displayed, 3=Garden Guardian, 4=Roth Lamm, 5=Vicious Scythe
    Thargrap - Twisting Passages 3-15 remain // Wood Golem, Venomous Dagger, Gargoyle (Monster 4), and Dragonbane Greatsword (Weapon 3)
    Sajan, Seoni - Ruin 3-10 remain
    Rooftops 1-10 remain // 1. Drowning Mud
    Mavaro - Crypt 2-4, 7-10 remain // Giant Toad, Shadow, Gray Maiden Footsoldier
    Quinn - Cell 1-4 remain // Create Mindscape Displayed here. 1=Henchman Proxy A2


  • OFF-TURN ACTIONS:
    At end of Quinns turn.
    Auto Shuffle all spells (Good Omen) in Recovery into her deck
    On Mios' turn, I will cast Fly to examine 2 locations

    Examine Ruin and Twisting Passages
    Ruin Card 1 - Enhance
    Twisting Passages Card 1 - Biting Tigers

    Elect not to move
    Heal( The Hidden Truth) : 1d4 - 1 ⇒ (2) - 1 = 1

    Seoni is healed for 1: (Chronicler). Deck shuffled.

    At end of Mios turn.
    Auto Shuffle all spells (Fly) in Recovery into her deck

    "

    Seoni wrote:

    Hand: Codex, Binder's Tome, Tinker,

    Displayed: Create Mindscape,
    Deck: 12 Discard: 2 Buried: 0
    Current Location: Cell
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of the Spellbound (2), Ice and Fire, Fly, Incanter, Embiggen, Chronicler, Frost Ray, Blessing of the Spellbound (3), Good Omen, Blessing of the Spellbound, Cleric of Nethys, Gem of Mental Acuity
    Recharged:
    Discard Pile: Sage, Spell Dagger,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "

    Board Status
    Most Recent BR Refresh
    Base 1-6 remain
    - Campsite BANISHED - CLEAR OUT
    Sajan, Mios - Oubliette 4-8 remain // Mist Horn Displayed, 3=Garden Guardian, 4=Roth Lamm, 5=Vicious Scythe
    Thargrap - Twisting Passages 1-15 remain // 1- Biting Tigers
    Wood Golem, Venomous Dagger, Gargoyle (Monster 4), Biting Tigers (Barrier 3), and Dragonbane Greatsword (Weapon 3)

    Mavaro - Ruin 1-10 remain // 1- Enhance
    Rooftops 1-10 remain
    Crypt 1-10 remain
    Quinn, Seoni - Cell 1-4 remain // Create Mindscape Displayed here. Mist Horn displayed here until Thargap's turn. 1=Henchman Proxy A2


    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: Orison
    Hour Power:No effect.
    Location: Cell
    Location Power:You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.
    Adventure Powers:

  • When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
  • Harrow Suit: Books
    Scenario Powers:
  • When you would discard an ally for its power, bury it instead.
  • Replace Rolth Lamm’s last power with “If defeated by less than 4, no locations are guarded."
  • Harrow of Shields: When your hand is empty at the end of your turn or when you fail a Constitution or Fortitude check, bury a card from your discards. Scenario Setup
  • Besieged: After you move, suffer 1 Ranged Combat damage. The traitors have hidden allies.
  • Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. The traitors are empowered by undead curses.
  • Desperate: When you encounter a boon and do not acquire it, discard a card. You cannot trust anything in this place.

    Manticore:

    Core
    Monster 3
    Traits:
    Aberration
    Manticore
    To Defeat:
    Combat 15
    Before acting, a random character suffers 1d4+1 Ranged Combat damage.
    If undefeated, each local character suffers 1 Ranged Combat damage.

    RandomChar-S,Q,M,S,M,T: 1d6 ⇒ 6 - Thargrap
    Thargrap takes 1d4+1 Ranged Combat Damage

    Combat 15: 1d12 + 5 + 2d8 + 3 + 1d4 ⇒ (1) + 5 + (2, 3) + 3 + (1) = 15

    Roll Details:

    Combat(Arcane) - 1d12+5
    Ice and Fire - 2d8+3
    Binder's Tome - 1d4

    Hearing Quinn’s warning, Seoni twisted away just in time, the manticore’s barbed spikes whistling past her with deadly intent. Thargrap, however, was not so fortunate as the jagged projectiles struck true, sending the half orc sprawling with a pained grunt.

    With a furious incantation, Seoni unleashed a torrent of fire and ice, the elements entwining in a devastating surge. The monstrous aberration shrieked, its flesh seared and frozen in an instant, before it collapsed lifeless upon the scorched earth.

    Gasping, Seoni swayed on unsteady feet, exhaustion threatening to overtake her. She turned to Quinn, eyes searching his for guidance. "What now?" she asked, her voice barely more than a whisper.

    I drew Create Mindscape, so I will display it at the Cell - Add 1d4 to Int/Wis/Cha checks.

    "

    Seoni wrote:

    Hand: Good Omen, Fly, Codex, Binder's Tome, Tinker,

    Displayed: Create Mindscape,
    Deck: 9 Discard: 3 Buried: 0
    Current Location: Cell
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of the Spellbound (3), Embiggen, Cleric of Nethys, Blessing of the Spellbound (2), Frost Ray, Blessing of the Spellbound, Incanter, Ice and Fire, Gem of Mental Acuity
    Recharged:
    Discard Pile: Chronicler, Sage, Spell Dagger,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "

    Board Status
    Most Recent BR Refresh

    Notes for Thargrap: Takes 1d4+1 Ranged Combat Damage

    Notes for Mios: Mavaro's turn: move to Dungeons with Thargrap and take 1 Ranged Combat dmg from moving.
    Thargrap's turn: Mios may draw a card. On location close have to move (again) and take another 1 Ranged Combat dmg;.

    Base 1-6 remain
    - Campsite BANISHED - CLEAR OUT
    Sajan, Mios (?) - Oubliette 1-8 remain // 1=Trapped Chest
    Thargrap - Twisting Passages 1-15 remain // Wood Golem, Venomous Dagger, Gargoyle (Monster 4), Biting Tigers (Barrier 3), and Dragonbane Greatsword (Weapon 3)
    Mavaro - Ruin 1-10 remain
    Rooftops 1-10 remain
    Crypt 1-10 remain
    Quinn, Seoni - Cell 2-8 remain // Create Mindscape Displayed here


  • OFF-TURN ACTIONS:
    Discard Gem and Spell dagger for Acid Damage

    Seoni is healed for 1: (Gem of Mental Acuity). Deck shuffled.

    "

    Seoni wrote:

    Hand: Good Omen, Ice and Fire, Binder's Tome, Tinker,

    Displayed:
    Deck: 11 Discard: 3 Buried: 0
    Current Location: Cell
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Frost Ray, Blessing of the Spellbound (3), Create Mindscape, Embiggen, Gem of Mental Acuity, Cleric of Nethys, Fly, Incanter, Codex, Blessing of the Spellbound (2), Blessing of the Spellbound
    Recharged:
    Discard Pile: Chronicler, Sage, Spell Dagger,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "


    OFF-TURN ACTIONS:

    Traitor:

    Monster
    Traits: Human Spy Veteran
    To Defeat: Combat 9+##
    Before acting, discard a random ally; the difficulty is increased by its level.

    BYA: 1d3 ⇒ 1 -> Chronicler (0)

    Combat 17(9+4+4+0): 1d12 + 5 + 2d6 + 1d4 + 1d6 ⇒ (9) + 5 + (2, 1) + (1) + (1) = 19

    Roll Details:

    Combat(Arcane) - 1d12+5
    Force Missile - 2d6
    Binder's Tome - 1d4
    Incanter - 1d6

    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: The Locksmith
    Hour Power:On your check, you may recharge a card to replace all d4s with d8s.
    Location: Cell
    Location Power:You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.
    Adventure Powers:

  • When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
  • Harrow Suit: Books
    Scenario Powers:
  • When you would discard an ally for its power, bury it instead.
  • Replace Rolth Lamm’s last power with “If defeated by less than 4, no locations are guarded."
  • Harrow of Shields: When your hand is empty at the end of your turn or when you fail a Constitution or Fortitude check, bury a card from your discards. Scenario Setup
  • Besieged: After you move, suffer 1 Ranged Combat damage. The traitors have hidden allies.
  • Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. The traitors are empowered by undead curses.
  • Desperate: When you encounter a boon and do not acquire it, discard a card. You cannot trust anything in this place.

    Tinker:

    Core
    Ally 1
    Traits:
    Hireling
    Human
    To Acquire:
    Charisma
    Diplomacy
    Disable 6
    On a local check to acquire or Craft check, recharge to add 1d4.
    Discard to explore. This exploration, on your checks to acquire and your Craft checks, add 1d4.

    Charisma 6: 1d12 + 3 + 1d4 ⇒ (11) + 3 + (2) = 16

    Roll Details:

    Charisma - 1d12+3
    Binder's Tome - 1d4

    "

    Seoni wrote:

    Hand: Spell Dagger, Good Omen, Ice and Fire, Binder's Tome, Gem of Mental Acuity, Tinker,

    Displayed:
    Deck: 10 Discard: 2 Buried: 0
    Current Location: Cell
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Create Mindscape, Fly, Embiggen, Codex, Blessing of the Spellbound (3), Cleric of Nethys, Blessing of the Spellbound, Frost Ray, Blessing of the Spellbound (2)
    Recharged: Incanter,
    Discard Pile: Chronicler, Sage,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "

    Board Status
    Most Recent BR Refresh
    Notes for Sajan: summon and encounters the danger (the monster Traitor)

    Notes for Quinn: summon and encounters the danger (the monster Traitor)
    Notes for Mios: summon and encounters the danger (the monster Traitor)
    Base 1-6 remain
    Mios, Thargrap - Campsite 3-10 remain
    Dungeons 1-10 remain
    Sajan - Oubliette 1-10 remain
    Twisting Passages 1-10 remain
    Mavaro - Ruin 1-10 remain
    Rooftops 1-10 remain
    Crypt 1-10 remain
    Quinn, Seoni - Cell 2-10 remain


  • Start at the Cell with Quinn

    "

    Seoni wrote:

    Hand: Spell Dagger, Good Omen, Binder's Tome, Chronicler, Incanter, Sage,

    Displayed:
    Deck: 11 Discard: 0 Buried: 0
    Current Location: Cell
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of the Spellbound (2), Cleric of Nethys, Gem of Mental Acuity, Fly, Blessing of the Spellbound, Frost Ray, Embiggen, Codex, Ice and Fire, Create Mindscape, Blessing of the Spellbound (3)
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "


    Hero Point
    Skill Feat: Cha

    Upgrades
    Spell 3: 1d1000 ⇒ 75
    Ally 3: 1d1000 ⇒ 185
    Ally 2: 1d1000 ⇒ 539


    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: The Rabbit Prince
    Hour Power:At the start of your combat check, you may recharge a card to draw the top card of your deck; if you do not play that card on this check, bury it
    Location: Arsenal
    Location Power:On your combat check, add 1 for each weapon played.
    Adventure Powers:

  • When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
  • Harrow Suit: Crowns
    Scenario Powers:
  • You may move only when your location is closed, and you may move only to the next location on the scenario list. After the last location you are using is closed, move to the Cell.
  • Ablaze: At the end of your turn, suffer 1d4-2 Fire damage. Scenario Setup
  • Hazardous: When building the locations, add 6 barriers, distributed as evenly as possible. More nasty surprises
  • Harrow of Hammers: On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.Fighting amongst the traps is costly.
  • Harrow of Books: When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check is increased by 1d6. The undead here are not mindless.

    Inferno:

    Story Bane
    Type: Barrier
    Traits: Fire Obstacle Veteran
    To Defeat: Dexterity Constitution Acrobatics Fortitude 5+#
    Before acting, each local character suffers 1 Fire damage. If undefeated, either banish a boon or suffer 1d4 Fire damage and the scourge Wounded.

    Draw Armor to prevent the 1 Fire Damage

    Dexterity 9(5+3+1): 1d6 + 1d6 + 1d8 + 2 ⇒ (4) + (5) + (8) + 2 = 19

    Roll Details:

    Dexterity - 1d6
    Blessed - 1d6
    Quinn Lockpick - 1d8+2

    Use Spellbound to bless
    Have Quinn Reload Blackjack Item

    Wyrmsmite:

    Core
    Weapon 3
    Traits:
    Loot
    Magic
    Melee
    Slashing
    Sword
    To Acquire:
    Strength
    Melee 14
    For your combat check, reveal to use Strength or Melee + 1d8+2; against a Dragon bane, add 1d10. If proficient, you may additionally reload to add another 1d4.
    When a local character suffers damage, recharge to reduce it by 4.

    Strength 14: 1d12 + 1d12 + 1d12 ⇒ (12) + (7) + (11) = 30

    Roll Details:

    Strength - 1d12
    Double Blessed - 1d12+1d12

    Recharge Gem of Mental Acuity to Roll Charisma die
    Use Sajans Publican to Double Bless

    As Seoni continued to explore the Arsenal, her keen eyes scanned the shadowed vaults for anything of worth.
    Yet, in her curiosity, she failed to notice the delicate runes etched into the floor until it was too late.
    With a sudden, searing flash, the glyphs ignited, and a roaring inferno burst forth, swirling into a fiery vortex that threatened to consume her whole.

    Seoni, though a master of arcane forces, found herself ensnared within the raging firestorm, struggling to breathe.
    Just as the heat threatened to claim her, a forceful hand seized hers, yanking her free of the deadly snare.
    Quinn, his cloak whipping in the heat, had arrived in the nick of time, his blade cutting a path through the searing flames as he pulled her to safety.

    As the Arsenal fell to the wrath of its own defenses, devoured by the inferno, Seoni’s gaze caught sight of a sword of exquisite craftsmanship.
    What use a sorceress might have for a blade of steel, only fate could decide.

    Ablaze: 1d4 - 2 ⇒ (4) - 2 = 2
    Recharege Wyrmsmite for both damage

    "

    Seoni wrote:

    Hand: Fly, Good Omen, Codex, Magical Child, Sage, Blessing of the Spellbound (3),

    Displayed: Gray Maiden Plate,
    Deck: 8 Discard: 5 Buried: 0
    Current Location: Arsenal
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Spell Dagger, Incanter, Frost Ray, Embiggen, Fire Snake, Create Mindscape
    Recharged: Gem of Mental Acuity, Wyrmsmite,
    Discard Pile: Blessing of the Spellbound, Gentleman Explorer, Chronicler, Binder's Tome, Blessing of the Spellbound (2),
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "

    Board Status
    Notes for Sajan: 1 Fire damage
    Notes for Mavaro: 1 Fire damage
    Notes for Thargrap: 1 Fire damage

    Notes for Quinn: 1 Fire damage
    Notes for Mios: 1 Fire damage (Twice)
    Thargrap, Sajan, Mavaro, Mios, Quinn, Seoni - Cell 1-15 remain // Giant Fly, Enormous Reefclaw, Biting Tigers, Seeking Longbow


  • OFF-TURN ACTIONS:
    Auto Shuffle all spells (Create Mindscape) in Recovery into her deck
    Draw Gray Maiden Plate for Fire Damage, and redisplay


    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: Sands of the Hour
    Hour Power:No effect.
    Location: Castle
    Location Power:You may avenge by recharging a card.
    Adventure Powers:

  • When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
  • Harrow Suit: Crowns
    Scenario Powers:
  • You may move only when your location is closed, and you may move only to the next location on the scenario list. After the last location you are using is closed, move to the Cell.
  • Ablaze: At the end of your turn, suffer 1d4-2 Fire damage. Scenario Setup
  • Hazardous: When building the locations, add 6 barriers, distributed as evenly as possible. More nasty surprises
  • Harrow of Hammers: On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.Fighting amongst the traps is costly.
  • Harrow of Books: When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check is increased by 1d6. The undead here are not mindless.

    Spiked Volley:

    Core
    Barrier 1
    Traits:
    Trap
    To Defeat:
    Dexterity
    Acrobatics
    Disable 9
    If undefeated, suffer the scourge Wounded, then each local character suffers 1d4 Combat damage; when they discard cards as damage, they must first choose allies.

    Dexterity 9: 1d20 + 1d8 + 2 ⇒ (12) + (7) + 2 = 21

    Roll Details:

    Dexterity - 1d20 (1d6->1d12)
    Quinn Lockpick - 1d12+2

    Recharge Gem to use Charisma die for Dex
    Cast Embiggen
    Quinn uses Blackjack weapon

    As Seoni moves through the Castle, her mind sharp and ready, Quinn suddenly leaps in front of her, pushing her back. She shoots him a sharp glare, flustered and ready to lash out at him until he silently points to the familiar pattern of a spike trap etched into the stone floor.

    "Seoni ends her turn.
    Auto Shuffle all spells (Embiggen) in Recovery into her deck
    Seoni resets her hand."

    Ablaze: 1d4 - 2 ⇒ (4) - 2 = 2
    There goes my Binders Tome

    "

    Seoni wrote:

    Hand: Fly, Codex, Gem of Mental Acuity, Magical Child, Blessing of the Spellbound (2), Blessing of the Spellbound (3),

    Displayed: Gray Maiden Plate, Create Mindscape,
    Deck: 7 Discard: 4 Buried: 0
    Current Location: Castle
    Hero Points: 1
    NOTES:
    Available Support:
  • Create Mindscape is active and adds 1d4 to all Int/Wis/Cha checks
    Other: Paizo reroll status: Available
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Spell Dagger, Frost Ray, Embiggen, Fire Snake, Good Omen, Incanter, Sage
    Recharged:
    Discard Pile: Blessing of the Spellbound, Gentleman Explorer, Chronicler, Binder's Tome,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "

    Board Status
    Most Recent BR Refresh
    Mist Horn is displayed at Castle: reduce all monster dmg by 3 until the start of Thargrap's next turn.

    Notes for Quinn: reload TWO of Blackjack's Rapier, Dagger, or Gear (Thargrap, Seoni)

    Cell 1-12 remain // Giant Fly
    Thargrap, Sajan, Mavaro, Mios, Quinn, Seoni - Castle 6-15 remain // Wounding Spear-axe, Spiked Volley, Red Mantis Initiate; Create Mindscape and Mist Horn are displayed here.
    Repository 1-12 remain
    Arsenal 1-16 remain // Wayfinder, Strangler, Summoning Trap


  • When we move to the Castle, I will Display Create Mindscape. Everyone can add 1d4 to all local Wis/Int/Cha checks

    As the valiant party steps into the Castle, Seoni raises her hands, weaving an ethereal enchantment. The very air hums with magic as her spell pierces the shadows, shielding their minds from doubt and fear.

    I'm going to assume I played Good Omen and Spellbound on Sajans check for the spell. The Spellbound will recharge, then Good Omen will shuffle my deck, so good things all around.

    "

    Seoni wrote:

    Hand: Embiggen, Binder's Tome, Gem of Mental Acuity,

    Displayed: Gray Maiden Plate, Create Mindscape,
    Deck: 11 Discard: 3 Buried: 0
    Current Location: Castle
    Hero Points: 1
    NOTES:
    Available Support:
  • Binders Tome adds 1d4 to Combat/Cha checks
  • Create Mindscape is active and adds 1d4 to all Int/Wis/Cha checks
    Other: Paizo reroll status: Available
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Sage, Incanter, Blessing of the Spellbound (2), Codex, Fire Snake, Blessing of the Spellbound (3), Magical Child, Frost Ray, Spell Dagger, Fly, Good Omen
    Recharged:
    Discard Pile: Blessing of the Spellbound, Gentleman Explorer, Chronicler,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "


    OFF-TURN ACTIONS:
    Receive and display Grey Maiden Plate
    Seoni is healed for 5: (Incanter, Sage, Blessing of the Spellbound (2), Fly, Spell Dagger). Deck shuffled.
    Thanks Marvy!

    Wisdom 4: 1d6 ⇒ 4

    Roll Details:

    Wisdom - 1d6

    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: Orison
    Hour Power:No effect.
    Location: Slaughterhouse
    Location Power:When you defeat a monster, discard a card.
    Adventure Powers:

  • When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
  • Harrow Suit: Crowns
    Scenario Powers:
  • You may move only when your location is closed, and you may move only to the next location on the scenario list. After the last location you are using is closed, move to the Cell.
  • Ablaze: At the end of your turn, suffer 1d4-2 Fire damage. Scenario Setup
  • Hazardous: When building the locations, add 6 barriers, distributed as evenly as possible. More nasty surprises
  • Harrow of Hammers: On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.Fighting amongst the traps is costly.
  • Harrow of Books: When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check is increased by 1d6. The undead here are not mindless.

    Gentleman Explorer:

    CotCT
    Ally 1
    Traits:
    Human
    Aristocrat
    To Acquire:
    Charisma
    Diplomacy 8
    OR Knowledge 5
    On a local check against a barrier or an ally, recharge to add 1d6.
    Discard to examine the top card of your location, then you may explore.

    Knowledge 5: 1d8 + 2 + 1d6 ⇒ (2) + 2 + (1) = 5

    Roll Details:

    Knowledge - 1d8+2
    Chronicler - 1d6

    Discard Explorer to ... explore

    Card: 1d3 ⇒ 3

    Mist Horror:

    CotCT
    Monster 3
    Traits:
    Elemental
    Outsider
    To Defeat:
    Combat 14
    Immune to Electricity and Ranged. Vulnerable to Cold.
    If the check to defeat does not have the Magic trait, this monster is undefeated.
    After acting, if the check to defeat did not have the Cold trait, shuffle this monster into a random location, then move to a random location.

    Combat 14(19): 1d12 + 4 + 2d6 + 1d4 + 4 ⇒ (10) + 4 + (3, 4) + (1) + 4 = 26

    Roll Details:

    Combat(Arcane) - 1d12+4
    Frost Ray - 2d6
    Binder's Tome - 1d4
    Vulernable - 4

    Location Power - Discard Chronicler

    Ablaze: 1d4 - 2 ⇒ (3) - 2 = 1
    Draw Armor to prevent, then redisplay

    "Seoni ends her turn.
    Auto Shuffle all spells (Frost Ray) in Recovery into her deck
    Seoni resets her hand."

    "

    Seoni wrote:

    Hand: Good Omen, Create Mindscape, Embiggen, Binder's Tome, Gem of Mental Acuity, Blessing of the Spellbound (3),

    Displayed: Gray Maiden Plate,
    Deck: 9 Discard: 3 Buried: 0
    Current Location: Slaughterhouse
    Hero Points: 1
    NOTES:
    Available Support:
  • Binders Tome adds 1d4 to Combat/Cha checks
    Other: Paizo reroll status: Available
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Fly, Sage, Frost Ray, Spell Dagger, Blessing of the Spellbound (2), Fire Snake, Magical Child, Codex, Incanter
    Recharged:
    Discard Pile: Blessing of the Spellbound, Gentleman Explorer, Chronicler,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "

    Board Status
    Notes for Sajan: must succeed at a Wisdom 4 check or suffer the scourge Dazed;
    Notes for Mavaro: must succeed at a Wisdom 4 check or suffer the scourge Dazed;

    Notes for Quinn: Mios used a Blackjack item
    Suffer 1 Fire damage, Suffer 1 Fire damage, Suffer 1 Fire damage
    must succeed at a Wisdom 4 check or suffer the scourge Dazed;

    Notes for Mios: Suffer 1 Fire damage, Suffer 1 Fire damage
    must succeed at a Wisdom 4 check or suffer the scourge Dazed;

    Cell 1-11 remain
    Thargrap, Sajan, Mavaro, Mios, Quinn, Seoni - Slaughterhouse shuffled: 5-6 remain // Wraith, Barghest.
    Castle 1-15 remain // Wounding Spear-axe, Spiked Volley, and Red Mantis Initiate
    Repository 1-12 remain
    Arsenal 1-16 remain // Wayfinder, Strangler, Summoning Trap


  • Off Turn Actions
    Discard Spell Dagger, Incanter, Sage

    "

    Seoni wrote:

    Hand: Frost Ray, Binder's Tome, Chronicler,

    Displayed:
    Deck: 8 Discard: 6 Buried: 0
    Current Location: Dungeons
    Hero Points: 1
    NOTES:
    Available Support:
  • Binders Tome adds 1d4 to Combat/Cha checks
  • Sage Adds 1d6 to local Arcane/Knowledge non combat checks
    Other: Paizo reroll status: Available
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Codex, Blessing of the Spellbound (3), Magical Child, Gem of Mental Acuity, Fire Snake, Create Mindscape, Embiggen, Good Omen
    Recharged:
    Discard Pile: Blessing of the Spellbound (2), Fly, Blessing of the Spellbound, Spell Dagger, Incanter, Sage,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "


    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: Blackfingers
    Hour Power:On your check that invokes the Alchemical or Poison trait, add 1d4.
    Location: Dungeons
    Location Power:The difficulty of combat checks is increased by 2.
    Adventure Powers:

  • When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
  • Harrow Suit: Crowns
    Scenario Powers:
  • You may move only when your location is closed, and you may move only to the next location on the scenario list. After the last location you are using is closed, move to the Cell.
  • Ablaze: At the end of your turn, suffer 1d4-2 Fire damage. Scenario Setup
  • Hazardous: When building the locations, add 6 barriers, distributed as evenly as possible. More nasty surprises
  • Harrow of Hammers: On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.Fighting amongst the traps is costly.
  • Harrow of Books: When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check is increased by 1d6. The undead here are not mindless.

    Death's Breath Door:

    CotCT
    Barrier 2
    Traits:
    Lock
    Trap
    To Defeat:
    Strength
    Dexterity
    Disable
    Divine 10
    If undefeated, mark this barrier's location with the scourge Poisoned and each local character must succeed at a Dexterity or Acrobatics 7 check or suffer 1d4+1 Combat damage.

    Yikes!

    Cast Embiggen on myself
    Ask Quinn to Reload a Blackjack Boon

    Dexterity 10: 1d10 + 1d12 + 2 + 1d10 ⇒ (10) + (11) + 2 + (4) = 27

    Roll Details:

    Dexterity - 1d10 (1d6)
    Quinn Lockpick - 1d12+2 (1d8+2)
    Blessed - 1d10 (1d6)

    Use Spellbound to bless

    Ablaze: 1d4 - 2 ⇒ (2) - 2 = 0

    Seoni ends her turn.
    Auto Shuffle all spells (Embiggen) in Recovery into her deck
    Seoni resets her hand.

    "

    Seoni wrote:

    Hand: Spell Dagger, Frost Ray, Binder's Tome, Incanter, Chronicler, Sage,

    Displayed:
    Deck: 8 Discard: 3 Buried: 0
    Current Location: Dungeons
    Hero Points: 1
    NOTES:
    Available Support:
  • Binders Tome adds 1d4 to Combat/Cha checks
  • Sage Adds 1d6 to local Arcane/Knowledge non combat checks
    Other: Paizo reroll status: Available
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Embiggen, Create Mindscape, Good Omen, Magical Child, Blessing of the Spellbound (3), Gem of Mental Acuity, Fire Snake, Codex
    Recharged:
    Discard Pile: Blessing of the Spellbound (2), Fly, Blessing of the Spellbound,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "

    Board Status
    Most Recent BR Refresh
    Notes for Sajan: Take 1 Fire damage twice.
    Discard Blessing of Gorum for Thargrap

    Notes for Quinn: Reload Blackjack Card
    Notes for Mios: Take 1 Fire damage twice.
    Cell 1-11 remain
    Thargrap, Sajan, Mavaro, Mios, Quinn, Seoni - Dungeons 4-12 remain
    Slaughterhouse 1-12 remain
    Castle 1-12 remain
    Repository 1-12 remain
    Arsenal 1-16 remain // Wayfinder, Strangler, Summoning Trap


  • OFF-TURN ACTIONS:

    End of Mavaros turn.
    Auto Shuffle all spells (Create Mindscape) in Recovery into her deck

    Discard Spellbound and Fly as damage

    "

    Seoni wrote:

    Hand: Frost Ray, Embiggen, Blessing of the Spellbound,

    Displayed:
    Deck: 12 Discard: 2 Buried: 0
    Current Location: Dungeons
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Codex, Gem of Mental Acuity, Blessing of the Spellbound (3), Magical Child, Incanter, Fire Snake, Spell Dagger, Create Mindscape, Chronicler, Binder's Tome, Sage, Good Omen
    Recharged:
    Discard Pile: Blessing of the Spellbound (2), Fly,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "


    I will display Create Mindscape at the Ruin. So 1d4 to all local Int/Wis/Cha checks at Ruins

    "

    Seoni wrote:

    Hand: Frost Ray, Fly, Embiggen, Blessing of the Spellbound (2), Blessing of the Spellbound,

    Displayed: Create Mindscape,
    Deck: 11 Discard: 0 Buried: 0
    Current Location: Ruin
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Magical Child, Incanter, Fire Snake, Codex, Binder's Tome, Blessing of the Spellbound (3), Chronicler, Gem of Mental Acuity, Good Omen, Spell Dagger, Sage
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "


    Hero Point
    Power Feat: For your combat check, you may discard a card to use Arcane + 2d4 (2d6)

    Upgrades
    Spell 3: 1d1000 ⇒ 31
    Ally 2: 1d1000 ⇒ 857


    OFF-TURN ACTIONS:
    Hand wipe, fail the combat against the Assassin and suffer wounded.

    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: The Teamster
    Hour Power:After your first exploration of your turn, you may discard a card to explore.
    Location: Ruin
    Location Power:When a monster is undefeated, shuffle a new monster into the location.
    Adventure Powers:

  • Harrow Suit: Shields
    Scenario Powers:
  • At the end of your turn, if you explored a location other than the Base on your turn, but encountered no banes, summon and encounter the danger.
  • Besieged: After you move, suffer 1 Ranged Combat damage. Scenario Setup
  • Deadly: When you suffer damage, it is increased by 1 The army's weapons are devastating.
  • Monstrous: When building the locations, add 6 monsters, distributed as evenly as possible.More than just the fallen warriors block your path.
  • Impoverished: After drawing your starting hand, draw 3 cards, then bury 3 cards. To get to the fortress in time, you had to lighten your load.

    Discard Spellbound from Wounded

    Move to the Trail. Take 2 damage, but have no cards in hand

    Stuck between a rock and hard place, I can't defeat anything with an empty hand and if I don't encounter a bane, I have to encounter a bane, so I'll just end my turn

    "

    Seoni wrote:

    Hand: Good Omen, Prophesize, Binder's Tome, Chronicler, Incanter, Blessing of the Spellbound,

    Displayed:
    Deck: 4 Discard: 4 Buried: 4
    Current Location: Trail
    Hero Points: 1 // Seoni has the following scourges marked:
    Wounded:
    While Marked:
    At the start of your turn, discard the top card of your deck.

    When you would heal any number of cards, you may remove this scourge instead.


    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Gem of Mental Acuity, Frost Ray, Magical Child, Embiggen
    Recharged:
    Discard Pile: Sonic Blast, Sage, Fire Snake, Blessing of the Spellbound (2),
    Buried Pile: Spell Dagger, Codex, Fly, Blessing of the Spellbound (3),

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "

    Board Status

    Notes for Quinn: suffers 1+1 Fire damage then summons and encounters the story bane Red Mantis Assassin

    Mavaro - Mountain BANISHED - CLEAR OUT
    Mios, Seoni - Trail 1-12 remain // Brawl, Thunderstorm, Corpse Plate
    Thargrap, Sajan - Chambers 6-11 remain
    Quinn - Ruin 1-4 remain // 1=Stinging Wasps. Assassination Squad
    Base 1-3 remain


  • OFF-TURN ACTIONS:
    Take 5 damage! Sonic Blast, Good Omen, Embiggen, Sage, Blessing of the Spellbound (2)
    Seoni is healed for 5: (Blessing of the Spellbound (2), Chronicler, Embiggen, Incanter, Good Omen). Deck shuffled.

    "

    Seoni wrote:

    Hand: Fire Snake,

    Displayed:
    Deck: 11 Discard: 2 Buried: 4
    Current Location: Ruin
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Incanter, Good Omen, Blessing of the Spellbound (2), Embiggen, Frost Ray, Prophesize, Blessing of the Spellbound, Magical Child, Gem of Mental Acuity, Binder's Tome, Chronicler
    Recharged:
    Discard Pile: Sonic Blast, Sage,
    Buried Pile: Spell Dagger, Codex, Fly, Blessing of the Spellbound (3),

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "


    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: Blackfingers
    Hour Power:On your check that invokes the Alchemical or Poison trait, add 1d4.
    Location: Ruin
    Location Power:When a monster is undefeated, shuffle a new monster into the location.
    Adventure Powers:

  • Harrow Suit: Shields
    Scenario Powers:
  • At the end of your turn, if you explored a location other than the Base on your turn, but encountered no banes, summon and encounter the danger.
  • Besieged: After you move, suffer 1 Ranged Combat damage. Scenario Setup
  • Deadly: When you suffer damage, it is increased by 1 The army's weapons are devastating.
  • Monstrous: When building the locations, add 6 monsters, distributed as evenly as possible.More than just the fallen warriors block your path.
  • Impoverished: After drawing your starting hand, draw 3 cards, then bury 3 cards. To get to the fortress in time, you had to lighten your load.

    Treacherous Tunnels:

    CotCT
    Barrier 2
    Traits:
    Obstacle
    To Defeat:
    Wisdom
    Survival 9
    If undefeated, suffer 1d4 Combat damage and the scourge Dazed, then move to a random location and summon and encounter the story bane Goblin Marauder.

    Arcane(Wisdom) 9: 1d12 + 3 + 1d12 ⇒ (10) + 3 + (11) = 24

    Roll Details:

    Arcane - 1d12+3
    Blessed - 1d12

    Use FireSnake to use Arcane in place of Wisdom
    Recharge Spellbound to bless

    Discard Incanter to explore again

    Sonic Blast:

    CotCT
    Spell 1
    Traits:
    Arcane
    Attack
    Divine
    Magic
    To Acquire:
    Intelligence
    Wisdom
    Arcane
    Divine 8
    For your combat check, banish to use Arcane or Divine + 2d6. If the check is against a monster, ignore its after acting powers.
    DURING RECOVERY
    If proficient, discard this card; you may succeed at an Arcane or Divine 10 check to recharge it instead.

    Arcane 8: 1d12 + 3 ⇒ (6) + 3 = 9

    Roll Details:

    Arcane - 1d12+3

    Seoni ends her turn.
    Auto Shuffle all spells (Fire Snake) in Recovery into her deck
    Seoni resets her hand.

    The oppressive tunnels seemed to close in on Seoni as she bit her lip, her thoughts turning dark—her sense of direction was as poor as a broken compass.
    But as the chill of doubt began to claw at her resolve, Seoni steadied herself. Drawing a deep breath, she closed her eyes and let her mind retreat to the teachings of her arcane mentors, long etched into her memory. With newfound purpose, she led Quinn deftly through the maze, her steps sure and her spirit strong.
    At last, the oppressive dark gave way to the faint glow of an exit. Yet as the pair emerged into the open, Seoni’s sharp eyes caught sight of a curious relic lying among the scattered debris—a scroll. "A most worthy addition to my arsenal," she mused, the weight of doubt now replaced with a glimmer of excitement for the battles yet to come.

    "

    Seoni wrote:

    Hand: Sonic Blast, Good Omen, Embiggen, Fire Snake, Sage, Blessing of the Spellbound (2),

    Displayed:
    Deck: 6 Discard: 2 Buried: 4
    Current Location: Ruin
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Binder's Tome, Magical Child, Frost Ray, Prophesize, Gem of Mental Acuity, Blessing of the Spellbound
    Recharged:
    Discard Pile: Chronicler, Incanter,
    Buried Pile: Spell Dagger, Codex, Fly, Blessing of the Spellbound (3),

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "

    Board Status
    Notes for Sajan: Must move on Cliff close.

    Mavaro, Mios - Mountain 2-8 remain
    Trail 1-10 remain // 1=Brawl
    Thargrap - Chambers 1-11 remain // 1=Wolverine
    Seoni, Quinn - Ruin 3-8 remain // Assassination Squad, Benefaction
    Base 1-3 remain


  • Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: The Cyclone
    Hour Power:The difficulty of your non-combat check against a bane is increased by 3.
    Location: Ruin
    Location Power:When a monster is undefeated, shuffle a new monster into the location.
    Adventure Powers:

  • Harrow Suit: Shields
    Scenario Powers:
  • At the end of your turn, if you explored a location other than the Base on your turn, but encountered no banes, summon and encounter the danger.
  • Besieged: After you move, suffer 1 Ranged Combat damage. Scenario Setup
  • Deadly: When you suffer damage, it is increased by 1 The army's weapons are devastating.
  • Monstrous: When building the locations, add 6 monsters, distributed as evenly as possible.More than just the fallen warriors block your path.
  • Impoverished: After drawing your starting hand, draw 3 cards, then bury 3 cards. To get to the fortress in time, you had to lighten your load.

    Sawtooth Saber:

    CotCT
    Weapon 3
    Traits:
    Finesse
    Magic
    Melee
    Red Mantis
    Slashing
    Sword
    Veteran
    To Acquire:
    Strength
    Acrobatics
    Melee 13
    For your combat check, reveal to use Strength, Acrobatics, or Melee + 1d6+2; if this is not the first combat check to defeat the bane this encounter, add 1d8. If proficient, you may additionally discard to add another 1d8+#.

    Auto Fail this

    DIscard Magical Child to explore again

    Ghoul Bat:

    CotCT
    Monster 2
    Traits:
    Ghoul
    Undead
    To Defeat:
    Combat 12
    Immune to Mental and Poison.
    Before acting, succeed at a Constitution or Fortitude 8 check or discard a random card.
    If undefeated, either banish an ally or suffer the scourges Dazed and Plagued.

    Auto Fail the BYA given the hour
    Random Discard: 1d5 ⇒ 2 -> Binders Tome :(

    Combat 12: 1d12 + 3 + 2d6 + 1d12 ⇒ (4) + 3 + (4, 4) + (6) = 21

    Roll Details:

    Combat(Arcane) - 1d12+3
    Frost Ray - 2d6
    Blessed - 1d12

    As Seoni moved swiftly toward Quinn, intent on quickly getting out of these Ruins, Quinn's voice rang out in desperate urgency. "Seoni, wait! Stop!" But his warning came too late. With a misstep, Seoni's foot came down upon a slender sabre on the floor, and the thin blade snapped with a sharp, brittle crack.

    Before either could curse their bad luck, the screech of a Ghoul Bat split the air. The creature, its twisted wings like shrouds of shadow, dove at Seoni with terrifying speed, its claws slashing across her exposed arm, leaving a stinging gash.

    In an instant, Seoni's fingers flicked with precision, a shimmer of arcane power gathering around her hand. The ghoul-bat froze mid-flight, its wings locking in place as ice spread from her gesture, encasing the foul creature in a jagged shell of frost.

    Shaking off the lingering pain, Seoni turned to Quinn with a wry, if strained, smile. "Well," she said, her voice tight with both frustration and determination, "do you have any more of those healing potions?"

    Healing: 1d4 + 1 ⇒ (1) + 1 = 2 -> The dice hate healing me

    Seoni is healed for 2: (Binder's Tome, Magical Child). Deck shuffled.

    "Seoni ends her turn.
    Auto Shuffle all spells (Frost Ray) in Recovery into her deck
    Seoni resets her hand."

    "

    Seoni wrote:

    Hand: Fire Snake, Good Omen, Incanter, Sage, Blessing of the Spellbound, Blessing of the Spellbound (2),

    Displayed:
    Deck: 6 Discard: 1 Buried: 4
    Current Location: Ruin
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Frost Ray, Magical Child, Binder's Tome, Prophesize, Embiggen, Gem of Mental Acuity
    Recharged:
    Discard Pile: Chronicler,
    Buried Pile: Spell Dagger, Codex, Fly, Blessing of the Spellbound (3),

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "

    Board Status
    Most Recent BR Refresh

    Notes for Quinn: Discard The Carnival

    Mavaro - Mountain 3-10 remain
    Sajan, Mios - Cliff 5-11 remain // Hungry Smoke(B3), Circlet of Mental Acuity(I2)
    Trail 1-10 remain // 1=Brawl
    Chambers 1-11 remain // 1=Wolverine
    Seoni, Quinn - Ruin 3-13 remain // Assassination Squad, Benefaction
    Thargrap - Base 3-5 remain


  • Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: Torag's Power
    Hour Power:When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.
    Location: Ruin
    Location Power:When a monster is undefeated, shuffle a new monster into the location.
    Adventure Powers:

  • Harrow Suit: Shields
    Scenario Powers:
  • At the end of your turn, if you explored a location other than the Base on your turn, but encountered no banes, summon and encounter the danger.
  • Besieged: After you move, suffer 1 Ranged Combat damage. Scenario Setup
  • Deadly: When you suffer damage, it is increased by 1 The army's weapons are devastating.
  • Monstrous: When building the locations, add 6 monsters, distributed as evenly as possible.More than just the fallen warriors block your path.
  • Impoverished: After drawing your starting hand, draw 3 cards, then bury 3 cards. To get to the fortress in time, you had to lighten your load.

    Dire Boar:

    Core
    Monster 1
    Traits:
    Animal
    To Defeat:
    Combat 10
    THEN Combat 11
    When you would reveal a Melee weapon on the check to defeat, recharge it instead.
    If defeated, but either check to defeat was not exceeded by at least 4, suffer 1d4 Combat damage.

    Combat 14(10+4): 1d12 + 3 + 2d4 + 0 + 1d4 ⇒ (3) + 3 + (4, 1) + 0 + (3) = 14

    Roll Details:

    Combat(Arcane) - 1d12+3
    Magic Missile - 2d4+0
    Binder's Tome - 1d4

    Combat 15(11+4): 1d12 + 3 + 2d4 + 1 + 1d4 ⇒ (12) + 3 + (3, 4) + 1 + (4) = 27

    Roll Details:

    Combat(Arcane) - 1d12+3
    Magic Missile - 2d4+1
    Binder's Tome - 1d4

    Use Quinns Elizer of healing

    Healing: 1d4 + 1 ⇒ (1) + 1 = 2

    Seoni is healed for 2: (Gem of Mental Acuity, Fire Snake). Deck shuffled.

    As Seoni gingerly finds her way through the Ruins, she runs into a very angry Dire Boar. Luckily the boar proves no match for powerful Sorceress in the making!

    "

    Seoni wrote:

    Hand: Frost Ray, Binder's Tome, Incanter, Sage, Magical Child, Blessing of the Spellbound (2),

    Displayed:
    Deck: 6 Discard: 1 Buried: 4
    Current Location: Ruin
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Gem of Mental Acuity, Fire Snake, Good Omen, Blessing of the Spellbound, Embiggen, Prophesize
    Recharged:
    Discard Pile: Chronicler,
    Buried Pile: Spell Dagger, Codex, Fly, Blessing of the Spellbound (3),

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "

    Board Status
    Most Recent BR Refresh
    Mavaro - Mountain 2-11 remain
    Sajan, Thargrap, Mios - Cliff 3-13 remain // Hungry Smoke(B3), Circlet of Mental Acuity(I2)
    Trail 1-10 remain // 1=Brawl
    Chambers 1-11 remain // 1=Wolverine
    Seoni, Quinn - Ruin 2-14 remain // Ghoul Bat, Assassination Squad, Benefaction
    Base


  • Start at the Castle

    Giantbane Greataxe:

    Core
    Weapon 1
    Traits:
    2-Handed
    Axe
    Magic
    Melee
    Slashing
    To Acquire:
    Strength
    Melee 12
    For your combat check, reveal to use Strength or Melee + 1d12+1; against a Giant bane, add another 1d8. If proficient, you may additionally discard to add your Strength die.
    After playing this weapon, you may not play an Offhand boon this encounter.

    Auto Fail this

    Discard Chronicler to explore again

    Henchman Proxy A5
    Undead Bane: 1d6 ⇒ 1

    Ancient Skeleton:

    Story Bane
    Type: Monster
    Traits: Skeleton Undead Veteran
    To Defeat: Combat 11+##
    Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage.

    Recharge Embiggen for BYA

    Combat 19(11+4+4): 1d12 + 3 + 2d6 + 1d12 + 1d4 ⇒ (9) + 3 + (5, 1) + (9) + (4) = 31

    Roll Details:

    Combat(Arcane) - 1d12+3
    Frost Ray - 2d6
    Blessed - 1d12
    Binder's Tome - 1d4

    Bury top of deck to close

    Scenario Rules. Grab Ash Giant (M4), Hungry Smoke(B3), Circlet of Mental Acuity(I2)
    Random Location: 1d6 ⇒ 2

    Move to Ruin on Close
    Discard Fire Snake and Gem as damage for moving

    Seoni ends her turn.
    Auto Shuffle all spells (Frost Ray) in Recovery into her deck
    Seoni resets her hand.

    "

    Seoni wrote:

    Hand: Good Omen, Prophesize, Binder's Tome, Incanter, Sage, Magical Child,

    Displayed:
    Deck: 4 Discard: 3 Buried: 4
    Current Location: Ruin
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Embiggen, Blessing of the Spellbound (2), Blessing of the Spellbound, Frost Ray
    Recharged:
    Discard Pile: Chronicler, Fire Snake, Gem of Mental Acuity,
    Buried Pile: Spell Dagger, Codex, Fly, Blessing of the Spellbound (3),

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "

    Board Status
    Mavaro, Mios - Castle BANISHED - CLEAR OUT
    Mountain 1-10 remain
    Sajan, Thargrap - Cliff 1-10 remain // Shuffle Ash Giant (M4), Hungry Smoke(B3), Circlet of Mental Acuity(I2)
    Quinn - Tower 1-10 remain
    Trail 1-10 remain
    Chambers 1-10 remain
    Seoni - Ruin 1-10 remain
    Base


    Hero Point
    Banked - 1 Remaining

    Upgrades
    Item 2: 1d1000 ⇒ 148
    Ally 2: 1d1000 ⇒ 711

    Reward
    Rally Moise.
    Supporter Feat: Ketrik


    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: The Joke
    Hour Power:On your check against a barrier, you may recharge a card to add your Intelligence die.
    Location: Hospice
    Location Power:If you do not explore on your turn, you may either heal 1d4+1 cards or remove 1 of your scourges.
    Adventure Powers:

  • On your turn, if you suffer a scourge you didn’t already have a marker for, a random other character that doesn’t have a marker for it also suffers it.
  • Harrow Suit: Shields
    Scenario Powers:
  • If you defeat the Daughter of Urgathoa and the siege stack has any other cards, banish 1d4 other cards from it, then shuffle Daughter of Urgathoa back into it.
  • When the last location closes, you lose.
  • To win, empty the siege stack.
  • Wildcards
  • Harrow of Shields:When your hand is empty at the end of your turn or when you fail a Constitution or Fortitude check, bury a card from your discards. Urgathoa's influence is strong...
  • Harrow of Stars: After your check that was not blessed, recharge a random card. ...and without fate or the gods on your side, you are weak.
  • Withering:At the end of your turn, bury a random card from your discards. Strength and hope fades.

    Random Card: 1d12 + 3 ⇒ (8) + 3 = 11

    Rajambari:

    CotCT
    Monster 3
    Traits:
    Skeleton
    Undead
    To Defeat:
    Combat 17
    Immune to Cold, Mental, and Poison.
    Vulnerable to Bludgeoning.
    Before acting, each local character suffers 1 Combat damage.

    Discard Codex for damage

    Combat 17: 1d12 + 3 + 2d4 + 0 + 1d12 ⇒ (10) + 3 + (3, 1) + 0 + (11) = 28

    Roll Details:

    Combat(Arcane) - 1d12+3
    Magic Missile - 2d4+0
    Blessed - 1d12

    recharge Spellbound to bless

    Bury Codex from Withering

    "

    Seoni wrote:

    Hand: Spell Dagger, Fire Snake, Fly, Enlarge, Bestiary of Garund, Sage,

    Displayed:
    Deck: 15 Discard: 1 Buried: 1
    Current Location: Hospice
    Hero Points: 0
    Used: 0 // Seoni has the following scourges marked:
    Exhausted:
    While Marked:
    On each check or step, you may play no more than 1 boon.

    At the start of your move step, you may end your turn to remove this scourge.


    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Flensing Jelly, Incanter, Binder's Tome, The Real Rabbit Prince, Embiggen, Good Omen, Harrower, Keen Rapier, Magical Child, Blessing of the Spellbound (2)
    Recharged: Blessing of the Spellbound, Frost Ray, Chronicler, Prophesize, Blessing of the Spellbound (3),
    Discard Pile: Codex,
    Buried Pile: Nethys's Duality,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "

    Board Status

    Notes for Quinn: Gave Quartermaster to Quinn

    Siege Deck 4-10, 12, 14-16 remain
    Base 1-2 remain
    Mios - Barracks 1-6 remain
    Thargrap, Quinn - Campsite 1-3 remain
    Seoni - Hospice 1-8 remain
    Ossuary 1-5 remain
    Pits 1-6 remain
    Stable 1-5 remain
    Sajan - Storehouse 3-6 remain
    Mavaro - Arsenal 1-6 remain


  • Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: Nethys's Duality
    Hour Power:On your check against a spell, add 1d4.
    Location: Hospice
    Location Power:If you do not explore on your turn, you may either heal 1d4+1 cards or remove 1 of your scourges.
    Adventure Powers:

  • On your turn, if you suffer a scourge you didn’t already have a marker for, a random other character that doesn’t have a marker for it also suffers it.
  • Harrow Suit: Shields
    Scenario Powers:
  • If you defeat the Daughter of Urgathoa and the siege stack has any other cards, banish 1d4 other cards from it, then shuffle Daughter of Urgathoa back into it.
  • When the last location closes, you lose.
  • To win, empty the siege stack.
  • Wildcards
  • Harrow of Shields:When your hand is empty at the end of your turn or when you fail a Constitution or Fortitude check, bury a card from your discards. Urgathoa's influence is strong...
  • Harrow of Stars: After your check that was not blessed, recharge a random card. ...and without fate or the gods on your side, you are weak.
  • Withering:At the end of your turn, bury a random card from your discards. Strength and hope fades.

    Flanking Attack:

    CotCT
    Barrier 1
    Traits:
    Skirmish
    Veteran
    To Defeat:
    None 0
    Before acting, a random other character summons and encounters the danger; the difficulty to defeat is increased by #.
    Summon and encounter the danger; the difficulty to defeat is increased by #. Then banish this barrier; it is defeated.

    Other Q,Mi,S,Ma,T: 1d4 ⇒ 1
    Quinn encounters the Danger increased by #

    Blood Veil:

    Story Bane
    Type: Barrier
    Traits: Disease Obstacle
    To Defeat: Constitution Divine Fortitude Knowledge 6
    If defeated by less than 4, suffer the scourge Plagued. If undefeated, each local character suffers the scourge Plagued

    Knowledge 8(12)(6+2): 1d8 + 2 + 1d6 + 1d8 ⇒ (1) + 2 + (6) + (8) = 17

    Roll Details:

    Knowledge - 1d8+2
    Chronicler - 1d6
    Blessed - 1d8

    Use Sajan's Vision and call "1"

    Stars: 1d6 ⇒ 6

    Withering - Bury Nethys's Duality

    "

    Seoni wrote:

    Hand: Fire Snake, Prophesize, Fly, Bestiary of Garund, Codex, Blessing of the Spellbound (3),

    Displayed:
    Deck: 16 Discard: 1 Buried: 0
    Current Location: Hospice
    Hero Points: 0
    Used: 0 // Seoni has the following scourges marked:
    Exhausted:
    While Marked:
    On each check or step, you may play no more than 1 boon.

    At the start of your move step, you may end your turn to remove this scourge.


    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Enlarge, Spell Dagger, Embiggen, Magical Child, Blessing of the Spellbound (2), Flensing Jelly, Keen Rapier, Sage, Harrower, Good Omen, Incanter, The Real Rabbit Prince, Binder's Tome
    Recharged: Blessing of the Spellbound, Frost Ray, Chronicler,
    Discard Pile: Nethys's Duality,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "

    Board Status
    Notes for Sajan: Discard The Vision

    Notes for Quinn: Discard The Carnival

    Siege Deck 6-22 remain
    Mios, Sajan - Base 1-2 remain
    Barracks 1-6 remain
    Thargrap - Campsite 1-3 remain
    Seoni - Hospice 1-8 remain
    Ossuary 1-5 remain
    Pits 1-6 remain
    Stable 1-5 remain
    Quinn - Storehouse 1-6 remain
    Mavaro - Arsenal 2-7 remain


  • Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: Nethys's Duality
    Hour Power:On your check against a spell, add 1d4.
    Location: Hospice
    Location Power:If you do not explore on your turn, you may either heal 1d4+1 cards or remove 1 of your scourges.
    Adventure Powers:

  • On your turn, if you suffer a scourge you didn’t already have a marker for, a random other character that doesn’t have a marker for it also suffers it.
  • Harrow Suit: Shields
    Scenario Powers:
  • If you defeat the Daughter of Urgathoa and the siege stack has any other cards, banish 1d4 other cards from it, then shuffle Daughter of Urgathoa back into it.
  • When the last location closes, you lose.
  • To win, empty the siege stack.
  • Wildcards
  • Harrow of Shields:When your hand is empty at the end of your turn or when you fail a Constitution or Fortitude check, bury a card from your discards. Urgathoa's influence is strong...
  • Harrow of Stars: After your check that was not blessed, recharge a random card. ...and without fate or the gods on your side, you are weak.
  • Withering:At the end of your turn, bury a random card from your discards. Strength and hope fades.

    Mad Prophet:

    CotCT
    Barrier 1
    Traits:
    Curse
    Task
    Veteran
    To Defeat:
    Intelligence
    Perception 4+#
    OR Charisma
    Diplomacy 6+#
    The difficulty is increased by the hour's level.
    If undefeated, suffer the scourge Dazed.
    If defeated and the hour is a blessing, draw it.

    Diplomacy 10(6+2+1+1): 1d12 + 3 + 1d6 ⇒ (7) + 3 + (6) = 16

    Roll Details:

    Diplomacy - 1d12+3
    Chronicler - 1d6

    reveal Codex to Reveal Chronicler for aid
    Draw Hour Nethys Duality - Hour Reverts to Urgathoa's Gluttony
    HoStars: 1d7 ⇒ 2 -> Prophesize

    Discard Nethys to examine top 2 of siege deck and rearrange

    Discard Chronicler to explore Cultist

    Cultist:

    Story Bane
    Type: Monster
    Traits: Cultist Human Veteran
    To Defeat: Combat 10+## OR Diplomacy 8+#
    If undefeated, examine the top # cards of the hourglass; if any are blessings, shuffle them into your discards.

    Diplomacy 11(8+2+1): 1d12 + 3 + 1d4 ⇒ (5) + 3 + (3) = 11

    Roll Details:

    Diplomacy - 1d12+3
    Bestiary of Garund - 1d4

    HoStars: 1d4 ⇒ 1 -> Recharge Fly

    "

    Seoni wrote:

    Hand: Fire Snake, Good Omen, Bestiary of Garund, Codex, Harrower, Magical Child,

    Displayed:
    Deck: 15 Discard: 2 Buried: 0
    Current Location: Hospice
    Hero Points: 0
    Used: 0 // Seoni has the following scourges marked:
    Exhausted:
    While Marked:
    On each check or step, you may play no more than 1 boon.

    At the start of your move step, you may end your turn to remove this scourge.


    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of the Spellbound (2), Enlarge, Spell Dagger, Binder's Tome, The Real Rabbit Prince, Blessing of the Spellbound (3), Incanter, Flensing Jelly, Keen Rapier, Embiggen, Sage
    Recharged: Blessing of the Spellbound, Frost Ray, Prophesize, Fly,
    Discard Pile: Nethys's Duality, Chronicler,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "

    Board Status

    Notes for Quinn: Discard The Carnival

    Siege Deck 7, 9-25 remain // 7 - Faceless Stalker
    Mios, Sajan - Base 2,4 remain // 2=Boors, 3=Ketrik
    Barracks 1-6 remain
    Thargrap - Campsite 1-3 remain
    Seoni - Hospice 1-8 remain
    Ossuary 1-5 remain
    Pits 1-6 remain
    Stable 1-5 remain
    Quinn - Storehouse 1-6 remain
    Mavaro - Arsenal 1-7 remain


  • Slight Retcon

    Combat 13(17): 1d12 + 3 + 2d6 + 1d12 ⇒ (1) + 3 + (6, 6) + (8) = 24

    Roll Details:

    Combat(Arcane) - 1d12+3
    Frost Ray - 2d6
    Blessed - 1d12

    Use Party Blessing

    "

    Seoni wrote:

    Hand: Fly, Prophesize, Fire Snake, Bestiary of Garund, Codex, Chronicler,

    Displayed:
    Deck: 16 Discard: 0 Buried: 0
    Current Location: Hospice
    Hero Points: 0
    Used: 0 // Seoni has the following scourges marked:
    Exhausted:
    While Marked:
    On each check or step, you may play no more than 1 boon.

    At the start of your move step, you may end your turn to remove this scourge.


    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Spell Dagger, Harrower, Magical Child, Incanter, Sage, Blessing of the Spellbound (3), Flensing Jelly, Embiggen, Blessing of the Spellbound (2), Binder's Tome, Good Omen, Keen Rapier, The Real Rabbit Prince, Enlarge
    Recharged: Blessing of the Spellbound, Frost Ray,
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "


    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: The Sickness
    Hour Power:When you suffer damage, suffer the scourge Plagued.
    Location: Hospice
    Location Power:If you do not explore on your turn, you may either heal 1d4+1 cards or remove 1 of your scourges.
    Adventure Powers:

  • On your turn, if you suffer a scourge you didn’t already have a marker for, a random other character that doesn’t have a marker for it also suffers it.
  • Harrow Suit: Shields
    Scenario Powers:
  • If you defeat the Daughter of Urgathoa and the siege stack has any other cards, banish 1d4 other cards from it, then shuffle Daughter of Urgathoa back into it.
  • When the last location closes, you lose.
  • To win, empty the siege stack.
  • Wildcards
  • Harrow of Shields:When your hand is empty at the end of your turn or when you fail a Constitution or Fortitude check, bury a card from your discards. Urgathoa's influence is strong...
  • Harrow of Stars: After your check that was not blessed, recharge a random card. ...and without fate or the gods on your side, you are weak.
  • Withering:At the end of your turn, bury a random card from your discards. Strength and hope fades.

    Diseased Rats:

    CotCT
    Monster 2
    Traits:
    Animal
    Swarm
    To Defeat:
    Combat 13
    OR Stealth
    Survival 9
    Vulnerable to Attack.
    If defeated by less than 4, or undefeated, suffer the scourge Plagued and shuffle this monster into its location.

    Combat 13: 1d12 + 3 + 2d4 + 1 + 4 ⇒ (2) + 3 + (1, 4) + 1 + 4 = 15

    Roll Details:

    Combat(Arcane) - 1d12+3
    Magic Missile - 2d4+1
    Vulnerable[/b - 4

    Recharge Fly for Magic Missile

    "

    Seoni wrote:

    [b]Hand: Frost Ray, Prophesize, Fire Snake, Bestiary of Garund, Codex, Chronicler,

    Displayed:
    Deck: 16 Discard: 0 Buried: 0
    Current Location: Hospice
    Hero Points: 0
    Used: 0 // Seoni has the following scourges marked:
    Exhausted:
    While Marked:
    On each check or step, you may play no more than 1 boon.

    At the start of your move step, you may end your turn to remove this scourge.


    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Magical Child, Blessing of the Spellbound (3), The Real Rabbit Prince, Spell Dagger, Incanter, Embiggen, Harrower, Keen Rapier, Sage, Enlarge, Blessing of the Spellbound (2), Good Omen, Flensing Jelly, Binder's Tome
    Recharged: Blessing of the Spellbound, Fly,
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "

    Board Status
    Most Recent BR Refresh
    Siege Deck 2 & 4-28 are shuffled. remain // 2 - Flanking Attack on top and 4-28 are shuffled.
    Mavaro - Base 1. 3-5 remain
    Mios, Sajan - Barracks 1-6 remain
    Thargrap - Campsite 1-3 remain
    Seoni - Hospice 1-8 remain
    Ossuary 1-5 remain
    Pits 1-6 remain
    Stable 1-5 remain
    Quinn - Storehouse 1-6 remain
    Arsenal 1-7 remain

  • 1 to 50 of 106 << first < prev | 1 | 2 | 3 | next > last >>