OFF-TURN ACTIONS: Take 2 damage on Quinns turn - Incanter, Ice and Fire On Mavaro's turn since we know the Henchman is coming up and I'm going to be forced to take 2 damage on the move I will cast Fly to examine the top of the Stables and the Rooftops. On Mavaros Turn, discard Fire Snake as damage End of Mavaros turn. Auto Shuffle all spells (Create Mindscape, Fly) in Recovery into her deck
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: The Savored Sting Hour Power:On your checks while you avenge, bless. Location:Stable Location Power:When you acquire an ally, you may shuffle a new ally into a random other location. Adventure Powers:
Harrow Suit: Books Scenario Powers:
You may move only when your location is closed, and you may move only to the next location on the scenario list. After the last location you are using is closed, move to the Tavern.
Once each turn, you may bury a card to explore.
Besieged:After you move, suffer 1 Ranged Combat damage. Scenario Setup
Confusing:After you reset, shuffle a random card into your deck. Ustalav's foreboding gothic buildings are like a maze at night.
Deadly: When you suffer damage, it is increased by 1. The Whispering Tyrant’s allies are lurking everywhere.
Hazardous: When building the locations, add 6 barriers, distributed as evenly as possible. The streets themselves seem to be arrayed against you.
Harpy:
Core
Monster 2
Traits:
Harpy
To Defeat:
Combat 10
Before acting, each character attempts a Wisdom 6 check; characters who fail may not play weapons or spells during this encounter and they move to this location.
AutoFail, shuffle the location. No cards in hand for damage
Displayed: Deck: 8 Discard: 7 Buried: 0
Current Location: Stable
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Codex, Cleric of Nethys, Gem of Mental Acuity, Create Mindscape, Embiggen, Channel the Gift, Frost Ray, Fly
Recharged: Discard Pile: Blessing of the Spellbound, Hippogriff Fledgling, Binder's Tome, Sage, Incanter, Ice and Fire, Fire Snake, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: Cayden Cailean's Revelry Hour Power:On your check, you may discard a card to reroll 1 die showing 1 or 2. Location:Tenement Location Power:On your check to acquire an ally, you may bury a boon to add 1d8. Adventure Powers:
Harrow Suit: Books Scenario Powers:
You may move only when your location is closed, and you may move only to the next location on the scenario list. After the last location you are using is closed, move to the Tavern.
Once each turn, you may bury a card to explore.
Besieged:After you move, suffer 1 Ranged Combat damage. Scenario Setup
Confusing:After you reset, shuffle a random card into your deck. Ustalav's foreboding gothic buildings are like a maze at night.
Deadly: When you suffer damage, it is increased by 1. The Whispering Tyrant’s allies are lurking everywhere.
Hazardous: When building the locations, add 6 barriers, distributed as evenly as possible. The streets themselves seem to be arrayed against you.
Haunt:
Core
Barrier 2
Traits:
Task
Trigger
Undead
Veteran
To Defeat:
Charisma
Diplomacy 8+#
OR Divine 6+#
When examined, suffer the scourge Frightened.
Cannot be evaded.
If undefeated, suffer the scourge Drained.
Displayed:Create Mindscape,
Deck: 11 Discard: 4 Buried: 0
Current Location: Tenement
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cleric of Nethys, Frost Ray, Embiggen, Good Omen, Gem of Mental Acuity, Blessing of the Spellbound (3), Codex, Blessing of the Spellbound (2), Channel the Gift
Recharged: Chronicler, Spell Dagger,
Discard Pile: Blessing of the Spellbound, Hippogriff Fledgling, Binder's Tome, Sage, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
Displayed: Deck: 15 Discard: 4 Buried: 0
Current Location: Tenement
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Spell Dagger, Incanter, Fly, Cleric of Nethys, Codex, Channel the Gift, Embiggen, Blessing of the Spellbound (2), Create Mindscape, Ice and Fire, Gem of Mental Acuity, Blessing of the Spellbound (3), Good Omen, Frost Ray, Fire Snake
Recharged: Discard Pile: Blessing of the Spellbound, Hippogriff Fledgling, Binder's Tome, Sage, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: Benefaction Hour Power:No effect. Location:Cathedral Location Power:When you defeat a monster, heal a blessing. Adventure Powers:
Harrow Suit: Books Scenario Powers:
You may move only when your location is closed, and you may move only to the next location on the scenario list. After the last location you are using is closed, move to the Tavern.
Once each turn, you may bury a card to explore.
Besieged:After you move, suffer 1 Ranged Combat damage. Scenario Setup
Confusing:After you reset, shuffle a random card into your deck. Ustalav's foreboding gothic buildings are like a maze at night.
Deadly: When you suffer damage, it is increased by 1. The Whispering Tyrant’s allies are lurking everywhere.
Hazardous: When building the locations, add 6 barriers, distributed as evenly as possible. The streets themselves seem to be arrayed against you.
Thunderstorm:1d4 ⇒ 2
New Location:1d7 ⇒ 3 Thunderstorm moves to Bridge
Hippogriff Fledgling:
CotCT
Ally 4
Traits:
Animal
Mount
To Acquire:
Wisdom
Survival 11
If you are at a Wild location, on a local combat check, recharge to add 1d10 and the Slashing trait.
Discard to move, then explore. This exploration, on your combat checks, add 1d6. You may not use this power during an encounter.
Displayed:Create Mindscape,
Deck: 14 Discard: 0 Buried: 0
Current Location: Cathedral
Hero Points: 1
NOTES: Available Support:
Binders tome adds 1d4 to all local Combat Checks and Charisma checks, but adds mental.
Sage Recharges for 1d6 to local non-Combat Arcane/Knowledge checks
Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cleric of Nethys, Fire Snake, Blessing of the Spellbound (3), Blessing of the Spellbound (2), Incanter, Ice and Fire, Embiggen, Fly, Codex, Spell Dagger, Channel the Gift, Good Omen
Recharged: Gem of Mental Acuity, Frost Ray,
Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
"
Board Status Most Recent BR Refresh Tavern 1-11 remain Mavaro, Thargrap, Seoni, Quinn, Mios, Sajan - Cathedral 9-11 remain // Seoni's Create Mindscape is displayed here. Bridge 1-11 remain // 1=Ashwing Gargoyle-Proxy A - Thunderstorm is displayed here. Tenement 1-11 remain Stable 1-11 remain Rooftops 1-10 remain Alley 1-11 remain
Displayed:Create Mindscape,
Deck: 13 Discard: 0 Buried: 0
Current Location: Cathedral
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound (2), Blessing of the Spellbound (3), Fly, Incanter, Codex, Cleric of Nethys, Embiggen, Spell Dagger, Sage, Good Omen, Channel the Gift, Fire Snake, Ice and Fire
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: Iomedae’s Justice Hour Power:On your check against an Outsider card, add 1d4. Location:Farm Location Power:On your check that invokes the Animal or Plant trait, or when you play any number of Animal or Plant cards on a check, add 1d6. Adventure Powers:
Harrow Suit: Books Scenario Powers:
Once each turn, you may bury a card to explore.
When you acquire an ally, you may display it next to the scenario. If you do, you may examine the top card of your location; then, if there are more allies displayed next to the scenario than the number of cards remaining in your location, you may attempt to close your location
Impoverished: After drawing your starting hand, draw 3 cards, then bury 3 cards. With Ardis' coffers filled, your coin is no longer as valuable.
Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. Sporadic waves of violence and destruction.
Desperate: When you encounter a boon and do not acquire it, discard a card. There are consequences to asking the wrong questions.
Shoanti Barbarian Hide:
CotCT
Armor 4
Traits:
Light Armor
Respect
To Acquire:
ConstitutionFortitudeSurvival 12
Display. While displayed:
* When you suffer Cold or Combat damage, you may recharge to reduce it by 2.
* On your combat, Constitution, or Fortitude check, after the roll, you may recharge to add your Survival.
Cast Embiggen
Constitution 12:1d10 + 1d10 ⇒ (7) + (7) = 14
Roll Details:
Constitution - 1d10 (1d6)
Blessed - 1d10 (1d6)
Use Quinn's Benefaction
Discard Chronicler to explore again
Sable Company Marine:
CotCT
Ally 3
Traits:
Human
Soldier
To Acquire:
Dexterity
Ranged 11
THEN Charisma
Diplomacy 10
On the first combat check of a turn, if it is local, recharge to add 1d8.
Discard to explore. This exploration, on your first combat check, add 1d8.
Displayed:Shoanti Barbarian Hide,
Deck: 8 Discard: 4 Buried: 5
Current Location: Base
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fire Snake, Create Mindscape, Blessing of the Spellbound (2), Sage, Incanter, Frost Ray, Embiggen, Good Omen
Recharged: Discard Pile: Blessing of the Spellbound (3), Blessing of the Spellbound, Skoan-quah Boneslayer, Chronicler, Buried Pile: Gem of Mental Acuity, Codex, Cleric of Nethys, Vampiric Touch, Binder's Tome,
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
"
Board Status Most Recent BR Refresh Allies Displayed: 10 Banner of the Ancient Kings displayed. +1 to everyone's Combat checks.
Notes for Sajan:Used Old Deadeye
Notes for Quinn:Used Benefaction
Sajan - Base 1-6 remain Seoni, Mavaro, Thargrap - Farm BANISHED - CLEAR OUT Hospice 1-7 remain // 1=Foes On All Sides Quinn, Mios - Shop BANISHED - CLEAR OUT
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: The Lucky Drunk Hour Power:After your exploration, you may move to a random location. Location:Manor Location Power:At the start of your turn, you may recharge an item or a spell to draw a card. Adventure Powers:
Harrow Suit: Books Scenario Powers:
Once each turn, you may bury a card to explore.
When you acquire an ally, you may display it next to the scenario. If you do, you may examine the top card of your location; then, if there are more allies displayed next to the scenario than the number of cards remaining in your location, you may attempt to close your location
Impoverished: After drawing your starting hand, draw 3 cards, then bury 3 cards. With Ardis' coffers filled, your coin is no longer as valuable.
Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. Sporadic waves of violence and destruction.
Desperate: When you encounter a boon and do not acquire it, discard a card. There are consequences to asking the wrong questions.
Skoan-quah Boneslayer:
CotCT
Ally 4
Traits:
Human
Ranger
To Acquire:
Charisma
Diplomacy 11
OR Summon And Defeat The Danger
Display. While displayed:
* On all Dexterity and Survival checks, add 1d6.
* At the end of the turn, recharge.
Discard to examine the top card of your location, then you may explore.
This exploration, on all Dexterity and Survival checks, add 3.
Diplomacy 11:1d12 + 5 + 1d12 ⇒ (4) + 5 + (8) = 17
Roll Details:
Diplomacy - 1d12+5
Blessed - 1d12
Discard Spellbound to bless
Going to go ahead and keep this
Discard Skoan-quah to examine then may explore
Korvosan House Drake:
CotCT
Ally 2
Traits:
Dragon
To Acquire:
Wisdom
Arcane
Survival 9
On a local combat check, recharge to add 1d6 and the Mental trait.
Discard to explore. This exploration, when you encounter a barrier, you may evade it and explore again.
Go ahead and explore
Arcane 9:1d12 + 5 + 1d6 ⇒ (9) + 5 + (3) = 17
Roll Details:
Arcane - 1d12+5
Incanter - 1d6
This I will display to go ahead and attempt to close the location.
Displayed: Deck: 8 Discard: 3 Buried: 5
Current Location: Farm
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Good Omen, Blessing of the Spellbound (2), Incanter, Create Mindscape, Sage, Frost Ray, Fire Snake, Gozreh's Growth
Recharged: Discard Pile: Blessing of the Spellbound (3), Blessing of the Spellbound, Skoan-quah Boneslayer, Buried Pile: Gem of Mental Acuity, Codex, Cleric of Nethys, Vampiric Touch, Binder's Tome,
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
"
Board Status Allies Displayed: 7
Base 1-6 remain Seoni - Farm 2-11 remain Quinn, Sajan - Den Of Iniquity 2-7 remain // 2=Bound Homunculus 3=Belt of Physical Might Thargrap - Hospice 2-12 remain // 2=Rioting Mob Mios, Mavaro - Shop 6-12 remain
OFF-TURN ACTIONS: Receive Dragons Breath Seoni is healed for 1: (Blessing of the Spellbound). Deck shuffled. Recharge Blessing of the Spellbound (2) Move to Manor
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: Benefaction Hour Power:No effect. Location:Manor Location Power:At the start of your turn, you may recharge an item or a spell to draw a card. Adventure Powers:
Harrow Suit: Books Scenario Powers:
Once each turn, you may bury a card to explore.
When you acquire an ally, you may display it next to the scenario. If you do, you may examine the top card of your location; then, if there are more allies displayed next to the scenario than the number of cards remaining in your location, you may attempt to close your location
Impoverished: After drawing your starting hand, draw 3 cards, then bury 3 cards. With Ardis' coffers filled, your coin is no longer as valuable.
Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. Sporadic waves of violence and destruction.
Desperate: When you encounter a boon and do not acquire it, discard a card. There are consequences to asking the wrong questions.
Move to Bank of Abadar
Vampiric Touch:
CotCT
Spell 2
Traits:
Arcane
Attack
Magic
Undead
To Acquire:
Intelligence
Arcane 9
For your combat check, banish to use Arcane + 2d6, then you may heal a card.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 11 check to recharge it instead.
Arcane 9:1d12 + 5 + 1d4 ⇒ (8) + 5 + (2) = 15
Roll Details:
Arcane - 1d12+5
Binder's Tome - 1d4
Bury it for the greedy Goblins
Cast Fly to examine Bank and Plaza
Bank Of Abadar - Henchman! (TRIGGER!)
Evidence:
Story Bane
Type: Barrier
Traits: Task Trigger Veteran
To Defeat: Intelligence Wisdom Knowledge Perception 10+#
When examined, encounter this barrier; add 1d8 to your check to defeat. If defeated, display this barrier next to the scenario.
Knowledge - 1d8+2
Spotted Evidence - 1d8
Blessing of the Sages - 3d8
Use Quinn's Blessing of the Sages
Bury Binders Tome to close :(
Examine Plaza: Henchman! (TRIGGER!)
Evidence:
Story Bane
Type: Barrier
Traits: Task Trigger Veteran
To Defeat: Intelligence Wisdom Knowledge Perception 10+#
When examined, encounter this barrier; add 1d8 to your check to defeat. If defeated, display this barrier next to the scenario.
The need for more Arcane power is an addiction that tugs at Seoni's soul. When word reached her ears of a forgotten scroll, left unattended upon the grounds of the nearby Bank of Abadar, she made haste to claim it.
Unfortunately, one of the Goblins that run the Bank noticed Seoni grabbing the scroll and quickly reminder her that no one may take from the grounds without offering deposit in kind. With a Humph, Seoni turned over the Scroll for "safe keeping."
Seeking clarity and calm from the goblin, Seoni quickly took to the skies. From this height, her keen eyes caught a glimpse of the evidence hidden in plain sight.
Turning her flight back toward the Manor, she passed over the Plaza. There, another piece of evidence lay amoung the stalls.
At last, Seoni descended upon the Manor and quickly made her way to her companions.
Seoni ends her turn. Auto Shuffle all spells (Fly) in Recovery into her deck Seoni resets her hand.
Displayed: Deck: 9 Discard: 1 Buried: 5
Current Location: Manor
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fire Snake, Chronicler, Create Mindscape, Embiggen, Frost Ray, Sage
Recharged: Blessing of the Spellbound (2), Gozreh's Growth, Fly,
Discard Pile: Blessing of the Spellbound (3), Buried Pile: Gem of Mental Acuity, Codex, Cleric of Nethys, Vampiric Touch, Binder's Tome,
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: Lamashtu's Madness Hour Power:On your check against a monster, add 1.
Damage suffered from monsters is increased by 1. Location:Manor Location Power:At the start of your turn, you may recharge an item or a spell to draw a card. Adventure Powers:
Harrow Suit: Books Scenario Powers:
Once each turn, you may bury a card to explore.
When you acquire an ally, you may display it next to the scenario. If you do, you may examine the top card of your location; then, if there are more allies displayed next to the scenario than the number of cards remaining in your location, you may attempt to close your location
Impoverished: After drawing your starting hand, draw 3 cards, then bury 3 cards. With Ardis' coffers filled, your coin is no longer as valuable.
Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. Sporadic waves of violence and destruction.
Desperate: When you encounter a boon and do not acquire it, discard a card. There are consequences to asking the wrong questions.
Move to the Academy to deliver the Keynote
Hellknight of the Nail:
CotCT
Ally 3
Traits:
Hellknight
Human
To Acquire:
Charisma
Diplomacy 11
On a local combat check against a non-villain bane, recharge to add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead.
Discard to explore. This exploration, when you suffer damage, reduce it by 2.
Diplomacy 11:1d12 + 5 + 1d12 ⇒ (8) + 5 + (2) = 15
Roll Details:
Diplomacy - 1d12+5
Blessed - 1d12
Use Spellbound to bless
Display Hellknight, and examine top card of Academy - Gozreh's Growth
Use Free explore from location power to encounter
Gozreh's Growth:
Core
Blessing 1
Traits:
Deity: Gozreh
Divine
Veteran
When this is the hour: On your check against an Animal or Elemental card, add 1d4.
To Acquire:
Wisdom
Divine
Survival 4+#
On any check to close or to guard, recharge to add 1d12; the check counts as blessed.
Discard to explore. This exploration, on your checks against Animal or Elemental cards, add 1d4.
Arcane(Divine) 8(4+4):1d12 + 5 ⇒ (5) + 5 = 10
Roll Details:
Arcane - 1d12+5
Use Fire Snake to use Arcane in place of Divine
"Seoni ends her turn. Auto Shuffle all spells (Fire Snake) in Recovery into her deck Seoni resets her hand."
Heeding Quinn’s dire warning of an ambush, Seoni decides to head back toward the Academy.
As she arrived at the Academy, the first soul she encountered was most unexpected: a Hellknight. Such a figure was a rare sight within scholarly halls.
Yet with measured words and unwavering resolve, Seoni made her plea. After a long pause, the Hellknight gave a single nod.
“Very well,” they said. “My blade is yours—for now.”
Displayed: Deck: 8 Discard: 2 Buried: 3
Current Location: Academy
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Create Mindscape, Embiggen, Fire Snake, Spell Dagger, Sage, Chronicler, Incanter, Frost Ray
Recharged: Discard Pile: Blessing of the Spellbound (3), Blessing of the Spellbound, Buried Pile: Gem of Mental Acuity, Codex, Cleric of Nethys,
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
☑ When you suffer Acid or Cold damage, reduce it by 1
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: Cayden Cailean's Revelry Hour Power:On your check, you may discard a card to reroll 1 die showing 1 or 2. Location:Oubliette Location Power:Damage you suffer is increased by 1. Adventure Powers:
When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
Harrow Suit: Keys Scenario Powers:
If the story bane Mysterious Relic is not displayed, you cannot guard.
The first time the villain is defeated, do not close his location; when you retrieve blessings to shuffle in with the villain, retrieve the story bane Mysterious Relic instead of the first blessing.
When you close your location and search it for villains, if you find the Mysterious Relic, shuffle it into a random other location instead of banishing it.
When the Mysterious Relic is defeated, display it.
Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. Scenario Setup
Ablaze: At the end of your turn, suffer 1d4-2 Fire damage. Dark necrotic flames protect Trazavai.
Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. In the heart of the fortress the cost of failure is high.
Wearisome: Each turn, you may use no more than 1 power that lets you explore. After fighting your way through waves of undead, flames, and traitors, your party is spent.
Lich:
Core
Story Bane 3
Type: Monster
Traits:
Lich
Undead
Veteran
To Defeat:
Combat 12+##
THEN Combat 11+##
Immune to Cold, Electricity, Mental, and Poison. Resistant to Attack.
Before acting, succeed at a Constitution, Wisdom, Arcane, Divine, or Fortitude 4+# or discard the top 1d4 cards of your deck.
If undefeated, suffer the scourges Exhausted and Frightened.
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: Benefaction Hour Power:No effect. Location:Pits Location Power:When you fail a check to acquire or defeat, suffer 1 Combat damage. Adventure Powers:
When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
Harrow Suit: Keys Scenario Powers:
If the story bane Mysterious Relic is not displayed, you cannot guard.
The first time the villain is defeated, do not close his location; when you retrieve blessings to shuffle in with the villain, retrieve the story bane Mysterious Relic instead of the first blessing.
When you close your location and search it for villains, if you find the Mysterious Relic, shuffle it into a random other location instead of banishing it.
When the Mysterious Relic is defeated, display it.
Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. Scenario Setup
Ablaze: At the end of your turn, suffer 1d4-2 Fire damage. Dark necrotic flames protect Trazavai.
Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. In the heart of the fortress the cost of failure is high.
Wearisome: Each turn, you may use no more than 1 power that lets you explore. After fighting your way through waves of undead, flames, and traitors, your party is spent.
Grab a cure from Mavaro
Heal:1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Seoni is healed for 6: (Codex, Fire Snake, Incanter, Blessing of the Spellbound, Gem of Mental Acuity, Blessing of the Spellbound (2)). Deck shuffled.
Vampiric Touch:
CotCT
Spell 2
Traits:
Arcane
Attack
Magic
Undead
To Acquire:
Intelligence
Arcane 9
For your combat check, banish to use Arcane + 2d6, then you may heal a card.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 11 check to recharge it instead.
Arcane 9:1d12 + 5 ⇒ (12) + 5 = 17
Roll Details:
Arcane - 1d12+5
Discard Cleric of Nethys to examine top 2 then rearrange and explore
Story Bane
Type: Monster
Traits: Undead Wight Veteran
To Defeat: Knowledge 6+# OR Combat 10+##
Immune to Mental and Poison. Before acting, suffer 1 Cold damage. If undefeated, suffer the scourge Drained.
Combat(Arcane) - 1d12+5
Ice and Fire - 2d8+3
Blessed - 1d12
Banner of Ancient Kings - 1
Recharge Discard Spellbound to bless
To Close, draw 3 cards then recharge my hand When permanently closed, shuffle my deck
Highest Monster - Catoblepas Highest Barrier - Options, but I think Concealed Hatch is probably best Highest Boon - Options. I prefer the Ally, but there is a weapon and Armor
Random Location:1d2 ⇒ 2
On closing, I'll head to the Crypt
"Seoni ends her turn. Auto Shuffle all spells (Ice and Fire) in Recovery into her deck Seoni resets her hand."
No cards in hand, so no Ablaze damage
“Come, Marvy! Let us seek Mios down in the depths of the Pits.”
As they made their way through the shadowed corridors, Marvy murmured a solemn invocation to their diety.
The ancient words, whispered with reverence, called down a blessing that stirred Seoni's very soul.
She felt the breath of the gods in her veins, her spirit ignited with celestial might.
As they reached the Pits, Seoni noticed an old tattered scroll written in an ancient script surrounded by symbols to the great Pharasma.
As she seized the scroll, a sudden chill washed over her. The aura of a nearby Wight had pierced her soul with a jolt of searing pain.
Without thinking, she unleashed a bolt of ice and fire and watched as the Wight collapsed in a blaze of frozen fire.
With little left to uncover in the ruined Pits, Seoni turned her gaze to the nearby Crypts.
"
Displayed: Deck: 9 Discard: 4 Buried: 0
Current Location: Crypt
Hero Points: 1
NOTES: Other: Paizo reroll status: Used
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Spell Dagger, Good Omen, Create Mindscape, Blessing of the Spellbound (2), Binder's Tome, Fly, Ice and Fire, Sage, Codex
Recharged: Discard Pile: Cleric of Nethys, Vampiric Touch, Chronicler, Blessing of the Spellbound (3), Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: Erastil's Eye Hour Power:If you are at a Wild location, you may discard a card to explore Location:Dungeons Location Power:The difficulty of combat checks is increased by 2. Adventure Powers:
When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
Harrow Suit: Keys Scenario Powers:
If the story bane Mysterious Relic is not displayed, you cannot guard.
The first time the villain is defeated, do not close his location; when you retrieve blessings to shuffle in with the villain, retrieve the story bane Mysterious Relic instead of the first blessing.
When you close your location and search it for villains, if you find the Mysterious Relic, shuffle it into a random other location instead of banishing it.
When the Mysterious Relic is defeated, display it.
Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. Scenario Setup
Ablaze: At the end of your turn, suffer 1d4-2 Fire damage. Dark necrotic flames protect Trazavai.
Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. In the heart of the fortress the cost of failure is high.
Wearisome: Each turn, you may use no more than 1 power that lets you explore. After fighting your way through waves of undead, flames, and traitors, your party is spent.
No way for me to get that Kukri, so I'll head to the Blood Pool
Traitor:
CotCT
Monster 1
Traits:
Human
Spy
Veteran
To Defeat:
Combat 9+##
Before acting, discard a random ally; the difficulty is increased by its level.
Displayed:Create Mindscape,
Deck: 5 Discard: 6 Buried: 0
Current Location: Blood Pool
Hero Points: 1
NOTES: Other: Paizo reroll status: Used
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Embiggen, Binder's Tome, Fly, Ice and Fire, Spell Dagger
Recharged: Discard Pile: Blessing of the Spellbound (2), Gem of Mental Acuity, Fire Snake, Incanter, Codex, Blessing of the Spellbound, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
Displayed:Create Mindscape,
Deck: 9 Discard: 3 Buried: 0
Current Location: Dungeons
Hero Points: 1
NOTES: Other: Paizo reroll status: Used
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Good Omen, Sage, Spell Dagger, Embiggen, Chronicler, Cleric of Nethys, Binder's Tome, Fly, Frost Ray
Recharged: Discard Pile: Blessing of the Spellbound (2), Gem of Mental Acuity, Fire Snake, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: The Dance Hour Power:When at least 3 types of boon are played on any check, a character may draw a card. Location:Dungeons Location Power:The difficulty of combat checks is increased by 2. Adventure Powers:
When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
Harrow Suit: Keys Scenario Powers:
If the story bane Mysterious Relic is not displayed, you cannot guard.
The first time the villain is defeated, do not close his location; when you retrieve blessings to shuffle in with the villain, retrieve the story bane Mysterious Relic instead of the first blessing.
When you close your location and search it for villains, if you find the Mysterious Relic, shuffle it into a random other location instead of banishing it.
When the Mysterious Relic is defeated, display it.
Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. Scenario Setup
Ablaze: At the end of your turn, suffer 1d4-2 Fire damage. Dark necrotic flames protect Trazavai.
Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. In the heart of the fortress the cost of failure is high.
Wearisome: Each turn, you may use no more than 1 power that lets you explore. After fighting your way through waves of undead, flames, and traitors, your party is spent.
Sczarni Thief:
CotCT
Monster 1
Traits:
Human
Rogue
Veteran
To Defeat:
Combat 9+##
OR Stealth 5+#
Before acting, if you are the only local character, suffer 1d4-1 Ranged Combat damage.
If undefeated, bury either a random item from your discards or the top card of your deck.
Sajan and I cautiously enter the shadowed depths of the dungeon to seek out the dreaded Lich that haunts these forsaken halls. We don't get far before the clash of steel and cries of battle reach our ears. We round a corner to behold Mavaro felling a brutish enforcer with swift, ruthless precision.
Before flying away, Mavaro warns us that a thief lies in ambush just beyond the bend. Forewarned, Sajan and I spring into action, striking down the assassin before their blade could find its mark.
But our skirmish does not go unnoticed.
A thunderous roar shakes the corridor, and from the gloom emerges an ogre of monstrous size. It slams a titanic fist into the stone, the impact so great it hurls both Sajan and I against the cold dungeon walls. Dazed and battered but with no time to think, I summon the last of my strength and unleash a magic missile that strikes true. As the spell fades and the ogre reels, I collapse next to the wall and turn to Sajan:
"I think you should take the lead now"
"Seoni ends her turn. Auto Shuffle all spells (Frost Ray) in Recovery into her deck Seoni resets her hand."
Displayed:Create Mindscape,
Deck: 8 Discard: 3 Buried: 0
Current Location: Dungeons
Hero Points: 1
NOTES: Other: Paizo reroll status: Used
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Frost Ray, Cleric of Nethys, Spell Dagger, Embiggen, Sage, Binder's Tome, Good Omen, Chronicler
Recharged: Discard Pile: Blessing of the Spellbound (2), Gem of Mental Acuity, Fire Snake, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
Displayed:Create Mindscape,
Deck: 12 Discard: 0 Buried: 0
Current Location: Dungeons
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound (3), Fly, Sage, Spell Dagger, Codex, Cleric of Nethys, Embiggen, Chronicler, Ice and Fire, Binder's Tome, Incanter, Blessing of the Spellbound
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: The Uprising Hour Power:Your non-combat check against a bane is blessed. Location:Cell Location Power:You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check. Adventure Powers:
When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
Harrow Suit: Books Scenario Powers:
When you would discard an ally for its power, bury it instead.
Replace Rolth Lamm’s last power with “If defeated by less than 4, no locations are guarded."
Harrow of Shields: When your hand is empty at the end of your turn or when you fail a Constitution or Fortitude check, bury a card from your discards. Scenario Setup
Besieged: After you move, suffer 1 Ranged Combat damage. The traitors have hidden allies.
Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. The traitors are empowered by undead curses.
Desperate: When you encounter a boon and do not acquire it, discard a card. You cannot trust anything in this place.
Move to Ruin Bury Tinker to move Discard Codex as Ranged Damage
Persona Mask:
CotCT
Item 3
Traits:
Accessory
Magic
To Acquire:
Charisma
Diplomacy 9
On your Diplomacy check, reveal to add 1d4.
Recharge to choose a character from any box and display it. Replace your traits with that character's traits until the end of the turn, then banish that character.
OFF-TURN ACTIONS: At end of Quinns turn. Auto Shuffle all spells (Good Omen) in Recovery into her deck On Mios' turn, I will cast Fly to examine 2 locations
Displayed:Create Mindscape,
Deck: 12 Discard: 2 Buried: 0
Current Location: Cell
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound (2), Ice and Fire, Fly, Incanter, Embiggen, Chronicler, Frost Ray, Blessing of the Spellbound (3), Good Omen, Blessing of the Spellbound, Cleric of Nethys, Gem of Mental Acuity
Recharged: Discard Pile: Sage, Spell Dagger, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: Orison Hour Power:No effect. Location:Cell Location Power:You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check. Adventure Powers:
When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
Harrow Suit: Books Scenario Powers:
When you would discard an ally for its power, bury it instead.
Replace Rolth Lamm’s last power with “If defeated by less than 4, no locations are guarded."
Harrow of Shields: When your hand is empty at the end of your turn or when you fail a Constitution or Fortitude check, bury a card from your discards. Scenario Setup
Besieged: After you move, suffer 1 Ranged Combat damage. The traitors have hidden allies.
Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. The traitors are empowered by undead curses.
Desperate: When you encounter a boon and do not acquire it, discard a card. You cannot trust anything in this place.
Manticore:
Core
Monster 3
Traits:
Aberration
Manticore
To Defeat:
Combat 15
Before acting, a random character suffers 1d4+1 Ranged Combat damage.
If undefeated, each local character suffers 1 Ranged Combat damage.
Combat(Arcane) - 1d12+5
Ice and Fire - 2d8+3
Binder's Tome - 1d4
Hearing Quinn’s warning, Seoni twisted away just in time, the manticore’s barbed spikes whistling past her with deadly intent. Thargrap, however, was not so fortunate as the jagged projectiles struck true, sending the half orc sprawling with a pained grunt.
With a furious incantation, Seoni unleashed a torrent of fire and ice, the elements entwining in a devastating surge. The monstrous aberration shrieked, its flesh seared and frozen in an instant, before it collapsed lifeless upon the scorched earth.
Gasping, Seoni swayed on unsteady feet, exhaustion threatening to overtake her. She turned to Quinn, eyes searching his for guidance. "What now?" she asked, her voice barely more than a whisper.
I drew Create Mindscape, so I will display it at the Cell - Add 1d4 to Int/Wis/Cha checks.
Displayed:Create Mindscape,
Deck: 9 Discard: 3 Buried: 0
Current Location: Cell
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound (3), Embiggen, Cleric of Nethys, Blessing of the Spellbound (2), Frost Ray, Blessing of the Spellbound, Incanter, Ice and Fire, Gem of Mental Acuity
Recharged: Discard Pile: Chronicler, Sage, Spell Dagger, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
Displayed: Deck: 11 Discard: 3 Buried: 0
Current Location: Cell
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Frost Ray, Blessing of the Spellbound (3), Create Mindscape, Embiggen, Gem of Mental Acuity, Cleric of Nethys, Fly, Incanter, Codex, Blessing of the Spellbound (2), Blessing of the Spellbound
Recharged: Discard Pile: Chronicler, Sage, Spell Dagger, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
Combat(Arcane) - 1d12+5
Force Missile - 2d6
Binder's Tome - 1d4
Incanter - 1d6
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: The Locksmith Hour Power:On your check, you may recharge a card to replace all d4s with d8s. Location:Cell Location Power:You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check. Adventure Powers:
When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
Harrow Suit: Books Scenario Powers:
When you would discard an ally for its power, bury it instead.
Replace Rolth Lamm’s last power with “If defeated by less than 4, no locations are guarded."
Harrow of Shields: When your hand is empty at the end of your turn or when you fail a Constitution or Fortitude check, bury a card from your discards. Scenario Setup
Besieged: After you move, suffer 1 Ranged Combat damage. The traitors have hidden allies.
Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. The traitors are empowered by undead curses.
Desperate: When you encounter a boon and do not acquire it, discard a card. You cannot trust anything in this place.
Tinker:
Core
Ally 1
Traits:
Hireling
Human
To Acquire:
Charisma
Diplomacy
Disable 6
On a local check to acquire or Craft check, recharge to add 1d4.
Discard to explore. This exploration, on your checks to acquire and your Craft checks, add 1d4.
Displayed: Deck: 10 Discard: 2 Buried: 0
Current Location: Cell
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Create Mindscape, Fly, Embiggen, Codex, Blessing of the Spellbound (3), Cleric of Nethys, Blessing of the Spellbound, Frost Ray, Blessing of the Spellbound (2)
Recharged: Incanter,
Discard Pile: Chronicler, Sage, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
"
Board Status Most Recent BR Refresh Notes for Sajan:summon and encounters the danger (the monster Traitor)
Notes for Quinn:summon and encounters the danger (the monster Traitor) Notes for Mios:summon and encounters the danger (the monster Traitor) Base 1-6 remain Mios, Thargrap - Campsite 3-10 remain Dungeons 1-10 remain Sajan - Oubliette 1-10 remain Twisting Passages 1-10 remain Mavaro - Ruin 1-10 remain Rooftops 1-10 remain Crypt 1-10 remain Quinn, Seoni - Cell 2-10 remain
Displayed: Deck: 11 Discard: 0 Buried: 0
Current Location: Cell
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound (2), Cleric of Nethys, Gem of Mental Acuity, Fly, Blessing of the Spellbound, Frost Ray, Embiggen, Codex, Ice and Fire, Create Mindscape, Blessing of the Spellbound (3)
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: The Rabbit Prince Hour Power:At the start of your combat check, you may recharge a card to draw the top card of your deck; if you do not play that card on this check, bury it Location:Arsenal Location Power:On your combat check, add 1 for each weapon played. Adventure Powers:
When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
Harrow Suit: Crowns Scenario Powers:
You may move only when your location is closed, and you may move only to the next location on the scenario list. After the last location you are using is closed, move to the Cell.
Ablaze: At the end of your turn, suffer 1d4-2 Fire damage. Scenario Setup
Hazardous: When building the locations, add 6 barriers, distributed as evenly as possible. More nasty surprises
Harrow of Hammers: On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.Fighting amongst the traps is costly.
Harrow of Books: When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check is increased by 1d6. The undead here are not mindless.
Inferno:
Story Bane
Type: Barrier
Traits: Fire Obstacle Veteran
To Defeat: Dexterity Constitution Acrobatics Fortitude 5+#
Before acting, each local character suffers 1 Fire damage. If undefeated, either banish a boon or suffer 1d4 Fire damage and the scourge Wounded.
Use Spellbound to bless Have Quinn Reload Blackjack Item
Wyrmsmite:
Core
Weapon 3
Traits:
Loot
Magic
Melee
Slashing
Sword
To Acquire:
Strength
Melee 14
For your combat check, reveal to use Strength or Melee + 1d8+2; against a Dragon bane, add 1d10. If proficient, you may additionally reload to add another 1d4.
When a local character suffers damage, recharge to reduce it by 4.
Recharge Gem of Mental Acuity to Roll Charisma die Use Sajans Publican to Double Bless
As Seoni continued to explore the Arsenal, her keen eyes scanned the shadowed vaults for anything of worth.
Yet, in her curiosity, she failed to notice the delicate runes etched into the floor until it was too late.
With a sudden, searing flash, the glyphs ignited, and a roaring inferno burst forth, swirling into a fiery vortex that threatened to consume her whole.
Seoni, though a master of arcane forces, found herself ensnared within the raging firestorm, struggling to breathe.
Just as the heat threatened to claim her, a forceful hand seized hers, yanking her free of the deadly snare.
Quinn, his cloak whipping in the heat, had arrived in the nick of time, his blade cutting a path through the searing flames as he pulled her to safety.
As the Arsenal fell to the wrath of its own defenses, devoured by the inferno, Seoni’s gaze caught sight of a sword of exquisite craftsmanship.
What use a sorceress might have for a blade of steel, only fate could decide.
Ablaze:1d4 - 2 ⇒ (4) - 2 = 2 Recharege Wyrmsmite for both damage
Displayed:Gray Maiden Plate,
Deck: 8 Discard: 5 Buried: 0
Current Location: Arsenal
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Spell Dagger, Incanter, Frost Ray, Embiggen, Fire Snake, Create Mindscape
Recharged: Gem of Mental Acuity, Wyrmsmite,
Discard Pile: Blessing of the Spellbound, Gentleman Explorer, Chronicler, Binder's Tome, Blessing of the Spellbound (2), Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
"
Board Status Notes for Sajan:1 Fire damage Notes for Mavaro:1 Fire damage Notes for Thargrap:1 Fire damage
Notes for Quinn:1 Fire damage Notes for Mios:1 Fire damage (Twice) Thargrap, Sajan, Mavaro, Mios, Quinn, Seoni - Cell 1-15 remain // Giant Fly, Enormous Reefclaw, Biting Tigers, Seeking Longbow
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: Sands of the Hour Hour Power:No effect. Location:Castle Location Power:You may avenge by recharging a card. Adventure Powers:
When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
Harrow Suit: Crowns Scenario Powers:
You may move only when your location is closed, and you may move only to the next location on the scenario list. After the last location you are using is closed, move to the Cell.
Ablaze: At the end of your turn, suffer 1d4-2 Fire damage. Scenario Setup
Hazardous: When building the locations, add 6 barriers, distributed as evenly as possible. More nasty surprises
Harrow of Hammers: On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.Fighting amongst the traps is costly.
Harrow of Books: When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check is increased by 1d6. The undead here are not mindless.
Spiked Volley:
Core
Barrier 1
Traits:
Trap
To Defeat:
Dexterity
Acrobatics
Disable 9
If undefeated, suffer the scourge Wounded, then each local character suffers 1d4 Combat damage; when they discard cards as damage, they must first choose allies.
Recharge Gem to use Charisma die for Dex Cast Embiggen Quinn uses Blackjack weapon
As Seoni moves through the Castle, her mind sharp and ready, Quinn suddenly leaps in front of her, pushing her back. She shoots him a sharp glare, flustered and ready to lash out at him until he silently points to the familiar pattern of a spike trap etched into the stone floor.
"Seoni ends her turn. Auto Shuffle all spells (Embiggen) in Recovery into her deck Seoni resets her hand."
Ablaze:1d4 - 2 ⇒ (4) - 2 = 2 There goes my Binders Tome
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
"
Board Status Most Recent BR Refresh Mist Horn is displayed at Castle: reduce all monster dmg by 3 until the start of Thargrap's next turn.
Notes for Quinn:reload TWO of Blackjack's Rapier, Dagger, or Gear (Thargrap, Seoni)
When we move to the Castle, I will Display Create Mindscape. Everyone can add 1d4 to all local Wis/Int/Cha checks
As the valiant party steps into the Castle, Seoni raises her hands, weaving an ethereal enchantment. The very air hums with magic as her spell pierces the shadows, shielding their minds from doubt and fear.
I'm going to assume I played Good Omen and Spellbound on Sajans check for the spell. The Spellbound will recharge, then Good Omen will shuffle my deck, so good things all around.
Displayed:Gray Maiden Plate, Create Mindscape,
Deck: 11 Discard: 3 Buried: 0
Current Location: Castle
Hero Points: 1
NOTES: Available Support:
Binders Tome adds 1d4 to Combat/Cha checks
Create Mindscape is active and adds 1d4 to all Int/Wis/Cha checks
Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Sage, Incanter, Blessing of the Spellbound (2), Codex, Fire Snake, Blessing of the Spellbound (3), Magical Child, Frost Ray, Spell Dagger, Fly, Good Omen
Recharged: Discard Pile: Blessing of the Spellbound, Gentleman Explorer, Chronicler, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
OFF-TURN ACTIONS: Receive and display Grey Maiden Plate Seoni is healed for 5: (Incanter, Sage, Blessing of the Spellbound (2), Fly, Spell Dagger). Deck shuffled. Thanks Marvy!
Wisdom 4:1d6 ⇒ 4
Roll Details:
Wisdom - 1d6
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: Orison Hour Power:No effect. Location:Slaughterhouse Location Power:When you defeat a monster, discard a card. Adventure Powers:
When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
Harrow Suit: Crowns Scenario Powers:
You may move only when your location is closed, and you may move only to the next location on the scenario list. After the last location you are using is closed, move to the Cell.
Ablaze: At the end of your turn, suffer 1d4-2 Fire damage. Scenario Setup
Hazardous: When building the locations, add 6 barriers, distributed as evenly as possible. More nasty surprises
Harrow of Hammers: On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.Fighting amongst the traps is costly.
Harrow of Books: When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check is increased by 1d6. The undead here are not mindless.
Gentleman Explorer:
CotCT
Ally 1
Traits:
Human
Aristocrat
To Acquire:
Charisma
Diplomacy 8
OR Knowledge 5
On a local check against a barrier or an ally, recharge to add 1d6.
Discard to examine the top card of your location, then you may explore.
Knowledge 5:1d8 + 2 + 1d6 ⇒ (2) + 2 + (1) = 5
Roll Details:
Knowledge - 1d8+2
Chronicler - 1d6
Discard Explorer to ... explore
Card:1d3 ⇒ 3
Mist Horror:
CotCT
Monster 3
Traits:
Elemental
Outsider
To Defeat:
Combat 14
Immune to Electricity and Ranged. Vulnerable to Cold.
If the check to defeat does not have the Magic trait, this monster is undefeated.
After acting, if the check to defeat did not have the Cold trait, shuffle this monster into a random location, then move to a random location.
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
"
Board Status Notes for Sajan:must succeed at a Wisdom 4 check or suffer the scourge Dazed; Notes for Mavaro:must succeed at a Wisdom 4 check or suffer the scourge Dazed;
Notes for Quinn:Mios used a Blackjack item
Suffer 1 Fire damage, Suffer 1 Fire damage, Suffer 1 Fire damage
must succeed at a Wisdom 4 check or suffer the scourge Dazed; Notes for Mios:Suffer 1 Fire damage, Suffer 1 Fire damage
must succeed at a Wisdom 4 check or suffer the scourge Dazed; Cell 1-11 remain Thargrap, Sajan, Mavaro, Mios, Quinn, Seoni - Slaughterhouse shuffled: 5-6 remain // Wraith, Barghest. Castle 1-15 remain // Wounding Spear-axe, Spiked Volley, and Red Mantis Initiate Repository 1-12 remain Arsenal 1-16 remain // Wayfinder, Strangler, Summoning Trap
Displayed: Deck: 8 Discard: 6 Buried: 0
Current Location: Dungeons
Hero Points: 1
NOTES: Available Support:
Binders Tome adds 1d4 to Combat/Cha checks
Sage Adds 1d6 to local Arcane/Knowledge non combat checks
Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Codex, Blessing of the Spellbound (3), Magical Child, Gem of Mental Acuity, Fire Snake, Create Mindscape, Embiggen, Good Omen
Recharged: Discard Pile: Blessing of the Spellbound (2), Fly, Blessing of the Spellbound, Spell Dagger, Incanter, Sage, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: Blackfingers Hour Power:On your check that invokes the Alchemical or Poison trait, add 1d4. Location:Dungeons Location Power:The difficulty of combat checks is increased by 2. Adventure Powers:
When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
Harrow Suit: Crowns Scenario Powers:
You may move only when your location is closed, and you may move only to the next location on the scenario list. After the last location you are using is closed, move to the Cell.
Ablaze: At the end of your turn, suffer 1d4-2 Fire damage. Scenario Setup
Hazardous: When building the locations, add 6 barriers, distributed as evenly as possible. More nasty surprises
Harrow of Hammers: On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.Fighting amongst the traps is costly.
Harrow of Books: When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check is increased by 1d6. The undead here are not mindless.
Death's Breath Door:
CotCT
Barrier 2
Traits:
Lock
Trap
To Defeat:
Strength
Dexterity
Disable
Divine 10
If undefeated, mark this barrier's location with the scourge Poisoned and each local character must succeed at a Dexterity or Acrobatics 7 check or suffer 1d4+1 Combat damage.
Yikes!
Cast Embiggen on myself Ask Quinn to Reload a Blackjack Boon
Displayed: Deck: 8 Discard: 3 Buried: 0
Current Location: Dungeons
Hero Points: 1
NOTES: Available Support:
Binders Tome adds 1d4 to Combat/Cha checks
Sage Adds 1d6 to local Arcane/Knowledge non combat checks
Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Embiggen, Create Mindscape, Good Omen, Magical Child, Blessing of the Spellbound (3), Gem of Mental Acuity, Fire Snake, Codex
Recharged: Discard Pile: Blessing of the Spellbound (2), Fly, Blessing of the Spellbound, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
"
Board Status Most Recent BR Refresh Notes for Sajan:Take 1 Fire damage twice.
Discard Blessing of Gorum for Thargrap
Displayed: Deck: 12 Discard: 2 Buried: 0
Current Location: Dungeons
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Codex, Gem of Mental Acuity, Blessing of the Spellbound (3), Magical Child, Incanter, Fire Snake, Spell Dagger, Create Mindscape, Chronicler, Binder's Tome, Sage, Good Omen
Recharged: Discard Pile: Blessing of the Spellbound (2), Fly, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
Displayed:Create Mindscape,
Deck: 11 Discard: 0 Buried: 0
Current Location: Ruin
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Magical Child, Incanter, Fire Snake, Codex, Binder's Tome, Blessing of the Spellbound (3), Chronicler, Gem of Mental Acuity, Good Omen, Spell Dagger, Sage
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
OFF-TURN ACTIONS: Hand wipe, fail the combat against the Assassin and suffer wounded.
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: The Teamster Hour Power:After your first exploration of your turn, you may discard a card to explore. Location:Ruin Location Power:When a monster is undefeated, shuffle a new monster into the location. Adventure Powers:
Harrow Suit: Shields Scenario Powers:
At the end of your turn, if you explored a location other than the Base on your turn, but encountered no banes, summon and encounter the danger.
Besieged: After you move, suffer 1 Ranged Combat damage. Scenario Setup
Deadly: When you suffer damage, it is increased by 1 The army's weapons are devastating.
Monstrous: When building the locations, add 6 monsters, distributed as evenly as possible.More than just the fallen warriors block your path.
Impoverished: After drawing your starting hand, draw 3 cards, then bury 3 cards. To get to the fortress in time, you had to lighten your load.
Discard Spellbound from Wounded
Move to the Trail. Take 2 damage, but have no cards in hand
Stuck between a rock and hard place, I can't defeat anything with an empty hand and if I don't encounter a bane, I have to encounter a bane, so I'll just end my turn
Displayed: Deck: 4 Discard: 4 Buried: 4
Current Location: Trail
Hero Points: 1 // Seoni has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Gem of Mental Acuity, Frost Ray, Magical Child, Embiggen
Recharged: Discard Pile: Sonic Blast, Sage, Fire Snake, Blessing of the Spellbound (2), Buried Pile: Spell Dagger, Codex, Fly, Blessing of the Spellbound (3),
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
"
Board Status
Notes for Quinn:suffers 1+1 Fire damage then summons and encounters the story bane Red Mantis Assassin
OFF-TURN ACTIONS: Take 5 damage! Sonic Blast, Good Omen, Embiggen, Sage, Blessing of the Spellbound (2) Seoni is healed for 5: (Blessing of the Spellbound (2), Chronicler, Embiggen, Incanter, Good Omen). Deck shuffled.
Displayed: Deck: 11 Discard: 2 Buried: 4
Current Location: Ruin
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Incanter, Good Omen, Blessing of the Spellbound (2), Embiggen, Frost Ray, Prophesize, Blessing of the Spellbound, Magical Child, Gem of Mental Acuity, Binder's Tome, Chronicler
Recharged: Discard Pile: Sonic Blast, Sage, Buried Pile: Spell Dagger, Codex, Fly, Blessing of the Spellbound (3),
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: Blackfingers Hour Power:On your check that invokes the Alchemical or Poison trait, add 1d4. Location:Ruin Location Power:When a monster is undefeated, shuffle a new monster into the location. Adventure Powers:
Harrow Suit: Shields Scenario Powers:
At the end of your turn, if you explored a location other than the Base on your turn, but encountered no banes, summon and encounter the danger.
Besieged: After you move, suffer 1 Ranged Combat damage. Scenario Setup
Deadly: When you suffer damage, it is increased by 1 The army's weapons are devastating.
Monstrous: When building the locations, add 6 monsters, distributed as evenly as possible.More than just the fallen warriors block your path.
Impoverished: After drawing your starting hand, draw 3 cards, then bury 3 cards. To get to the fortress in time, you had to lighten your load.
Treacherous Tunnels:
CotCT
Barrier 2
Traits:
Obstacle
To Defeat:
Wisdom
Survival 9
If undefeated, suffer 1d4 Combat damage and the scourge Dazed, then move to a random location and summon and encounter the story bane Goblin Marauder.
Use FireSnake to use Arcane in place of Wisdom Recharge Spellbound to bless
Discard Incanter to explore again
Sonic Blast:
CotCT
Spell 1
Traits:
Arcane
Attack
Divine
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 8
For your combat check, banish to use Arcane or Divine + 2d6. If the check is against a monster, ignore its after acting powers.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 10 check to recharge it instead.
Arcane 8:1d12 + 3 ⇒ (6) + 3 = 9
Roll Details:
Arcane - 1d12+3
Seoni ends her turn. Auto Shuffle all spells (Fire Snake) in Recovery into her deck Seoni resets her hand.
The oppressive tunnels seemed to close in on Seoni as she bit her lip, her thoughts turning dark—her sense of direction was as poor as a broken compass.
But as the chill of doubt began to claw at her resolve, Seoni steadied herself. Drawing a deep breath, she closed her eyes and let her mind retreat to the teachings of her arcane mentors, long etched into her memory. With newfound purpose, she led Quinn deftly through the maze, her steps sure and her spirit strong.
At last, the oppressive dark gave way to the faint glow of an exit. Yet as the pair emerged into the open, Seoni’s sharp eyes caught sight of a curious relic lying among the scattered debris—a scroll. "A most worthy addition to my arsenal," she mused, the weight of doubt now replaced with a glimmer of excitement for the battles yet to come.
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
"
Board Status Notes for Sajan:Must move on Cliff close.
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: The Cyclone Hour Power:The difficulty of your non-combat check against a bane is increased by 3. Location:Ruin Location Power:When a monster is undefeated, shuffle a new monster into the location. Adventure Powers:
Harrow Suit: Shields Scenario Powers:
At the end of your turn, if you explored a location other than the Base on your turn, but encountered no banes, summon and encounter the danger.
Besieged: After you move, suffer 1 Ranged Combat damage. Scenario Setup
Deadly: When you suffer damage, it is increased by 1 The army's weapons are devastating.
Monstrous: When building the locations, add 6 monsters, distributed as evenly as possible.More than just the fallen warriors block your path.
Impoverished: After drawing your starting hand, draw 3 cards, then bury 3 cards. To get to the fortress in time, you had to lighten your load.
Sawtooth Saber:
CotCT
Weapon 3
Traits:
Finesse
Magic
Melee
Red Mantis
Slashing
Sword
Veteran
To Acquire:
Strength
Acrobatics
Melee 13
For your combat check, reveal to use Strength, Acrobatics, or Melee + 1d6+2; if this is not the first combat check to defeat the bane this encounter, add 1d8. If proficient, you may additionally discard to add another 1d8+#.
Auto Fail this
DIscard Magical Child to explore again
Ghoul Bat:
CotCT
Monster 2
Traits:
Ghoul
Undead
To Defeat:
Combat 12
Immune to Mental and Poison.
Before acting, succeed at a Constitution or Fortitude 8 check or discard a random card.
If undefeated, either banish an ally or suffer the scourges Dazed and Plagued.
Auto Fail the BYA given the hour Random Discard:1d5 ⇒ 2 -> Binders Tome :(
Combat(Arcane) - 1d12+3
Frost Ray - 2d6
Blessed - 1d12
As Seoni moved swiftly toward Quinn, intent on quickly getting out of these Ruins, Quinn's voice rang out in desperate urgency. "Seoni, wait! Stop!" But his warning came too late. With a misstep, Seoni's foot came down upon a slender sabre on the floor, and the thin blade snapped with a sharp, brittle crack.
Before either could curse their bad luck, the screech of a Ghoul Bat split the air. The creature, its twisted wings like shrouds of shadow, dove at Seoni with terrifying speed, its claws slashing across her exposed arm, leaving a stinging gash.
In an instant, Seoni's fingers flicked with precision, a shimmer of arcane power gathering around her hand. The ghoul-bat froze mid-flight, its wings locking in place as ice spread from her gesture, encasing the foul creature in a jagged shell of frost.
Shaking off the lingering pain, Seoni turned to Quinn with a wry, if strained, smile. "Well," she said, her voice tight with both frustration and determination, "do you have any more of those healing potions?"
Healing:1d4 + 1 ⇒ (1) + 1 = 2 -> The dice hate healing me
Seoni is healed for 2: (Binder's Tome, Magical Child). Deck shuffled.
"Seoni ends her turn. Auto Shuffle all spells (Frost Ray) in Recovery into her deck Seoni resets her hand."
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: Torag's Power Hour Power:When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead. Location:Ruin Location Power:When a monster is undefeated, shuffle a new monster into the location. Adventure Powers:
Harrow Suit: Shields Scenario Powers:
At the end of your turn, if you explored a location other than the Base on your turn, but encountered no banes, summon and encounter the danger.
Besieged: After you move, suffer 1 Ranged Combat damage. Scenario Setup
Deadly: When you suffer damage, it is increased by 1 The army's weapons are devastating.
Monstrous: When building the locations, add 6 monsters, distributed as evenly as possible.More than just the fallen warriors block your path.
Impoverished: After drawing your starting hand, draw 3 cards, then bury 3 cards. To get to the fortress in time, you had to lighten your load.
Dire Boar:
Core
Monster 1
Traits:
Animal
To Defeat:
Combat 10
THEN Combat 11
When you would reveal a Melee weapon on the check to defeat, recharge it instead.
If defeated, but either check to defeat was not exceeded by at least 4, suffer 1d4 Combat damage.
Seoni is healed for 2: (Gem of Mental Acuity, Fire Snake). Deck shuffled.
As Seoni gingerly finds her way through the Ruins, she runs into a very angry Dire Boar. Luckily the boar proves no match for powerful Sorceress in the making!
Displayed: Deck: 6 Discard: 1 Buried: 4
Current Location: Ruin
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Gem of Mental Acuity, Fire Snake, Good Omen, Blessing of the Spellbound, Embiggen, Prophesize
Recharged: Discard Pile: Chronicler, Buried Pile: Spell Dagger, Codex, Fly, Blessing of the Spellbound (3),
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
"
Board Status Most Recent BR Refresh Mavaro - Mountain 2-11 remain Sajan, Thargrap, Mios - Cliff 3-13 remain // Hungry Smoke(B3), Circlet of Mental Acuity(I2) Trail 1-10 remain // 1=Brawl Chambers 1-11 remain // 1=Wolverine Seoni, Quinn - Ruin 2-14 remain // Ghoul Bat, Assassination Squad, Benefaction Base
Core
Weapon 1
Traits:
2-Handed
Axe
Magic
Melee
Slashing
To Acquire:
Strength
Melee 12
For your combat check, reveal to use Strength or Melee + 1d12+1; against a Giant bane, add another 1d8. If proficient, you may additionally discard to add your Strength die.
After playing this weapon, you may not play an Offhand boon this encounter.
Auto Fail this
Discard Chronicler to explore again
Henchman Proxy A5 Undead Bane:1d6 ⇒ 1
Ancient Skeleton:
Story Bane
Type: Monster
Traits: Skeleton Undead Veteran
To Defeat: Combat 11+##
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage.
Displayed: Deck: 4 Discard: 3 Buried: 4
Current Location: Ruin
Hero Points: 1
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Embiggen, Blessing of the Spellbound (2), Blessing of the Spellbound, Frost Ray
Recharged: Discard Pile: Chronicler, Fire Snake, Gem of Mental Acuity, Buried Pile: Spell Dagger, Codex, Fly, Blessing of the Spellbound (3),
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: The Joke Hour Power:On your check against a barrier, you may recharge a card to add your Intelligence die. Location:Hospice Location Power:If you do not explore on your turn, you may either heal 1d4+1 cards or remove 1 of your scourges. Adventure Powers:
On your turn, if you suffer a scourge you didn’t already have a marker for, a random other character that doesn’t have a marker for it also suffers it.
Harrow Suit: Shields Scenario Powers:
If you defeat the Daughter of Urgathoa and the siege stack has any other cards, banish 1d4 other cards from it, then shuffle Daughter of Urgathoa back into it.
When the last location closes, you lose.
To win, empty the siege stack.
Wildcards
Harrow of Shields:When your hand is empty at the end of your turn or when you fail a Constitution or Fortitude check, bury a card from your discards. Urgathoa's influence is strong...
Harrow of Stars: After your check that was not blessed, recharge a random card. ...and without fate or the gods on your side, you are weak.
Withering:At the end of your turn, bury a random card from your discards. Strength and hope fades.
Random Card:1d12 + 3 ⇒ (8) + 3 = 11
Rajambari:
CotCT
Monster 3
Traits:
Skeleton
Undead
To Defeat:
Combat 17
Immune to Cold, Mental, and Poison.
Vulnerable to Bludgeoning.
Before acting, each local character suffers 1 Combat damage.
Displayed: Deck: 15 Discard: 1 Buried: 1
Current Location: Hospice
Hero Points: 0
Used: 0 // Seoni has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.
At the start of your move step, you may end your turn to remove this scourge.
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Flensing Jelly, Incanter, Binder's Tome, The Real Rabbit Prince, Embiggen, Good Omen, Harrower, Keen Rapier, Magical Child, Blessing of the Spellbound (2)
Recharged: Blessing of the Spellbound, Frost Ray, Chronicler, Prophesize, Blessing of the Spellbound (3),
Discard Pile: Codex, Buried Pile: Nethys's Duality,
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: Nethys's Duality Hour Power:On your check against a spell, add 1d4. Location:Hospice Location Power:If you do not explore on your turn, you may either heal 1d4+1 cards or remove 1 of your scourges. Adventure Powers:
On your turn, if you suffer a scourge you didn’t already have a marker for, a random other character that doesn’t have a marker for it also suffers it.
Harrow Suit: Shields Scenario Powers:
If you defeat the Daughter of Urgathoa and the siege stack has any other cards, banish 1d4 other cards from it, then shuffle Daughter of Urgathoa back into it.
When the last location closes, you lose.
To win, empty the siege stack.
Wildcards
Harrow of Shields:When your hand is empty at the end of your turn or when you fail a Constitution or Fortitude check, bury a card from your discards. Urgathoa's influence is strong...
Harrow of Stars: After your check that was not blessed, recharge a random card. ...and without fate or the gods on your side, you are weak.
Withering:At the end of your turn, bury a random card from your discards. Strength and hope fades.
Flanking Attack:
CotCT
Barrier 1
Traits:
Skirmish
Veteran
To Defeat:
None 0
Before acting, a random other character summons and encounters the danger; the difficulty to defeat is increased by #.
Summon and encounter the danger; the difficulty to defeat is increased by #. Then banish this barrier; it is defeated.
Other Q,Mi,S,Ma,T:1d4 ⇒ 1 Quinn encounters the Danger increased by #
Blood Veil:
Story Bane
Type: Barrier
Traits: Disease Obstacle
To Defeat: Constitution Divine Fortitude Knowledge 6
If defeated by less than 4, suffer the scourge Plagued. If undefeated, each local character suffers the scourge Plagued
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: Nethys's Duality Hour Power:On your check against a spell, add 1d4. Location:Hospice Location Power:If you do not explore on your turn, you may either heal 1d4+1 cards or remove 1 of your scourges. Adventure Powers:
On your turn, if you suffer a scourge you didn’t already have a marker for, a random other character that doesn’t have a marker for it also suffers it.
Harrow Suit: Shields Scenario Powers:
If you defeat the Daughter of Urgathoa and the siege stack has any other cards, banish 1d4 other cards from it, then shuffle Daughter of Urgathoa back into it.
When the last location closes, you lose.
To win, empty the siege stack.
Wildcards
Harrow of Shields:When your hand is empty at the end of your turn or when you fail a Constitution or Fortitude check, bury a card from your discards. Urgathoa's influence is strong...
Harrow of Stars: After your check that was not blessed, recharge a random card. ...and without fate or the gods on your side, you are weak.
Withering:At the end of your turn, bury a random card from your discards. Strength and hope fades.
Mad Prophet:
CotCT
Barrier 1
Traits:
Curse
Task
Veteran
To Defeat:
Intelligence
Perception 4+#
OR Charisma
Diplomacy 6+#
The difficulty is increased by the hour's level.
If undefeated, suffer the scourge Dazed.
If defeated and the hour is a blessing, draw it.
reveal Codex to Reveal Chronicler for aid Draw Hour Nethys Duality - Hour Reverts to Urgathoa's Gluttony HoStars:1d7 ⇒ 2 -> Prophesize
Discard Nethys to examine top 2 of siege deck and rearrange
Discard Chronicler to explore Cultist
Cultist:
Story Bane
Type: Monster
Traits: Cultist Human Veteran
To Defeat: Combat 10+## OR Diplomacy 8+#
If undefeated, examine the top # cards of the hourglass; if any are blessings, shuffle them into your discards.
Displayed: Deck: 15 Discard: 2 Buried: 0
Current Location: Hospice
Hero Points: 0
Used: 0 // Seoni has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.
At the start of your move step, you may end your turn to remove this scourge.
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound (2), Enlarge, Spell Dagger, Binder's Tome, The Real Rabbit Prince, Blessing of the Spellbound (3), Incanter, Flensing Jelly, Keen Rapier, Embiggen, Sage
Recharged: Blessing of the Spellbound, Frost Ray, Prophesize, Fly,
Discard Pile: Nethys's Duality, Chronicler, Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
Displayed: Deck: 16 Discard: 0 Buried: 0
Current Location: Hospice
Hero Points: 0
Used: 0 // Seoni has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.
At the start of your move step, you may end your turn to remove this scourge.
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Spell Dagger, Harrower, Magical Child, Incanter, Sage, Blessing of the Spellbound (3), Flensing Jelly, Embiggen, Blessing of the Spellbound (2), Binder's Tome, Good Omen, Keen Rapier, The Real Rabbit Prince, Enlarge
Recharged: Blessing of the Spellbound, Frost Ray,
Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
========================
Seoni starts her turn.
Hour: The Sickness Hour Power:When you suffer damage, suffer the scourge Plagued. Location:Hospice Location Power:If you do not explore on your turn, you may either heal 1d4+1 cards or remove 1 of your scourges. Adventure Powers:
On your turn, if you suffer a scourge you didn’t already have a marker for, a random other character that doesn’t have a marker for it also suffers it.
Harrow Suit: Shields Scenario Powers:
If you defeat the Daughter of Urgathoa and the siege stack has any other cards, banish 1d4 other cards from it, then shuffle Daughter of Urgathoa back into it.
When the last location closes, you lose.
To win, empty the siege stack.
Wildcards
Harrow of Shields:When your hand is empty at the end of your turn or when you fail a Constitution or Fortitude check, bury a card from your discards. Urgathoa's influence is strong...
Harrow of Stars: After your check that was not blessed, recharge a random card. ...and without fate or the gods on your side, you are weak.
Withering:At the end of your turn, bury a random card from your discards. Strength and hope fades.
Diseased Rats:
CotCT
Monster 2
Traits:
Animal
Swarm
To Defeat:
Combat 13
OR Stealth
Survival 9
Vulnerable to Attack.
If defeated by less than 4, or undefeated, suffer the scourge Plagued and shuffle this monster into its location.
Displayed: Deck: 16 Discard: 0 Buried: 0
Current Location: Hospice
Hero Points: 0
Used: 0 // Seoni has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.
At the start of your move step, you may end your turn to remove this scourge.
NOTES: Other: Paizo reroll status: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Magical Child, Blessing of the Spellbound (3), The Real Rabbit Prince, Spell Dagger, Incanter, Embiggen, Harrower, Keen Rapier, Sage, Enlarge, Blessing of the Spellbound (2), Good Omen, Flensing Jelly, Binder's Tome
Recharged: Blessing of the Spellbound, Fly,
Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☐ 7☐ 8☐ 9 Proficiencies: Arcane POWERS:
For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
"
Board Status Most Recent BR Refresh Siege Deck 2 & 4-28 are shuffled. remain // 2 - Flanking Attack on top and 4-28 are shuffled. Mavaro - Base 1. 3-5 remain Mios, Sajan - Barracks 1-6 remain Thargrap - Campsite 1-3 remain Seoni - Hospice 1-8 remain Ossuary 1-5 remain Pits 1-6 remain Stable 1-5 remain Quinn - Storehouse 1-6 remain Arsenal 1-7 remain