Seoni

Seoni - Gimry's page

129 posts. Alias of Gimry.


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OFF-TURN ACTIONS:
Auto fail Dex check
Damage: 1d4 ⇒ 4

Discard Fly, Create Mindscape, Volcanic Storm, Ice and Fire
Take Mavaro up on his heal offer
Heal: 1d4 + 1 ⇒ (4) + 1 = 5
Seoni is healed for 5: (Cleric of Nethys, Chronicler, Create Mindscape, Fire Snake, Fly). Deck shuffled.

Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro
========================
Seoni starts her turn.
Hour: The Courtesan
Hour Power:When you would encounter a non-story bane barrier, banish it instead, then summon and encounter a Task barrier.
Location: Pits
Location Power:When you fail a check to acquire or defeat, suffer 1 Combat damage.
Adventure Powers:

  • After you use the Base's power to recharge cards, you may move or shuffle your deck.
  • When you close a location and move to the Base, you may immediately explore it once.
  • Harrow Suit: Crowns
    Scenario Powers:
  • At the start of your turn, examine the top card of your location. If it is a bane, encounter it and you may not evade your encounter. If it is a boon, you may recharge it into its location.
  • Characters may not move from the Office until it is closed, then must all move to the Twisting Passages.
    Legendary:
  • Increase # for banes and the vault's bane level by 1.
  • Besieged: After you move, suffer 1 Ranged Combat damage. Physical traps seem to guard every hidden area.
  • Harrow of Crowns: The difficulty of checks against summoned banes is increased by 4. Wicked surprises lurk around every corner.
  • Harrow of Shields: When your hand is empty at the end of your turn or when you fail a Constitution or Fortitude check, bury a card from your discards. Even with Lupescinov dispatched, you need to be ready for anything.

    Start of turn Wounded: Blessing of Spellbound

    Scenario Power - Examine top of location

    Henchmen (Closing): Evidence-Proxy A:

    Story Bane
    Type: Barrier
    Traits: Task Trigger Veteran
    To Defeat: Intelligence Wisdom Knowledge Perception 10+#
    When examined, encounter this barrier; add 1d8 to your check to defeat. If defeated, display this barrier next to the scenario.

    Knowledge 16(10+6): 1d8 + 3 + 1d8 + 2d8 ⇒ (7) + 3 + (8) + (3, 2) = 23

    Roll Details:

    Knowledge - 1d8+3
    Examine Evidence - 1d8
    Lady of Valor - 2d8

    Use Quinn's Lady of Valor

    To close, draw 2 cards and recharge hand

    After closing location., move to Base and explore
    Hand is empty, so no Beseiged damage

    Grab Ketrick. Use Base Power to heal Wounded

    Immediately use Ketrick to grab an armor

    Grab Mantle of Life, but do not display it to avoid Harrow of Shields

    This was all technically part of my Start of Turn step, but rather than take another Base Card, or explore with an empty hand, I'll just end the turn

    "

    Seoni wrote:

    Hand: Spell Dagger, Channel the Gift, Mantle of Life, Gem of Mental Acuity, Binder's Tome, Blessing of the Spellbound (3),

    Displayed:
    Deck: 11 Discard: 3 Buried: 0
    Current Location: Base
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Fly, Create Mindscape, Chronicler, Wand of Flying, Good Omen, Cleric of Nethys, Fire Snake
    Recharged: Embiggen, Vampire Bat, Incanter, Blessing of the Spellbound (2),
    Discard Pile: Volcanic Storm, Ice and Fire, Blessing of the Spellbound,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☑ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell (☑ or an Arcane item) , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "

    Board Status
    Most Recent BR Refresh
    5 Evidence displayed
    Used Armors 1-3

    Notes for Quinn: Used Lady of Valor
    Notes for Mios: Heal for 3.
    Quinn, Mios, Seoni - Base 2-4 remain // All Known
    Sajan - Spider Nest 3-8 remain
    Caves 1-10 remain // 1. Orc Rager
    Mavaro - Pits BANISHED - CLEAR OUT
    Dungeons 1-10 remain


  • OFF-TURN ACTIONS:

    Strength 10(4+6): 1d4 + 1d8 + 5 ⇒ (1) + (1) + 5 = 7

    Roll Details:

    Strength - 1d4
    Quinn Aid - 1d8+5

    Use Paizo Reroll
    Strength 10(4+5+1): 1 + 1d8 + 5 ⇒ 1 + (5) + 5 = 11


    OFF-TURN ACTIONS:
    Move with Quinn to the Pits
    Discard Chronicler for Move Damage
    Auto Shuffle all spells (Create Mindscape) in Recovery into her deck

    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro
    ========================
    Seoni starts her turn.
    Hour: Achaekek's Claws
    Hour Power:Before acting against a story bane monster, draw 1 card then discard 1 card.
    Location: Pits
    Location Power:When you fail a check to acquire or defeat, suffer 1 Combat damage.
    Adventure Powers:

  • After you use the Base's power to recharge cards, you may move or shuffle your deck.
  • When you close a location and move to the Base, you may immediately explore it once.
  • Harrow Suit: Crowns
    Scenario Powers:
  • At the start of your turn, examine the top card of your location. If it is a bane, encounter it and you may not evade your encounter. If it is a boon, you may recharge it into its location.
  • Characters may not move from the Office until it is closed, then must all move to the Twisting Passages.
    Legendary:
  • Increase # for banes and the vault's bane level by 1.
  • Besieged: After you move, suffer 1 Ranged Combat damage. Physical traps seem to guard every hidden area.
  • Harrow of Crowns: The difficulty of checks against summoned banes is increased by 4. Wicked surprises lurk around every corner.
  • Harrow of Shields: When your hand is empty at the end of your turn or when you fail a Constitution or Fortitude check, bury a card from your discards. Even with Lupescinov dispatched, you need to be ready for anything.

    Channel the Gift for Fire Snake

    Scenario Power - Examine Assassination Squad

    Assassination Squad:

    CotCT
    Barrier 3
    Traits:
    Skirmish
    Trigger
    To Defeat:
    None 0
    When examined, you may move to this location and encounter this barrier.
    When you encounter this barrier, each local character suffers 1 Fire damage then summons and encounters the story bane Red Mantis Assassin, then banish this barrier; it is defeated.

    Discard Cleric of Nethys for Fire Damage

    Red Mantis Assassin:

    Story Bane
    Type: Monster
    Traits: Assassin Human Red Mantis Veteran
    To Defeat: Combat 10+##
    Resistant to Attack and Fire. Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6. If undefeated, suffer the scourge Wounded.

    Hour Power BYA - Draw 1 - Spellbound. Discard 1 - Fire Snake

    Auto fail BYA
    Difficulty: 1d6 ⇒ 2

    Combat 32(10+6+6+4+2+4): 1d12 + 6 + 2d8 + 3 + 1d12 ⇒ (3) + 6 + (1, 3) + 3 + (3) = 19

    Roll Details:

    Combat(Arcane) - 1d12+6
    Ice and Fire - 2d8+3
    Blessed - 1d12

    Take a bunch of combat damage, but hand is empty, and the Barrier is still defeated

    Hand is wiped, so I will just skip the rest of my turn. I've done enough damage to Mios and Quinn

    Seoni ends her turn.
    Auto Shuffle all spells (Channel the Gift, Ice and Fire) in Recovery into her deck
    Seoni resets her hand.

    "

    Seoni wrote:

    Hand: Create Mindscape, Ice and Fire, Embiggen, Fly, Volcanic Storm, Vampire Bat,

    Displayed:
    Deck: 10 Discard: 3 Buried: 0
    Current Location: Pits
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of the Spellbound, Gem of Mental Acuity, Binder's Tome, Incanter, Spell Dagger, Good Omen, Channel the Gift, Blessing of the Spellbound (3), Wand of Flying
    Recharged: Blessing of the Spellbound (2),
    Discard Pile: Chronicler, Cleric of Nethys, Fire Snake,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☑ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell (☑ or an Arcane item) , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "

    Board Status
    4 Evidence displayed

    Notes for Quinn: Takes 1 fire Damage, encounters Red Mantis Assassin
    Notes for Mios: Takes 1 fire Damage, encounters Red Mantis Assassin
    Mavaro - Base 1-6 remain // 1=Pathfinder Bodyguard
    Sajan - Spider Nest 2-10 remain
    Caves 1-10 remain // 1. Orc Rager
    Seoni, Mios, Quinn - Pits 2-10 remain
    Dungeons 1-10 remain


  • OFF-TURN ACTIONS:
    On Quinn's turn, remove Drained and Poisoned and Heal 2(All cards in discard)

    On Mios' turn use Fire Snake for Fort which makes the Fort 7 an Auto. 1d12+6

    End of Mios turn.
    Auto Shuffle all spells (Fire Snake) in Recovery into her deck

    "

    Seoni wrote:

    Hand: Ice and Fire, Channel the Gift, Cleric of Nethys, Chronicler,

    Displayed: Create Mindscape,
    Deck: 14 Discard: 0 Buried: 0
    Current Location: Oubliette
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of the Spellbound (3), Embiggen, Good Omen, Vampire Bat, Blessing of the Spellbound, Fly, Binder's Tome, Wand of Flying, Volcanic Storm, Blessing of the Spellbound (2), Spell Dagger, Fire Snake, Incanter, Gem of Mental Acuity
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☑ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell (☑ or an Arcane item) , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "


    OFF-TURN ACTIONS:
    Discard Fly and Gem of Mental Acuity for damage
    Channel the Gift for Create Mindscape, and display at the Obuliette

    Seoni wrote:

    Hand: Fire Snake, Ice and Fire, Channel the Gift, Blessing of the Spellbound (3),

    Displayed:
    Deck: 13 Discard: 2 Buried: 0
    Current Location: Oubliette
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Create Mindscape, Volcanic Storm, Embiggen, Spell Dagger, Wand of Flying, Blessing of the Spellbound (2), Incanter, Binder's Tome, Chronicler, Good Omen, Blessing of the Spellbound, Vampire Bat, Cleric of Nethys
    Recharged:
    Discard Pile: Fly, Gem of Mental Acuity,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☑ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell (☑ or an Arcane item) , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    Brain Mold:

    CotCT
    Barrier 4
    Traits:
    Obstacle
    Plant
    To Defeat:
    Intelligence
    Knowledge 10
    OR Wisdom
    Survival 7
    Before acting, mark your location with the scourges Drained and Poisoned.
    If defeated, banish this barrier and remove the scourges Drained and Poisoned from your location.
    If undefeated, display this barrier at your location. While displayed, at this location:
    * At the start of your turn, you may encounter this barrier.
    * When this location is closed, banish this barrier.

    Ugh Worst card in the game! Become Drained and Poisoned.
    Mios is also Drained and Poisoned

    Arcane 10: 1d12 + 6 + 1d12 + 1d4 - 3 ⇒ (4) + 6 + (8) + (1) - 3 = 16

    Roll Details:

    Arcane - 1d12+6
    Blessed - 1d12
    Create Mindscape - 1d4
    Drained -3

    Hand is wiped, so end things here
    Seoni ends her turn.
    Auto Shuffle all spells (Fire Snake) in Recovery into her deck
    Seoni resets her hand.

    Poisoned: 1d6 ⇒ 2->Recharge Binders Tome

    "

    Seoni wrote:

    Hand: Ice and Fire, Channel the Gift, Fire Snake, Cleric of Nethys, Chronicler,

    Displayed: Create Mindscape,
    Deck: 11 Discard: 2 Buried: 0
    Current Location: Oubliette
    Hero Points: 1 // Seoni has the following scourges marked:
    Drained:
    While Marked:
    On your checks, subtract 1 for each die rolled.

    At the end of your turn, you may bury a Divine boon to remove this scourge.

    Poisoned:
    While Marked:
    After you reset, recharge a random card.

    When you would heal any number of cards, you may remove this scourge instead.


    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Wand of Flying, Vampire Bat, Spell Dagger, Blessing of the Spellbound (2), Volcanic Storm, Embiggen, Incanter, Good Omen, Blessing of the Spellbound (3), Blessing of the Spellbound
    Recharged: Binder's Tome,
    Discard Pile: Fly, Gem of Mental Acuity,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☑ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell (☑ or an Arcane item) , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "


    To the office. Seoni was never a sit in the office type of person..

    "

    Seoni wrote:

    Hand: Fly, Fire Snake, Ice and Fire, Channel the Gift, Gem of Mental Acuity, Blessing of the Spellbound (3),

    Displayed:
    Deck: 13 Discard: 0 Buried: 0
    Current Location: Office
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Spell Dagger, Wand of Flying, Volcanic Storm, Vampire Bat, Create Mindscape, Cleric of Nethys, Binder's Tome, Blessing of the Spellbound (2), Blessing of the Spellbound, Good Omen, Chronicler, Incanter, Embiggen
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☑ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell (☑ or an Arcane item) , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "


    Supporter
    Feat: Ketrik

    Bonus Feat
    Skill Feat

    Hero Points
    Skill Feat: Int

    Upgrades
    Ally 3: 1d1000 ⇒ 155
    Blessing 3: 1d1000 ⇒ 900


    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro
    ========================
    Seoni starts her turn.
    Hour: Zon-Kuthon's Pain
    Hour Power:After discarding any number of cards as damage, draw a card.
    Location: Base
    Location Power:For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:

    * Draw a card.

    * Heal a card.

    * Recharge any number of cards.

    * Remove 1 of your scourges.
    Adventure Powers:

  • After you use the Base's power to recharge cards, you may move or shuffle your deck.
  • When you close a location and move to the Base, you may immediately explore it once.
  • Harrow Suit: Books
    Scenario Powers:
  • Harrow of Stars::After your check that was not blessed, recharge a random card. You have tangled with someone well beyond you.
  • Withering:At the end of your turn, bury a random card from your discards. The rakshasa keeps an extremely tidy estate.
  • Wearisome: Each turn, you may use no more than 1 power that lets you explore. Sleeping out in the woods was not enough to recovery.

    Move to Blood Pool

    Cast Create Mindscape
    Cast Embiggen
    Cast Channel the Gift for Fire Snake

    Boss Fight:

    Bahor
    CotCT
    Story Bane 3
    Type: Monster
    Traits:
    Outsider
    Rakshasa
    To Defeat:
    Combat 20
    Resistant to Attack.
    Vulnerable to Piercing.
    Before acting, each local character must succeed at a Dexterity or Acrobatics 8 check or suffer 1d4 Electricity damage.
    After the roll, if the check was not blessed, reroll 1 die with the highest value.

    Use Fire Snake to make the Acrobatics check an Arcane check. With Create Mindscape, that becomes an auto with 2 Die + 6

    Combat 24(20+4): 1d20 + 6 + 3d10 + 1d20 + 1d8 + 1 ⇒ (4) + 6 + (1, 5, 1) + (5) + (1) + 1 = 24

    Spoiler:

    Combat(Arcane) - 1d20+6 (1d12+6)
    Volcanic Storm - 3d10 (3d6)
    Blessed - 1d20 (1d12)
    Create Mindscape - 1d8 (1d4)
    Banner of Ancient Kings - 1

    Use a Party Blessing

    How was that so difficult?!?


  • Rakshasa sucks: 1d10 ⇒ 3

    damage: 1d4 - 1 ⇒ (4) - 1 = 3

    Discard Good Omen, Binder's Tome, Ausio Carowyn

    Combat check doesn't change because Mavaro has a Binders Tome

    "

    Seoni wrote:

    Hand: Create Mindscape, Channel the Gift, Volcanic Storm, Fly, Embiggen, Gem of Mental Acuity,

    Displayed: Banner of the Ancient Kings, Moise,
    Deck: 7 Discard: 4 Buried: 4
    Current Location: Base
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of the Spellbound (2), Wand of Flying
    Recharged: Blessing of the Spellbound (3), Dragon's Breath, Fire Snake, Sage, Ice and Fire,
    Discard Pile: Chronicler, Good Omen, Binder's Tome, Ausio Carowyn,
    Buried Pile: Incanter, Cleric of Nethys, Blessing of the Spellbound, Spell Dagger,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "


    OFF-TURN ACTIONS:
    Cast Embiggen

    Dexterity 6: 1d10 ⇒ 6

    Roll Details:

    Dexterity - 1d10 (1d6)

    Danger: 1d3 ⇒ 1

    Ashwing Gargoyle:

    Story Bane
    Type: Monster
    Traits: Gargoyle
    To Defeat: Combat 23
    Resistant to Melee. Vulnerable to Magic. Before acting, if you have the Human trait, suffer the scourge Wounded. If evaded or undefeated, reload this monster into its location.

    Suffer Wounded(Already Wounded)

    Combat 19(23): 1d20 + 6 + 3d10 + 1d8 + 1 ⇒ (7) + 6 + (1, 3, 6) + (7) + 1 = 31

    Roll Details:

    Combat(Arcane) - 1d12+6
    Volcanic Storm - 3d6
    Binder's Tome - 1d4
    Banner of Ancient Kings - 1

    When Manor closes, move to Base

    End of Mavaro's turn
    Auto Shuffle all spells (Embiggen, Volcanic Storm, Create Mindscape) in Recovery into her deck

    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro
    ========================
    Seoni starts her turn.
    Hour: Sands of the Hour
    Hour Power:No effect.

    Location: Base
    Location Power:For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
    * Draw a card.
    * Heal a card.
    * Recharge any number of cards.
    * Remove 1 of your scourges.

    Adventure Powers:

  • After you use the Base's power to recharge cards, you may move or shuffle your deck.
  • When you close a location and move to the Base, you may immediately explore it once.
  • Harrow Suit: Books
    Scenario Powers:
  • Harrow of Stars::After your check that was not blessed, recharge a random card. You have tangled with someone well beyond you.
  • Withering:At the end of your turn, bury a random card from your discards. The rakshasa keeps an extremely tidy estate.
  • Wearisome: Each turn, you may use no more than 1 power that lets you explore. Sleeping out in the woods was not enough to recovery.

    Start of turn Wounded discard Spell Dagger

    Grab Moise from the Base and heal my Wounded

    Withering: 1d2 ⇒ 2 -> Spell Dagger

    "

    Seoni wrote:

    Hand: Good Omen, Channel the Gift, Volcanic Storm, Binder's Tome, Gem of Mental Acuity, Ausio Carowyn,

    Displayed: Banner of the Ancient Kings, Moise,
    Deck: 10 Discard: 1 Buried: 4
    Current Location: Base
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of the Spellbound (2), Create Mindscape, Wand of Flying, Fly, Embiggen
    Recharged: Blessing of the Spellbound (3), Dragon's Breath, Fire Snake, Sage, Ice and Fire,
    Discard Pile: Chronicler,
    Buried Pile: Incanter, Cleric of Nethys, Blessing of the Spellbound, Spell Dagger,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "

    Board Status

    Banner of Ancient Kings displayed: +1 to all combat checks

    Mavaro, Seoni - Base 4 remain // 4=Pathfinder Bodyguard
    Sajan - Dungeons 2-5 remain // 2=Ashwing Gargoyle
    Mios - Laboratory 1-11 remain
    Manor BANISHED - CLEAR OUT
    Blood Pool 1-11 remain // 1. Bahor, 2. Horn of Blasting, 3. Bound Homunculus
    Quinn - Barracks 1-9 remain // 1=Obsession of Servitude


  • Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: The Worldbreaker
    Hour Power:You may banish a random blessing from your discards to explore.
    Location: Manor
    Location Power:At the start of your turn, you may recharge an item or a spell to draw a card.
    Adventure Powers:

  • After you use the Base's power to recharge cards, you may move or shuffle your deck.
  • When you close a location and move to the Base, you may immediately explore it once.
  • Harrow Suit: Books
    Scenario Powers:
  • Harrow of Stars::After your check that was not blessed, recharge a random card. You have tangled with someone well beyond you.
  • Withering:At the end of your turn, bury a random card from your discards. The rakshasa keeps an extremely tidy estate.
  • Wearisome: Each turn, you may use no more than 1 power that lets you explore. Sleeping out in the woods was not enough to recovery.

    Ashwing Gargoyle(Proxy B):

    Story Bane
    Type: Monster
    Traits: Gargoyle
    To Defeat: Combat 23
    Resistant to Melee. Vulnerable to Magic. Before acting, if you have the Human trait, suffer the scourge Wounded. If evaded or undefeated, reload this monster into its location.

    Suffer Wounded

    Combat 23: 1d12 + 6 + 3d6 + 1d12 + 1d4 + 1 ⇒ (1) + 6 + (2, 4, 2) + (11) + (2) + 1 = 29

    Roll Details:

    Combat(Arcane) - 1d12+6
    Volcanic Storm - 3d6
    Blessed - 1d12
    Create Mindscape - 1d4
    Banner of Ancient Kings - 1

    Use Real Rabbit Prince to bless
    Random Player (Se,Q,Mi,Sa,Ma): 1d5 ⇒ 2
    Discard Prince into Quinn's Discard

    Discard Chronicler to explore again

    Ausio Carowyn:

    CotCT
    Ally 3
    Traits:
    Human
    Loot
    To Acquire:
    Charisma
    Diplomacy 7
    OR Banish A Weapon 0
    On a local check to acquire, bury to add 2d12.
    Discard to explore. This exploration, if you are at an Urban location, when you encounter a card, you may evade it and explore again.

    7 is an auto for me

    Harrow of Stars: 1d4 ⇒ 1 -> Ice and Fire

    "Seoni ends her turn.
    Auto Shuffle all spells (Volcanic Storm) in Recovery into her deck
    Seoni resets her hand."

    Withering: 1d2 ⇒ 1 -> Spellbound

    "

    Seoni wrote:

    Hand: Volcanic Storm, Good Omen, Channel the Gift, Embiggen, Binder's Tome, Ausio Carowyn,

    Displayed: Create Mindscape, Banner of the Ancient Kings,
    Deck: 10 Discard: 1 Buried: 3
    Current Location: Manor
    Hero Points: 1 // Seoni has the following scourges marked:
    Wounded:
    While Marked:
    At the start of your turn, discard the top card of your deck.

    When you would heal any number of cards, you may remove this scourge instead.


    NOTES:
    Other: Paizo reroll status: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Gem of Mental Acuity, Fly, Wand of Flying, Spell Dagger, Blessing of the Spellbound (2)
    Recharged: Blessing of the Spellbound (3), Dragon's Breath, Fire Snake, Sage, Ice and Fire,
    Discard Pile: Chronicler,
    Buried Pile: Incanter, Cleric of Nethys, Blessing of the Spellbound,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "

    Board Status
    Create Mindscape displayed at Manor
    Banner of Ancient Kings displayed: +1 to all combat checks

    Notes for Quinn: Adds Real Rabbit Prince to discards
    Notes for Mios: Draw The Savored Sting (Blessing 3)
    Base 1-5 remain // 1. Jayna Lemore, 2. Pathfinder Chronicler, 3. Moise
    Sajan - Dungeons 2-5 remain
    Laboratory 1-11 remain
    Seoni, Quinn, Mios - Manor 5-6 remain
    Mavaro - Repository 3-10 remain // 3. Rakshasas, 4. Ashwing Gargoyle
    Blood Pool 1-11 remain // 1. Bahor, 2. Horn of Blasting, 3. Bound Homunculus
    Barracks 1-10 remain


  • Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.

    Actual hour is "The Real Rabbit Prince", but that gets drawn, so hour reverts back to Erastil's Eye


    Hour: Erastil's Eye
    Hour Power:If you are at a Wild location, you may discard a card to explore
    Location: Manor
    Location Power:At the start of your turn, you may recharge an item or a spell to draw a card.
    Adventure Powers:

  • After you use the Base's power to recharge cards, you may move or shuffle your deck.
  • When you close a location and move to the Base, you may immediately explore it once.
  • Harrow Suit: Books
    Scenario Powers:
  • Harrow of Stars::After your check that was not blessed, recharge a random card. You have tangled with someone well beyond you.
  • Withering:At the end of your turn, bury a random card from your discards. The rakshasa keeps an extremely tidy estate.
  • Wearisome: Each turn, you may use no more than 1 power that lets you explore. Sleeping out in the woods was not enough to recovery.

    Banner of the Ancient Kings:

    Core
    Item 2
    Traits:
    Magic
    Object
    To Acquire:
    Charisma
    Diplomacy
    Fortitude
    Melee 10
    Display. While displayed:
    * On all combat checks, add 1. If any character fails a combat check, bury this item.
    * Bury to remove a total of up to 1d4 scourges from any number of characters.
    If proficient with armors, when you would bury this item for its power, you may discard it instead.

    Diplomacy 10: 1d12 + 6 + 1d4 ⇒ (8) + 6 + (4) = 18

    Roll Details:

    Diplomacy - 1d12+6
    Create Mindscape - 1d4

    Harrow of Stars: 1d6 ⇒ 2 -> Fire Snake

    Discard Cleric of Nethys to examine top 2(symbol of fear, persona mask), rearrange and explore again

    Persona Mask:

    CotCT
    Item 3
    Traits:
    Accessory
    Magic
    To Acquire:
    Charisma
    Diplomacy 9
    On your Diplomacy check, reveal to add 1d4.
    Recharge to choose a character from any box and display it. Replace your traits with that character's traits until the end of the turn, then banish that character.

    Diplomacy 9: 1d12 + 6 + 1d4 ⇒ (1) + 6 + (1) = 8

    Roll Details:

    Diplomacy - 1d12+6
    Create Mindscape - 1d4

    Harrow of Stars: 1d4 ⇒ 3 -> Sage

    Withering: 1d2 ⇒ 2 -> Cleric of Nethys

    "

    Seoni wrote:

    Hand: Volcanic Storm, Ice and Fire, Good Omen, Channel the Gift, Chronicler, The Real Rabbit Prince,

    Displayed: Create Mindscape, Banner of the Ancient Kings,
    Deck: 11 Discard: 1 Buried: 2
    Current Location: Manor
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Fly, Embiggen, Binder's Tome, Spell Dagger, Blessing of the Spellbound (2), Wand of Flying, Gem of Mental Acuity
    Recharged: Blessing of the Spellbound (3), Dragon's Breath, Fire Snake, Sage,
    Discard Pile: Blessing of the Spellbound,
    Buried Pile: Incanter, Cleric of Nethys,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "

    Board Status
    Create Mindscape displayed at Manor
    Banner of Ancient Kings displayed: +1 to all combat checks

    Base 1, 2-6 remain // 1. Jayna Lemore, 2. Pathfinder Chronicler, 3. Moise
    Mavaro - Dungeons 3-9 remain
    Laboratory 1-11 remain
    Seoni, Quinn - Manor 2,4-9 remain // 2 - Symbol of Fear
    Mios - Repository 2-11 remain
    Blood Pool 1-11 remain // 1. Bahor, 2. Horn of Blasting, 3. Bound Homunculus
    Sajan - Barracks 2-11 remain


  • OFF-TURN ACTIONS:
    Dexterity 6: 1d6 + 1d6 ⇒ (4) + (1) = 5

    Roll Details:

    Dexterity - 1d6
    Blessed - 1d6

    Paizo Reroll a d6
    Dexterity 6: 4 + 1d6 ⇒ 4 + (2) = 6

    End of Marvys Turn
    Auto Shuffle all spells (Create Mindscape) in Recovery into her deck

    Move to Manor

    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: The Lucky Drunk
    Hour Power:After your exploration, you may move to a random location.
    Location: Manor
    Location Power:At the start of your turn, you may recharge an item or a spell to draw a card.
    Adventure Powers:

  • After you use the Base's power to recharge cards, you may move or shuffle your deck.
  • When you close a location and move to the Base, you may immediately explore it once.
  • Harrow Suit: Books
    Scenario Powers:
  • Harrow of Stars::After your check that was not blessed, recharge a random card. You have tangled with someone well beyond you.
  • Withering:At the end of your turn, bury a random card from your discards. The rakshasa keeps an extremely tidy estate.
  • Wearisome: Each turn, you may use no more than 1 power that lets you explore. Sleeping out in the woods was not enough to recovery.

    Dragon's Breath:

    CotCT
    Spell 3
    Traits:
    Arcane
    Magic
    Attack
    To Acquire:
    Intelligence
    Arcane 11
    For your combat check, banish to use Arcane + 3d6 and add the Acid, Cold, Electricity, Fire, or Poison trait.
    DURING RECOVERY
    If proficient, discard this card; you may succeed at an Arcane 13 check to recharge it instead.

    Arcane 11: 1d12 + 6 + 1d12 ⇒ (1) + 6 + (6) = 13

    Roll Details:

    Arcane - 1d12+6
    Blessed - 1d12

    Discard Incanter to explore again

    Good Omen:

    Core
    Spell 1
    Traits:
    Arcane
    Divine
    Magic
    Mental
    Veteran
    To Acquire:
    Intelligence
    Wisdom
    Arcane
    Divine 6
    On any check to acquire, to close, or to guard, banish to add 1d6+#.
    DURING RECOVERY
    If proficient, discard this card; you may succeed at an Arcane or Divine 8 check to recharge it instead.

    Arcane 6 is an auto
    Harrow of Stars: 1d4 ⇒ 3=>Recharge Dragons Breath

    Withering: 1d2 ⇒ 2=>Bury Incanter

    Draw and Display Create Mindscape again

    "

    Seoni wrote:

    Hand: Volcanic Storm, Fire Snake, Good Omen, Sage, Cleric of Nethys,

    Displayed: Create Mindscape,
    Deck: 12 Discard: 1 Buried: 1
    Current Location: Manor
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Chronicler, Blessing of the Spellbound (2), Wand of Flying, Binder's Tome, Ice and Fire, Embiggen, Spell Dagger, Channel the Gift, Fly, Gem of Mental Acuity
    Recharged: Blessing of the Spellbound (3), Dragon's Breath,
    Discard Pile: Blessing of the Spellbound,
    Buried Pile: Incanter,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "

    Board Status
    Most Recent BR Refresh
    Create Mindscape displayed at Manor

    Notes for Mios: Must summon and encounter the danger.
    Mavaro - Base 1, 2-6 remain // 1. Jayna Lemore, 3. Pathfinder Chronicler, 4. Moise
    Sajan - Dungeons 1-11 remain
    Laboratory 1-11 remain
    Seoni, Quinn - Manor 3-11 remain
    Mios - Repository 1-11 remain
    Blood Pool 1-11 remain // 1. Bahor, 2. Horn of Blasting, 3. Bound Homunculus
    Barracks 1-11 remain


  • Seoni is a simple girl. She sees a Library, she goes to the Library

    Will display Create Mindscape

    "

    Seoni wrote:

    Hand: Volcanic Storm, Sage, Incanter, Blessing of the Spellbound, Blessing of the Spellbound (3),

    Displayed: Create Mindscape,
    Deck: 13 Discard: 0 Buried: 0
    Current Location: Library
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Chronicler, Blessing of the Spellbound (2), Channel the Gift, Spell Dagger, Embiggen, Gem of Mental Acuity, Fire Snake, Wand of Flying, Binder's Tome, Cleric of Nethys, Ice and Fire, Fly, Good Omen
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "


    Hero Point
    Power Feat: Auto Recharge Arcane Items
    1 Remaining

    Upgrades
    Item 3: 1d1000 ⇒ 202


    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: Pharasma's Knowing
    Hour Power:On your check against an Undead card, add 1d6.
    Location: Storehouse
    Location Power:Treat your hand size as 1 larger.
    Adventure Powers:

  • After you use the Base's power to recharge cards, you may move or shuffle your deck.
  • When you close a location and move to the Base, you may immediately explore it once.
  • Harrow Suit: Books
    Scenario Powers:
  • Once each turn, you may bury a card to explore.
  • After your exploration, if you explored 3 or more times this turn, summon and encounter the danger.
  • Impoverished:After drawing your starting hand, draw 3 cards, then bury 3 cards.. Scenario Setup
  • Harrow of Keys:When you do not move during your move step or when you fail a check to defeat a barrier, either discard the top card of your deck or bury a card from your discards. You hit the ground running, trying to avoid your own traps.
  • Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. The shadows are lenthening and chaotic.
  • Harrow of Books:When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check is increased by 1d6. The Red Mantis blades are sharp.

    Move to Abandoned Shacks

    Minotaur:

    Core
    Monster 2
    Traits:
    Minotaur
    To Defeat:
    Combat 15
    OR Fortitude 8
    If this is your first exploration of your turn, before acting, either bury an armor or suffer 1d4+1 Combat damage.

    BYA: 1d4 + 1 ⇒ (1) + 1 = 2

    Discard Sage and Incanter

    Scenario Bonus: 1d6 ⇒ 3

    Combat 18(15+3): 1d12 + 6 + 2d8 + 3 + 1d4 ⇒ (10) + 6 + (1, 8) + 3 + (2) = 30

    Roll Details:

    Combat(Arcane) - 1d12+6
    Volcanic Storm - 2d8+3
    Binder's Tome - 1d4

    Seoni ends her turn.
    Auto Shuffle all spells (Volcanic Storm) in Recovery into her deck
    Seoni resets her hand.

    "

    Seoni wrote:

    Hand: Ice and Fire, Good Omen, Codex, Binder's Tome, Blessing of the Spellbound, Blessing of the Spellbound (3),

    Displayed:
    Deck: 7 Discard: 3 Buried: 3
    Current Location: Abandoned Shacks
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Fire Snake, Channel the Gift, Blessing of the Spellbound (2), Embiggen, Volcanic Storm, Create Mindscape, Fly
    Recharged:
    Discard Pile: Cleric of Nethys, Sage, Incanter,
    Buried Pile: Chronicler, Gem of Mental Acuity, Spell Dagger,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "

    Board Status
    Most Recent BR Refresh
    Mios, Mavaro - Base 1-3 remain // 1=Moise, 2=Pathfinder Chronicler, 3=Pathfinder Bodyguard
    Seoni - Abandoned Shacks 2-9 remain // Rolth Lamm (Villain), Red Mantis Assassin, Liquid Courage
    Quinn, Sajan - Arsenal 1-8 remain // 1=Impervious Chain Shirt 10=Henchman Proxy B3-Rioting Mob


  • On Quinns Turn, cast embiggen

    End of Quinns turn.
    Auto Shuffle all spells (Embiggen) in Recovery into her deck

    "

    Seoni wrote:

    Hand: Volcanic Storm, Ice and Fire, Binder's Tome, Sage, Incanter, Blessing of the Spellbound (3),

    Displayed:
    Deck: 9 Discard: 1 Buried: 3
    Current Location: Storehouse
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Embiggen, Good Omen, Codex, Fire Snake, Create Mindscape, Channel the Gift, Fly, Blessing of the Spellbound, Blessing of the Spellbound (2)
    Recharged:
    Discard Pile: Cleric of Nethys,
    Buried Pile: Chronicler, Gem of Mental Acuity, Spell Dagger,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "


    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: Abadar's Law
    Hour Power:On your check to close or to guard, add 1d4.
    Location: Rooftops
    Location Power:When you would encounter a barrier, draw a new one; encounter 1 and banish the other.
    Adventure Powers:

  • After you use the Base's power to recharge cards, you may move or shuffle your deck.
  • When you close a location and move to the Base, you may immediately explore it once.
  • Harrow Suit: Books
    Scenario Powers:
  • Once each turn, you may bury a card to explore.
  • After your exploration, if you explored 3 or more times this turn, summon and encounter the danger.
  • Impoverished:After drawing your starting hand, draw 3 cards, then bury 3 cards.. Scenario Setup
  • Harrow of Keys:When you do not move during your move step or when you fail a check to defeat a barrier, either discard the top card of your deck or bury a card from your discards. You hit the ground running, trying to avoid your own traps.
  • Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. The shadows are lenthening and chaotic.
  • Harrow of Books:When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check is increased by 1d6. The Red Mantis blades are sharp.

    Move to Storehouse

    Rioting Mob:

    Story Bane
    Type: Barrier
    Traits: Skirmish Veteran
    To Defeat: Charisma Diplomacy 6+#
    If undefeated, each character summons and encounters the story bane Thug.

    Diplomacy 11(6+5): 1d12 + 6 + 1d4 ⇒ (9) + 6 + (2) = 17

    Roll Details:

    Diplomacy - 1d12+6
    Binder's Tome - 1d4

    Discard Cleric of Nethys to examine top 2, reorder and explore

    Card 2 - Zellara's Harrow Deck
    Card 3 - Proxy A

    Leave in that order

    Auto fail this

    Cast Channel the Gift for Embiggen

    "Seoni ends her turn.
    Auto Shuffle all spells (Channel the Gift) in Recovery into her deck
    Seoni resets her hand."

    "

    Seoni wrote:

    Hand: Volcanic Storm, Embiggen, Ice and Fire, Binder's Tome, Sage, Incanter, Blessing of the Spellbound (3),

    Displayed:
    Deck: 8 Discard: 1 Buried: 3
    Current Location: Storehouse
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Channel the Gift, Create Mindscape, Good Omen, Blessing of the Spellbound (2), Fly, Fire Snake, Blessing of the Spellbound, Codex
    Recharged:
    Discard Pile: Cleric of Nethys,
    Buried Pile: Chronicler, Gem of Mental Acuity, Spell Dagger,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "

    Board Status
    Most Recent BR Refresh

    Board Status
    Most Recent BR Refresh

    Notes for Mios: Bury Blessing of Wadjet
    Base 1-3 then 5-6 remain // 1=Jayna Lemore 2=Boors 3=Moise
    Sajan - Rooftops 3 then 5-11 remain // 3=Henchman Proxy B5-Rioting Mob
    Quinn, Seoni - Storehouse 3-10 remain // 3 - Proxy A
    Mios - Slaughterhouse BANISHED - CLEAR OUT
    Abandoned Shacks 1-9 remain // 1=Liquid Courage 2=Henchman Proxy A3-Red Mantis Assassins
    Mavaro - Office 2-11 remain // 2=Symbol of Insanity
    Arsenal 1-11 remain // 1=Blackjack's Rapier 2=Henchman Proxy B3-Rioting Mob


  • Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: The Cyclone
    Hour Power:The difficulty of your non-combat check against a bane is increased by 3.
    Location: Rooftops
    Location Power:When you would encounter a barrier, draw a new one; encounter 1 and banish the other.
    Adventure Powers:

  • After you use the Base's power to recharge cards, you may move or shuffle your deck.
  • When you close a location and move to the Base, you may immediately explore it once.
  • Harrow Suit: Books
    Scenario Powers:
  • Once each turn, you may bury a card to explore.
  • After your exploration, if you explored 3 or more times this turn, summon and encounter the danger.
  • Impoverished:After drawing your starting hand, draw 3 cards, then bury 3 cards.. Scenario Setup
  • Harrow of Keys:When you do not move during your move step or when you fail a check to defeat a barrier, either discard the top card of your deck or bury a card from your discards. You hit the ground running, trying to avoid your own traps.
  • Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. The shadows are lenthening and chaotic.
  • Harrow of Books:When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check is increased by 1d6. The Red Mantis blades are sharp.

    Move to Abandoned Shacks

    Dandasuka:

    CotCT
    Monster 3
    Traits:
    Outsider
    Rakshasa
    To Defeat:
    Combat 11
    Resistant to Attack. Vulnerable to Piercing.
    Before acting, succeed at a Wisdom, Perception, or Stealth 7 check or suffer 1d4 Combat damage and the scourge Wounded.
    After the roll, if the check was not blessed, reroll 1 die showing the highest value.

    Cast Embiggen

    Use Fire Snake for BYA

    Arcane 10(7+3): 1d20 + 6 + 1d8 ⇒ (7) + 6 + (7) = 20

    Roll Details:

    Arcane - 1d12+6 (1d20+6)
    Binder's Tome - 1d4 (1d8)

    Hour icreases difficulty by 3

    Combat 15(11+4): 1d20 + 6 + 2d12 + 3 + 1d8 ⇒ (14) + 6 + (5, 2) + 3 + (5) = 35

    Roll Details:

    Combat(Arcane) - 1d12+6 (1d20+6)
    Ice and Fire - 2d8+3 (2d12+3)
    Binder's Tome - 1d4 (1d8)

    "Seoni ends her turn.
    Auto Shuffle all spells (Embiggen, Fire Snake, Ice and Fire) in Recovery into her deck
    Seoni resets her hand."

    Board Status
    Base 1-6 remain
    Rooftops 1-11 remain
    Quinn, Mavaro, Sajan - Storehouse 1-11 remain
    Slaughterhouse 1-11 remain
    Seoni - Abandoned Shacks 2-11 remain
    Office 1-11 remain
    Mios - Arsenal 1-11 remain


  • Impoverished. Draw Binders Tome, Embiggen, Gem of mental acuity
    Bury - Spell Dagger, Chronicler, Gem of Mental Acuity


    "

    Seoni wrote:

    Hand: Spell Dagger, Channel the Gift, Ice and Fire, Fire Snake, Chronicler, Blessing of the Spellbound (3),

    Displayed:
    Deck: 13 Discard: 0 Buried: 0
    Current Location: Rooftops
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Embiggen, Cleric of Nethys, Frost Ray, Good Omen, Sage, Binder's Tome, Fly, Blessing of the Spellbound, Codex, Gem of Mental Acuity, Incanter, Create Mindscape, Blessing of the Spellbound (2)
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "


    Hero Point
    Skill Feat: Cha

    1 Remaining

    Upgrades
    Spell 3: 1d1000 ⇒ 54


    OFF-TURN ACTIONS:
    "End of the turn.
    Auto Shuffle all spells (Good Omen) in Recovery into my deck"

    Discard Spell Dagger and Chronicler for damage

    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: The Worldbreaker
    Hour Power:You may banish a random blessing from your discards to explore.
    Location: Stable
    Location Power:When you acquire an ally, you may shuffle a new ally into a random other location.
    Adventure Powers:

  • Harrow Suit: Books
    Scenario Powers:
  • You may move only when your location is closed, and you may move only to the next location on the scenario list. After the last location you are using is closed, move to the Tavern.
  • Once each turn, you may bury a card to explore.
  • Besieged:After you move, suffer 1 Ranged Combat damage. Scenario Setup
  • Confusing:After you reset, shuffle a random card into your deck. Ustalav's foreboding gothic buildings are like a maze at night.
  • Deadly: When you suffer damage, it is increased by 1. The Whispering Tyrant’s allies are lurking everywhere.
  • Hazardous: When building the locations, add 6 barriers, distributed as evenly as possible. The streets themselves seem to be arrayed against you.

    Snake Oil Seller:

    CotCT
    Barrier 2
    Traits:
    Task
    To Defeat:
    Intelligence
    Craft 6
    OR Wisdom 8
    When you would encounter this barrier, a local character that has the smallest Wisdom die encounters it instead.
    If undefeated, bury the top card of your deck and suffer the scourge Poisoned.

    Location Power

    Guardian Door:

    Core
    Barrier 2
    Traits:
    Obstacle
    Task
    To Defeat:
    Intelligence
    Diplomacy
    Disable
    Stealth 8
    If undefeated, reload this barrier into its location, then summon and encounter a monster.

    Choose Guardian Door

    Diplomacy 8: 1d12 + 5 ⇒ (5) + 5 = 10

    Roll Details:

    Diplomacy - 1d12+5

    Discard Spellbound to explore again

    The Tangled Briar:

    CotCT
    Blessing 1
    Traits:
    Harrow
    Suit: Shields
    Veteran
    When this is the hour: When you close your location, instead of banishing its cards, shuffle them into a random other location.
    To Acquire:
    Constitution
    Survival 4+#
    On any check, discard to bless.
    Discard to remove a scourge from a character or a location.
    Discard to explore.

    Auto Fail this

    Confusing: 1d6 ⇒ 5 => Spellbound

    "

    Seoni wrote:

    Hand: Fly, Create Mindscape, Frost Ray, Gem of Mental Acuity, Cleric of Nethys,

    Displayed:
    Deck: 5 Discard: 10 Buried: 0
    Current Location: Rooftops
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Good Omen, Embiggen, Channel the Gift, Blessing of the Spellbound (3), Codex
    Recharged:
    Discard Pile: Blessing of the Spellbound, Hippogriff Fledgling, Binder's Tome, Sage, Incanter, Ice and Fire, Fire Snake, Spell Dagger, Chronicler, Blessing of the Spellbound (2),
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "

    Board Status
    Most Recent BR Refresh
    Notes for Sajan: Take 2 ranged combat damage.

    Notes for Quinn: Take 2 ranged combat damage.
    Notes for Mios: Take 2 ranged combat damage.
    Tavern 1-11 remain
    Mavaro, Thargrap, Seoni, Quinn, Mios, Sajan - Rooftops 4-10 remain
    Alley 1-11 remain // Thunderstorm is displayed here.


  • OFF-TURN ACTIONS:
    Take 2 damage on Quinns turn - Incanter, Ice and Fire
    On Mavaro's turn since we know the Henchman is coming up and I'm going to be forced to take 2 damage on the move I will cast Fly to examine the top of the Stables and the Rooftops.
    On Mavaros Turn, discard Fire Snake as damage
    End of Mavaros turn.
    Auto Shuffle all spells (Create Mindscape, Fly) in Recovery into her deck

    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: The Savored Sting
    Hour Power:On your checks while you avenge, bless.
    Location: Stable
    Location Power:When you acquire an ally, you may shuffle a new ally into a random other location.
    Adventure Powers:

  • Harrow Suit: Books
    Scenario Powers:
  • You may move only when your location is closed, and you may move only to the next location on the scenario list. After the last location you are using is closed, move to the Tavern.
  • Once each turn, you may bury a card to explore.
  • Besieged:After you move, suffer 1 Ranged Combat damage. Scenario Setup
  • Confusing:After you reset, shuffle a random card into your deck. Ustalav's foreboding gothic buildings are like a maze at night.
  • Deadly: When you suffer damage, it is increased by 1. The Whispering Tyrant’s allies are lurking everywhere.
  • Hazardous: When building the locations, add 6 barriers, distributed as evenly as possible. The streets themselves seem to be arrayed against you.

    Harpy:

    Core
    Monster 2
    Traits:
    Harpy
    To Defeat:
    Combat 10
    Before acting, each character attempts a Wisdom 6 check; characters who fail may not play weapons or spells during this encounter and they move to this location.

    AutoFail, shuffle the location. No cards in hand for damage

    Confusing: 1d6 ⇒ 4 - Channel The Gift

    "

    Seoni wrote:

    Hand: Spell Dagger, Good Omen, Chronicler, Blessing of the Spellbound (2), Blessing of the Spellbound (3),

    Displayed:
    Deck: 8 Discard: 7 Buried: 0
    Current Location: Stable
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Codex, Cleric of Nethys, Gem of Mental Acuity, Create Mindscape, Embiggen, Channel the Gift, Frost Ray, Fly
    Recharged:
    Discard Pile: Blessing of the Spellbound, Hippogriff Fledgling, Binder's Tome, Sage, Incanter, Ice and Fire, Fire Snake,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "

    Board Status
    Most Recent BR Refresh
    Notes for Sajan: Take 2 Ranged combat damage.

    Notes for Quinn: Reload Blackjack's Gear
    Take 2 Ranged combat damage.

    Notes for Mios: Recharge Blessing of the Sages
    Take 2 Ranged combat damage.

    Tavern 1-11 remain
    Mavaro, Thargrap, Seoni, Quinn, Mios, Sajan - Stable 4-11 remain
    Rooftops 1-10 remain // 1 - Persona Mask
    Alley 1-11 remain // Thunderstorm is displayed here.


  • Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: Cayden Cailean's Revelry
    Hour Power:On your check, you may discard a card to reroll 1 die showing 1 or 2.
    Location: Tenement
    Location Power:On your check to acquire an ally, you may bury a boon to add 1d8.
    Adventure Powers:

  • Harrow Suit: Books
    Scenario Powers:
  • You may move only when your location is closed, and you may move only to the next location on the scenario list. After the last location you are using is closed, move to the Tavern.
  • Once each turn, you may bury a card to explore.
  • Besieged:After you move, suffer 1 Ranged Combat damage. Scenario Setup
  • Confusing:After you reset, shuffle a random card into your deck. Ustalav's foreboding gothic buildings are like a maze at night.
  • Deadly: When you suffer damage, it is increased by 1. The Whispering Tyrant’s allies are lurking everywhere.
  • Hazardous: When building the locations, add 6 barriers, distributed as evenly as possible. The streets themselves seem to be arrayed against you.

    Haunt:

    Core
    Barrier 2
    Traits:
    Task
    Trigger
    Undead
    Veteran
    To Defeat:
    Charisma
    Diplomacy 8+#
    OR Divine 6+#
    When examined, suffer the scourge Frightened.
    Cannot be evaded.
    If undefeated, suffer the scourge Drained.

    Diplomacy 13(8+4+1): 1d12 + 5 + 1d6 ⇒ (8) + 5 + (1) = 14

    Roll Details:

    Diplomacy - 1d12+5
    Chronicler - 1d6

    Confusing: 1d6 ⇒ 5
    Recharge Spell Dagger.

    Display Create Mindscape

    "

    Seoni wrote:

    Hand: Incanter, Fire Snake, Fly, Ice and Fire,

    Displayed: Create Mindscape,
    Deck: 11 Discard: 4 Buried: 0
    Current Location: Tenement
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Cleric of Nethys, Frost Ray, Embiggen, Good Omen, Gem of Mental Acuity, Blessing of the Spellbound (3), Codex, Blessing of the Spellbound (2), Channel the Gift
    Recharged: Chronicler, Spell Dagger,
    Discard Pile: Blessing of the Spellbound, Hippogriff Fledgling, Binder's Tome, Sage,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "

    Board Status
    Most Recent BR Refresh

    Notes for Quinn: Mios used Lady of Valor
    Deadly Besieged: 2 Combat Damage

    Healed for 5 and Wounded removed.

    Tavern 1-11 remain
    Mavaro, Thargrap, Seoni, Quinn, Mios, Sajan - Tenement 4-11 remain
    Stable 1-11 remain // Create Mindscape Displayed
    Rooftops 1-10 remain
    Alley 1-11 remain // Thunderstorm is displayed here.


  • OFF-TURN ACTIONS:

    End of Quinns Turn
    Auto Shuffle all spells (Create Mindscape) in Recovery into her deck

    Discard Fledgeling and Spellbound for Deadly Besieged

    On Mios Turn
    Discard Sage and Binders Tome for Deadly Besieged

    "

    Seoni wrote:

    Hand: Chronicler,

    Displayed:
    Deck: 15 Discard: 4 Buried: 0
    Current Location: Tenement
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Spell Dagger, Incanter, Fly, Cleric of Nethys, Codex, Channel the Gift, Embiggen, Blessing of the Spellbound (2), Create Mindscape, Ice and Fire, Gem of Mental Acuity, Blessing of the Spellbound (3), Good Omen, Frost Ray, Fire Snake
    Recharged:
    Discard Pile: Blessing of the Spellbound, Hippogriff Fledgling, Binder's Tome, Sage,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "


    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: Benefaction
    Hour Power:No effect.
    Location: Cathedral
    Location Power:When you defeat a monster, heal a blessing.
    Adventure Powers:

  • Harrow Suit: Books
    Scenario Powers:
  • You may move only when your location is closed, and you may move only to the next location on the scenario list. After the last location you are using is closed, move to the Tavern.
  • Once each turn, you may bury a card to explore.
  • Besieged:After you move, suffer 1 Ranged Combat damage. Scenario Setup
  • Confusing:After you reset, shuffle a random card into your deck. Ustalav's foreboding gothic buildings are like a maze at night.
  • Deadly: When you suffer damage, it is increased by 1. The Whispering Tyrant’s allies are lurking everywhere.
  • Hazardous: When building the locations, add 6 barriers, distributed as evenly as possible. The streets themselves seem to be arrayed against you.

    Thunderstorm: 1d4 ⇒ 2

    New Location: 1d7 ⇒ 3
    Thunderstorm moves to Bridge

    Hippogriff Fledgling:

    CotCT
    Ally 4
    Traits:
    Animal
    Mount
    To Acquire:
    Wisdom
    Survival 11
    If you are at a Wild location, on a local combat check, recharge to add 1d10 and the Slashing trait.
    Discard to move, then explore. This exploration, on your combat checks, add 1d6. You may not use this power during an encounter.

    Wisdom 11: 1d12 + 1d4 ⇒ (8) + (3) = 11

    Roll Details:

    Wisdom - 1d12 (1d6)
    Create Mindscape - 1d4

    Recharge Gem of Mental Acuity to use Charisma die

    Confusing: 1d6 ⇒ 1 -> Ray of Frost

    "

    Seoni wrote:

    Hand: Binder's Tome, Sage, Chronicler, Hippogriff Fledgling, Blessing of the Spellbound,

    Displayed: Create Mindscape,
    Deck: 14 Discard: 0 Buried: 0
    Current Location: Cathedral
    Hero Points: 1
    NOTES:
    Available Support:
  • Binders tome adds 1d4 to all local Combat Checks and Charisma checks, but adds mental.
  • Sage Recharges for 1d6 to local non-Combat Arcane/Knowledge checks
    Other: Paizo reroll status: Available
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Cleric of Nethys, Fire Snake, Blessing of the Spellbound (3), Blessing of the Spellbound (2), Incanter, Ice and Fire, Embiggen, Fly, Codex, Spell Dagger, Channel the Gift, Good Omen
    Recharged: Gem of Mental Acuity, Frost Ray,
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "

    Board Status
    Most Recent BR Refresh
    Tavern 1-11 remain
    Mavaro, Thargrap, Seoni, Quinn, Mios, Sajan - Cathedral 9-11 remain // Seoni's Create Mindscape is displayed here.
    Bridge 1-11 remain // 1=Ashwing Gargoyle-Proxy A - Thunderstorm is displayed here.
    Tenement 1-11 remain
    Stable 1-11 remain
    Rooftops 1-10 remain
    Alley 1-11 remain


  • Add Channel the Gift to deck

    Start of first turn display Create Mindscape

    "

    Seoni wrote:

    Hand: Frost Ray, Gem of Mental Acuity, Binder's Tome, Chronicler, Blessing of the Spellbound,

    Displayed: Create Mindscape,
    Deck: 13 Discard: 0 Buried: 0
    Current Location: Cathedral
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of the Spellbound (2), Blessing of the Spellbound (3), Fly, Incanter, Codex, Cleric of Nethys, Embiggen, Spell Dagger, Sage, Good Omen, Channel the Gift, Fire Snake, Ice and Fire
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "


    Hero Point
    Card Feat - Spell

    Upgrades
    Spell 4: 1d1000 ⇒ 500
    Spell 3: 1d1000 ⇒ 688

    0 Hero Points remaining.


    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: Iomedae’s Justice
    Hour Power:On your check against an Outsider card, add 1d4.
    Location: Farm
    Location Power:On your check that invokes the Animal or Plant trait, or when you play any number of Animal or Plant cards on a check, add 1d6.
    Adventure Powers:

  • Harrow Suit: Books
    Scenario Powers:
  • Once each turn, you may bury a card to explore.
  • When you acquire an ally, you may display it next to the scenario. If you do, you may examine the top card of your location; then, if there are more allies displayed next to the scenario than the number of cards remaining in your location, you may attempt to close your location
  • Impoverished: After drawing your starting hand, draw 3 cards, then bury 3 cards. With Ardis' coffers filled, your coin is no longer as valuable.
  • Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. Sporadic waves of violence and destruction.
  • Desperate: When you encounter a boon and do not acquire it, discard a card. There are consequences to asking the wrong questions.

    Shoanti Barbarian Hide:

    CotCT
    Armor 4
    Traits:
    Light Armor
    Respect
    To Acquire:
    ConstitutionFortitudeSurvival 12
    Display. While displayed:
    * When you suffer Cold or Combat damage, you may recharge to reduce it by 2.
    * On your combat, Constitution, or Fortitude check, after the roll, you may recharge to add your Survival.

    Cast Embiggen

    Constitution 12: 1d10 + 1d10 ⇒ (7) + (7) = 14

    Roll Details:

    Constitution - 1d10 (1d6)
    Blessed - 1d10 (1d6)

    Use Quinn's Benefaction

    Discard Chronicler to explore again

    Sable Company Marine:

    CotCT
    Ally 3
    Traits:
    Human
    Soldier
    To Acquire:
    Dexterity
    Ranged 11
    THEN Charisma
    Diplomacy 10
    On the first combat check of a turn, if it is local, recharge to add 1d8.
    Discard to explore. This exploration, on your first combat check, add 1d8.

    Ask Sajan to take the Dex check

    Dexterity 10: 1d10 + 2 + 1d10 + 1d10 ⇒ (1) + 2 + (8) + (4) = 15

    Roll Details:

    Dexterity - 1d10+2
    Double Blessed - 1d10+1d10

    Use Old Deadeye to bless twice

    Diplomacy 10: 1d20 + 5 + 1d8 ⇒ (17) + 5 + (1) = 23

    Roll Details:

    Diplomacy - 1d20+5 (1d12+5)
    Binder's Tome - 1d8 (1d4)

    Display this, examine location - Flensing Jelly

    Close Check

    Diplomacy 9(4+5): 1d20 + 5 + 1d8 ⇒ (9) + 5 + (8) = 22

    Roll Details:

    Diplomacy - 1d20+5 (1d12+5)
    Binder's Tome - 1d8 (1d4)

    Farm is closed
    From closing draw Random Animal Ally (Random Ally 4 - Hippogriff Fledgling

    Seoni ends her turn.
    Auto Shuffle all spells (Embiggen) in Recovery into her deck
    Seoni resets her hand.

    "

    Seoni wrote:

    Hand: Spell Dagger, Ice and Fire, Fly, Dragon's Breath, Hippogriff Fledgling, Gozreh's Growth,

    Displayed: Shoanti Barbarian Hide,
    Deck: 8 Discard: 4 Buried: 5
    Current Location: Base
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Fire Snake, Create Mindscape, Blessing of the Spellbound (2), Sage, Incanter, Frost Ray, Embiggen, Good Omen
    Recharged:
    Discard Pile: Blessing of the Spellbound (3), Blessing of the Spellbound, Skoan-quah Boneslayer, Chronicler,
    Buried Pile: Gem of Mental Acuity, Codex, Cleric of Nethys, Vampiric Touch, Binder's Tome,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "

    Board Status
    Most Recent BR Refresh
    Allies Displayed: 10
    Banner of the Ancient Kings displayed. +1 to everyone's Combat checks.

    Notes for Sajan: Used Old Deadeye

    Notes for Quinn: Used Benefaction

    Sajan - Base 1-6 remain
    Seoni, Mavaro, Thargrap - Farm BANISHED - CLEAR OUT
    Hospice 1-7 remain // 1=Foes On All Sides
    Quinn, Mios - Shop BANISHED - CLEAR OUT


  • Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: The Lucky Drunk
    Hour Power:After your exploration, you may move to a random location.
    Location: Manor
    Location Power:At the start of your turn, you may recharge an item or a spell to draw a card.
    Adventure Powers:

  • Harrow Suit: Books
    Scenario Powers:
  • Once each turn, you may bury a card to explore.
  • When you acquire an ally, you may display it next to the scenario. If you do, you may examine the top card of your location; then, if there are more allies displayed next to the scenario than the number of cards remaining in your location, you may attempt to close your location
  • Impoverished: After drawing your starting hand, draw 3 cards, then bury 3 cards. With Ardis' coffers filled, your coin is no longer as valuable.
  • Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. Sporadic waves of violence and destruction.
  • Desperate: When you encounter a boon and do not acquire it, discard a card. There are consequences to asking the wrong questions.

    Skoan-quah Boneslayer:

    CotCT
    Ally 4
    Traits:
    Human
    Ranger
    To Acquire:
    Charisma
    Diplomacy 11
    OR Summon And Defeat The Danger
    Display. While displayed:
    * On all Dexterity and Survival checks, add 1d6.
    * At the end of the turn, recharge.
    Discard to examine the top card of your location, then you may explore.
    This exploration, on all Dexterity and Survival checks, add 3.

    Diplomacy 11: 1d12 + 5 + 1d12 ⇒ (4) + 5 + (8) = 17

    Roll Details:

    Diplomacy - 1d12+5
    Blessed - 1d12

    Discard Spellbound to bless

    Going to go ahead and keep this

    Discard Skoan-quah to examine then may explore

    Korvosan House Drake:

    CotCT
    Ally 2
    Traits:
    Dragon
    To Acquire:
    Wisdom
    Arcane
    Survival 9
    On a local combat check, recharge to add 1d6 and the Mental trait.
    Discard to explore. This exploration, when you encounter a barrier, you may evade it and explore again.

    Go ahead and explore

    Arcane 9: 1d12 + 5 + 1d6 ⇒ (9) + 5 + (3) = 17

    Roll Details:

    Arcane - 1d12+5
    Incanter - 1d6

    This I will display to go ahead and attempt to close the location.

    Diplomacy 9: 1d12 + 5 + 1d6 + 4 ⇒ (8) + 5 + (6) + 4 = 23

    Roll Details:

    Diplomacy - 1d12+5
    Good Omen - 1d6+4

    Move to Farm on close

    "Seoni ends her turn.
    Auto Shuffle all spells (Good Omen) in Recovery into her deck
    Seoni resets her hand."

    "

    Seoni wrote:

    Hand: Spell Dagger, Ice and Fire, Fly, Dragon's Breath, Embiggen, Chronicler,

    Displayed:
    Deck: 8 Discard: 3 Buried: 5
    Current Location: Farm
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Good Omen, Blessing of the Spellbound (2), Incanter, Create Mindscape, Sage, Frost Ray, Fire Snake, Gozreh's Growth
    Recharged:
    Discard Pile: Blessing of the Spellbound (3), Blessing of the Spellbound, Skoan-quah Boneslayer,
    Buried Pile: Gem of Mental Acuity, Codex, Cleric of Nethys, Vampiric Touch, Binder's Tome,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "

    Board Status
    Allies Displayed: 7

    Base 1-6 remain
    Seoni - Farm 2-11 remain
    Quinn, Sajan - Den Of Iniquity 2-7 remain // 2=Bound Homunculus 3=Belt of Physical Might
    Thargrap - Hospice 2-12 remain // 2=Rioting Mob
    Mios, Mavaro - Shop 6-12 remain


  • OFF-TURN ACTIONS:
    Receive Dragons Breath
    Seoni is healed for 1: (Blessing of the Spellbound). Deck shuffled.
    Recharge Blessing of the Spellbound (2)
    Move to Manor

    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: Benefaction
    Hour Power:No effect.
    Location: Manor
    Location Power:At the start of your turn, you may recharge an item or a spell to draw a card.
    Adventure Powers:

  • Harrow Suit: Books
    Scenario Powers:
  • Once each turn, you may bury a card to explore.
  • When you acquire an ally, you may display it next to the scenario. If you do, you may examine the top card of your location; then, if there are more allies displayed next to the scenario than the number of cards remaining in your location, you may attempt to close your location
  • Impoverished: After drawing your starting hand, draw 3 cards, then bury 3 cards. With Ardis' coffers filled, your coin is no longer as valuable.
  • Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. Sporadic waves of violence and destruction.
  • Desperate: When you encounter a boon and do not acquire it, discard a card. There are consequences to asking the wrong questions.

    Move to Bank of Abadar

    Vampiric Touch:

    CotCT
    Spell 2
    Traits:
    Arcane
    Attack
    Magic
    Undead
    To Acquire:
    Intelligence
    Arcane 9
    For your combat check, banish to use Arcane + 2d6, then you may heal a card.
    DURING RECOVERY
    If proficient, discard this card; you may succeed at an Arcane 11 check to recharge it instead.

    Arcane 9: 1d12 + 5 + 1d4 ⇒ (8) + 5 + (2) = 15

    Roll Details:

    Arcane - 1d12+5
    Binder's Tome - 1d4

    Bury it for the greedy Goblins

    Cast Fly to examine Bank and Plaza

    Bank Of Abadar - Henchman! (TRIGGER!)

    Evidence:

    Story Bane
    Type: Barrier
    Traits: Task Trigger Veteran
    To Defeat: Intelligence Wisdom Knowledge Perception 10+#
    When examined, encounter this barrier; add 1d8 to your check to defeat. If defeated, display this barrier next to the scenario.

    Knowledge 15(10+5): 1d8 + 2 + 1d8 + 3d8 ⇒ (4) + 2 + (6) + (8, 5, 1) = 26

    Roll Details:

    Knowledge - 1d8+2
    Spotted Evidence - 1d8
    Blessing of the Sages - 3d8

    Use Quinn's Blessing of the Sages

    Bury Binders Tome to close :(

    Examine Plaza: Henchman! (TRIGGER!)

    Evidence:

    Story Bane
    Type: Barrier
    Traits: Task Trigger Veteran
    To Defeat: Intelligence Wisdom Knowledge Perception 10+#
    When examined, encounter this barrier; add 1d8 to your check to defeat. If defeated, display this barrier next to the scenario.

    Knowledge 15(10+5): 1d8 + 2 + 1d8 + 1d8 + 1d8 ⇒ (4) + 2 + (8) + (4) + (8) = 26

    Roll Details:

    Knowledge - 1d8+2
    Spotted Evidence - 1d8
    Double Blessed - 1d8+1d8

    Use Mavaro's Master of Masters

    Close Check
    Charisma 9(5+4): 1d12 + 3 + 1d12 ⇒ (5) + 3 + (10) = 18

    Roll Details:

    Charisma - 1d12+3
    Gozreh's Growth - 1d12

    WPC - Ingore

    Move back to Manor

    The need for more Arcane power is an addiction that tugs at Seoni's soul. When word reached her ears of a forgotten scroll, left unattended upon the grounds of the nearby Bank of Abadar, she made haste to claim it.

    Unfortunately, one of the Goblins that run the Bank noticed Seoni grabbing the scroll and quickly reminder her that no one may take from the grounds without offering deposit in kind. With a Humph, Seoni turned over the Scroll for "safe keeping."

    Seeking clarity and calm from the goblin, Seoni quickly took to the skies. From this height, her keen eyes caught a glimpse of the evidence hidden in plain sight.

    Turning her flight back toward the Manor, she passed over the Plaza. There, another piece of evidence lay amoung the stalls.

    At last, Seoni descended upon the Manor and quickly made her way to her companions.

    Seoni ends her turn.
    Auto Shuffle all spells (Fly) in Recovery into her deck
    Seoni resets her hand.

    "

    Seoni wrote:

    Hand: Spell Dagger, Ice and Fire, Good Omen, Dragon's Breath, Incanter, Blessing of the Spellbound,

    Displayed:
    Deck: 9 Discard: 1 Buried: 5
    Current Location: Manor
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Fire Snake, Chronicler, Create Mindscape, Embiggen, Frost Ray, Sage
    Recharged: Blessing of the Spellbound (2), Gozreh's Growth, Fly,
    Discard Pile: Blessing of the Spellbound (3),
    Buried Pile: Gem of Mental Acuity, Codex, Cleric of Nethys, Vampiric Touch, Binder's Tome,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "

    Board Status
    Most Recent BR Refresh
    Allies Displayed: 4

    Notes for Mavaro: Harrow Deck banished to Recovery
    Used Blessing of the Master of Masters

    Notes for Quinn: Used Blessing of the Sages
    Notes for Mios: May heal a spell on Mavaro's turn.
    Base 1-6 remain
    Farm 1-11 remain
    Sajan, Mavaro, Mios, Seoni, Quinn - Manor 1-8 remain // 1=Dust of Revealing
    Thargrap - Den Of Iniquity 3-11 remain // 3=Ruan Mirukova; 4=Fate-reader Lenses
    Hospice 1-12 remain
    Shop 1-12 remain


  • Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: Lamashtu's Madness
    Hour Power:On your check against a monster, add 1.
    Damage suffered from monsters is increased by 1.

    Location: Manor
    Location Power:At the start of your turn, you may recharge an item or a spell to draw a card.
    Adventure Powers:

  • Harrow Suit: Books
    Scenario Powers:
  • Once each turn, you may bury a card to explore.
  • When you acquire an ally, you may display it next to the scenario. If you do, you may examine the top card of your location; then, if there are more allies displayed next to the scenario than the number of cards remaining in your location, you may attempt to close your location
  • Impoverished: After drawing your starting hand, draw 3 cards, then bury 3 cards. With Ardis' coffers filled, your coin is no longer as valuable.
  • Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. Sporadic waves of violence and destruction.
  • Desperate: When you encounter a boon and do not acquire it, discard a card. There are consequences to asking the wrong questions.

    Move to the Academy to deliver the Keynote

    Hellknight of the Nail:

    CotCT
    Ally 3
    Traits:
    Hellknight
    Human
    To Acquire:
    Charisma
    Diplomacy 11
    On a local combat check against a non-villain bane, recharge to add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead.
    Discard to explore. This exploration, when you suffer damage, reduce it by 2.

    Diplomacy 11: 1d12 + 5 + 1d12 ⇒ (8) + 5 + (2) = 15

    Roll Details:

    Diplomacy - 1d12+5
    Blessed - 1d12

    Use Spellbound to bless

    Display Hellknight, and examine top card of Academy - Gozreh's Growth

    Use Free explore from location power to encounter

    Gozreh's Growth:

    Core
    Blessing 1
    Traits:
    Deity: Gozreh
    Divine
    Veteran
    When this is the hour: On your check against an Animal or Elemental card, add 1d4.
    To Acquire:
    Wisdom
    Divine
    Survival 4+#
    On any check to close or to guard, recharge to add 1d12; the check counts as blessed.
    Discard to explore. This exploration, on your checks against Animal or Elemental cards, add 1d4.

    Arcane(Divine) 8(4+4): 1d12 + 5 ⇒ (5) + 5 = 10

    Roll Details:

    Arcane - 1d12+5

    Use Fire Snake to use Arcane in place of Divine

    "Seoni ends her turn.
    Auto Shuffle all spells (Fire Snake) in Recovery into her deck
    Seoni resets her hand."

    Heeding Quinn’s dire warning of an ambush, Seoni decides to head back toward the Academy.
    As she arrived at the Academy, the first soul she encountered was most unexpected: a Hellknight. Such a figure was a rare sight within scholarly halls.
    Yet with measured words and unwavering resolve, Seoni made her plea. After a long pause, the Hellknight gave a single nod.
    “Very well,” they said. “My blade is yours—for now.”

    "

    Seoni wrote:

    Hand: Fly, Ice and Fire, Good Omen, Binder's Tome, Blessing of the Spellbound (2), Gozreh's Growth,

    Displayed:
    Deck: 8 Discard: 2 Buried: 3
    Current Location: Academy
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Create Mindscape, Embiggen, Fire Snake, Spell Dagger, Sage, Chronicler, Incanter, Frost Ray
    Recharged:
    Discard Pile: Blessing of the Spellbound (3), Blessing of the Spellbound,
    Buried Pile: Gem of Mental Acuity, Codex, Cleric of Nethys,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "

    Board Status
    Most Recent BR Refresh
    Allies Displayed: 4

    Base 1-6 remain
    Bank Of Abadar 1-12 remain // 1=Vampiric Touch
    Sajan - Farm 1-11 remain
    Quinn - Manor 1-11 remain // 1=Assassination Squad
    Mavaro - Plaza 1-7 remain
    Den Of Iniquity 1-11 remain // 1=Grounded Studded Leather
    Mios, Thargrap, Seoni - Academy 6-9 remain
    Hospice 1-12 remain
    Shop 1-12 remain


  • Start at Manor
    "

    Seoni wrote:

    Hand: Fire Snake, Fly, Ice and Fire, Blessing of the Spellbound (2), Blessing of the Spellbound, Blessing of the Spellbound (3),

    Displayed:
    Deck: 9 Discard: 0 Buried: 3
    Current Location: Manor
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Embiggen, Create Mindscape, Binder's Tome, Incanter, Chronicler, Frost Ray, Sage, Spell Dagger, Good Omen
    Recharged:
    Discard Pile:
    Buried Pile: Gem of Mental Acuity, Codex, Cleric of Nethys,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)
    ☑ When you suffer Acid or Cold damage, reduce it by 1

    "


    Upgrades
    None

    Rewards
    Supporter Feat: Moise

    Bonus Feat: Power Feat - Reduce Acid/Cold damage by 1


    Hero Point
    Banked - 2 Saved

    Upgrades
    Nothing stands out, I'll see what's left over and go from there.


    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: Cayden Cailean's Revelry
    Hour Power:On your check, you may discard a card to reroll 1 die showing 1 or 2.
    Location: Oubliette
    Location Power:Damage you suffer is increased by 1.
    Adventure Powers:

  • When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
  • Harrow Suit: Keys
    Scenario Powers:
  • If the story bane Mysterious Relic is not displayed, you cannot guard.
  • The first time the villain is defeated, do not close his location; when you retrieve blessings to shuffle in with the villain, retrieve the story bane Mysterious Relic instead of the first blessing.
  • When you close your location and search it for villains, if you find the Mysterious Relic, shuffle it into a random other location instead of banishing it.
  • When the Mysterious Relic is defeated, display it.
  • Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. Scenario Setup
  • Ablaze: At the end of your turn, suffer 1d4-2 Fire damage. Dark necrotic flames protect Trazavai.
  • Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. In the heart of the fortress the cost of failure is high.
  • Wearisome: Each turn, you may use no more than 1 power that lets you explore. After fighting your way through waves of undead, flames, and traitors, your party is spent.

    Lich:

    Core
    Story Bane 3
    Type: Monster
    Traits:
    Lich
    Undead
    Veteran
    To Defeat:
    Combat 12+##
    THEN Combat 11+##
    Immune to Cold, Electricity, Mental, and Poison. Resistant to Attack.
    Before acting, succeed at a Constitution, Wisdom, Arcane, Divine, or Fortitude 4+# or discard the top 1d4 cards of your deck.
    If undefeated, suffer the scourges Exhausted and Frightened.

    Arcane 8(4+3+1): 1d12 + 5 + 1d4 ⇒ (1) + 5 + (4) = 10

    Roll Details:

    Arcane - 1d12+5
    Binder's Tome - 1d4

    Mios checks his notes.
    Knowledge 10(6+4): 1d10 + 3 + 1d4 ⇒ (6) + 3 + (2) = 11
    "Hit it there!"

    Combat 24(12+4+4+4): 1d12 + 5 + 2d6 + 2 + 1d12 + 1d6 + 2 + 1 ⇒ (4) + 5 + (6, 2) + 2 + (9) + (4) + 2 + 1 = 35

    Roll Details:

    Combat(Arcane) - 1d12+5
    Magic Missile - 2d6+2
    Blessed - 1d12
    Incanter - 1d6
    Mios Smarts - 2
    Banner - 1

    Recharge Fly for Magic Missile
    RechargeDiscard Spellbound to bless

    Pause for someone to take second check


  • Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: Benefaction
    Hour Power:No effect.
    Location: Pits
    Location Power:When you fail a check to acquire or defeat, suffer 1 Combat damage.
    Adventure Powers:

  • When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
  • Harrow Suit: Keys
    Scenario Powers:
  • If the story bane Mysterious Relic is not displayed, you cannot guard.
  • The first time the villain is defeated, do not close his location; when you retrieve blessings to shuffle in with the villain, retrieve the story bane Mysterious Relic instead of the first blessing.
  • When you close your location and search it for villains, if you find the Mysterious Relic, shuffle it into a random other location instead of banishing it.
  • When the Mysterious Relic is defeated, display it.
  • Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. Scenario Setup
  • Ablaze: At the end of your turn, suffer 1d4-2 Fire damage. Dark necrotic flames protect Trazavai.
  • Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. In the heart of the fortress the cost of failure is high.
  • Wearisome: Each turn, you may use no more than 1 power that lets you explore. After fighting your way through waves of undead, flames, and traitors, your party is spent.

    Grab a cure from Mavaro

    Heal: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

    Seoni is healed for 6: (Codex, Fire Snake, Incanter, Blessing of the Spellbound, Gem of Mental Acuity, Blessing of the Spellbound (2)). Deck shuffled.

    Vampiric Touch:

    CotCT
    Spell 2
    Traits:
    Arcane
    Attack
    Magic
    Undead
    To Acquire:
    Intelligence
    Arcane 9
    For your combat check, banish to use Arcane + 2d6, then you may heal a card.
    DURING RECOVERY
    If proficient, discard this card; you may succeed at an Arcane 11 check to recharge it instead.

    Arcane 9: 1d12 + 5 ⇒ (12) + 5 = 17

    Roll Details:

    Arcane - 1d12+5

    Discard Cleric of Nethys to examine top 2 then rearrange and explore

    Card 2 - Henchman Proxy A2
    Card 3 - Catoblepas - TRIGGER! Suffer 1 poison damage (discard Vampiric Touch) elect NOT to shuffle

    Leave cards in order

    Wight:

    Story Bane
    Type: Monster
    Traits: Undead Wight Veteran
    To Defeat: Knowledge 6+# OR Combat 10+##
    Immune to Mental and Poison. Before acting, suffer 1 Cold damage. If undefeated, suffer the scourge Drained.

    BYA - Discard Chronicler as damage

    Combat 18(10+4+4): 1d12 + 5 + 2d8 + 3 + 1d12 + 1 ⇒ (8) + 5 + (8, 6) + 3 + (7) + 1 = 38

    Roll Details:

    Combat(Arcane) - 1d12+5
    Ice and Fire - 2d8+3
    Blessed - 1d12
    Banner of Ancient Kings - 1

    Recharge Discard Spellbound to bless

    To Close, draw 3 cards then recharge my hand
    When permanently closed, shuffle my deck

    Highest Monster - Catoblepas
    Highest Barrier - Options, but I think Concealed Hatch is probably best
    Highest Boon - Options. I prefer the Ally, but there is a weapon and Armor

    Random Location: 1d2 ⇒ 2

    On closing, I'll head to the Crypt

    "Seoni ends her turn.
    Auto Shuffle all spells (Ice and Fire) in Recovery into her deck
    Seoni resets her hand."

    No cards in hand, so no Ablaze damage

    “Come, Marvy! Let us seek Mios down in the depths of the Pits.”

    As they made their way through the shadowed corridors, Marvy murmured a solemn invocation to their diety.
    The ancient words, whispered with reverence, called down a blessing that stirred Seoni's very soul.
    She felt the breath of the gods in her veins, her spirit ignited with celestial might.
    As they reached the Pits, Seoni noticed an old tattered scroll written in an ancient script surrounded by symbols to the great Pharasma.
    As she seized the scroll, a sudden chill washed over her. The aura of a nearby Wight had pierced her soul with a jolt of searing pain.
    Without thinking, she unleashed a bolt of ice and fire and watched as the Wight collapsed in a blaze of frozen fire.
    With little left to uncover in the ruined Pits, Seoni turned her gaze to the nearby Crypts.
    "

    Seoni wrote:

    Hand: Fire Snake, Frost Ray, Embiggen, Gem of Mental Acuity, Incanter, Blessing of the Spellbound,

    Displayed:
    Deck: 9 Discard: 4 Buried: 0
    Current Location: Crypt
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Spell Dagger, Good Omen, Create Mindscape, Blessing of the Spellbound (2), Binder's Tome, Fly, Ice and Fire, Sage, Codex
    Recharged:
    Discard Pile: Cleric of Nethys, Vampiric Touch, Chronicler, Blessing of the Spellbound (3),
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "

    Board Status
    Most Recent BR Refresh
    Banner is displayed. +1 to all combat checks.

    Notes for Sajan: Heal 2 cards
    Notes for Mavaro: Cure

    Notes for Quinn: Recharged Blackjack's Daggers

    Base 1-5 remain // 1. Jayna Lemore, 2. Moise
    Quinn, Thargrap, Seoni - Crypt 2-11 remain // Demonling, Ghoul, Giant Fly
    Mavaro, Mios - Pits BANISHED - CLEAR OUT
    Sajan - Oubliette 1-11 remain // Location is shuffled with 3 new cards from the Pits


  • Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: Erastil's Eye
    Hour Power:If you are at a Wild location, you may discard a card to explore
    Location: Dungeons
    Location Power:The difficulty of combat checks is increased by 2.
    Adventure Powers:

  • When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
  • Harrow Suit: Keys
    Scenario Powers:
  • If the story bane Mysterious Relic is not displayed, you cannot guard.
  • The first time the villain is defeated, do not close his location; when you retrieve blessings to shuffle in with the villain, retrieve the story bane Mysterious Relic instead of the first blessing.
  • When you close your location and search it for villains, if you find the Mysterious Relic, shuffle it into a random other location instead of banishing it.
  • When the Mysterious Relic is defeated, display it.
  • Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. Scenario Setup
  • Ablaze: At the end of your turn, suffer 1d4-2 Fire damage. Dark necrotic flames protect Trazavai.
  • Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. In the heart of the fortress the cost of failure is high.
  • Wearisome: Each turn, you may use no more than 1 power that lets you explore. After fighting your way through waves of undead, flames, and traitors, your party is spent.

    No way for me to get that Kukri, so I'll head to the Blood Pool

    Traitor:

    CotCT
    Monster 1
    Traits:
    Human
    Spy
    Veteran
    To Defeat:
    Combat 9+##
    Before acting, discard a random ally; the difficulty is increased by its level.

    Combat 17(9+4+4+0): 1d12 + 5 + 2d8 + 3 + 1 ⇒ (9) + 5 + (8, 7) + 3 + 1 = 33

    Roll Details:

    Combat(Arcane) - 1d12+5
    Ice and Fire - 2d8+3
    Banner of Ancient Kings - 1

    Discard Traitor for BYA

    "Seoni ends her turn.
    Auto Shuffle all spells (Ice and Fire) in Recovery into her deck
    Seoni resets her hand."

    Ablaze: 1d4 - 2 ⇒ (4) - 2 = 2
    Discard Codex and Spellbound for damage

    "

    Seoni wrote:

    Hand: Frost Ray, Good Omen, Sage, Chronicler, Cleric of Nethys, Blessing of the Spellbound (3),

    Displayed: Create Mindscape,
    Deck: 5 Discard: 6 Buried: 0
    Current Location: Blood Pool
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Embiggen, Binder's Tome, Fly, Ice and Fire, Spell Dagger
    Recharged:
    Discard Pile: Blessing of the Spellbound (2), Gem of Mental Acuity, Fire Snake, Incanter, Codex, Blessing of the Spellbound,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "

    Board Status
    Most Recent BR Refresh
    Banner is displayed. +1 to all combat checks.

    Base 1-5 remain // 1. Jayna Lemore, 2. Moise
    Mios, Mavaro, Seoni - Blood Pool 2-12 remain // Brawl, Archer's Kite Shield, Catoblepas, Hellknight of the Nail
    Crypt 1-10 remain // Demonling, Ghoul
    Pits 1-10 remain // 1-Concealed Hatch
    Sajan, Thargrap - Oubliette 1-14 remain // Giant Fly, Vampire Spawn, Door Spike, Full Pouch, Elven Curve Blade
    Quinn - Dungeons 1-3 remain // Displayed: Create Mindscape; 1-Shock Kukri


  • On Sajans turn cast fly
    Examine Dungeons -> Shock Kukri
    Examine Pits - Concealed Hatch
    Heal: 1d4 - 1 ⇒ (1) - 1 = 0
    Well that wasn't very helpful!

    "

    Seoni wrote:

    Hand: Ice and Fire, Codex, Incanter, Blessing of the Spellbound, Blessing of the Spellbound (3),

    Displayed: Create Mindscape,
    Deck: 9 Discard: 3 Buried: 0
    Current Location: Dungeons
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Good Omen, Sage, Spell Dagger, Embiggen, Chronicler, Cleric of Nethys, Binder's Tome, Fly, Frost Ray
    Recharged:
    Discard Pile: Blessing of the Spellbound (2), Gem of Mental Acuity, Fire Snake,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "

    Board Status
    Most Recent BR Refresh
    Banner is displayed. +1 to all combat checks.

    Base 1-5 remain // 1. Jayna Lemore, 2. Moise
    Mavaro - Blood Pool 1-9 remain
    Crypt 2-10 remain
    Mios - Lair 3-10 remain
    Thargrap, Quinn - Graveyard 3-8 (shuffled), then 1, then 2 remain // 1=Ill Tidings; 2=Brawl; Archer's Kite Shield
    Pits 1-10 remain // 1-Concealed Hatch
    Sajan - Oubliette 1-11 remain // 1=Elven Curve Blade; Giant Fly
    Seoni - Dungeons 3-5 remain // Displayed: Create Mindscape; 3-Shock Kukri


    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: The Dance
    Hour Power:When at least 3 types of boon are played on any check, a character may draw a card.
    Location: Dungeons
    Location Power:The difficulty of combat checks is increased by 2.
    Adventure Powers:

  • When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
  • Harrow Suit: Keys
    Scenario Powers:
  • If the story bane Mysterious Relic is not displayed, you cannot guard.
  • The first time the villain is defeated, do not close his location; when you retrieve blessings to shuffle in with the villain, retrieve the story bane Mysterious Relic instead of the first blessing.
  • When you close your location and search it for villains, if you find the Mysterious Relic, shuffle it into a random other location instead of banishing it.
  • When the Mysterious Relic is defeated, display it.
  • Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. Scenario Setup
  • Ablaze: At the end of your turn, suffer 1d4-2 Fire damage. Dark necrotic flames protect Trazavai.
  • Hostile: When you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster. In the heart of the fortress the cost of failure is high.
  • Wearisome: Each turn, you may use no more than 1 power that lets you explore. After fighting your way through waves of undead, flames, and traitors, your party is spent.

    Sczarni Thief:

    CotCT
    Monster 1
    Traits:
    Human
    Rogue
    Veteran
    To Defeat:
    Combat 9+##
    OR Stealth 5+#
    Before acting, if you are the only local character, suffer 1d4-1 Ranged Combat damage.
    If undefeated, bury either a random item from your discards or the top card of your deck.

    Combat 19(9+4+4+2): 1d12 + 5 + 3d6 + 1d4 ⇒ (3) + 5 + (4, 6, 3) + (2) = 23

    Roll Details:

    Combat(Arcane) - 1d12+5
    Frost Ray - 3d6
    Create Mindscape - 1d4

    Discard Spellbound to explore again

    Ogre:

    Core
    Monster 0
    Traits:
    Giant
    Ogre
    Veteran
    To Defeat:
    Combat 12+##
    Before acting, each local character suffers 1 Combat damage.

    Discard Gem as damage

    Combat 22(12+4+4+2): 1d12 + 5 + 2d6 + 1 + 1d4 ⇒ (2) + 5 + (6, 6) + 1 + (1) = 21

    Roll Details:

    Combat(Arcane) - 1d12+5
    Magic Missile - 2d6+1
    Create Mindscape - 1d4

    Recharge Good Omen for Magic Missile

    Paizo reroll the d12

    Combat 22(12+4+4+2): 1d12 + 5 + 6 + 6 + 1 + 1 ⇒ (7) + 5 + 6 + 6 + 1 + 1 = 26

    Ablaze: 1d4 - 2 ⇒ (3) - 2 = 1

    Sajan and I cautiously enter the shadowed depths of the dungeon to seek out the dreaded Lich that haunts these forsaken halls. We don't get far before the clash of steel and cries of battle reach our ears. We round a corner to behold Mavaro felling a brutish enforcer with swift, ruthless precision.

    Before flying away, Mavaro warns us that a thief lies in ambush just beyond the bend. Forewarned, Sajan and I spring into action, striking down the assassin before their blade could find its mark.

    But our skirmish does not go unnoticed.

    A thunderous roar shakes the corridor, and from the gloom emerges an ogre of monstrous size. It slams a titanic fist into the stone, the impact so great it hurls both Sajan and I against the cold dungeon walls. Dazed and battered but with no time to think, I summon the last of my strength and unleash a magic missile that strikes true. As the spell fades and the ogre reels, I collapse next to the wall and turn to Sajan:

    "I think you should take the lead now"

    "Seoni ends her turn.
    Auto Shuffle all spells (Frost Ray) in Recovery into her deck
    Seoni resets her hand."

    "

    Seoni wrote:

    Hand: Fly, Ice and Fire, Codex, Incanter, Blessing of the Spellbound, Blessing of the Spellbound (3),

    Displayed: Create Mindscape,
    Deck: 8 Discard: 3 Buried: 0
    Current Location: Dungeons
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Frost Ray, Cleric of Nethys, Spell Dagger, Embiggen, Sage, Binder's Tome, Good Omen, Chronicler
    Recharged:
    Discard Pile: Blessing of the Spellbound (2), Gem of Mental Acuity, Fire Snake,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "

    Board Status
    Most Recent BR Refresh
    Notes for Sajan: Takes 1 Combat Damage from Ogre

    Base 1-2, 4-6 remain // 1. Jayna Lemore, 2. Moise
    Mavaro - Blood Pool 2-10 remain
    Quinn - Crypt 1-10 remain // 1. Gozreh's Growth
    Mios - Lair 1-10 remain // 1. Helm of the Valkyrie
    Thargrap - Graveyard 3-10 remain
    Pits 1-10 remain
    Oubliette 1-10 remain
    Sajan, Seoni - Dungeons 4-10 remain


  • Start at Dungeons
    Display Create Mindscape as soon as possible
    "

    Seoni wrote:

    Hand: Fire Snake, Frost Ray, Good Omen, Gem of Mental Acuity, Blessing of the Spellbound (2),

    Displayed: Create Mindscape,
    Deck: 12 Discard: 0 Buried: 0
    Current Location: Dungeons
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of the Spellbound (3), Fly, Sage, Spell Dagger, Codex, Cleric of Nethys, Embiggen, Chronicler, Ice and Fire, Binder's Tome, Incanter, Blessing of the Spellbound
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "


    Hero Point
    Card Feat: Spell
    1 Hero Point Remaining

    Upgrades
    Pass On Upgrades


    OFF-TURN ACTIONS:
    End of Quinns turn"
    End of the turn.
    Auto Shuffle all spells (Create Mindscape) in Recovery into my deck

    On Hawkmoons turn

    Traitor:

    Monster
    Traits: Human Spy Veteran
    To Defeat: Combat 9+##
    Before acting, discard a random ally; the difficulty is increased by its level.

    BYA: 1d2 ⇒ 2
    Discard Incanter. Stupid back stabber!

    Combat 18(9+4+4+1): 1d12 + 5 + 2d6 + 3 + 1d4 + 1d12 ⇒ (8) + 5 + (6, 1) + 3 + (3) + (6) = 32

    Roll Details:

    Combat(Arcane) - 1d12+5
    Magic Missile - 2d6+3
    Binder's Tome - 1d4
    Blessed - 1d12

    RechargeDiscard Spellbound to bless


    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: The Uprising
    Hour Power:Your non-combat check against a bane is blessed.
    Location: Cell
    Location Power:You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.
    Adventure Powers:

  • When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
  • Harrow Suit: Books
    Scenario Powers:
  • When you would discard an ally for its power, bury it instead.
  • Replace Rolth Lamm’s last power with “If defeated by less than 4, no locations are guarded."
  • Harrow of Shields: When your hand is empty at the end of your turn or when you fail a Constitution or Fortitude check, bury a card from your discards. Scenario Setup
  • Besieged: After you move, suffer 1 Ranged Combat damage. The traitors have hidden allies.
  • Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. The traitors are empowered by undead curses.
  • Desperate: When you encounter a boon and do not acquire it, discard a card. You cannot trust anything in this place.

    Move to Ruin
    Bury Tinker to move
    Discard Codex as Ranged Damage

    Persona Mask:

    CotCT
    Item 3
    Traits:
    Accessory
    Magic
    To Acquire:
    Charisma
    Diplomacy 9
    On your Diplomacy check, reveal to add 1d4.
    Recharge to choose a character from any box and display it. Replace your traits with that character's traits until the end of the turn, then banish that character.

    Diplomacy 9: 1d12 + 5 + 1d4 ⇒ (6) + 5 + (3) = 14

    Roll Details:

    Diplomacy - 1d12+5
    Binder's Tome - 1d4

    Board Status
    Most Recent BR Refresh
    Base 1-6 remain
    - Campsite BANISHED - CLEAR OUT
    Mios - Oubliette 4-8 remain // Mist Horn Displayed, 3=Garden Guardian, 4=Roth Lamm, 5=Vicious Scythe
    Thargrap - Twisting Passages 3-15 remain // Wood Golem, Venomous Dagger, Gargoyle (Monster 4), and Dragonbane Greatsword (Weapon 3)
    Sajan, Seoni - Ruin 3-10 remain
    Rooftops 1-10 remain // 1. Drowning Mud
    Mavaro - Crypt 2-4, 7-10 remain // Giant Toad, Shadow, Gray Maiden Footsoldier
    Quinn - Cell 1-4 remain // Create Mindscape Displayed here. 1=Henchman Proxy A2


  • OFF-TURN ACTIONS:
    At end of Quinns turn.
    Auto Shuffle all spells (Good Omen) in Recovery into her deck
    On Mios' turn, I will cast Fly to examine 2 locations

    Examine Ruin and Twisting Passages
    Ruin Card 1 - Enhance
    Twisting Passages Card 1 - Biting Tigers

    Elect not to move
    Heal( The Hidden Truth) : 1d4 - 1 ⇒ (2) - 1 = 1

    Seoni is healed for 1: (Chronicler). Deck shuffled.

    At end of Mios turn.
    Auto Shuffle all spells (Fly) in Recovery into her deck

    "

    Seoni wrote:

    Hand: Codex, Binder's Tome, Tinker,

    Displayed: Create Mindscape,
    Deck: 12 Discard: 2 Buried: 0
    Current Location: Cell
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of the Spellbound (2), Ice and Fire, Fly, Incanter, Embiggen, Chronicler, Frost Ray, Blessing of the Spellbound (3), Good Omen, Blessing of the Spellbound, Cleric of Nethys, Gem of Mental Acuity
    Recharged:
    Discard Pile: Sage, Spell Dagger,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "

    Board Status
    Most Recent BR Refresh
    Base 1-6 remain
    - Campsite BANISHED - CLEAR OUT
    Sajan, Mios - Oubliette 4-8 remain // Mist Horn Displayed, 3=Garden Guardian, 4=Roth Lamm, 5=Vicious Scythe
    Thargrap - Twisting Passages 1-15 remain // 1- Biting Tigers
    Wood Golem, Venomous Dagger, Gargoyle (Monster 4), Biting Tigers (Barrier 3), and Dragonbane Greatsword (Weapon 3)

    Mavaro - Ruin 1-10 remain // 1- Enhance
    Rooftops 1-10 remain
    Crypt 1-10 remain
    Quinn, Seoni - Cell 1-4 remain // Create Mindscape Displayed here. Mist Horn displayed here until Thargap's turn. 1=Henchman Proxy A2


    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: Orison
    Hour Power:No effect.
    Location: Cell
    Location Power:You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.
    Adventure Powers:

  • When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
  • Harrow Suit: Books
    Scenario Powers:
  • When you would discard an ally for its power, bury it instead.
  • Replace Rolth Lamm’s last power with “If defeated by less than 4, no locations are guarded."
  • Harrow of Shields: When your hand is empty at the end of your turn or when you fail a Constitution or Fortitude check, bury a card from your discards. Scenario Setup
  • Besieged: After you move, suffer 1 Ranged Combat damage. The traitors have hidden allies.
  • Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. The traitors are empowered by undead curses.
  • Desperate: When you encounter a boon and do not acquire it, discard a card. You cannot trust anything in this place.

    Manticore:

    Core
    Monster 3
    Traits:
    Aberration
    Manticore
    To Defeat:
    Combat 15
    Before acting, a random character suffers 1d4+1 Ranged Combat damage.
    If undefeated, each local character suffers 1 Ranged Combat damage.

    RandomChar-S,Q,M,S,M,T: 1d6 ⇒ 6 - Thargrap
    Thargrap takes 1d4+1 Ranged Combat Damage

    Combat 15: 1d12 + 5 + 2d8 + 3 + 1d4 ⇒ (1) + 5 + (2, 3) + 3 + (1) = 15

    Roll Details:

    Combat(Arcane) - 1d12+5
    Ice and Fire - 2d8+3
    Binder's Tome - 1d4

    Hearing Quinn’s warning, Seoni twisted away just in time, the manticore’s barbed spikes whistling past her with deadly intent. Thargrap, however, was not so fortunate as the jagged projectiles struck true, sending the half orc sprawling with a pained grunt.

    With a furious incantation, Seoni unleashed a torrent of fire and ice, the elements entwining in a devastating surge. The monstrous aberration shrieked, its flesh seared and frozen in an instant, before it collapsed lifeless upon the scorched earth.

    Gasping, Seoni swayed on unsteady feet, exhaustion threatening to overtake her. She turned to Quinn, eyes searching his for guidance. "What now?" she asked, her voice barely more than a whisper.

    I drew Create Mindscape, so I will display it at the Cell - Add 1d4 to Int/Wis/Cha checks.

    "

    Seoni wrote:

    Hand: Good Omen, Fly, Codex, Binder's Tome, Tinker,

    Displayed: Create Mindscape,
    Deck: 9 Discard: 3 Buried: 0
    Current Location: Cell
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of the Spellbound (3), Embiggen, Cleric of Nethys, Blessing of the Spellbound (2), Frost Ray, Blessing of the Spellbound, Incanter, Ice and Fire, Gem of Mental Acuity
    Recharged:
    Discard Pile: Chronicler, Sage, Spell Dagger,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "

    Board Status
    Most Recent BR Refresh

    Notes for Thargrap: Takes 1d4+1 Ranged Combat Damage

    Notes for Mios: Mavaro's turn: move to Dungeons with Thargrap and take 1 Ranged Combat dmg from moving.
    Thargrap's turn: Mios may draw a card. On location close have to move (again) and take another 1 Ranged Combat dmg;.

    Base 1-6 remain
    - Campsite BANISHED - CLEAR OUT
    Sajan, Mios (?) - Oubliette 1-8 remain // 1=Trapped Chest
    Thargrap - Twisting Passages 1-15 remain // Wood Golem, Venomous Dagger, Gargoyle (Monster 4), Biting Tigers (Barrier 3), and Dragonbane Greatsword (Weapon 3)
    Mavaro - Ruin 1-10 remain
    Rooftops 1-10 remain
    Crypt 1-10 remain
    Quinn, Seoni - Cell 2-8 remain // Create Mindscape Displayed here


  • OFF-TURN ACTIONS:
    Discard Gem and Spell dagger for Acid Damage

    Seoni is healed for 1: (Gem of Mental Acuity). Deck shuffled.

    "

    Seoni wrote:

    Hand: Good Omen, Ice and Fire, Binder's Tome, Tinker,

    Displayed:
    Deck: 11 Discard: 3 Buried: 0
    Current Location: Cell
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Frost Ray, Blessing of the Spellbound (3), Create Mindscape, Embiggen, Gem of Mental Acuity, Cleric of Nethys, Fly, Incanter, Codex, Blessing of the Spellbound (2), Blessing of the Spellbound
    Recharged:
    Discard Pile: Chronicler, Sage, Spell Dagger,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "


    OFF-TURN ACTIONS:

    Traitor:

    Monster
    Traits: Human Spy Veteran
    To Defeat: Combat 9+##
    Before acting, discard a random ally; the difficulty is increased by its level.

    BYA: 1d3 ⇒ 1 -> Chronicler (0)

    Combat 17(9+4+4+0): 1d12 + 5 + 2d6 + 1d4 + 1d6 ⇒ (9) + 5 + (2, 1) + (1) + (1) = 19

    Roll Details:

    Combat(Arcane) - 1d12+5
    Force Missile - 2d6
    Binder's Tome - 1d4
    Incanter - 1d6

    Turn Order: Seoni, Quinn, Mios, Sajan, Mavaro, Thargrap
    ========================
    Seoni starts her turn.
    Hour: The Locksmith
    Hour Power:On your check, you may recharge a card to replace all d4s with d8s.
    Location: Cell
    Location Power:You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.
    Adventure Powers:

  • When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
  • Harrow Suit: Books
    Scenario Powers:
  • When you would discard an ally for its power, bury it instead.
  • Replace Rolth Lamm’s last power with “If defeated by less than 4, no locations are guarded."
  • Harrow of Shields: When your hand is empty at the end of your turn or when you fail a Constitution or Fortitude check, bury a card from your discards. Scenario Setup
  • Besieged: After you move, suffer 1 Ranged Combat damage. The traitors have hidden allies.
  • Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead. The traitors are empowered by undead curses.
  • Desperate: When you encounter a boon and do not acquire it, discard a card. You cannot trust anything in this place.

    Tinker:

    Core
    Ally 1
    Traits:
    Hireling
    Human
    To Acquire:
    Charisma
    Diplomacy
    Disable 6
    On a local check to acquire or Craft check, recharge to add 1d4.
    Discard to explore. This exploration, on your checks to acquire and your Craft checks, add 1d4.

    Charisma 6: 1d12 + 3 + 1d4 ⇒ (11) + 3 + (2) = 16

    Roll Details:

    Charisma - 1d12+3
    Binder's Tome - 1d4

    "

    Seoni wrote:

    Hand: Spell Dagger, Good Omen, Ice and Fire, Binder's Tome, Gem of Mental Acuity, Tinker,

    Displayed:
    Deck: 10 Discard: 2 Buried: 0
    Current Location: Cell
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Create Mindscape, Fly, Embiggen, Codex, Blessing of the Spellbound (3), Cleric of Nethys, Blessing of the Spellbound, Frost Ray, Blessing of the Spellbound (2)
    Recharged: Incanter,
    Discard Pile: Chronicler, Sage,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "

    Board Status
    Most Recent BR Refresh
    Notes for Sajan: summon and encounters the danger (the monster Traitor)

    Notes for Quinn: summon and encounters the danger (the monster Traitor)
    Notes for Mios: summon and encounters the danger (the monster Traitor)
    Base 1-6 remain
    Mios, Thargrap - Campsite 3-10 remain
    Dungeons 1-10 remain
    Sajan - Oubliette 1-10 remain
    Twisting Passages 1-10 remain
    Mavaro - Ruin 1-10 remain
    Rooftops 1-10 remain
    Crypt 1-10 remain
    Quinn, Seoni - Cell 2-10 remain


  • Start at the Cell with Quinn

    "

    Seoni wrote:

    Hand: Spell Dagger, Good Omen, Binder's Tome, Chronicler, Incanter, Sage,

    Displayed:
    Deck: 11 Discard: 0 Buried: 0
    Current Location: Cell
    Hero Points: 1
    NOTES:
    Other: Paizo reroll status: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of the Spellbound (2), Cleric of Nethys, Gem of Mental Acuity, Fly, Blessing of the Spellbound, Frost Ray, Embiggen, Codex, Ice and Fire, Create Mindscape, Blessing of the Spellbound (3)
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3
    - Knowledge: Intelligence +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Charisma +2
    - Diplomacy: Charisma +2

    Favored Card: Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
    Proficiencies:
    Arcane
    POWERS:
    For your combat check, you may discard a card (☑ or recharge a spell) to use Arcane + 2d4 (☑ 2d6) plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell.
    On your check to recharge an Arcane spell , you automatically succeed. (☑ You may instead shuffle it into your deck.)

    "

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