Replace Korvosan Guard with Sklar-quah Thundercaller. Loot: replace Wandermeal with Plaguebringer's Mask and Blessing of Kofusachi with Pharasma's Knowing. Start at Cathedral.
Displayed:Lantern Implement,
Deck: 13 Discard: 0 Buried: 0
Current Location: Cathedral
Hero Points: 1
4! Reroll: USED
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Lantern Implement (displayed): +1d4 vs Knowledge/Perception
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Crowbar, Pharamsa's Knowing (Loot), Sklar-quah Thundercaller, Deconstructor, Horn of Battle Clarity, Spiked Breastplate, Blessing of Abadar, War Drum, Vicious Scythe, Sacred Candle, The Plaguebringer's Mask, Gorum's Iron, Staff of Minor Healing
Recharged: Discard Pile: Buried Pile:
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 (▢+2 ) to your check that invokes the Animal or Lycanthrope (☑ or Demon or Undead) trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item (▢ or weapon) from your discard pile.
☑ While you have the loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury (▢ or discard) a card to banish it and draw a new monster (▢ or barrier), then encounter it, (☑ adding your Perception bonus to checks to defeat it during the encounter).
Spend 1 Hero Point on Power Feat: ☑ While you have the loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury (▢ or discard) a card to banish it and draw a new monster (▢ or barrier), then encounter it, (☑ adding your Perception bonus to checks to defeat it during the encounter).
Sands of the Hour
CotCT
Blessing 0
Traits:
Arcane
Divine
When this is the hour: No effect.
To Acquire:
Arcane
Divine
Knowledge
Perception 4
On any check using a skill listed in the hour's check to acquire, recharge to bless.
Discard to examine the top card of your location, then you may explore.
Hour Power: No effect
SOT: N/a
Move: Move to Hospice
Explore: Tangleburn Bag
Tangleburn Bag:
Tangleburn Bag
Core
Item 2
Traits:
Alchemical
Attack
Fire
Object
To Acquire:
Intelligence
Craft 10
For your combat check, banish to use Dexterity, Craft, or Ranged + 2d8; if you fail the check against a monster you encounter, you may evade it.
DURING RECOVERY
If proficient, you may succeed at a Craft 12 check to recharge this card.
Discard Grandmother Nightmare to Bless check.
Intelligence 10:2d10 + 1 ⇒ (1, 3) + 1 = 5
Well, fail. Suffer 7 damage, so discard hand and end turn
End Turn: Reset Hand
Recovery: N/a
Board Status Most Recent BR Refresh Allies Displayed: 10 Banner of the Ancient Kings displayed. +1 to everyone's Combat checks.
Displayed:Lantern Implement,
Deck: 3 Discard: 8 Buried: 4
Current Location: Hospice
Hero Points: 1
4! Reroll: USED
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Lantern Implement (displayed): +1d4 vs Knowledge/Perception
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): War Drum
Recharged: Staff of Minor Healing, Hellknight of the Veil,
Discard Pile: Korvosan Guard, Gorum's Iron, Sawtooth Saber, Grandmother Nightmare, Horn of Battle Clarity, Helm of the Valkyrie (Core), Vicious Scythe, Deconstructor, Buried Pile: Crowbar, Wounding Spear-Axe, The Plaguebringer's Mask, Sacred Candle,
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 (▢+2 ) to your check that invokes the Animal or Lycanthrope (☑ or Demon or Undead) trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item (▢ or weapon) from your discard pile.
☑ While you have the loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury (▢ or discard) a card to banish it and draw a new monster (▢ or barrier), then encounter it, (▢ adding your Perception bonus to checks to defeat it during the encounter).
Grandmother Nightmare
Core
Blessing 3
Traits:
Deity: Lamashtu
Divine
When this is the hour: When you fail to acquire a boon, you may shuffle it and a new monster into its location.
To Acquire:
Intelligence
Arcane
Divine 8
On any check, discard to bless.
On a check against a monster, discard to bless twice.
Recharge to explore, then a random character summons and encounters a monster.
Hour Power: When you fail to acquire a boon, you may shuffle it and a new monster into its location.
SOT: N/a
Move: Stay at Shop
Explore: Sawtooth Saber
Sawtooth Saber:
Sawtooth Saber
CotCT
Weapon 3
Traits:
Finesse
Magic
Melee
Red Mantis
Slashing
Sword
Veteran
To Acquire:
Strength
Acrobatics
Melee 13
For your combat check, reveal to use Strength, Acrobatics, or Melee + 1d6+2; if this is not the first combat check to defeat the bane this encounter, add 1d8. If proficient, you may additionally discard to add another 1d8+#.
Ask Sajan for Blessing of the Publican to bless check twice.
Melee 13:3d8 + 5 ⇒ (1, 7, 3) + 5 = 16
[ooc]Acquired!
Bury Sacred Candle to draw hour - Grandmother Nightmare
Displayed:Lantern Implement,
Deck: 8 Discard: 3 Buried: 4
Current Location: Shop
Hero Points: 1
4! Reroll: USED
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Lantern Implement (displayed): +1d4 vs Knowledge/Perception
Horn of Battle Clarity: Local Combat: add 1d4
Grandmother Nightmare: Discard to bless (or bless twice vs monster)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Wadjet, Spiked Breastplate, Compass, War Drum, Pharamsa's Knowing (Loot), Blessing of Abadar
Recharged: Staff of Minor Healing, Hellknight of the Veil,
Discard Pile: Korvosan Guard, Gorum's Iron, Sawtooth Saber, Buried Pile: Crowbar, Wounding Spear-Axe, The Plaguebringer's Mask, Sacred Candle,
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 (▢+2 ) to your check that invokes the Animal or Lycanthrope (☑ or Demon or Undead) trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item (▢ or weapon) from your discard pile.
☑ While you have the loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury (▢ or discard) a card to banish it and draw a new monster (▢ or barrier), then encounter it, (▢ adding your Perception bonus to checks to defeat it during the encounter).
Out of Turn Updates: Heal 3 from Holy Feast. Heal Golembane Hammer +2, Fly, and Wayfarer.
Turn: Turn 14 - Blessing of Milani
Blessing of Milani:
Blessing of Milani
SS
Blessing B
Traits:
Divine
Milani
To Acquire:
Dexterity
Wisdom 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Dexterity or Wisdom check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Discard Blessing of Sivanah to Bless check. Divine Fortune adds 1d6.
Blessing of the Gods
SS
Blessing B
Traits:
Divine
Basic
To Acquire:
None 0
When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Automatically acquire. Display Pirate Shade Haunt next to deck. Discard Blessing of the Gods to explore again.
Explore 2: Blessing of Gozreh
Blessing of Gozreh:
Blessing of Gozreh
SS
Blessing C
Traits:
Divine
Gozreh
To Acquire:
Wisdom
Survival 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to close a location.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Automatically acquire. Display Pirate Shade Haunt next to deck. Discard Blessing of the Gozreh to explore again.
Explore 3: Blessing of Besmara
Blessing of Besmara:
Blessing of Besmara
SS
Blessing 1
Traits:
Divine
Besmara
To Acquire:
Dexterity
Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check that has the Swashbuckling trait.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Automatically acquire. Display Pirate Shade Haunt next to deck. Discard Blessing of the Besmara to explore again.
Explore 4: Wereshark Pirate
Wereshark Pirate:
Wereshark Pirate
SS
Henchman 6
Type: Monster
Traits:
Lycanthrope
Pirate
Aquatic
To Defeat:
Combat 26
The Wereshark Pirate may not be evaded.
Before you act, if the top card of the blessings discard deck is not Blessing of the Gods, the difficulty of the check to defeat is increased by 6.
After you act, if the check to defeat did not have the Swashbuckling trait, discard the top card of the blessings deck.
If defeated, you may immediately attempt to close the location this henchman came from.
Difficulty is increased by 6 since Hourglass is not Blessing of the Gods and 3 from Pirate Shade Haunt. For combat, reveal and discard Flaming Icy Axe +1 to do Melee+1d12+1+2d6 and the Cold trait. Add 1d4 vs Pirate banes. Discard Blessing of the All-Seeing Eye to Bless check. Audessa Reyquio adds 1. Maznar adds 1d4+1. Divine Fortune adds 1d6.
Defeated. Does not have Swashbuckling trait so discard top card of Hourglass. Can attempt to close. Maznar adds 1d4+1. Divine Fortune adds 1d6. Audessa adds 1.
Displayed:Phoenix Cloak,
Deck: 9 Discard: 7 Buried: 2
Current Location: Wishing Well
Hero Points: 13
5-6E Reroll: not used
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Helm of Electric Radiance, Arcana Theft, Cleric of Nethys, Wayfarer, Fly, Fire Snake, Golembane Hammer +2, Demonbane Longsword +2, Blessing of Cayden Cailean
Recharged: Discard Pile: Summon Hellhounds, Blessing of Sivanah, Blessing of the Gods (acq), Blessing of Gozreh (acq), Blessing of Besmara (acq), Flaming Icy Axe +1, Blessing of the All-Seeing Eye, Buried Pile: Gallivance, Annihilation Spectacles,
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☑ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Out of Turn Updates: May heal a spell on Mavaro's turn, but no spells in deck.
Turn: Turn 14 - Benefaction
Benefaction:
Benefaction
Core
Blessing 0
Traits:
Divine
When this is the hour: No effect.
To Acquire:
Diplomacy
Divine 5
On another character's check, discard to bless.
To avenge, discard.
Discard to explore.
Hour Power: No effect
SOT: N/a
Move: Move to Shop
Explore: Cryptic Message
Cryptic Message:
Cryptic MessageCore
Barrier 2
Traits:
Cache
To Defeat:
Intelligence
Knowledge 10
If undefeated, you may banish this barrier.
If defeated, you may examine the top 2 cards of your location and return them in any order.
Knowledge 10:1d10 + 3 + 1d4 ⇒ (8) + 3 + (3) = 14
Defeated. Examine top two cards and return them in any order.
Card 1: Drums of Panic
Drums of Panic:
Drums of Panic
CotCT
Item 3
Traits:
Instrument
Magic
To Acquire:
Constitution
Charisma 10
When a local character encounters a monster, display at your location.
While displayed:
* When a local character encounters a monster, they may recharge every ally in their hand to evade it. If they have no allies, they may recharge a card to evade it.
* At the start of your turn, discard this card; if proficient, recharge it instead.
Card 2: Symbol of Insanity
Symbol of Insanity:
Symbol of Insanity
Core
Barrier 3
Traits:
Magic
Trap
To Defeat:
Intelligence
Wisdom
Arcane
Divine 12
If undefeated, each local character chooses a random other local character; the chosen character suffers 1d4-1 Combat damage.
Will leave as is (unless someone else wants the Symbol of Insanity on top. Don't want to encounter either card so end turn here.
End Turn: Reset Hand
Recovery: N/a
Board Status Allies Displayed: 5
Notes for Mavaro:Harrow Deck banished to Recovery
Used Blessing of the Master of Masters
Base 1-6 remain Farm 1-11 remain Sajan, Mavaro, Seoni - Manor 1-8 remain // 1=Dust of Revealing Thargrap, Quinn - Den Of Iniquity 1-7 remain // 1=Blackjack's Daggers 2=Bound Homunculus 3=Belt of Physical Might Hospice 1-12 remain Mios - Shop 2-12 remain // 2=Drums of Panic, 3=Symbol of Insanity
Displayed:Lantern Implement,
Deck: 8 Discard: 2 Buried: 3
Current Location: Shop
Hero Points: 1
4! Reroll: USED
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Lantern Implement (displayed): +1d4 vs Knowledge/Perception
Horn of Battle Clarity: Local Combat: add 1d4
Sacred Candle: Bury to draw a Books Hour or a useful Hour
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): War Drum, Blessing of Wadjet, Pharamsa's Knowing (Loot), Blessing of Abadar, Spiked Breastplate, Compass
Recharged: Staff of Minor Healing, Hellknight of the Veil,
Discard Pile: Korvosan Guard, Gorum's Iron, Buried Pile: Crowbar, Wounding Spear-Axe, The Plaguebringer's Mask,
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 (▢+2 ) to your check that invokes the Animal or Lycanthrope (☑ or Demon or Undead) trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item (▢ or weapon) from your discard pile.
☑ While you have the loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury (▢ or discard) a card to banish it and draw a new monster (▢ or barrier), then encounter it, (▢ adding your Perception bonus to checks to defeat it during the encounter).
Displayed: Deck: 14 Discard: 0 Buried: 0
Current Location: w/ Everyone
Hero Points: 13
5-6E Reroll: not used
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Lady of Graves, Fly, Annihilation Spectacles, Helm of Electric Radiance, Audessa Reyquio, Cleric of Nethys, Golembane Hammer +2, Treacherous Teleport, Create Mindscape, Blessing of the All-Seeing Eye, Fire Snake, Cloudburst, Blessing of Maat, Gallivance
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☑ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Incitation
Core
Blessing 0
Traits:
Arcane
Divine
When this is the hour: No effect.
To Acquire:
Arcane
Divine 4
On any check, discard to bless.
On a check that invokes the Acid, Cold, Electricity, Fire, or Force trait, freely discard to bless.
Discard to explore.
Hour Power: No effect
SOT: N/a
Move: Move to Academy
Explore: Forbiddance
Forbiddance:
Forbiddance
CotCT
Barrier 5
Traits:
Curse
Trap
To Defeat:
Wisdom 13
OR Arcane
Divine 15
If undefeated, display this barrier at your location and move to a random other location. While displayed, at this location:
* At the start of your turn, you may encounter this barrier.
* When you would explore, move to a random other location and explore it instead.
* When this location is closed, banish this barrier.
Ask Sajan for Blessing of Milani to Bless check twice.
Wisdom 13:3d8 ⇒ (6, 1, 3) = 10
Use Paizo reroll on the 1
Wisdom 13:6 + 1d8 + 3 ⇒ 6 + (7) + 3 = 16
Defeated. Location power: can explore if first exploration was not a Spell. So will explore again.
Explore 2: Henchman Proxy B6
Rioting Mob:
Rioting Mob
Story Bane
Type: Barrier
Traits: Skirmish Veteran
To Defeat: Charisma Diplomacy 6+#
If undefeated, each character summons and encounters the story bane Thug.
Ask Sajan for The Publican to Bless check twice.
Charisma 6+4+1=11:3d8 ⇒ (2, 6, 5) = 13
Defeated. Discard Korvosan Guard to explore again.
Explore 3: Dragon's Breath
Dragon's Breath:
Dragon's Breath
CotCT
Spell 3
Traits:
Arcane
Magic
Attack
To Acquire:
Intelligence
Arcane 11
For your combat check, banish to use Arcane + 3d6 and add the Acid, Cold, Electricity, Fire, or Poison trait.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 13 check to recharge it instead.
Displayed:Lantern Implement,
Deck: 10 Discard: 1 Buried: 3
Current Location: Academy
Hero Points: 1
4! Reroll: USED
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Lantern Implement (displayed): +1d4 vs Knowledge/Perception
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): War Drum, Blessing of Wadjet, Helm of the Valkyrie (Core), Compass, Horn of Battle Clarity, Blessing of Abadar, Sacred Candle, Spiked Breastplate, Pharamsa's Knowing (Loot), Vicious Scythe
Recharged: Discard Pile: Korvosan Guard, Buried Pile: Crowbar, Wounding Spear-Axe, The Plaguebringer's Mask,
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 (▢+2 ) to your check that invokes the Animal or Lycanthrope (☑ or Demon or Undead) trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item (▢ or weapon) from your discard pile.
☑ While you have the loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury (▢ or discard) a card to banish it and draw a new monster (▢ or barrier), then encounter it, (▢ adding your Perception bonus to checks to defeat it during the encounter).
Displayed: Deck: 14 Discard: 0 Buried: 0
Current Location: Bank of Abadar
Hero Points: 1
3D Reroll: not used
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Lantern Implement (displayed): +1d4 vs Knowledge/Perception
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Helm of the Valkyrie (Core), Sacred Candle, War Drum, Blessing of Wadjet, Compass, Pharamsa's Knowing (Loot), Crowbar, Spiked Breastplate, Lantern Implement, Horn of Battle Clarity, Blessing of Abadar, Gorum's Iron, Vicious Scythe, The Plaguebringer's Mask
Recharged: Discard Pile: Buried Pile:
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 (▢+2 ) to your check that invokes the Animal or Lycanthrope (☑ or Demon or Undead) trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item (▢ or weapon) from your discard pile.
☑ While you have the loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury (▢ or discard) a card to banish it and draw a new monster (▢ or barrier), then encounter it, (▢ adding your Perception bonus to checks to defeat it during the encounter).
Due to Impoverished, draw three cards, then bury three cards.
Displayed:Lantern Implement,
Deck: 10 Discard: 0 Buried: 3
Current Location: Bank of Abadar
Hero Points: 1
3D Reroll: not used
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Lantern Implement (displayed): +1d4 vs Knowledge/Perception
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Horn of Battle Clarity, Blessing of Abadar, Helm of the Valkyrie (Core), Compass, Sacred Candle, Vicious Scythe, War Drum, Spiked Breastplate, Pharamsa's Knowing (Loot), Blessing of Wadjet
Recharged: Discard Pile: Buried Pile: Crowbar, Wounding Spear-Axe, The Plaguebringer's Mask,
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 (▢+2 ) to your check that invokes the Animal or Lycanthrope (☑ or Demon or Undead) trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item (▢ or weapon) from your discard pile.
☑ While you have the loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury (▢ or discard) a card to banish it and draw a new monster (▢ or barrier), then encounter it, (▢ adding your Perception bonus to checks to defeat it during the encounter).
Mios will take the second attack. Reveal and discard Vicious Scythe to do Melee+1d10+1+1d10+1. Recharge the displayd Spiked Breastplate to add 1d4 and the Piercing trait. Reload Lantern Implment to add 1d10. Mios adds 2 due to his power. Banner adds 1.
Out of Turn Updates: Recharge Staff of Minor Healing to Heal 2. Heal Korvosan Guard and Horn of Battle Clarity.
Turn: Turn 17 - The Queen Mother
The Queen Mother:
The Queen Mother
CotCT
Blessing 1
Traits:
Harrow
Suit: Stars
Veteran
When this is the hour: Your Knowledge check is blessed.
To Acquire:
Wisdom
Knowledge 4+#
On any check, discard to bless; after the roll, for each boon played that has a level lower than #, add 1.
Discard to explore. This exploration, on all checks against Veteran cards, subtract 2; on all checks when you play a Veteran boon, add 2.
Hour Power: Your Knowledge check is blessed.
SOT: N/a
Move: Stay at Oubliette
Explore: Full Pouch
Full Pouch:
Full Pouch
CotCT
Spell 2
Traits:
Arcane
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 9
Display. While displayed:
* When a local character would banish an Alchemical or Liquid item for its power, you may freely banish to let them recharge the item instead.
* At the end of your turn, banish.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 11 check to recharge it instead.
Intelligence 9:1d10 + 1 ⇒ (9) + 1 = 10
Acquired. No way to explore again.
End Turn: Reset Hand.
Ablaze:1d4 - 2 ⇒ (1) - 2 = -1Suffer no damage
Recovery: N/a
Board Status Banner is displayed. +1 to all combat checks.
Notes for Sajan:Heal 2 cards Notes for Mavaro:Cure used
Given Wayfinder Notes for Thargrap:Banish Ghoul. Bury Carrion Golem
Base 1-5 remain // 1. Jayna Lemore, 2. Moise Sajan, Mavaro, Mios, Quinn, Thargrap, Seoni - Oubliette 2-17 remain // Door Spike, Elven Curve Blade, Catoblepas, Concealed Hatch, Hellknight of the Nail , Ash Giant, Enervation, Dispelling Mist
Displayed:Spiked Breastplate, Lantern Implement,
Deck: 10 Discard: 1 Buried: 3
Current Location: Oubliette
Hero Points: 1
3D Reroll: not used
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Lantern Implement (displayed): +1d4 vs Knowledge/Perception
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Wounding Spear-Axe, Helm of the Valkyrie (acq), Korvosan Guard, Gorum's Iron, Hellknight of the Veil, Staff of Minor Healing, Blessing of Kofusachi, Compass, Sacred Candle, Horn of Battle Clarity
Recharged: Discard Pile: Full Pouch, Buried Pile: Blessing of Abadar, Deconstructor, War Drum,
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 (▢+2 ) to your check that invokes the Animal or Lycanthrope (▢ or Demon or Undead) trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item (▢ or weapon) from your discard pile.
☑ While you have the loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury (▢ or discard) a card to banish it and draw a new monster (▢ or barrier), then encounter it, (▢ adding your Perception bonus to checks to defeat it during the encounter).
The Wind and the Waves
Core
Blessing 3
Traits:
Deity: Gozreh
Divine
When this is the hour: At the start of the turn, any character may recharge a card to move.
To Acquire:
Wisdom
Divine
Survival 8
On a local check, discard to bless.
After the roll, if it is a check to close or to guard, the character may reroll.
Discard to let a local character move, then you may explore.
Hour Power: At the start of the turn, any character may recharge a card to move.
SOT: N/a
Move: Stay at Blood Pool
Explore: Henchman Proxy A1 - Wight
Wight:
Wight
Story Bane
Type: Monster
Traits: Undead Wight Veteran
To Defeat: Knowledge 6+# OR Combat 10+##
Immune to Mental and Poison. Before acting, suffer 1 Cold damage. If undefeated, suffer the scourge Drained.
Reveal Helm of the Valkyrie to reduce BYA Cold damage by 1 to 0.
Displayed:Spiked Breastplate, Lantern Implement,
Deck: 8 Discard: 2 Buried: 3
Current Location: Pits
Hero Points: 1
3D Reroll: not used
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Lantern Implement (displayed): +1d4 vs Knowledge/Perception
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Hellknight of the Veil, Blessing of Kofusachi, Blessing of Wadjet, Gorum's Iron, Wounding Spear-Axe, Sacred Candle, Compass
Recharged: Helm of the Valkyrie (acq),
Discard Pile: Korvosan Guard, Horn of Battle Clarity, Buried Pile: Blessing of Abadar, Deconstructor, War Drum,
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 (▢+2 ) to your check that invokes the Animal or Lycanthrope (▢ or Demon or Undead) trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item (▢ or weapon) from your discard pile.
☑ While you have the loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury (▢ or discard) a card to banish it and draw a new monster (▢ or barrier), then encounter it, (▢ adding your Perception bonus to checks to defeat it during the encounter).
Turn Order: Seltyiel, Maznar, Augustille, Damiel, Jirelle, Ak
Out of Turn Updates: Use Summon Hellhounds for Maznar. Heal for 3 - Blessing of the Spellbound, Wayfarer, and Blessing of Maat.
Turn: Turn 7 - Blessing of Hshurha
Blessign of Hshurha:
Blessing of Hshurha
SS
Blessing 2
Traits:
Divine
Hshurha
To Acquire:
Wisdom
Survival 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check attempted by a character on a ship.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
SOT: N/a
Move: Move to Fort Hazard
Explore: Pteranodon
Pteranodon:
Pteranodon
SS
Ally 4
Traits:
Animal
To Acquire:
Wisdom
Survival 11
On your turn, discard this card to move to another location. You may then explore your location; add 1d6 to your combat checks during this exploration.
Wisdom 11:1d4 ⇒ 2
Not acquired. Discard Fly to examine top card of Murder Hole and Torture Pit.
Murder Hole - Seaweed Siren
Seaweed Siren:
Seaweed Siren
SS
Monster 6
Traits:
Aberration
Siren
Aquatic
To Defeat:
Wisdom 12
THEN Wisdom 12
THEN Wisdom 12
The Seaweed Siren is immune to the Mental trait. All damage dealt by it is Mental damage that may not be reduced.
If undefeated, search your deck and discard any allies, then shuffle your deck.
Torture Pit - Gargiya
Gargiya:
Gargiya
SS
Monster 6
Traits:
Aberration
Aquatic
To Defeat:
Combat 25
All damage from the Gargiya is Fire damage.
If defeated, the Gargiya deals 1d8 Fire damage to each character at your location.
End Turn: Reset Hand. Can attempt to recharge a discarded spell before reset
Displayed: Deck: 13 Discard: 2 Buried: 0
Current Location: Fort Hazard
Hero Points: 12
5-6E Reroll: not used
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Arcana Theft, Wayfarer, Blessing of Sivanah, Cleric of Nethys, Annihilation Spectacles, Cloudburst, Create Mindscape, Blessing of the Spellbound, Flaming Icy Axe +1, Blessing of Maat, Demonbane Longsword +2, Golembane Hammer +2, Helm of Electric Radiance
Recharged: Discard Pile: Summon Hellhounds, Fly, Buried Pile:
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☑ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
On Sajan's turn, recharge Compass to move to Blood Pits then examine top card of location - Hellknight of the Nail
Healing:1d4 - 1 ⇒ (1) - 1 = 0
Hellknight of the Nail:
Hellnight of the Nail
CotCT
Ally 3
Traits:
Hellknight
Human
To Acquire:
Charisma
Diplomacy 11
On a local combat check against a non-villain bane, recharge to add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead.
Discard to explore. This exploration, when you suffer damage, reduce it by 2.
Displayed:Spiked Breastplate, Lantern Implement,
Deck: 11 Discard: 2 Buried: 1
Current Location: Lair
Hero Points: 1
3D Reroll: not used
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Lantern Implement (displayed): +1d4 vs Knowledge/Perception
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Plaguebringer's Mask, Hellknight of the Veil, Sacred Candle, Staff of Minor Healing, Blessing of Wadjet, Blessing of Kofusachi, Gorum's Iron, Crowbar, Vicious Scythe, Wounding Spear-Axe, Helm of the Valkyrie (Core)
Recharged: Discard Pile: Korvosan Guard, Horn of Battle Clarity, Buried Pile: Blessing of Abadar,
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 (▢+2 ) to your check that invokes the Animal or Lycanthrope (▢ or Demon or Undead) trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item (▢ or weapon) from your discard pile.
☑ While you have the loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury (▢ or discard) a card to banish it and draw a new monster (▢ or barrier), then encounter it, (▢ adding your Perception bonus to checks to defeat it during the encounter).
Cayden Cailean's Revelry
Core
Blessing 1
Traits:
Deity: Cayden Cailean
Divine
Veteran
When this is the hour: On your check, you may discard a card to reroll 1 die showing 1 or 2.
To Acquire:
Charisma
Divine
Fortitude 4+#
On a local check, bury to reroll 1 or 2 dice.
Discard to explore.
Hour Power: On your check, you may discard a card to reroll 1 die showing 1 or 2.
SOT: N/a
Move: Stay at Lair
Explore: Helm of the Valkyrie
Helm of the Valkyrie:
Helm of the Valkyrie
Core
Armor 2
Traits:
Heavy Armor
Helm
To Acquire:
Constitution
Fortitude 8
When you suffer Combat damage, freely reveal to reduce it by 1.
If proficient, when you suffer any damage, freely reveal to reduce it by 1.
At the end of your turn, recharge to move.
After playing this armor, you may not play a Helm boon this encounter.
Bury Gorum's Iron to bless check.
Constitution 8:2d8 ⇒ (7, 3) = 10
Acquired. Discard Korvosan Guard to explore again. Reduce damage this turn by 1.
Explore 2: Reefclaw
Reefclaw:
Reefclaw
CotCT
Monster 1
Traits:
Aberration
Aquatic
To Defeat:
Combat 11
If this monster would be defeated, reroll.
Banner is displayed so +1 to combat check. For combat, reveal Deconstructor to do Melee+1d8+1.
Displayed:Spiked Breastplate, Lantern Implement,
Deck: 11 Discard: 2 Buried: 0
Current Location: Lair
Hero Points: 1
3D Reroll: not used
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Lantern Implement (displayed): +1d4 vs Knowledge/Perception
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Gorum's Iron, Sacred Candle, Staff of Minor Healing, Crowbar, Wounding Spear-Axe, Helm of the Valkyrie (Core), Blessing of Wadjet, Blessing of Kofusachi, Hellknight of the Veil, The Plaguebringer's Mask, Vicious Scythe
Recharged: Discard Pile: Korvosan Guard, Horn of Battle Clarity, Buried Pile:
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 (▢+2 ) to your check that invokes the Animal or Lycanthrope (▢ or Demon or Undead) trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item (▢ or weapon) from your discard pile.
☑ While you have the loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury (▢ or discard) a card to banish it and draw a new monster (▢ or barrier), then encounter it, (▢ adding your Perception bonus to checks to defeat it during the encounter).
Turn Order: Seltyiel, Maznar, Augustille, Damiel, Jirelle, Ak
Out of Turn Updates: N/a
Turn: Turn 1 - Blessing of Geryon
Blessing of Geryon:
Blessing of Geryon
SS
Blessing 6
Traits:
Divine
Geryon
To Acquire:
Charisma
Diplomacy 8
OR Divine 5
Discard this card to add 1 die to any check.
Bury this card and all cards in your hand to succeed at your check to defeat a non-villain monster; then draw up to your hand size.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
SOT: N/a
Move: Move to Sea Caves
Explore: Ederleigh Baines
Ederleigh Baines:
Ederleigh Baines
SS
Ally 4
Traits:
Human
Rogue
Pirate
To Acquire:
Charisma
Diplomacy 10
Reveal this card to succeed at your check to defeat a barrier that has the Lock, Obstacle, or Trap trait, then roll 1d6; on a 1, bury the top 3 cards of your deck.
Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration.
Charisma 10:1d6 + 1d4 + 1 ⇒ (3) + (4) + 1 = 8
Not acquired. Discard Blessing of the Spellbound to explore again.
Explore 2: Shackles Pirate
Shackles Pirate:
Shackles Pirate
SS
Monster C
Traits:
Human
Pirate
Veteran
To Defeat:
Combat 9
The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any.
If the check to defeat has the Swashbuckling trait, add 1d4 to it.
Discard Wayfarer to explore again and add 2d6 to all checks.
Explore 3: Blessing of Geryon
Blessing of Geryon:
Blessing of Geryon
SS
Blessing 6
Traits:
Divine
Geryon
To Acquire:
Charisma
Diplomacy 8
OR Divine 5
Discard this card to add 1 die to any check.
Bury this card and all cards in your hand to succeed at your check to defeat a non-villain monster; then draw up to your hand size.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Wyvern Blade Trap
SS
Barrier 3
Traits:
Trap
To Defeat:
Dexterity
Disable 10
OR Wisdom
Perception 12
If undefeated, you and 1 random other character, if any, at your location are dealt 1d4 Poison damage.
Dexterity 10:1d6 + 1d4 + 1 ⇒ (6) + (2) + 1 = 9
Discard Blessing of Maat to add 3 to check -> 12. Defeated.
End Turn: Reset Hand. Can attempt to recharge a discarded spell before reset
Displayed: Deck: 14 Discard: 3 Buried: 0
Current Location: Sea Caves
Hero Points: 12
5-6E Reroll: not used
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Flaming Icy Axe +1, Cloudburst, Demonbane Longsword +2, Blessing of Pharasma, Golembane Hammer +2, Annihilation Spectacles, Haneilius Fitch, Blessing of Sivanah, Blessing of Zogmugot, Create Mindscape, Helm of Electric Radiance, Cleric of Nethys, Arcana Theft
Recharged: Blessing of Geryon,
Discard Pile: Blessing of the Spellbound, Wayfarer, Blessing of Maat, Buried Pile:
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☑ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Displayed:Spiked Breastplate, Lantern Implement,
Deck: 13 Discard: 0 Buried: 0
Current Location: Lair
Hero Points: 1
3D Reroll: not used
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Lantern Implement (displayed): +1d4 vs Knowledge/Perception
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Abadar, Vicious Scythe, Hellknight of the Veil, Staff of Minor Healing, Helm of the Valkyrie (Core), Crowbar, Blessing of Kofusachi, The Plaguebringer's Mask, Compass, Blessing of Wadjet, Sacred Candle, Wounding Spear-Axe, War Drum
Recharged: Discard Pile: Buried Pile:
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 (▢+2 ) to your check that invokes the Animal or Lycanthrope (▢ or Demon or Undead) trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item (▢ or weapon) from your discard pile.
☑ While you have the loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury (▢ or discard) a card to banish it and draw a new monster (▢ or barrier), then encounter it, (▢ adding your Perception bonus to checks to defeat it during the encounter).
Story Bane
Type: Monster
Traits: Undead Wight Veteran
To Defeat: Knowledge 6+# OR Combat 10+##
Immune to Mental and Poison. Before acting, suffer 1 Cold damage. If undefeated, suffer the scourge Drained.
Suffer 1 Cold damage. Discard the Plaguebringer's Mask as 1 Cold damage. Lantern Implement adds 1d4.
Out of Turn Updates: Slight retcon. Would have Reloaded Lantern Implement last turn. So slight change to current hand.
Turn: Turn 16 - Abadar's Law:
Abadar's Law:
Abadar's Law
Abadar's Law
Core
Blessing 1
Traits:
Deity: Abadar
Divine
Veteran
When this is the hour: On your check to close or to guard, add 1d4.
To Acquire:
Diplomacy
Disable
Divine 4+#
On any check, discard to bless.
On a check to acquire, recharge to bless.
Discard to explore.
Hour Power: On your check to close or to guard, add 1d4.
SOT: N/a
Move: Stay at Oubilette
Explore: Spider Swarm
Spider Swarm:
Spider Swarm
CotCT
Monster 1
Traits:
Swarm
Vermin
To Defeat:
Combat 10
Vulnerable to Attack.
If defeated by less than 4, shuffle this monster into its location.
If undefeated, suffer the scourge Poisoned.
Defeated by more than 4. Discard Blessing of Kofusachi to explore again.
Explore 2: Vicious Scythe
Vicious Scythe:
Vicious Scythe]
CotCT
Weapon 2
Traits:
2-Handed
Magic
Melee
Scythe
Slashing
To Acquire:
Strength
Melee 11
For your combat check, reveal to use Strength or Melee + 1d10+1; you may additionally discard to add another 1d10+1. If proficient, if any die rolled on this check shows 10, count it as a 12. If you fail this check against a non-story bane monster, you may reload the monster into its location.
After playing this weapon, you may not play an Offhand boon this encounter.
Blessing of Wadjet adds 1d4 to checks to acquire.
Melee 11:1d8 + 5 + 1d4 ⇒ (8) + 5 + (3) = 16
Discard Blessing of Wadjet to examine top card of location and may explore. Examine Garden Guardian. Choose to explore.
Explore 3: Garden Guardian
Garden Guardian:
Garden Guardian
CotCT
Monster 3
Traits:
Outsider
Plant
To Defeat:
Combat 15
Immune to Mental and Poison.
Before acting, each local character must succeed at a Constitution or Fortitude 7 check or suffer the scourge Poisoned.
Displayed:Lantern Implement,
Deck: 10 Discard: 6 Buried: 1
Current Location: Oubliette
Hero Points: 1
3B Reroll: not used // Mios has the following scourges marked:
Poisoned:
While Marked:
After you reset, recharge a random card.
When you would heal any number of cards, you may remove this scourge instead.
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Lantern Implement (displayed): +1d4 vs Knowledge/Perception
Deck, Discard, Buried:
Reloaded: Wounding Spear-Axe,
Middle of Deck (Unknown Order): Gorum's Iron, Sacred Candle, Helm of the Valkyrie (Core), Spiked Breastplate, Horn of Battle Clarity
Recharged: War Drum, Korvosan Guard, Crowbar, Compass,
Discard Pile: Hellknight of the Veil, Deconstructor, Clockwork Servant, Blessing of Abadar, Blessing of Kofusachi, Blessing of Wadjet, Buried Pile: Mist Horn,
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 (▢+2 ) to your check that invokes the Animal or Lycanthrope (▢ or Demon or Undead) trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item (▢ or weapon) from your discard pile.
☑ While you have the loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury (▢ or discard) a card to banish it and draw a new monster (▢ or barrier), then encounter it, (▢ adding your Perception bonus to checks to defeat it during the encounter).
Recharge Compass on Reset. Then rehcarge Staff of MInor Healing to get rid of Poisoned.
Out of Turn Updates: Move to Dungeons with Thargrap. Discard Clockwork Servant as 1 Ranged Combat damage. Draw card - Korvosan Guard. Move again to Oubilette. Recharge Korvosan Guard to reduce damage by 1 to 0.
Turn: Turn 10 - The Hidden Truth
The Hidden Truth:
The Hidden Truth
CotCT
Blessing 1
Traits:
Harrow
Suit: Books
Veteran
When this is the hour: The first time you examine cards this turn, heal 1d4-1 cards.
To Acquire:
Intelligence
Stealth 4+#
On your check, freely discard to use your Intelligence die instead of the normal die.
Recharge to examine the top card of your location, then you may discard a card to explore.
Hour Power: The first time you examine cards this turn, heal 1d4-1 cards.
SOT: N/a
Move: Stay at Oubilette
Explore: Trapped Chest
Trapped Chest:
Trapped Chest
Core
Barrier 1
Traits:
Cache
Lock
Trap
Veteran
To Defeat:
Strength
Melee 11+#
OR Disable 7+#
If undefeated, suffer 1d4 Acid damage and the scourge Dazed.
If defeated, summon and encounter a weapon, a spell, an armor, or an item.
Mist Horn
CotCT
Item 1
Traits:
Instrument
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 8
Display next to a location. While displayed:
* When a character at this location suffers damage, reduce it by 2, or 1d4+1 if proficient.
* At the start of your turn, attempt an Arcane or Divine 10 check. If you succeed, recharge this card; if you fail, bury it..
Displayed:Lantern Implement, Mist Horn, (Displayed @ Oubliette),
Deck: 9 Discard: 4 Buried: 0
Current Location: Oubliette
Hero Points: 1
3B Reroll: not used
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Lantern Implement (displayed): +1d4 vs Knowledge/Perception
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Spiked Breastplate, Helm of the Valkyrie (Core), Horn of Battle Clarity, Staff of Minor Healing, Gorum's Iron, Sacred Candle
Recharged: War Drum, Korvosan Guard, Crowbar,
Discard Pile: Hellknight of the Veil, Deconstructor, Clockwork Servant, Blessing of Abadar, Buried Pile:
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 (▢+2 ) to your check that invokes the Animal or Lycanthrope (▢ or Demon or Undead) trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item (▢ or weapon) from your discard pile.
☑ While you have the loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury (▢ or discard) a card to banish it and draw a new monster (▢ or barrier), then encounter it, (▢ adding your Perception bonus to checks to defeat it during the encounter).
Discard Hellknight of the Nail, difficulty is increased by 3. For combat, reveal and Discard Deconstructor to do Melee+1d8+1+1d4. Recharge War Drum to add 1d4.
The Gold-Fisted
Core
Blessing 3
Traits:
Deity: Abadar
Divine
When this is the hour: When you acquire a boon, you may recharge a card.
To Acquire:
Craft
Divine 8
On a local check to acquire, reload to add 1d4.
Discard to explore. This exploration, on your checks to acquire, add 1d4.
Hour Power: When you acquire a boon, you may recharge a card.
SOT: N/a
Move: Stay at Campsite
Explore: Clockwork Servant
Clockwork Servant:
Clockwork Servant
Core
Ally 1
Traits:
Construct
To Acquire:
Intelligence
Craft 6
On a local Intelligence or Craft check, recharge to add 1d6.
Bury or banish to explore.
DURING RECOVERY
You may succeed at a Craft 8 check to recharge this card.
Displayed:Lantern Implement,
Deck: 11 Discard: 2 Buried: 0
Current Location: Campsite
Hero Points: 1
3A Reroll: USED
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Lantern Implement (displayed): +1d4 vs Knowledge/Perception
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Plaguebringer's Mask, Staff of Minor Healing, Compass, Helm of the Valkyrie (Core), Gorum's Iron, Spiked Breastplate, Korvosan Guard, Horn of Battle Clarity, Sacred Candle, Blessing of Kofusachi
Recharged: War Drum,
Discard Pile: Hellknight of the Veil, Deconstructor, Buried Pile:
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 (▢+2 ) to your check that invokes the Animal or Lycanthrope (▢ or Demon or Undead) trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item (▢ or weapon) from your discard pile.
☑ While you have the loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury (▢ or discard) a card to banish it and draw a new monster (▢ or barrier), then encounter it, (▢ adding your Perception bonus to checks to defeat it during the encounter).
Displayed:Lantern Implement,
Deck: 12 Discard: 0 Buried: 0
Current Location: Campsite
Hero Points: 1
3A Reroll: USED
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Lantern Implement (displayed): +1d4 vs Knowledge/Perception
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Wounding Spear-Axe, The Plaguebringer's Mask, Spiked Breastplate, Staff of Minor Healing, Compass, Helm of the Valkyrie (Core), Blessing of Kofusachi, Blessing of Abadar, Gorum's Iron, Sacred Candle, Horn of Battle Clarity, Korvosan Guard
Recharged: Discard Pile: Buried Pile:
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 (▢+2 ) to your check that invokes the Animal or Lycanthrope (▢ or Demon or Undead) trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item (▢ or weapon) from your discard pile.
☑ While you have the loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury (▢ or discard) a card to banish it and draw a new monster (▢ or barrier), then encounter it, (▢ adding your Perception bonus to checks to defeat it during the encounter).
Out of Turn Updates: Suffer 1 Fire damage twice. Discard Priest of Asmodeus and Cleaving Battleaxe as 1 Fire damage twice.
Turn: Turn 23 - The Tyrant
The Tyrant:
The Tyrant
CotCT
Blessing 1
Traits:
Harrow
Suit: Crowns
Veteran
When this is the hour: When you fail a Charisma check, suffer 1d4 Combat damage and the scourge Wounded.
To Acquire:
Charisma
Fortitude 4+#
On any check, reload to bless; that character discards the top 1d4-2 cards of their deck.
Discard to explore. This exploration, on all checks against story banes, the first card played to bless may be played freely.
Hour Power: When you fail a Charisma check, suffer 1d4 Combat damage and the scourge Wounded.
SOT: N/a
Move: Stay at Cell
Explore: Seeking Longbow
Seeking Longbow:
Seeking Longbow
CotCT
Weapon 3
Traits:
2-Handed
Bow
Magic
Piercing
Ranged
To Acquire:
Dexterity
Ranged 13
For your combat check, reveal to use Dexterity or Ranged + 1d8+2; you may additionally discard to reroll.
If proficient, on another character's combat check, freely discard to add 1d8.
After playing this weapon, you may not play an Offhand boon this encounter.
Dexterity 13:1d4 ⇒ 1
End Turn: Reset Hand.
Ablaze:1d4 - 2 ⇒ (4) - 2 = 2
Suffer 2 damage. Discard Wounding Spear-axe and Crowbar. Then reset.
Displayed: Deck: 4 Discard: 10 Buried: 1
Current Location: Cell
Hero Points: 1
3A Reroll: USED
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Lantern Implement (displayed): +1d4 vs Knowledge/Perception
Priest of Asmodeus: on local check, reveal and bury another card to reroll.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Besmara, Blessing of Kofusachi, Gorum's Iron, Korvosan Guard
Recharged: Discard Pile: Deconstructor, Lantern Implement, Blessing of Wadjet, Compass, The Gold Fisted, Magic Klar, Cleaving Battleaxe, Priest of Asmodeus, Wounding Spear-Axe, Crowbar, Buried Pile: Sacred Candle,
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 (▢+2 ) to your check that invokes the Animal or Lycanthrope (▢ or Demon or Undead) trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item (▢ or weapon) from your discard pile.
☑ While you have the loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury (▢ or discard) a card to banish it and draw a new monster (▢ or barrier), then encounter it, (▢ adding your Perception bonus to checks to defeat it during the encounter).
Displayed: Deck: 9 Discard: 6 Buried: 1
Current Location: Arsenal
Hero Points: 1
3A Reroll: USED
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Lantern Implement (displayed): +1d4 vs Knowledge/Perception
Priest of Asmodeus: on local check, reveal and bury another card to reroll.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Staff of Minor Healing, The Plaguebringer's Mask, Helm of the Valkyrie (Core), Gorum's Iron, Spiked Breastplate, Blessing of Kofusachi, War Drum, Korvosan Guard, Blessing of Besmara
Recharged: Discard Pile: Deconstructor, Lantern Implement, Blessing of Wadjet, Compass, The Gold Fisted, Magic Klar, Buried Pile: Sacred Candle,
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 (▢+2 ) to your check that invokes the Animal or Lycanthrope (▢ or Demon or Undead) trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item (▢ or weapon) from your discard pile.
☑ While you have the loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury (▢ or discard) a card to banish it and draw a new monster (▢ or barrier), then encounter it, (▢ adding your Perception bonus to checks to defeat it during the encounter).
Displayed: Deck: 9 Discard: 5 Buried: 1
Current Location: Repository
Hero Points: 1
3A Reroll: USED
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Lantern Implement (displayed): +1d4 vs Knowledge/Perception
Priest of Asmodeus: on local check, reveal and bury another card to reroll.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): War Drum, Staff of Minor Healing, Gorum's Iron, Spiked Breastplate, The Plaguebringer's Mask, Helm of the Valkyrie (Core), Korvosan Guard, Blessing of Kofusachi, Blessing of Besmara
Recharged: Discard Pile: Deconstructor, Lantern Implement, Blessing of Wadjet, Compass, The Gold Fisted, Buried Pile: Sacred Candle,
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 (▢+2 ) to your check that invokes the Animal or Lycanthrope (▢ or Demon or Undead) trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item (▢ or weapon) from your discard pile.
☑ While you have the loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury (▢ or discard) a card to banish it and draw a new monster (▢ or barrier), then encounter it, (▢ adding your Perception bonus to checks to defeat it during the encounter).
Out of Turn Updates: Use Sacred Candle to draw The Gold Fisted on Quinn's turn.
Turn: Turn 17 - The Forge
The Forge:
The Forge
CotCT
Blessing 1
Traits:
Harrow
Suit: Hammers
Veteran
When this is the hour: On your check, add 1 for each type of boon played.
To Acquire:
Strength
Craft 4+#
On any check, discard to bless; after the roll, for each type of boon played on the check, add 1.
Discard to explore.
Hour Power: On your check, add 1 for each type of boon played.
SOT: N/a
Move: Stay at Repository
Explore: Cleaving Battleaxe
Cleaving Battleaxe:
Cleaving Battleaxe
CotCT
Weapon 2
Traits:
Axe
Magic
Melee
Slashing
To Acquire:
Strength
Melee 10
For your combat check, reveal to use Strength or Melee + 1d8+1; if proficient, you may additionally discard to add another 1d8. After the encounter, if you discarded this card for its power and defeated a monster, you may examine the top card of your location; if it is a monster, you may encounter it.
Melee 10:1d8 + 4 ⇒ (2) + 4 = 6
Failed so take poison damage.
Poison Damage:1d4 - 1 ⇒ (1) - 1 = 0
Take no damage. Discard Compass to explore again.
Explore 2: Locate Object
Locate Object:
Locate Object
Core
Spell 1
Traits:
Arcane
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 6
Banish to examine your location until you find a boon. Encounter it, then shuffle your location.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 8 check to recharge it instead.
Intelligence 6:1d10 + 1 ⇒ (8) + 1 = 9
Acquired. Banish to examine location for a boon, encounter it, then shuffle location. Next card is a boon - Liquid Courage
Liquid Courage:
Liquid Courage
CotCT
Item 2
Traits:
Alchemical
Liquid
To Acquire:
Intelligence
Craft 9
Display. While displayed:
* Remove your scourge Frightened.
* You may banish to ignore a monster's before acting powers.
DURING RECOVERY
If proficient, you may succeed at a Craft 11 check to recharge this card.
Intelligence 9:1d10 + 1 ⇒ (5) + 1 = 6
Fail to acquire. Suffer poison damage
Poison damage:1d4 - 1 ⇒ (1) - 1 = 0
Discard The Gold-Fisted to explore, adding 1d4 to acquire.
Random card:1d12 ⇒ 7
Explore 3: Magic Klar
Magic Klar:
Magic Klar
CotCT
Armor 2
Traits:
Offhand
Shield
Magic
To Acquire:
Constitution
Fortitude
Melee
Survival 9
When you suffer Combat damage, freely reveal to reduce it by 2.
If proficient, on your Melee combat check, freely recharge to add 1d6+1 and the Magic and Piercing traits.
After playing this armor, you may not play a 2-Handed boon this encounter.
Displayed: Deck: 8 Discard: 5 Buried: 1
Current Location: Repository
Hero Points: 1
3A Reroll: USED
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Lantern Implement (displayed): +1d4 vs Knowledge/Perception
Priest of Asmodeus: on local check, reveal and bury another card to reroll.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Gorum's Iron, Korvosan Guard, Blessing of Besmara, Spiked Breastplate, War Drum, Helm of the Valkyrie (Core), Staff of Minor Healing, Blessing of Kofusachi
Recharged: Discard Pile: Deconstructor, Lantern Implement, Blessing of Wadjet, Compass, The Gold Fisted, Buried Pile: Sacred Candle,
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 (▢+2 ) to your check that invokes the Animal or Lycanthrope (▢ or Demon or Undead) trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item (▢ or weapon) from your discard pile.
☑ While you have the loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury (▢ or discard) a card to banish it and draw a new monster (▢ or barrier), then encounter it, (▢ adding your Perception bonus to checks to defeat it during the encounter).
Forgot about Dazed. Before reset, at the end of Mios's turn, will shuffle hand into deck to remove Dazed. Only 1 card was in hand - Helm of the Valkyrie. Shuffle it into deck, then re-draw up to hand size during Reset.
Displayed: Deck: 9 Discard: 3 Buried: 0
Current Location: Slaughterhouse
Hero Points: 1
3A Reroll: USED // Mios has the following scourges marked:
Dazed:
While Marked:
You may not examine locations.
If you explored this turn, you may not explore again.
If you didn't suffer this scourge on this turn, at the end of your turn, shuffle your hand into your deck and remove this scourge.
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Lantern Implement (displayed): +1d4 vs Knowledge/Perception
Priest of Asmodeus: on local check, reveal and bury another card to reroll.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Korvosan Guard, Staff of Minor Healing, Gorum's Iron, Blessing of Besmara, War Drum, The Plaguebringer's Mask, Blessing of Kofusachi, Spiked Breastplate, Helm of the Valkyrie (Core)
Recharged: Discard Pile: Deconstructor, Lantern Implement, Blessing of Wadjet, Buried Pile:
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 (▢+2 ) to your check that invokes the Animal or Lycanthrope (▢ or Demon or Undead) trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item (▢ or weapon) from your discard pile.
☑ While you have the loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury (▢ or discard) a card to banish it and draw a new monster (▢ or barrier), then encounter it, (▢ adding your Perception bonus to checks to defeat it during the encounter).
Grandmother Nightmare
Core
Blessing 3
Traits:
Deity: Lamashtu
Divine
When this is the hour: When you fail to acquire a boon, you may shuffle it and a new monster into its location.
To Acquire:
Intelligence
Arcane
Divine 8
On any check, discard to bless.
On a check against a monster, discard to bless twice.
Recharge to explore, then a random character summons and encounters a monster.
Hour Power: When you fail to acquire a boon, you may shuffle it and a new monster into its location.
SOT: Recharge Staff of Minor Healing so Quinn can Heal a card.
Move: Stay at Slaughterhouse
Explore: Wraith
Wraith:
Wraith
Core
Story Bane 2
Type: Monster
Traits:
Incorporeal
Undead
Veteran
Wraith
To Defeat:
Combat 13+##
OR Divine 8+#
Immune to Mental and Poison.
If the check to defeat does not have the Magic trait, this monster is undefeated.
Damage suffered from this monster may not be reduced.
If undefeated, suffer the scourge Drained.
For combat, reveal and discard Deconstructor to do Melee+1dd8+1+1d4. Recharge Gorum's Iron to bless check. Reload Lantern Implement to add 1d10. Recharge Spiked Breastplate to add 1d4 and the Piercing trait. Ask Thargrap for a Monster to add 1d8.
Ask Quinn to Bury Jayne Lemore to add 1d6 and the Magic trait.
Combat 27:25 + 1d6 ⇒ 25 + (5) = 30
Defeated! But not by more than 5. Discard top card of deck - Lantern Implement. Location power - discard card. Discard Blessing of Wadjet. No ally in hand so cannot close.
End Turn: Reset Hand.
Ablaze:1d4 - 2 ⇒ (1) - 2 = -1
Recovery: N/a
Board Status Most Recent BR Refresh Notes for Sajan:must succeed at a Wisdom 4 check or suffer the scourge Dazed;
Displayed: Deck: 9 Discard: 3 Buried: 0
Current Location: Slaughterhouse
Hero Points: 1
3A Reroll: USED // Mios has the following scourges marked:
Dazed:
While Marked:
You may not examine locations.
If you explored this turn, you may not explore again.
If you didn't suffer this scourge on this turn, at the end of your turn, shuffle your hand into your deck and remove this scourge.
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Lantern Implement (displayed): +1d4 vs Knowledge/Perception
Priest of Asmodeus: on local check, reveal and bury another card to reroll.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Kofusachi, The Plaguebringer's Mask, Korvosan Guard, War Drum, Blessing of Besmara, Compass
Recharged: Staff of Minor Healing, Gorum's Iron, Spiked Breastplate,
Discard Pile: Deconstructor, Lantern Implement, Blessing of Wadjet, Buried Pile:
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 (▢+2 ) to your check that invokes the Animal or Lycanthrope (▢ or Demon or Undead) trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item (▢ or weapon) from your discard pile.
☑ While you have the loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury (▢ or discard) a card to banish it and draw a new monster (▢ or barrier), then encounter it, (▢ adding your Perception bonus to checks to defeat it during the encounter).
Out of Turn Updates: Display Spiked Breastplate. Freely Reveal Helm of the Valkyrie twice to reduce both instances of Fire damage by 1 to 0.
Turn: Turn 5 - Sands of the Hour
Sands of the Hour:
Sands of the Hour
CotCT
Blessing 0
Traits:
Arcane
Divine
When this is the hour: No effect.
To Acquire:
Arcane
Divine
Knowledge
Perception 4
On any check using a skill listed in the hour's check to acquire, recharge to bless.
Discard to examine the top card of your location, then you may explore.
Hour Power: N/a
SOT: N/a
Move: Stay at Dungeons
Explore: Henchman Proxy A1
Inferno:
Inferno
Story Bane
Type: Barrier
Traits: Fire Obstacle Veteran
To Defeat: Dexterity Constitution Acrobatics Fortitude 5+#
Before acting, each local character suffers 1 Fire damage. If undefeated, either banish a boon or suffer 1d4 Fire damage and the scourge Wounded.
Each character suffers 1 Fire damage. Reveal Helm of the Valkyrie to reduce it by 1. Ask Blackjack to recharge a Blackjack boon to add 1d8+2.
Not my luck. Banish a boon - Horn of Battle Clarity. Shuffle Inferno back in deck.
End Turn: Reset Hand.
Ablaze:1d4 - 1 ⇒ (1) - 1 = 0
Recovery: N/a
Board Status Notes for Sajan:Suffer 1 Fire damage Notes for Mavaro:Suffer 1 Fire damage Notes for Thargrap:Mios used a Blackjack item
Suffer 1 Fire damage Notes for Seoni:Suffer 1 Fire damage Notes for Quinn:Suffer 1 Fire damage
Displayed:Lantern Implement, Spiked Breastplate,
Deck: 11 Discard: 0 Buried: 0
Current Location: Dungeon
Hero Points: 1
3C Reroll: not used
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Lantern Implement (displayed): +1d4 vs Knowledge/Perception
Deck, Discard, Buried:
Reloaded: Staff of Minor Healing,
Middle of Deck (Unknown Order): Priest of Asmodeus, War Drum, Wounding Spear-Axe, Blessing of Besmara, Blessing of Kofusachi, Korvosan Guard, The Plaguebringer's Mask, Crowbar, Sacred Candle, Compass
Recharged: Discard Pile: Buried Pile:
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 (▢+2 ) to your check that invokes the Animal or Lycanthrope (▢ or Demon or Undead) trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item (▢ or weapon) from your discard pile.
☑ While you have the loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury (▢ or discard) a card to banish it and draw a new monster (▢ or barrier), then encounter it, (▢ adding your Perception bonus to checks to defeat it during the encounter).
Displayed:Lantern Implement,
Deck: 12 Discard: 0 Buried: 0
Current Location: Cell
Hero Points: 1
3A Reroll: USED
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Lantern Implement (displayed): +1d4 vs Knowledge/Perception
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Gorum's Iron, Blessing of Kofusachi, Sacred Candle, Crowbar, Korvosan Guard, Staff of Minor Healing, War Drum, Wounding Spear-Axe, Priest of Asmodeus, Compass, The Plaguebringer's Mask, Blessing of Besmara
Recharged: Discard Pile: Buried Pile:
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 (▢+2 ) to your check that invokes the Animal or Lycanthrope (▢ or Demon or Undead) trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item (▢ or weapon) from your discard pile.
☑ While you have the loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury (▢ or discard) a card to banish it and draw a new monster (▢ or barrier), then encounter it, (▢ adding your Perception bonus to checks to defeat it during the encounter).
Power Feat - Role (Righteous Reveler)
☑ While you have the loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury (▢ or discard) a card to banish it and draw a new monster (▢ or barrier), then encounter it, (▢ adding your Perception bonus to checks to defeat it during the encounter).
The Peacock
CotCT
Blessing 1
Traits:
Harrow
Suit: Keys
Veteran
When this is the hour: On your check, if no boons are played, it is blessed.
To Acquire:
Dexterity
Diplomacy 4+#
On any check, recharge to bless.
No other boon may be played on this check.
Discard to explore.
Hour Power: On your check, if no boons are played, it is blessed.
SOT: N/a
Move: Stay at Trail
Explore: Henchman Proxy A6
Random Undead story bane:1d6 ⇒ 4
Mummy:
Mummy
Spoiler:
Story Bane
Type: Monster
Traits: Mummy Undead Veteran
To Defeat: Combat 14+##
Immune to Cold, Mental, and Poison. Vulnerable to Fire. If undefeated, bury your discards and suffer the scourge Wounded.
Will attempt BYA Knowledge check. No boons played so check is blessed.
Intelligence 6+4=10:2d10 + 3 ⇒ (2, 7) + 3 = 12
Success. Vulnerable to Fire so add 4 to check. For combat, reveal Earthbreaker to do Melee+1d12. Reload Lantern Implement to add 1d10. Three distant characters. Recharge Spiked Breastplate to add 1d4 and the Piercing trait.
Defeated. Can attempt to close. Discard Horn of Battle Clarity. Move to Chambers. Suffer 2 Ranged combat damage. Discard Earthbreaker. No cards left in hand. Quinn and Seoni must suffer 2 Ranged Combat damage and move to Chambers or Base.
End Turn: Reset Hand. Display Lantern Implement and Spiked Breastplate when draw hand.
Recovery: N/a
Board Status
Notes for Mavaro:Besieged: 2 Ranged Combat Damage
Notes for Seoni:Besieged: 2 Ranged Combat Damage Notes for Quinn:Besieged: 2 Ranged Combat Damage
Quinn, Seoni - Trail BANISHED - CLEAR OUT Thargrap, Sajan, Mavaro, Mios - Chambers 1-7 remain Base 1-3 remain
Displayed:Lantern Implement, Spiked Breastplate,
Deck: 0 Discard: 10 Buried: 5
Current Location: Chambers
Hero Points: 1
3A Reroll: USED
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Lantern Implement (displayed): +1d4 vs Knowledge/Perception
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Discard Pile: Blessing of Wadjet, Korvosan Guard, Gorum's Iron, The Savored Sting, Humanbane Rapier, War Drum, The Plaguebringer's Mask, Blessing of Kofusachi, Horn of Battle Clarity, Earthbreaker, Buried Pile: Crowbar, Helm of the Valkyrie, Blessing of Besmara, Sacred Candle, Compass,
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 to your check that invokes the Animal or Lycanthrope trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item from your discard pile.
▢ While you have the Loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury a card to banish it and draw a new monster, then encounter it.
Displayed:Lantern Implement,
Deck: 3 Discard: 8 Buried: 5
Current Location: Trail
Hero Points: 1
3A Reroll: USED
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Lantern Implement (displayed): +1d4 vs Knowledge/Perception
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Priest of Asmodeus, Deconstructor, Staff of Minor Healing
Recharged: Discard Pile: Blessing of Wadjet, Korvosan Guard, Gorum's Iron, The Savored Sting, Humanbane Rapier, War Drum, The Plaguebringer's Mask, Blessing of Kofusachi, Buried Pile: Crowbar, Helm of the Valkyrie, Blessing of Besmara, Sacred Candle, Compass,
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 to your check that invokes the Animal or Lycanthrope trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item from your discard pile.
▢ While you have the Loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury a card to banish it and draw a new monster, then encounter it.
Irori's Mastery
Core
Blessing 1
Traits:
Deity: Irori
Divine
Veteran
When this is the hour: On your blessed check, you may reroll any dice showing 1.
To Acquire:
Acrobatics
Divine
Fortitude 4+#
On your check, recharge to bless.
Discard to explore.
Hour Power: On your blessed check, you may reroll any dice showing 1.
SOT: Must do Wisdom/Survival check or become Exhausted.
Wisdom 4+3=7:1d8 ⇒ 8
Move: Stay at Mountain
Explore: Giant Toad
Giant Toad:
Giant Toad
Core
Monster 1
Traits:
Animal
Poison
To Defeat:
Combat 10
OR Acrobatics 7
All damage is Poison damage.
If undefeated, suffer the scourges Entangled and Poisoned.
For combat, reveal Deconstructor to do Melee+1d8+1. Power: add 1d4 against checks that invoke the Animal trait.
Defeated. Discard Blessing of Kofusachi to explore again.
Explore 2: Henchman Proxy A1
Random Undead Bane:1d6 ⇒ 1
Ancient Skeleton:
Ancient Skeleton
Spoiler:
Story Bane
Type: Monster
Traits: Skeleton Undead Veteran
To Defeat: Combat 11+##
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage.
No Divine card in hand. Suffer 2 Combat damage. Discard Plaguebringer's Mask and Deconstructor. No cards in hand left. For combat, hit it for Melee. Reload Lantern Implement to add 1d10.
Defeated. Bury top card of deck - Compass. Mios will move to Trail. No cards in hand so take no damage. Mavaro must move and suffer 2 Ranged Combat damage.
End Turn: Reset Hand.
Recovery: N/a
Board Status
Notes for Mavaro:Must move and suffer 2 combat damage
Displayed:Lantern Implement,
Deck: 0 Discard: 9 Buried: 5
Current Location: Trail
Hero Points: 1
3A Reroll: USED
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Lantern Implement (displayed): +1d4 vs Knowledge/Perception
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Discard Pile: Blessing of Wadjet, Korvosan Guard, Gorum's Iron, The Savored Sting, Deconstructor, Humanbane Rapier, War Drum, The Plaguebringer's Mask, Blessing of Kofusachi, Buried Pile: Crowbar, Helm of the Valkyrie, Blessing of Besmara, Sacred Candle, Compass,
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 to your check that invokes the Animal or Lycanthrope trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item from your discard pile.
▢ While you have the Loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury a card to banish it and draw a new monster, then encounter it.
The Savored Sting
Core
Blessing 3
Traits:
Deity: Calistria
Divine
When this is the hour: On your checks while you avenge, bless.
To Acquire:
Charisma
Divine 8
On a local check, recharge to bless.
To let any character avenge, recharge.
Discard to explore.
Hour Power: On your checks while you avenge, bless.
SOT: Bury Sacred Candle to draw The Savored Sting.
Move: Stay at Cliff
Explore: Circlet of Mental Acuity
Circlet of Mental Acuity:
Circlet of Core
Item 2
Traits:
Accessory
Magic
To Acquire:
Intelligence
Wisdom
Charisma 11
On your Intelligence, Wisdom, or Charisma check, freely reveal to add 1.
Intelligence 11:1d10 + 1 ⇒ (9) + 1 = 10
Not acquired. Discard The Savored Sting to explore again.
Explore 2: Manticore
Manticore:
Manticore
Core
Monster 3
Traits:
Aberration
Manticore
To Defeat:
Combat 15
Before acting, a random character suffers 1d4+1 Ranged Combat damage.
If undefeated, each local character suffers 1 Ranged Combat damage.
Displayed:Lantern Implement,
Deck: 6 Discard: 4 Buried: 4
Current Location: Cliff
Hero Points: 1
3A Reroll: USED
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Lantern Implement (displayed): +1d4 vs Knowledge/Perception
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Staff of Minor Healing, Horn of Battle Clarity, Priest of Asmodeus, Compass, Earthbreaker
Recharged: Spiked Breastplate,
Discard Pile: Blessing of Wadjet, Korvosan Guard, Gorum's Iron, The Savored Sting, Buried Pile: Crowbar, Helm of the Valkyrie, Blessing of Besmara, Sacred Candle,
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 to your check that invokes the Animal or Lycanthrope trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item from your discard pile.
▢ While you have the Loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury a card to banish it and draw a new monster, then encounter it.
Crocodile
Core
Monster 1
Traits:
Animal
Aquatic
To Defeat:
Combat 11
Vulnerable to Cold.
Before acting, attempt a Dexterity, Acrobatics, Perception, or Stealth 6 check. If you succeed, you may evade this monster; if you fail, suffer 1d4 Combat damage.
Orison
Core
Blessing 0
Traits:
Divine
When this is the hour: No effect.
To Acquire:
Wisdom
Divine 2
On a local check, discard to bless.
If the hour's level is 0, you may recharge instead.
Discard to explore.
Hour Power: No effect
SOT: N/a
Move: Stay at Cliff
Explore: Reefclaw
Reefclaw:
Reefclaw
CotCT
Monster 1
Traits:
Aberration
Aquatic
To Defeat:
Combat 11
If this monster would be defeated, reroll.
Displayed:Lantern Implement,
Deck: 7 Discard: 3 Buried: 3
Current Location: Cliff
Hero Points: 1
4A Reroll: USED
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Earthbreaker: On a local check against a Lock or Obstacle, recharge to add 1d6.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Priest of Asmodeus, Horn of Battle Clarity, Earthbreaker, Blessing of Kofusachi, Compass, Staff of Minor Healing
Recharged: Spiked Breastplate,
Discard Pile: Blessing of Wadjet, Korvosan Guard, Gorum's Iron, Buried Pile: Crowbar, Helm of the Valkyrie, Blessing of Besmara,
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 to your check that invokes the Animal or Lycanthrope trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item from your discard pile.
▢ While you have the Loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury a card to banish it and draw a new monster, then encounter it.
Out of Turn Updates: Should have drawn Lantern Implement at Start of scenario, then display.
Turn: Turn 3 - The Eclipse
The Eclipse:
The Eclipse
CotCT
Blessing 1
Traits:
Harrow
Suit: Stars
Veteran
When this is the hour: On your Intelligence or Wisdom check, the difficulty is increased by 3.
To Acquire:
Wisdom
Divine 4+#
On any check, freely discard to bless.
Discard to explore; if there are fewer than 6 cards in the hourglass, reload instead.
Hour Power: On your Intelligence or Wisdom check, the difficulty is increased by 3.
SOT: Examine top card of distant location, Trail - Brawl
Brawl:
Brawl
Core
Barrier 1
Traits:
Skirmish
Veteran
To Defeat:
Strength
Dexterity
Melee 4+#
Before acting, each other local character summons and encounters this barrier.
If undefeated, suffer 1+# Combat damage.
After all encounters, if any character defeated this barrier, banish it.
Move: Stay at Tower
Explore: Priest of Abadar
Priest of Abadar:
Priest of Abadar
CotCT
Ally 1
Traits:
Cleric
Halfling
To Acquire:
Charisma
Diplomacy 6
OR Bury A Boon 0
On a local check to acquire, recharge to add 1d6.
Discard to explore. This exploration, on your checks against barriers, add 1d4.
Fail. Discard Blessing of Wadjet to Examine, then explore again, and add 1 die to acquire boons.
Explore 2: Humanbane Rapier
Humanbane Rapier:
Humanbane Rapier
CotCT
Weapon 2
Traits:
Finesse
Magic
Melee
Piercing
Swashbuckling
Sword
To Acquire:
Strength
Acrobatics
Melee 11
For your combat check, reveal to use Strength, Melee, or Acrobatics + 1d6+1; against a Human bane, add another 1d8. If proficient, you may additionally reload to add another 1d4.
Wraith
Story Bane
Type: Monster
Traits: Incorporeal Undead Veteran Wraith
To Defeat: Combat 13+## OR Divine 8+#
Immune to Mental and Poison. If the check to defeat does not have the Magic trait, this monster is undefeated. Damage suffered from this monster may not be reduced. If undefeated, suffer the scourge Drained.
Knowledge 6+3:1d8 + 3 ⇒ (8) + 3 = 11
Reveal and Reload Humanbane Rapier to do Melee+1d6+1+1d4. Reload Plaguebringer's Mask to add 1d8. Reload Lantern Implement to add 1d10. Mios's ability adds 2. Recharge Gorum's Iron to bless check
Displayed:Lantern Implement,
Deck: 9 Discard: 3 Buried: 3
Current Location: Cliff
Hero Points: 1
4A Reroll: USED
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Earthbreaker: On a local check against a Lock or Obstacle, recharge to add 1d6.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Earthbreaker, Compass, Horn of Battle Clarity, Blessing of Kofusachi, War Drum, Staff of Minor Healing, Priest of Asmodeus
Recharged: Spiked Breastplate, Gorum's Iron,
Discard Pile: Blessing of Wadjet, Korvosan Guard, Gorum's Iron, Buried Pile: Crowbar, Helm of the Valkyrie, Blessing of Besmara,
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 to your check that invokes the Animal or Lycanthrope trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item from your discard pile.
▢ While you have the Loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury a card to banish it and draw a new monster, then encounter it.
Displayed: Deck: 11 Discard: 0 Buried: 3
Current Location: Tower
Hero Points: 1
4A Reroll: USED
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Earthbreaker: On a local check against a Lock or Obstacle, recharge to add 1d6.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Kofusachi, Sacred Candle, Priest of Asmodeus, Earthbreaker, Staff of Minor Healing, Compass, Horn of Battle Clarity, Lantern Implement, Deconstructor, War Drum
Recharged: Spiked Breastplate,
Discard Pile: Buried Pile: Crowbar, Helm of the Valkyrie, Blessing of Besmara,
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 to your check that invokes the Animal or Lycanthrope trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item from your discard pile.
▢ While you have the Loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury a card to banish it and draw a new monster, then encounter it.
Displayed: Deck: 10 Discard: 0 Buried: 3
Current Location: Castle
Hero Points: 1
4A Reroll: USED
NOTES: Available Support: Local check vs Monster: Mios can attempt a DC 6+level Knowledge check (please bot). If vulnerable to trait, add trait. If not, add 2 to combat checks.
Earthbreaker: On a local check against a Lock or Obstacle, recharge to add 1d6.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Compass, Priest of Asmodeus, Lantern Implement, Sacred Candle, Horn of Battle Clarity, War Drum, Staff of Minor Healing, Earthbreaker, Blessing of Kofusachi, Deconstructor
Recharged: Discard Pile: Buried Pile: Crowbar, Helm of the Valkyrie, Blessing of Besmara,
Favored Card: Item Hand Size: 5 ☐ 6☐ 7☐ 8 Proficiencies: Armors Weapon POWERS:
Add 1d4 to your check that invokes the Animal or Lycanthrope trait.
When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (☑ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.
At the end of your turn, you may recharge a card to draw an item from your discard pile.
▢ While you have the Loot item Lantern Implement displayed, before you encounter a non-story bane monster with a level lower than the scenario’s level, you may bury a card to banish it and draw a new monster, then encounter it.