5E Adventure's in Midgard – North (Reaver's Spring)

Game Master Tareth

A small merchant caravan led by Rook Bentknee, a kobold merchant, travels up the coast of the Bay of Ghed to deliver goods and trade with Rook's former adventuring companion and occasional business partner, Britta Gleamgaurd, human owner of the Frost Maiden Inn in the village of Nargenstal.

Interactive Midgard Map


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female Bearfolk Grizzlekin Barbarian 10th|HP 129/132|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

Yeah haven't put it in.


female Bearfolk Grizzlekin Barbarian 10th|HP 129/132|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

I really want to go after the hag. Likje burst through the door and well capture and kill her.


Male Northlands Dwarf | Abjuration Wizard 10 | AC 21 | 60/72 HP (15/25 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

That’s why Gunnar still has Fly on you and cast Knock on the door…But going by yourself might not be wise.


Scramsax: I went back and checked, it looks like the locks on the cages are DC20.

Ingryd and Gunnar: Keep in mind the door in the alcove is very small. " Further within the narrow space is a tiny arched opening about six inches high and four wide. A hexagonal carved piece of jet is mounted just above the door and according to Gunnar's keen enhanced gaze appears to be acting as some kind of conduit for the power coming to and from the much larger crystal further out in the room."


Male Northlands Dwarf | Abjuration Wizard 10 | AC 21 | 60/72 HP (15/25 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

Oh wow—I didn’t realize that…When I think door I think normal size.


Male Northlands Dwarf | Abjuration Wizard 10 | AC 21 | 60/72 HP (15/25 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |
Scramsax wrote:

[dice=Fast Hands, Open]1d20+12

Another flick of her pick and a satisfying click sent the metal mechanism clattering to the floor.

@Gunnar Confused here, are you taking everyone somewhere else? Is it a no on the planned teleport?

Sorry, I thought maybe we would have too many people to be able to teleport out. If you can get everyone, we can just crowd together for the teleport…


jewel thief ★ 53/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Or we could teleport through the tiny opening...

You might be right, I didn't count.

2 Luthael's Parents
1 Vee
1 Katerina
2 peasants
-----------
6 < 8 max (caster doesn't count)

Was going to drop them somewhere (Narg probably) then come back instantly using something Scram grabs from here (like the fallen lock).

Or, since the dragon is coming, should we just all run for it?


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

I was planning on slowing the hag while Luthael called her in. That was my plan at least. I'd head to the Dryad's grove if we're teleporting out, though.


jewel thief ★ 53/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Well, I Fast Hands'ed the lock, so still have an Action here to teleport the prisoners (only) and free action pick up a lock from the cage to then teleport back next round (using the lock as an location tether).

If that's alright, we can at least take the prisoners out of the equation as planned.

However, teleport could also get us through the 'tiny door' and not let the hag escape, which would be frustrating. Prisoners would then fend for themselves as the dragon destroys everything, so maybe not a good idea.

And yes, by Narg meant Illarya.


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

I'd say teleport prisoners out. I think Raseri can follow the hag on the Shadow Road, but that's more up too the GM if it actually is possible. Besides, you'll have Raseri's weapons with you if you want to teleport to where she is or use them as scrying foci.


jewel thief ★ 53/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Ah, Heiður...now that is interesting. ;)

I'll wait for confirmation from Gunnar's player, then Teleport.


Male Northlands Dwarf | Abjuration Wizard 10 | AC 21 | 60/72 HP (15/25 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

Feel free to teleport out with the rescued prisoners. That is a surer way to get them to safety.

With the door tiny, instead of casting knock, if someone can get it open, Gunnar can teleport himself and Ingryd through it if there is enough room on the other side of the door for them both to fit.


jewel thief ★ 53/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

I think Scramsax can get through the door also using the forbidden 5e Squeeze rules. Size small becomes size tiny.

I'll be travelling most of today but should be back online late tonight.

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