Crown of Aeons - Pathfinder in Ravenloft

Game Master Dennis Harry

Initiative:

Zyblina[dice]1d20+1[/dice]
Sterling Starshadow [dice]1d20+4[/dice]
Kenzo Hagetora [dice]1d20+4[/dice]
Cole Burns [dice]1d20+2[/dice]
Sergei the Haunted [dice]1d20+3[/dice]
Bastian 'Ogre' Zorovich [dice]1d20+0[/dice]
Zek [dice]1d20+5[/dice]
Teofila Agarici [dice]1d20+3[/dice]

Perception:

Zyblina [dice]1d20+5[/dice]
Sterling Starshadow [dice]1d20+4[/dice]
Kenzo Hagetora [dice]1d20+8[/dice]
Cole Burns [dice]1d20+6[/dice]
Sergei the Haunted [dice]1d20+7[/dice]
Bastian 'Ogre' Zorovich [dice]1d20+5[/dice]
Zek [dice]1d20+7[/dice]
Teofila Agarici [dice]1d20+9[/dice]

Van Richtens Journals:

Van Richten's Journals
There are four journals in the chest. The first is from ten years ago. The next then leaps forward in time to about five years ago. The third journal is a dream log. The final journal is the most recent which describes the incidents that led up to his death.
Rudolph's earliest journals are not present, perhaps they were lost or perhaps they are back in Lepidstadt University.
The first journal goes back about ten years ago wherein the Professor discusses his first encounter with agents of the Whispering Way, but he does not discuss exactly what the Whispering Way is except to say:
The Whispering Way is more than just a cabal of necromancers. I see that now. Undeath is their fountain of youth. Uncovering their motivation does not place me at ease as I thought it might. Their desire to be eternal simply makes them more dangerous.
The rest is quite interesting but the Professor himself circled the above entry.
The second journal covers his time mainly at the University and traveling about Ustalav as a "consultant" no longer actively hunting the denizens of the night that roam the land. The circled entries in this journal consist of the Doctor meeting all of you! He cross references meeting those of you individually with page in his dream journal wherein he met people he named as similar to you all but different. Darker in demeanor and purpose. His most extensive writing is on Sergei, he appears to believe that Sergei may be an individual pulled out of what he calls his dreamworld. The stuff of dreams come to life.
The group continues to read through the second journal, finding more references to yourselves as characters that inhabit his "dreamworld". However, he does not state your alter-ego names from this dreamworld. The journal discusses how he goes out of his way to track each of you and your careers creating "chance" encounters with each of you. Whether to provide guidance or assist with your work, or to simply ensure that you have the proper mentors.
The dreamlog focuses on his life as hunter of the dead within this land named Barovia. There are also neighboring lands, though he does not mention them by name, wherein he encounters foes many of which are described in his "Van Richten's Guides".
In addition to his dreamlog, the third journal discusses the Doctors travels to a place called Brandescar Prison. It was in this place that he met with Sergei directly. Based upon his writings, Sergei did not belong in the prison and it was never clear why Sergei was even placed within the prison other than his mysterious appearance on the island of Talingarde. However, the warden refused to allow Sergei to leave and be given to the Doctor's care. The Doctor believes, but never shared with his colleague at Brandescar Prison, that Sergei may well be an "escapee" from his dreamworld! From a place he names Barovia.
By the end of the third journal, the Doctor has decided to retire. The decision is to ensure that he can independently print the treatises that he wishes to print and to continue to pursue his dreamworld analysis without any teaching work interference as his days are simply too busy at the college to do so properly.
The fourth journal is the most recent and the most troubling. The Doctor's notes seem to indicate that his interest in printing his "Guides" are being blocked from widespread print.
Within the last two months though his attention is taken up by something far more sinister.
Two Months Ago:
It is as I had feared. The Way is interested in something here in Ravengro. But what could it be?
One Month Ago:
Whatever the Way seeks, I am now convinced their goal is connected to Harrowstone. In retrospect, I suppose it all makes sense—the stories they tell about the ruins in town are certainly chilling enough. It may be time to investigate the ruins, but with everyone in town already being so worked up about them, I’d rather not let the others know about my curiosity—there’s plenty of folks hereabouts who already think I’m a demonologist as is.
Twenty Days Ago:
It is confirmed. The Way seems quite interested in something—no, strike that—someone who was held in Harrowstone. But who, specifically, is the Way after? I need a list of everyone who died the night of the fire. Everyone. The Temple of Pharasma must have such a list.
Eighteen Days Ago:
I see now just how ill prepared I was when I last set out for the Harrowstone. I am lucky to have returned at all. The ghosts, if indeed they were ghosts (for I did not find it prudent to investigate further) prevented me from transcribing the strange symbols I found etched along the foundation—hopefully on my next visit I will be more prepared. Thankfully, the necessary tools to defend against spirits are already here in Ravengro within my own lab.
Still, it is time to send missives out! I will need assistance from my closest allies. My dreams indicate that they are all somehow linked to... it all.
Two Days Ago:
This evening I return to the prison, risky as this venture may be. It is imperative the Way does not finish. My caution has already cost me too much time. I am not sure what will happen if I am too late, but if my theory is right, the entire town could be at risk. I don’t have time to update my will, so I’ll leave this in the chest where it’ll be sure to be found by Kendra, should the worst come to pass. Hopefully my work will delay the Way's efforts and by then my friends shall arrive and with their help I can set this right. Then I trust some secrets, long dormant, can be revealed...
On Verified Madness
None of the aberrations are familiar to her. In the margins, the Doctor writes notes on the creatures. His notes in every case, show that he seems familiar with each creature based on his dreams. He makes a distinction between "dreams" and what he describes as his "dreamworld" claiming that none of the creatures had ever been encountered in his dream world. He conjectures that perhaps some of these creatures may dwell in a place he calls the "Nightmare Lands".
The Order of the Palantine Eye
The Order appears to be a semisecret society of scholars and philosophers who explore and study dusty secrets hidden in the past. This particular book contains ancient ceremonies both magical and mundane mathematical theorems. In the back of the book are some notes scribbled by Rudolph. It appears that he was hoping some members of this society could substantiate findings from his dream journal but he appears to have had no luck.
The Yellow Book
As it turns out, Ogre is indeed merely looking at pictures as the language is one that he cannot read. It appears to be made up of the odd phraseology that the group found in the main house. However, instead of a few jotted notes, it is the entire text.
The pictures that the book depicts are... odd. Creatures that appear unnatural and unsettling. There is a feeling in the pit of your stomach as you stare at them overlong, as if you cannot pull your eyes away.

Within Harrowstone

Harrowstone Grounds

Ravengro Map

Ravengro Town Gazeteer:

A: Town Square. Simple wooden gazebo serves as the hub for Ravengro's gatherings. The town's favorite stray dog, Old River, is known to hang around here during the day.

B: Posting Poles: poles where townspeople can post all sorts of messages for the town, ranging from news to sales to advertisements.

C: The Laughing Demon: Zokar Elkarid runs this warm and friendly tavern.

D: Ravengro Town Hall: in classic small-town style, Ravengro citizens use this for virtually everything, from weddings to council meetings.

E: Temple of Pharasma: Vauran Grimburrow, the Father from the funeral, is officialy in charge of the temple, but any number of a dozen or so acolytes actually handle the day to day going-ons. The temple sells various healing and holy related items.

F: Ravengro General Store: Luthko and Marta Avanaki run the general store with their five daughters. While the store usually caters to local needs, the town is big enough and on a populated enough route to stock most simple adventuring items.

G: Ravengro Forge: Jorfa is the dwarven master of the forge. One of Ravengro's most valuable resources, she is as standoffish and quiet on her past as one would expect.

H: Jominda's Apothecary: Jominda Fallenbridge keeps a well-stocked supply of pharmacological provisions, both herbal and alchemical.

I: Ravengro Jail: a relatively small jail serves as Ravengro's home for the occasional drunk citizen. Sherriff Benjan Caller runs the jail with his four part-time deputies.

J: The Silk Purse: two moneylenders work out of this building, Luramin Taigh and Quess Yearburn. They have loans available for collateral to farmers or other potential clients. They also sell some of the items that have failed to me reclaimed.

K: The Outward Inn: board and breakfast run by Sarlanna Val. Highly reccomended, if you don't have a free place to stay that is. Local musicians and storytellers often visit for evenings of entertainment.

L: The Unfurling Scroll: Alendru Ghoroven, a retired wizard-turned-teacher teaches reading, math, and history, as well as beginning magical theory. In addition to teaching, Alendru supplements his income by buying and selling minor magic items (primarily scrolls) that he’s purchased or created.

M 1-4: Council Member's Houses.

N: The Van Richten Residence: formerly the professor's house, it is now Kendra's. And your current lodging.

O: Harrowstone Memorial: Other than the looming ruins of Harrowstone on a nearby hill, Ravengro’s most distinctive landmark is a 25-foot-tall, moss-covered stone statue that overlooks the river. The statue depicts a proud, muscular human man dressed in leathers and wielding a truncheon—a depiction of Warden Hawkran. A total of 25 names—the guards who died in the fire of 4661, as well as the warden’s wife, are chiseled into the statue’s stone base.

P: to The Restlands: a large stretch of moorland reserved for interring Ravengro's dead. Thanks to the Pharasmin church's influence in town, Ravengro's graveyard is large and well tended.

Q: Gibs Hephenus, the man who started the fight at the professor's funeral lives here.

R To Harrowstone: this reminder of Ravengro's original purpose looms over the town from atop its bleak hilltop, a constant inspiration for tall tales and bad dreams.

Sanity Rules:

Sanity Score: This is sort of like mental hit points. It’s the sum of all your mental stats (Wisdom, Intelligence, Charisma) less any damage to those scores.

Sanity Damage: this is like hit point damage done in physical combat (like a sword blow, etc), only, it affects your sanity score, not your hit points. So, if you encounter an attack on your sanity and suffer damage, you deduct that damage from your sanity score.

Losing Sanity and Gaining Madness:
When you’re faced with a monster that can do sanity damage, you have to make an immediate will save. If you save, most of the time, you will be able to ignore all Sanity damage (i.e. your mental faculties hold up) though some creatures may do damage regardless of your save (like Great Old Ones).

If you lose ALL of your Sanity (i.e. Sanity pool moves to zero), you gain a lesser madness (this is generally a temporary condition), I will not have PCs suffer more than 1 lesser madness at a time. This mechanic is for flavor not to annihilate PCs effectiveness.

If you lose ALL of your Sanity facing a Great Old One, that will trigger a greater madness. This is permanent though each PC will only ever gain a single one of these.

Losing Madness and Gaining Sanity:
Madness can be lost (and sanity restored in several ways).
1. Rest: Every 7 full days of uninterrupted rest heals sanity damage equal to your Charisma modifier (minimum 1). You’re letting your own sense of self and force of personality reassert itself and mend together the tattered fragments of your tortured psyche.
2. Therapy: Tell someone else your problems (mentor, counselor, confidante, friend, family, priest, advisor, etc). At the end,, the ally attempts a Wisdom or Intelligence check (whichever is higher) DC equal to the amount of Sanity you have lost. Success means you add their ability modifier (wis or int, whichever is higher) to the amount of sanity damage you heal.
3. Magic:
a. lesser restoration: 1d2 points once per day
b. Restoration: 2d4 points per day
c. Heal: 3d4 points/day
d. Greater restoration, psychic surgery, limited wish: all of it, if your sanity was below your edge (in other words, you still had more than half your sanity points left). Or, to 1 point below your sanity edge if you had more than half of your sanity lost.
e. Miracle and wish fix everything

Effects of Restoring Sanity:
Lesser Madness - If all of your sanity damage is healed, your lesser madness is removed entirely.

Greater Madness - If all of your sanity damage is healed, your greater madness is dormant. It will become reactivated if you again suffer a full loss to your Sanity score. A greater madness can only be fully healed with a long term psychiatric stay (1 month, which could well be played out over a downtime depending on how the chronicle proceeds) r the use of a Wish or Miracle spell (hard to come by in Ravenloft!).

Fear, Horror, and Madness:

I will NOT be using Madness rules as the Sanity rules already cover that.

Fear, Horror, and Madness saves represent the power of terror — a roleplaying tool to help players visualize the hysteria that often clouds the minds of characters in classic tales of horror.

Making the Saving Throw

Fear and Horror saves are considered Will saves in all respects. Anything that modifies a Will save likewise modifies Fear and Horror saves; anything that modifies saves vs. fear effects modifies Fear saves.

Fear and Horror saves all use the same basic mechanic: a Will save against a specified DC. Specific DCs depend on the situation and type of check being made and will be provided by me. Luck effects and resistance effects (such as those generated by a luckstone or a cloak of resistance) do not affect Fear and Horror saves; they are outside the purview of luck and are not "active" effects that would be resisted. Divine effects do aid Fear and Horror saves, however.

If a character succeeds at the Will save, then there is no effect, and she is immune to that specific source of fear or horror for 24 hours. If a character fails the Will save, then the margin of failure determines the result. Subtract the final check result from the DC; this result determines whether the character suffers a minor, moderate, or major effect.

Failure Margin Effect

1-5 points Minor
6-10 points Moderate
11-15 points Major
16+ points Major, plus additional effect.

When determining the results of failed Horror save, the player should also concurrently roll 1d4 for the DM to select a specific effect.

FEAR SAVES

A character should make a Fear save when facing overwhelming odds and/or immediate, dire physical danger.

Failure Results

Minor Effect: Shaken. The character suffers a -2 morale penalty to attack rolls, checks, and saves.

Moderate Effect: Frightened. The character is shaken and flees as well as she can. She can fight to defend herself if unable to flee. A frightened character can use special abilities, including spells, to flee; indeed, she must use such means if they are the only way to escape.

Major Effect: Panicked. The character suffers a -2 morale penalty on saving throws and must flee. She has a 50% chance to drop what she's holding, chooses her path randomly (as long as she escapes from immediate danger), and flees any other dangers that confront her. If cornered, she cowers. A panicked character may use a special ability or spell to escape.

Additional Failures: Fear effects stack. A shaken character who fails another Fear save becomes frightened. A frightened character who fails another Fear save becomes panicked.

Recovering from Fear

Fear effects last 5d6 rounds. Certain spell effects (such as modify memory or remove fear) can remove all Fear effects.

Note that as the characters level, the amount of fear checks will diminish as you confidence and power/abilities increase.

HORROR SAVES

The heroes witness scenes of terrible cruelty or behold events that simply should not be. Horror is a broader emotion than fear, and more intimate. Horror often permanently colors a character's view of the world, be it through the shock of realizing that such merciless events are possible or the paralyzing dismay of discovering some monstrous trait within oneself. Horror is the murderer of innocence. Possible examples of scenes that might require a Horror save include seeing someone torn limb from limb, watching a friend transform into a hideous monster, or learning that you slew an innocent bystander while possessed by an evil spirit.

Horror saves are typically prompted by unusual, unique situations rather than by creatures, so unlike Fear saves there's no quick formula to determine the DC. Instead, I will use my best judgment to apply a DC to the scene. As a rule, the more gruesome, abnormal and/or insane the scene, the higher the DC should be.

Failure Results

If a character fails a Horror save, the player should roll 1d4 and compare it to the effect category to select a specific symptom of Horror. If a character fails a Horror save by 16+ points, he suffers Sanity Damage on a one for one basis for each point over 16 (i.e. failing a roll by 20 would result in 4 points of Sanity Damage).

Failure Results

Minor Effect: (1) Aversion, (2) Fearstruck, (3) Frozen, or (4) Nausea.

Moderate Effect: (1) Nightmares, (2) Obsession, (3) Rage, or (4) Revulsion

Major Effect: (1) Fascination, (2) Haunted, (3) Mental Shock, or (4) System Shock

Additional Failures: Some Horror effects have outburst durations that are measured in rounds. A character can carry only a single Horror effect at a time. If a subsequent failed Horror save indicates a result of equal or lesser severity, I will use another outburst of the existing effect. If a failed Horror save indicates a result of greater severity, the existing effect is removed and there is default to the greater one instead. Horror effects do not stack.

Recovering from Horror

Minor Horror effects last one week.

Moderate effects last two weeks.

Major effects last thirty days.

At the end of this duration, the character rolls a recovery check (a Horror save). Use the DC of the original Horror save with a -2 morale bonus, since time and distance heal all wounds. If the character succeeds at this check, the Horror effect is removed. If she fails, the Horror effect persists for another duration period. A character can retry failed Horror recovery checks each time she reaches the end of a duration period. The -2 DC modifier is cumulative with each attempt.

Numerous spells and magical effects (such as modify memory or remove fear) can also remove all Horror effects.


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Shadow's Status
Ragadolf wrote:

At least you can blame your memory on your meds!

I only have my AGE to blame it on! ;P

I don't THINK I have old-age-itus. (YET)

But with my memory being so bad, how would i know?!? O_o

Hah!


Shadow's Status
_Bastian 'Ogre' Zorovich wrote:
I'm away for the weekend, please bot as necessary.

Will do!


Skills:
Acrobatics +7, History +4, Nobility +4, Religion +5, Linguistics (B) +6, Perception +8, Sense Motive +10, Sleight of Hand (B) +6, Stealth +7
Attacks:
[dice=Unarmed Attack]d20+3[/dice][dice=Unarmed Damage]d6+3[/dice] [dice=+1 Longbow]d20+4[/dice][/dice=+1 Longbow Damage]d8+1[/dice][dice=Flurry w/+1 Longbow]d20+3[/dice] [dice=Flurry w/ +1 Longbow Damage]d8+1[/dice]
ZA Monk 2; HP: 25 ; Init +4; AC: 16, T: 16, FF: 13; CMB +4, CMD 20; Fort +5, Ref +5, Will +6 (+1 Fort vs. Attacks by Incorporeal Undead); Sanity- 36/36; Legacy- Godefroy; Perception +8

I will be at a conference from Friday through Monday. I am not sure how my posting will go. Feel free to bot me as needed.


Hey, forgot to mention,
(Speaking of my memory!) ;P

We had an actual BLIZZARD down here last week.
Yes, A blizzard. In SOUTH Louisiana.

So we were 'working remotely' all week, Of course I STILL had events happening on teh weekend. And we spent all day loading in the first of 2-week-long rental shows. (CYT kids doing musicals)

SHORT version, I will be keeping up as best I can, but I will be BUSY working late every night for the next 2 weeks.

Apologies in advance. If my absence causes a problem (SLows down a combat, etc) Plz bot as needed. I will try not to let that happen though.

Thank you!


Shadow's Status
Ragadolf wrote:

Hey, forgot to mention,

(Speaking of my memory!) ;P

We had an actual BLIZZARD down here last week.
Yes, A blizzard. In SOUTH Louisiana.

So we were 'working remotely' all week, Of course I STILL had events happening on teh weekend. And we spent all day loading in the first of 2-week-long rental shows. (CYT kids doing musicals)

SHORT version, I will be keeping up as best I can, but I will be BUSY working late every night for the next 2 weeks.

Apologies in advance. If my absence causes a problem (SLows down a combat, etc) Plz bot as needed. I will try not to let that happen though.

Thank you!

Yeah my buddy down there said it was the most snow there in 130 years!


Storyteller Shadow wrote:
Ragadolf wrote:

Hey, forgot to mention,

(Speaking of my memory!) ;P

We had an actual BLIZZARD down here last week.
Yes, A blizzard. In SOUTH Louisiana.

So we were 'working remotely' all week, Of course I STILL had events happening on teh weekend. And we spent all day loading in the first of 2-week-long rental shows. (CYT kids doing musicals)

SHORT version, I will be keeping up as best I can, but I will be BUSY working late every night for the next 2 weeks.

Apologies in advance. If my absence causes a problem (SLows down a combat, etc) Plz bot as needed. I will try not to let that happen though.

Thank you!

Yeah my buddy down there said it was the most snow there in 130 years!

Correct!

In New Orleans, it was the most snow in about 100 years.
but where I live (LAfayette area, 2 hours away from NO) it was the most in 130. HAd to go all the way back to 1875 to get more snow at once.


HAH! I may be wasting Sterlings good rolls early.

Don't worry, his first failed save, he'll be running so fast you'll think he had monk-super-speed! ;P


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Female Half-Elf Inquisitor 2 | HP: 17/22 | AC: 17 (T: 13, F: 14) | CMB: +3, CMD: 16 | F: +5, R: +3, W: +7 (+1 vs Poisons) | Init: +5| Perc: +9, SM: +6 | Speed 30' | Sanity 39 - Threshold 2 - Edge 19

Sorry for the delay posting. I had an emergency bathtub plumbing thing to fix, which required also ripping out the tub surround and and then installing a new one. It took the whole weekend+ and it couldn't wait. I'm fond of showers and want to continue having them in the future. :p


Shadow's Status
Teofila Agarici wrote:

Sorry for the delay posting. I had an emergency bathtub plumbing thing to fix, which required also ripping out the tub surround and and then installing a new one. It took the whole weekend+ and it couldn't wait. I'm fond of showers and want to continue having them in the future. :p

What kind of rugged adventurer are you! Our heroes of horror don't have showers in Ustalav!


Shadow's Status

OK, everyone is now migrated to the Within Harrowstone map.


GM Dark Shadows wrote:
Teofila Agarici wrote:

Sorry for the delay posting. I had an emergency bathtub plumbing thing to fix, which required also ripping out the tub surround and and then installing a new one. It took the whole weekend+ and it couldn't wait. I'm fond of showers and want to continue having them in the future. :p

What kind of rugged adventurer are you! Our heroes of horror don't have showers in Ustalav!

WHAT?!?!

NO SHOWERS?!?

What kind of a second-rate horror-theme park is this "Strahd" guy running anyway?

(Rassin-Frassin-second-rate-Dracula-Wananbe,... No showers. It's a clear violation of my Hero Contract. Wait til my agent hears about this!)
;P

Congrats on getting the work done, in a hurry it sounds like. :)

Yeah, I'm lucky that I have a Church friend who is also a self-employed plumber. That has helped me out. A lot. But other than replacing the water heater, (BEFORE it broke) I haevnt had any MAJOR plumbing issues. Yet.
(Yeah, NOT looking forward to those.) :(

Meanwhile, BACK to the show!


Shadow's Status

Reminder all squares are 10'.


Skills:
Acrobatics +7, History +4, Nobility +4, Religion +5, Linguistics (B) +6, Perception +8, Sense Motive +10, Sleight of Hand (B) +6, Stealth +7
Attacks:
[dice=Unarmed Attack]d20+3[/dice][dice=Unarmed Damage]d6+3[/dice] [dice=+1 Longbow]d20+4[/dice][/dice=+1 Longbow Damage]d8+1[/dice][dice=Flurry w/+1 Longbow]d20+3[/dice] [dice=Flurry w/ +1 Longbow Damage]d8+1[/dice]
ZA Monk 2; HP: 25 ; Init +4; AC: 16, T: 16, FF: 13; CMB +4, CMD 20; Fort +5, Ref +5, Will +6 (+1 Fort vs. Attacks by Incorporeal Undead); Sanity- 36/36; Legacy- Godefroy; Perception +8

Should our avatars be smaller then? They seem to be taking up the full square.


Shadow's Status
Kenzo Hagetora wrote:
Should our avatars be smaller then? They seem to be taking up the full square.

Probably but it's tough to make them much smaller and still see them well. The map is to give you perspective not be a completely to scale battle map :-)


Shadow's Status

Thoroughly enjoying this one, starting to get into the groove with posting so that's good :-) despite the baby making me pretty tired on the daily!

I think that Vaneza is dealing with some RL issues at the moment, I'll give her another week to post up, if she doesn't, I will have her beat a retreat to the town to assist our Gunslinger in watching over Kendra, we will use the excuse that her skills aren't super effective versus the undead but really I don't want to bot a PC through the dungeon for too long.

I will leave both PCs who are inactive on the shelf for now but still active as PCs.


Female Half-Elf Inquisitor 2 | HP: 17/22 | AC: 17 (T: 13, F: 14) | CMB: +3, CMD: 16 | F: +5, R: +3, W: +7 (+1 vs Poisons) | Init: +5| Perc: +9, SM: +6 | Speed 30' | Sanity 39 - Threshold 2 - Edge 19

Rough past week here in Portland. There was a cold snap and snow. I'm a volunteer on the state disaster preparedness team, so I was putting in extra time at one of the warming shelters. I'm tired.


Ugh, yeah I heard.

Pretty late cold snap for us down south here too.

Not anything like up north or east, but these folks down here dont have a CLUE how to deal with cold, or snow, or anything but water. And they aint great at that! ;P

Stay safe all, :)


Shadow's Status

Sorry for the delay, wife has been having bouts of insomnia so I've had to do a few overnights with the kid plus extra work work to do, tired to say the least...

As Vaneza has not posted since December 25th, as I mentioned last week, I will move her outside of Harrowstone and back to Ravengro. I can send her back with climbing supplies though if you all believe that is useful. Though it appears that almost all of you do indeed have rope :-)


Hope everyones OK.

I know that RL can be a 'you-know-what' sometimes.
(MOST times, actually.)

Here's to hoping that everyone is fine, just busy, and can rejoin us soon!
:)


Shadow's Status

I opened up a new portion of the map and placed Cole down in that dungeon area.


Shadow's Status

With Vaneza AND Alain both having not posted in some time, I will bring in a new PC, probably next week. Considering a second PC as well, but have yet to reach out as of yet.


Male Human Kineticist 2, AC 13, HP: 26/26, Temp HP 2, Sanity 38, Burn 0/8, Burn Shard 1/1, Fort +8, Ref +6, Will +1 (Second Chance 1/1) Init +3, Per +7, Hero Points 1/1

Why are we going down the hole before we've finished clearing the top level?


Shadow's Status
Sergei the Haunted wrote:
Why are we going down the hole before we've finished clearing the top level?

I say why question it! :-)


Male Half-Orc (Pyro) Kineticist 2 / VMC Sorcerer (Orc)
Stats:
HP 26/26 (-0NL) |Current Burn: 1 (Limit+1/rd) | AC 18 T 15 FF 16 | Fort +8 Ref +5 Will +1 | CMB +3 / CMD 15 | Init +2 | Perception +6|Sanity: 33/33 | Hero Pts: 2/-0 | Active:
Sergei the Haunted wrote:
Why are we going down the hole before we've finished clearing the top level?

That seems to be what the general consensus was. Cole really is not that argumentative unless obvious danger or stupidity is involved.

BTW: Not seeing the dungeon map yet.


Shadow's Status
Cole Burrns wrote:
Sergei the Haunted wrote:
Why are we going down the hole before we've finished clearing the top level?

That seems to be what the general consensus was. Cole really is not that argumentative unless obvious danger or stupidity is involved.

BTW: Not seeing the dungeon map yet.

Scroll down on the Within Harrowstone map :-)


Male Human Kineticist 2, AC 13, HP: 26/26, Temp HP 2, Sanity 38, Burn 0/8, Burn Shard 1/1, Fort +8, Ref +6, Will +1 (Second Chance 1/1) Init +3, Per +7, Hero Points 1/1
Cole Burrns wrote:
Sergei the Haunted wrote:
Why are we going down the hole before we've finished clearing the top level?

That seems to be what the general consensus was. Cole really is not that argumentative unless obvious danger or stupidity is involved.

BTW: Not seeing the dungeon map yet.

Fair enough. I just wanted to be sure I hadn't missed something.

As a player I think it's not the smartest choice, but it's a horror game and we're inexperienced characters, so lets do the dumb thing! What's the worst that could happen?


Sergei the Haunted wrote:
Cole Burrns wrote:
Sergei the Haunted wrote:
Why are we going down the hole before we've finished clearing the top level?

That seems to be what the general consensus was. Cole really is not that argumentative unless obvious danger or stupidity is involved.

BTW: Not seeing the dungeon map yet.

Fair enough. I just wanted to be sure I hadn't missed something.

As a player I think it's not the smartest choice, but it's a horror game and we're inexperienced characters, so lets do the dumb thing! What's the worst that could happen?

Heheh,...

Ask, and ye shall find out! ;)
(Yeah,. probably not the smartest move. BUT,... kinda dont wanna spend resources fighting low-lvl undead and haunts that can be used to delve deeper and figure out the place's secrets! At least, thats the idea.) ;)


Hey all,
Just FYI, For the first time in over 2-1/2 years, I am finally recovered enough to get OUT of town for mardi gras.
(Yay?!?)

And as much as I approve of Couch-potato-ing in general when I can.
That is ALL i have been doing (when not working) for my entire recovery.

I'm going to FLORIDA! And spend money on a theme park.
(Universal, not the Rat.) ;P

The point is, I will be gone and not return until late Wed night. I may have internet access, but I dont plan on having time to log in on my laptop to check on things.
(Wife-aggro, she's earned it. She puts up with me!) ;)

Happy weekend all, see you all when I get back!

Thank you,


Shadow's Status
Ragadolf wrote:

Hey all,

Just FYI, For the first time in over 2-1/2 years, I am finally recovered enough to get OUT of town for mardi gras.
(Yay?!?)

And as much as I approve of Couch-potato-ing in general when I can.
That is ALL i have been doing (when not working) for my entire recovery.

I'm going to FLORIDA! And spend money on a theme park.
(Universal, not the Rat.) ;P

The point is, I will be gone and not return until late Wed night. I may have internet access, but I dont plan on having time to log in on my laptop to check on things.
(Wife-aggro, she's earned it. She puts up with me!) ;)

Happy weekend all, see you all when I get back!

Thank you,

Have fun! I'll bot you while you're gone. :-)


Female Half-Elf Inquisitor 2 | HP: 17/22 | AC: 17 (T: 13, F: 14) | CMB: +3, CMD: 16 | F: +5, R: +3, W: +7 (+1 vs Poisons) | Init: +5| Perc: +9, SM: +6 | Speed 30' | Sanity 39 - Threshold 2 - Edge 19

Enjoy yourself Ragadolf!


Skills:
Acrobatics +7, History +4, Nobility +4, Religion +5, Linguistics (B) +6, Perception +8, Sense Motive +10, Sleight of Hand (B) +6, Stealth +7
Attacks:
[dice=Unarmed Attack]d20+3[/dice][dice=Unarmed Damage]d6+3[/dice] [dice=+1 Longbow]d20+4[/dice][/dice=+1 Longbow Damage]d8+1[/dice][dice=Flurry w/+1 Longbow]d20+3[/dice] [dice=Flurry w/ +1 Longbow Damage]d8+1[/dice]
ZA Monk 2; HP: 25 ; Init +4; AC: 16, T: 16, FF: 13; CMB +4, CMD 20; Fort +5, Ref +5, Will +6 (+1 Fort vs. Attacks by Incorporeal Undead); Sanity- 36/36; Legacy- Godefroy; Perception +8

Have fun!


Shadow's Status

I'll give Kenzo till the evening to act, then I'll bot him to keep the round moving forward.


Shadow's Status

FYI, I added the House Rules for Hero Points to the Campaign Tab for ease of reference.


Male Human Kineticist 2, AC 13, HP: 26/26, Temp HP 2, Sanity 38, Burn 0/8, Burn Shard 1/1, Fort +8, Ref +6, Will +1 (Second Chance 1/1) Init +3, Per +7, Hero Points 1/1

Do we need to worry about light down here? I've been kinda assuming Cole has some kind of fire up, but beyond that I don't know what our light sources are.

I know Sergei and Cole have Darkvision. How are the rest of you doing for darkness-related issues?


Shadow's Status
Sergei the Haunted wrote:
Do we need to worry about light down here? I've been kinda assuming Cole has some kind of fire up.

With Cole's fire, I figure that 30' radius of light is sufficient for the group to see, now if it's doused, I will let you know :-)


Skills:
Acrobatics +7, History +4, Nobility +4, Religion +5, Linguistics (B) +6, Perception +8, Sense Motive +10, Sleight of Hand (B) +6, Stealth +7
Attacks:
[dice=Unarmed Attack]d20+3[/dice][dice=Unarmed Damage]d6+3[/dice] [dice=+1 Longbow]d20+4[/dice][/dice=+1 Longbow Damage]d8+1[/dice][dice=Flurry w/+1 Longbow]d20+3[/dice] [dice=Flurry w/ +1 Longbow Damage]d8+1[/dice]
ZA Monk 2; HP: 25 ; Init +4; AC: 16, T: 16, FF: 13; CMB +4, CMD 20; Fort +5, Ref +5, Will +6 (+1 Fort vs. Attacks by Incorporeal Undead); Sanity- 36/36; Legacy- Godefroy; Perception +8

Kenzo will buy his own light source soon, but currently he is dependent on others.


Annnnd I'm back!
(Mostly) ;P
NOW I need a vacation to re coup from my vacation! ;P

I DID have fun, thank you all,

Wow, missed a lot. (Been happening to me lately)
Catching up asap!


Female Half-Elf Inquisitor 2 | HP: 17/22 | AC: 17 (T: 13, F: 14) | CMB: +3, CMD: 16 | F: +5, R: +3, W: +7 (+1 vs Poisons) | Init: +5| Perc: +9, SM: +6 | Speed 30' | Sanity 39 - Threshold 2 - Edge 19

Teofila can just pop a Light spell on a coin and put it in her pocket. It there to take out for extra light if needed.


HP 22/22; San 35/36; Rage 5/8; AC 14 (16 vs undead); DR 2/- vs undead; Init +0; Fort +5; Ref +0; Will +0; Per +5 3

I don't need light... though it is nice.


Male Human Kineticist 2, AC 13, HP: 26/26, Temp HP 2, Sanity 38, Burn 0/8, Burn Shard 1/1, Fort +8, Ref +6, Will +1 (Second Chance 1/1) Init +3, Per +7, Hero Points 1/1

For anyone who speaks Varisian, the Vistani language has significant similarities. It's kinda like the difference between English and Scots. The grammar and sentence structure are the same, and there's a lot of overlapping words, but the dialectic and usage differences are broad enough that it's basically a distinct language. Anyone with points in linguistics can tell that at one point they were probably the same language.


Male Half-Orc (Pyro) Kineticist 2 / VMC Sorcerer (Orc)
Stats:
HP 26/26 (-0NL) |Current Burn: 1 (Limit+1/rd) | AC 18 T 15 FF 16 | Fort +8 Ref +5 Will +1 | CMB +3 / CMD 15 | Init +2 | Perception +6|Sanity: 33/33 | Hero Pts: 2/-0 | Active:

My light effect is basically a Light spell that still creates basic heat like a torch or candle.

Elemental Focus: Fire
Basic Pyrokinesis Spell-Like abilities!
*Element(s) fire; Type utility (Sp); Level 1; Burn 0
You can use your inner flame to reproduce the effects of a flare, light, or spark cantrip, except that the light you create with light produces heat like a normal flame; using any of the three abilities ends any previous light effect from this wild talent.


Shadow's Status

I am going to hold the action and let this revelation about Sergei play out a bit, at least for another day or so.


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

Hello everyone, thanks for having me.

I'm Croatian (SE Europe), playing since high school like 3 decades ago :)

Feel free to ask whatever or treat my character however as long as you keep it in game. No hard feelings for setting him up for being an idiot or reacting to something he does which you don't agree with.

As you can see by the profile, I will be front liner, right now, I cannot do the damage Ogre can, but will get there. Eventually. Maybe.

Croatia is on GMT +1 - about 5 or 6 hours "in front" of USA Eastern coast so it is 5pm right now.

Also, fun fact, I can actually read Cyrillic - I'm not sure about the language, I can reliably recognize Macedonian, Bulgarian and Serbian, not so well eastern Slavic languages - so I'm assuming the parts are written in Russian or Belarus. Are any (all?) of you from there?


Shadow's Status
Zek'Karis wrote:


Croatia is on GMT +1 - about 5 or 6 hours "in front" of USA Eastern coast so it is 5pm right now.

Also, fun fact, I can actually read Cyrillic - I'm not sure about the language, I can reliably recognize Macedonian, Bulgarian and Serbian, not so well eastern Slavic languages - so I'm assuming the parts are written in Russian or Belarus. Are any (all?) of you from there?

I am not, had to run those posts through a translator! :-)


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Shadow's Status
Zek'Karis wrote:

Hello everyone, thanks for having me.

I'm Croatian (SE Europe), playing since high school like 3 decades ago :)

Feel free to ask whatever or treat my character however as long as you keep it in game. No hard feelings for setting him up for being an idiot or reacting to something he does which you don't agree with.

As you can see by the profile, I will be front liner, right now, I cannot do the damage Ogre can, but will get there. Eventually. Maybe.

As with all the PCs, interesting to see how this build plays out as we move along. :-)

I've been playing/running RPGs since 1988 so 30+ years for me as well.


Male Human Kineticist 2, AC 13, HP: 26/26, Temp HP 2, Sanity 38, Burn 0/8, Burn Shard 1/1, Fort +8, Ref +6, Will +1 (Second Chance 1/1) Init +3, Per +7, Hero Points 1/1
Zek'Karis wrote:
Also, fun fact, I can actually read Cyrillic - I'm not sure about the language, I can reliably recognize Macedonian, Bulgarian and Serbian, not so well eastern Slavic languages - so I'm assuming the parts are written in Russian or Belarus. Are any (all?) of you from there?

Nope, I'm from the US. I only speak English, and a tiny bit of Spanish.

I just ran what I wanted to say through Google Translate, English to Russian.

I imagine the Vistani/Varisian language sounds like Romanian, but Romanian uses the same alphabet English does. I wanted something that looked different so I went with Russian.

Welcome to the game!


Zek'Karis wrote:
Hello everyone, thanks for having me.

Welcome Zek!

Sorry, I'm good ol' USA american mutt. I speak English.
(And UK/England folk would disagree with that!) ;P

Although I think it is VERY cool that you can speak and at least recognize so many other languages.

So you are at least 6+ hours ahead of me. (I'm central-southern US, Louisiana)

HAH!
No hard feelings at all PC-wise. I've played many PC's (Some still trying to go on these boards) who are based on oddball behavior. (I usually play Wizzies, Do you know how hard it is to play a HIGH int pc, when I am high average. At best?!?) ;P

I will wait for the Intro before I peek at your PC sheet. (I like seeing how people do character builds) I want to be surprised. :)

Welcome aboard!


Female Half-Elf Inquisitor 2 | HP: 17/22 | AC: 17 (T: 13, F: 14) | CMB: +3, CMD: 16 | F: +5, R: +3, W: +7 (+1 vs Poisons) | Init: +5| Perc: +9, SM: +6 | Speed 30' | Sanity 39 - Threshold 2 - Edge 19

Hi Zek, welcome!

I used Bulgarian for Varisian since it's somehow related to that other language Vistani.

I have a report I'm working on for work this weekend that I need to finish by tomorrow. I might be able to post in gameplay tomorrow, but I'm not sure yet. Bot me if you need to.


Shadow's Status
Teofila Agarici wrote:

Hi Zek, welcome!

I used Bulgarian for Varisian since it's somehow related to that other language Vistani.

I have a report I'm working on for work this weekend that I need to finish by tomorrow. I might be able to post in gameplay tomorrow, but I'm not sure yet. Bot me if you need to.

I'll bot you by tomorrow night if you're unable to check in, good luck!


Skills:
Acrobatics +7, History +4, Nobility +4, Religion +5, Linguistics (B) +6, Perception +8, Sense Motive +10, Sleight of Hand (B) +6, Stealth +7
Attacks:
[dice=Unarmed Attack]d20+3[/dice][dice=Unarmed Damage]d6+3[/dice] [dice=+1 Longbow]d20+4[/dice][/dice=+1 Longbow Damage]d8+1[/dice][dice=Flurry w/+1 Longbow]d20+3[/dice] [dice=Flurry w/ +1 Longbow Damage]d8+1[/dice]
ZA Monk 2; HP: 25 ; Init +4; AC: 16, T: 16, FF: 13; CMB +4, CMD 20; Fort +5, Ref +5, Will +6 (+1 Fort vs. Attacks by Incorporeal Undead); Sanity- 36/36; Legacy- Godefroy; Perception +8

Welcome Zek!

I will be on vacation from Monday through Friday. I am not sure how my posting will go, so feel free to bot me as needed.

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