Classes/Levels |
| Reaction(Deflecting Wave): Resist 3 vs Bludgeoning/Slashing or 6 vs Fire/Acid |
Gender |
M Azerketi 3 | Hp 33/44| AC 20 | F +11 (E), R +10 (E), W +6 (E) | Perception +4 (T) <Low-Light> |
About Otoro
Otoro
Azerketi, Criminal, Kinitecisist 3
Medium Humanoid
Senses Perception +4 (Wis -1 + Prof 5(T)) Low-Light
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Defense
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AC 20 Studded Leather 2(3/3) + 5 P
HP 44
Fort +11(E), Ref +10(P), Will +6(E)
Poison Resist 1
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Offense
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Blast
> +9 Water 1d8(+1) bludgeoning or cold, R: 30
>> +9 Water 1d8+4(+1) bludgeoning or cold, R: 30
DC 19
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Statistics
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Str 12, Dex 16, Con 18, Int 12, Wis 8, Cha 12
Speed 25 ft.
Ancestry Feats & Abilities Hydration(72hrs), Azarketi Lore
Skill Feats: Experienced Smuggler, Catfall
General Feats:
Class Features & Abilities Water Kinetic Gate(Move 5ft/10 if in water),
Skills:: Acrobatics +8(T), Athletics +6(T), Crafting +6(T), Deception +6(T), Nature +4(T), Performance +6(T), Stealth +10(E), Thievery +8(T), Underworld Lore +6(T), Azerketi Lore +6(T)
Languages Common, Alghollthu, Aquan
Bulk (1/6/11) Adventurer’s Pack, Studded Leather
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Special Abilities
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> Ocean’s Balm: Touch heal 2d8 + Resist fire 3 1/m. + Appropriate help vs persistent fire
>> Tidal Hands(Overflow) 2x 15ft cones or 1x 30ft cone. 2d8 B damage, basic Ref, CF: push 5ft
R: Deflecting Wave: (Acid, B, Fire, S damage) Resist 2 (4 vs Acid/Fire) Only apply once.
>> Winter’s Clutch 10ft burst within 60. 3d4 cold, basic reflex, difficult terrain.
Water Junction: move one creature targeted by the impulse or in its area 5 feet in any direction, or 10 feet if it's in a body of water. This can't move the creature into the air. You can choose only a creature that's willing to be moved, that failed its save against the impulse, or that you succeeded at an impulse attack roll against.