Martin Amblecrown. |
Martin casts a couple of protection spells on the eidolon as Mavenee rushes in following the Javelin throw by Junior and rams Tadrun.
Horn: 1d20 + 11 ⇒ (4) + 11 = 15
Piercing: 2d8 + 4 ⇒ (3, 3) + 4 = 10
◈Protect Companion, ◈◈Act Together (◈Reinforce Eidolon, ◈◈Beast's Charge). Mavenee: +2 AC, resistance 1 to all damage
GM Computerpro82 |
Mavanee tries to ram Tadrun but Tadrun manages to get out of the way just in time.
Captain's Cabin: Round 1
Bold may act
Luz Lumino 48/48 HP
Junior 33/33 HP
Martin Amblecrown 60/60 HP
Hui Kong 38/38 HP
IRON RING PIRATE Blue - HP
Nic Blackwillow 28/28 HP
Tadrun -5 HP
IRON RING PIRATE Red - HP
IRON RING Bosun Circle token - HP
Slipp 48/48 HP
Hui Kong |
Hui Kong calmly takes in the scene as he steps in, spinning his staff around him. It magically lengthens as he brings it slamming into the side of one of the (red) pirates on the right.
vs red: +1 Staff (2H): 1d20 + 10 ⇒ (7) + 10 = 17 bludgeoning: 1d8 + 4 ⇒ (8) + 4 = 12
As he keeps his staff spinning around him, he chants an arcane word, summoning a magical shield in front of him. +1 AC, i.e. AC21. Will Shield Block is damaged; hardness 5.
◆ Step
◆ Strike
◆ Cast Spell (Shield)
GM Computerpro82 |
Hui Kong soundly whacks Red with his staff. Red grunts in pain but is still in the fight.
Captain's Cabin: Round 1
Bold may act
Luz Lumino 48/48 HP
Junior 33/33 HP
Martin Amblecrown 60/60 HP
Hui Kong 38/38 HP
IRON RING PIRATE Blue - HP
Nic Blackwillow 28/28 HP
Tadrun -5 HP
IRON RING PIRATE Red -12 HP
IRON RING Bosun Circle token - HP
Slipp 48/48 HP
Luz Lumino |
Luz advances and attempts to devise a stratagem vs Tadrum
DaS (Free action): 1d20 ⇒ 20 This triggers the free Recall K. On a crit, everyone gets +1. +10 Socety
Nat 20, nice!
Luz launches his hammer at the captain.
Ranged Strike (Light hammer ) blunt vs Tadrun : 20 + 8 = 28 Damage: 2d6 ⇒ (3, 6) = 9 + Strategic Strike: 1d6 ⇒ 6 Don't recall if Strategic strike damage is multiplied on a crit, but pretty sure it is. So 30 damage.
Luz has Shared Stratagem which makes Tadrun flat footed to someone I designate for their next attack. Since we can't discuss this at the table, my first choice is Nic, unless he would tell me he's not planning on attacking Tadrun this round. In which case I'd give it to Junior Peppers, and if he's not planning on attacking Tadrun next round, then the eidolon.
Luz then retreats back out of the room...leaving the path clear for others.
GM Computerpro82 |
Society +10: 1d20 + 10 ⇒ (15) + 10 = 25
Luz gets a regular success on his Recall Knowledge.
Luz come in a sounds hits Tadrun with a thrown hammer. Tadrun staggers under the impact, but still stands.
The Blue Pirate is up.
◆ Draw Scimitar
◆ Attack Mavenee
Scimitar attack(Forceful, Sweep): 1d20 + 8 ⇒ (1) + 8 = 9
Slashing Damage: 1d6 + 2 ⇒ (4) + 2 = 6
◆ Attack Mavenee again
Scimitar attack(Forceful, Sweep): 1d20 + 8 - 5 ⇒ (19) + 8 - 5 = 22
Slashing Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Martin, please confirm Mavenee's normal AC is 20 and AC is 22 with the spell? I dug around and that is what I found
The Blue Pirate catches Mavenee's shoulder with his Scimitar.
Captain's Cabin: Round 1
Bold may act
Luz Lumino 48/48 HP
Junior 33/33 HP
Martin Amblecrown 57/60 HP
Hui Kong 38/38 HP
IRON RING PIRATE Blue - HP
Nic Blackwillow 28/28 HP
Tadrun -35 HP
IRON RING PIRATE Red -12 HP
IRON RING Bosun Circle token - HP
Slipp 48/48 HP
Nic Blackwillow |
Unable to see most of the action from his position, Nic elects to change weapons before getting closer.
Interact (sheath rapier)-Interact (ready shortbow)-Stride
GM Computerpro82 |
Injured due to his slowness, Tadrun launches to an attack
◆ Pick up Axe from beside the desk
◆ He takes a swing at Mavenee
Greataxe swing Mavenee: 1d20 + 12 ⇒ (10) + 12 = 22
Slashing Damage: 1d12 + 8 ⇒ (4) + 8 = 12
◆ He takes a second swing at Mavenee
Greataxe swing Mavenee: 1d20 + 12 - 5 ⇒ (10) + 12 - 5 = 17
Slashing Damage: 1d12 + 8 ⇒ (11) + 8 = 19
Tadrun's first swing hits Mavenee, but the second misses.
The Pirate in Red pulls out his Scimitar and steps forward to swing at Hui Kong
◆ Pull out Scimitar
◆ Step closer
◆ Swing at Hui Kong
Scimitar attack(Forceful, Sweep): 1d20 + 8 ⇒ (14) + 8 = 22
Slashing Damage: 1d6 + 2 ⇒ (5) + 2 = 7
The swing hits Hui Kong and he manages to block with his shield.
Hardness 5 blocked, so Shield and Hui Kong both take 2
The Iron Ring Bosun steps up and tries to spear Hui Kong
◆ Pull out Naval Pike
◆ Step closer
◆ Swing at Hui Kong
Naval Pike attack: 1d20 + 11 ⇒ (5) + 11 = 16
Piercing Damage: 1d6 + 5 ⇒ (3) + 5 = 8
The Bosun misses with his Pike
Greataxe swing for AoA: 1d20 + 12 ⇒ (18) + 12 = 30
Slashing Damage: 1d12 + 8 ⇒ (5) + 8 = 13
Scimitar attack(Forceful, Sweep): 1d20 + 8 ⇒ (3) + 8 = 11
Slashing Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Scimitar attack(Forceful, Sweep): 1d20 + 8 ⇒ (17) + 8 = 25
Slashing Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Captain's Cabin: Round 1 into 2
Bold may act
Luz Lumino 48/48 HP
Junior 33/33 HP
Martin Amblecrown 46/60 HP
Hui Kong 36/38 HP
IRON RING PIRATE Blue - HP
Nic Blackwillow 28/28 HP
Tadrun -35 HP
IRON RING PIRATE Red -12 HP
IRON RING Bosun Circle token - HP
Slipp 48/48 HP
Slipp |
Slipp, distracted by the play of light in the darkened cabins takes a moment or ten to realise that combat has started.
It looks like I have no line of sight to any of the combatants.
They look around, peering into ... soemwhere... that is both here and not here. "Nyktera? Is that you? I think we could do with a hand."
A bat flaps down from... somewhere... It screeches once, and Martin feels... better.
heal: 1d8 + 8 ⇒ (5) + 8 = 13
Slipp *** Summon Fey, Nyktera, a bat...
Kyktera ** heal
GM Computerpro82 |
Slipp heals Martin, negating most of the damage he recently took.
Captain's Cabin: Round 2
Bold may act
Luz Lumino 48/48 HP
Junior 33/33 HP
Martin Amblecrown 59/60 HP
Hui Kong 36/38 HP
IRON RING PIRATE Blue - HP
Nic Blackwillow 28/28 HP
Tadrun -35 HP
IRON RING PIRATE Red -12 HP
IRON RING Bosun Circle token - HP
Slipp 48/48 HP
Luz Lumino |
FYI, if everyone stays in the corrider, then the rest of us can't get in and attack. I moved out to create room for others to move in attack, and then move out.
Junior Peppers |
Junior nods in agreement to Luz's advice "Below the belt is usually a devastating maneuver." He summons his own ◆ arcane shield before heading back into the room, determined to finish off the Captain.
◆ Movement possibly provokes from bosun and red. Shield boosts AC to 20, will block (5) if I'm going to go down.
He gets to the nearest open space inside, getting some boot grime on the Captain's fine sheets. He draws and flings another javelin at Captain.
◆+1 Javelin (Thrown, 30'), Luz Boost for FF: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19Piercing Damage, Sneak Attack: 1d6 + 1d6 ⇒ (5) + (5) = 10
Hui Kong |
As his shield spell dissipates, Hui Kong's spinning staff seems to capture a strand of its remnant energy, keeping it swirling around the weapon.
Technically, Hui Kong wouldn't know they have AoO so he would have use Spellstrike.
He then starts chanting a spell, causing electricity to crackle across his staff as he slams it down upon Tadrun.
vs Tadrun: Spellstrike (Shocking Grasp), +1 Staff (2H): 1d20 + 10 ⇒ (2) + 10 = 12 bludgeoning: 1d8 + 4 ⇒ (4) + 4 = 8 + electricity: 2d12 ⇒ (12, 12) = 24 +1 force (from Arcane Cascade)
Lol, not eating an AoO just for that. Using Hero Point to reroll.
Hero Point reroll: 1d20 + 10 ⇒ (20) + 10 = 30
Woohoo!
◆ Arcane Cascade
◆◆ Spellstrike (Shocking Grasp)
Martin Amblecrown. |
Martin continues to reinforce Mavenee before heading back out to give room for his allies to join the fray. Mavenee tries to ram Tudran once again.
Strike: 1d20 + 11 ⇒ (10) + 11 = 21
Piercing: 2d8 + 4 ⇒ (8, 2) + 4 = 14
◈Protect Companion, ◈Reinforce Eidolon, ◈Act Together (◈Stride, ◈Strike). Mavenee AC: 22, resistance 1 to all damage
GM Computerpro82 |
JR moves into the room. Red takes a swing at him but misses. The Bosun does not react.
Jr barely hits Tadrun with a Javelin, but Tadrun is a tough Captain and continues threaten your group. .
Until Hui Kong lands a devastating strike while his staff crackles with electricity. Tadrun is blown back against the wall as he sinks to the floor, obviously dead.
Seeing Tadrun fall, Mavenee switches targets and hits the Red Pirate dropping them to the deck, dying.
Captain's Cabin: Round 2
Bold may act
Luz Lumino 48/48 HP
Junior 33/33 HP
Martin Amblecrown 59/60 HP
Hui Kong 36/38 HP
IRON RING PIRATE Blue - HP
Nic Blackwillow 28/28 HP
Tadrun -111 HP, Dead
IRON RING PIRATE Red -26 HP, Dead
IRON RING Bosun Circle token - HP
Slipp 48/48 HP
Luz Lumino |
Apologies, I thought I posted this yesterday and I must have gotten interrupted before I hit submit
Luz moves back down the corridor. I believe I can enter the same space as a Tiny creature
Luz quickly looks over the Boson I believe this is my second investigation
DaS as Free Action: 1d20 ⇒ 8 Triggers Known Weakness +10 Society
Luz lashes out with his whip and tries to trip.
Trip (Athletic Strategist) vs bosun: 8 + 12 = 20
Luz then attempts to insult the bosun.
Bon Mot (Diplomacy vs Target's will): 1d20 + 9 ⇒ (2) + 9 = 11 "Your captain is dead because of you are a lousy first mate." Luz can't hep but feel he could have said something more effective.
GM Computerpro82 |
Society : 1d20 + 10 ⇒ (10) + 10 = 20
Luz moves up and tries to trip the Bosun, but can't get his whip to catch on the Bosun's leg (failure.) Luz's attempt to verbally demean the Bosun also fails, as the Bosun laughs at Luz's comment.
The Blue Pirate takes another swing at Mavenee.
◆ Swing at Mavenee
Scimitar attack(Forceful, Sweep): 1d20 + 8 ⇒ (19) + 8 = 27
Slashing Damage: 1d6 + 2 ⇒ (5) + 2 = 7
◆ Second Swing at Mavenee
Scimitar attack(Forceful, Sweep): 1d20 + 8 - 5 ⇒ (5) + 8 - 5 = 8
Slashing Damage: 1d6 + 2 ⇒ (4) + 2 = 6
◆ Third Swing at Mavenee
Scimitar attack(Forceful, Sweep): 1d20 + 8 - 10 ⇒ (18) + 8 - 10 = 16
Slashing Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Reactive Strike
Scimitar attack(Forceful, Sweep): 1d20 + 8 ⇒ (7) + 8 = 15
Slashing Damage: 1d6 + 2 ⇒ (1) + 2 = 3
The Pirate manages to hit with their first strike but neither of the others.
Captain's Cabin: Round 2
Bold may act
Luz Lumino 48/48 HP
Junior 33/33 HP
Martin Amblecrown 52/60 HP
Hui Kong 36/38 HP
IRON RING PIRATE Blue - HP
Nic Blackwillow 28/28 HP
Tadrun -111 HP, Dead
IRON RING PIRATE Red -26 HP, Dead
IRON RING Bosun Circle token - HP
Slipp 48/48 HP
Nic Blackwillow |
Nic snaps off a pair of shots at the blue pirate, then steps back.
Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Iterative attack: 1d20 + 8 - 5 ⇒ (14) + 8 - 5 = 17
Damage, attack 1, if applicable: 1d6 ⇒ 6
Damage, attack 2, if applicable: 1d6 ⇒ 6
GM Computerpro82 |
Nic manages to hit the Blue Pirate twice, dealing significant damage but not dropping the pirate.
Target selection 1,2 Mavenee 3,4 Hui Kong 5 Luz: 1d5 ⇒ 3
The Bosun attempts a "Pike and Strike" versus Hui Kong.
◆◆ The bosun Strikes with their naval pike. If this Strike hits, the bosun can either move the target 5 feet within the pike’s reach or make a fist Strike against the target without increasing their multiple attack penalty until after the fist Strike.
Naval pike strike versus Hui Kong: 1d20 + 11 ⇒ (8) + 11 = 19
piercing Damage: 1d6 + 5 ⇒ (1) + 5 = 6
The Bosun misses his Pike strike and loses his second action.
◆ He will strike at Hui Kong again
Naval pike strike versus Hui Kong: 1d20 + 11 - 5 ⇒ (6) + 11 - 5 = 12
piercing Damage: 1d6 + 5 ⇒ (3) + 5 = 8
The Bosun misses again.
Captain's Cabin: Round 2 into 3
Bold may act
Luz Lumino 48/48 HP
Junior 33/33 HP
Martin Amblecrown 52/60 HP
Hui Kong 36/38 HP
IRON RING PIRATE Blue -12 HP
Nic Blackwillow 28/28 HP
Tadrun -111 HP, Dead
IRON RING PIRATE Red -26 HP, Dead
IRON RING Bosun Circle token - HP
Slipp 48/48 HP
Slipp |
Nyktera moves forward to bite at the bosun.
And will likely eat an AOO if he still has an appropriate reaction available
attack: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 1d6 - 3 ⇒ (5) - 3 = 2
attack, second, includes MAP: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d6 - 3 ⇒ (3) - 3 = 0
Stats if required. AC15, HP10
Then Slipp moves forward as well, glaring at the bosun as they do so.
intimidate: 1d20 + 12 ⇒ (19) + 12 = 31
Nyk
* stride
* strike
* strike
Slipp
* stride
* stride
* intimidating glare
Junior Peppers |
Junior takes a quick glance around the room, nodding in satisfaction that the Captain and one of his crew have already hit the deck "If you wish to surrender then speak up!" He tries to ◆ recall what he knows of the blue deckhand before drawing and throwing a pair of daggers at them.
Society +8
◆+1 Dagger (Thrown 10'): 1d20 + 9 ⇒ (12) + 9 = 21
Piercing Damage: 1d4 ⇒ 2
Sneak Attack if Recall Successful: 1d6 ⇒ 2
◆+1 Dagger (Thrown 10'): 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20
Piercing Damage: 1d4 ⇒ 4
Sneak Attack if Recall Successful: 1d6 ⇒ 6
Mastermind Rogue: If you successfully identify a creature using Recall Knowledge, that creature is flat-footed against your attacks until the start of your next turn; if you critically succeed, it's flat-footed against your attacks for 1 minute.
Hui Kong |
Oh forgot that they don't have reach weapons so can't AoO him earlier.
Hui Kong continues fighting like he's in a trance, not giving the burnt corpse of the captain a glance nor the failed attempts to attack him much care.
First, he starts chanting another spell, causing electricity to once again starts flowing around his staff before flying towards both remaining foes.
vs blue and Bosun: 2d4 + 3 ⇒ (4, 3) + 3 = 10 Basic Ref DC18
Hui Kong's staff spins faster and faster, and in quick successions, he swings them at each of them in blinding speed, releasing one hand for the second strike, then grasping it back again. Twisting Tree hybrid studies effectively lets him change from 1H and 2H as free actions.
Spinning Staff is a focus spell which allows him to attack two targets with one action, with usual MAP, while recharging his Spellstrike.
vs Bosun: +1 Staff (2H): 1d20 + 10 ⇒ (1) + 10 = 11 bludgeoning: 1d8 + 4 ⇒ (7) + 4 = 11 +1 force
vs Blue: +1 Staff (1H): 1d20 + 10 - 4 ⇒ (18) + 10 - 4 = 24 bludgeoning: 1d6 + 4 ⇒ (3) + 4 = 7 +1 force
◆◆ Cast Spell (Electric Arc)
◆ Cast Focus Spell (Spinning Staff)
GM Computerpro82 |
Slipp, I'll echo the question from the discussion thread. How do both Slipp and Nyk have 3 actions?
Recall knowledge Society +8 DC 15: 1d20 + 8 ⇒ (9) + 8 = 17
JR offers the remaining crew a chance to surrender, then immediately puts two daggers into the Blue crew member. The Blue crew member falls to the deck, bleeding out from the knife wounds.
Hui Kong casts a spell.
Bosun Reflex DC 18 for 10 damage: 1d20 + 11 ⇒ (15) + 11 = 26
The Bosun seems prepared for Hui Kong's magic and dodges most of the electricity Hui Kong uses to assault him.
This is a little awkward, since you didn't have two foes at the start of his turn. To keep things moving, I'm going to rule that since the first attack roll was a natural 1, you don't hit the Bosun.
Hui Kong provides an impressive show as he spins his staff, but he misses the Bosun.
Captain's Cabin: Round 3
Bold may act
Luz Lumino 48/48 HP
Junior 33/33 HP
Martin Amblecrown 52/60 HP
Hui Kong 36/38 HP
IRON RING PIRATE Blue -26 HP, Dead
Nic Blackwillow 28/28 HP
Tadrun -111 HP, Dead
IRON RING PIRATE Red -26 HP, Dead
IRON RING Bosun Circle token -5 HP
Slipp 48/48 HP
Martin Amblecrown. |
With everyone in, Martin now moves behind Nic then casts the same protective spells on Mavenee. Mavenee then helps to take down the Bosun with her horns.
Horn: 1d20 + 11 ⇒ (10) + 11 = 21
Piercing: 2d8 + 4 ⇒ (4, 8) + 4 = 16
◈Stride, ◈Protect Companion, ◈Act Together (◈Reinforce Eidolon, ◈Strike)
GM Computerpro82 |
Mavenee lands a heavy hit on the Bosun. The Bosun shrugs of the blow, b ut you can see it had an impact.
Captain's Cabin: Round 3
Bold may act
Luz Lumino 48/48 HP
Junior 33/33 HP
Martin Amblecrown 52/60 HP
Hui Kong 36/38 HP
IRON RING PIRATE Blue -26 HP, Dead
Nic Blackwillow 28/28 HP
Tadrun -111 HP, Dead
IRON RING PIRATE Red -26 HP, Dead
IRON RING Bosun Circle token -21 HP
Slipp 48/48 HP
Junior Peppers |
JR offers the remaining crew a chance to surrender, then immediately puts two daggers into the Blue crew member. The Blue crew member falls to the deck, bleeding out from the knife wounds.
"Guess he gave up. You're the last one man." He nods towards the bosun.
GM Computerpro82 |
The Bosun responds to Junior's comment with a snarl.
Nic forgoes his opportunity to act, other than to change weapons.
Captain's Cabin: Round 3
Bold may act
Luz Lumino 48/48 HP
Junior 33/33 HP
Martin Amblecrown 52/60 HP
Hui Kong 36/38 HP
IRON RING PIRATE Blue -26 HP, Dead
Nic Blackwillow 28/28 HP
Tadrun -111 HP, Dead
IRON RING PIRATE Red -26 HP, Dead
IRON RING Bosun Circle token -21 HP
Slipp 48/48 HP
Luz Lumino |
With one adversary remaining, Luz again, tries to devise a stratagem.
DaS vs bosun: 1d20 ⇒ 4 Triggers Known Weakness again.
Luz moves through the room, hoping to draw the man's attack of opportunity.
Then he tires to insult the man again.
"We saw this ship was nearly sinking into the ocean, I guess that speaks to your abilities as sailer."
Bon Mot (vs Will DC): 1d20 + 9 ⇒ (7) + 9 = 16
Only if Bon Mot is successful, Luz will attempt to demoralize
Demoralize: 1d20 + 7 ⇒ (3) + 7 = 10
GM Computerpro82 |
Society: 1d20 + 10 ⇒ (6) + 10 = 16
Luz can't figure out anything else about the Bosun.
Luz moves about the room, trying to get the Bosun to take a Reactive Strike, but no strike happens. His words roll like water off the Bosun's back.
The Bosun tries to get Hui Kong out of the way.
◆◆ Pike and Strike against Hui Kong
Pike and Strike [two-actions] The bosun Strikes with their naval pike. If this Strike hits, the bosun can either move the target 5 feet within the pike’s reach or make a fist Strike against the target without increasing their multiple attack penalty until after the fist Strike.
Pike Strike : 1d20 + 11 ⇒ (7) + 11 = 18
Piercing Damage: 1d6 + 5 ⇒ (5) + 5 = 10
The Pike part of the Pike and Strike Misses.
◆ Frustrated, the Bosun tries to hit Hui Kong with his Fist
fist (agile, nonlethal): 1d20 + 13 - 4 ⇒ (12) + 13 - 4 = 21
Bludgeoning Damage: 1d6 + 5 ⇒ (5) + 5 = 10
The Bosun finally lands a hit on Hui Kong
Captain's Cabin: Round 3 into 4
Bold may act
Luz Lumino 48/48 HP
Junior 33/33 HP
Martin Amblecrown 52/60 HP
Hui Kong 26/38 HP
IRON RING PIRATE Blue -26 HP, Dead
Nic Blackwillow 28/28 HP
Tadrun -111 HP, Dead
IRON RING PIRATE Red -26 HP, Dead
IRON RING Bosun Circle token -21 HP
Slipp 48/48 HP
Luz Lumino |
Luz continues to devise a plan of attack
DaS vs bosun: 1d20 ⇒ 7
Once again Luz cannot figure an angle.
Luz continues work on the man's nerves.
[b]"It is amazing you have no guilt or conscious at the fate of your crew. No wonder they are all dead, you might have well have killed them yourself."
Bon Mot: 1d20 + 7 ⇒ (8) + 7 = 15
In attempt to alleviate his own frustration, Luz throws his hammer anyways.
Light Hammer thrown: 7 + 8 = 15
Junior Peppers |
Pretty sure this crew isn't much up for trading words and wit, Junior conjures up a ◆ shield of force before ◆ striding around the room to flank the bosun. He ◆ quick draws a dagger out of his enchanted bandoleer and stabs for the man's left kidney.
+1 Dagger (Agile, Finesse) vs FF: 1d20 + 9 ⇒ (9) + 9 = 18
Piercing Damage, Sneak Attack?: 1d4 + 1d6 ⇒ (1) + (6) = 7
AC20 for the round. Provokes from movement and manipulate at the end there. Won't use shield block unless I'm going down.
Slipp |
Disappointed at their bats rapid removal from the scene, Slipp simmers with displeasure.
That displeasure seems to fill the room with the scent of a burning forest, and suddenly flames leap from the little gnome toward the basic.
produce flame: 1d20 + 10 ⇒ (9) + 10 = 19
damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9
Slipp glares at the bosun, making their displeasure patently obvious.
intimidating glare, bloodline: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21
** produce flame
* intimidating glare
Hui Kong |
Since there was only one target, Hui Kong couldn't use spinning tree, so yes can take it that he attempted a normal strike and miss.
Hui Kong takes a moment to focus within while keeping his staff twirling in the air, pulling forth his magic to once again infuse his attack. He summons vicious claws to sprout from his staff and slams it down upon the final pirate.
Spellstrike (Gouging Claw): +1 Staff (2H): 1d20 + 10 ⇒ (19) + 10 = 29 bludgeoning: 1d8 + 4 ⇒ (1) + 4 = 5 slashing: 2d6 + 3 ⇒ (3, 3) + 3 = 9 +1 force dmg
If this crits, target also gets persistent bleed of 2d4 on top of double damage.
◆ Recharge Spellstrike
◆◆ Spellstrike (Gouging Claw)
GM Computerpro82 |
Apologies. I have been out with my wife at the hospital most of the day. She will be in the hospital until Monday at the earliest, so I may be moving things a little slower.
Luz continues to struggle in his attempts to either demoralize or strike the Bosun.
Junior manages to slip behind the Bosun and shank him with a dagger while he is distracted.
Slipp expresses her frustration with a gout of flame that hits the Bosun, who grits his teeth through the flames. Then she shows Luz how Intimidation is done, succeeding at Frightening the lone remaining sailor.
Hui Kong winds up their staff again and lands another massive spellstrike on the Bosun, similar to the one that felled the Captain. The Bosun is practically smashed into the deck by the blow, and the Bosun is rather obviously dead.
You are out of combat.
As you look at the bodies, Tadrun carries a key that looks like it fits the cabin next door. You find an ornate compass and a dented spyglass that has seen many years of use. You also find Ganthur’s clan dagger mounted on a wall.
Slipp |
"Ganthur wants that dagger back." notes Slipp, taking it down.
"Lets go free the slaves, and then burn this hulk to the waterline." They seem perhaps just a little too keen on the idea of burning the ship..
Junior Peppers |
With but a thought, all Junior's thrown weapons across the room zip back into the bandoleer for safe keeping. He sheaths the dagger in hand there as well. "One big job done, one more to do, but first let's make sure we keep any valuables from ending up melted at the bottom of the harbor."
Junior checks over the room and corpses to make sure anything useful, interesting, and valuable are taken with them.
"We should stop at the other room topside at the opposite end of the ship before we head below and the chaos of the slaves and burning take hold."
GM Computerpro82 |
Following JR's suggestion, you move to the rooms under the forecastle.
As you move into the corridor, you see three doors again. As you stop to observe, you hear movement behind the door on the right (map down.) There are also the smells of cooking coming from that door. You don't hear anything from the other doors.
Junior Peppers |
Junior repeats the process from earlier, moving quietly between the doors and testing out the quiet ones first, opening and exploring each room, leaving the likely kitchen last. Maybe we'll pick up something interesting in one of these other rooms? At least keep someone from burning up in the ship.
GM Computerpro82 |
JR Starts with the door to the left.
Two hammocks—one big and one small—are draped in the corners of the room. Opposite the door, papers bearing the sigil of Sedeq’s port authority and a well-used abacus rest on a small table. A thick tome lays open in the middle, its pages filled with dates and numbers written by a heavy hand. A large chest rests under the table.
Nic Blackwillow's Perception (E): 1d20 + 8 ⇒ (7) + 8 = 15
Hui Kong's Perception (T): 1d20 + 5 ⇒ (14) + 5 = 19
Slipp's Perception (T): 1d20 + 7 ⇒ (9) + 7 = 16
Junior's Perception (E): 1d20 + 8 ⇒ (5) + 8 = 13 Trap Finder +1
Martin Amblecrown's Perception (E): 1d20 + 10 ⇒ (15) + 10 = 25 Mavenee: low-light vision
Luz Lumino's Perception (E): 1d20 + 10 ⇒ (4) + 10 = 14
Nic Blackwillow's Society (T): 1d20 + 4 ⇒ (15) + 4 = 19
Hui Kong's Society (T): 1d20 + 8 ⇒ (14) + 8 = 22
Junior's Society (T): 1d20 + 8 ⇒ (14) + 8 = 22
Luz Lumino's Society (T): 1d20 + 10 ⇒ (3) + 10 = 13
Hui Kong and Martin notice the chest is protected by an Alarm snare
Junior Peppers |
If Junior is shown the snare:
"Let's see if I can't fix that.."
Thievery Expert: 1d20 + 10 ⇒ (4) + 10 = 14
Thievery Expert: 1d20 + 10 ⇒ (9) + 10 = 19
Thievery Expert: 1d20 + 10 ⇒ (3) + 10 = 13
Thievery Expert: 1d20 + 10 ⇒ (3) + 10 = 13
Thievery Expert: 1d20 + 10 ⇒ (3) + 10 = 13
Thievery Expert: 1d20 + 10 ⇒ (3) + 10 = 13
Thievery Expert: 1d20 + 10 ⇒ (5) + 10 = 15
Thievery Expert: 1d20 + 10 ⇒ (10) + 10 = 20
Wow those are some terrible rolls!
GM Computerpro82 |
JR successfully disarms the snare on the chest.
Inside you find a Feather Token (chest)
Junior Peppers |
"Well that's ironic.." He pockets the token and heads to the next room that's quiet, moving silently himself.
After waiting for the others to be ready, he heads inside to check it out. Bet those two hammocks could be for people downstairs? Or someone just likes a spacious bed.
Slipp |
Slipp eyes the book warily, as if not trusting written words. "They are just so... permanent." they say.
"Not as bad a dwarven runes but..." Slipp sadly shakes their head.
"Lets go look below."
While Slipp and books don't really agree with each other, me the player would be more than happy to wait for someone else to look through the book.
GM Computerpro82 |
The larger hammock looks to be for someone who is medium sized, while the smaller one appears to be sized for a Small character.
Just to confirm, no one is trying to read/interpret the book?
The room forward is an empty storeroom.
As you open the door to the last room in this area.
Pungent spices and the smell of stew fill the sweltering air.
Perched on a three-legged stool, a goblin stirs an iron cauldron twice his size with a large wooden spoon.
As you enter, he pulls a small vial from the bandolier draped across his chest and shatters it at the base of the cauldron, cackling as the flames grow and burn hotter.
I am Nar, ship’s cook. Do any of you cook? I have never cooked for Dwarf before. Dwarves like rocks right? So Dwarves like Rock Salt base for food? You try my stew?
You can play both on his vanity and on his love of fire to make him an unlikely ally. If you succeed at a DC 14 Cooking Lore check, DC 16 Deception check to Lie about the quality of the salty stew, or a DC 18 Diplomacy check to Make an Impression, you can improve his attitude.
Martin Amblecrown. |
Martin approaches the cook and casts Produce Flame at the base of the cauldron. "Here, I think this will cook your dishes faster."
Diplomacy: 1d20 + 9 ⇒ (11) + 9 = 20