Black campaign (Inactive)

Game Master DEWN MOU'TAIN

1372 DR, Year of Wild Magic.
Month: Kythorn
day: 21


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Whew! finally have a chance to sit down and get the recruitment thread up.

Yes, this is the recruitment thread for my Metallica themed campaign, set in the world of FOrgotten Realms, 3rd edition.
The inspiriation for this adventure is,specifically, Metallica's Black album. Enter Sandman, Sad but true, etc, the adventures are designed to correspond with the song titles.

i chose the forgotten realms setting because its been neigh 20 years since i last set foot within the realm. I didnt like dnd4e, so i stopped paying attention to dnd products after that. It wasnt until a couple months ago that i came across my old 3rd ed Faerun map that came with the FR book that made me stop and think about this game setting. I remembered spending hours at my friends house, playing 3.0/3.5 and reading the FR campaign setting book.

character creation guidelines:

campaign setting: Faerun, 3rd edition. yes, this is an older book. I am sure there are ways to get a copy of said book. I have faith in you
ruleset: Pathfinder, 1st edition

starting location: Luskan
the adventure will start off within luskan and progress into the wilderness beyond. after that, it's up to you.

starting level: 2
attributes: Roll 4d6, drop the lowest. **if stat is below 10, reroll**
HPS: max
Starting gold: 1000gps

character classes allowed: Core and Base. Gunslinger is not allowed
archetypes: ask. include a link to the archetype to make it easier for me to review.

races:

available races, as found in the FR 3.0 campaign book, starting pg 9.
humans
gold dwarves
gray dwarves
shield dwarves
moon elves
sun elves
wild elves
wood elves
deep gnomes
rock gnomes
half elves
half orcs
ghostwise halflings
lightfoot halflings
strongheart halflings

Drow: If its for an evil submission, i'll consider the basic model listed on d20pfsrd. If it's to be a good drow, As i write this post up at this moment, im not envisioning it as a good fit for the game, but i am willing to hear you out.

Any other races: im willing to think on it, so long as it is not a race that would exceed the powers a 2nd level character would have.

Feats: "Elephant in the room" applies
Skills: background skills selection allowed

traits: 2 traits allowed.

regional trait: your character will have come from some place. pick a region as found on pages 30-32 in the FR3e book. Chosing a region,and the regions preferred character class will grant you a free background feat. These will be feats that have a "region" listing within the feat (found within FR book)

please note: Dont bother with any feats that improve initiative. In my games, we do not roll for init, but instead combat order is resolved in post order.

I will consider evil characters. if you would like to play an evil character, and feel you are mature enough to play such a character, send me a DM. if i get four players that show interest in playing evil characters, i will make this an evil campaign.


Ok. Rolls. Let’s do this!

4d6 ⇒ (3, 3, 4, 2) = 12 10
4d6 ⇒ (6, 5, 5, 1) = 17 16
4d6 ⇒ (4, 3, 5, 6) = 18 15
4d6 ⇒ (3, 3, 3, 5) = 14 11
4d6 ⇒ (5, 6, 5, 6) = 22 17
4d6 ⇒ (5, 6, 1, 1) = 13 12

Nice. My first thought is a Paladin of the Red Knight, probably human. I’m not really looking to play an evil character, but if it turns out to be an evil campaign, I could adapt the same basic character to a LN Inquisitor (since Warpriest isn’t in the available classes), or maybe something else along those lines (a particularly religious fighter, even).


Hey Rizz, hey Pyros!

If we could consider the idea of a Spellfire Wielder, I would totally be into this

SPELLFIRE

Grand Lodge

Stats: 4d6 ⇒ (6, 1, 2, 5) = 1413
Stats: 4d6 ⇒ (6, 5, 5, 1) = 1716
Stats: 4d6 ⇒ (2, 3, 4, 3) = 1210
Stats: 4d6 ⇒ (4, 4, 6, 1) = 1514
Stats: 4d6 ⇒ (3, 5, 5, 4) = 1714
Stats: 4d6 ⇒ (3, 1, 6, 4) = 1413

I can work with that, and I am fine with evil.

I will plan for both though.


4d6 - 1 ⇒ (3, 1, 3, 1) - 1 = 7
4d6 - 3 ⇒ (3, 4, 5, 4) - 3 = 13
4d6 - 3 ⇒ (3, 5, 4, 6) - 3 = 15
4d6 - 2 ⇒ (2, 2, 6, 5) - 2 = 13
4d6 - 4 ⇒ (5, 4, 5, 5) - 4 = 15
4d6 - 3 ⇒ (4, 6, 3, 3) - 3 = 13

Reroll: 4d6 - 1 ⇒ (1, 5, 6, 4) - 1 = 15

For a final of 13, 15, 13, 15, 13, 15


Are we using the 3e version of races i.e. Half-Orcs are just +2 str, -2 int, -2 cha, and Darkvison?

Grand Lodge

Evil: Human Female Inquisitor Of Lovitar Preacher/Living Grimmoire

Good: Probably a Halfling Unchained Rogue(if applicable) in Magus(Mastermind I think thats the one that uses the bard spell list and focuses on Enchantment and illusion spells)


Thinking of Shield Dwarf roadie 'The Wall' who keeps the riff raff away

Stat: 4d6 ⇒ (1, 6, 5, 2) = 14 13
Stat: 4d6 ⇒ (5, 2, 6, 2) = 15 13
Stat: 4d6 ⇒ (6, 5, 1, 3) = 15 14
Stat: 4d6 ⇒ (4, 5, 3, 1) = 13 12
Stat: 4d6 ⇒ (4, 3, 5, 5) = 17 14
Stat: 4d6 ⇒ (3, 1, 1, 6) = 11 10


4d6 ⇒ (4, 6, 3, 1) = 14 --> 13
4d6 ⇒ (2, 5, 2, 1) = 10 --> 9 reroll
4d6 ⇒ (6, 3, 2, 4) = 15 --> 13
4d6 ⇒ (1, 3, 1, 2) = 7 --> 6 reroll
4d6 ⇒ (3, 6, 4, 3) = 16 --> 13
4d6 ⇒ (6, 6, 2, 5) = 19 --> 17

Reroll 2: 4d6 ⇒ (5, 6, 3, 6) = 20 --> 17
Reroll 4: 4d6 ⇒ (6, 1, 3, 3) = 13 --> 12

13, 17, 13, 12, 13, 17

I don't know if I'm going to be able to develop and submit a character, but I did have a question about the races. I was able to find the Races of Faerun 3.0 book, along with a handful of races that give racial ability score adjustments. For instance, a gold dwarf has -2 Dex and +2 Con, while a Deep Gnome has -2 Str, +2 Dex, +2 Wis, -4 Cha. Are we using those ability score adjustments, or the regular Pathfinder 1E adjustments for the core races with the lore of the listed races?

I haven't built too many evil characters, so color me intrigued.


Thinking about it, I suppose the simplest thing to do for an evil campaign would be to go Antipaladin. The Tyrant archetype allows for the LE alignment. That would allow a minimal rebuild of the character, mostly just a fluff change.


ElbowtotheFace wrote:
Are we using the 3e version of races i.e. Half-Orcs are just +2 str, -2 int, -2 cha, and Darkvison?

Pathfinder equivelent takes precedent. So half orcs, half elves all use stats from pathfinder. If i remember right,the shield dwarf is considered the typical dwarf, so that subrace should use the pathfinder stats, but a gray dwarf would be used from the FR3E book.

Grand Lodge

If we go Good Ill have to think about it. But a Halflin Unchained Rogue/Magus(Puppetmaster) would become an Arcane Trickster who calls themselves rhe Master of Puppets!!!. Not evil but not good.


Ouachitonian wrote:
Thinking about it, I suppose the simplest thing to do for an evil campaign would be to go Antipaladin. The Tyrant archetype allows for the LE alignment. That would allow a minimal rebuild of the character, mostly just a fluff change.

Technically, the easiest way to go evil would be alignment: L/N/C evil


Well, sure. But I meant in terms of modifying the Paladin that I was building. Rather than completely rebuilding as an inquisitor, just swapping LG Paladin to LE Antipaladin would be much easier.

RPG Superstar 2015 Top 8

Hmmm, interesting. Somehow totally missed the interest check but this seems like a super cool idea.

Question (and I know you said to DM you re: evil characters but I feel like this would be useful to ask in the main thread in case someone else asks about the same race or has discussion points to add): Would you consider allowing a tiefling? I ask because I made a tiefling character specifically for another PF-does-3E-FR campaign that died fairly quickly, and it would be cool to get another chance to play him--and I think he could be quite suitable for a story inspired by Metallica's Black ("Unforgiven" could be his theme song). This is the character in his prior iteration: The Pox of Phlan. The build on that sheet is with a custom NPC class but he was going to become a witch in a game about the rise of evil forces in Faerun. I normally don't play evil and am often hesitant to join an evil game, but the GM of that prior game was careful to focus on fantasy evil storytelling, not using evil as an excuse to be gory, triggery, or provocative for the sake of being provocative. Seems like that would be upheld here so I'd be kind of interested in proposing (updated using your chargen rules)

He could also be rejigged to be slightly less destructive and murdery and more of just a morbidly creepy neutral. (Or if the general consensus pushes for good characters I can certainly throw something else in, got plenty of concepts for those.) (Also yes I know he is from Phlan which is nowhere near Luskan but he could have traveled or something.)

Anyway if either Pox seems like an okay idea or I come up with another idea, here's stat rolls:

Stat 1: 4d6 ⇒ (3, 6, 5, 5) = 19 16
Stat 2: 4d6 ⇒ (1, 4, 5, 3) = 13 12
Stat 3: 4d6 ⇒ (2, 1, 2, 3) = 8 xx
Stat 4: 4d6 ⇒ (6, 5, 2, 2) = 15 13
Stat 5: 4d6 ⇒ (2, 1, 6, 3) = 12 11
Stat 6: 4d6 ⇒ (5, 1, 4, 3) = 13 12

Stat 3 reroll: 4d6 ⇒ (1, 5, 3, 4) = 13 12

16, 13, 12, 12, 12, 11

Liberty's Edge

Pathfinder Starfinder Roleplaying Game Subscriber

Interested!

It's been awhile since I did PBP but I've been itching to play again.

Stat 1 4d6 ⇒ (2, 2, 4, 1) = 9
Stat 2 4d6 ⇒ (1, 6, 6, 5) = 18
Stat 3 4d6 ⇒ (1, 2, 6, 3) = 12
Stat 4 4d6 ⇒ (3, 5, 3, 4) = 15
Stat 5 4d6 ⇒ (6, 5, 2, 6) = 19
Stat 6 4d6 ⇒ (4, 4, 4, 6) = 18

Stat 1 reroll 4d6 ⇒ (5, 5, 2, 5) = 17

So - 15, 17, 11, 12, 17, 14 <- Are we allowed to move them how we want to for the character build? Are they as they were rolled?

Hopefully, I did that right. Been awhile.

I'll maybe try a Half-Orc. :) It'll be a first for me lol. But I may go Halfling depending on some factors.

I'll figure out a class depending on whether stats are moveable or not. Thank you! :)


Everyone needs a bassist!
Stat: 4d6 ⇒ (5, 6, 4, 5) = 20
Stat: 4d6 ⇒ (2, 3, 2, 3) = 10*
Stat: 4d6 ⇒ (6, 4, 2, 6) = 18
Stat: 4d6 ⇒ (3, 2, 2, 4) = 11*
Stat: 4d6 ⇒ (4, 6, 2, 1) = 13
Stat: 4d6 ⇒ (4, 6, 1, 6) = 17

*Re-rolls
Stat: 4d6 ⇒ (6, 2, 3, 5) = 16
Stat: 4d6 ⇒ (4, 4, 3, 2) = 13

16.14.16.10.12.16

Bard(Sound Striker), Alchemist(Mixologist), or U.Monk(Drunken Master)depending on if we're the band, the support staff, or the afterparty gone left.


Rather than keep worrying about needing to modify a character for good or evil campaigns, I think I'm just going to build a LN Inquisitor of the Red Knight (albeit a very combat-focused one). That should fit either campaign just fine.

RPG Superstar 2015 Top 8

Question about sources: I have both the Forgotten Realms Campaign Setting book, which came out for 3.0, and the Player's Guide to Faerun, which was the update for 3.5. There are some slight differences regarding regional traits, races, etc. between the two. Is it okay to use either or do you just want to use the original 3.0 source?


Well, let's start throwing dice, although I would personally pass on an evil campaign. I find they tend to degenerate very quickly...

Stat A: 4d6 - 2 ⇒ (5, 2, 5, 6) - 2 = 16
Stat B: 4d6 - 1 ⇒ (1, 4, 2, 4) - 1 = 10
Stat C: 4d6 - 2 ⇒ (2, 3, 6, 2) - 2 = 11
Stat D: 4d6 - 2 ⇒ (4, 3, 2, 3) - 2 = 10
Stat E: 4d6 - 1 ⇒ (6, 1, 1, 2) - 1 = 9
Stat F: 4d6 - 1 ⇒ (4, 6, 6, 1) - 1 = 16

Edit: reroll for Stat E
Stat E Reroll: 4d6 - 1 ⇒ (2, 5, 4, 1) - 1 = 11

So that's 16, 16, 11, 11, 10, 10


DeathQuaker wrote:
Question about sources: I have both the Forgotten Realms Campaign Setting book, which came out for 3.0, and the Player's Guide to Faerun, which was the update for 3.5. There are some slight differences regarding regional traits, races, etc. between the two. Is it okay to use either or do you just want to use the original 3.0 source?

i only have the campaign setting. so please just use that.


pad300 wrote:

Well, let's start throwing dice, although I would personally pass on an evil campaign. I find they tend to degenerate very quickly...

[dice=Stat A]4d6-2
[dice=Stat B]4d6-1
[dice=Stat C]4d6-2
[dice=Stat D]4d6-2
[dice=Stat E]4d6-1
[dice=Stat F]4d6-1

Edit: reroll for Stat E
[dice=Stat E Reroll]4d6-1

So that's 16, 16, 11, 11, 10, 10

yeesh... reroll all that.


Me'mori wrote:

Everyone needs a bassist!

[Dice=Stat]4d6
[Dice=Stat]4d6*
[Dice=Stat]4d6
[Dice=Stat]4d6*
[Dice=Stat]4d6
[Dice=Stat]4d6

*Re-rolls
[Dice=Stat]4d6
[Dice=Stat]4d6

16.14.16.10.12.16

Bard(Sound Striker), Alchemist(Mixologist), or U.Monk(Drunken Master)depending on if we're the band, the support staff, or the afterparty gone left.

the adventures are inspired by the music. the adventurers dont have to be bard or anything musical, or groupies or such.


Corerue wrote:


So - 15, 17, 11, 12, 17, 14 <- Are we allowed to move them how we want to for the character build? Are they as they were rolled?

Hopefully, I did that right. Been awhile.

I'll maybe try a Half-Orc. :) It'll be a first for me lol. But I may go Halfling depending on some factors.

I'll figure out a class depending on whether stats are moveable or not. Thank you! :)

welcome back!

the stats can be in any order.


DeathQuaker wrote:

Hmmm, interesting. Somehow totally missed the interest check but this seems like a super cool idea.

Question (and I know you said to DM you re: evil characters but I feel like this would be useful to ask in the main thread in case someone else asks about the same race or has discussion points to add): Would you consider allowing a tiefling? I ask because I made a tiefling character specifically for another PF-does-3E-FR campaign that died fairly quickly, and it would be cool to get another chance to play him--and I think he could be quite suitable for a story inspired by Metallica's Black ("Unforgiven" could be his theme song). This is the character in his prior iteration: The Pox of Phlan. The build on that sheet is with a custom NPC class but he was going to become a witch in a game about the rise of evil forces in Faerun.

i'll be honest. i dont know the full rules about incorporating Teiflings as characters. i get that they use racial build points, but beyond that, i dont see how they equal a balance. If this was old school 3.0/3.5, the ECL was easy. I cant find the rules on the d20pfsrd site either, which makes it more frustrating.

Quote:
I normally don't play evil and am often hesitant to join an evil game, but the GM of that prior game was careful to focus on fantasy evil storytelling, not using evil as an excuse to be gory, triggery, or provocative for the sake of being provocative. Seems like that would be upheld here so I'd be kind of interested in proposing (updated using your chargen rules)

Evil allows for greater avenues for RP storytelling. Can it be gory, provacative, actively talk about topics that are usually off limits for your "normal" rpg game, yes. Can it make for a uniquely rewarding RP experience. Absolutely.

at the end of the day, the adventure i have is one that can be run either as good saves the day, or Evil cannot create anything new, they can only corrupt and ruin what good forces have invented or made.

Quote:

He could also be rejigged to be slightly less destructive and murdery and more of just a morbidly creepy neutral. (Or if the general consensus pushes for good characters I can certainly throw something else in, got plenty of concepts for those.) (Also yes I know he is from Phlan which is nowhere near Luskan but he could have traveled or something.)

Anyway if either Pox seems like an okay idea or I come up with another idea, here's stat rolls:

[dice=Stat 1]4d6 16
[dice=Stat 2]4d6 12
[dice=Stat 3]4d6 xx
[dice=Stat 4]4d6 13
[dice=Stat 5]4d6 11
[dice=Stat 6]4d6 12

[dice=Stat 3 reroll]4d6 12

16, 13, 12, 12, 12, 11

some consistently average rolls there.


1 person marked this as a favorite.
Critzible wrote:
If we go Good Ill have to think about it. But a Halflin Unchained Rogue/Magus(Puppetmaster) would become an Arcane Trickster who calls themselves rhe Master of Puppets!!!. Not evil but not good.

oooo deep cut


1 person marked this as a favorite.

Note: i will give it one more day to before i close polling on evil or good campaign.


RIZZENMAGNUS wrote:
pad300 wrote:

Well, let's start throwing dice, although I would personally pass on an evil campaign. I find they tend to degenerate very quickly...

{EDITED OUT}

Edit: reroll for Stat E
{EDITED OUT}

So that's 16, 16, 11, 11, 10, 10

yeesh... reroll all that.

... OK ...

but you may be surprised at how poorly I can roll a set of dice...

Stat A: 4d6 - 1 ⇒ (1, 6, 4, 6) - 1 = 16
Stat B: 4d6 - 1 ⇒ (6, 1, 4, 3) - 1 = 13
Stat C: 4d6 - 3 ⇒ (6, 3, 5, 4) - 3 = 15
Stat D: 4d6 - 1 ⇒ (4, 1, 6, 1) - 1 = 11
Stat E: 4d6 - 2 ⇒ (6, 2, 3, 5) - 2 = 14
Stat F: 4d6 - 5 ⇒ (6, 5, 6, 5) - 5 = 17

Also, to be clear, all the hybrid classes (shaman, investigator, etc) are out?

Grand Lodge

My Lovitaran Priestess will be The nun like Preacher and (literal)Book Thumper, named Sister Sledge the Iorn Maiden


Is there an inciting event that is bringing characters together? Or are we just creating characters that could feasibly exist within Faerun (and Luskan)? It might help to have a hint about the motivation, or else we might go accidentally creating characters who have no particular affinity for the story.


Philip Gastone here with the 1st level of Aughh the Unclean. Roadie, bouncer and somewhat questionable hygiene.

Grand Lodge

I mean when we see rhe results of Good or evil I think we can brainstorm possible xharacter links to why we are together or atleast come together


I don't know the setting well, so I wasn't sure if I'd apply or not. We'll see how things go with a different recruitment. If we're still voting 'good or bad' I'd vote good, I've no desire to play in a basically evil campaign.

So, let's roll some dice! Not that I'd let the quality of stats effect my desire to play :)

stat: 4d6 - 1 ⇒ (1, 2, 3, 5) - 1 = 10
stat: 4d6 - 2 ⇒ (2, 6, 2, 5) - 2 = 13
stat: 4d6 - 4 ⇒ (4, 6, 4, 4) - 4 = 14
stat: 4d6 - 2 ⇒ (2, 4, 4, 2) - 2 = 10
stat: 4d6 - 3 ⇒ (6, 5, 3, 4) - 3 = 15
stat: 4d6 - 2 ⇒ (3, 4, 2, 2) - 2 = 9
stat: 4d6 - 4 ⇒ (5, 4, 4, 5) - 4 = 14
Yawn....


polyfrequencies wrote:
Is there an inciting event that is bringing characters together? Or are we just creating characters that could feasibly exist within Faerun (and Luskan)? It might help to have a hint about the motivation, or else we might go accidentally creating characters who have no particular affinity for the story.

you know.... thats not a bad question to ask...

All the characters will have traveled to Luskan for the promise of ready work, with not too many questions asked about why youre in Luskan. Yet it would seem that you arrived a month late, and all the ready jobs were taken. Youve spent the last four months barely getting by, all of you shacked up in a run down ruin of a house where the rent is all you can afford (20 silver a month). Youve been pulling odd jobs here and there, working the wharfs, bouncer at local taverns, etc. just enough to survive... just enough to make you motivated to take the next job, hoping it'll be the one

Grand Lodge

I can work with those for either route.

Sister Sledge, has no issue Suffering and does so whilst seeking to convert others to Lovitars faith

While the evebtual Master of Puppets does what any stratinf hero does survive

RPG Superstar 2015 Top 8

RIZZENMAGNUS wrote:
DeathQuaker wrote:

Hmmm, interesting. Somehow totally missed the interest check but this seems like a super cool idea.

Question (and I know you said to DM you re: evil characters but I feel like this would be useful to ask in the main thread in case someone else asks about the same race or has discussion points to add): Would you consider allowing a tiefling? I ask because I made a tiefling character specifically for another PF-does-3E-FR campaign that died fairly quickly, and it would be cool to get another chance to play him--and I think he could be quite suitable for a story inspired by Metallica's Black ("Unforgiven" could be his theme song). This is the character in his prior iteration: The Pox of Phlan. The build on that sheet is with a custom NPC class but he was going to become a witch in a game about the rise of evil forces in Faerun.

i'll be honest. i dont know the full rules about incorporating Teiflings as characters. i get that they use racial build points, but beyond that, i dont see how they equal a balance. If this was old school 3.0/3.5, the ECL was easy. I cant find the rules on the d20pfsrd site either, which makes it more frustrating.

In Pathfinder 1e, tieflings are just a player race that you build a character with exactly like you would a human or an elf. They aren't more powerful than core races in PF (PF developers made core races more powerful than in 3.0 to eliminate the need for ECL)--the resistances are nice, but other races have very nice things too (I'd argue humans' bonus skills and feats are far more valuable in the long run). In other words, you can't find any special rules because there aren't any and no need for them.

Source of rules expertise: I am a former PF1e freelance editor for Paizo and needed to know the rules very well to review the documents I worked on.

If you don't want to incorporate them into your game, I respect that, although I admit I consider not having the option to play a fiend-blooded character in a game based on darkly-themed hard rock a bit of an oversight.

I'll consider other options. If inspiration doesn't strike, I'll bow out. At the very least, thanks for posting the idea because I hadn't listened to Metallica in ages and this was a good excuse to crank it up again.


Figured I would make a landing here since we are talking about it in Discord -- but currently a LN character in Armor or someone who basically is their armor (per our discussion thus far)

.

Black Sabbath -- I am Iron Man! (revised):
He was turned to steel
In a great magnetic field
When he travelled time
To tell people of their crime

Has he lost his mind?
Can he see or is he blind?
Can he walk at all
Or if he moves, will he fall?

Is he līve or dead?
Has he thoughts within his head?
We'll just pass him there
Why should we even care?

Nobody wants him
He just stares at the world
Planning his vengeance
That he will soon unfurl

Now the time is here
For this metal to spread fear
Vengeance from the grave
Kills the people he tried save

Heavy blades that shred
Fills his victims full of dread
Fleeing for their lives
Praying that they will survive

Everyone fears him
As he takes his revenge
No one can stop him
They just lose their heads

I Am Iron Man!!

4d6 ⇒ (5, 5, 5, 2) = 17
4d6 ⇒ (2, 5, 6, 1) = 14
4d6 ⇒ (6, 2, 1, 4) = 13
4d6 ⇒ (1, 1, 1, 4) = 7
4d6 ⇒ (3, 6, 5, 1) = 15
4d6 ⇒ (4, 3, 1, 5) = 13
4d6 ⇒ (1, 1, 1, 2) = 5
4d6 ⇒ (2, 6, 6, 6) = 20

Attributes: 18, 15, 14, 13, 12, 12


Hmm, maybe a cleric or Oracle "For whom the bell tolls".

4d6 ⇒ (5, 1, 2, 2) = 10
4d6 ⇒ (1, 6, 6, 2) = 15
4d6 ⇒ (2, 4, 1, 5) = 12
4d6 ⇒ (6, 1, 4, 4) = 15
4d6 ⇒ (2, 5, 6, 5) = 18
4d6 ⇒ (2, 1, 1, 4) = 8

4d6 ⇒ (6, 4, 2, 3) = 15
4d6 ⇒ (3, 6, 5, 3) = 17

14, 11, 14, 16, 13, 14


DeathQuaker wrote:
RIZZENMAGNUS wrote:
DeathQuaker wrote:

Hmmm, interesting. Somehow totally missed the interest check but this seems like a super cool idea.

Question (and I know you said to DM you re: evil characters but I feel like this would be useful to ask in the main thread in case someone else asks about the same race or has discussion points to add): Would you consider allowing a tiefling? I ask because I made a tiefling character specifically for another PF-does-3E-FR campaign that died fairly quickly, and it would be cool to get another chance to play him--and I think he could be quite suitable for a story inspired by Metallica's Black ("Unforgiven" could be his theme song). This is the character in his prior iteration: The Pox of Phlan. The build on that sheet is with a custom NPC class but he was going to become a witch in a game about the rise of evil forces in Faerun.

i'll be honest. i dont know the full rules about incorporating Teiflings as characters. i get that they use racial build points, but beyond that, i dont see how they equal a balance. If this was old school 3.0/3.5, the ECL was easy. I cant find the rules on the d20pfsrd site either, which makes it more frustrating.

In Pathfinder 1e, tieflings are just a player race that you build a character with exactly like you would a human or an elf. They aren't more powerful than core races in PF (PF developers made core races more powerful than in 3.0 to eliminate the need for ECL)--the resistances are nice, but other races have very nice things too (I'd argue humans' bonus skills and feats are far more valuable in the long run). In other words, you can't find any special rules because there aren't any and no need for them.

Source of rules expertise: I am a former PF1e freelance editor for Paizo and needed to know the rules very well to review the documents I worked on.

If you don't want to incorporate them into...

really?

really??

that seems too easy....

but if a 1st level tiefling is balanced with a run of the mill 1st level human, ok then.


Polls closed: available applicants have elected for GOOD campaign

there was one applicant for evil, however....

Grand Lodge

Puppetmaster it is

RPG Superstar 2015 Top 8

I am going to bow out, not because of good vs evil, but realizing (a) I'm going to be offline for a bit next week so don't have time to really properly come up with a character, and (b) I think I might aim to run something instead of try to join another game. Good luck and rock on!


Ok.
Sounds good.
Glad to have had your interest @deathquaker.


Ok, here's Ouachitonian's submission. Hellig is a paladin with the Warrior of the Holy Light archetype. Because every metal band needs some light effects. And really, a holy warrior traveling the world and smiting evil with the holy power of god also pretty metal. Especially once I hit 5th level and take a feat that will allow me to literally shoot holy fire at enemies of all that is right and just in the world. He's even named after a first-of-its-kind
anti-satanic metal album. He's from Tethyr originally, and took Luck of Heroes for his background feat.


Will you allow Invulnerable Rager

Trades Trap Sense, Uncanny Dodge, and Improved Uncanny Dodge for Damage Reduction equal to 1/2 level


Yup


The list so far...

Completed characters
Hellig, paladin

Rolled
Wanderer82
Ronmani
RObert H
Pad300
Me'mori
Corerue
Critzable
Elbototheface
Phillip gastone


Jason "Rion" Prince wrote:

Hey Rizz, hey Pyros!

If we could consider the idea of a Spellfire Wielder, I would totally be into this

SPELLFIRE

Yes, spellfire prc would be allowed. We'd just have to convert it to pathfinder rules, but thats easy enough


RIZZENMAGNUS wrote:
Jason "Rion" Prince wrote:

Hey Rizz, hey Pyros!

If we could consider the idea of a Spellfire Wielder, I would totally be into this

SPELLFIRE

Yes, spellfire prc would be allowed. We'd just have to convert it to pathfinder rules, but thats easy enough

I'll start putting something together, along with the conversion suggestions for the base feat & progression.

Grand Lodge

Should have a chatacter posted in the next few days Brie Brandifoot a Rogue who will become the Master of Puppets!!!

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