DM Brainiac's Season of Ghosts Table 2

Game Master Brainiac

Map on Google Slides
Exploration Activities: Hooli: Avoiding Notice; Kwan: Scouting; Lek: Investigating; Lie Jie: Searching
Week 8 of Fall
Hope Points: 13; Food Points: 3; Security Points: 11


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"I must apologize for abandoning my post," Ugly Cute says, chagrined. "I had visions of an abandoned Willowshore left to crumble into ruins reclaimed by the forest after some sort of monstrous invasion. That is what caused me to awaken and head off into the forest. And that is where I found most of you! A group of faceless monsters had dragged you away while you were sleeping, no doubt for some nefarious purpose! I drove them away."

The stone spider chuckles. "So I saved you first, I suppose, and now you have returned the favor! I kept going, chasing those faceless things. But I ended up lost in the woods and badly damaged. I had to return to this place to recover."

Lantern Lodge

HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

"And are you recovered now?" Hooli asks, a little surprised that Ugly Cute can talk, and that he saved them earlier. "Can we return to Willowshore? And do you know what's going on?!"


"Let me rest here tonight to finish healing, the tomorrow you can escort me back to resume my watch.

"I don't know exactly what is going on, but I can tell you this: the mists surrounding Willowshore are the beginning of the town’s doom, a curse brought upon the region by an unknown force—one that I sense is tied to the faceless monsters who abducted you. These faceless monsters have claimed an old lumber camp to the west of town, near Ceiba River’s source. Perhaps clues about the curse can be found there?"

Lantern Lodge

HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

Hooli laughs, sure this is a joke. She stops once she realizes Ugly Cute is serious.


Male human nephilim witch 5 | HP 43/43, Hero Points: 1 | AC 19 | Fort +10, Reflex +9, Will +12 | Spd 25 ft. | Perc: +10, low-light vision | | Expendables: See profile | Focus Points: 1/2 | Exploration: None | Active Conditions: None

Xiung-Lau nods, glancing at the others. "Should we head immediately to this lumber camp, or spend the evening here to protect Ugly Cute and escort them back to the village tomorrow?"


M Nagaji Alchemist (Chirurgeon) [Medic Dedication] 5◆◇↺ Hp 70/70 AC (T) 22 Fort(T) +12, Ref(E) +11, Will(T) +7 Perception(T)+7 Low-Light Vision, Imprecise Scent 30' Exploration mode Investigate Conditions:

The Nagaji just stares at the talking Guardian statue....

Snapping out of his reverie, Li Jie turns to Xiung-Lau.
Bessst not to let the little sshit out of our sssight. Lumber camp tomorrow.


As thanks for your help and as a apology for abandoning you in the woods, Ugly Cute breaks off a small piece of their enchanted carapace and gifts it to you.

Ugly Cute's Gift

The next day, you journey back to Willowshore. The townsfolk cheer at their guardian's return, and Ugly Cute climbs back onto their post at Spider Gate on the eastern edge of town. There, the guardian spirit will settle in to watch and observe, leaving the active defense of the town to you. If Ugly Cute has any revelations during their time of introspective guardianship, they’ll waken again to alert you.

Before the statue becomes dormant again, though, they warn you about the large number of the faceless monsters at the lumber camp. "It is a strong fighting force. You should do well to ensures you are fully prepared before venturing there."


Male human nephilim witch 5 | HP 43/43, Hero Points: 1 | AC 19 | Fort +10, Reflex +9, Will +12 | Spd 25 ft. | Perc: +10, low-light vision | | Expendables: See profile | Focus Points: 1/2 | Exploration: None | Active Conditions: None

Xiung-Lau says to the others, "This is a useful gift, but not suitable for my needs. Let us hope we do not encounter spirits that would require such a weapon." He clutches his staff cautiously.

As he listens to Ugly Cute's advice, he says, "I see... Perhaps we should investigate the estate first?"


Male Smokeworker Hobgoblin Shi 5 - HP 75/78| AC 23 | F +12 R +10(13)* W +11 | Perception +11 | Hero Points 2 |

Kwan Tai nods, "A full reconnaissance before we commit to a strike."


Another examination of the empty plot where the governor's mansion once stood reveals no further clues. There are no lingering magical auras or anything else that might indicate how the manor disappeared. The town elders have come to the conclusion that some supernatural force with a grudge against the governor must have had some role in the mysterious vanishing.

"We don't know anyone in town who has the right combination of power and motivation to pull something like this off, but there was an incident that happened about three years ago," Old Matsuki tells you. "It was the winter of 7105. Governor Heh received a missive from Sze to be on the lookout for 'dangerous fugitives' said to have attempted to curse the imperial family. When one of these fugitives, a singer named Fan Hongrui, showed up in Willowshore claiming to be searching for aid in dealing with a friend’s snakebite, the governor attempted to arrest her.

"Fan Hongrui used magic to distract and injure his guards and then fled. As soon as the guards recovered, the governor led them in pursuit of the woman. They tracked her to Canary Inn, a roadside shelter to the northeast of Willowshore, but in the tense standoff that followed a fire erupted. Officially, the fire is believed to have been triggered by the fugitive, but there are more than a few who claim the governor and his guards started the blaze in an attempt to force the fugitive and her allies out into the open.

"What none contest is that the final words Hongrui sung out as the building burned seemed to unsettle Governor Heh, for she promised that 'All those who serve Lung Wa will soon known how it feels to lose it all!'

"At the time, it seemed little more than the dying oath of a criminal, but in hindsight, with Lung Wa collapsing within a year, I wonder if there was more magic to the oath than the governor suspected. In any case, the bodies of Fan Hongrui’s two accomplices were recovered and buried near the ruined building, but her remains were never found."

Old Matsuki leans back and takes a swig from his jug of rice wine. "I admit the connection to Governor Heh’s disappearance three years later seems tenuous, but it’s the closest thing we've come up with to explain what could have happened. When you're able, you should head to Canary Inn to investigate the site, if only to confirm this strange story is merely a coincidence to the governor’s disappearance."


Male human nephilim witch 5 | HP 43/43, Hero Points: 1 | AC 19 | Fort +10, Reflex +9, Will +12 | Spd 25 ft. | Perc: +10, low-light vision | | Expendables: See profile | Focus Points: 1/2 | Exploration: None | Active Conditions: None

Before leaving Ugly Cute, Xiung-Lau asks, "Ugly Cute, you have fought these faceless monsters ... did you determine anything about them? Any specific weaknesses or resistances, perhaps?"

Later, Xiung-Lau listens carefully to Old Matsuki. "Yes, let us check into this. It would be odd to have such a delay in a curse, but anything we can discover related to the incidents."

Once having left Old Matsuki, Xiung-Lau says to the others, "The only theory that occurs to me is that if something happened perhaps to disturb Fan Hongrui's spirit, then perhaps that would invoke the power behind her words ... but what could cause such a thing, I cannot even guess." His hand rests on his belt, where a holy water rests.


M Nagaji Alchemist (Chirurgeon) [Medic Dedication] 5◆◇↺ Hp 70/70 AC (T) 22 Fort(T) +12, Ref(E) +11, Will(T) +7 Perception(T)+7 Low-Light Vision, Imprecise Scent 30' Exploration mode Investigate Conditions:

The Nagaji just refuses to even acknowledge the speaking stone spider statue.

The Alchemist does whistle a bit at the gauntlet presented to the group. He does nod in gratitude before turning to Tai.
Looks like it may fit you? Hooli?

Listening to the fable being spun by Old Matsuki,the Alchemist's tongue flicks out in disbelief.
A bit of a stretch at this particular junction, but probably will pan out as so.

The Nagaji prepares for a fight at the Lumber camp. He seems excited....

Lantern Lodge

HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

Hooli shakes her head. "I have my own claws, thank you very much," she says.

"I think we should check the inn before the lumber camp. Maybe there will be something there that will help us prepare."


Male Smokeworker Hobgoblin Shi 5 - HP 75/78| AC 23 | F +12 R +10(13)* W +11 | Perception +11 | Hero Points 2 |

Kwan Tai pulls off his own gauntlet, carefully storing it for future use while he dons Ugly Cute's Gift. "Hooli's notion is a good one. If the inn is connected it will tell us about far more than the camp."


"Well, the creatures have no faces, so anything visual or olfactory would probably not work against them," Ugly Cute muses. "Other than that, I didn't notice any particular weaknesses or resistances."

***

You ride out from Willowshore again, this time following the road up north along the east bank of the Duyue River, then taking one of the old hunter’s trails further east towards the ruins of Canary Inn.

In the early afternoon, you come to a wide spot in the road that allows for a large clearing of tall grass to grow. Just over the sound of the blowing wind, you can hear strange giggling coming from the grass. There is even a single whispered cry of "help me," that sounds more like a threat than a call for aid...

Lantern Lodge

HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

Hooli knows a practical joke when she hears one. But this doesn't sound very funny. She gives her companions a meaningful look, and then loudly calls out.

"DID YOU HEAR THAT? WE SHOULD GO HELP!"

She pulls out her two daggers and looks for a some grass that's tall enough to hide her. Going full Stealth mode (+10)


M Nagaji Alchemist (Chirurgeon) [Medic Dedication] 5◆◇↺ Hp 70/70 AC (T) 22 Fort(T) +12, Ref(E) +11, Will(T) +7 Perception(T)+7 Low-Light Vision, Imprecise Scent 30' Exploration mode Investigate Conditions:

Li Jie hisses atthe tall grass hiding a possibility wolf in sheep's clothing (which sucks because sheep taste better than wolf). The Nagaji begins rummaging loudly in his backpack.
Perhaps, I may have a spare Fireball potionto clear that bothersome grass.

Intimidation (T) to Coerce: 1d20 + 4 ⇒ (16) + 4 = 20


Male Smokeworker Hobgoblin Shi 5 - HP 75/78| AC 23 | F +12 R +10(13)* W +11 | Perception +11 | Hero Points 2 |

Once his companions are ready, Kwan Tai hefts himself into the grass, flattening it out before it with his polearm.


Male human nephilim witch 5 | HP 43/43, Hero Points: 1 | AC 19 | Fort +10, Reflex +9, Will +12 | Spd 25 ft. | Perc: +10, low-light vision | | Expendables: See profile | Focus Points: 1/2 | Exploration: None | Active Conditions: None

Xiung-Lau legs Crawler down onto the ground. The spider moves along, hiding within the grass, while Xiung-Lau carefully peers around.
Exploration: Scouting


As Kwan Tai begins flattening the grass, three child-sized creatures scurry out towards him! They appear to be humanoid bundles of dry grass and twigs, held together by coils of what looks like glowing blue hair. They giggle as they close in...

Using Lie Jie's Intimidation roll for his initiative.

Initiative:
Hooli: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
Kwan Tai: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Lie Jie: 20 + 1 = 21
Xiung-Lau: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Enemies: 1d20 + 7 ⇒ (10) + 7 = 17

Everybody but Kwan Tai may act!

Lantern Lodge

HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

Quick stats:

HP 26/26
AC 19
Fort +5, Ref +10, Will +7
Hero points: 1
Seasonal Boon: summer []; fall []; winter []; spring []
Effects:

Hooli racks her brain trying to figure out what these are! Them with sudden realization, she casts a spell.

"I hope this doesn't start a brush fire!"

First action: Recall Knowledge; cast produce flame
Nature (trained): 1d20 + 5 ⇒ (16) + 5 = 21
Produce Flame spell attack roll: 1d20 + 7 ⇒ (6) + 7 = 13 Will spend a Hero Point
Produce Flame spell attack roll: 1d20 + 7 ⇒ (14) + 7 = 21
Fire: 1d4 + 3 ⇒ (2) + 3 = 5
Sneak Attack: 1d6 ⇒ 2


Male human nephilim witch 5 | HP 43/43, Hero Points: 1 | AC 19 | Fort +10, Reflex +9, Will +12 | Spd 25 ft. | Perc: +10, low-light vision | | Expendables: See profile | Focus Points: 1/2 | Exploration: None | Active Conditions: None

"Are these the faceless monsters, do you think?" Xiung-Lau raises his hand, and a shimmering gray bolt of energy springs from his hand toward the nearest of the creatures, flickering in and out of sight.

◆◆Cast a Spell: phase bolt. Note, if relevant, "if the target has any circumstance bonuses to AC (such as from a shield or cover), reduce that bonus by 2 for this attack"
phase bolt attack: 1d20 + 8 ⇒ (5) + 8 = 13
phase bolt damage (piercing): 3d4 ⇒ (2, 2, 2) = 6

He points his staff toward one of the other creatures, that hasn't been attacked yet, and dark shadows move out from him toward it.

Not sure if it'll work on these or not, but I'll try ◆Cast a Spell: shroud of night... It needs a DC 18 will save or else everything is concealed to it.


M Nagaji Alchemist (Chirurgeon) [Medic Dedication] 5◆◇↺ Hp 70/70 AC (T) 22 Fort(T) +12, Ref(E) +11, Will(T) +7 Perception(T)+7 Low-Light Vision, Imprecise Scent 30' Exploration mode Investigate Conditions:

The Alchemist smiles at the gathered grouping of twigs and berries! He Commands Blue to Quick Brew a Quicksilver Mutagen and pour it down his throat!
Li Jie then will Stride parallel to the advancing twigs and berries before....aiming for the most centered!
Quick Bomb Ranged, Quicksilver: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 251d6 + 1 ⇒ (1) + 1 = 2
1 splash

Alchemical fun!:

Quicksilver Mutagen (Lesser)
Item 1
Source Core Rulebook pg. 549 4.0
Price 4 gp
The bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute.

Frost Vial (Lesser)]
Item 1
Source Core Rulebook pg. 545 4.0
Price 3 gp
Bulk L
The bomb deals 1d6 cold damage and 1 cold splash damage, and the target takes a –5-foot penalty.


Hooli hurls a ball of flame at one of the thatchlings, badly scorching the flammable foe! Lie Jie cools it off with an icy bomb that takes out the small creature and chills the others. Xiung Lau's phase bolt misses. He shrouds one of the thatchlings in darkness, but the creature has darkvision and is unaffected.

The two remaining creatures giggle as they move in to attack Kwan Tai, slashing at him with their fronds.

Fronds: 1d20 + 5 ⇒ (2) + 5 = 71d20 + 1 ⇒ (1) + 1 = 21d20 + 5 ⇒ (16) + 5 = 211d20 + 1 ⇒ (9) + 1 = 10
Damage: 1d6 ⇒ 5

5 slashing damage to Kwan Tai. Everybody may act.

Lantern Lodge

HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

Quick stats:

HP 26/26
AC 19
Fort +5, Ref +10, Will +7
Hero points: 1
Seasonal Boon: summer []; fall []; winter []; spring []
Effects:

"How about some more fire?" Hooli taunts incredibly effectively as she blasts another thatchling with fire. "If you only had a brain!"

Demoralize, produce flame
Intimidation (trained): 1d20 + 7 ⇒ (20) + 7 = 27
Produce Flame spell attack roll: 1d20 + 7 ⇒ (16) + 7 = 23
Fire: 1d4 + 3 ⇒ (4) + 3 = 7

Invigorating Fear reaction (once/hour); Trigger A creature within 60 feet gains the frightened condition. Effect: You are invigorated by the shock of a prank or the thrum of terror. You gain temporary Hit Points equal to the creature's level or 3, whichever is higher. You lose any temporary Hit Points after 1 minute.


M Nagaji Alchemist (Chirurgeon) [Medic Dedication] 5◆◇↺ Hp 70/70 AC (T) 22 Fort(T) +12, Ref(E) +11, Will(T) +7 Perception(T)+7 Low-Light Vision, Imprecise Scent 30' Exploration mode Investigate Conditions:

Li Jie decides not to toss another bomb, Tai being in melee now. Instead the Alchemist reaches for a Javelin and throws it at one!
Ranged(T) Javelin, quicksilver: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 271d6 + 3 ⇒ (1) + 3 = 4 Traits Thrown 30' P 10/10

The Nagaji smiles as he reaches for another..


Male human nephilim witch 5 | HP 43/43, Hero Points: 1 | AC 19 | Fort +10, Reflex +9, Will +12 | Spd 25 ft. | Perc: +10, low-light vision | | Expendables: See profile | Focus Points: 1/2 | Exploration: None | Active Conditions: None
DM Brainiac wrote:
He shrouds one of the thatchlings in darkness, but the creature has darkvision and is unaffected.

I suspect it will come up a lot, so just want o be sure it's clarified. The wording for the Remastered version of this skill actually makes it affect creatures with darkvision. Are we using the pre-Remastered wording of the hex?

Remastered Player Core wrote:
Shroud of night description for failure (emphasis added): ... unless it has greater darkvision, all creatures are concealed to it.

◆ Command minion

Crawler of Night moves through the grass, hiding in the grass near the thatchlings if possible.
Stealth: 1d20 + 6 ⇒ (20) + 6 = 26
Crawler of Night vanishes in the tall grass.

◆ Sustain Shroud of night on thatchling
From "Familiar of Stalking Night" ability: When you Cast or Sustain a hex, and your familiar is adjacent to an enemy to which it’s concealed, hidden, or undetected, the enemy becomes frightened 1. My reading of it is that it would affect all enemies adjacent to Crawler, not just the one affected by the hex.

◆ Stride
Xiung-Lau himself moves back a bit, keeping a sufficient distance from the strange creatures, since there's no need for him to be in melee with them.


Male Smokeworker Hobgoblin Shi 5 - HP 75/78| AC 23 | F +12 R +10(13)* W +11 | Perception +11 | Hero Points 2 |

Assuming that the bundles of twigs won't be easily shattered by a single mighty blow, Kwan Tai shifts his grip to slam the counter-balancing spike from his polearm into them instead.

"Gods above and below, I hate this wretched laughter!"

Spike Hammer: 1d20 + 11 ⇒ (14) + 11 = 25
Magic Piercing: 1d8 + 4 ⇒ (6) + 4 = 10
Pushing Assault: 1d20 + 6 ⇒ (5) + 6 = 11 Flat-Footed for my turn on a miss
Magic Piercing: 1d8 + 4 ⇒ (6) + 4 = 10
Pushing Assault: 1d20 + 1 ⇒ (20) + 1 = 21
Magic Piercing: 1d8 + 4 ⇒ (8) + 4 = 12


DM Brainiac wrote:
I suspect it will come up a lot, so just want o be sure it's clarified. The wording for the Remastered version of this skill actually makes it affect creatures with darkvision. Are we using the pre-Remastered wording of the hex?

Okay, I haven't really gone through the remastered changes yet. We will use that version from now on.

You make swift work of the remaining thatchlings, burning, impaling, and smashing them to pieces. The clearing falls quiet again, the creatures' eerie giggling silenced.

Lantern Lodge

HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

"Laughter is good for your soul, Kwan Tai," Hooli says absently as she looks through the grass, trying to see if she can determine anything about what the thatchlings were doing or laughing about.


There doesn't seem to be any indication as to what the thatchlings were up to, other than lying in wait to ambush travelers such as yourselves. Hooli knows that the bodies must be burned to prevent the undead from rejuvenating again.


Male human nephilim witch 5 | HP 43/43, Hero Points: 1 | AC 19 | Fort +10, Reflex +9, Will +12 | Spd 25 ft. | Perc: +10, low-light vision | | Expendables: See profile | Focus Points: 1/2 | Exploration: None | Active Conditions: None

Xiung-Lau says to Hooli, "Normally, yes, but ... not that laughter."


M Nagaji Alchemist (Chirurgeon) [Medic Dedication] 5◆◇↺ Hp 70/70 AC (T) 22 Fort(T) +12, Ref(E) +11, Will(T) +7 Perception(T)+7 Low-Light Vision, Imprecise Scent 30' Exploration mode Investigate Conditions:

Collecting his Javelin, the Nagaji laughs.


Male Smokeworker Hobgoblin Shi 5 - HP 75/78| AC 23 | F +12 R +10(13)* W +11 | Perception +11 | Hero Points 2 |

Kwan Tai scowls, and gathers the twigjacks for their fiery disposal.


After disposing of the thatchlings, you continue on, reaching the ruins of Canary Inn shortly after sunset. The forest road comes to a junction here, just north of which sit several partially burned single-bedroom structures. These half-dozen bungalows once comprised the Canary Inn, but today most of the buildings are burned to rubble, although the surrounding woodland has recovered from the fire. The northernmost structure seems mostly intact.

Three figures sit in the clearing just south of that structure. Two of the figures wear long gray hooded cloaks and sit facing away, their attention rapt on the third figure who stands before them—a young child wearing a red-hooded cloak whose song about butterflies and dreams floats along on a melody that feels much more maudlin and downbeat than its whimsical topic would suggest.

Noticing your approach, the girl stops her song and regards you silently. The other two figures scramble to their feet with the sound of rustling grass and move to stand at either side of the girl. When they turn towards you, you can see that they are thatchlings beneath their hooded cloaks.

Li Jie:
Secret Perception Success: As you approach, you see through the illusory disguise. The child is, in fact, a blood-soaked thatchling.

Lantern Lodge

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HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

The fur on the back of Hooli's neck immediately rises. This doesn't seem good -- or funny! -- at all.

"Hello, little girl, why are you here, alone, with thatchlings?" she calls out.

She can't help looking closely to see if the girl has very big eyes, or teeth, or any other lupine features.


The girl's expression darkens. "You shouldn't be here," she says in a forlorn voice. "Leave this place at once."


Male human nephilim witch 5 | HP 43/43, Hero Points: 1 | AC 19 | Fort +10, Reflex +9, Will +12 | Spd 25 ft. | Perc: +10, low-light vision | | Expendables: See profile | Focus Points: 1/2 | Exploration: None | Active Conditions: None

Xiung-Lau clears his throat. "It is the thatchlings that shouldn't be here. This is not their natural place, and they recoil at being denied access to the River of Souls. You seem to be able to communicate with them ... perhaps they are souls that you knew in life? I am Xiung-Lau, and would much prefer to discuss with you what is happening here than fight."

Diplomacy: 1d20 + 6 ⇒ (18) + 6 = 24


M Nagaji Alchemist (Chirurgeon) [Medic Dedication] 5◆◇↺ Hp 70/70 AC (T) 22 Fort(T) +12, Ref(E) +11, Will(T) +7 Perception(T)+7 Low-Light Vision, Imprecise Scent 30' Exploration mode Investigate Conditions:

The Nagaji hisses.
It'sss a Trap! We see through the illusssory disssguise. The child isss, in fact, a blood-sssoaked thatchling.

Li Jie winks.


Male Smokeworker Hobgoblin Shi 5 - HP 75/78| AC 23 | F +12 R +10(13)* W +11 | Perception +11 | Hero Points 2 |

Kwan Tai hesitates, clearly baffled by Li Jie. "...Why are you winking? Is this a jape? I will not strike down a child to no purpose."


"Yes, I knew them," the girl says. "They were my traveling companions. We were all of us slain before our time, burned alive by a lapdog of Lung Wa and an enemy to the individual."

When Lie Jie shouts about it being a trap, the girl's eyes narrow. She points at you, and the thatchlings begin to giggle as they move to attack!

Initiative:
Hooli: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Kwan: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Lie Jie: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Xiung-Lau: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Enemies: 1d20 + 9 ⇒ (14) + 9 = 23

Hanging back, the girl telekinetically hurls a piece of broken wood at Lie Jie, but the nagaji avoids the attack! The two thathclings move to lash Kwan Tai with their fronds, leaving deep wounds!

Telekinetic Projectile: 1d20 + 10 ⇒ (7) + 10 = 17
Fronds: 1d20 + 5 ⇒ (5) + 5 = 101d20 + 1 ⇒ (18) + 1 = 191d20 + 5 ⇒ (20) + 5 = 251d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d6 ⇒ 31d6 ⇒ 31d6 ⇒ 4

13 total slashing damage to Kwan Tai. Everybody may act.


Male human nephilim witch 5 | HP 43/43, Hero Points: 1 | AC 19 | Fort +10, Reflex +9, Will +12 | Spd 25 ft. | Perc: +10, low-light vision | | Expendables: See profile | Focus Points: 1/2 | Exploration: None | Active Conditions: None

◆ Cast a Spell: shroud of night hex

Xiung-Lau frowns, his eyes darkening as he hurls shadows at the "girl". DC 18 will save

◆◆ Cast a Spell: phase bolt
He then points the staff at hooded creature and fires another burst of darkness, this one intended to harm rather than merely hinder.

phase bolt attack: 1d20 + 8 ⇒ (16) + 8 = 24
phase bolt damage (piercing): 3d4 ⇒ (2, 3, 2) = 7

Lantern Lodge

HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

Quick stats:

HP 26/26
AC 19
Fort +5, Ref +10, Will +7
Hero points: 1
Seasonal Boon: summer []; fall []; winter []; spring []
Effects:

"Kwan Tai!" Hooli exclaims, moving to help the dour hobgoblin as she slashes with her daggers.

◈ Stride into a flank, ◈◈ Twin Feint (two Strikes, second is vs. flat-footed)
+1 dagger (agile, finesse, thrown 10 feet): 1d20 + 9 ⇒ (11) + 9 = 20
Slashing: 1d4 ⇒ 4
Sneak Attack: 1d6 ⇒ 4

Cold iron dagger (agile, finesse, thrown 10 feet), iterative: 1d20 + 8 - 4 ⇒ (3) + 8 - 4 = 7
Slashing: 1d4 ⇒ 3
Sneak Attack: 1d6 ⇒ 1


M Nagaji Alchemist (Chirurgeon) [Medic Dedication] 5◆◇↺ Hp 70/70 AC (T) 22 Fort(T) +12, Ref(E) +11, Will(T) +7 Perception(T)+7 Low-Light Vision, Imprecise Scent 30' Exploration mode Investigate Conditions:

Li Jie smirks at the girl.

The Alchemist Commands Blue to grab a Bestial Mutagen and pour it down his throat!

The suddenly Bestial Nagaji then Strides to her and attempts to Grab her!
Athletics(T) to Grapple, BestialMutagen: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16

Your parents should be ashamed!


Male Smokeworker Hobgoblin Shi 5 - HP 75/78| AC 23 | F +12 R +10(13)* W +11 | Perception +11 | Hero Points 2 |

Tai's hammer whirls, flexing and looping as the dour hobgoblin expertly manipulates the ever shifting momentum to devastate the twiggy wretches with the balance spike of his polearm.

Opportunity Attack as they come in: 1d20 + 11 ⇒ (15) + 11 = 26
Magic Piercing: 1d8 + 4 ⇒ (3) + 4 = 7

Strike: 1d20 + 11 ⇒ (18) + 11 = 29
Magic Piercing: 1d8 + 4 ⇒ (1) + 4 = 5
Strike: 1d20 + 6 ⇒ (20) + 6 = 26
Magic Piercing: 1d8 + 4 ⇒ (3) + 4 = 7

Step away


Will vs Shroud of Night: 1d20 + 8 ⇒ (2) + 8 = 10

Lie Jie moves in to the cloaked girl and grabs a hold of her! Hooli moves to flank a foe with Kwan Tai, slashing with her blade. Then Kwan Tai stabs out with his polearm, scoring two critical hits that finish off one foe and badly injure the second! Xiung-Lau pulls shadows over the eyes of the hooded girl and wounds her with a phase bolt.

The girl sobs pitifully before suddenly unleashing a terrifying scream! The scream bolsters herself and her remaining ally, and she lashes out with her nails but misses due to concealment. The other thatchling steps up to attack Kwan Tai again. Luckily, neither one hits.

Howl of Vengeful Fury: 2d10 ⇒ (2, 10) = 12
Concealed: 1d20 ⇒ 2
Frond vs Kwan Tai: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14

Everybody takes 12 sonic damage (DC 18 basic Fortitude save).

Lantern Lodge

HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

Fortitude (trained): 1d20 + 5 ⇒ (20) + 5 = 25

Quick stats:

HP 26/26
AC 19
Fort +5, Ref +10, Will +7
Hero points: 1
Seasonal Boon: summer []; fall []; winter []; spring []
Effects:

Hooli laughs. "You think that's scary? I've had meals that are scarier than you are!"

She closes on the "girl," daggers flashing.

◈ Stride, ◈◈ Twin Feint (two Strikes, second is vs. flat-footed)
+1 dagger (agile, finesse, thrown 10 feet): 1d20 + 9 ⇒ (1) + 9 = 10

Cold iron dagger (agile, finesse, thrown 10 feet), iterative: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21
Slashing: 1d4 ⇒ 4
Sneak Attack: 1d6 ⇒ 2


Male human nephilim witch 5 | HP 43/43, Hero Points: 1 | AC 19 | Fort +10, Reflex +9, Will +12 | Spd 25 ft. | Perc: +10, low-light vision | | Expendables: See profile | Focus Points: 1/2 | Exploration: None | Active Conditions: None

Fortitude Save: 1d20 + 4 ⇒ (8) + 4 = 12
Crawler's Fortitude Save: 1d20 + 4 ⇒ (10) + 4 = 14 Um, unless spiders are immune for some reason, I think he's Dying 1. Is the familiar just dead, or does he get saves like a PC would?

Xiung-Lau winces, as his ears literally begin to bleed from the pain of the howl.

Angered at the assault on himself and his companion, he holds the shadows in place and hurls another phase bolt at the "girl."

◆ Sustain a Spell: shroud of night
◆◆ Cast a Spell: phase bolt

phase bolt attack: 1d20 + 8 ⇒ (15) + 8 = 23
phase bolt damage (piercing): 3d4 ⇒ (4, 3, 3) = 10


M Nagaji Alchemist (Chirurgeon) [Medic Dedication] 5◆◇↺ Hp 70/70 AC (T) 22 Fort(T) +12, Ref(E) +11, Will(T) +7 Perception(T)+7 Low-Light Vision, Imprecise Scent 30' Exploration mode Investigate Conditions:

Grab does make her Flat-footed for our Rogue...planning ahead for you!

The Nagaji winces at the shrieking!
Fort(E) DC 18: 1d20 + 8 ⇒ (4) + 8 = 12

Hissing at the not a girl, the Alchemist attempts to keep a hold on her!
Athletics(T) to Grab: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28

He squeezes the Charmin!

Li Jie then attempts to take a bite out of the flat-footed so not a girl!
Melee(T) Fangs, Bestial Mutagen: 1d20 + 7 + 1 - 4 ⇒ (19) + 7 + 1 - 4 = 231d6 + 3 ⇒ (5) + 3 = 8 S Traits: Finesse, Unarmed P

The Alchemist then Raises his buckler.
AC 19


Male Smokeworker Hobgoblin Shi 5 - HP 75/78| AC 23 | F +12 R +10(13)* W +11 | Perception +11 | Hero Points 2 |

Kwan Tai bellows right back at the screaming child-thing, blood trickling from his ears as he tries to finish off the thatchling in front of him

Fort: 1d20 + 8 ⇒ (15) + 8 = 23

Still flanking with Hooli
Long Hammer: 1d20 + 11 ⇒ (5) + 11 = 16
Magic Piercing: 1d8 + 4 ⇒ (3) + 4 = 7
Long Hammer: 1d20 + 6 ⇒ (8) + 6 = 14
Magic Piercing: 1d8 + 4 ⇒ (6) + 4 = 10

Tai will Stride over to set up a flank for Hooli if it's dead. Possibly if she took the thatchling out already, then he'll do that then swing? Third Strike if this thing's still up

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Discuss!

Lantern Lodge

HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

Since we have some time, I'm going to do a quick loot list. Fortunately, we've only got six pages to work with, so it shouldn't be too hard! This takes us up to the start of Act 3.

Here's what we've got:
* ladder feather token Anyone want? If not, we can sell for 1.5 gp;
* 1 shining crossbow bolt Anyone want? If not, we can sell for 1.5 gp;
* full-pack cantrip deck anyone want? Can sell for 10 gp
* two lesser antidotes and a lesser darkvision elixir. Lek took these, but I think he'd give them back to us. Worth holding onto as party loot.
* ten minor healing potions each should take two. I suggest the remaining one goes to Xiung-Lau since he's less likely to be in melee so can apply them if necessary, and the other to Li Jie, since he's got the familiar to apply it
* eight potency crystal talismans Split between Hooli and Kwan Tai? We should use them quickly before we get a striking rune that makes them useless
* The armory contains a dozen standard suits of scale mail and studded leather armor each, along with 10 crossbows, a barrel of 100 bolts, a dozen daggers, six clubs, and four saps. I assume we'd have left most of this there unless anyone wanted one immediately.
* four lesser frost vials I suggest Li Jie
* a cold iron dagger Hooli took this
* a cold iron buckler Anyone want?
* a silver shortsword backup weapon for Kwan Tai?
* a +1 spear I recommended Kwan Tai take the +1 rune, which I think he did
* +1 silver dagger in a silk-wrapped leather sheath (the sheath is worth 10 gp). I think Hooli took this; I have a +1 dagger, though I don't have it was silver. I think I just missed putting that on my sheet.
* flask of fellowship from Mo Douqiu's lair. Hooli took this

+15 gp so 3 gp each


M Nagaji Alchemist (Chirurgeon) [Medic Dedication] 5◆◇↺ Hp 70/70 AC (T) 22 Fort(T) +12, Ref(E) +11, Will(T) +7 Perception(T)+7 Low-Light Vision, Imprecise Scent 30' Exploration mode Investigate Conditions:

Li Jie Qiang
Nagaji
Alchemist (Chirurgeon) [Medic Dedication] Hp 43/43

General Feat
Toughness

Skill Increase
Craft(E)

Alchemical items
Juggernaut moderate
Bestial moderate

Lantern Lodge

HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

Hooli, level 3!
+1 to everything
+9 hp
+ general feat: Incredible Initiative (+2 to initiative rolls)
+ skill increase: Deception (to expert)
+ skill feat: Steady Balance
+Deny advantage: As someone who takes advantage of others’ defenses, you are careful not to leave such openings yourself. You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.


M Nagaji Alchemist (Chirurgeon) [Medic Dedication] 5◆◇↺ Hp 70/70 AC (T) 22 Fort(T) +12, Ref(E) +11, Will(T) +7 Perception(T)+7 Low-Light Vision, Imprecise Scent 30' Exploration mode Investigate Conditions:

Crafting stuff:

Crafting(E) DC 15 Antidote(1): 1d20 + 12 ⇒ (14) + 12 = 26
Cost 3gp (-1.5gp up front cost and -1gp per additional day) Final cost 1.5gp 3+days
Yield 4x Antidote(1)

Crafting(E) DC 15 Antidote(1): 1d20 + 12 ⇒ (3) + 12 = 15
Cost 3gp (-1.5gp up front cost and -8sp per additional day) Final cost 1.5gp 4 days
Yield 4x Antidote(1)

Crafting(E) DC 15 Antiplague(1): 1d20 + 12 ⇒ (19) + 12 = 31
Cost 3gp (-1.5gp up front cost and -1gp per additional day) Final cost 1.5gp 3+days
Yield 4x Antiplague (1)

Crafting(E) DC 15 Antiplague(1): 1d20 + 12 ⇒ (6) + 12 = 18
Cost 3gp (-1.5gp up front cost and -8sp per additional day) Final cost 1.5gp 4 days
Yield 4x Antiplague (1)

Total cost 6gp
Total days 14


M Nagaji Alchemist (Chirurgeon) [Medic Dedication] 5◆◇↺ Hp 70/70 AC (T) 22 Fort(T) +12, Ref(E) +11, Will(T) +7 Perception(T)+7 Low-Light Vision, Imprecise Scent 30' Exploration mode Investigate Conditions:

Li Jie Qiang Alchemist (Chirugeon) [Medic] 4

+11hp

Specialty Crafting (Alchemy)
Efficient Alchemy

Crafted Items deducted from Profile (forget if he had anything coming?).

Each of you may receive 2 Antidote and 2 Antiplague for now. With Efficient Alchemy he Crafted batches of 8 each for two weeks for 16 each ..lol.

Lantern Lodge

HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

OK, so I'm going to be doing minimal rebuilding.

I'm switching racket from the premaster eldritch trickster (which wasn't remastered) to scoundrel (which fits Hooli, and gives her a little benefit with Feinting).

Eldritch trickster gave me sorcerer dedication at 1st level, but I'll just make that my 2nd-level free archetype feat, so that doesn't change.

My 3rd-level class feat no longer exists post-remaster, so I'll retcon/retrain that to be Distracting Feint (Your Feints are far more distracting than normal. While a creature is off-guard by your Feint, it also takes a –2 circumstance penalty to Perception checks and Reflex saves.)

--

So, now up to 4th level:
+1 to everything
+9 HP

Rogue feat: Twin Distraction: Your movements with two weapons are so swift and disorienting that they befuddle your opponent. When using Twin Feint, if both your Strikes deal damage to a targeted creature, the target must succeed at a Will saving throw against your class DC or become stupefied 1 until the end of your next turn.

Skill feat: Lie to Me: You can use Deception to weave traps to trip up anyone trying to deceive you. If you can engage in conversation with someone trying to Lie to you, use your Deception DC if it is higher than your Perception DC to determine whether they succeed. This doesn’t apply if you don’t have a back-and-forth dialogue, such as when someone attempts to Lie during a long speech.

Skill increase: Religion to trained (I need to figure out what's going on here!)

Free archetype feat: Basic sorcerer spellcasting (get a 1st-rank spell, which I need to decide on still). Then a 2nd rank at 6th level, and a 3rd rank at 8th level.

Lantern Lodge

HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

FYi, I'm on vacation through Thursday. I may have some changes to post, but I'm not sure. Feel free to bot me (GM or players) if necessary.

Lantern Lodge

HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

Hooli, level 5!
+1 to everything
+9 hp (but boost to Con means an additional +5, for 58 total)

Attribute boosts: +1 to Dex (to 19), +2 to Str, Con, Cha

Ancestry feat: Shapechanger's Intuition: A lifetime of experience helps you see through disguises. When you come within 10 feet of a creature that is transformed into another form or is Impersonating a specific creature, the GM rolls a secret Perception check for you to realize that the creature is transformed, even if you didn't spend an action to Seek against that creature.

Skill feat: Dirty Trick: You hook a foe's bootlaces together, pull their hat over their eyes, loosen their belt, or otherwise confound their mobility through an underhanded tactic. Attempt a Thievery check against the target's Reflex DC.
Critical Success The target is clumsy 1 until they use an Interact action to end the impediment
Success As critical success, but the condition ends automatically after 1 round.
Critical Failure You fall prone as your attempt backfires.

Skill increase: Survival to Trained

Sneak attack 2d6

Weapon tricks: You gain expert proficiency in simple weapons, martial weapons, and unarmed attacks. When you critically succeed at an attack roll against an off-guard creature while using an agile or finesse weapon or an agile or finesse unarmed attack, you apply the critical specialization effect for that weapon or unarmed attack.


M Nagaji Alchemist (Chirurgeon) [Medic Dedication] 5◆◇↺ Hp 70/70 AC (T) 22 Fort(T) +12, Ref(E) +11, Will(T) +7 Perception(T)+7 Low-Light Vision, Imprecise Scent 30' Exploration mode Investigate Conditions:

Alchemist (Chirurgeon) [Medic Dedication] 5

+1 to everything
+11hp

Ability Increases
Str 18 Con 16 Int 18 Cha 12

Ancestry Feat
Split Skin

Skill Increase
Arcana

Powerful Alchemy
Level 5
Alchemical items you infuse are particularly potent. when you create an infused alchemical item that allows a savingthrow, you can change its DC to your class DC.

Field Discovery 5th
Your medicinal elixirs are quite fortifying. When a creature drinks an infused elixir with the healing trait that you have created, that creature gains a number of temporary Hit Points equal to your Intelligence modifier (minimum 0); these temporary Hit Points last for 1 minute

Alchemical Formula

Lethargy Poison
Violet Venom

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