Ãrwulf Stenn |
Ārwulf finds another grassblade of destiny and, placing it deftly between his teeth, does his best to “look natural”. By lurking at the woman’s cottage gate and, fully armed, lurking lurkily.
What in all the hells are they talking about?!? he wonders, hoping Sly can extract the necessary information without relying on Woy to get…physical.
Old School GM Obermind |
--- At the House ---
Ārwulf notices a small group of men approaching in the distance - they are talking loudly and being generally boisterous.
Sly's eyes narrow;
"The man came here? Sought your husband out or was invited? Did he enter, or leave anything of note behind?"
"Yes, he came here. I was asleep, and woke up when they were conversing. So I do not know how or why they met. I don't think he left anything behind, except for the payment..." - she replied - "I should go, my husband might be back at any moment"
Slygol Fell |
Sly smiles knowingly;
"Of course we are not here to cause you trouble. Quite the contrary..."
He fetches a gold coin from his belt and hands it to the woman;
"Speaking of payments. For your time and words..."
The assassin pauses, leaning in closer, rictus smile hardening;
"The Pater mentioned your husband is ill-tempered. Know that you can be released from his shadow. All it would cost... A single. Gold. Coin..."
Slygol steps back head bowed; his hand that offered the coin now inverted to potentially receive one.
Ãrwulf Stenn |
”Sly! Company’s en route. Finish yer business!”
Ārwulf prepares for violence, dropping his halberd to his side, and leans on it nonchalantly, grassblade depending insouciantly from his lips.
Old School GM Obermind |
--- At the house ---
"The Pater mentioned your husband is ill-tempered. Know that you can be released from his shadow. All it would cost... A single. Gold. Coin..."
Slygol steps back head bowed; his hand that offered the coin now inverted to potentially receive one.
The woman seems to hesitate momentarily, eyes wide open and filled with tears... Then she nods slowly, places the coin back in Sly's open palm, and closes the door immediately.
The small group continues approaching, but they are still some distance away - do you want to leave, or wait for them?
Slygol Fell |
Sly accepts the coin, marking it with his dagger point as he turns toward Woy with a wicked grin;
"Woy lad... You are the storm..."
Clapping the big man's meaty shoulder he wanders to where Ārwulf stands vigil;
"So Chief. Got some interesting details. Also got a little sideline..."
The assassin displays the marked gold coin to the big warrior;
"...Her husband's now a marked man as we say in the trade."
Slygol pockets the scoured coin with a shrug and a hard smile.
Ãrwulf Stenn |
Storm indeed.” Ārwulf mutters darkly. He looks at Slygol and nods meaningfully.
”Well…that coin better sing three ways when this is over.” Spitting on one hand after the other and running them along the worn haft of his halberd he speaks while looking at the oncoming inclemency.
”If it’s him, we lull them, surprise them and take ‘em now; or wait and do it…sly, Sly?”
Can we make out how “small” the group is? Do they outnumber our three?
Old School GM Obermind |
1d20 ⇒ 19
As the group approaches, you can see they are armed and armored - the man in the middle is the largest one of them, with jet black hair and moustache and a threatening look. The glint of chainmail is visible under his overcoat - "Halt and be identified strangers!" - he barks in a strong voice, as soon as they get closer - "And keep that halberd well to the side son, by the order of the Sheriff of Grimmsgate!" - he added directly at Ārwulf, hand on his own weapons.
Similarly, the two brutes to his side frown at the group, and drop their hands to their weapons, one of them holding a loaded crossbow.
Slygol Fell |
At the Sheriff's hail Sly's smile widens, and he seems, like the two warriors beside him, unphased by the implication of violence;
"Well met Shire-Reeve. We're Rayne's men, so lower that flatbow eh? Been sent into town for supplies... odd stuff at that... We was told you would handle any credit we needed..."
The assassin's long fingers tap the twin pommels as his waist - sword and dagger.
"The Boss don't like to be kept waiting. Says he needs what he needs quick sharpish..."
Old School GM Obermind |
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The three man's faces scrunch up almost at the same time - "Are you out of your mind, you half-wit?" - the man replied - "Why are you talking about this out here?" - he looked around, weapons still poised, and paused for a second, looking you up and down several times. The other two shifted uncomfortably.
"Tell your boss we have agreed all we needed to agree on. You don't come here for supplies, you don't come here for any reason at all. Much less on my coin" - he seems on the verge of exploding - "So now we will escort you 'troublemakers' out of Grimmsgate quiet like, and if I ever see you back here again, you will regret it" - the man added - "Get moving" - he nods toward the edge of the village.
Slygol Fell |
Sly raises his hands in mock defence;
"Don't shiv the messenger Mr Shire-Reeve! We we're sent, so we came. You know our Boss - not a man to trifle with..."
He sighs, and looks to the edge of the village;
"Best we do this nice and quite like. Don't want the tattlers dining out. Come on lads... Let the good Shire-Reeve an' his hencheejits march us back empty handed..."
The assassin claps the board shoulders of his companions, then trudges reluctantly to the outskirts of the village, mindful of making a show of dragging his heels but keeping the Sheriff and his men close.
Am presuming they'll escort out us out of the village? Going to let Ārwulf and/or Woy chime in before we put Operation: Squirrel into action...
Woyzeck The Strong |
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You better not say anything about squirrels!, Woyzeck throws into the conversation unhelpfully. Not if you know what’s good for you!.
Ãrwulf Stenn |
Ārwulf nods mock-mournfully as the troupe begins to march out of Grimmsgate. He clasps Woyzeck on the shoulder companionably.
”I don’t see any critters around here Woy, best you don’t get nervous…” Ārwulf looks off to the middle distance. ”Monkeys in the rigging and all that…” he adds cryptically, squeezing Woy again for good measure.
Old School GM Obermind |
As you move along, several people watch you with curiosity. Fingers are pointed and comments are made in hushed tones.
Eventually, you reach the 'edge' of the village - "Now get the heck out, and don't come back" - the sheriff growls.
Slygol Fell |
At the edge of the village Sly halts, then turns to the Sheriff;
"I would say its been a pleasure, but your little arse-of the-world village isn't even worth burning down... though my friend here might disagree. Least your wildlife is interesting..."
He nods to himself, cruel grin widening as he surreptitiously attempts to draw a dagger...
Slight of Hand?: 1d20 ⇒ 2 (baws...)
"Foxes, two headed calves... oh and Squirrel!"
Regardless @ the mention of fluffy tailed rodents Sly will attempt to throw aforementioned dagger at the lunk with the crossbow
Attack: Dagger (Thrown) @ Crossbowman: 1d20 + 5 ⇒ (16) + 5 = 21
Damage (P): 1d4 + 3 ⇒ (3) + 3 = 6
Slygol Fell |
Going to wait to see if OSGMO wants us to roll for initiative or surprise or whatever after commencement of Operation Squirrel…
Oh aye... Ach... Knew I'd forgotten something in the chain of events lol... OSGMO apologies - got all eager at the thought of Operation Squirrel being executed :)
Ãrwulf Stenn |
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Ãrwulf Stenn wrote:Going to wait to see if OSGMO wants us to roll for initiative or surprise or whatever after commencement of Operation Squirrel…Oh aye... Ach... Knew I'd forgotten something in the chain of events lol... OSGMO apologies - got all eager at the thought of Operation Squirrel being executed :)
Oh, I wasn’t suggesting you needed to wait. I meant me and Woy…
Old School GM Obermind |
Yeah, they were kind of expecting trouble, so no surprise actions.
Init Sly: 1d20 + 3 ⇒ (4) + 3 = 7
Init Ārwulf: 1d20 + 2 ⇒ (6) + 2 = 8
Init Woy: 1d20 - 1 ⇒ (11) - 1 = 10
Init Sheriff and deputies: 1d20 ⇒ 2
Sly steps back drawing one of his daggers, and accurately flings it at the one with the crossbow. The Sheriff roars in response - "What are you doing, you bastard?! You'll regret that!"
> CLOSE (within 5 feet)
Ārwulf, Woy, Sheriff and deputies
> NEAR (within 30 feet)
Sly
____________________________________________
Woyzeck and Ārwulf go!
Ãrwulf Stenn |
Sly targeted “the lunk with the crossbow”. I don’t think that is the sheriff.
Ārwulf growls at the onset of bad language.
”Here’s some manners!” he cries, swinging the halberd in a not exactly deadly arc at the crossbowman.
Schwaaa!!!: 1d20 + 2 + 3 ⇒ (8) + 2 + 3 = 13 [+2 prof., +3 Str]
Aaack!!!: 1d10 + 3 ⇒ (4) + 3 = 7
Old School GM Obermind |
Sly targeted “the lunk with the crossbow”. I don’t think that is the sheriff.
Thanks OSW - corrected!
Ārwulf's swing misses the crossbowman by an inch!
Woyzeck The Strong |
Woyzeck doesn’t even bother drawing steel. He charges in, gauntleted fists swinging.
1d20 + 4 ⇒ (17) + 4 = 21 for 1d6 + 2 ⇒ (1) + 2 = 3 (Non lethal dmg by habit)… Bottomed out damage… maybe woyzecks heart isn’t in it?
Old School GM Obermind |
Random target for Woy: 1d3 ⇒ 1
Woyzeck's punch is well aimed, and hits the second goon on the side of his face, the swelling almost immediately beginning to show.
The man with the crossbow, drops it and instead goes for his handaxe, swinging at Ārwulf, but missing his mark.
Likewise the sheriff draws steel and swings at the large warrior, cutting a large gash across his chest - "What the hell are you doing? Why are you attacking us?" - he growled - "We had a deal!"
Ārwulf takes eight points of damage!
The last deputy tries to swing his hammer at Woyzeck, but his aim is poor.
> CLOSE (within 5 feet)
Ārwulf, Woy, Sheriff and deputies (3, 6)
> NEAR (within 30 feet)
Sly
____________________________________________
1d20 ⇒ 4
1d20 ⇒ 15
1d6 + 2 ⇒ (6) + 2 = 8
1d20 ⇒ 7
Good guys GO!
Ãrwulf Stenn |
Kidding!
Almost felled by the hit, Ārwulf has little time to panic, or question. He just…swings. Again. His training carries the swing true, but his strength is failing and the blow is weak.
Waiii!!!: 1d20 + 2 + 3 ⇒ (14) + 2 + 3 = 19
Aaaack!!!: 1d10 + 3 ⇒ (1) + 3 = 4
Lewill Deray |
In the interest of staying involved here...
Lewill eagerly awaits the arrival of the vinegar and once it arrives he quickly grabs an old rag and quickly dipping it into the jar of vinegar (his nose wrinkling at the pungent aroma) and proceeds to wipe away the remaining dirt and grime from the mysterious stone.
Woyzeck The Strong |
Woyzeck punches the guy who shanked his friend.
1d20 + 4 ⇒ (14) + 4 = 18 for 1d6 + 2 ⇒ (5) + 2 = 7
Give up now or we beat th’ tar outta ya!
Slygol Fell |
Still wearing his rictus smile Sly draws another dagger and his short sword.
"Deals? We have made many deals... Others made are more... binding..."
OSGMO - Know I can draw and move, but presuming drawing 2 weapons and moving is a stretch?
Old School GM Obermind |
Sly, I would say you can move+draw+ attack, or move+draw+draw.
Keep in mind Daggers can only be thrown from a distance of 'Near', and not from further away.
Slygol Fell |
Makes sense. Noted on the ranges...
Seeing things get messy Sly hefts both blades and moves toward the Shire-reeve to even things up in melee...
Draws blades as above and moves into the danger zone
Old School GM Obermind |
Ārwulf swings hard, and guts the sheriff deputy where he stands - the man goes down in a heap with a horrible scream.
Woy hits the sheriff hard in his gut, but the man seems to be an experienced fighter and recovers quickly, swinging at Ārwulf again - "You will pay for that with your life" - he growled, taking the fighter down with a cross slice across his stomach.
Ārwulf takes 3 points of damage and goes down with -2HP. Next round you need to roll a Death Saving Throw (Unmodified d20 roll DC10). Three successes will mean you are stable.
The second deputy stands his ground and swings at Woy, missing again.
> CLOSE (within 5 feet)
Woy, Sly, Sheriff (7) and deputy (3)
____________________________________________
1d20 ⇒ 13
1d6 + 2 ⇒ (1) + 2 = 3
1d20 ⇒ 3
Good Guys GO!
Slygol Fell |
Seeing one of his meatshields brave companions get dropped spurs Sly into action. He brings both of his blades to bear on the Sheriff, attempting to gut the lawman;
Shortsword: 1d20 + 5 ⇒ (1) + 5 = 6 Well 2024 you bode well...
Dagger, Off-Hand: 1d20 + 5 ⇒ (9) + 5 = 14
Dagger Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Slygol Fell |
[dice=Death Rattle, DC 10]1d20
”Klpth…..kkklpppb….glgggg….”
Ooh! Does a Nat 20 auto-stabilise?!? Or at least count as two successes? ;)
Probably about to be offset by the Natural 1 Sly rolled... "In your haste for bloodshed your blade slips from your fingers... It arcs in the air gracefully before imbedding itself into your prone companion..." :S
Old School GM Obermind |
The sheriff goes down horribly wounded by Woy's mighty swing, and remains motionless.
The deputy runs off as fast as his legs can carry him - "They murdered the sheriff!! Help!" - he screams at the top of his lungs.
What next guys?
Slygol Fell |
Sly watches the deputy bolt with a bemused look upon his sallow face.
As Woy tends to Ārwulf the lanky assassin moves to where the Sheriff lies. He sheaths his longer blade, then kneels beside the downed lawman.
Is the Sheriff dead or just mortally wounded GM?