[PFS2E] GM kuey's Intro: Year of Boundless Wonder (4-01) - GD XII (Inactive)

Game Master kuey

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Vigilant Seal

CG male elf magus (starlit span) 9 | HP 66/96 | AC 27 |F +16 R +18 W +16 | Perc +13 | Stealth +20 | Focus Points 2/2 |Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

Eliadyr will go to the central northern storage area (A3b) and continue his search through the assorted items.

Arcana (T): 1d20 + 6 ⇒ (7) + 6 = 13

As before, he will also be casting detect magic regularly to help sort through the items.

Sovereign Court

Year of Boundless Wonder

Magimar, you want to down some more? It would take no time.

Rain exclaims to Hector, "Oh wait wait, that's not right. These X potions are of the void instead. Now how did they get mixed up?"

Hector, I'll take it that it needs to be at the point of being given, so let me know how many you wish to take, i.e. X.

Hector Horizon wrote:
"So Zyky, you are a spellcaster? That impressive!"

Whatever magic Zykyryz had cast on Hector earlier seemed to have drained it temporarily. Although its eyes remain faintly glowing, it remains silent.

Despite the unfortunate tumbling taken earlier, Magimar heads back to the high shelves. This time, her luck turns around completely. (Lol!) Hidden under a pile of dusty parchment, she finds a serrated dagger with a faint glowing greenish tinge, which she suspects is a dagger of venom!

Although he doesn't find anything magical of worth, Reji does pull out a (simple melee weapon of your choice) that catches his eye.

Searching through the treasure pile, Hector initially gets rather excited and he seems to find many objects that seem valuable. However, after closer examination, it turns out that none of them contain anything magical. In fact, in his exuberance, he made the previously somewhat sorted pile messier than before.

You have another "round" to search.

To-Do List for My Amazing Pathfinder Friends!:

1. Talking skull - Please talk to the skull. It doesn't seem to like me. Maybe one of you will have better luck?
(Skill Check: Arcana, Diplomacy, Occultism, or Religion)

2. Pile of treasure - We probably shouldn't leave everything in a pile like that, but we've been short-staffed. See what's in there!
(Skill Check: Arcana, Crafting, or Perception)

3. Assorted items - There's all kinds of stuff up in the raised storage areas on the west wall and in the northeast corner. Did we find any magic potions in the vault? Alchemical items? Talismans? You bet we did! I know a healing potion when I see one, but some of this stuff is beyond my experience. See what you can find!
(Skill Check: Arcana, Crafting, or Perception)

4. Pile of empty chests - I already looked through these. If you find more empty chests, just pile them in the southwest corner of the vault.

5. Danger! - These shelves are way up high and piled high with dangerous poisons and possibly cursed items. I think Zarta felt it would be safer if they were out of reach, but we should make sure there's nothing too dangerous up there.
(Skill Check: Acrobatics, Athletics, Medicine, Thievery, or Underworld Lore)

6. Weapons - There are lots of magic weapons lying around. See if you can find the most powerful ones. Our field agents sure could use them!
(Skill Check: Arcana, Crafting, Gladiatorial Lore, or Warfare Lore)

7. Scrolls and such - We sure did find lots of scrolls! Thought I saw some wands in there, too. Might be something useful for the Society's spellcasters in there.
(Skill Check: Arcana, Nature, Occultism, or Religion)

Thanks for your help!

—Rain in Cloudy Day

Atlach fails to find any scroll of use, and despite the aid of his magic Eliadyr only finds what later turns out to be just mundane accessories.

Radiant Oath

1 person marked this as a favorite.
2396852-2021 | CG Male Versatile Human | Martial Disciple (Acrobatics) | Magus Lvl 2 | Hero Points: 1/3 | Focus Points: 1/1 | HP 28/28 | AC 19 (20 w/shield) | F/R/W 7/5/6 | Perc +6 | Spell Attack: +7 | 25 feet | Class DC 17 | Spells: -/2/ Athletics: +8, Arcana/Lore(PFS, Warfare)/Occultism/Society: +7, Acrobatics/Stealth/Thievery: +5 | Exploration Activity: Search | ◈◇↺ |

Reji finds a nice looking dagger, but returns it as he's looking for something more impressive (and deadly). He tries searching again, hoping for better luck.

Warfare Lore: 1d20 + 6 ⇒ (20) + 6 = 26
Finally!!

Vigilant Seal

CG male elf magus (starlit span) 9 | HP 66/96 | AC 27 |F +16 R +18 W +16 | Perc +13 | Stealth +20 | Focus Points 2/2 |Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

Eliadyr will continue his search of the storage area he is in, but with no more success than last time

Arcana (T): 1d20 + 6 ⇒ (6) + 6 = 12

Sovereign Court

Year of Boundless Wonder

After digging through the pile further, Reji sees a faint glimmer emerging from a bundle of rags. Pulling them apart, he pulls forth a greatsword, inlaid with gleaming runes, which turns out to be a +1 striking weapon.

Eliadyr, however, still finds nothing of value.

By the way, the party can pass around the items you've found to whomever might find them more useful. You suspect there would be more danger coming, so that would be natural.

Horizon Hunters

HP 18/18 | AC 18 | resist slashing 1 | F+9, R+6, W+3 | Perc +3 | Move 30 ft. | ◈ Tiefling Kineticist 1 |

Magima drinks another potion having a forboding feeling about the future.
Healing: 1d8 ⇒ 6

She happily passes off the dagger of venom that she found, not being a weapon user herself. Someone can take the dagger of venom

She'll try rummaging through the pile of treasure.
Perception: 1d20 + 3 ⇒ (11) + 3 = 14

Radiant Oath

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2396852-2021 | CG Male Versatile Human | Martial Disciple (Acrobatics) | Magus Lvl 2 | Hero Points: 1/3 | Focus Points: 1/1 | HP 28/28 | AC 19 (20 w/shield) | F/R/W 7/5/6 | Perc +6 | Spell Attack: +7 | 25 feet | Class DC 17 | Spells: -/2/ Athletics: +8, Arcana/Lore(PFS, Warfare)/Occultism/Society: +7, Acrobatics/Stealth/Thievery: +5 | Exploration Activity: Search | ◈◇↺ |

Reji looks at the weapon in awe. He places his halberd on the shelf for safekeeping and shoulders the new weapon.

Horizon Hunters

1 person marked this as a favorite.
“Lovable Moron" | 43907-2014 | Male Oread (gem soul) Skeleton Gymnast Swashbuckler (Pirate dedication) 4 HP 54 / 54 | AC 21 | F + 10 R +11 W +8 | Perc +8 | 25 Speed | Focus 0/0 | Spells (none) | Hero Points 2/3 | Active Conditions: ---

Hector looks again at the pile.. perception: 1d20 + 5 ⇒ (20) + 5 = 25

Vigilant Seal

1 person marked this as a favorite.
CG male elf magus (starlit span) 9 | HP 66/96 | AC 27 |F +16 R +18 W +16 | Perc +13 | Stealth +20 | Focus Points 2/2 |Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

At Magima's offer, Eliadyr will look interested
Well, if you have no use for it, I could use the dagger Magima
and take a quick break from searching to take the dagger and equip it. After testing it with a few mock strikes, he will nod approvingly
This has a lovely balance!

And as Reji tests out the new weapon Eliadyr will say approvingly Oooh, nice find there Reji!

Horizon Hunters

“Lovable Moron" | 43907-2014 | Male Oread (gem soul) Skeleton Gymnast Swashbuckler (Pirate dedication) 4 HP 54 / 54 | AC 21 | F + 10 R +11 W +8 | Perc +8 | 25 Speed | Focus 0/0 | Spells (none) | Hero Points 2/3 | Active Conditions: ---

"Yes, Those weapons are very stylish. Worthy of the companion of Hector horizon" says the Skeleton.

Grand Archive

Cleric 4 / HP 48/48, Perc +10, AC 20, Fort +9 Ref +9 Will +12 / Active conditions: Toughness, Fleet, Mobility

Let’s see if you will have the occasion to use them soon.

Sovereign Court

Year of Boundless Wonder

Atlach, you still have one more "round" to search for something. Sorry if my post earlier was confusing, as I messed up my cut and paste, and made your previous round's search attempt appear to be for this round's.

After the exhilaration of finding a very special item, Magima is frustrated to find nothing else of value in the pile of treasure. Hector, on the other hand, pull out a long bundle wrapped in nondescript rags. Opening it though, he finds a wand with a carved dragon's head at its top and a polished metal sphere set in its midsection, eventually figuring it out to be a wand of manifold missiles!

Man, you guys are killing it with finding magic items. :)

Grand Archive

Cleric 4 / HP 48/48, Perc +10, AC 20, Fort +9 Ref +9 Will +12 / Active conditions: Toughness, Fleet, Mobility

Oups, sorry for misunderstanding.

Atlach continues to find out usable scrolls.

Religion: 1d20 + 7 ⇒ (19) + 7 = 26

Vigilant Seal

CG male elf magus (starlit span) 9 | HP 66/96 | AC 27 |F +16 R +18 W +16 | Perc +13 | Stealth +20 | Focus Points 2/2 |Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

Eliadyr will hold out the leather bound tooth he found, and say "Oh and if anyone would like this please take it. I think it is a wolf fang."

________

wolf flag

Sovereign Court

Year of Boundless Wonder

Lol, another crit!

From amongst the musty scrolls and parchments, Atlach spots a wand hidden in one corner of the shelves. He pulls it out, and notices that the end of this wand is forked instead of tapered, realising that it is a wand of widening.

As before, feel free to pass things around before the following encounter.

Sovereign Court

Year of Boundless Wonder

A cry from Rain in Cloudy Day pierces the vault. "Oh, no! She's back!"

Moments later, an imposing figure steps into the vault, striding straight past the cowering Pathfinder. With her wild hair, wicked curved horns, sharp teeth, and glowing eyes, she’s a fearful sight. The bones of her enormous, clawed hands make hideous cracking sounds as she heaves on a chain wrapped around her torso, dragging an iron cauldron across the stone floor. It nearly tips, spilling a glob of vile black ooze filled with vibrant constellations.

She casts her gaze around the vault and rises to her full height. She speaks, her voice like a dying goat by a crackling fire.

"What is this? Ah yes, I see. Precious treasures, all for me!
A dagger, its twin my child wields. I command you, Star: break cities! Burn fields!
A key, its message yet unclear. Why does it hide? What does it fear?
Pathfinders! You’ll seek boundless wonder across the land... and find Aslynn’s nightmares, hand in hand!"

Aslynn stoops to grasp the chain once more and proceeds with her cauldron into the vault, still ignoring Rain and anyone else around her. Suddenly, a new voice — a harsh whisper — carries through the air.

"Psst! Hey, you! Pathfinders! She's not real. Well, not too real. Just a bit. No time to explain! You’ve got to distract her! Don’t let her find what she’s looking for! Distract her, then find a way to get rid of her!"

"She’s a mental projection of sorts, a piece of Aslynn’s mind! Maybe you can speak some magic words or something? Or maybe she'll go away if she gets what she wants! She wants one thing: treasure! So, give it to her! Just... not the good stuff, you know?"

This encounter has two parts. First, as the mysterious voice suggest, you'll need to create some kind of distraction to divert it from the treasures it is seeking. Post what you're doing to distract her and roll the relevant checks. Possible skills could include Deception, Occultism or Performance, although I'll accept others as well.

Radiant Oath

2396852-2021 | CG Male Versatile Human | Martial Disciple (Acrobatics) | Magus Lvl 2 | Hero Points: 1/3 | Focus Points: 1/1 | HP 28/28 | AC 19 (20 w/shield) | F/R/W 7/5/6 | Perc +6 | Spell Attack: +7 | 25 feet | Class DC 17 | Spells: -/2/ Athletics: +8, Arcana/Lore(PFS, Warfare)/Occultism/Society: +7, Acrobatics/Stealth/Thievery: +5 | Exploration Activity: Search | ◈◇↺ |

Reji begins doing handsprings and cartwheels to catch Aslynn's attention.

Acrobatics: 1d20 + 4 ⇒ (18) + 4 = 22

Horizon Hunters

HP 18/18 | AC 18 | resist slashing 1 | F+9, R+6, W+3 | Perc +3 | Move 30 ft. | ◈ Tiefling Kineticist 1 |

Magima ignites small flames on her hands, feet, horns, and tail and attempts to put on a firedance to draw the hag's attention.

Performance: 1d20 + 4 ⇒ (12) + 4 = 16

Horizon Hunters

“Lovable Moron" | 43907-2014 | Male Oread (gem soul) Skeleton Gymnast Swashbuckler (Pirate dedication) 4 HP 54 / 54 | AC 21 | F + 10 R +11 W +8 | Perc +8 | 25 Speed | Focus 0/0 | Spells (none) | Hero Points 2/3 | Active Conditions: ---

The shining skeleton knows that this is his moment.

Moving in front of Regi and Magima, Hector twirls his light hammer.

perfomance: 1d20 + 5 ⇒ (14) + 5 = 19

"Stop! you Evildoer! You are against Hector Horizon and his companions! You shall not pass!"

Vigilant Seal

CG male elf magus (starlit span) 9 | HP 66/96 | AC 27 |F +16 R +18 W +16 | Perc +13 | Stealth +20 | Focus Points 2/2 |Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

Eliadyr will pick up a few interesting looking objects from the closest pile (ones he has already excluded) and start juggling them!

"Are these what you are seeking hag? You'll have to catch them first!"

Acrobatics (T): 1d20 + 7 ⇒ (19) + 7 = 26

Grand Archive

Cleric 4 / HP 48/48, Perc +10, AC 20, Fort +9 Ref +9 Will +12 / Active conditions: Toughness, Fleet, Mobility

The cleric stays cautious not knowing what to do for now.

Sovereign Court

Year of Boundless Wonder

The Pathfinders decide to put up an impromptu performance that turned out so captivating that the shadow Aslynn pauses in her search through the vault and, rather hauntingly, turns to face you, as if noticing you for the first time.

You've successfully distracted her. Now you need to find some way to "trap" her, i.e. find ways to lock her down to prevent her from finding whatever she is looking for. The party needs two successes, and a warning that there are consequences for failures. As before, post what you're doing to "trap" her and roll the relevant checks.

Grand Archive

Cleric 4 / HP 48/48, Perc +10, AC 20, Fort +9 Ref +9 Will +12 / Active conditions: Toughness, Fleet, Mobility

Again the garund man looks at his companions to see if they know how to handle the situation.

Vigilant Seal

CG male elf magus (starlit span) 9 | HP 66/96 | AC 27 |F +16 R +18 W +16 | Perc +13 | Stealth +20 | Focus Points 2/2 |Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

"Perhaps we can trap her presence in a magic circle? If I scribe the circle could you tempt or herd her in?" Eliadyr will whisper

Eliadyr will then pull out some chalk and start inscribing a circle of containment, leaving it incomplete for now.

Occultism (T): 1d20 + 6 ⇒ (1) + 6 = 7

Hero point!

Occultism (T): 1d20 + 6 ⇒ (19) + 6 = 25

Horizon Hunters

HP 18/18 | AC 18 | resist slashing 1 | F+9, R+6, W+3 | Perc +3 | Move 30 ft. | ◈ Tiefling Kineticist 1 |

When and if appropriate, Magima will try to force the hag into Eliadyr's circle.

Athletics: 1d20 + 6 ⇒ (2) + 6 = 8

She can use a hero point too right?
Athletics: 1d20 + 6 ⇒ (20) + 6 = 26
lol

Horizon Hunters

“Lovable Moron" | 43907-2014 | Male Oread (gem soul) Skeleton Gymnast Swashbuckler (Pirate dedication) 4 HP 54 / 54 | AC 21 | F + 10 R +11 W +8 | Perc +8 | 25 Speed | Focus 0/0 | Spells (none) | Hero Points 2/3 | Active Conditions: ---

Hector doesn't know what to do to trap her.

Thinking gives me thirst. he realises.

He takes out his own calice, he was found with. This object is finely created and look like a relic. Hector pour a good wine on it.

"Go team, you are better then me at this"

And he sips very loudly.

Diplomacy or performance: 1d20 + 5 ⇒ (19) + 5 = 24

Grand Archive

Cleric 4 / HP 48/48, Perc +10, AC 20, Fort +9 Ref +9 Will +12 / Active conditions: Toughness, Fleet, Mobility

Finally the cleric decides to take a mundane item among the others and shouts: Oh the nice item. It should extra magical power from the shadow plane of course.

Religion: 1d20 + 7 ⇒ (1) + 7 = 8

Sovereign Court

Year of Boundless Wonder

While Eliadyr quickly cobbles together a magic circle based on his recollection from an ancient text he came across some time ago, Magima herds her towards it. And surprisingly, it works! The shadowy hag struggles for some time, all the while growing seemingly weaker as her form becomes more amorphous.

Breaks free she does eventually through, when she seems to spot something. Aslynn shrieks with delight as she scatters the magic circle and rushes to the pile of treasure at the center of the vault. "It's here! I can taste it! Come to me, my dearest nightmares!" She rakes through the treasure with her claws, scattering coins and shredding pages. "Where is it?! Where?! I must have it! What have you done with it?!" With a final shriek, she curls in on herself, melding with the ooze from her cauldron. Finally, she, together with her cauldron, melts into the floor, bubbling and hissing around you. The sounds turn to frantic chittering as dozens of rats begin pouring from the ground!

I've moved some of you closer to the treasure pile where Aslynn was, as you would have to been somewhat nearby to distract and trap her.

initiative:

enemies: 1d20 + 5 ⇒ (8) + 5 = 13
Eliadyr's Perception (T): 1d20 + 3 ⇒ (19) + 3 = 22
Reji Petir-Pemanah's Perception (E): 1d20 + 5 ⇒ (12) + 5 = 17
Magima's Perception (T): 1d20 + 3 ⇒ (20) + 3 = 23
Atlach's Perception (T): 1d20 + 7 ⇒ (20) + 7 = 27
Hector Horizon's Perception (E): 1d20 + 5 ⇒ (10) + 5 = 15

Three shadowy giant mutant rats with what looks like hard shells around the body (red, orange, yellow) and a swarm of smaller rats (green) appear from the ooze and move to attack. But the Pathfinders stand ready as soon as the ooze starts to appear and get the first move!

combat map
Bold may act
-------
Round 1: Status: Nil
~~~
Atlach
Magima
Eliadyr
Reji
Hector
Red
Orange
Yellow
Green

GM screen:

Radiant Oath

2396852-2021 | CG Male Versatile Human | Martial Disciple (Acrobatics) | Magus Lvl 2 | Hero Points: 1/3 | Focus Points: 1/1 | HP 28/28 | AC 19 (20 w/shield) | F/R/W 7/5/6 | Perc +6 | Spell Attack: +7 | 25 feet | Class DC 17 | Spells: -/2/ Athletics: +8, Arcana/Lore(PFS, Warfare)/Occultism/Society: +7, Acrobatics/Stealth/Thievery: +5 | Exploration Activity: Search | ◈◇↺ |

Reji draws his new sword but realizes he's too far to do anything useful. Instead he concentrates and sends an ice ray at the Red rat.

Ray of Frost, 120' range: 1d20 + 6 ⇒ (3) + 6 = 9 for Cold Damage: 1d4 + 3 ⇒ (2) + 3 = 5

◈ Interact to Draw
◈◈ Ray of Frost (probably whiffs)

Grand Archive

Cleric 4 / HP 48/48, Perc +10, AC 20, Fort +9 Ref +9 Will +12 / Active conditions: Toughness, Fleet, Mobility

The garund man also draws his sword. But then he casts a spell towards the orange one.

Divine lance: 1d20 + 7 ⇒ (3) + 7 = 10

Damage good: 1d4 + 4 ⇒ (2) + 4 = 6

Horizon Hunters

HP 18/18 | AC 18 | resist slashing 1 | F+9, R+6, W+3 | Perc +3 | Move 30 ft. | ◈ Tiefling Kineticist 1 |

Magima crosses her hands into the shape of a bird and waves her hands to mimic the birds flapping wings, and summons a hawk of pure fire that flies through the swarm and two of the rats before snuffing out of existence. The tiefling then moves away from the swarm, ending nearest to the rat that she didn't burn.

Using Flying Flames, I drew the path it took from her starting position.

Fire Damage, Basic Reflex DC 17: 1d6 ⇒ 4

I think this would count as AoE damage against the swarm, but it is probably open to interpretation and I'm not very confident.

Vigilant Seal

CG male elf magus (starlit span) 9 | HP 66/96 | AC 27 |F +16 R +18 W +16 | Perc +13 | Stealth +20 | Focus Points 2/2 |Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

Eliadyr will throw a magical globe of acid at the swarm and then stride to join his fellows

Acid splash ranged attack: 1d20 + 6 ⇒ (4) + 6 = 10 for 1d6 ⇒ 4 acid damage plus 1 splash damage on surrounding squares

_____________


◆◆ Acid Splash on the swarm
◆ Stride

Horizon Hunters

“Lovable Moron" | 43907-2014 | Male Oread (gem soul) Skeleton Gymnast Swashbuckler (Pirate dedication) 4 HP 54 / 54 | AC 21 | F + 10 R +11 W +8 | Perc +8 | 25 Speed | Focus 0/0 | Spells (none) | Hero Points 2/3 | Active Conditions: ---

performance to fascinate: 1d20 + 5 ⇒ (3) + 5 = 8
acrobatics thought orange : 1d20 + 6 ⇒ (12) + 6 = 18

Hector tries to pass as the buffon like he is and so he decides to slide orange between the legs.

Now on flank, he swings his hammer on orange! attack: 1d20 + 5 ⇒ (16) + 5 = 211d6 + 5 ⇒ (1) + 5 = 6

Sovereign Court

Year of Boundless Wonder

Reji and Atlach both send rays of attack one after another at the rats but both attacks miss and smashes into the treasure pile, scattering miscellaneous items everywhere.

Magimar, yes, I would take flying flames as doing area damage since it is a line effect.
Magimar summons a flaming hawk then plunges through the swarm and two of the rats. The swarm of rats are dextrous enough to avoid the worst of the damage but with such a large group clumped together, many of burnt. (Weakness to area damage) The two rats are similarly dextrous, diving out the main path of the firebird, with their hard carapace deflecting off whatever damage they might have taken. (Read whatever you will into that.)

Eliadyr summons a glob of acid, tossing it at the swarm. His aim is off, but the splash of acid still manages to singe those at the fringes, scattering more of the individual rats. (Weakness to splash)

Hector makes a spectacular slide, driving his hammer at the skull of the (orange) rat. Again, its hard carapace deflects some of the blow. (Hector, shouldn't your attack bonus be +6, not +5?And damage 1d6+3?)

Two of the rats (red, yellow)quickly move into position to flank Hector. In a series of vicious bites catching him flat-footed from both sides, his bones are badly damaged and he falls unconscious, his life essence draining away. [ooc](The last hit that took you down was a crit, so Hector is at dying 2. Heal spell would not work on him. You can assume he has a void healing potion on him.)

The third (orange) rat turns and jumps at Eliadyr, slicing a gash across his thigh.

The swarm, fuming in fury at the fiery burns it receive, rushes towards Magimar. Hundreds of rats crawl all over her, biting and tearing into her flesh. (On top the damage taken, please attempt a Ref DC17 saving throw to avoid being exposed to disease. If you fail, please attempt a Fort saving throw to avoid catching the disease. Then, do that again, as they swarm bit you twice.)

This round didn't go so great, but you can do it!

combat map
Bold may act
-------
Round 1: Status: Nil
~~~
Atlach
Magima (9/18)
Eliadyr (11/15)
Reji
Hector (0/18; dying 2)
Red
Orange (-2)
Yellow
Green (-9)

GM screen:

green ref DC17: 1d20 + 7 ⇒ (14) + 7 = 21
red ref DC17: 1d20 + 7 ⇒ (10) + 7 = 17
orange ref DC17: 1d20 + 7 ⇒ (12) + 7 = 19
red vs Hector AC20; flank: 1d20 + 7 ⇒ (11) + 7 = 18 piercing: 1d6 + 1 ⇒ (6) + 1 = 7
red vs Hector AC18; flank: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18 piercing: 1d6 + 1 ⇒ (4) + 1 = 5
yellow vs Hector AC18; flank: 1d20 + 7 ⇒ (19) + 7 = 26 piercing: 1d6 + 1 ⇒ (1) + 1 = 2
yellow vs Hector AC18; flank: 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 14
yellow vs Hector AC18; flank: 1d20 + 7 - 8 ⇒ (20) + 7 - 8 = 19 piercing: 1d6 + 1 ⇒ (6) + 1 = 7
orange vs Eliadyr AC18: 1d20 + 7 ⇒ (17) + 7 = 24 piercing: 1d6 + 1 ⇒ (3) + 1 = 4
orange vs Eliadyr AC18: 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 5
orange vs Eliadyr AC18: 1d20 + 7 - 8 ⇒ (16) + 7 - 8 = 15
swarm damage: 2d6 ⇒ (5, 4) = 9

Horizon Hunters

HP 18/18 | AC 18 | resist slashing 1 | F+9, R+6, W+3 | Perc +3 | Move 30 ft. | ◈ Tiefling Kineticist 1 |

Fort: 1d20 + 9 ⇒ (2) + 9 = 11
Fort: 1d20 + 9 ⇒ (6) + 9 = 15
not sure yet how that affects my rolls. does failing the same disease twice matter?

Magima (no 'r') doesn't feel so well after her thick armor, strong fortitude, and tactical movment seem to have not mattered at all.

lol first game already reminding me how much i hate paizo swarms and their abundance in early orgainized play

Noting how irrelevant her fire attack was against the larger rats, she focuses on the swarm around her.

2 action fire blast: 1d20 + 7 ⇒ (17) + 7 = 24
fire damage: 1d6 + 7 ⇒ (3) + 7 = 10

Then she runs through the swarm toward the north, trying not to get herself too far away from the group.

If needed on her next turn she can try and get Hector back up. would that be 3 actions? (step, grab the void healing potion off him, make him drink it)

Grand Archive

Cleric 4 / HP 48/48, Perc +10, AC 20, Fort +9 Ref +9 Will +12 / Active conditions: Toughness, Fleet, Mobility

The garund man steps to be able to cast a heal spell upon Hector.

Heal, 2 actions, Healing hands:1d10 + 8 ⇒ (7) + 8 = 15

Vigilant Seal

CG male elf magus (starlit span) 9 | HP 66/96 | AC 27 |F +16 R +18 W +16 | Perc +13 | Stealth +20 | Focus Points 2/2 |Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

"Atlach, wait, Hector needs void healing!"

With enemies massing in front of him, Eliadyr casts a spell, adding a further green tinge to the dagger, and plunges it into the orange rat. He then summons a shield of force to protect himself.

melee to hit: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17 with the dagger of venom for 2d4 + 1 ⇒ (4, 1) + 1 = 6 magical piercing damage and Acid Splash for 1d6 ⇒ 1 acid damage
__________
[ooc]
◆◆ Spellstrike with Acid splash and dagger of venom
◆ Cast shield (+1 AC, hardness 5)
[ooc]

Horizon Hunters

“Lovable Moron" | 43907-2014 | Male Oread (gem soul) Skeleton Gymnast Swashbuckler (Pirate dedication) 4 HP 54 / 54 | AC 21 | F + 10 R +11 W +8 | Perc +8 | 25 Speed | Focus 0/0 | Spells (none) | Hero Points 2/3 | Active Conditions: ---

if nothing healed or stabilised Hector:

dying: 1d20 ⇒ 1 I am using the rest of my hero point to stabilize!

Hector's bones are everywhere.

Horizon Hunters

HP 18/18 | AC 18 | resist slashing 1 | F+9, R+6, W+3 | Perc +3 | Move 30 ft. | ◈ Tiefling Kineticist 1 |

Reflex saves to avoid exposure to the swarm disease.
Reflex: 1d20 + 6 ⇒ (18) + 6 = 24
Reflex: 1d20 + 6 ⇒ (2) + 6 = 8
And now she's probably only diseased once.

Radiant Oath

2396852-2021 | CG Male Versatile Human | Martial Disciple (Acrobatics) | Magus Lvl 2 | Hero Points: 1/3 | Focus Points: 1/1 | HP 28/28 | AC 19 (20 w/shield) | F/R/W 7/5/6 | Perc +6 | Spell Attack: +7 | 25 feet | Class DC 17 | Spells: -/2/ Athletics: +8, Arcana/Lore(PFS, Warfare)/Occultism/Society: +7, Acrobatics/Stealth/Thievery: +5 | Exploration Activity: Search | ◈◇↺ |

Reji moves up to Orange, concentrates and causes a white film to coat his blade. He then swings at the rat.

Spellstrike, +1 Striking Greatsword + Ray of Frost: 1d20 + 8 ⇒ (2) + 8 = 10

◈ Stride
◈◈ Spell-Whiff

Grand Archive

Cleric 4 / HP 48/48, Perc +10, AC 20, Fort +9 Ref +9 Will +12 / Active conditions: Toughness, Fleet, Mobility

The man approaches a bit to be able to cast a spell towards the red rat.

]b]Divine lance[/b]: 1d20 + 7 ⇒ (9) + 7 = 16

Damage good: 1d4 + 4 ⇒ (2) + 4 = 6

Sovereign Court

Year of Boundless Wonder

Added back the damage to orange rat, as I forgot about Hector's panache damage.

Despite the swarm of rats biting her all over, Magima manages to avoid catching any horrid diseases from them. (You passed the ref DC for the first attack, and the fort DC for the second.) She sends a blast of fire, decimating most of them and scattering the rest of the swarm.

Reji swings with his new weapon but is perhaps still getting used to its heft and misses. Atlach's divine bolt slams into the (red) rat but it dissipates harmlessly. (It's not evil.)

Eliadyr runs past the rats to Hector's side. He pulls out a vial from one of the skeleton's pouches and downs the contents into his jaws.
healing potion: 1d8 ⇒ 3

Hector regains consciousness, but finds himself in a precarious position, lying on the floor, his weapon beside him, with rats all around him.

Hector, you can take your actions.

combat map
Bold may act
-------
Round 2: Status: Nil
~~~
Atlach
Magima (9/18)
Eliadyr (11/15)
Reji
Hector (3/18; prone, weaponless, wounded 2)
Red
Orange (-4)
Yellow
Green (-19)

GM screen:

Radiant Oath

2396852-2021 | CG Male Versatile Human | Martial Disciple (Acrobatics) | Magus Lvl 2 | Hero Points: 1/3 | Focus Points: 1/1 | HP 28/28 | AC 19 (20 w/shield) | F/R/W 7/5/6 | Perc +6 | Spell Attack: +7 | 25 feet | Class DC 17 | Spells: -/2/ Athletics: +8, Arcana/Lore(PFS, Warfare)/Occultism/Society: +7, Acrobatics/Stealth/Thievery: +5 | Exploration Activity: Search | ◈◇↺ |

You start at Wounded 1, regardless of what Dying condition you ended up

Wounded

Sovereign Court

Year of Boundless Wonder

Ah yes, that's right. Thanks! Have corrected.

combat map
Bold may act
-------
Round 2: Status: Nil
~~~
Atlach
Magima (9/18)
Eliadyr (11/15)
Reji
Hector (3/18; prone, weaponless, wounded 1)
Red
Orange (-4)
Yellow
Green (-19)

Horizon Hunters

“Lovable Moron" | 43907-2014 | Male Oread (gem soul) Skeleton Gymnast Swashbuckler (Pirate dedication) 4 HP 54 / 54 | AC 21 | F + 10 R +11 W +8 | Perc +8 | 25 Speed | Focus 0/0 | Spells (none) | Hero Points 2/3 | Active Conditions: ---

Hector wakes up.

He is actually very surprised that he is not destroyed and just has fallen uncounscious.

"What a weird body, i have. Why i am not dead a second time? Is it because of my bones links to the plane of Earth?

The skeleton stands up before kicking Orange. unarmed attack: 1d20 + 6 ⇒ (13) + 6 = 19damage bludgening, non lethal: 1d4 + 3 ⇒ (4) + 3 = 7

And he moves out, leaving his hammer behind.

Radiant Oath

2396852-2021 | CG Male Versatile Human | Martial Disciple (Acrobatics) | Magus Lvl 2 | Hero Points: 1/3 | Focus Points: 1/1 | HP 28/28 | AC 19 (20 w/shield) | F/R/W 7/5/6 | Perc +6 | Spell Attack: +7 | 25 feet | Class DC 17 | Spells: -/2/ Athletics: +8, Arcana/Lore(PFS, Warfare)/Occultism/Society: +7, Acrobatics/Stealth/Thievery: +5 | Exploration Activity: Search | ◈◇↺ |

Posting ahead

Reji casts shield and drops into a fighting stance before attempting to slice the orange rat to ribbons.

+1 Striking Greatsword: 1d20 + 8 ⇒ (8) + 8 = 16
Slashing, Force: 2d12 + 4 + 1 ⇒ (3, 11) + 4 + 1 = 19

◈ Shield
◈ Arcane Cascade (+1 Force Damage)
◈ Strike

Sovereign Court

Year of Boundless Wonder

Despite his bad injuries, Hector leaps up to hit fit and manages to land a hard kick into the skull of the (orange), knocking it out. As soon as it loses consciousness, it reverts back to ooze before dissipating.

The two remaining rats each hops towards their nearest Pathfinder. One (red) manages to land a couple of bites onto Reji although they were mostly grazes. Eliadyr's shield dissipates as it blocks of the first attack by the other (yellow) rat but the relentless creature lands a strike on its second bite. (Eliadyr, if you dismiss your shield, it would block the first attack of 5 dmg, but that lowers your AC to be hit by the 2nd, of 4 dmg. If you keep the shield up, you would take the 1st dmg but not the 2nd. So I took the first option as that results in less dmg overall.)

Sorry guys, I've been rolling very well for this combat...

Reji, however, takes his revenge. With a mighty swing, he chops the (red) rat in two, and it quickly disperses into thin air. (Reji, I transferred your attack to red.)

combat map
Bold may act
-------
Round 3: Status: Nil
~~~
Atlach
Magima (9/18)
Eliadyr (7/15)
Reji (12/18; shield)
Hector (3/18; weaponless, wounded 1)
Red (-17)
Orange (-9)
Yellow
Green (-19)

GM screen:

red? 1: Reji, 2: Eliadyr: 1d2 ⇒ 1
red vs Reji AC18+1: 1d20 + 7 ⇒ (20) + 7 = 27 piercing: 1d6 + 1 ⇒ (1) + 1 = 2
red vs Reji AC18+1: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19 piercing: 1d6 + 1 ⇒ (1) + 1 = 2
yellow vs Eliadyr AC18+1: 1d20 + 7 ⇒ (18) + 7 = 25 piercing: 1d6 + 1 ⇒ (4) + 1 = 5 Shield Block
yellow vs Eliadyr AC18: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18 piercing: 1d6 + 1 ⇒ (3) + 1 = 4

Grand Archive

Cleric 4 / HP 48/48, Perc +10, AC 20, Fort +9 Ref +9 Will +12 / Active conditions: Toughness, Fleet, Mobility

Seeing that the victory is near the cleric drops his shortsword to draw is sling. then he loads it and fires towards the last rat.

Sling:1d20 + 5 ⇒ (19) + 5 = 24

Damage:1d6 ⇒ 2

Vigilant Seal

CG male elf magus (starlit span) 9 | HP 66/96 | AC 27 |F +16 R +18 W +16 | Perc +13 | Stealth +20 | Focus Points 2/2 |Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

(Eliadyr wouldn't have had his shield up as he was helping Hector, so he'll take both lots of damage. However it does mean he still has a spellstrike)

Eliadyr will move around the remaining rat to flank with Magima, then he will concentrate, summoning nasty serrations on to the dagger and strike at the rat.

melee to hit,flanking: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16 with the dagger of venom for 2d4 + 1 ⇒ (2, 1) + 1 = 4 magical piercing damage and Gouging Claw for 1d6 + 3 ⇒ (1) + 3 = 4 slicing damage
__________

◆ Stride to flank
◆◆ Spellstrike with Gouging Claw

Horizon Hunters

HP 18/18 | AC 18 | resist slashing 1 | F+9, R+6, W+3 | Perc +3 | Move 30 ft. | ◈ Tiefling Kineticist 1 |

Magima hopes to finish off the yellow one if it's not already down, choosing a piercing spear of stone to do the work this time.

Earth Blast: 1d20 + 7 ⇒ (3) + 7 = 10
2 Action Piercing Damage: 1d8 + 7 ⇒ (5) + 7 = 12

With a likely miss, she follows it up with a weaker attack.
Earth Blast: 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21
1 Action Piercing Damage: 1d8 + 3 ⇒ (5) + 3 = 8

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