Race |
HP 54 / 54 | AC 21 | F + 10 R +11 W +8 | Perc +8 | |
Classes/Levels |
25 Speed | Focus 0/0 | Spells (none) | Hero Points 2/3 | Active Conditions: --- |
Gender |
“Lovable Moron" | 43907-2014 | Male Oread (gem soul) Skeleton Gymnast Swashbuckler (Pirate dedication) 4 |
About Hector Horizon
Backstory
Ex-owner of tavern in Ustalav. Died from the Tyrant’s attack. Wake up as a Skeleton made of gems. Think probably an earth elemental mixed in their bloodline which mixed everything.. Don’t care about the actual truth. Decide to use this opportunity to live the life he also wanted. Miss the alcohol.
★ ---- ★ ---- ★ ---- ★
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BOT ME!
Hector likes to be showing off than being cruel.
He will trip or grapple foes first. Or just aim a particulary interesting swordman and do Leading dance.
On a ship, he will of-course us Boarding assault.
He prefers to not use a finisher until the very end.
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(Fill in your own characters information and numbers here, changing the listed proficiency if needed.)
Favorite Exploration Activities:search
[dice=Avoid Notice (Stealth)]1d20+3[/dice]
[dice=Defend (Perception)]1d20+8[/dice]
[dice=Other Exploration Activity (Skill)]1d20+XX[/dice]
Saves
[dice=Fortitude R]1d20+10[/dice]
[dice=Reflex E]1d20+11[/dice]
[dice=Will E]1d20+8[/dice]
Skills
These are all listed as T for trained by default. If you don’t have it, either delete the skill or list the U (untrained) version.
[dice=Hector's Acrobatics (T)]1d20+9[/dice]
[dice=Hector's Arcana (U)]1d20+-1[/dice]
[dice=Hector's Athletics (E)]1d20+11[/dice] ;+1 circonstance to grab,trip and shove
[dice=Hector's Crafting (U)]1d20+-1[/dice]
[dice=Hector's Deception (T)]1d20+8[/dice]
[dice=Hector's Diplomacy (T)]1d20+8[/dice]
[dice=Hector's Intimidation (T)]1d20+8[/dice]
[dice=Hector's Medicine (U)]1d20+0[/dice]
[dice=Hector's Nature (U)]1d20+0[/dice]
[dice=Hector's Occultism (U)]1d20+-1[/dice]
[dice=Hector's Performance (E)]1d20+10[/dice] ;+1 leading dance
[dice=Hector's Religion (T)]1d20+6[/dice]
[dice=Hector's Society (T)]1d20+-1[/dice]
[dice=Hector's Stealth (U)]1d20+3[/dice]
[dice=Hector's Survival (U)]1d20+0[/dice]
[dice=Hector's Thievery (U)]1d20+3[/dice]
★ ---- ★ ---- ★ ---- ★
Favorite Weapon Attacks and Macros
◈ [dice= Light hammer +1 striking (Agile,thrown (20ft), returning)]1d20 +10 [/dice]
[dice=bludgeoning, precision damage] 2d6 + 3+2[/dice]
[dice= (finisher) bludgeoning, precision damage] 2d6 + 3+2d6[/dice]
◈ [dice=Starknife (agile, finesse, thrown 20f, versatile s)]1d20 +9 [/dice]
[dice=Piercing / Slashing,precision damage] 1d4 + 3+2[/dice]
[dice=(finisher) Piercing / Slashing,precision damage] 1d4 + 3+2d6[/dice]
◈ [dice=Composite long bow (deadly d10, volley 30ft)]1d20 +9[/dice]
[dice=Piercing damage] 1d8+1[/dice]
[dice=Deadly?] 1d10[/dice]
★ ---- ★ ---- ★ ---- ★
Favorite Attack Spells
None
★ ---- ★ ---- ★ ---- ★
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CHARACTER DETAILS
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Organized Play Number: 43907
Experience, Reputation, Adventure List, Equipment: See ITS
Chronicles: Character Chronicle Folder
Nationality: Ustalav, High sea
Birthplace: Ustalav
Age: Unknown and don’t care
Gender & Pronouns: Male
Height: 5 foot 8.
Weight: 3/6 bulk
Physical Appearance: Skeleton whose bones are made of gem and wearing tready clothing.
★ ---- ★ ---- ★ ---- ★
Ancestry (Heritage) Skeleton
Background Deckhand
Class: Swashbuckler
Archetype: Pirate
Size small traits Medium
Deity
Languages (including home region): common. Varisie, Necril
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SENSES
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Perception:
Special Senses: low-light vision, darkvision,
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DEFENSES
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HP 54
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OFFENSE
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Class DC: 19 [T]
Speed: 25
Attacks: Check out 'Bot me!' spoiler at the top!
Weapon Proficiencies
Simple: All simple [T], Martial: All martial Unarmed attacks[T].
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MAGIC
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None
See Bot Me section at the top.
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BACKGROUND
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Paste in your background here.
Source Pathfinder Beginner Box: Hero's Handbook pg. 18
Deckhand:The rolling waves of the high seas, the constant sway of the deck underfoot, and the creaking heights of a ship's rigging are as familiar to you as solid ground. You might have worked on a simple fishing boat, a wealthy merchant's galley, a mighty warship—or even a pirate's caravel. Whether your crew retired, your ship sank, or you've turned to adventuring so you can keep all the treasure for yourself, you still retain an excellent sense of balance and quick reflexes.
Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost.
You're trained in the Acrobatics skill, and the Sailing Lore skill. You gain the Cat Fall skill feat.
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ABILITY SCORES
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This is an example. Fill in your own details here.
Ancestry Oread Skeleton Str, Dex, Cha, -Int
Background Entertainer Str, Con
Class Bard Dex
Free Str, Dex, Cha, Con
STR +3, DEX +3, CON +2, INT -1, WIS 0, CHA +2
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FEATS:
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Ancestry Feats and Abilities
Special 1st: Skeleton Low-light vision, Negative healing, Negative survival, Undead Hunger (Jewel) (like Size, low-light vision or a beak)
Heritage 1st: Oread Darkvision.
1st: Gemsoul Feat 1
Oread
The earth inside you asserts itself as crystallized gemstones or metals, like a cluster of quartz or veins of iron and gold. This shimmering presence inside your being inspires you to flashy and flamboyant performances. You gain the trained proficiency rank in Performance. If you would automatically become trained in Performance (from your background or class, for example), you instead become trained in a skill of your choice. You gain the Impressive Performance skill feat.
Skill Feats
Background: Cat fall
Feat 1
General Skill Prerequisites trained in acrobatics
Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you’re an expert in Acrobatics, treat falls as 25 feet shorter and 50 feet if you’re a master. If you’re legendary in Acrobatics, you always land on your feet and don’t take damage, regardless of the distance of the fall.
Ancestry: Impressive performance
Feat 1
General Skill Prerequisites trained in Performance
Your performances inspire admiration and win you fans. You can Make an Impression using Performance instead of Diplomacy. If you spend at least 10 minutes performing in front of an audience, you can Make an Impression targeting up to 10 members of the audience who were there for the whole performance, without taking the normal penalty. The number of targets increases to 20 for a 1-hour performance and 50 for a 2-hour performance.
Level 2: Tital wrestler
You can attempt to Disarm, Grapple, Reposition, Shove, or Trip creatures up to two sizes larger than you, or up to three sizes larger than you if you’re legendary in Athletics.
Level 3 (stylish trick) : Combat Climber
Your techniques allow you to fight as you climb. You’re not offguard while Climbing and can Climb with a hand occupied. You must still use another hand and both legs to Climb.
Level 4: Powerful leap
You can jump 5 feet up with a vertical Leap without making a High Jump. You also increase the horizontal distance when you Leap, including as part of a High Jump or Long Jump, by 5 feet.
General Feats
3rd: Distracting performance
General Skill
Source Player Core 2 pg. 229 1.1
Prerequisites expert in Performance
Your performances are especially distracting, allowing your allies to Sneak away with ease. You Create a Diversion, except you roll a Performance check instead of Deception, and the benefits of successful checks apply to an ally of your choice instead of you. The effects of a success last until the end of that ally's turn, and can end early based on the ally's actions. You don't need to be observing your ally or know where they are, but you need to know they're present to choose them.
Class Feats and Abilities
1st: Flying blade
You apply your flashy techniques to thrown weapons as easily as melee attacks. You apply your precise strike damage on ranged Strikes you make with a thrown weapon within that weapon's first range increment. The thrown weapon must be an agile or finesse weapon. This also allows you to make a thrown weapon ranged Strike for Confident Finisher and any other finisher that includes a Strike that can benefit from your precise strike.
2nd: Pirate Dedication
As a pirate, you sail the seas in search of enemy ships to plunder and great adventures to embark on. You gain the Additional Lore general feat for Sailing Lore or for a specific coastal city you have a connection to (such as Port Peril Lore). You ignore the effects of difficult terrain or uneven ground caused by unstable ground (such as the deck of a ship). Additionally, you gain the Boarding Assault action.
Boarding Assault [two-actions] (flourish) Either Stride twice or attempt an Acrobatics check (DC determined by the GM, but usually DC 20) to swing up to twice your Speed on a rope or similar object, then Strike. If you boarded or disembarked from a boat or similar vehicle during this movement, the Strike deals one additional weapon damage die.
Level 4 Leading dance
Bravado Move Swashbuckler
Source Player Core 2 pg. 166 1.1
Prerequisites trained in Performance
Requirements You are adjacent to an enemy.
You sweep your foe into your dance. Attempt a Performance check against an adjacent enemy's Will DC.
Critical Success Your foe is swept up in your dance. You both move up to 10 feet in the same direction, remaining adjacent to one another. Your movement doesn't trigger reactions from the target (and the target's movement doesn't trigger reactions because it's forced movement).
Success As critical success, but you both move only 5 feet.
Failure The foe doesn't follow your steps. You can move 5 feet if you choose, but this movement triggers reactions normally.
Critical Failure You stumble, falling prone in your space.