
![]() |

You have been summoned to a waiting room in the underground Vaults of the Grand Lodge in Absalom. As you await for further instructions, you find other fellow Pathfinders waiting with you.
Go ahead and introduce yourselves.

![]() |

A skeleton wearing a lace up closure shirt with long sleeves with breeches. His bones seems to be sculpted from precious jewel giving them a rainbow color. On his side, you sees a light hammer and a short sword.

![]() |

A mature elf with brown skin and pale hair strides into the room, ducking to avoid the lintel. He is wearing a loose green tunic bound at the waist with an elaborate black belt. His legs are covered in greaves and stout boots. A rapier with an intricate wired guard hangs from the belt and a slight creak tells of the leather armour beneath the tunic. His large purple eyes scan the room, and an eyebrow arches quickly, but then relaxes. Catching a reflection in a cabinet he swiftly dabs away a slight smear of raspberry ice cream from his chin.
Still standing , he nods to you both and speaks in a mellifluous voice
"Hello to you both, I'm Eliadyr, I gather you were also summoned for the mission?"

![]() |

A tall man dressed in the bare minimum required for an adventurer enters the room. He carries a pack with a halberd strapped to his back and a relatively new breastplate.
"Greetings all. I am called Reji Pemanah. I was told to report to the vault for some cataloging work?"
I also just realized I need to update his statblock since I rebuilt him as a different magus from before

![]() |

A tiefling woman is the next into the room, with long horns and flicking tail flickering with flames that also dance along the end of her long hair and seem to gleam in her eyes. She is armored in a well fit series of stone plates somehow affixed over leather armor and moves gracefully, if not nimbly. You do not see any weapon on her person. She has Varisian features and matching accent as she introduces herself. "Magima. Pleased to meet you all, and I hope our endeavor is fruitful."

![]() |

A fungus leshy peeks his head into the waiting room, grins when he sees the gathered Pathfinders then quickly strides in. He has a bright green body and a purple mushroom “cap” atop his head, and wears a white scarf
and brown vest emblazoned with the Glyph of the Open Road.
"There you are! Come, come, follow me! We're heading to the vault! The Vault of Boundless Wonder!"
Along the way, he introduces himself. "I'm Rain in Cloudy Day. I know, it's a bit of a mouthful. You can call me Rain. That should be easier!" He then adds that he’s a new Pathfinder agent who has been chosen to help with important tasks around the Grand Lodge. He sounds rather proud of that.
He looks over the group of Pathfinder. "My, my, the Society does get more and more diverse each year. I've seen your files but I would rather hear it from you directly. How did you end up in the Society?"
Still waiting for Drippig to check in.

![]() |

Oh very honestly, I didn't know what it was. I was recently helping a farmer with his alpaca against a beast with someone who told me about this society. So I came in Absalom to have a look. I was near the entrance of the lodge and someone told me to enter here. I hope it not a problem.

![]() |

"Very pleased to meet you Rain. My name is Eliadyr, and well I found my way to the Society after spending my first few years out of Kyonin traveling and meeting pathfinders in many different places. The mission of safe keeping seemed a very important one particularly with Tar-Barphon on the loose again."
After a short pause he will then continue "This is my first task from the society so I am not really sure what to expect. However, a vault of boundless wonder does sound intriguing."

![]() |

Oh very honestly, I didn't know what it was. I was recently helping a farmer with his alpaca against a beast with someone who told me about this society. So I came in Absalom to have a look. I was near the entrance of the lodge and someone told me to enter here. I hope it not a problem.
"Oh, um, hmm..." Rain appears stumped momentarily, then replies cheerfully, "Well, in that case, welcome to the Pathfinder Society! We are always keen to recruit new members, so long as they adhere to our tenet, Explore, Report, Cooperate! I look forward to your further induction to the Society, but we just have a simple task today, so I'm afraid, not much Exploring really..."
After a short pause he will then continue "This is my first task from the society so I am not really sure what to expect. However, a vault of boundless wonder does sound intriguing."
At this, Rain perks up even further. "Oh yes, indeed! The hoard of magical treasures from across Golarion that we acquired after the confrontation with the night hag merchant Aslynn is simply incredible! But cataloging this Vault of Boundless Wonder has really been a mammoth task. And that's where you agents come in today!"
At that, the party reaches a set of massive doors and Rain quickly ushers everyone in. Within lies the massive Vaults of the Grand Lodge of Absalom. As you enter, on all sides rises shelves towering overhead and long tables, all laid out with eye-catching artefacts. At the entrance stands a woman with long dark hair and black nail polish wearing a vibrant blue dress stands waiting for your arrival.
"The Archives get more exciting every day," Rain states then adds, "And who better to manage the excitement than Zarta! Oh, have you all met Grand Archivist Zarta Dralneen?" Zarta smiles and thanks you for coming. They then lead the group to a table covered in interesting objects.
Pictures of Rain and Zarta
Map of the Vault
Pausing here for further introductions, if any, and see if the party wishes to recruit a replacement.

![]() |

Doesn't matter to me either way

![]() |

How did i join the society? By Pharasma,you can say it was destiny. I was the owner of a tavern in a village. I was sad, so sad. No education, no rich patent, i was destined to be living just barely over the poverty and die only known by my village and being buried with my secrets and regret to live i wanted . Which has happen. The horrible conquest of the tyrant was a boon for me because i raised again having this beautiful body that you see. A scholar told me that the raison is that i have a gemsoul.
The Society found me. A society of adventurers why not join them? I have decided to not miss this second chance and not hide who i am. "
-------------
Hector kneels in front of Zarta, a hand open to see if she will grab it.
"Greeting, my lady. I am Hector Horizon of Ustalav. How may i serve you?"

![]() |

About her origins regarding the society, Magima replies "I've always been a traveler, spent some time across a few planes even. The Society sounds like the best way to sate a little wanderlust and maybe do some good along the way."
-----------------------------
At meeting Zarta, Magima introduces herself too, though is more so standing and staring in awe at all the collected miscellany.

![]() |

Eliadyr will follow the group in to the vault, his eyes then widening in amazement at the artefacts on display.
"It is an honour to meet you Grand Archivist, I am known as Eliadyr. How may I be of assistance?"

![]() |

"Greeting, my lady. I am Hector Horizon of Ustalav. How may i serve you?"
"My my, a skeleton with manners," Zarta looks down at the kneeling Hector, clearly pleased at being treated as the royalty that she knows she is, even if she is now title-less. She glances at the rest of the party, and mutters under her breath but very audibly, "The rest of you have something to learn from this gentleman, um, gentle-undead?"
"It is an honour to meet you Grand Archivist, I am known as Eliadyr. How may I be of assistance?"
"Well, if it isn't obvious by now, I could use some help to sort out all these," she replies, gesturing with one hand at the piles of artefacts throughout the room. (She allows her other hand to remain with Hector, whether consciously or otherwise is unknown.) "But Rain is clearly excited to explain further..."
Rain in Cloudy Day waves exuberantly encompassing the piles of treasure in the vaulted chamber. "Wow! Just look at all these magic items! And enchanted weapons! And a skull that always looks at me funny! Big magic books about even bigger magic books! Well, I'm not sure about that last one. I haven’t read them. Cataloging all this treasure is bound to be exciting! It sure beats sorting the mail."
Zarta finally extracts her hand from Hector. She runs her fingertips along the table, lifts a strange hourglass, and inspects it with dubious curiosity. "Exciting, yes, and possibly quite dangerous."
Rain frowns. Well, yes, but... at least we’re in the safety of the Lodge? Can't be that bad! You said these items are harmless." He picks up a skull from the table. Its eyes glow with pink fire, and it speaks, "Unhand me, you hideous rotten mushroom! Harmless?! How dare you!"
Rain replaces the skull and covers it with a cloth, muffling the voice. "Well… mostly harmless?"
Zarta fails to stifle a grin. She tilts the hourglass this way and that, shrugs, and sets it back on the table. "Yes, mostly harmless. We believe these items present no major threat to us, and we’ve secured those we believe to be cursed. The true danger comes from an old enemy of the Pathfinder Society, the night hag Aslynn. She nearly claimed these treasures for herself before they were entrusted to us. We don’t know why she needs the items, or which ones are most central to her wicked plans."
"I’m off to a meeting to discuss the situation with Eliza, Ambrus, and the faction leaders. You’ll stay here with Rain and continue cataloging these objects. We need to learn where the items come from and understand what they do. Then we can decide what to do with them. Any questions?"

![]() |

"Gentleman is the right term, my lady, this is how i see myself." Hector says while "kissing" her hands. (putting his teeth on her hand.)
After listening Zarta's explaination, he nods and says.
I will do the greatest inventoring you will ever see!" He exclaims with confidence despite having now idea how to do this and having no experience in this.

![]() |

Do you have a special order you want we place then when inventoried?
"Just set them aside for now. More senior archivists will come later to research further into what you've found where necessary."
Zarta looks one time at the Pathfinders. "No further questions? Then I'll leave you to the ... um capable hands of Rain." With that, she spins around and leaves the round, but not before casting an appreciative glance at the skeleton.
"Well, it's now just us!" Rain exclaims. He rips out a page from his overstuffed journal and hands them to the Pathfinders. It seems to lists what Rain believes are some of the most interesting or most important items to analyze and areas to search.
Please open the below to look through the list
1. Talking skull - Please talk to the skull. It doesn't seem to like me. Maybe one of you will have better luck?
(Skill Check: Arcana, Diplomacy, Occultism, or Religion)
2. Pile of treasure - We probably shouldn't leave everything in a pile like that, but we've been short-staffed. See what's in there!
(Skill Check: Arcana, Crafting, or Perception)
3. Assorted items - There's all kinds of stuff up in the raised storage areas on the west wall and in the northeast corner. Did we find any magic potions in the vault? Alchemical items? Talismans? You bet we did! I know a healing potion when I see one, but some of this stuff is beyond my experience. See what you can find!
(Skill Check: Arcana, Crafting, or Perception)
4. Pile of empty chests - I already looked through these. If you find more empty chests, just pile them in the southwest corner of the vault.
5. Danger! - These shelves are way up high and piled high with dangerous poisons and possibly cursed items. I think Zarta felt it would be safer if they were out of reach, but we should make sure there's nothing too dangerous up there.
(Skill Check: Acrobatics, Athletics, Medicine, Thievery, or Underworld Lore)
6. Weapons - There are lots of magic weapons lying around. See if you can find the most powerful ones. Our field agents sure could use them!
(Skill Check: Arcana, Crafting, Gladiatorial Lore, or Warfare Lore)
7. Scrolls and such - We sure did find lots of scrolls! Thought I saw some wands in there, too. Might be something useful for the Society's spellcasters in there.
(Skill Check: Arcana, Nature, Occultism, or Religion)
Thanks for your help!
—Rain in Cloudy Day
Choose one of the areas and tasks you wish to perform and go ahead to make the relevant skill checks. Each activity would take about 10 min. If you wish, can you use that 10 min to do some other exploration activity. Please move your token to the area that corresponds on the map. Note that Task 3 has three possible areas to choose from.

![]() |

"Thanks Rain, I'll see what I can find in the assorted Items you list here. Amazing that there are so many artefacts here!"
Eliadyr will go up the stairs to the nearest storage area (A3c) and start looking through the assorted items.
Arcana (T): 1d20 + 6 ⇒ (12) + 6 = 18
Meanwhile, he will also be casting detect magic regularly to help sort through the items.
As they start to work he will chat "Well Hector, looks like you have a friend there!"

![]() |

It looks like! says Hector. He walks to the skull and grabs it.
He moves it at the level of his face. With his big smile, he starts the conversation with Hello my friend, have you been raised by the Tyrant too?"
diplomacy: 1d20 + 5 ⇒ (17) + 5 = 22

![]() |

Reji heads to the middle of the room to have a look.
Arcana: 1d20 + 6 ⇒ (12) + 6 = 18

![]() |

7: 1d6 ⇒ 1
3c: 1d4 ⇒ 4
He moves it at the level of his face. With his big smile, he starts the conversation with Hello my friend, have you been raised by the Tyrant too?"
"Tyrant? What tyrant! Who are you calling a tyrant!" Years of isolation seemed to have crossed some wires, so to speak. But whatever the case, the talking skull seemed enamored by the attention. "Call me Zykyryz! No, it isn’t my name, but it’s shorter than ‘all powerful wizard.’ That’s right, I can do magic! Just wait. Keep me close, and I’ll prove it to you!" Let me know if you choose to keep her by your side.
Meanwhile, the rest of the Pathfinders spread out throughout the vault.
Atlach carefully scans through the stacks of books and papers, and eventually pulls out what appears to be a magic scroll. After a while, he deciphers it as a scroll of glitterdust.
Eliadyr digs through the piles of seemly random items. The overwhelming store of magical items in the vault interferes with his spell, but eventually, it guides him towards a wolf fang bound in a strip of leather.
Reji in the meantime moves to the large pile of unsorted items in the centre of room. He is drawn towards a brooch adorned with miniature images of kite shields, which he eventually figures out is a brooch of shielding.
Magima carefully scales up one of the shelves. Unfortunately, she accidentally steps on a loose slip of paper which slides out from under her. Losing her balance, she falls!
falling bludgeoning damage: 1d6 ⇒ 6 DC15 Ref Basic Save

![]() |

Just as Magima is picking herself up, a sudden commotion arises from near the entrance of the Vault.
"They’re not real! They can’t be real!" The panicked voice of Rain in Cloudy Day precedes his rapid footsteps as he races back into the vault.
"I can't… I don't… help! Please, help! They're after me!" Rain collapses just inside the vault, clutching the sides of his head and whimpering in fear. A hideous snarl from just past the entryway causes Rain to go completely still.
I won't have Rain's token on the map as it is immaterial to the encounter.
A medium-size shadowy humanoid (red) stands over the cowering Rain. He scans the room at the Pathfinders then rushes into room towards the nearest Pathfinder, Reji! (Stride x 3)
Three more similar creatures manifest throughout the room, although they appear more wispy and less substantial than the one which had chased Rain. One (orange) manifests near Reji. Taking advantage of the flank provided by the first creature, it races towards him and strikes with its shadowy spear, piercing deep into his side. It follows up with a punch but Reji manages the duck the clumsy strike. (Stride, Strike, Strike)
Another (yellow) manifests near Atlach and similarly rushes towards him. Its shadowy spear leaves a painful graze on the cleric's side, while its fist smashes into his stomach. (Stride, Strike, Strike)
The third (green) charges at Hector. The dextrous skeleton, however, dodges both the spear and fist. (Stride, Strike, Strike)
Hector, it didn't matter but how do I read your AC 20/18?
Room Orientation: There are many stairs in this room. Assume every 5ft of stairs rises by 2.5ft. In case those of on higher levels now (Magima, Eliadyr) wishes to jump down, you know how high.
Eliadyr's Initiative Using Detect Magic: 1d20 + 3 ⇒ (13) + 3 = 16
Reji Petir-Pemanah's Initiative Using Search: 1d20 + 5 ⇒ (2) + 5 = 7
Magima's Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Atlach's Initiative: 1d20 + 7 ⇒ (8) + 7 = 15
Hector Horizon's Initiative: 1d20 + 5 ⇒ (12) + 5 = 17
init, enemies: 1d20 + 5 ⇒ (19) + 5 = 24
Combat Map
Bold may act
-------
Round 1: Status: Nil
~~~
Red
Orange
Yellow
Green
Hector
Eliadyr
Atlach (13/18)
Reji (12/18)
Magima (12/18 or 15/18 if Ref DC15)
orange: spear vs Reji AC18, FF: 1d20 + 6 ⇒ (16) + 6 = 22 piercing: 1d6 ⇒ 6
orange: fist vs Reji AC18, FF: 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14
yellow: spear vs Atlach AC15: 1d20 + 6 ⇒ (19) + 6 = 25 piercing: 1d6 ⇒ 1x2
yellow: fist vs Atlach AC15: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16 bludgeoning: 1d4 ⇒ 3
green: spear vs Hector AC18: 1d20 + 6 ⇒ (10) + 6 = 16
green: fist vs Hector AC18: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8

![]() |

"Wha?! What are you?!" Reji grabs his halberd off his back. He concentrates and causes a green stain to appear on the tip. He swings at Red.
Halberd, Spellstrike: 1d20 + 7 ⇒ (9) + 7 = 16 for Slashing Damage: 1d10 + 4 ⇒ (4) + 4 = 8 and Acid Damage: 1d6 ⇒ 2
◈ Interact to draw
◈◈ Spellstrike

![]() |

Reflex Save: 1d20 + 6 ⇒ (15) + 6 = 21
Magima stumbles but manages not to hit her head or anything too serious.
Seeing the shadowy targets, she fires off an elemental blast of fire energy at the one near Atlach (2 actions, range of 60 ft), then starts to wind her way down the stairs.
Fire Blast: 1d20 + 7 ⇒ (11) + 7 = 18
Fire Damage: 1d6 + 4 ⇒ (6) + 4 = 10

![]() |

Yes i keep her close to me. The 20/18 that Hector has the reaction nimble dodge. So the first attack is 20 and the rest is 18.
"You will have the honor to be the first foe of Hector Horizon since he joined the society. he says to green.
facinating performance beating will give panache: 1d20 + 5 ⇒ (15) + 5 = 20
But he strides toward Red. "But i didn't say you will be the first one to be hit."
strike flanked red: 1d20 + 6 ⇒ (3) + 6 = 9non lethal,precision, bludgeoning: 1d4 + 5 ⇒ (3) + 5 = 8

![]() |

The man begin to pray: I'm too young to die! God help me.
The man draws his shortsword and offer to the evil creature: Surrender and recognize your fault!
Then he strikes.
Sortsword:1d20 + 5 ⇒ (13) + 5 = 18
Damage:1d6 ⇒ 4
Then he retreats.

![]() |

"Where did they come from?" Eliadyr will exclaim in confusion, but then leap into action, drawing his rapier, vaulting over the table to get to the railing by the centre and then uttering a rapid incantation to disappear and reappear next to red, lashing out with his rapier.
melee to hit: 1d20 + 7 ⇒ (5) + 7 = 12 with rapier for P : 1d6 + 1 ⇒ (5) + 1 = 6 damage
◆ Interact
◆ Stride
◆ Dimensional Assault - teleport up to 15 feet to a square in range of creature and strike (uses a focus point)

![]() |
1 person marked this as a favorite. |

Reji's acid infused halberd slices a deep gash into the (red) shadowy creature, as wisps of shadowy substances leaks and dissipates into the air. Just as Hector rushes to help Reji ignoring the creature beside him, he hears muttering from the skull by his side, and he suddenly finds magic infusing into himself (Heroism). That was unfortunately not enough to him, however. His rapier strikes air as the shadowy creature dodges out of the way. Eliadyr appears beside Hector, striking the same target. Unfortunately, his strike similarly fails to land.
From high up in the shelves, Magima sends a fiery bolt the slams into the (yellow) creature beside Atlach despite it being partially blocked by the pillars, burning it up completely, leaving no trace of it behind.
Atlach, Magima's attack destroyed yellow. If you're ok, I can move you beside orange and transfer that attack to it? If not, you can post an alternative for round 1 together with your round 2 actions.
The most menacing shadow creature (red) screams in bestial fury and goes all out on Reji. His shadowy spear pierces into the magus' thigh, but despite his bad wounds, Reji manages to dodge the follow up punch. The creature then steps away from the flanking. (Strike, Strike, Step)
The (orange) creature opposite moves in coordination to keep flanking Reji. Reji, already woozy from the blood loss, fails to dodge this time and he is struck by both its spear and fist. (Step, Strike, Strike)
The remaining (green) shadow creature rushes back towards Hector. It's spear slams into his shoulder blade, careening off but leaving behind a scratch. (Stride, Stride, Strike)
combat map
Bold may act
-------
Round 2: Status: Nil
~~~
Red (-10)
Orange
Yellow (-10)
Green
Hector (16/18; Heroism)
Eliadyr
Atlach (13/18)
Reji (2/18)
Magima (15/18)
red: spear vs Reji AC18, FF: 1d20 + 9 ⇒ (13) + 9 = 22 piercing: 1d6 + 3 ⇒ (2) + 3 = 5
red: fist vs Reji AC18, FF: 1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12
orange: spear vs Reji AC18, FF: 1d20 + 6 ⇒ (13) + 6 = 19 piercing: 1d6 ⇒ 1
orange: fist vs Reji AC18, FF: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20 bludgeoning: 1d4 ⇒ 4
green: spear vs Hector AC20, FF: 1d20 + 6 ⇒ (18) + 6 = 24 piercing: 1d6 ⇒ 2

![]() |

Reji scrambles out of the way and swings his halberd at Orange before backing off further from the fight.
Halberd: 1d20 + 7 ⇒ (14) + 7 = 21 for Slashing Damage: 1d10 + 4 ⇒ (1) + 4 = 5 Doubled on Crit
◈ Stride
◈ Strike
◈ Stride

![]() |

I am ok with my round 1 attack on the orange one. Thank you
Seeing Reji fleeing the cleric moves away from the battle and casts a spell upon Reji.
Heal 2 actions, Healing hands:1d10 + 8 ⇒ (8) + 8 = 16

![]() |

action 1:draw his light hammer.
Action 2:stride to flank Green.
Action 3: confident finisher.attack: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20bludgening, precision: 1d6 + 3 + 2d6 ⇒ (3) + 3 + (3, 3) = 12
Hector's rib bone fissures a little. He draws out a light hammer. He flanks green. and Smash it by doing an under swing by twisting the wrist. Something that would have probably spraing it if he had muscles.
"Now, you will see why i called myself Hector."
"

![]() |

Having provided a flank for Hector, Eliadyr will move to engage red. His left hand will clench into a claw while he speaks arcane words and then vicious serrations will appear momentarily on his rapier before he plunges it into red.
◆ Stride
◆◆ Spellstrike melee to hit: 1d20 + 7 ⇒ (17) + 7 = 24 with rapier for
1d6 + 1 ⇒ (4) + 1 = 5 magical piercing damage plus 1d6 + 3 ⇒ (4) + 3 = 7 slashing damage (from Gouging Claw). Double damage on a critical plus 1d4 ⇒ 1 persistent bleed damage

![]() |

Magima takes 2 strides around the descending stairs, and as she comes in sight of orange she takes a quick shot (1 action elemental blast).
Fire Blast: 1d20 + 7 ⇒ (8) + 7 = 15
Fire Damage: 1d6 ⇒ 1
If orange is already finished just lemme know and Magima will stride a third time to finally be off her tower!

![]() |

Previous Round
Fleeing from one of the shadowy creatures, Atlach comes up from behind another (orange) and drives his shortsword into its back.
This Round
The badly injured Reji turns to flee, but swings his glaive for one final attack. Although it fails to carry much weight, it is precise enough to slice his target (orange) in two, causing it to similarly dissipate into thin air. As he limps up the steps, Atlach sends a wave of divine healing energy at him, curing him completely of his injuries.
On the other side of treasure pile, Hector slams his hammer into the third wispy creature. It is solid enough to suffer the full might of that blow, and similarly dissipates from it.
Eliadyr turns his attention to the remaining and most substantial looking of the shadowy creatures (red). Even as he drives his rapier into the chest of the creature, multiple vicious looking serrations slashes into its body. The terribly injured creature howls one final furious growl before dissipating as well!
Combat Over
combat map
-------
Final Status:
~~~
Red (-22)
Orange (-9)
Yellow (-10)
Green (-12)
Hector (16/18; Heroism)
Eliadyr
Atlach (13/18)
Reji
Magima (15/18)

![]() |

Once you defeat the nightmarish creatures, Rain finally manages to regain his composure. He rises sheepishly from the floor, looking embarassed at how he had collapsed. In between yelping in fright and apologizing profusely for causing so much trouble, Rain sees the injuries that a number of you carry. "Wait, I have something for that." He reaches into his satchel gives you eight minor healing potions.
(Please decide how to use and distribute them.)
Rain takes a few deep breaths, then describes what happened when he tried to leave the vault.
"I took a few steps, then a few dozen more, but I couldn’t reach the door! I shouted for help, but nobody could hear me! Or nobody was there? I don't know, it was like something out of a nightmare. I turned around, and there she was! I’ve never seen her before, but I knew it was her. Aslynn! Tall, dark, and hideous. She was dragging something, and singing... no, more like reciting poetry. That's strange, right? And terrifying. Something about my nightmares coming to take me away. I tried to run, but she touched my mind! She took my nightmares right out of me... those things! Bugbears have always been my greatest fear and that's what appeared! Just like she said. Right out of my nightmares. I hope she isn’t still over there. I... I can barely think. It feels like the world is ending. I'm afraid I won’t be much use. Could you take a look, see if she’s there?"
Rain gestures back to the entrance of vault (A8), and asks if someone could try leaving the vault for help.
(Forgot to show the shadowy creatures look like. Slide also has a picture of Aslynn.)

![]() |

Reji picks up a healing potion and hangs onto it, considering that he almost died earlier.
"My thanks for healing me, Atlach" he says gratefully.

![]() |

Magima has only minor wounds and tries to treat them.
Medicine DC 15: 1d20 + 3 ⇒ (6) + 3 = 9
Her attempt is unsuccessful.
"I am ready to go find this Aslynn."
I assume these 8 potions are freebies with likely no cost to us for using, similar to PFS 1? If so Magima will probably drink one since we have so many. Unless there is another way to top off after her failed medicine check.

![]() |

Once you defeat the nightmarish creatures, Rain finally manages to regain his composure. He rises sheepishly from the floor, looking embarassed at how he had collapsed. In between yelping in fright and apologizing profusely for causing so much trouble, Rain sees the injuries that a number of you carry. "Wait, I have something for that." He reaches into his satchel gives you eight minor healing potions.
(Please decide how to use and distribute them.)Rain takes a few deep breaths, then describes what happened when he tried to leave the vault.
"I took a few steps, then a few dozen more, but I couldn’t reach the door! I shouted for help, but nobody could hear me! Or nobody was there? I don't know, it was like something out of a nightmare. I turned around, and there she was! I’ve never seen her before, but I knew it was her. Aslynn! Tall, dark, and hideous. She was dragging something, and singing... no, more like reciting poetry. That's strange, right? And terrifying. Something about my nightmares coming to take me away. I tried to run, but she touched my mind! She took my nightmares right out of me... those things! Bugbears have always been my greatest fear and that's what appeared! Just like she said. Right out of my nightmares. I hope she isn’t still over there. I... I can barely think. It feels like the world is ending. I'm afraid I won’t be much use. Could you take a look, see if she’s there?"
Rain gestures back to the entrance of vault (A8), and asks if someone could try leaving the vault for help.
(Forgot to show the shadowy creatures look like. Slide also has a picture of Aslynn.)
"What horrible experience! replies the swashbuckler. " What courage you have inside to have not lost completly your mind. Be reassured that even as a dream, Hector Horizon is gonna fight for you. Care to tell us why you are afraid of Bugbears? It may momentaraly reduce the fear you have at the moment.
Also... have you prepared some void-based potion? I am allergic to vitality-based potions."

![]() |

While others are spending time healing, Eliadyr will take some time to recenter and regain his focus.
"Thanks for the potions Rain." he will say as he picks one up to hang from his belt.
"Those apparitions were indeed terrifying. It is very concerning you saw the night hag - I wonder how she could have reached all the way into the vault here!"
Eliadyr will then try to recall what he knows about night hags. Arcana/Occultism/Society(T) +6, Nature(T) +3, Religion(U) +0
"I'm ready to check the entrance too Magima. Given poor Rain's experience, I suspect we are best to go as a group once we are all ready."

![]() |

Yes, please drink from the potions. Actually, can I ask Atlach and Magima to hold off on treat wounds for now? That takes 10 min and the clock is actually still ticking. Unless you drink the potions which I won't count since it barely takes any time.
"What horrible experience! replies the swashbuckler. " What courage you have inside to have not lost completly your mind. Be reassured that even as a dream, Hector Horizon is gonna fight for you. Care to tell us why you are afraid of Bugbears? It may momentaraly reduce the fear you have at the moment."
Rain looks visibly assured with the encouraging words of Hector. He takes a few deep breaths, then shared about how, when his spirit was still newly infused into his body, he had inadvertently stumbled into a village of bugbears. A troop of mischievous youths gave chase, shouting in glee about how they intended to make mushroom soup for dinner. It was only through a fortuitous appearance of a druid who drove them off that he was saved. But since then, he has nightmares of bugbears, in particular of them staring over him while he boils in a cauldron of water. (Sorry, I couldn't resist.)
"Also... have you prepared some void-based potion? I am allergic to vitality-based potions."
At this, Rain looks down. "Apologies, those I do not." (Yeah, they probably didn't think of that when they wrote this scenario...)
Eliadyr seems to recall hearing a tavern story that night hags are so called because they only come out and attack at night, but otherwise knows little beyond that.
"I'm ready to check the entrance too Magima. Given poor Rain's experience, I suspect we are best to go as a group once we are all ready."
Once the party has taken a few moments to patch themselves up, before moving enmasse to the entrance. However, they encounter something strange. There is no sign of Aslynn as what Rain had encountered. But although the hallway looks normal, it is impossible to traverse — no matter how many steps a creature takes, the door at the other end is always the same distance away! This reminds you of nightmares you've had, where you keep running for an exit but never reach there, falling to the ground but never reach it. Eventually, the party gives up and retreats back to the vault proper.
Eliadyr occultism: 1d20 + 6 ⇒ (7) + 6 = 13

![]() |

After discovering the group is trapped, Rain nearly succumbs to despair again. He composes himself long enough to urge the party to continue searching the vault. He hopes they can discover more useful information about the treasures therein or perhaps acquire useful gear to use against additional intruders. He cautions that the earlier attack is likely the last and urges everyone to be prepared. Rain himself, having come so close to Aslynn's manifestation, remains wracked with a sense of impending doom and is of little use in the search.
You have an unknown amount of time to search the vault again. Will take this in pseudo-rounds, each taking ~10 min. Like before, let me know where you wish to search, move your token there and make the relevant skill checks.
(Skill Check: Arcana, Diplomacy, Occultism, or Religion)
2. Pile of treasure - We probably shouldn't leave everything in a pile like that, but we've been short-staffed. See what's in there!
(Skill Check: Arcana, Crafting, or Perception)
3. Assorted items - There's all kinds of stuff up in the raised storage areas on the west wall and in the northeast corner. Did we find any magic potions in the vault? Alchemical items? Talismans? You bet we did! I know a healing potion when I see one, but some of this stuff is beyond my experience. See what you can find!
(Skill Check: Arcana, Crafting, or Perception)
4. Pile of empty chests - I already looked through these. If you find more empty chests, just pile them in the southwest corner of the vault.
5. Danger! - These shelves are way up high and piled high with dangerous poisons and possibly cursed items. I think Zarta felt it would be safer if they were out of reach, but we should make sure there's nothing too dangerous up there.
(Skill Check: Acrobatics, Athletics, Medicine, Thievery, or Underworld Lore)
6. Weapons - There are lots of magic weapons lying around. See if you can find the most powerful ones. Our field agents sure could use them!
(Skill Check: Arcana, Crafting, Gladiatorial Lore, or Warfare Lore)
7. Scrolls and such - We sure did find lots of scrolls! Thought I saw some wands in there, too. Might be something useful for the Society's spellcasters in there.
(Skill Check: Arcana, Nature, Occultism, or Religion)
Thanks for your help!
—Rain in Cloudy Day

![]() |

Magima forgoes her failed medicine check to instead down one of the free potions.
Healing: 1d8 ⇒ 1
Magima tries every trick in the book to get passed the impassable hallway - walking backwards, standing in place while the others walk away, and sees all of them fail... "Best head back and find a new plan."
She tries again on the Danger! tower of hazardous gravity.
Athletics: 1d20 + 6 ⇒ (20) + 6 = 26

![]() |

Hector Horizon wrote:"Also... have you prepared some void-based potion? I am allergic to vitality-based potions."At this, Rain looks down. "Apologies, those I do not." (Yeah, they probably didn't think of that when they wrote this scenario...)
Actually, Rain does have a supply of void-based potions. This actually happened in a game I was running and there is an update to the Org Play Guide

![]() |

Reji heads over to the weapons to see if he can find some implements of destruction.
Arcana: 1d20 + 6 ⇒ (1) + 6 = 7
I really can't win...

![]() |

minor unhealing potion from school: 1d8 ⇒ 8
Hector shrugs.
"I have my own stock."
He continues to carry Zykyryz.
"So Zyky, you are a spellcaster? That impressive!"
He looks at the pile of treasure.
perception: 1d20 + 5 ⇒ (5) + 5 = 10
perception Hero point: 1d20 + 5 ⇒ (1) + 5 = 6