Background: 1d20 ⇒ 5 Banished. Intriguing.
Fighter. Let’s go human.
Advancement for human: 2d6 ⇒ (6, 5) = 11 +1 when wearing a particular armour. Would have preferred +2 to con buuuut ya can’t have everything. Can that be +1 when using shields?
Advancement for level 1: 2d6 ⇒ (3, 6) = 9 +2 to Con. Thank the Gods. Now Con 11.
HP: 1d8 ⇒ 4
Instead of cast out for crimes, how about banished for a disease?
I’m gonna go a caravan guard inflicted with a disease like leprosy etc. Still strong, though fading, but his charisma, dex and con are all starting to show signs of winning the battle for his health. Maaaaybe he is recovering. He isn’t sure.
There’s rumours of a cure! It makes him desperate enough to take on jobs others wouldn’t!
Gold: 2d6 ⇒ (2, 3) = 5 x5 = 25…
So…
A shield. 10gp
Crawling Kit 7gp
A mace 5gp
2 extra torches 1gp
Dirty clothes and bandages
2gp for savings
=25gp