[Gameday XII] GM Jhaeman's SFS # 2-14: "Data Purge" (Inactive)

Game Master Jhaeman

Maps & Handouts


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Second Seekers (Jadnura)

Elf Prophet 10 EAC23 - KAC24 | SP 19/50 HP34/54 RP08/11 | Init +7 | Perc +21 low-light vision, see invisibility, see ethereal creature SM +13| F +6, R +12, W +8 immune to confusion

Computer: 1d20 + 21 ⇒ (15) + 21 = 36

Gil-Olloth deactivates the magnet.


Getting a knack for the waste system's programming, Gil-Oloth manages to temporarily deactivate the magnet again!

Phil is up.

Dataphiles

Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.

Phil tries to move towards the escape hatch.

Is it where we are supposed to move? Sorry, I was busy IRL yesterday.

Liberty's Edge

(Yeah. I believe it opens after a set time .. and I think we only have a few rounds left at most. THe wormhole will dump you on the far side of the room from the burning hole so people should be safe from that from here on.)


Having weather rat-monsters and immersion in nano-acid, the Starfinders manage to enter the escape hatch!

I've done the math, and even if the magnet reactivates, you'll all be outside its sphere of influence when the escape hatch opens. Well done! That was a challenging encounter for the unathletic among you. We'll assume you enter and proceed to the next bit of the adventure.


The pneumatic tube ends in a steel waste hatch that opens in the corner of a richly appointed room. The room is filled with impressive tapestries and fine wooden furniture. A warm fire dances in the opposite corner of the room, filling the area with warm light. A doorway on the wall to the right leads farther into the suite. In the center of the room, a crystalline bowl filled with water is suspended in midair like a mirror. Woven mats and silken cushions litter the floor. The outer walls of the room are lined with glowing panels in varying shapes, sizes, and patterns. At a glance, they appear somehow both random and yet somehow interconnected.

A large wormlike creature lies curled up near the fire on the opposite end of the room.

After surveying your ungainly entrance, it raises its head and you hear a voice in your mind. I see you have finally arrived. Precious hours of research have been wasted preparing for and awaiting uninvited guests. Your intrusion requires a rather good explanation. I am concerned that you have nothing to contribute to my research, in which case I will be forced to alert the guards to your undesirable presence.

A pic of this figure is on Slide # 4.

According to Royo's maps, you're beneath a section of the Lorespire Complex known as the Adamantine Prison. The outer cells of the prison are located near maintenance tunnels to the Lorespire Complex, which is where you need to head next. You can attempt a Culture check to know something more about the Adamantine Prison.

Dataphiles

Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.

Phil doesn't have spent enough time to study the cultural reference of a society will still try to remember what he is remembering.

Phil's culture: 1d20 + 7 ⇒ (19) + 7 = 26

Second Seekers (Jadnura)

Elf Prophet 10 EAC23 - KAC24 | SP 19/50 HP34/54 RP08/11 | Init +7 | Perc +21 low-light vision, see invisibility, see ethereal creature SM +13| F +6, R +12, W +8 immune to confusion

Culture: 1d20 + 16 ⇒ (17) + 16 = 33 If It's Recall Knowledge, Gil-Oloth will take 20 for 36 or adds +4 to the roll if she has not the time.

The Stars sent us here. Like waste. But our knowledge is unmatched. Ask and we will answer.

Says Gil-Oloth to the creature.

Exo-Guardians

Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit

(Could we of rested for 10 minutes in the tube itself under the Hatch? )

Meglos still looking very burned, looks around their new temp location and at the worm like creature attempting to place it

culture: 1d20 + 15 ⇒ (3) + 15 = 18

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff

Kneepuncher will have shut down the Adamantine Bastille in the future, but presumably doesn't remember that happening yet. The joys of being able to play out of order.

Culture: 1d20 + 6 ⇒ (13) + 6 = 19

Kneepuncher stares at the elf, then adds, a bit more practically, "What is your research? Perhaps we can be of use to each other."

Diplomacy: 1d20 + 14 ⇒ (12) + 14 = 26


“My senses go far beyond your own sensory organs. I can feel the very waves of reality. My research concerns the Pact Worlds, of which you are part, so if you are skillful enough, your reality waves should prove interesting. You may examine my works on the walls of the room, if you are interested. Do you believe you can glimpse the truth of the universe?”

@Meglos: No resting in the pneumatic tube, sorry--it draws you along at great speed and then dropped you into here.

Gil-Oloth:
You know that the Adamantine Prison is guarded by the most veteran Starfinder agents, and that few outside the prison know of its purpose; while the central cells contain heavy protection, the outer cells (housing guests who require a private and secure location to lay low) have significantly less security.

Exo-Guardians

Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit

" My Apologies for bursting into your home. I am Meglos and we are on a mission to purge a great evil from our midst. I cannot speak to the entire truth of the universe.. I do not believe anyone is so qualified but the curtain that hides it from most is at times pulled back for me. I have seen things that might drives others insane and seen wonders that can never be shared.

Might I get your name?"

Second Seekers (Jadnura)

Elf Prophet 10 EAC23 - KAC24 | SP 19/50 HP34/54 RP08/11 | Init +7 | Perc +21 low-light vision, see invisibility, see ethereal creature SM +13| F +6, R +12, W +8 immune to confusion

From the Stars we are, from the Stars we will be, from the Stars we shall return... No Mysteries are beyond the scope of our mind. What will be is what is and what is is what will be.

Responds Gil-Oloth from her burned couch as she peers into the scribings on the walls.

FYI Gil-Oloth has opened her Third Eye and can see what's etheral if needed :D


The wormlike creature responds to Meglos' query: “I am Uko, a philosopher worm of the Forever Queen from Nchak, one of Liavara’s more populated moons. I believe you just came from Liavara’s reach?”

Seeing Gil-Oloth peering at the scribblings, Uko says "Those markings are the summation of my life’s work. They are my interpretations of the meaning of life, gleaned from what little of it I have experienced thus far, though far from ready to be shared with outsiders. Do you not possess a great life’s work?”

@Gil-Oloth: Cool! There's nothing ethereal in this room, but you never know when it may come in handy later.

Second Seekers (Jadnura)

Elf Prophet 10 EAC23 - KAC24 | SP 19/50 HP34/54 RP08/11 | Init +7 | Perc +21 low-light vision, see invisibility, see ethereal creature SM +13| F +6, R +12, W +8 immune to confusion

We are One and we are Thousands. The Stars speak to Us as I speak to Them. Understanding Them is my Life's Work. Fate, Destiny and Self choice are intertwined in the Great Universe. Do our Fate make our Choices or do our Choices make our Destiny. Only the Stars remain, time fluctuating, Truth fleeting. Is your Truth different than ours?
Is our Life's Work worth something? Questions, questions, questions and so many answers, so many Dreams!

Responds Gil-Oloth to Uko as she absentmindly plays with the little red-dwarf incrusted in her medaillon.

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff

"Great work? Not as you would see it, surely. I will leave behind no statues, no paintings, no holo-novels. My work is the people around me - to see them safe and happy. I need no more than that."

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

I do possess a great life's work. But now is not the time for long stories.

Liberty's Edge

" Not yet, although I do strive for such work. I find it interesting that you have accomplished so much in a place designed to confine. You do not seem like a prisoner at least not in the traditional sense. "

Meglos uses his height to look around at all the markings and drawings

" After my recent experience above us , I would enjoy the respite of communication and to get my heart rate down. Is there anyway we or I could assist your in your work? . Yes our matter is pressing but it is not pressing enough that we cannot spend time in discussion "


"Yes, this conversation grows wearisome, and I worry you have nothing to contribute to my research. Perhaps I should call the Adamantine guards to have you removed. Can you think of any reason I should not?"

Okay, good role-playing! Now comes the mechanical bit. Each of you gets one chance to placate Uko by demonstrating what you can contribute to his research on the "meaning of life" in the Pact Worlds. You have two sets of options. First, you could try to contribute directly to Uko's theory by providing some useful morsel of information and and making a Culture, Engineering, Life Science, Medicine, Mysticism, or Physical Science. Second, in the alternative, you could offer to help him study unusual reality waves rarely emitted by creatures in the Pact Worlds by making any skill check other than the ones listed in the first option. The first option has a slightly higher DC.

Please provide a brief explanation of what you are demonstrating and how it helps Uko’s theory. You cannot Take 10 on this check, but particularly creative demonstrations gain a +2 bonus on the check. Shirren and trox PCs take a -2 penalty to skill checks to interact with Uko, as the worm is leery of sycophantic followers. The more successes the group gets, the better Uko will react.

Liberty's Edge

" There is no need to call the guards. I believe I can at least contribute to the paradigm you seek. As a Solarian and a traveler I believe I have acrrued enough stories to assist you. However my stories are those of the voice and word, not of action and debonair. I prefer to talk out a situation then confront it with laser and fire.

Some time ago, I was travelling with other starfinders. We had been sent to uncover why a jungle was growing in aplace where it should not be growing. What we came to find was that the people of the area had started to adapt to these new environment and many did not want it to go. However , if we had done nothing then these change in environment would expand and go on to subsume what had been there before.

The threats could not be conveyed... some wanted the changes to remain.. others did not. In the end both sides had to share their views. It does not really matter what the result was. It was only through the sharing of peoples views and thoughts , that the situation was resolved. Both sides would still have to live together after the situation had been decided. Some form of harmony needed to be achieved. In the end , mutual understand and discussion won out. It may not always win out, but in life nothing is certain. I believe these waves of Harmony shape the universe.. in much the same way that Solarians have two sides to themselves they must also balance... the light of creation and the night of change

I would like to use Diplomacy. Im referencing an older adventure above that people might pick up on but i have tried not to spoiler too much. Finally Meglos has the revelation Growing Influence (10th) Which means the 1d6 sidreal for photon is now 1d8

Diplomacy: 1d20 + 21 ⇒ (3) + 21 = 24
sidreal influence diplomacy: 1d8 ⇒ 5

Dataphiles

Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.

"Life is a good notion to ponder upon. I prefer sometimes a good discussion with someone that may choose to live. I will determine that the life on the station is determined by the section, while in my home planet, sand, sandstorm may dictate how we live or construct the building."

Philosophy profession check: 1d20 + 21 ⇒ (11) + 21 = 32


The philosopher worm listens to Meglos and Phil politely.

Z Data Z, Kneepuncher, and Gil-Oloth can attempt their checks.

Second Seekers (Luwazi Elsebo)

female kish ally of Kneepuncher | Master Hireling Access | Computers +17, Engineering +17, Physical Science +17

Sensing Kneepuncher's discomfort with all the academic talk, Kinbara steps in.

"'Reality waves' seems like such a broad subject. Are they just waves that happen to exist within reality? Light waves, gravitational waves, the waves that propagate when a child throws a pebble into a lake... all are reality. I daresay that there's still much to learn about all of them, though such subjects seem trivial for a sophist such as yourself.

"I'd be curious to hear your hypothesis. If you are studying some sort of wave that was previously unknown in the Pact Worlds, it could have far-reaching implications in any number of fields."

Physical Science: 1d20 + 17 ⇒ (12) + 17 = 29


Uko inclines his head, seemingly pleased with the information he's gathered so far.

Z Data Z and Gil-Oloth, let's see what you can add to the conversation.

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Look, you want to know the meaning of life, it is short and simple, we are one with the universe. mysticism: 1d20 + 16 ⇒ (7) + 16 = 23

Second Seekers (Jadnura)

Elf Prophet 10 EAC23 - KAC24 | SP 19/50 HP34/54 RP08/11 | Init +7 | Perc +21 low-light vision, see invisibility, see ethereal creature SM +13| F +6, R +12, W +8 immune to confusion

Mysticism: 1d20 + 16 ⇒ (10) + 16 = 26

Gil-Oloth explains how she discoverd on Castrovel an ancient elven temple about galaxies far beyond their time. A tribute to Ibra and Desna.


Uko does not look impressed by Z Data Z's or Gil-Oloth's contribution to the conversation, but remains intrigued by the others. "You have given me much to contemplate. I will not contact the guards, but you should leave before they make their rounds. Here, you should take this sophic filter. It may assist you. Now, where was I?" Uko turns away to continue his contemplation.

Okay, partial success.

Exo-Guardians

Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit

Meglos will examine the map he was given trying to find the best route to where they need to go next.


Stepping out of Uko’s sanctum, you enter a hallway connecting to the rest of the Adamantine Prison. Just across the hallway is a stairwell leading down to the maintenance tunnels marked on Royo’s notes; these hallways are all 10’ wide and composed of black adamantine alloys, giving the halls a dark and brooding feel. Maintenance junctions are spaced roughly every 200’, with multiple tunnels branching off each junction. The hallways between junctions each have a heavy metal door at either end, but are otherwise identical, giving the entire system a mazelike feel.

You have a map to navigate these tunnels. Before proceeding, if you want to spend RP to try to take a 10 minute rest to recover SP, you can.

Second Seekers (Jadnura)

Elf Prophet 10 EAC23 - KAC24 | SP 19/50 HP34/54 RP08/11 | Init +7 | Perc +21 low-light vision, see invisibility, see ethereal creature SM +13| F +6, R +12, W +8 immune to confusion

Gil-Oloth decides to take some rest and work on her couch to patch it.

Spend 1 RP to recover my SP and giving back 25% of its HP to my Couch +23HP

Dataphiles

Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.

Phil spent 1 RP to bring SP to full.

Liberty's Edge

Meglos will def spend a resolve to bring sp up to full.

also considering the magnet room which at a guess I’m thinking probably shouldn’t of had rat creatures in it or magnet capable of lifting people, Meglos is now hyper aware and is looking for traps or hazards


Fortunately, no Starfinder patrols appear and the intruders are able to catch their breath.

Ok, rest successful. Please update tag lines accordingly.

@Meglos: Using the Search aspect of Perception is a move action, so the group will be moving at half speed. If you're still good with that, I'll assume you'll Take 10 unless you'd prefer to roll.

GM Dice:

Patrol?: 1d100 ⇒ 62
time?: 1d8 ⇒ 5

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Data will also spend that RP 10 minute rest to regain SP.

Exo-Guardians

Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit

Yeah happy to slow down to search. If I take 10, I should get 24.

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff

Kneepuncher avoided the worst of the trash compactor, but could still use a rest.


After roughly 30 minutes of walking and following the map, you find yourselves in a long hallway that runs east to west. When you reach the center of the hallway, a holographic video of a ysoki appears in the middle of the hallway. The ysoki has stark-white fur, wears a gray business suit, and speaks with a mischievous grin while audibly snacking on a similarly holographic apple.

“Whoah, slow down there, pals! Breathe, just breathe. I’m willing to bet that you are a pesky group of Starfinders, poking around where you don’t belong. I’m Datch, by the way. We might have met before. If you’ve run into any of my little tricks in the past, congratulations on surviving! Unfortunately, this is the end of the road for you. This next little trap is a doozy. Good luck and don’t lose your head--or any other body parts!”

Suddenly, 10 apertures open in the ceiling and walls on the east end of the hallway; laser beams emanate from them forming a criss-crossing wall of death that starts to move toward you!

We will proceed to Initiative. (Meglos, you didn't make the DC to detect the trap).

A picture of Datch is on Slide # 5.

Liberty's Edge

Dammit.. it had to be Datch!...


Initiative (Round 1)

Laser Wall
Gil-Oloth
Phil
Meglos
Kneepuncher
Z Data Z

Bold should go!

This encounter is on Slide # 2. Essentially, you're in a ten-foot-wide corridor with a door on each end. The ten apertures the laser beams are coming from open on the eastern side of the corridor.

Some options on your turn include readying an action to avoid the laser beams when they move (which allows you to attempt an Acrobatics check instead of a Reflex save to avoid them), disabling or damaging an aperture, or trying to open one of the doors.

GM Dice:

Initiative (Kneepucher): 1d20 + 3 ⇒ (10) + 3 = 13
Initiative (Phil): 1d20 + 4 ⇒ (17) + 4 = 21
Initiative (Gil-Oloth): 1d20 + 6 ⇒ (16) + 6 = 22
Initiative (Z Data Z): 1d20 + 8 ⇒ (4) + 8 = 12
Initiative (Meglos): 1d20 + 3 ⇒ (15) + 3 = 18
Laser Wall!: 1d10 + 17 ⇒ (9) + 17 = 26


The wall of randomly arranged vertical and horizontal lasers moves rapidly down the hallway, threatening to slice apart anything in its path!

How the trap works is that everyone gets an initial Reflex save (rolled below); if you make it, you take no damage. If you fail by a little, it gets one attack against you. If you fail by a lot, it gets two attacks against you.

Kneepuncher, Phil, and Gil-Oloth herself made the Reflex save and take no damage this round.

Gil-OLoth's couch gets hit and takes 27 F.

Z Data Z doesn't get hit and takes no damage.

Meglos gets hit and takes 47 F.

GM Dice:

Reflex Save (Kneepuncher): 1d20 + 10 ⇒ (17) + 10 = 27
Reflex save (Phil): 1d20 + 7 ⇒ (18) + 7 = 25
Reflex save (Gil-Oloth: 1d20 + 11 ⇒ (10) + 11 = 21
Reflex save (couch): 1d20 + 4 ⇒ (7) + 4 = 11
Reflex save (Z Data Z): 1d20 + 7 ⇒ (11) + 7 = 18
Reflex save (Meglos): 1d20 + 6 ⇒ (10) + 6 = 16
Attack vs couch: 1d20 + 24 ⇒ (16) + 24 = 40
damage: 6d12 ⇒ (1, 10, 5, 8, 2, 1) = 27
attack vs Z Data Z: 1d20 + 24 ⇒ (5) + 24 = 29
damage: 6d12 ⇒ (12, 12, 3, 4, 5, 4) = 40
attack vs Meglos: 1d20 + 24 ⇒ (14) + 24 = 38
damage: 6d12 ⇒ (5, 11, 12, 6, 10, 3) = 47


Initiative (Round 1)

Laser Wall
Gil-Oloth
Phil
Meglos
Kneepuncher
Z Data Z

Bold should go!

This encounter is on Slide # 2. Essentially, you're in a ten-foot-wide corridor with a door on each end. The ten apertures the laser beams are coming from open on the eastern side of the corridor.

Some options on your turn include readying an action to avoid the laser beams when they move (which allows you to attempt an Acrobatics check instead of a Reflex save to avoid them), disabling or damaging an aperture, or trying to open one of the doors.

Second Seekers (Jadnura)

Elf Prophet 10 EAC23 - KAC24 | SP 19/50 HP34/54 RP08/11 | Init +7 | Perc +21 low-light vision, see invisibility, see ethereal creature SM +13| F +6, R +12, W +8 immune to confusion

Gil-Oloth's couch, which seems quite burned, is ready to avoid the beams Acrobatics +14 while the elf tries to disable an aperture.

Engineering: 1d20 + 21 ⇒ (18) + 21 = 39 +4 with tools to disable

Exo-Guardians

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Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff

I knew I should will have killed her when I will get the chance!

Kneepuncher tries to knock the apple out of her hands before Kinbara points out that it's a hologram. Instead, he will settle for knocking out as many lasers as he can.

Entropic Strike: 1d20 + 14 - 2 ⇒ (12) + 14 - 2 = 24 vs. EAC
Acid and Bludgeoning Damage: 3d6 + 15 ⇒ (2, 2, 4) + 15 = 23 (force, magic, operative; critical knockdown)

Entropic Strike: 1d20 + 14 - 2 ⇒ (2) + 14 - 2 = 14 vs. EAC
Acid and Bludgeoning Damage: 3d6 + 15 ⇒ (2, 5, 3) + 15 = 25 (force, magic, operative; critical knockdown)

He will also use Bodyguard (probably not relevant) and Intervene (may actually help) liberally.

Exo-Guardians

Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit

Meglos starts attuning to the graviton and double forcepac moves to the door on the eastern end hoping to then rip it open when given a chance attuning to the graviton gives +2 bonus to reflex saves


Gil-Oloth short-circuits one of the laser emitters and Kneepuncher starts swinging wildly, managing to damage one of them. Meanwhile, Meglos darts for the door!

Gil-Oloth has disabled one of the apertures. 9/10 left.

Kneepuncher hits an emitter with his first attack and damages it, but it's still functional.

Phil and Z Data Z are up.

Dataphiles

Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.

Phil takes out his tool and attempt to disable an aperture and get ready to avoid the laser beams.

Engineering: 1d20 + 21 ⇒ (4) + 21 = 25 If it is considered a trap, add a +4


Phil's extensive collection of trapsmith's tools give him just what he needs to disable a laser emitter!

This does indeed count as a trap, and the +4 bonus makes the difference. 8/10 apertures left.

Z Data Z is up.

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Doublemoves to one of the doors.


As Z Data Z sprints towards the door, the laser wall forms again!

Kneepuncher, Phil, Gil-Oloth, Gil-Oloth's couch, and Meglos make the initial Reflex/Acrobatics roll and take no damage this round. (The DC of the Reflex/Acrobatics save is lowered thanks to two of the apertures being disabled, which made a big difference for two of you. The more apertures you get disabled/destroyed, the easier it'll become.)

Z Data Z failed the check, but the wall's attack misses with a nat 1! (whew!)

GM Dice:

Reflex Save (Kneepuncher): 1d20 + 10 ⇒ (9) + 10 = 19
Reflex save (Phil): 1d20 + 7 ⇒ (12) + 7 = 19
Reflex save (Gil-Oloth: 1d20 + 11 ⇒ (20) + 11 = 31
Acrobatics (couch): 1d20 + 14 ⇒ (15) + 14 = 29
Reflex save (Z Data Z): 1d20 + 7 ⇒ (4) + 7 = 11
Reflex save (Meglos) (attuned): 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Laser wall vs Z Data Z EAC: 1d20 + 24 ⇒ (1) + 24 = 25
damage: 6d12 ⇒ (11, 5, 7, 6, 11, 9) = 49


Initiative (Round 2)

Laser Wall
Gil-Oloth
Phil
Meglos
Kneepuncher
Z Data Z

Bold should go!

This encounter is on Slide # 2. Essentially, you're in a ten-foot-wide corridor with a door on each end. The ten apertures the laser beams are coming from open on the eastern side of the corridor.

Some options on your turn include readying an action to avoid the laser beams when they move (which allows you to attempt an Acrobatics check instead of a Reflex save to avoid them), disabling or damaging an aperture, or trying to open one of the doors.

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